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- Jump #394: Mob
- >Three of Swords, reversed: Not letting yourself be dragged by your emotions into a negative situation.
- >Age: 28
- >Allegiance: FBI
- Running the mob is too easy. Breaking the mob is far more of a challenge.
- >Identity: Soldier (-100)
- I think that would actually be 'special agent'?
- >Legbreaker (Free, Soldier)
- I don't think I'll be using this too much, but a mastery of close quarters rough-and-tumble will help when I inevitably run into problems.
- >Sleep With The Fishes (800)
- I'm not so worried about disposing of the evidence, but identifying where the evidence might be.
- >Rules of the Game (700)
- Now this sounds like something useful - knowing where the lines are, what's safe to press my investigations toward, who's probably on the take, and so forth.
- >Enforcer (600, Soldier)
- Inevtiably I'll have to use this, too. A shame.
- >Fingerman (400, Soldier)
- We don't play "good cop, bad cop" here. We play "bad cop, bad cop". No need for lies here.
- >Key To The City (0)
- Friends in high places... even congressmen. Yeah, as a special agent, this is important.
- >Chicago Typewriter (Free, Soldier)
- If I'm going to be waging war against the mob, I need a weapon suited to the purpose.
- And thus begins my ten year war on organized crime, where I voluntarily limit myself to fit in because steamrolling everything would not be a positive change.
- Of course, the outcome was never really in doubt.
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