dantarion

Dantarion

Dec 11th, 2009
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  1. ##########################################
  2. # OpenSA2 Version 1.0.3632.23397
  3. ##########################################
  4. ##########################################
  5. # W:\brawl_hax\brawl_dump\fighter\Fighter.pac
  6. ##########################################
  7. Filename: W:\brawl_hax\brawl_dump\fighter\Fighter.pac
  8. Moveset Total Size: 177599
  9. Data Size: 148276
  10. Offset Table Count: 5498
  11. Data Section Count: 195
  12. External Subroutine Count: 0
  13. Unknown1(Always 0?): 0
  14. Unknown2(Always 0?): 0
  15. Unknown3(Always 0?): 0
  16. ##########################################
  17. # Data Table
  18. ##########################################
  19. @0242d8 dataCommon
  20. @020e28 effectAnimCmd_BatSwing4Common
  21. @020ee8 effectAnimCmd_HarisenSwing4HoldCommon
  22. @020f38 effectAnimCmd_LipStickSwing4HoldCommon
  23. @0210e0 effectAnimCmd_ScopeAirFireCommon
  24. @0210b0 effectAnimCmd_ScopeAirRapidCommon
  25. @021088 effectAnimCmd_ScopeAirStartCommon
  26. @021030 effectAnimCmd_ScopeFireUpperCommon
  27. @021000 effectAnimCmd_ScopeRapidUpperCommon
  28. @020f60 effectAnimCmd_ScopeStartUpperCommon
  29. @020da8 effectAnimCmd_SmashThrowBCommon
  30. @020d90 effectAnimCmd_SmashThrowFCommon
  31. @020dc0 effectAnimCmd_SmashThrowHiCommon
  32. @020dd8 effectAnimCmd_SmashThrowLwCommon
  33. @020f10 effectAnimCmd_StarRodSwing4HoldCommon
  34. @020df0 effectAnimCmd_Swing4Impact
  35. @020e00 effectAnimCmd_SwordSwing4HoldCommon
  36. @021290 gameAnimCmd_BatSwing1Common
  37. @0212c0 gameAnimCmd_BatSwing3Common
  38. @0212f0 gameAnimCmd_BatSwing4Common
  39. @021320 gameAnimCmd_BatSwingDashCommon
  40. @021350 gameAnimCmd_BatSwingDashCommon2
  41. @021378 gameAnimCmd_BatSwingDashCommon3
  42. @021768 gameAnimCmd_CaptureCutCommon
  43. @021788 gameAnimCmd_DamageFlyIndirectCommon
  44. @021778 gameAnimCmd_DamageFlyIndirectNoReactionCommon
  45. @0213a8 gameAnimCmd_HarisenSwing1Common
  46. @0213d8 gameAnimCmd_HarisenSwing3Common
  47. @021408 gameAnimCmd_HarisenSwing4Common
  48. @021440 gameAnimCmd_HarisenSwingDashCommon
  49. @021470 gameAnimCmd_HarisenSwingDashCommon2
  50. @021498 gameAnimCmd_HarisenSwingDashCommon3
  51. @021610 gameAnimCmd_LipStickSwing1Common
  52. @021640 gameAnimCmd_LipStickSwing3Common
  53. @021670 gameAnimCmd_LipStickSwing4Common
  54. @0216a8 gameAnimCmd_LipStickSwingDashCommon
  55. @0216d8 gameAnimCmd_LipStickSwingDashCommon2
  56. @021700 gameAnimCmd_LipStickSwingDashCommon3
  57. @021730 gameAnimCmd_ScrewCommon
  58. @0214c8 gameAnimCmd_StarRodSwing1Common
  59. @021500 gameAnimCmd_StarRodSwing3Common
  60. @021538 gameAnimCmd_StarRodSwing4Common
  61. @021578 gameAnimCmd_StarRodSwingDashCommon
  62. @0215b0 gameAnimCmd_StarRodSwingDashCommon2
  63. @0215d8 gameAnimCmd_StarRodSwingDashCommon3
  64. @021758 gameAnimCmd_StarShotCommon
  65. @021138 gameAnimCmd_SwordSwing1Common
  66. @021170 gameAnimCmd_SwordSwing3Common
  67. @0211b0 gameAnimCmd_SwordSwing4Common
  68. @0211f8 gameAnimCmd_SwordSwingDashCommon
  69. @021230 gameAnimCmd_SwordSwingDashCommon2
  70. @021258 gameAnimCmd_SwordSwingDashCommon3
  71. @020d04 itemSwingData
  72. @020d68 patternPowerMul
  73. @022f58 statusAnimCmdExit_AirLasso
  74. @023100 statusAnimCmdExit_AirLassoFailure
  75. @023078 statusAnimCmdExit_AirLassoHang
  76. @022fc8 statusAnimCmdExit_AirLassoReach
  77. @0230c0 statusAnimCmdExit_AirLassoRewind
  78. @023d28 statusAnimCmdExit_Appeal
  79. @022cb8 statusAnimCmdExit_AttackAir
  80. @022138 statusAnimCmdExit_CatchPull
  81. @022208 statusAnimCmdExit_CatchTurn
  82. @022250 statusAnimCmdExit_CatchWait
  83. @022690 statusAnimCmdExit_Guard
  84. @022708 statusAnimCmdExit_GuardDamage
  85. @0225c8 statusAnimCmdExit_GuardOn
  86. @023d30 statusAnimCmdExit_SmashAppeal
  87. @024248 statusAnimCmdGroup_CHK_AIR_ATTACK
  88. @0241a8 statusAnimCmdGroup_CHK_AIR_CLIFF
  89. @024228 statusAnimCmdGroup_CHK_AIR_ESCAPE
  90. @0241e8 statusAnimCmdGroup_CHK_AIR_ITEM_THROW
  91. @0242a8 statusAnimCmdGroup_CHK_AIR_JUMP_AERIAL
  92. @024188 statusAnimCmdGroup_CHK_AIR_LANDING
  93. @024208 statusAnimCmdGroup_CHK_AIR_LASSO
  94. @0241c8 statusAnimCmdGroup_CHK_AIR_SPECIAL
  95. @024268 statusAnimCmdGroup_CHK_AIR_TREAD_JUMP
  96. @024288 statusAnimCmdGroup_CHK_AIR_WALL_JUMP
  97. @024168 statusAnimCmdGroup_CHK_GROUND
  98. @0240e8 statusAnimCmdGroup_CHK_GROUND_ATTACK
  99. @0240c8 statusAnimCmdGroup_CHK_GROUND_CATCH
  100. @024108 statusAnimCmdGroup_CHK_GROUND_ESCAPE
  101. @024128 statusAnimCmdGroup_CHK_GROUND_GUARD
  102. @0240a8 statusAnimCmdGroup_CHK_GROUND_ITEM
  103. @024148 statusAnimCmdGroup_CHK_GROUND_JUMP
  104. @024088 statusAnimCmdGroup_CHK_GROUND_SPECIAL
  105. @0242c8 statusAnimCmdGroup_MAIN
  106. @0242d0 statusAnimCmdGroup_TEMPORARY
  107. @022e20 statusAnimCmdPre_Bind
  108. @023a30 statusAnimCmdPre_Bury
  109. @022e10 statusAnimCmdPre_DamageSongStart
  110. @022738 statusAnimCmdPre_EscapeFb
  111. @021eb0 statusAnimCmdPre_Fall
  112. @021e78 statusAnimCmdPre_Fly
  113. @0239d0 statusAnimCmdPre_ItemShoot
  114. @023110 statusAnimCmdPre_ItemSwingS4Start
  115. @021ca0 statusAnimCmdPre_Jump
  116. @021d90 statusAnimCmdPre_JumpAerial
  117. @021f80 statusAnimCmdPre_Landing
  118. @021b30 statusAnimCmdPre_Run
  119. @024050 statusAnimCmdPre_SpecialN
  120. @024078 statusAnimCmdPre_SpecialNCommon
  121. @022e30 statusAnimCmdPre_TreadJump
  122. @021a80 statusAnimCmdPre_Wait
  123. @021b10 statusAnimCmdPre_Walk
  124. @0218c0 statusAnimCmd_AIRChkAttack
  125. @021820 statusAnimCmd_AIRChkCliff
  126. @021848 statusAnimCmd_AIRChkCliffForce
  127. @0218a8 statusAnimCmd_AIRChkEscape
  128. @021c50 statusAnimCmd_AIRChkFallCommon
  129. @021860 statusAnimCmd_AIRChkItemThrow
  130. @0219c8 statusAnimCmd_AIRChkJumpAerial
  131. @021800 statusAnimCmd_AIRChkLanding
  132. @0218f0 statusAnimCmd_AIRChkStopCeil
  133. @021908 statusAnimCmd_AIRChkTreadJump
  134. @021980 statusAnimCmd_AIRChkWallJump
  135. @022ef0 statusAnimCmd_AirLasso
  136. @0230d0 statusAnimCmd_AirLassoFailure
  137. @022ff0 statusAnimCmd_AirLassoHang
  138. @022f80 statusAnimCmd_AirLassoReach
  139. @023098 statusAnimCmd_AirLassoRewind
  140. @023ae0 statusAnimCmd_Appeal
  141. @022be8 statusAnimCmd_AttackAir
  142. @022ba0 statusAnimCmd_AttackAirCommon
  143. @022b70 statusAnimCmd_AttackAirUniq
  144. @022b48 statusAnimCmd_AttackHi4
  145. @022b10 statusAnimCmd_AttackHi4Hold
  146. @022ad0 statusAnimCmd_AttackHi4Start
  147. @022878 statusAnimCmd_AttackLw3
  148. @022aa8 statusAnimCmd_AttackLw4
  149. @022a70 statusAnimCmd_AttackLw4Hold
  150. @022a30 statusAnimCmd_AttackLw4Start
  151. @022958 statusAnimCmd_AttackS4
  152. @022920 statusAnimCmd_AttackS4Hold
  153. @0228a8 statusAnimCmd_AttackS4Start
  154. @0220c0 statusAnimCmd_Catch
  155. @022158 statusAnimCmd_CatchDash
  156. @022108 statusAnimCmd_CatchPull
  157. @0220e8 statusAnimCmd_CatchPullCommon
  158. @0221a8 statusAnimCmd_CatchTurn
  159. @022228 statusAnimCmd_CatchWait
  160. @022e80 statusAnimCmd_CliffCatch
  161. @022e50 statusAnimCmd_CliffCatchMove
  162. @022dc0 statusAnimCmd_DamageFall
  163. @023e00 statusAnimCmd_Dead
  164. @023d38 statusAnimCmd_Entry
  165. @022770 statusAnimCmd_EscapeAirCommon
  166. @021c20 statusAnimCmd_FALLCommonUniq
  167. @021ee0 statusAnimCmd_Fall
  168. @021f40 statusAnimCmd_FallAerial
  169. @021f60 statusAnimCmd_FallSpecial
  170. @021798 statusAnimCmd_GROUNDChkEscape
  171. @0239f8 statusAnimCmd_GimmickCatapult
  172. @022cc0 statusAnimCmd_Glide
  173. @022d30 statusAnimCmd_GlideAttack
  174. @022d78 statusAnimCmd_GlideEnd
  175. @022640 statusAnimCmd_Guard
  176. @0223e8 statusAnimCmd_GuardCont
  177. @0226c8 statusAnimCmd_GuardDamageUniq
  178. @022538 statusAnimCmd_GuardOnUniq
  179. @022600 statusAnimCmd_GuardUniq
  180. @0239c0 statusAnimCmd_ItemShootAir_Common
  181. @0238f8 statusAnimCmd_ItemShootDashB_Common
  182. @023880 statusAnimCmd_ItemShootDashF_Common
  183. @023950 statusAnimCmd_ItemShootJumpSquat_Common
  184. @023970 statusAnimCmd_ItemShootLanding_Common
  185. @023610 statusAnimCmd_ItemShootWait_Common
  186. @023820 statusAnimCmd_ItemShootWalkBBrake_Common
  187. @023738 statusAnimCmd_ItemShootWalkB_Common
  188. @0237c0 statusAnimCmd_ItemShootWalkFBrake_Common
  189. @0236b0 statusAnimCmd_ItemShootWalkF_Common
  190. @023268 statusAnimCmd_ItemSwingS4
  191. @023350 statusAnimCmd_ItemSwingS4Hold
  192. @023160 statusAnimCmd_ItemSwingS4Start
  193. @023238 statusAnimCmd_ItemSwingS4Uniq
  194. @023398 statusAnimCmd_ItemThrow
  195. @0234f8 statusAnimCmd_ItemThrowHeavyCommon
  196. @021cd8 statusAnimCmd_Jump
  197. @021dc8 statusAnimCmd_JumpAerial
  198. @021ba0 statusAnimCmd_JumpSquat
  199. @021fa0 statusAnimCmd_Landing
  200. @022038 statusAnimCmd_LandingAttackAir
  201. @022080 statusAnimCmd_LandingFallSpecial
  202. @021fe8 statusAnimCmd_LandingLight
  203. @024010 statusAnimCmd_Lose
  204. @022eb0 statusAnimCmd_MissFoot
  205. @023e40 statusAnimCmd_RebirthCommon
  206. @023a80 statusAnimCmd_SpecialJumpAttack
  207. @023a40 statusAnimCmd_SpecialJumpAttackCommon
  208. @0223a8 statusAnimCmd_Throw
  209. @022350 statusAnimCmd_ThrowLogCommon
  210. @021b38 statusAnimCmd_TurnRunUniq
  211. @021af8 statusAnimCmd_Wait
  212. @021ac0 statusAnimCmd_WaitCommon
  213. @023e80 statusAnimCmd_Win
  214. ##########################################
  215. # Special Offsets
  216. ##########################################
  217. 0@354
  218. 1@E10
  219. 2@410
  220. 3@ECC
  221. 4@2036C
  222. 5@207B4
  223. 6@6714
  224. 7@20BFC
  225. 8@148
  226. 9@20D04
  227. 10@2EC
  228. 11@20C84
  229. 12@CAC
  230. 13@D2C
  231. 14@DAC
  232. 15@DEC
  233. 16@2FC
  234. 17@20D68
  235. 18@344
  236. 19@5B64
  237. 20@6514
  238. 21@20CEC
  239. 22@20CFC
  240. ##########################################
  241. # Special Attribute Offsets?
  242. ##########################################
  243. ##########################################
  244. # Misc Data
  245. ##########################################
  246. ##########################################
  247. # External Subroutines
  248. ##########################################
  249. ##########################################
  250. # Actions
  251. ##########################################
  252. Action 0x0@21AF8
  253. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  254. Subroutine - Offset=@BC74
  255.  
  256. Action 0x1@C13C
  257. Bit Variable Set - RA-Bit[0][16]
  258. Change Action(2) - ID=0xE, Requirement=In Air
  259. Subroutine - Offset=@BA6C
  260. Selective IASA - 0x1
  261. Selective IASA - 0x2
  262. Selective IASA - 0x3
  263. Selective IASA - 0x4
  264. Selective IASA - 0x5
  265. Selective IASA - 0x6
  266. Selective IASA - 0x7
  267. Selective IASA - 0x8
  268. !Status-09! 02090200 - 0x8, 0x273E
  269. !Status-09! 02090200 - 0x8, 0x274B
  270. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  271. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  272. Additional Requirement - Requirement=On Ground
  273. Change Action(2) - ID=0x2, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  274. Additional Requirement - Requirement=Compare, IC-Basic[0][39], 0x0, 1.00x
  275. Additional Requirement - Requirement=On Ground
  276. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  277. Additional Requirement - Requirement=On Ground
  278. Change Action(2) - ID=0x0, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  279. Additional Requirement - Requirement=On Ground
  280. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x3
  281. Additional Requirement - Requirement=On Ground
  282. !Status-08! 02080100 - 0x271A
  283. !Animation Command-00! 0D000200 - 0x9, @BF2C
  284.  
