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Mar 22nd, 2018
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  1. NAME: Anderson
  2.  
  3. DR:5/3*(melee) LI:5 RE:4 RES:20 EN:30
  4.  
  5. Level 5
  6. Mer 5 CC 18
  7. Mar 4 AP 16
  8. Ven 4 MV 4
  9. Jup 4 MD 14
  10.  
  11. EQUIPMENT:
  12. 4 FB Brasier
  13. 3 GFE Mk.1 “Ares"
  14. -Venisol Coils
  15. 3 LR-11 "Emil"
  16. 0 SM-88 "Pecker" x2
  17. -Custom Holster
  18. 2 AS-1 Anti-GFE “Sparkler” x2
  19. 1 Bandolier: .48 "Gumdrop" x3
  20. 2 .22 "Jellybean" x2
  21.  
  22. =============================================
  23.  
  24. == {Cleaner} See Mooks and HP when below half
  25. 1 [Efficiency] Free reload/weapon switch per confirmed kill
  26. 2 [Sweeper] after killing one “mook” can immediately kill another if they are below 40% RES
  27. 3 [Wet] Gain MER ARM for every kill. Cannot exceed RES/2.
  28. 4 [Overkill] All targets that see you wound a foe lose -10% comp per wound for a turn.
  29. 5 [Stained Hands]+50% competence when unarmed
  30. 6 [Finish the job]+1 damage w/ unarmed strike; and +1 to hit for every wound instead of taking penalties
  31.  
  32. == Awarded/ Equipment
  33. [Bandolier]
  34. [Well Bathed]
  35. [Well Fed]
  36.  
  37. == Melee
  38. [Disarm]
  39. [Tackle]
  40. [Grappler]
  41.  
  42. == Guns/ Shotguns
  43. [Wide bore]
  44. [Aim]
  45.  
  46. =============================================
  47.  
  48. SM-88 "Pecker" --
  49. 10d2 4AP 6EN 4-6R AM 2/2 3EQ
  50.  
  51. LR-11 "Emil"
  52. 6d2cm 8AP 8EN R6-14 AM:3/3 3Pen 3EQ
  53.  
  54. SP-29 "Silver Dollar"
  55. 4d2cm 3AP 3EN 3-6R AM: 6/6 1EQ
  56.  
  57. =============================================
  58.  
  59. {Cleaner} See the RES of targets once they reach below half; Mooks are clearly visible to you.
  60. [Efficiency]Free reload/weapon switch per confirmed kill
  61. [Degreaser]Reroll disabling moves for every free hand
  62. [Execute] +300% damage to prone enemies at point blank range; multihit weapons are cumulative as well
  63. [Stained Hands]+50% competence when unarmed
  64. [Sweeper] after killing one “mook” can immediately kill another if they are below 40% RES
  65. [Finish the job]+1 damage w/ unarmed strike; and +1 to hit for every wound instead of taking penalties
  66. [Wet]Gain MER ARM for every kill. Cannot exceed RES/2.
  67. [Janitorial Improvisation] Can use anything as a weapon effectively.
  68. [Overkill] All targets that see you wound a foe lose -10% comp per wound for a turn.
  69. [The Lead Trade] Gain notes invested into your market account for every confirmed kill
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