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Kuroji

Jump 394: Mob

Jan 30th, 2018
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  1. Jump #394: Mob
  2. >Three of Swords, reversed: Not letting yourself be dragged by your emotions into a negative situation.
  3. >Age: 28
  4. >Allegiance: FBI
  5. Running the mob is too easy. Breaking the mob is far more of a challenge.
  6. >Identity: Soldier (-100)
  7. I think that would actually be 'special agent'?
  8. >Legbreaker (Free, Soldier)
  9. I don't think I'll be using this too much, but a mastery of close quarters rough-and-tumble will help when I inevitably run into problems.
  10. >Sleep With The Fishes (800)
  11. I'm not so worried about disposing of the evidence, but identifying where the evidence might be.
  12. >Rules of the Game (700)
  13. Now this sounds like something useful - knowing where the lines are, what's safe to press my investigations toward, who's probably on the take, and so forth.
  14. >Enforcer (600, Soldier)
  15. Inevtiably I'll have to use this, too. A shame.
  16. >Fingerman (400, Soldier)
  17. We don't play "good cop, bad cop" here. We play "bad cop, bad cop". No need for lies here.
  18. >Key To The City (0)
  19. Friends in high places... even congressmen. Yeah, as a special agent, this is important.
  20. >Chicago Typewriter (Free, Soldier)
  21. If I'm going to be waging war against the mob, I need a weapon suited to the purpose.
  22.  
  23. And thus begins my ten year war on organized crime, where I voluntarily limit myself to fit in because steamrolling everything would not be a positive change.
  24.  
  25. Of course, the outcome was never really in doubt.
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