  285. Action 0x2@C24C
  286. Subroutine - statusAnimCmd_WaitCommonOffset=@21AC0
  287. Change Action(2) - ID=0x0, Requirement=Animation End
  288. Change Subaction - ID=0xD, Pass Frame?=False, 0.00x
  289.  
  290. Action 0x3@C814
  291. !Controller-00! 07000000
  292. Change Action(2) - ID=0xE, Requirement=In Air
  293. Change Action(EXT) - Unknown=0x2772, ID=0x113, Requirement=Button Pressed, Variable=0x1
  294. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][113]
  295. Change Action(EXT) - Unknown=0x2783, ID=0x9B, Requirement=20, Variable=0x8
  296. Additional Requirement - Requirement=Button Pressed, 0x0
  297. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  298. Change Action(EXT) - Unknown=0x277F, ID=0x9C, Requirement=20, Variable=0x8
  299. Additional Requirement - Requirement=Button Pressed, 0x0
  300. Change Action(EXT) - Unknown=0x2781, ID=0x9B, Requirement=Holding Item
  301. Additional Requirement - Requirement=Button Held, 0x3
  302. Additional Requirement - Requirement=Button Pressed, 0x0
  303. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  304. Additional Requirement - Requirement=Not 20, 0x400000
  305. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  306. Additional Requirement - Requirement=Button Held, 0x3
  307. Additional Requirement - Requirement=Button Pressed, 0x0
  308. Additional Requirement - Requirement=Not 20, 0x400000
  309. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  310. Additional Requirement - Requirement=Button Held, 0x3
  311. Additional Requirement - Requirement=Button Pressed, 0x0
  312. Additional Requirement - Requirement=Not Holding Item
  313. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  314. Additional Requirement - Requirement=Button Pressed, 0x0
  315. Additional Requirement - Requirement=Not Holding Item
  316. Change Action(EXT) - Unknown=0x2786, ID=0xA0, Requirement=20, Variable=0x4
  317. Additional Requirement - Requirement=Button Pressed, 0x0
  318. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  319. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  320. Change Action(EXT) - Unknown=0x278D, ID=0xA4, Requirement=20, Variable=0x2
  321. Additional Requirement - Requirement=Button Pressed, 0x0
  322. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  323. Change Action(EXT) - Unknown=0x2768, ID=0x2A, Requirement=Button Pressed, Variable=0x0
  324. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x4, IC-Basic[3072][50]
  325. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  326. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  327. Additional Requirement - Requirement=Button Pressed, 0x0
  328. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  329. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  330. Additional Requirement - Requirement=Button Pressed, 0x0
  331. Additional Requirement - Requirement=Not 19
  332. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  333. Additional Requirement - Requirement=Button Pressed, 0x0
  334. Additional Requirement - Requirement=Not Holding Item
  335. Change Action(EXT) - Unknown=0x2740, ID=0x7, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][50]
  336. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  337. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x1, IC-Basic[22784][248]
  338. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][50]
  339. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[22784][247]
  340. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[22784][249]
  341. Change Action(EXT) - Unknown=0x2736, ID=0x1F, Requirement=Button Held, Variable=0x3
  342. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][17]
  343. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  344. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  345. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  346. Additional Requirement - Requirement=Not 25
  347. Change Action - Unknown=0x2719, ID=0x4, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][54]
  348. !Status-08! 02080100 - 0x2719
  349. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  350. Change Action - Unknown=0x271A, ID=0x8C, Requirement=Not 14, Variable=0x2
  351. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][19]
  352. Subroutine - Offset=@A6E4
  353. Change Subaction - ID=0xE
  354.  
  355. Action 0x4@CD4C
  356. Change Action(2) - ID=0xE, Requirement=In Air
  357. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  358. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  359. Additional Requirement - Requirement=Not 14, 0x1
  360. Selective IASA - 0x1
  361. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  362. Additional Requirement - Requirement=Button Pressed, 0x0
  363. Change Action(EXT) - Unknown=0x2782, ID=0x9C, Requirement=Holding Item
  364. Additional Requirement - Requirement=Button Held, 0x3
  365. Additional Requirement - Requirement=Button Pressed, 0x0
  366. Additional Requirement - Requirement=Not 20, 0x400000
  367. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  368. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  369. Additional Requirement - Requirement=Button Held, 0x3
  370. Additional Requirement - Requirement=Button Pressed, 0x0
  371. Additional Requirement - Requirement=Not Holding Item
  372. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  373. Additional Requirement - Requirement=Button Pressed, 0x0
  374. Additional Requirement - Requirement=Not Holding Item
  375. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  376. Additional Requirement - Requirement=Button Pressed, 0x0
  377. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  378. Selective IASA - 0x6
  379. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  380. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  381. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  382. Additional Requirement - Requirement=Not 25
  383. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  384. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  385. If - Requirement=Bit is Set, Variable=LA-Bit[0][10]
  386. Change Action - Unknown=0x279D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  387. Else
  388. Change Action - Unknown=0x273D, ID=0x5, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][54]
  389. End If
  390. Subroutine - Offset=@A6E4
  391. Change Subaction - ID=0xF
  392.  
  393. Action 0x5@D1CC
  394. Change Action(2) - ID=0xE, Requirement=In Air
  395. Selective IASA - 0x6
  396. Selective IASA - 0x1
  397. Change Action(EXT) - Unknown=0x277D, ID=0x96, Requirement=21
  398. Additional Requirement - Requirement=Button Pressed, 0x0
  399. Additional Requirement - Requirement=Not 19
  400. Additional Requirement - Requirement=On Ground
  401. Change Action(EXT) - Unknown=0x277E, ID=0x97, Requirement=22
  402. Additional Requirement - Requirement=Button Pressed, 0x0
  403. Additional Requirement - Requirement=Not Holding Item
  404. Additional Requirement - Requirement=On Ground
  405. Subroutine - Offset=@9A84
  406. Change Action(EXT) - Unknown=0x278A, ID=0xA3, Requirement=20, Variable=0x4
  407. Additional Requirement - Requirement=Button Pressed, 0x0
  408. Additional Requirement - Requirement=On Ground
  409. Change Action(EXT) - Unknown=0x2783, ID=0x9C, Requirement=20, Variable=0x8
  410. Additional Requirement - Requirement=Button Pressed, 0x0
  411. Additional Requirement - Requirement=On Ground
  412. Change Action(EXT) - Unknown=0x2763, ID=0x26, Requirement=Button Pressed, Variable=0x0
  413. Additional Requirement - Requirement=On Ground
  414. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  415. Additional Requirement - Requirement=On Ground
  416. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  417. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  418. Additional Requirement - Requirement=Not 25
  419. Additional Requirement - Requirement=On Ground
  420. Change Action(2) - ID=0x8B, Requirement=Compare, Variable=RA-Float[0][4], Comparison=0x1, Variable=0.00x
  421. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  422. Additional Requirement - Requirement=Not 14, 0x1
  423. Additional Requirement - Requirement=On Ground
  424. Change Action(EXT) - Unknown=0x273F, ID=0x8, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  425. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x1, IC-Basic[3072][58]
  426. Additional Requirement - Requirement=On Ground
  427. Subroutine - Offset=@BAD4
  428. Change Action(2) - ID=0x0, Requirement=Animation End
  429. Additional Requirement - Requirement=On Ground
  430. !Animation Command-00! 0D000200 - 0x9, @CED4
  431. Change Subaction - ID=0x10
  432.  
  433. Action 0x6@D5DC
  434. Subroutine - Offset=@D4A4
  435. Change Action(EXT) - Unknown=0x273C, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  436. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  437. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  438. Additional Requirement - Requirement=On Ground
  439.  
  440. Action 0x7@D66C
  441. Subroutine - Offset=@D4A4
  442. Change Action(EXT) - Unknown=0x2741, ID=0x3, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  443. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  444. Additional Requirement - Requirement=Compare, IC-Basic[768][248], 0x4, IC-Basic[3072][50]
  445. Additional Requirement - Requirement=On Ground
  446.  
  447. Action 0x8@D9FC
  448. Change Action(2) - ID=0xE, Requirement=In Air
  449. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Button Held, Variable=0x3
  450. Additional Requirement - Requirement=Button Pressed, 0x0
  451. Additional Requirement - Requirement=On Ground
  452. Additional Requirement - Requirement=Not Holding Item
  453. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][1]
  454. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  455. Additional Requirement - Requirement=On Ground
  456. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  457. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  458. Additional Requirement - Requirement=Not 25
  459. Additional Requirement - Requirement=On Ground
  460. Change Action(EXT) - Unknown=0x271B, ID=0x4, Requirement=Animation End
  461. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][54]
  462. Additional Requirement - Requirement=On Ground
  463. Change Action(2) - ID=0x9, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  464. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  465. Additional Requirement - Requirement=Compare, IC-Basic[768][245], 0x0, IC-Basic[3072][54]
  466. Additional Requirement - Requirement=On Ground
  467. Change Action(2) - ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  468. Additional Requirement - Requirement=Not Bit is Set, RA-Bit[0][16]
  469. Additional Requirement - Requirement=Compare, IC-Basic[768][244], 0x4, IC-Basic[3072][54]
  470. Additional Requirement - Requirement=On Ground
  471. Change Subaction - ID=0x12
  472. Basic Variable Set - IC-Basic[22784][217], RA-Basic[0][0]
  473. !Animation Command-00! 0D000200 - 0x9, @21B38
  474.  
  475. Action 0x9@DB94
  476. Change Action(2) - ID=0xE, Requirement=In Air
  477. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  478. Additional Requirement - Requirement=On Ground
  479. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  480. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  481. Additional Requirement - Requirement=Not 25
  482. Additional Requirement - Requirement=On Ground
  483. Subroutine - Offset=@BA6C
  484. Change Action(2) - ID=0x0, Requirement=Animation End
  485. Additional Requirement - Requirement=On Ground
  486. Change Subaction - ID=0x13
  487.  
  488. Action 0xA@21BA0
  489. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  490. !Unknown-0C! 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  491. Bit Variable Set - RA-Bit[0][16]
  492. End If
  493. Change Action(2) - ID=0xB, Requirement=Animation End
  494. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  495. Change Action(EXT) - Unknown=0x2773, ID=0x114, Requirement=Button Pressed, Variable=0x1
  496. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][114]
  497. Additional Requirement - Requirement=On Ground
  498. Subroutine - Offset=@9A84
  499. !Controller-01! 07010000
  500. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  501. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  502. Additional Requirement - Requirement=On Ground
  503. !Animation Command-00! 0D000200 - 0x9, @DC44
  504.  
  505. Action 0xB@21CD8
  506. !Controller-01! 07010000
  507. !Controller-02! 07020000
  508. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  509. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  510. Change Action(2) - ID=0xE, Requirement=Animation End
  511. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  512. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  513. Change Subaction - ID=0x18
  514. Else
  515. Change Subaction - ID=0x17
  516. End If
  517. Else
  518. If - Requirement=Bit is Set, Variable=RA-Bit[0][6]
  519. Change Subaction - ID=0x16
  520. Else
  521. Change Subaction - ID=0x15
  522. End If
  523. End If
  524. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  525. Sound Effect - ID=0x1FAB
  526. End If
  527. !Animation Command-00! 0D000200 - 0x9, @21C20
  528.  
  529. Action 0xC@21DC8
  530. !Controller-01! 07010000
  531. !Controller-02! 07020000
  532. !Work-03! 12030100 - LA-Basic[0][1]
  533. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  534. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  535. Change Action(2) - ID=0xF, Requirement=Animation End
  536. Additional Requirement - Requirement=In Air
  537. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  538. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  539. Bit Variable Set - RA-Bit[0][18]
  540. Subroutine - Offset=@B9F4
  541. End If
  542. If - Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][67]
  543. Change Subaction - ID=0x1A
  544. Else
  545. Change Subaction - ID=0x19
  546. End If
  547. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  548. Sound Effect - ID=0x1FAC
  549. End If
  550. !Animation Command-00! 0D000200 - 0x9, @E20C
  551.  
  552. Action 0xD@E524
  553. !Controller-00! 07000000
  554. !Controller-01! 07010000
  555. !Controller-02! 07020000
  556. !Work-03! 12030100 - LA-Basic[0][1]
  557. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  558. If - Requirement=Compare, Variable=IC-Basic[23040][146], Comparison=0x3, Variable=0.00x
  559. !Unknown-0B! 000B0200 - Not Bit is Set, LA-Bit[0][22]
  560. Bit Variable Set - RA-Bit[0][18]
  561. Subroutine - Offset=@B9F4
  562. End If
  563. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x2, Variable=IC-Basic[22784][219]
  564. Change Action(2) - ID=0xF, Requirement=Animation End
  565. Additional Requirement - Requirement=In Air
  566. Else
  567. Change Action(2) - ID=0xE, Requirement=Animation End
  568. Additional Requirement - Requirement=In Air
  569. End If
  570. Set Air/Ground - 0x3
  571. Switch - 0x2710, LA-Basic[0][1]
  572. Case - 0x2
  573. Change Subaction - ID=0x1B
  574. Case - 0x3
  575. Change Subaction - ID=0x1C
  576. Case - 0x4
  577. Change Subaction - ID=0x1D
  578. Case - 0x5
  579. Change Subaction - ID=0x1E
  580. Case - 0x6
  581. Change Subaction - ID=0x1F
  582. End Switch
  583. !Animation Command-00! 0D000200 - 0x9, @E3BC
  584.  
  585. Action 0xE@21EE0
  586. Change Action(EXT) - Unknown=0x273B, ID=0xB, Requirement=Button Pressed, Variable=0x2
  587. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  588. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  589. Change Action(EXT) - Unknown=0x273A, ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][69]
  590. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  591. Additional Requirement - Requirement=Not 25
  592. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  593. Additional Requirement - Requirement=Compare, RA-Basic[0][3], 0x1, IC-Basic[22784][252]
  594. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  595. Change Subaction - ID=0x20
  596. !Animation Command-00! 0D000200 - 0x9, @21C20
  597.  
  598. Action 0xF@21F40
  599. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  600. Change Subaction - ID=0x23
  601. !Animation Command-00! 0D000200 - 0x9, @21C20
  602.  
  603. Action 0x10@21F60
  604. Change Action - Unknown=0x272D, ID=0x19, Requirement=On Ground
  605. Change Subaction - ID=0x26
  606. !Animation Command-00! 0D000200 - 0x9, @21C20
  607.  
  608. Action 0x11@EBA4
  609. Change Action(2) - ID=0xE, Requirement=In Air
  610. Change Action(2) - ID=0x12, Requirement=Animation End
  611. Additional Requirement - Requirement=On Ground
  612. Subroutine - Offset=@EABC
  613. !Status-09! 02090200 - 0x8, 0x274B
  614. Selective IASA - 0x3
  615. !Status-0C! 020C0100 - 0x13
  616. Change Action(2) - ID=0x72, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=0.00x
  617. Additional Requirement - Requirement=On Ground
  618. !Status-0C! 020C0100 - 0x0
  619. Selective IASA - 0x13
  620. Change Subaction - ID=0x2A
  621.  
  622. Action 0x12@EE64
  623. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  624. Change Action(2) - ID=0xE, Requirement=In Air
  625. Subroutine - Offset=@EABC
  626. !Status-09! 02090200 - 0x1, 0x2771
  627. !Status-09! 02090200 - 0x1, 0x2772
  628. !Status-09! 02090200 - 0x8, 0x274B
  629. If - Requirement=Compare, Variable=IC-Basic[23040][147], Comparison=0x2, Variable=1.00x
  630. !Status-09! 02090200 - 0x8, 0x273C
  631. Subroutine - Offset=@EC64
  632. Subroutine - Offset=@ECDC
  633. End If
  634. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  635. Additional Requirement - Requirement=On Ground
  636. Set Loop - Iterations=0xFFFFFFFF
  637. If - Requirement=Compare, Variable=IC-Basic[20992][35], Comparison=0x2, Variable=45.00x
  638. Change Subaction - ID=0x2D
  639. !Motion-02! 04020400 - Not Compare, IC-Basic[20992][35], 0x2, 45.00x
  640. Else
  641. Switch - 0x3E9, 0x2B
  642. Case - 0x1
  643. Change Subaction - ID=0x2C
  644. Case - 0xFFFFFFFF
  645. !Motion-14! 04140100 - 0.00x
  646. Default Case
  647. Change Subaction - ID=0x2B
  648. End Switch
  649. Synchronous Timer - Frames=1.00x
  650. !Motion-02! 04020100 - Animation End
  651. End If
  652. Loop Rest
  653. Execute Loop
  654.  
  655. Action 0x13@F084
  656. Change Action(2) - ID=0xE, Requirement=In Air
  657. Subroutine - Offset=@EABC
  658. !Status-09! 02090200 - 0x1, 0x2771
  659. !Status-09! 02090200 - 0x1, 0x2772
  660. !Status-09! 02090200 - 0x8, 0x274B
  661. Subroutine - Offset=@ECDC
  662. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  663. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  664. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  665. Additional Requirement - Requirement=On Ground
  666. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  667. Additional Requirement - Requirement=On Ground
  668. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  669. Additional Requirement - Requirement=On Ground
  670. Change Subaction - ID=0x2E
  671.  
  672. Action 0x14@F224
  673. Change Action(2) - ID=0xE, Requirement=In Air
  674. Subroutine - Offset=@EABC
  675. !Status-09! 02090200 - 0x1, 0x2771
  676. !Status-09! 02090200 - 0x1, 0x2772
  677. !Status-09! 02090200 - 0x8, 0x274B
  678. Subroutine - Offset=@EC64
  679. Change Action(2) - ID=0x12, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x0, Variable=IC-Basic[3072][61]
  680. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x4, IC-Basic[3072][64]
  681. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3072][62]
  682. Additional Requirement - Requirement=On Ground
  683. Change Action(2) - ID=0x29, Requirement=Button Pressed, Variable=0x0
  684. Additional Requirement - Requirement=On Ground
  685. Change Action - Unknown=0x2744, ID=0x15, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x5, Variable=IC-Basic[3072][61]
  686. Additional Requirement - Requirement=On Ground
  687. Change Subaction - ID=0x2F
  688.  
  689. Action 0x15@F2FC
  690. Change Action(2) - ID=0xE, Requirement=In Air
  691. Subroutine - Offset=@EABC
  692. !Status-09! 02090200 - 0x1, 0x2771
  693. !Status-09! 02090200 - 0x1, 0x2772
  694. Change Action(2) - ID=0x0, Requirement=Animation End
  695. Additional Requirement - Requirement=On Ground
  696. Change Subaction - ID=0x30
  697.  
  698. Action 0x16@21FA0
  699. Change Action(2) - ID=0xE, Requirement=In Air
  700. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  701. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  702. Subroutine - Offset=@F6BC
  703. !Animation Command-00! 0D000200 - 0x9, @F464
  704. Else
  705. Change Action(2) - ID=0x0, Requirement=Animation End
  706. End If
  707.  
  708. Action 0x17@21FE8
  709. Change Action(2) - ID=0xE, Requirement=In Air
  710. Change Subaction - ID=0x31
  711. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  712. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  713. Subroutine - Offset=@F6BC
  714. !Animation Command-00! 0D000200 - 0x9, @F464
  715. Else
  716. Change Action(2) - ID=0x0, Requirement=Animation End
  717. End If
  718.  
  719. Action 0x18@22038
  720. Change Action(2) - ID=0xE, Requirement=In Air
  721. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  722. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  723. Subroutine - Offset=@F6BC
  724. !Animation Command-00! 0D000200 - 0x9, @F5D4
  725. Else
  726. Change Action(2) - ID=0x0, Requirement=Animation End
  727. End If
  728.  
  729. Action 0x19@22080
  730. Change Action(2) - ID=0xE, Requirement=In Air
  731. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  732. !Unknown-0B! 000B0400 - Not Compare, IC-Basic[19968][41], 0x2, 0.00x
  733. Subroutine - Offset=@F6BC
  734. Else
  735. Change Action(2) - ID=0x0, Requirement=Animation End
  736. End If
  737.  
  738. Action 0x1A@10FFC
  739. Change Action(2) - ID=0x7E, Requirement=In Air
  740. Additional Requirement - Requirement=3B
  741. Change Action(2) - ID=0xE, Requirement=In Air
  742. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  743. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  744. Change Action(2) - ID=0x1B, Requirement=Animation End
  745. Additional Requirement - Requirement=On Ground
  746. Basic Variable Set - IC-Basic[23040][36], RA-Basic[0][0]
  747. Basic Variable Set - IC-Basic[23040][38], RA-Basic[0][1]
  748. Change Subaction - ID=0x3F
  749. !Motion-0A! 040A0100 - 0x40
  750. !Motion-0B! 040B0100 - 0.00x
  751. !Animation Command-00! 0D000200 - 0x9, @22538
  752. Subroutine - Offset=@2D9C
  753.  
  754. Action 0x1B@22640
  755. Change Action(2) - ID=0x7E, Requirement=In Air
  756. Additional Requirement - Requirement=3B
  757. Change Action(2) - ID=0xE, Requirement=In Air
  758. Subroutine - statusAnimCmd_GuardContOffset=@223E8
  759. Change Action(2) - ID=0x56, Requirement=Compare, Variable=LA-Float[0][3], Comparison=0x0, Variable=0.00x
  760. Change Action(2) - ID=0x1C, Requirement=Button Not Held, Variable=0x3
  761. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  762. Additional Requirement - Requirement=On Ground
  763. !Animation Command-00! 0D000200 - 0x9, @22600
  764.  
  765. Action 0x1C@113FC
  766. Change Action(2) - ID=0x7E, Requirement=In Air
  767. Additional Requirement - Requirement=3B
  768. Change Action(2) - ID=0xE, Requirement=In Air
  769. Change Action(EXT) - Unknown=0x273B, ID=0xA, Requirement=Button Pressed, Variable=0x2
  770. Additional Requirement - Requirement=On Ground
  771. Change Action(EXT) - Unknown=0x273A, ID=0xA, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  772. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  773. Additional Requirement - Requirement=Not 25
  774. Additional Requirement - Requirement=On Ground
  775. Change Action(2) - ID=0x0, Requirement=Animation End
  776. Additional Requirement - Requirement=On Ground
  777. Change Subaction - ID=0x41
  778. If - Requirement=Compare, Variable=RA-Basic[0][3], Comparison=0x5, Variable=0.00x
  779. Selective IASA - 0x1
  780. Selective IASA - 0x2
  781. Selective IASA - 0x4
  782. End If
  783. Basic Variable Set - IC-Basic[23040][40], RA-Basic[0][5]
  784. !Animation Command-00! 0D000200 - 0x9, @1129C
  785.  
  786. Action 0x1D@115E4
  787. Change Action(2) - ID=0x7E, Requirement=In Air
  788. Additional Requirement - Requirement=3B
  789. Change Action(2) - ID=0x49, Requirement=In Air
  790. !Controller-00! 07000000
  791. If - Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=0.00x
  792. Basic Variable Set - 0x0, RA-Basic[0][0]
  793. Basic Variable Set - IC-Basic[23040][39], RA-Basic[0][3]
  794. Sound Effect - ID=0xD9
  795. Else
  796. Subroutine - Offset=@2E04
  797. End If
  798. Change Action - Unknown=0x2739, ID=0x1B, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  799. Change Action(2) - ID=0x1C, Requirement=Compare, Variable=RA-Basic[0][5], Comparison=0x2, Variable=0.00x
  800. Additional Requirement - Requirement=On Ground
  801. !Animation Command-00! 0D000200 - 0x9, @226C8
  802.  
  803. Action 0x1E@11704
  804. !Controller-01! 07010000
  805. Change Action(2) - ID=0xE, Requirement=In Air
  806. Change Action(2) - ID=0x0, Requirement=Animation End
  807. Additional Requirement - Requirement=On Ground
  808. Change Subaction - ID=0x43
  809. Rumble - 0x18, 0x0
  810. !Animation Command-00! 0D000200 - 0x9, @116A4
  811.  
  812. Action 0x1F@1187C
  813. Subroutine - Offset=@11814
  814. Change Subaction - ID=0x44
  815.  
  816. Action 0x20@118A4
  817. Subroutine - Offset=@11814
  818. Change Subaction - ID=0x45
  819.  
  820. Action 0x21@11CD4
  821. Subroutine - statusAnimCmd_EscapeAirCommonOffset=@22770
  822. Change Subaction - ID=0x46
  823.  
  824. Action 0x22@11D84
  825. Change Action(2) - ID=0xE, Requirement=In Air
  826. Frame Speed - Multiplier=0.00x
  827. Asynchronous Timer - Frames=1.00x
  828. Change Action(2) - ID=0x23, Requirement=0F
  829.  
  830. Action 0x23@11DEC
  831. Change Action(2) - ID=0xE, Requirement=In Air
  832. Change Action(2) - ID=0x0, Requirement=Animation End
  833. Additional Requirement - Requirement=On Ground
  834. Change Subaction - ID=0x47, Pass Frame?=False, RA-Float[0][3]
  835.  
  836. Action 0x24@1241C
  837. Change Action(2) - ID=0xE, Requirement=In Air
  838. Change Action(2) - ID=0x0, Requirement=Animation End
  839. Additional Requirement - Requirement=On Ground
  840. If - Requirement=Compare, Variable=IC-Basic[23040][142], Comparison=0x3, Variable=0.00x
  841. Change Action(2) - ID=0x25, Requirement=3D
  842. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  843. Additional Requirement - Requirement=Button Held, 0x0
  844. Additional Requirement - Requirement=Compare, IC-Basic[20992][8], 0x4, IC-Basic[23040][141]
  845. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  846. Additional Requirement - Requirement=On Ground
  847. Change Action - Unknown=0x2762, ID=0x25, Requirement=Bit is Set, Variable=RA-Bit[0][20]
  848. Additional Requirement - Requirement=Compare, RA-Basic[0][1], 0x4, IC-Basic[22784][221]
  849. Additional Requirement - Requirement=On Ground
  850. End If
  851. If - Requirement=Compare, Variable=IC-Basic[20992][8], Comparison=0x4, Variable=IC-Basic[23040][141]
  852. !Combo-01! 13010000
  853. End If
  854. Switch - 0x2710, IC-Basic[23040][140]
  855. Case - 0x0
  856. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  857. !Animation Command-00! 0D000200 - 0x9, @11FDC
  858. Case - 0x1
  859. Change Action - Unknown=0x2761, ID=0x24, Requirement=Bit is Set, Variable=RA-Bit[0][29]
  860. !Animation Command-00! 0D000200 - 0x9, @120B4
  861. Case - 0x2
  862. !Animation Command-00! 0D000200 - 0x9, @120B4
  863. End Switch
  864. Set Loop - Iterations=0xFFFFFFFF
  865. !Controller-02! 07020000
  866. Terminate Collisions
  867. !Collision-2D! 062D0000
  868. !Cancel-01! 64010000
  869. !Controller-0C! 070C0000
  870. Bit Variable Clear - RA-Bit[0][21]
  871. Bit Variable Clear - RA-Bit[0][22]
  872. Bit Variable Clear - RA-Bit[0][16]
  873. Bit Variable Clear - RA-Bit[0][17]
  874. Bit Variable Clear - RA-Bit[0][19]
  875. Bit Variable Clear - RA-Bit[0][28]
  876. Bit Variable Clear - RA-Bit[0][29]
  877. !Combo-00! 13000100 - 0x1
  878. Switch - 0x2710, IC-Basic[20992][8]
  879. Case - 0x1
  880. Change Subaction - ID=0x48
  881. !Character Specific-1C! 0C1C0300 - 0x2, 0x1, True
  882. Case - 0x2
  883. Change Subaction - ID=0x49
  884. !Character Specific-1C! 0C1C0200 - 0x2, 0x2
  885. Vertical Momentum - 0x0
  886. !Character Specific-27! 0C270000
  887. Case - 0x3
  888. Change Subaction - ID=0x4A
  889. !Character Specific-1C! 0C1C0200 - 0x2, 0x3
  890. !Character Specific-27! 0C270000
  891. End Switch
  892. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][141]
  893. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][21]
  894. Loop Rest
  895. Execute Loop
  896.  
  897. Action 0x25@1267C
  898. Change Action(2) - ID=0xE, Requirement=In Air
  899. Change Action(2) - ID=0x0, Requirement=Animation End
  900. Additional Requirement - Requirement=On Ground
  901. Change Subaction - ID=0x4B
  902. !Motion-02! 04020100 - Animation End
  903. Loop Rest
  904. Bit Variable Set - RA-Bit[0][24]
  905. Bit Variable Clear - RA-Bit[0][25]
  906. Bit Variable Clear - RA-Bit[0][26]
  907. Change Subaction - ID=0x4C
  908. !Animation Command-00! 0D000200 - 0x9, @11F24
  909. !Motion-02! 04020200 - Not Bit is Set, RA-Bit[0][24]
  910. Loop Rest
  911. Change Subaction - ID=0x4D
  912.  
  913. Action 0x26@1298C
  914. Change Action(2) - ID=0xE, Requirement=In Air
  915. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  916. Additional Requirement - Requirement=Button Held, 0x3
  917. Additional Requirement - Requirement=On Ground
  918. Additional Requirement - Requirement=Not Holding Item
  919. Change Action(EXT) - Unknown=0x2779, ID=0x36, Requirement=Button Held, Variable=0x3
  920. Additional Requirement - Requirement=On Ground
  921. Additional Requirement - Requirement=Not Holding Item
  922. Basic Variable Set - IC-Basic[23040][41], RA-Basic[0][0]
  923. !Animation Command-00! 0D000200 - 0x9, @127A4
  924. Change Action(EXT) - Unknown=0x276B, ID=0x30, Requirement=Button Pressed, Variable=0x0
  925. Additional Requirement - Requirement=Not 25
  926. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  927. Additional Requirement - Requirement=On Ground
  928. Switch - 0x2710, IC-Basic[23040][148]
  929. Case - 0x1
  930. Change Action - Unknown=0x2731, ID=0x12, Requirement=Animation End
  931. Case - 0x0
  932. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  933. Default Case
  934. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  935. End Switch
  936. Change Subaction - ID=0x4E
  937.  
  938. Action 0x27@12C24
  939. !Controller-02! 07020000
  940. Change Action(2) - ID=0xE, Requirement=In Air
  941. Change Action(2) - ID=0x0, Requirement=Animation End
  942. Additional Requirement - Requirement=On Ground
  943. !Animation Command-00! 0D000200 - 0x9, @12A9C
  944. Set Loop - Iterations=0xFFFFFFFF
  945. !Controller-02! 07020000
  946. Bit Variable Clear - RA-Bit[0][16]
  947. Bit Variable Clear - RA-Bit[0][19]
  948. Bit Variable Set - RA-Bit[0][18]
  949. !Combo-00! 13000100 - 0x2
  950. Switch - 0x2710, IC-Basic[20992][8]
  951. Case - 0x1
  952. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][80]
  953. Change Subaction - ID=0x4F
  954. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][81]
  955. Change Subaction - ID=0x53
  956. Else
  957. Change Subaction - ID=0x50
  958. End If
  959. Case - 0x2
  960. Change Subaction - ID=0x51
  961. !Character Specific-1C! 0C1C0200 - 0x2, 0x7
  962. !Character Specific-27! 0C270000
  963. Case - 0x3
  964. Change Subaction - ID=0x52
  965. !Character Specific-1C! 0C1C0200 - 0x2, 0x8
  966. !Character Specific-27! 0C270000
  967. End Switch
  968. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][143]
  969. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][19]
  970. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][16]
  971. Loop Rest
  972. Execute Loop
  973.  
  974. Action 0x28@12DAC
  975. Change Action(2) - ID=0xE, Requirement=In Air
  976. Change Action(2) - ID=0x0, Requirement=Animation End
  977. Additional Requirement - Requirement=On Ground
  978. Change Subaction - ID=0x54
  979.  
  980. Action 0x29@22878
  981. Change Action(2) - ID=0xE, Requirement=In Air
  982. Change Action(2) - ID=0x12, Requirement=Animation End
  983. Additional Requirement - Requirement=On Ground
  984. !Status-09! 02090200 - 0x8, 0x2743
  985. Change Subaction - ID=0x55
  986.  
  987. Action 0x2A@228A8
  988. Change Action(2) - ID=0xE, Requirement=In Air
  989. Change Action - Unknown=0x2769, ID=0x2B, Requirement=Animation End
  990. Additional Requirement - Requirement=Button Held, 0x0
  991. Additional Requirement - Requirement=On Ground
  992. Change Action - Unknown=0x2767, ID=0x2C, Requirement=Animation End
  993. Additional Requirement - Requirement=On Ground
  994. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  995. !Posture-02! 05020000
  996. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  997. !Posture-01! 05010000
  998. End If
  999. !Posture-04! 05040000
  1000. !Character Specific-01! 0C010000
  1001. Change Subaction - ID=0x56
  1002.  
  1003. Action 0x2B@22920
  1004. Change Action(2) - ID=0xE, Requirement=In Air
  1005. Change Action(2) - ID=0x2C, Requirement=Animation End
  1006. Additional Requirement - Requirement=On Ground
  1007. Change Action(2) - ID=0x2C, Requirement=Button Not Held, Variable=0x0
  1008. Additional Requirement - Requirement=On Ground
  1009. Change Subaction - ID=0x5B
  1010.  
  1011. Action 0x2C@22958
  1012. Change Action(2) - ID=0xE, Requirement=In Air
  1013. Change Action(2) - ID=0x0, Requirement=Animation End
  1014. Additional Requirement - Requirement=On Ground
  1015. If - Requirement=Compare, Variable=IC-Basic[768][253], Comparison=0x5, Variable=IC-Basic[3072][84]
  1016. Basic Variable Set - 0x57, RA-Basic[0][0]
  1017. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][253], 0x0, IC-Basic[3072][85]
  1018. Basic Variable Set - 0x5A, RA-Basic[0][0]
  1019. Else
  1020. Basic Variable Set - 0x58, RA-Basic[0][0]
  1021. End If
  1022. Set Loop - Iterations=0xFFFFFFFF
  1023. !Controller-02! 07020000
  1024. Bit Variable Clear - RA-Bit[0][16]
  1025. !Combo-00! 13000100 - 0x3
  1026. Switch - 0x2710, IC-Basic[20992][8]
  1027. Case - 0x1
  1028. Change Subaction - ID=RA-Basic[0][0]
  1029. Case - 0x2
  1030. Change Subaction - ID=0x59
  1031. !Character Specific-27! 0C270000
  1032. End Switch
  1033. !Motion-02! 04020400 - Compare, IC-Basic[20992][8], 0x0, IC-Basic[23040][144]
  1034. !Motion-03! 04030200 - Button Pressed, 0x0
  1035. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][16]
  1036. Loop Rest
  1037. Execute Loop
  1038.  
  1039. Action 0x2D@22A30
  1040. Change Action(2) - ID=0xE, Requirement=In Air
  1041. Change Action - Unknown=0x276F, ID=0x2E, Requirement=Animation End
  1042. Additional Requirement - Requirement=Button Held, 0x0
  1043. Additional Requirement - Requirement=On Ground
  1044. Change Action - Unknown=0x276D, ID=0x2F, Requirement=Animation End
  1045. Additional Requirement - Requirement=On Ground
  1046. Change Subaction - ID=0x5F
  1047.  
  1048. Action 0x2E@22A70
  1049. Change Action(2) - ID=0xE, Requirement=In Air
  1050. Change Action(2) - ID=0x2F, Requirement=Animation End
  1051. Additional Requirement - Requirement=On Ground
  1052. Change Action(2) - ID=0x2F, Requirement=Button Not Held, Variable=0x0
  1053. Additional Requirement - Requirement=On Ground
  1054. Change Subaction - ID=0x61
  1055.  
  1056. Action 0x2F@22AA8
  1057. Change Action(2) - ID=0xE, Requirement=In Air
  1058. Change Action(2) - ID=0x0, Requirement=Animation End
  1059. Additional Requirement - Requirement=On Ground
  1060. Change Subaction - ID=0x60
  1061.  
  1062. Action 0x30@22AD0
  1063. Change Action(2) - ID=0xE, Requirement=In Air
  1064. Change Action - Unknown=0x276C, ID=0x31, Requirement=Animation End
  1065. Additional Requirement - Requirement=Button Held, 0x0
  1066. Additional Requirement - Requirement=On Ground
  1067. Change Action - Unknown=0x276A, ID=0x32, Requirement=Animation End
  1068. Additional Requirement - Requirement=On Ground
  1069. Change Subaction - ID=0x5C
  1070.  
  1071. Action 0x31@22B10
  1072. Change Action(2) - ID=0xE, Requirement=In Air
  1073. Change Action(2) - ID=0x32, Requirement=Animation End
  1074. Additional Requirement - Requirement=On Ground
  1075. Change Action(2) - ID=0x32, Requirement=Button Not Held, Variable=0x0
  1076. Additional Requirement - Requirement=On Ground
  1077. Change Subaction - ID=0x5E
  1078.  
  1079. Action 0x32@22B48
  1080. Change Action(2) - ID=0xE, Requirement=In Air
  1081. Change Action(2) - ID=0x0, Requirement=Animation End
  1082. Additional Requirement - Requirement=On Ground
  1083. Change Subaction - ID=0x5D
  1084.  
  1085. Action 0x33@22BE8
  1086. Subroutine - statusAnimCmd_AttackAirCommonOffset=@22BA0
  1087. If - Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][92]
  1088. !Unknown-0B! 000B0400 - Compare, IC-Basic[768][251], 0x0, IC-Basic[3072][93]
  1089. Change Subaction - ID=0x62
  1090. !Character Specific-1C! 0C1C0200 - 0x2, 0xE
  1091. Else
  1092. If - Requirement=34
  1093. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1094. Change Subaction - ID=0x63
  1095. !Character Specific-1C! 0C1C0200 - 0x2, 0xF
  1096. Else
  1097. Change Subaction - ID=0x64
  1098. !Character Specific-1C! 0C1C0200 - 0x2, 0x10
  1099. End If
  1100. Else
  1101. If - Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=0.00x
  1102. Change Subaction - ID=0x65
  1103. !Character Specific-1C! 0C1C0200 - 0x2, 0x11
  1104. Else
  1105. Change Subaction - ID=0x66
  1106. !Character Specific-1C! 0C1C0200 - 0x2, 0x12
  1107. End If
  1108. End If
  1109. End If
  1110. Basic Variable Set - IC-Basic[19968][32], RA-Basic[0][0]
  1111.  
  1112. Action 0x34@220C0
  1113. Change Action(2) - ID=0xE, Requirement=In Air
  1114. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1115. Additional Requirement - Requirement=On Ground
  1116. Change Subaction - ID=0x6C
  1117.  
  1118. Action 0x35@22108
  1119. Subroutine - statusAnimCmd_CatchPullCommonOffset=@220E8
  1120. Change Subaction - ID=0x6F
  1121. Asynchronous Timer - Frames=1.00x
  1122. Change Action(2) - ID=0x39, Requirement=0F
  1123. Additional Requirement - Requirement=On Ground
  1124.  
  1125. Action 0x36@22158
  1126. Change Action(2) - ID=0xE, Requirement=In Air
  1127. Change Action(EXT) - Unknown=0x277A, ID=0x38, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][58]
  1128. Additional Requirement - Requirement=On Ground
  1129. Additional Requirement - Requirement=Not Holding Item
  1130. Basic Variable Set - IC-Basic[23040][42], RA-Basic[0][0]
  1131. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1132. Additional Requirement - Requirement=On Ground
  1133. Change Subaction - ID=0x6D
  1134. !Animation Command-00! 0D000200 - 0x9, @F994
  1135.  
  1136. Action 0x37@FA6C
  1137. Subroutine - statusAnimCmd_CatchPullOffset=@22108
  1138.  
  1139. Action 0x38@221A8
  1140. Change Action(2) - ID=0xE, Requirement=In Air
  1141. Change Action - Unknown=0x2710, ID=0x0, Requirement=Animation End
  1142. Additional Requirement - Requirement=On Ground
  1143. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=8.00x
  1144. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  1145. Change Subaction - ID=0x6E
  1146. !Motion-06! 04060100 - RA-Float[0][4]
  1147. Else
  1148. Change Subaction - ID=0x6E
  1149. End If
  1150. Reverse Direction
  1151.  
  1152. Action 0x39@22228
  1153. Change Action(2) - ID=0x10A, Requirement=In Air
  1154. Change Action - Unknown=0x27A0, ID=0x3C, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1155. Subroutine - Offset=@FC3C
  1156. Change Subaction - ID=0x6F
  1157.  
  1158. Action 0x3A@FEE4
  1159. Change Action(2) - ID=0x10A, Requirement=In Air
  1160. Change Action(2) - ID=0x39, Requirement=Animation End
  1161. Additional Requirement - Requirement=On Ground
  1162. Change Subaction - ID=0x70
  1163. !Animation Command-00! 0D000200 - 0x9, @FE7C
  1164.  
  1165. Action 0x3B@FF8C
  1166. Change Action(2) - ID=0x0, Requirement=Animation End
  1167. Additional Requirement - Requirement=On Ground
  1168. Change Action(2) - ID=0xE, Requirement=Animation End
  1169. Additional Requirement - Requirement=In Air
  1170. Change Subaction - ID=0x71
  1171. Set Loop - Iterations=0xFFFFFFFF
  1172. If - Requirement=On Ground
  1173. Set Air/Ground - 0x2D
  1174. Edge Sticky - 0x1
  1175. !Motion-02! 04020100 - In Air
  1176. Else
  1177. Set Air/Ground - 0x0
  1178. Edge Sticky - 0x5
  1179. !Motion-02! 04020100 - On Ground
  1180. End If
  1181. Loop Rest
  1182. Execute Loop
  1183.  
  1184. Action 0x3C@223A8
  1185. Change Action(2) - ID=0xE, Requirement=In Air
  1186. Additional Requirement - Requirement=Not 3C
  1187. Change Action(2) - ID=0x10A, Requirement=In Air
  1188. Change Action(2) - ID=0x0, Requirement=Animation End
  1189. Additional Requirement - Requirement=On Ground
  1190. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, RA-Float[0][4]
  1191. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  1192.  
  1193. Action 0x3D@103EC
  1194. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1195. Subroutine - Offset=@102F4
  1196.  
  1197. Action 0x3E@10634
  1198. Subroutine - Offset=@1054C
  1199. !Character Specific-29! 0C290000
  1200. !Motion-1A! 041A0100 - 0x1CB
  1201. !Motion-18! 04180100 - RA-Basic[0][2]
  1202. !Animation Command-00! 0D000200 - 0x9, @104A4
  1203. Set Loop - Iterations=0xFFFFFFFF
  1204. If - Requirement=On Ground
  1205. Edge Sticky - 0x1
  1206. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1207. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  1208. Else
  1209. Change Subaction - ID=RA-Basic[0][0]
  1210. Bit Variable Set - RA-Bit[0][16]
  1211. End If
  1212. !Motion-02! 04020100 - In Air
  1213. Else
  1214. Edge Sticky - 0x5
  1215. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1216. Change Subaction - ID=0x7F, Pass Frame?=True
  1217. Else
  1218. Change Subaction - ID=0x7F
  1219. Bit Variable Set - RA-Bit[0][16]
  1220. End If
  1221. !Motion-02! 04020100 - On Ground
  1222. End If
  1223. Loop Rest
  1224. Execute Loop
  1225.  
  1226. Action 0x3F@108F4
  1227. Change Action - Unknown=0x2733, ID=0x3E, Requirement=Animation End
  1228. Subroutine - Offset=@107FC
  1229.  
  1230. Action 0x40@109CC
  1231. Change Action(2) - ID=0x0, Requirement=Animation End
  1232. Additional Requirement - Requirement=On Ground
  1233. Change Action(2) - ID=0xE, Requirement=Animation End
  1234. Additional Requirement - Requirement=In Air
  1235. Change Subaction - ID=0x96
  1236. Set Loop - Iterations=0xFFFFFFFF
  1237. If - Requirement=On Ground
  1238. Set Air/Ground - 0x2D
  1239. Edge Sticky - 0x1
  1240. !Motion-02! 04020100 - In Air
  1241. Else
  1242. Set Air/Ground - 0x0
  1243. Edge Sticky - 0x5
  1244. !Motion-02! 04020100 - On Ground
  1245. End If
  1246. Loop Rest
  1247. Execute Loop
  1248.  
  1249. Action 0x41@10A94
  1250. Selective IASA - 0x9
  1251. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  1252. Basic Variable Set - IC-Basic[23040][44], RA-Basic[0][0]
  1253. Change Subaction - ID=0x97
  1254.  
  1255. Action 0x42@10ACC
  1256. !Character Specific-29! 0C290000
  1257. !Motion-1A! 041A0100 - 0x1CB
  1258. Change Subaction - ID=RA-Basic[0][0]
  1259.  
  1260. Action 0x43@137B4
  1261. Change Action(2) - ID=0x7E, Requirement=In Air
  1262. Additional Requirement - Requirement=3B
  1263. Change Action - Unknown=0x2712, ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1264. Additional Requirement - Requirement=Animation End
  1265. Additional Requirement - Requirement=In Air
  1266. Change Action - Unknown=0x2710, ID=0x0, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1267. Additional Requirement - Requirement=Animation End
  1268. Additional Requirement - Requirement=On Ground
  1269. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x2
  1270. Additional Requirement - Requirement=Compare, IC-Basic[768][239], 0x5, IC-Basic[3072][212]
  1271. Change Action(2) - ID=0x47, Requirement=Hit Wall, Variable=0x4
  1272. Additional Requirement - Requirement=Compare, IC-Basic[768][238], 0x5, IC-Basic[3072][212]
  1273. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1274. !Animation Command-00! 0D000200 - 0x9, @1366C
  1275.  
  1276. Action 0x44@13A1C
  1277. Change Action - Unknown=0x2712, ID=0xE, Requirement=In Air
  1278. Additional Requirement - Requirement=Animation End
  1279. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1280. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1281. Additional Requirement - Requirement=Compare, IC-Basic[768][237], 0x4, IC-Basic[3072][105]
  1282. Additional Requirement - Requirement=Not 23
  1283. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1284. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  1285. Additional Requirement - Requirement=Not 23
  1286. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1287. !Animation Command-00! 0D000200 - 0x9, @138C4
  1288.  
  1289. Action 0x45@1431C
  1290. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1291. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1292. Subroutine - Offset=@1424C
  1293. Subroutine - Offset=@B1FC
  1294. Subroutine - Offset=@B37C
  1295. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1296. Asynchronous Timer - Frames=3.00x
  1297. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1298.  
  1299. Action 0x46@143B4
  1300. Change Action - Unknown=0x2715, ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][17]
  1301. Subroutine - Offset=@1424C
  1302. Subroutine - Offset=@B1FC
  1303. Subroutine - Offset=@B37C
  1304. Subroutine - gameAnimCmd_DamageFlyIndirectNoReactionCommonOffset=@21778
  1305. Asynchronous Timer - Frames=3.00x
  1306. Subroutine - gameAnimCmd_DamageFlyIndirectCommonOffset=@21788
  1307.  
  1308. Action 0x47@1443C
  1309. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1310. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1311. !Work-03! 12030100 - LA-Basic[0][61]
  1312. Subroutine - Offset=@1424C
  1313. Subroutine - Offset=@B37C
  1314. Subroutine - Offset=@B1FC
  1315.  
  1316. Action 0x48@144B4
  1317. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1318. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1319. !Work-03! 12030100 - LA-Basic[0][61]
  1320. Subroutine - Offset=@1424C
  1321. Subroutine - Offset=@B1FC
  1322.  
  1323. Action 0x49@22DC0
  1324. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1325. Change Subaction - ID=0x29
  1326. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][24]
  1327. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][227]
  1328. Additional Requirement - Requirement=Compare, IC-Basic[20992][9], 0x0, IC-Basic[23040][55]
  1329. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x1, 0.00x
  1330. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][11]
  1331. !Animation Command-00! 0D000200 - 0x9, @1451C
  1332. End If
  1333.  
  1334. Action 0x4A@149A4
  1335. Subroutine - Offset=@14904
  1336. If - Requirement=Hit Wall, Variable=0x8
  1337. Set Air/Ground - 0x6
  1338. End If
  1339.  
  1340. Action 0x4B@149D4
  1341. Subroutine - Offset=@149A4
  1342.  
  1343. Action 0x4C@149EC
  1344. Subroutine - Offset=@14904
  1345.  
  1346. Action 0x4D@14CB4
  1347. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1348. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=134.00x
  1349. Change Subaction - ID=0xB4
  1350. Else
  1351. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1352. Change Subaction - ID=0xAB
  1353. Else
  1354. Change Subaction - ID=0xB4
  1355. End If
  1356. End If
  1357. Subroutine - Offset=@14B8C
  1358.  
  1359. Action 0x4E@14D3C
  1360. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1361. Change Subaction - ID=0xAB
  1362. Else
  1363. Change Subaction - ID=0xB4
  1364. End If
  1365. Subroutine - Offset=@14B8C
  1366.  
  1367. Action 0x4F@14DE4
  1368. Change Action(2) - ID=0xE, Requirement=In Air
  1369. Change Action(2) - ID=0x4D, Requirement=Animation End
  1370. If - Requirement=48, Variable=0x6
  1371. !Area-06! 14060200 - 0x6, True
  1372. End If
  1373. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1374. Change Subaction - ID=0xAE
  1375. Else
  1376. Change Subaction - ID=0xB7
  1377. End If
  1378. !Animation Command-00! 0D000200 - 0x9, @14A0C
  1379.  
  1380. Action 0x50@14E84
  1381. If - Requirement=Hit Wall, Variable=0x8
  1382. !Situation-00! 09000100 - 0x0
  1383. End If
  1384. Float Variable Set - IC-Basic[3072][107], RA-Float[0][9]
  1385. Bit Variable Set - RA-Bit[0][25]
  1386. Change Subaction - ID=0xAB
  1387. Subroutine - Offset=@14B8C
  1388.  
  1389. Action 0x51@14F0C
  1390. Change Action(2) - ID=0xE, Requirement=In Air
  1391. Change Action(2) - ID=0x0, Requirement=Animation End
  1392. Additional Requirement - Requirement=On Ground
  1393. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1394. Change Subaction - ID=0xAF
  1395. Else
  1396. Change Subaction - ID=0xB8
  1397. End If
  1398.  
  1399. Action 0x52@14FDC
  1400. Change Action(2) - ID=0xE, Requirement=In Air
  1401. Change Action(2) - ID=0x0, Requirement=Animation End
  1402. Additional Requirement - Requirement=On Ground
  1403. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1404. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1405. Change Subaction - ID=0xB1
  1406. Else
  1407. Change Subaction - ID=0xBA
  1408. End If
  1409. Else
  1410. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1411. Change Subaction - ID=0xB2
  1412. Else
  1413. Change Subaction - ID=0xBB
  1414. End If
  1415. End If
  1416.  
  1417. Action 0x53@150AC
  1418. Change Action(2) - ID=0xE, Requirement=In Air
  1419. Change Action(2) - ID=0x0, Requirement=Animation End
  1420. Additional Requirement - Requirement=On Ground
  1421. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1422. Change Subaction - ID=0xB0
  1423. Else
  1424. Change Subaction - ID=0xB9
  1425. End If
  1426.  
  1427. Action 0x54@15294
  1428. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][28]
  1429. Change Action - Unknown=0x2715, ID=0x49, Requirement=In Air
  1430. End If
  1431. Change Action - Unknown=0x2712, ID=0x49, Requirement=Animation End
  1432. Additional Requirement - Requirement=In Air
  1433. Change Action - Unknown=0x271E, ID=0x51, Requirement=On Ground
  1434. Additional Requirement - Requirement=Animation End
  1435. Additional Requirement - Requirement=Not Bit is Set, LA-Bit[0][24]
  1436. Additional Requirement - Requirement=Compare, RA-Float[0][9], 0x1, 0.00x
  1437. Change Action - Unknown=0x271D, ID=0x4E, Requirement=On Ground
  1438. Additional Requirement - Requirement=Animation End
  1439. Subroutine - Offset=@147AC
  1440. !Animation Command-00! 0D000200 - 0x9, @150FC
  1441. If - Requirement=Bit is Set, Variable=RA-Bit[0][27]
  1442. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1443. Change Subaction - ID=0xAD
  1444. Else
  1445. Change Subaction - ID=0xB6
  1446. End If
  1447. Else
  1448. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1449. Change Subaction - ID=0xAC
  1450. Else
  1451. Change Subaction - ID=0xB5
  1452. End If
  1453. End If
  1454. Set Loop - Iterations=0xFFFFFFFF
  1455. If - Requirement=On Ground
  1456. Edge Sticky - 0x1
  1457. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1458. Set Air/Ground - 0x6
  1459. End If
  1460. !Motion-02! 04020100 - In Air
  1461. Else
  1462. Edge Sticky - 0x5
  1463. If - Requirement=Bit is Set, Variable=RA-Bit[0][29]
  1464. Set Air/Ground - 0xA
  1465. End If
  1466. !Motion-02! 04020100 - On Ground
  1467. End If
  1468. Loop Rest
  1469. Bit Variable Set - RA-Bit[0][29]
  1470. Execute Loop
  1471.  
  1472. Action 0x55@15434
  1473. Change Action - Unknown=0x2715, ID=0x49, Requirement=Animation End
  1474. Change Action - Unknown=0x271C, ID=0x4C, Requirement=On Ground
  1475. !Animation Command-00! 0D000200 - 0x9, @21C20
  1476.  
  1477. Action 0x56@154A4
  1478. Change Action(2) - ID=0x57, Requirement=Animation End
  1479. Change Action(2) - ID=0x58, Requirement=On Ground
  1480. Float Variable Set - IC-Basic[3072][167], LA-Float[0][3]
  1481. Bit Variable Set - RA-Bit[0][4]
  1482. Body Collision - State=0x2
  1483. Change Subaction - ID=0xA5
  1484. Sound Effect - ID=0x62
  1485.  
  1486. Action 0x57@1550C
  1487. Change Action(2) - ID=0x58, Requirement=On Ground
  1488. Change Subaction - ID=0x29
  1489. !Controller-0B! 070B0200 - 0x9, 0x0
  1490.  
  1491. Action 0x58@15594
  1492. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x8
  1493. Change Action(2) - ID=0x59, Requirement=Animation End
  1494. Additional Requirement - Requirement=On Ground
  1495. If - Requirement=Not Article Exists
  1496. Bit Variable Set - RA-Bit[0][25]
  1497. Else
  1498. Bit Variable Clear - RA-Bit[0][25]
  1499. End If
  1500. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1501. Change Subaction - ID=0xAA
  1502. Else
  1503. Change Subaction - ID=0xB3
  1504. End If
  1505.  
  1506. Action 0x59@1564C
  1507. Change Action(2) - ID=0xE, Requirement=In Air
  1508. Change Action(2) - ID=0x5A, Requirement=Animation End
  1509. Additional Requirement - Requirement=On Ground
  1510. If - Requirement=Bit is Set, Variable=RA-Bit[0][25]
  1511. Change Subaction - ID=0xC6
  1512. Else
  1513. Change Subaction - ID=0xC7
  1514. End If
  1515.  
  1516. Action 0x5A@156C4
  1517. Change Action(2) - ID=0xE, Requirement=In Air
  1518. Change Action(2) - ID=0x5B, Requirement=2E
  1519. Additional Requirement - Requirement=On Ground
  1520. Change Subaction - ID=0xC5
  1521.  
  1522. Action 0x5B@1571C
  1523. Change Action(2) - ID=0xE, Requirement=In Air
  1524. Change Action(2) - ID=0x0, Requirement=Animation End
  1525. Additional Requirement - Requirement=On Ground
  1526. Change Subaction - ID=0xC8
  1527.  
  1528. Action 0x5C@1580C
  1529. Change Action(2) - ID=0xE, Requirement=In Air
  1530. Change Action(2) - ID=0x5D, Requirement=Animation End
  1531. Additional Requirement - Requirement=On Ground
  1532. Change Subaction - ID=0xC9
  1533.  
  1534. Action 0x5D@15864
  1535. Change Action(2) - ID=0xE, Requirement=In Air
  1536. Change Action(2) - ID=0x5E, Requirement=2E
  1537. Additional Requirement - Requirement=On Ground
  1538. Change Subaction - ID=0xCA
  1539.  
  1540. Action 0x5E@158BC
  1541. Change Action(2) - ID=0xE, Requirement=In Air
  1542. Change Action(2) - ID=0x0, Requirement=Animation End
  1543. Additional Requirement - Requirement=On Ground
  1544. Change Subaction - ID=0xCB
  1545.  
  1546. Action 0x5F@1591C
  1547. Change Action(2) - ID=0xE, Requirement=In Air
  1548. Change Action(2) - ID=0x5B, Requirement=2E
  1549. Additional Requirement - Requirement=On Ground
  1550. Change Subaction - ID=0xC5
  1551.  
  1552. Action 0x60@15974
  1553. !Character Specific-2B! 0C2B0000
  1554. Change Action(2) - ID=0xE, Requirement=In Air
  1555. Change Action(2) - ID=0x0, Requirement=Animation End
  1556. Additional Requirement - Requirement=On Ground
  1557. Change Subaction - ID=0xBE
  1558.  
  1559. Action 0x61@159FC
  1560. !Character Specific-2B! 0C2B0000
  1561. Change Action(2) - ID=0xE, Requirement=In Air
  1562. Change Action(2) - ID=0x0, Requirement=Animation End
  1563. Additional Requirement - Requirement=On Ground
  1564. If - Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=0.00x
  1565. Change Subaction - ID=0xBF
  1566. Else
  1567. Change Subaction - ID=0xC0
  1568. End If
  1569.  
  1570. Action 0x62@15BD4
  1571. !Character Specific-2B! 0C2B0000
  1572. !Controller-00! 07000000
  1573. !Controller-01! 07010000
  1574. Change Action - Unknown=0x2726, ID=0x63, Requirement=Compare, Variable=IC-Basic[20992][21], Comparison=0x0, Variable=IC-Basic[23040][14]
  1575. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1576. Change Action - Unknown=0x2725, ID=0x63, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1577. Additional Requirement - Requirement=Compare, RA-Basic[0][0], 0x4, 0.00x
  1578. Change Action(2) - ID=0xE, Requirement=Animation End
  1579. Basic Variable Set - 0x0, LA-Basic[0][3]
  1580. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1581. !Animation Command-00! 0D000200 - 0x9, @15AAC
  1582.  
  1583. Action 0x63@15D0C
  1584. !Character Specific-2B! 0C2B0000
  1585. !Controller-01! 07010000
  1586. !Controller-02! 07020000
  1587. Change Action(2) - ID=0xE, Requirement=Animation End
  1588. Basic Variable Set - IC-Basic[23040][15], RA-Basic[0][0]
  1589. !Animation Command-00! 0D000200 - 0x9, @15C94
  1590.  
  1591. Action 0x64@15D64
  1592. !Character Specific-2B! 0C2B0000
  1593. Change Action(2) - ID=0xE, Requirement=Animation End
  1594. !Animation Command-00! 0D000200 - 0x9, @21C20
  1595.  
  1596. Action 0x65@15DAC
  1597. Change Action(2) - ID=0xE, Requirement=In Air
  1598. Change Action(2) - ID=0x0, Requirement=Animation End
  1599. Additional Requirement - Requirement=On Ground
  1600.  
  1601. Action 0x66@15E9C
  1602. Change Action(2) - ID=0xE, Requirement=Animation End
  1603. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x1
  1604. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1605. !Animation Command-00! 0D000200 - 0x9, @15E14
  1606.  
  1607. Action 0x67@15FFC
  1608. !Controller-00! 07000000
  1609. !Controller-01! 07010000
  1610. !Controller-02! 07020000
  1611. Change Action(2) - ID=0xE, Requirement=Animation End
  1612. Basic Variable Set - IC-Basic[23040][31], RA-Basic[0][0]
  1613. Basic Variable Set - IC-Basic[23040][32], RA-Basic[0][2]
  1614. !Work-03! 12030100 - LA-Basic[0][3]
  1615. !Animation Command-00! 0D000200 - 0x9, @15F4C
  1616.  
  1617. Action 0x68@161C4
  1618. Change Action(2) - ID=0xE, Requirement=Not 3E
  1619. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  1620. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  1621. Change Action(2) - ID=0x0, Requirement=On Ground
  1622. Change Action(2) - ID=0x67, Requirement=Button Pressed, Variable=0x2
  1623. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1624. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1625. Change Action(2) - ID=0x67, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  1626. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  1627. Change Action(2) - ID=0x69, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1628. Change Action(2) - ID=0x69, Requirement=Animation End
  1629. Selective IASA - 0xC
  1630. Selective IASA - 0xF
  1631. !Animation Command-00! 0D000200 - 0x9, @1606C
  1632.  
  1633. Action 0x69@1641C
  1634. Change Action(2) - ID=0x0, Requirement=Hit Wall, Variable=0x8
  1635. Change Action(2) - ID=0xE, Requirement=Not 3E
  1636. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x1
  1637. Change Action(2) - ID=0xE, Requirement=Not Hit Wall, Variable=0x6
  1638. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x1, Variable=0.00x
  1639. Change Action(2) - ID=0x6C, Requirement=Button Pressed, Variable=0x2
  1640. Change Action(2) - ID=0x6C, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1641. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1642. Change Action(2) - ID=0x6A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][151]
  1643. Change Action(2) - ID=0x6B, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][95]
  1644. Selective IASA - 0xC
  1645. Selective IASA - 0xF
  1646. Change Subaction - ID=0xC4, Pass Frame?=True
  1647. Frame Speed - Multiplier=0.00x
  1648. !Animation Command-00! 0D000200 - 0x9, @1628C
  1649.  
  1650. Action 0x6A@164EC
  1651. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1652. Change Action(2) - ID=0xE, Requirement=Animation End
  1653. Change Subaction - ID=0xC4, Pass Frame?=True
  1654. Frame Speed - Multiplier=1.00x
  1655.  
  1656. Action 0x6B@1651C
  1657. Subroutine - Offset=@164EC
  1658.  
  1659. Action 0x6C@16534
  1660. Subroutine - statusAnimCmd_JumpAerialOffset=@21DC8
  1661.  
  1662. Action 0x6D@166A4
  1663. If - Requirement=Button Pressed, Variable=0x2
  1664. Bit Variable Set - RA-Bit[0][17]
  1665. !Controller-02! 07020000
  1666. Else
  1667. !Controller-01! 07010000
  1668. End If
  1669. !Work-03! 12030100 - LA-Basic[0][5]
  1670. Basic Variable Set - IC-Basic[23040][33], LA-Basic[0][6]
  1671. Bit Variable Set - RA-Bit[0][7]
  1672. Change Action(2) - ID=0xB, Requirement=Animation End
  1673. Change Action(2) - ID=0xB, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1674. Change Action(2) - ID=0xB, Requirement=Not 0D, Variable=0x3
  1675. !Animation Command-00! 0D000200 - 0x9, @165A4
  1676.  
  1677. Action 0x6E@16764
  1678. Change Subaction - ID=0x35
  1679. Change Action(2) - ID=0x6F, Requirement=Animation End
  1680. Additional Requirement - Requirement=On Ground
  1681. Change Action(2) - ID=0xE, Requirement=In Air
  1682.  
  1683. Action 0x6F@167BC
  1684. Change Subaction - ID=0x36
  1685. Change Action(2) - ID=0x0, Requirement=Animation End
  1686. Additional Requirement - Requirement=On Ground
  1687. Change Action(2) - ID=0xE, Requirement=In Air
  1688.  
  1689. Action 0x70@167FC
  1690. Change Subaction - ID=0x37
  1691. Change Action(2) - ID=0x71, Requirement=Animation End
  1692.  
  1693. Action 0x71@168C4
  1694. Change Action(2) - ID=0x4A, Requirement=On Ground
  1695. Change Subaction - ID=0x38
  1696. !Animation Command-00! 0D000200 - 0x9, @1685C
  1697.  
  1698. Action 0x72@11D24
  1699. Subroutine - Offset=@B7FC
  1700. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1701. Change Action(2) - ID=0xE, Requirement=Animation End
  1702. Change Subaction - ID=0xCD
  1703. !Animation Command-00! 0D000200 - 0x9, @21C20
  1704.  
  1705. Action 0x73@22E50
  1706. Change Action(2) - ID=0xE, Requirement=In Air
  1707. Change Action(2) - ID=0xE, Requirement=Not 39
  1708. Basic Variable Set - IC-Basic[23040][7], RA-Basic[0][0]
  1709. Change Action(2) - ID=0x74, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  1710. Change Action(2) - ID=0x0, Requirement=On Ground
  1711.  
  1712. Action 0x74@22E80
  1713. Frame Speed - Multiplier=1.00x
  1714. Change Action(2) - ID=0x0, Requirement=On Ground
  1715. Change Action(2) - ID=0xE, Requirement=In Air
  1716. Change Action(2) - ID=0xE, Requirement=Not 39
  1717. Change Action(2) - ID=0x75, Requirement=Animation End
  1718.  
  1719. Action 0x75@16B0C
  1720. !Character Specific-17! 0C170200 - True, IC-Basic[23040][22]
  1721. Change Action(2) - ID=0x0, Requirement=On Ground
  1722. Change Action(2) - ID=0xE, Requirement=In Air
  1723. Change Action(2) - ID=0xE, Requirement=Not 39
  1724. Change Action(2) - ID=0x49, Requirement=Bit is Set, Variable=RA-Bit[0][18]
  1725. Change Action(EXT) - Unknown=0x275B, ID=0x79, Requirement=05
  1726. Additional Requirement - Requirement=Button Pressed, 0x2
  1727. Change Action(EXT) - Unknown=0x275A, ID=0x79, Requirement=05
  1728. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][20]
  1729. Change Action(EXT) - Unknown=0x2755, ID=0x76, Requirement=05
  1730. Additional Requirement - Requirement=Button Pressed, 0x0
  1731. Change Action(EXT) - Unknown=0x2756, ID=0x76, Requirement=05
  1732. Additional Requirement - Requirement=Button Pressed, 0x1
  1733. Change Action(EXT) - Unknown=0x2757, ID=0x78, Requirement=05
  1734. Additional Requirement - Requirement=Button Pressed, 0x3
  1735. Change Action(EXT) - Unknown=0x2758, ID=0x77, Requirement=05
  1736. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1737. Change Action(EXT) - Unknown=0x2712, ID=0xE, Requirement=05
  1738. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][17]
  1739. Change Subaction - ID=0xD6
  1740.  
  1741. Action 0x76@16C44
  1742. Change Action(2) - ID=0xE, Requirement=In Air
  1743. Change Action(2) - ID=0x0, Requirement=Animation End
  1744. Additional Requirement - Requirement=On Ground
  1745. Change Action(2) - ID=0xE, Requirement=Animation End
  1746. Additional Requirement - Requirement=05
  1747. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1748. Change Subaction - ID=0xD7
  1749. !Character Specific-1C! 0C1C0200 - 0x2, 0x4B
  1750. Else
  1751. Change Subaction - ID=0xDC
  1752. !Character Specific-1C! 0C1C0200 - 0x2, 0x4A
  1753. End If
  1754.  
  1755. Action 0x77@16D1C
  1756. Change Action(2) - ID=0xE, Requirement=In Air
  1757. Change Action(2) - ID=0x0, Requirement=Animation End
  1758. Additional Requirement - Requirement=On Ground
  1759. Change Action(2) - ID=0xE, Requirement=Animation End
  1760. Additional Requirement - Requirement=05
  1761. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1762. Change Subaction - ID=0xD8
  1763. Else
  1764. Change Subaction - ID=0xDD
  1765. End If
  1766.  
  1767. Action 0x78@16DE4
  1768. Change Action(2) - ID=0xE, Requirement=In Air
  1769. Change Action(2) - ID=0x0, Requirement=Animation End
  1770. Additional Requirement - Requirement=On Ground
  1771. Change Action(2) - ID=0xE, Requirement=Animation End
  1772. Additional Requirement - Requirement=05
  1773. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1774. Change Subaction - ID=0xD9
  1775. Else
  1776. Change Subaction - ID=0xDE
  1777. End If
  1778.  
  1779. Action 0x79@16E94
  1780. !Controller-0C! 070C0000
  1781. !Controller-02! 07020000
  1782. !Controller-01! 07010000
  1783. Change Action(2) - ID=0xE, Requirement=In Air
  1784. Change Action - Unknown=0x275A, ID=0x7A, Requirement=Animation End
  1785. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1786. Change Subaction - ID=0xDA
  1787. Else
  1788. Change Subaction - ID=0xDF
  1789. End If
  1790.  
  1791. Action 0x7A@16FFC
  1792. !Controller-0C! 070C0000
  1793. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  1794. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  1795. !Status-0B! 020B0100 - 0xB
  1796. !Status-0B! 020B0100 - 0xC
  1797. !Status-0B! 020B0100 - 0xF
  1798. Change Action(2) - ID=0xE, Requirement=Animation End
  1799. If - Requirement=Compare, Variable=IC-Basic[0][2], Comparison=0x0, Variable=IC-Basic[3072][121]
  1800. Change Subaction - ID=0xDB
  1801. Else
  1802. Change Subaction - ID=0xE0
  1803. End If
  1804. !Animation Command-00! 0D000200 - 0x9, @16F3C
  1805.  
  1806. Action 0x7B@17074
  1807. Subroutine - Offset=@16FFC
  1808.  
  1809. Action 0x7C@1712C
  1810. Subroutine - Offset=@170DC
  1811. Change Action(2) - ID=0x7D, Requirement=Animation End
  1812. Change Subaction - ID=0xCE
  1813.  
  1814. Action 0x7D@1715C
  1815. Subroutine - Offset=@170DC
  1816. Change Subaction - ID=0xCF
  1817.  
  1818. Action 0x7E@22EB0
  1819. !Kinetic-06! 0E060100 - 0x2
  1820. Change Subaction - ID=0xD4
  1821. Change Action(2) - ID=0x49, Requirement=Animation End
  1822. Additional Requirement - Requirement=In Air
  1823. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  1824. Synchronous Timer - Frames=8.00x
  1825. !Kinetic-07! 0E070100 - 0x2
  1826.  
  1827. Action 0x7F@22EF0
  1828. Selective IASA - 0x9
  1829. Change Action(2) - ID=0xE, Requirement=Animation End
  1830. Change Action(2) - ID=0x80, Requirement=Not 1A
  1831. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  1832. If - Requirement=2C, Variable=0xEA
  1833. Change Subaction - ID=0xEA
  1834. End If
  1835. !Animation Command-00! 0D000200 - 0x9, @17214
  1836. If - Requirement=Compare, Variable=RA-Basic[0][2], Comparison=0x4, Variable=2.00x
  1837. !Ground-02! 08020100 - RA-Basic[0][2]
  1838. !Status-0B! 020B0100 - 0xA
  1839. End If
  1840.  
  1841. Action 0x80@22F80
  1842. Change Action(2) - ID=0x16, Requirement=On Ground
  1843. Basic Variable Set - 0xED, RA-Basic[0][2]
  1844. Float Variable Set - IC-Basic[0][0], RA-Float[0][4]
  1845. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][18]
  1846. Change Subaction - ID=0xEB
  1847. Frame Speed - Multiplier=0.00x
  1848. End If
  1849. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  1850.  
  1851. Action 0x81@22FF0
  1852. Change Subaction - ID=0xEC
  1853. !Work-03! 12030100 - LA-Basic[0][62]
  1854. Synchronous Timer - Frames=1.00x
  1855. Change Action(2) - ID=0xE, Requirement=Not 39
  1856. Change Action(2) - ID=0x16, Requirement=On Ground
  1857. Selective IASA - 0x9
  1858. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x0
  1859. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x1
  1860. Change Action(2) - ID=0x82, Requirement=Button Pressed, Variable=0x2
  1861. Change Action(2) - ID=0x82, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x1, Variable=0.00x
  1862. Change Action(2) - ID=0x82, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  1863. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  1864. Change Action(2) - ID=0xE, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x1, Variable=IC-Basic[3072][61]
  1865. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][19]
  1866. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  1867. !Animation Command-00! 0D000200 - 0x9, @17414
  1868.  
  1869. Action 0x82@23098
  1870. Selective IASA - 0x9
  1871. !Article-07! 10070200 - RA-Basic[0][0], RA-Basic[0][1]
  1872. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][21]
  1873. Change Action(2) - ID=0xE, Requirement=Not 39
  1874.  
  1875. Action 0x83@230D0
  1876. Change Action(2) - ID=0x16, Requirement=On Ground
  1877. Change Action(2) - ID=0xE, Requirement=Animation End
  1878. Additional Requirement - Requirement=In Air
  1879. !Motion-06! 04060100 - RA-Float[0][4]
  1880. Change Subaction - ID=RA-Basic[0][2], Pass Frame?=True
  1881.  
  1882. Action 0x84@133AC
  1883. !Controller-02! 07020000
  1884. Change Action - Unknown=0x272F, ID=0x85, Requirement=Animation End
  1885. Additional Requirement - Requirement=In Air
  1886. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  1887. Change Subaction - ID=0x39
  1888.  
  1889. Action 0x85@22CC0
  1890. Bit Variable Set - LA-Bit[0][22]
  1891. Change Action - Unknown=0x2730, ID=0x86, Requirement=On Ground
  1892. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3072][97]
  1893. Additional Requirement - Requirement=Compare, IC-Basic[768][232], 0x4, IC-Basic[3072][98]
  1894. Selective IASA - 0x9
  1895. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x2
  1896. Additional Requirement - Requirement=In Air
  1897. Change Action(2) - ID=0x88, Requirement=Button Pressed, Variable=0x1
  1898. Additional Requirement - Requirement=In Air
  1899. Change Action(2) - ID=0x88, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  1900. Additional Requirement - Requirement=In Air
  1901. Change Action - Unknown=0x275E, ID=0x87, Requirement=Button Pressed, Variable=0x0
  1902. Additional Requirement - Requirement=In Air
  1903.  
  1904. Action 0x86@13534
  1905. Change Action(2) - ID=0xE, Requirement=In Air
  1906. If - Requirement=2C, Variable=0x3E
  1907. Change Subaction - ID=0x3E
  1908. Change Action - Unknown=0x271D, ID=0x4D, Requirement=Animation End
  1909. Additional Requirement - Requirement=On Ground
  1910. Else
  1911. Change Action - Unknown=0x271E, ID=0x51, Requirement=0F
  1912. Additional Requirement - Requirement=On Ground
  1913. End If
  1914.  
  1915. Action 0x87@22D30
  1916. Selective IASA - 0x9
  1917. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  1918. Change Action(2) - ID=0xF, Requirement=Animation End
  1919. Else
  1920. Change Action(2) - ID=0x10, Requirement=Animation End
  1921. End If
  1922. Change Subaction - ID=0x3C
  1923. !Animation Command-00! 0D000200 - 0x9, @21C20
  1924.  
  1925. Action 0x88@22D78
  1926. Selective IASA - 0x9
  1927. If - Requirement=Compare, Variable=LA-Basic[0][1], Comparison=0x0, Variable=IC-Basic[22784][219]
  1928. Change Action(2) - ID=0xF, Requirement=Animation End
  1929. Else
  1930. Change Action(2) - ID=0x10, Requirement=Animation End
  1931. End If
  1932. Change Subaction - ID=0x3D
  1933. !Animation Command-00! 0D000200 - 0x9, @21C20
  1934.  
  1935. Action 0x89@176D4
  1936. Subroutine - Offset=@1769C
  1937. Change Subaction - ID=0xE2
  1938.  
  1939. Action 0x8A@17724
  1940. Basic Variable Set - IC-Basic[23040][17], LA-Basic[0][10]
  1941. Change Action(2) - ID=0x7E, Requirement=In Air
  1942. Additional Requirement - Requirement=3B
  1943. Subroutine - Offset=@1769C
  1944. Change Subaction - ID=0xE1
  1945.  
  1946. Action 0x8B@1778C
  1947. Reverse Direction
  1948. Subroutine - Offset=@1769C
  1949. Change Subaction - ID=0xE3
  1950.  
  1951. Action 0x8C@17764
  1952. Subroutine - Offset=@1769C
  1953. Change Subaction - ID=0xE4
  1954.  
  1955. Action 0x8D@1793C
  1956. Basic Variable Set - IC-Basic[23040][18], RA-Basic[0][0]
  1957. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x0
  1958. Additional Requirement - Requirement=On Ground
  1959. Change Action(2) - ID=0x8F, Requirement=Button Pressed, Variable=0x1
  1960. Additional Requirement - Requirement=On Ground
  1961. Change Action(2) - ID=0x90, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3072][109]
  1962. Additional Requirement - Requirement=34
  1963. Additional Requirement - Requirement=On Ground
  1964. Change Action(2) - ID=0x91, Requirement=Compare, Variable=IC-Basic[768][244], Comparison=0x4, Variable=IC-Basic[3072][109]
  1965. Additional Requirement - Requirement=34
  1966. Additional Requirement - Requirement=On Ground
  1967. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][108]
  1968. Additional Requirement - Requirement=35
  1969. Additional Requirement - Requirement=On Ground
  1970. Change Action(2) - ID=0x8E, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  1971. Additional Requirement - Requirement=On Ground
  1972. Subroutine - Offset=@1765C
  1973. Change Subaction - ID=0xE5
  1974. !Animation Command-00! 0D000200 - 0x9, @177D4
  1975.  
  1976. Action 0x8E@17A1C
  1977. Subroutine - Offset=@179F4
  1978. Change Subaction - ID=0xE6
  1979.  
  1980. Action 0x8F@17A44
  1981. Subroutine - Offset=@179F4
  1982. Change Subaction - ID=0xE7
  1983.  
  1984. Action 0x90@17A6C
  1985. Subroutine - Offset=@179F4
  1986. Change Subaction - ID=0xE8
  1987.  
  1988. Action 0x91@17A94
  1989. Subroutine - Offset=@179F4
  1990. Change Subaction - ID=0xE9
  1991.  
  1992. Action 0x92@17CB4
  1993. Change Action(2) - ID=0xE, Requirement=In Air
  1994. Additional Requirement - Requirement=Hit Wall, 0x6
  1995. Change Action(2) - ID=0x0, Requirement=On Ground
  1996. Additional Requirement - Requirement=Hit Wall, 0x6
  1997. Change Action(2) - ID=0x94, Requirement=Compare, Variable=IC-Basic[768][251], Comparison=0x4, Variable=IC-Basic[3328][22]
  1998. Additional Requirement - Requirement=Compare, IC-Basic[0][0], 0x4, IC-Basic[3328][23]
  1999. Change Action(2) - ID=0x94, Requirement=Animation End
  2000. Set Loop - Iterations=0xFFFFFFFF
  2001. If - Requirement=On Ground
  2002. Edge Sticky - 0x1
  2003. !Motion-02! 04020100 - In Air
  2004. Selective IASA - 0x1
  2005. Selective IASA - 0x2
  2006. Selective IASA - 0x4
  2007. !Status-0B! 020B0100 - 0x9
  2008. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2009. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2010. Change Subaction - ID=0x182, Pass Frame?=True
  2011. Else
  2012. Change Subaction - ID=0x182
  2013. Bit Variable Set - RA-Bit[0][5]
  2014. End If
  2015. Else
  2016. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2017. Change Subaction - ID=0x183, Pass Frame?=True
  2018. Else
  2019. Change Subaction - ID=0x183
  2020. Bit Variable Set - RA-Bit[0][5]
  2021. End If
  2022. End If
  2023. Else
  2024. Edge Sticky - 0x5
  2025. !Motion-02! 04020100 - On Ground
  2026. !Status-0B! 020B0100 - 0x1
  2027. !Status-0B! 020B0100 - 0x2
  2028. !Status-0B! 020B0100 - 0x4
  2029. Selective IASA - 0x9
  2030. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2031. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2032. Change Subaction - ID=0x184, Pass Frame?=True
  2033. Else
  2034. Change Subaction - ID=0x184
  2035. Bit Variable Set - RA-Bit[0][5]
  2036. End If
  2037. Else
  2038. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  2039. Change Subaction - ID=0x185, Pass Frame?=True
  2040. Else
  2041. Change Subaction - ID=0x185
  2042. Bit Variable Set - RA-Bit[0][5]
  2043. End If
  2044. End If
  2045. End If
  2046. Loop Rest
  2047. Execute Loop
  2048.  
  2049. Action 0x93@17EDC
  2050. Change Action(2) - ID=0x94, Requirement=Animation End
  2051. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2052. Change Action(2) - ID=0x0, Requirement=On Ground
  2053. !Ground-07! 08070000
  2054. !Character Specific-04! 0C040000
  2055. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x2, Variable=1.00x
  2056. !Motion-0C! 040C0100 - 0x186
  2057. Else
  2058. !Motion-0C! 040C0100 - 0x187
  2059. End If
  2060.  
  2061. Action 0x94@1807C
  2062. Bit Variable Set - RA-Bit[0][8]
  2063. Selective IASA - 0x9
  2064. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2065. Change Action(2) - ID=0xE, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2066. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x6
  2067. Change Subaction - ID=0x17F
  2068. !Animation Command-00! 0D000200 - 0x9, @17FA4
  2069.  
  2070. Action 0x95@180D4
  2071. Change Action(2) - ID=0xE, Requirement=Hit Wall, Variable=0x7
  2072.  
  2073. Action 0x96@1820C
  2074. Set Air/Ground - 0xF
  2075. If - Requirement=23, Variable=0x2000
  2076. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2077. Change Subaction - ID=0xFA
  2078. Else
  2079. Change Subaction - ID=0xF9
  2080. End If
  2081. Else
  2082. If - Requirement=Compare, Variable=IC-Basic[768][232], Comparison=0x4, Variable=IC-Basic[1024][8]
  2083. Change Subaction - ID=0xF8
  2084. Else
  2085. Change Subaction - ID=0xF7
  2086. End If
  2087. End If
  2088. Change Action(2) - ID=0xAD, Requirement=In Air
  2089. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2090. Change Action(2) - ID=0xE, Requirement=In Air
  2091. Additional Requirement - Requirement=Not Compare, IC-Basic[19968][41], 0x2, 13.00x
  2092. Change Action(2) - ID=0xA4, Requirement=Animation End
  2093. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 13.00x
  2094. Additional Requirement - Requirement=On Ground
  2095. Change Action(2) - ID=0x0, Requirement=Animation End
  2096. Additional Requirement - Requirement=On Ground
  2097.  
  2098. Action 0x97@18CE4
  2099. Change Action(2) - ID=0x49, Requirement=In Air
  2100. Change Action(2) - ID=0x9D, Requirement=Animation End
  2101. Additional Requirement - Requirement=Holding Item
  2102. Additional Requirement - Requirement=Compare, IC-Basic[19968][41], 0x2, 83.00x
  2103. Additional Requirement - Requirement=On Ground
  2104. Change Action(2) - ID=0x98, Requirement=Animation End
  2105. Additional Requirement - Requirement=Holding Item
  2106. Additional Requirement - Requirement=On Ground
  2107. Change Action(2) - ID=0x0, Requirement=Animation End
  2108. Additional Requirement - Requirement=On Ground
  2109.  
  2110. Action 0x98@1A164
  2111. Subroutine - Offset=@1A034
  2112. Change Action(2) - ID=0x9A, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x4, Variable=IC-Basic[3328][119]
  2113. Additional Requirement - Requirement=On Ground
  2114. Change Action(2) - ID=0x99, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3328][120]
  2115. Additional Requirement - Requirement=On Ground
  2116.  
  2117. Action 0x99@1A09C
  2118. Subroutine - Offset=@1A034
  2119. !Turn-00! 20000100 - IC-Basic[43008][20]
  2120. Change Action(2) - ID=0x98, Requirement=Not 24
  2121. Additional Requirement - Requirement=On Ground
  2122.  
  2123. Action 0x9A@1A23C
  2124. Subroutine - Offset=@1A034
  2125. Change Action(2) - ID=0x98, Requirement=Animation End
  2126. Additional Requirement - Requirement=Compare, IC-Basic[768][243], 0x0, IC-Basic[3328][119]
  2127. Additional Requirement - Requirement=On Ground
  2128. Change Action(2) - ID=0x9A, Requirement=Animation End
  2129. Additional Requirement - Requirement=On Ground
  2130. Switch - 0x2710, RA-Basic[0][0]
  2131. Case - 0x0
  2132. Basic Variable Set - 0x1, RA-Basic[0][0]
  2133. Change Subaction - ID=0xFC
  2134. Case - 0x1
  2135. Basic Variable Set - 0x0, RA-Basic[0][0]
  2136. Change Subaction - ID=0xFD
  2137. End Switch
  2138.  
  2139. Action 0x9B@23398
  2140. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2141. Change Action(2) - ID=0xE, Requirement=Animation End
  2142. Additional Requirement - Requirement=In Air
  2143. Change Action(2) - ID=0x0, Requirement=Animation End
  2144. Additional Requirement - Requirement=On Ground
  2145. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2146. !Character Specific-13! 0C130000
  2147. If - Requirement=On Ground
  2148. Subroutine - Offset=@18E7C
  2149. Else
  2150. Subroutine - Offset=@1905C
  2151. End If
  2152. !Unknown-0D! 000D0400 - Compare, RA-Basic[0][0], 0x2, 0.00x
  2153. If - Requirement=On Ground
  2154. Subroutine - Offset=@1942C
  2155. Else
  2156. Subroutine - Offset=@19834
  2157. End If
  2158. End If
  2159. !Controller-00! 07000000
  2160. !Controller-01! 07010000
  2161. !Controller-02! 07020000
  2162. Set Loop - Iterations=0xFFFFFFFF
  2163. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2164. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  2165. Else
  2166. Change Subaction - ID=RA-Basic[0][0]
  2167. Bit Variable Set - RA-Bit[0][16]
  2168. End If
  2169. If - Requirement=On Ground
  2170. Edge Sticky - 0x2
  2171. Set Air/Ground - 0xF
  2172. !Motion-02! 04020100 - In Air
  2173. Else
  2174. Edge Sticky - 0x5
  2175. Set Air/Ground - 0x0
  2176. !Motion-02! 04020100 - On Ground
  2177. End If
  2178. Loop Rest
  2179. Basic Variable Set - RA-Basic[0][0], RA-Basic[0][2]
  2180. Basic Variable Set - RA-Basic[0][1], RA-Basic[0][0]
  2181. Basic Variable Set - RA-Basic[0][2], RA-Basic[0][1]
  2182. Execute Loop
  2183.  
  2184. Action 0x9C@19CA4
  2185. Float Variable Set - IC-Basic[0][8], RA-Float[0][4]
  2186. If - Requirement=Compare, Variable=IC-Basic[19968][41], Comparison=0x2, Variable=72.00x
  2187. !Character Specific-13! 0C130000
  2188. Change Subaction - ID=0x11C
  2189. Else
  2190. Change Subaction - ID=0x107
  2191. End If
  2192. Change Action(2) - ID=0xE, Requirement=In Air
  2193. Change Action(2) - ID=0x0, Requirement=Animation End
  2194. Additional Requirement - Requirement=On Ground
  2195. Change Action(EXT) - Unknown=0x277F, ID=0x9B, Requirement=Button Pressed, Variable=0x0
  2196. Additional Requirement - Requirement=Not 25
  2197. Additional Requirement - Requirement=Compare, IC-Basic[768][250], 0x4, IC-Basic[3072][86]
  2198. Additional Requirement - Requirement=On Ground
  2199. !Animation Command-00! 0D000200 - 0x9, @19BB4
  2200.  
  2201. Action 0x9D@19F9C
  2202. Change Action(2) - ID=0xE, Requirement=In Air
  2203. Change Action(2) - ID=0x0, Requirement=Animation End
  2204. Additional Requirement - Requirement=On Ground
  2205. Set Air/Ground - 0xF
  2206. Subroutine - statusAnimCmd_ItemThrowHeavyCommonOffset=@234F8
  2207.  
  2208. Action 0x9E@18484
  2209. Subroutine - Offset=@1836C
  2210. Change Subaction - ID=IC-Basic[20992][30], Pass Frame?=False, IC-Basic[1024][9]
  2211. Switch - 0x2710, IC-Basic[20992][30]
  2212. Case - 0x121
  2213. !Character Specific-1C! 0C1C0300 - 0x2, 0x4E, True
  2214. Subroutine - Offset=@447C
  2215. Case - 0x128
  2216. !Character Specific-1C! 0C1C0300 - 0x2, 0x52, True
  2217. Subroutine - Offset=@474C
  2218. Case - 0x133
  2219. !Character Specific-1C! 0C1C0300 - 0x2, 0x5A, True
  2220. Subroutine - Offset=@4F64
  2221. Case - 0x13A
  2222. !Character Specific-1C! 0C1C0300 - 0x2, 0x5E, True
  2223. Subroutine - Offset=@5234
  2224. Case - 0x12C
  2225. !Character Specific-1C! 0C1C0300 - 0x2, 0x56, True
  2226. Subroutine - Offset=@4C94
  2227. End Switch
  2228.  
  2229. Action 0x9F@1861C
  2230. Subroutine - Offset=@1836C
  2231. Change Subaction - ID=IC-Basic[20992][31], Pass Frame?=False, IC-Basic[1024][9]
  2232. Switch - 0x2710, IC-Basic[20992][31]
  2233. Case - 0x122
  2234. !Character Specific-1C! 0C1C0300 - 0x2, 0x4F, True
  2235. Subroutine - Offset=@450C
  2236. Case - 0x129
  2237. !Character Specific-1C! 0C1C0300 - 0x2, 0x53, True
  2238. Subroutine - Offset=@47DC
  2239. Case - 0x134
  2240. !Character Specific-1C! 0C1C0300 - 0x2, 0x5B, True
  2241. Subroutine - Offset=@4FF4
  2242. Case - 0x13B
  2243. !Character Specific-1C! 0C1C0300 - 0x2, 0x5F, True
  2244. Subroutine - Offset=@52C4
  2245. Case - 0x12D
  2246. !Character Specific-1C! 0C1C0300 - 0x2, 0x57, True
  2247. Subroutine - Offset=@4D24
  2248. End Switch
  2249.  
  2250. Action 0xA0@23160
  2251. Change Action(2) - ID=0xE, Requirement=In Air
  2252. Change Action - Unknown=0x2787, ID=0xA2, Requirement=Animation End
  2253. Additional Requirement - Requirement=Button Held, 0x0
  2254. Additional Requirement - Requirement=On Ground
  2255. Change Action - Unknown=0x2786, ID=0xA1, Requirement=Animation End
  2256. Additional Requirement - Requirement=On Ground
  2257. If - Requirement=Compare, Variable=IC-Basic[768][242], Comparison=0x4, Variable=IC-Basic[3072][50]
  2258. !Posture-02! 05020000
  2259. !Unknown-0D! 000D0400 - Compare, IC-Basic[768][246], 0x4, IC-Basic[3072][50]
  2260. !Posture-01! 05010000
  2261. End If
  2262. !Posture-04! 05040000
  2263. !Character Specific-01! 0C010000
  2264. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2265. !Work-04! 12040100 - RA-Basic[0][0]
  2266. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2267. Switch - 0x2710, IC-Basic[20992][32]
  2268. Case - 0x124
  2269. !Character Specific-1C! 0C1C0300 - 0x2, 0x50, True
  2270. Case - 0x136
  2271. !Character Specific-1C! 0C1C0300 - 0x2, 0x5C, True
  2272. Case - 0x13D
  2273. !Character Specific-1C! 0C1C0300 - 0x2, 0x60, True
  2274. Case - 0x12F
  2275. !Character Specific-1C! 0C1C0300 - 0x2, 0x58, True
  2276. End Switch
  2277.  
  2278. Action 0xA1@23268
  2279. !Controller-02! 07020000
  2280. Subroutine - Offset=@1836C
  2281. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2282. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2283. !Animation Command-00! 0D000200 - 0x9, @23238
  2284. Switch - 0x2710, IC-Basic[20992][32]
  2285. Case - 0x124
  2286. Subroutine - Offset=@459C
  2287. Case - 0x12A
  2288. !Character Specific-1C! 0C1C0300 - 0x2, 0x54, True
  2289. Case - 0x136
  2290. Subroutine - Offset=@5084
  2291. Case - 0x13D
  2292. Subroutine - Offset=@5354
  2293. Case - 0x12F
  2294. Subroutine - Offset=@4DB4
  2295. End Switch
  2296. If - Requirement=Compare, Variable=IC-Basic[20992][32], Comparison=0x3, Variable=298.00x
  2297. Basic Variable Add - 0x1, RA-Basic[0][0]
  2298. If - Requirement=2C, Variable=RA-Basic[0][0]
  2299. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  2300. !Motion-03! 04030200 - Not Bit is Set, RA-Bit[0][17]
  2301. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  2302. !Motion-03! 04030200 - Bit is Set, RA-Bit[0][18]
  2303. Loop Rest
  2304. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=False, IC-Basic[1024][9]
  2305. End If
  2306. End If
  2307.  
  2308. Action 0xA2@23350
  2309. Change Action(2) - ID=0xE, Requirement=In Air
  2310. Change Action(2) - ID=0xA1, Requirement=Animation End
  2311. Additional Requirement - Requirement=On Ground
  2312. Change Action(2) - ID=0xA1, Requirement=Button Not Held, Variable=0x0
  2313. Additional Requirement - Requirement=On Ground
  2314. Basic Variable Set - IC-Basic[20992][32], RA-Basic[0][0]
  2315. Basic Variable Add - 0x2, RA-Basic[0][0]
  2316. Change Subaction - ID=RA-Basic[0][0]
  2317.  
  2318. Action 0xA3@18BBC
  2319. Subroutine - Offset=@1836C
  2320. Change Subaction - ID=IC-Basic[20992][33], Pass Frame?=False, IC-Basic[1024][9]
  2321. Switch - 0x2710, IC-Basic[20992][33]
  2322. Case - 0x127
  2323. !Character Specific-1C! 0C1C0300 - 0x2, 0x51, True
  2324. Subroutine - Offset=@46BC
  2325. Case - 0x12B
  2326. !Character Specific-1C! 0C1C0300 - 0x2, 0x55, True
  2327. Subroutine - Offset=@4C04
  2328. Case - 0x139
  2329. !Character Specific-1C! 0C1C0300 - 0x2, 0x5D, True
  2330. Subroutine - Offset=@51A4
  2331. Case - 0x140
  2332. !Character Specific-1C! 0C1C0300 - 0x2, 0x61, True
  2333. Subroutine - Offset=@5474
  2334. Case - 0x132
  2335. !Character Specific-1C! 0C1C0300 - 0x2, 0x59, True
  2336. Subroutine - Offset=@4ED4
  2337. End Switch
  2338.  
  2339. Action 0xA4@1BB8C
  2340. !Controller-02! 07020000
  2341. Subroutine - Offset=@1BB0C
  2342. Switch - 0x2710, IC-Basic[19968][41]
  2343. Case - 0x18
  2344. Subroutine - Offset=@1B19C
  2345. Case - 0x2C
  2346. Subroutine - Offset=@1AFBC
  2347. Case - 0x3D
  2348. Subroutine - Offset=@1B3FC
  2349. Case - 0xD
  2350. Subroutine - Offset=@1B89C
  2351. End Switch
  2352.  
  2353. Action 0xA5@1BC4C
  2354. Subroutine - Offset=@1BB0C
  2355. Switch - 0x2710, IC-Basic[19968][41]
  2356. Case - 0x18
  2357. Subroutine - Offset=@1B1EC
  2358. Case - 0x2C
  2359. Subroutine - Offset=@1B00C
  2360. Case - 0x3D
  2361. Subroutine - Offset=@1B474
  2362. Case - 0xD
  2363. Subroutine - Offset=@1B8E4
  2364. End Switch
  2365.  
  2366. Action 0xA6@1BD04
  2367. Subroutine - Offset=@1BB0C
  2368. Switch - 0x2710, IC-Basic[19968][41]
  2369. Case - 0x18
  2370. Subroutine - Offset=@1B264
  2371. Case - 0x2C
  2372. Subroutine - Offset=@1B084
  2373. Case - 0x3D
  2374. Subroutine - Offset=@1B51C
  2375. Case - 0xD
  2376. Subroutine - Offset=@1B96C
  2377. End Switch
  2378.  
  2379. Action 0xA7@1BDBC
  2380. Subroutine - Offset=@1BB0C
  2381. Switch - 0x2710, IC-Basic[19968][41]
  2382. Case - 0x18
  2383. Subroutine - Offset=@1B23C
  2384. Case - 0x2C
  2385. Subroutine - Offset=@1B05C
  2386. Case - 0x3D
  2387. Subroutine - Offset=@1B4EC
  2388. Case - 0xD
  2389. Subroutine - Offset=@1B92C
  2390. End Switch
  2391.  
  2392. Action 0xA8@1BE74
  2393. Subroutine - Offset=@1BB0C
  2394. Switch - 0x2710, IC-Basic[19968][41]
  2395. Case - 0x18
  2396. Subroutine - Offset=@1B27C
  2397. Case - 0x2C
  2398. Subroutine - Offset=@1B09C
  2399. Case - 0x3D
  2400. Subroutine - Offset=@1B534
  2401. Case - 0xD
  2402. Subroutine - Offset=@1B9A4
  2403. End Switch
  2404.  
  2405. Action 0xA9@1BF2C
  2406. !Controller-00! 07000000
  2407. Subroutine - Offset=@1BB0C
  2408. Switch - 0x2710, IC-Basic[19968][41]
  2409. Case - 0x18
  2410. Subroutine - Offset=@1B294
  2411. Case - 0x2C
  2412. Subroutine - Offset=@1B0B4
  2413. Case - 0x3D
  2414. Subroutine - Offset=@1B54C
  2415. Case - 0xD
  2416. Subroutine - Offset=@1B9E4
  2417. End Switch
  2418.  
  2419. Action 0xAA@1BFEC
  2420. !Controller-00! 07000000
  2421. Subroutine - Offset=@1BB0C
  2422. Switch - 0x2710, IC-Basic[19968][41]
  2423. Case - 0x18
  2424. Subroutine - Offset=@1B2AC
  2425. Case - 0x2C
  2426. Subroutine - Offset=@1B0CC
  2427. Case - 0x3D
  2428. Subroutine - Offset=@1B564
  2429. Case - 0xD
  2430. Subroutine - Offset=@1BA24
  2431. End Switch
  2432.  
  2433. Action 0xAB@1C1AC
  2434. !Controller-00! 07000000
  2435. Subroutine - Offset=@1BB0C
  2436. Switch - 0x2710, IC-Basic[19968][41]
  2437. Case - 0x18
  2438. Subroutine - Offset=@1B2C4
  2439. Case - 0x2C
  2440. Subroutine - Offset=@1B0E4
  2441. Case - 0x3D
  2442. Subroutine - Offset=@1B57C
  2443. Case - 0xD
  2444. Subroutine - Offset=@1BA54
  2445. End Switch
  2446.  
  2447. Action 0xAC@1C26C
  2448. Subroutine - Offset=@1BB0C
  2449. Switch - 0x2710, IC-Basic[19968][41]
  2450. Case - 0x18
  2451. Subroutine - Offset=@1B154
  2452. Case - 0x2C
  2453. Subroutine - Offset=@1AF74
  2454. Case - 0x3D
  2455. Subroutine - Offset=@1B38C
  2456. Case - 0xD
  2457. Subroutine - Offset=@1B5F4
  2458. End Switch
  2459.  
  2460. Action 0xAD@1C0C4
  2461. !Controller-00! 07000000
  2462. Subroutine - Offset=@1BB0C
  2463. If - Requirement=On Ground
  2464. Subroutine - Offset=@B7FC
  2465. End If
  2466. !Character Specific-04! 0C040000
  2467. Set Air/Ground - 0x13
  2468. Switch - 0x2710, IC-Basic[19968][41]
  2469. Case - 0x18
  2470. Subroutine - Offset=@1B124
  2471. Case - 0x2C
  2472. Subroutine - Offset=@1AF44
  2473. Case - 0x3D
  2474. Subroutine - Offset=@1B32C
  2475. Case - 0xD
  2476. Subroutine - Offset=@1B5CC
  2477. End Switch
  2478.  
  2479. Action 0xAE@1C324
  2480. Subroutine - Offset=@1BB0C
  2481. Switch - 0x2710, IC-Basic[19968][41]
  2482. Case - 0x18
  2483. Subroutine - Offset=@1B2DC
  2484. Case - 0x2C
  2485. Subroutine - Offset=@1B0FC
  2486. Case - 0x3D
  2487. Subroutine - Offset=@1B594
  2488. Case - 0xD
  2489. Subroutine - Offset=@1BA7C
  2490. End Switch
  2491.  
  2492. Action 0xAF@E744
  2493. !Controller-01! 07010000
  2494. !Controller-02! 07020000
  2495. Item Visibility - False
  2496. Change Action(2) - ID=0xB1, Requirement=Animation End
  2497. Change Action - Unknown=0x272B, ID=0x17, Requirement=On Ground
  2498. Additional Requirement - Requirement=Compare, LA-Basic[0][13], 0x0, IC-Basic[22784][223]
  2499. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  2500. Change Action - Unknown=0x272A, ID=0x16, Requirement=On Ground
  2501. Additional Requirement - Requirement=Compare, IC-Basic[768][234], 0x0, IC-Basic[2816][200]
  2502. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2503. !Status-0B! 020B0100 - 0x9
  2504. !Work-03! 12030100 - LA-Basic[0][59]
  2505. Sound Effect - ID=0x1F69
  2506. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  2507. Sound Effect - ID=0x1FAB
  2508. End If
  2509. Change Subaction - ID=0x148
  2510.  
  2511. Action 0xB0@E82C
  2512. !Controller-01! 07010000
  2513. !Controller-02! 07020000
  2514. Item Visibility - False
  2515. !Work-03! 12030100 - LA-Basic[0][1]
  2516. Change Action(2) - ID=0xB1, Requirement=Animation End
  2517. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2518. !Work-03! 12030100 - LA-Basic[0][59]
  2519. Sound Effect - ID=0x1F6A
  2520. If - Requirement=Bit is Set, Variable=LA-Bit[0][19]
  2521. Sound Effect - ID=0x1FAC
  2522. End If
  2523. Change Subaction - ID=0x149
  2524.  
  2525. Action 0xB1@E8BC
  2526. Item Visibility - False
  2527. Change Subaction - ID=0x14A
  2528. Change Action(2) - ID=0xE, Requirement=Animation End
  2529. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2530.  
  2531. Action 0xB2@1C3B4
  2532. Change Action(2) - ID=0xE, Requirement=In Air
  2533. Change Action(2) - ID=0x0, Requirement=Animation End
  2534. Change Subaction - ID=0x17B
  2535. !Character Specific-13! 0C130000
  2536. Asynchronous Timer - Frames=12.00x
  2537. !Item-0D! 1F0D0000
  2538.  
  2539. Action 0xB3@1C4C4
  2540. Subroutine - Offset=@1C464
  2541. Change Subaction - ID=0x20
  2542.  
  2543. Action 0xB4@1C4EC
  2544. Subroutine - Offset=@1C464
  2545. Change Subaction - ID=0xEE
  2546.  
  2547. Action 0xB5@1C53C
  2548. Change Action(2) - ID=0xB6, Requirement=Animation End
  2549. Subroutine - Offset=@1C464
  2550. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2551. Change Subaction - ID=0xF0
  2552. Else
  2553. Change Subaction - ID=0xEF
  2554. End If
  2555.  
  2556. Action 0xB6@1C6F4
  2557. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2558. Change Action(2) - ID=0xB7, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  2559. Subroutine - Offset=@1C5DC
  2560. Subroutine - Offset=@1C65C
  2561. Subroutine - Offset=@1C464
  2562. Change Subaction - ID=0xF1
  2563.  
  2564. Action 0xB7@1C794
  2565. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  2566. Change Action(2) - ID=0xB8, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  2567. Subroutine - Offset=@1C5DC
  2568. Subroutine - Offset=@1C65C
  2569. Change Subaction - ID=0xF2
  2570.  
  2571. Action 0xB8@1C814
  2572. Change Action(2) - ID=0xB6, Requirement=Animation End
  2573. Change Action(2) - ID=0xB9, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2574. Subroutine - Offset=@1C5DC
  2575. Subroutine - Offset=@1C65C
  2576. Change Subaction - ID=0xF3
  2577.  
  2578. Action 0xB9@1C86C
  2579. Reverse Direction
  2580. Change Action(2) - ID=0xB6, Requirement=Animation End
  2581. Subroutine - Offset=@1C5DC
  2582. Subroutine - Offset=@1C65C
  2583. Change Subaction - ID=0xF4
  2584.  
  2585. Action 0xBA@1C93C
  2586. !Controller-01! 07010000
  2587. !Controller-02! 07020000
  2588. Basic Variable Set - 0x0, RA-Basic[0][1]
  2589. If - Requirement=Compare, Variable=LA-Basic[0][19], Comparison=0x0, Variable=IC-Basic[23040][70]
  2590. !Work-03! 12030100 - LA-Basic[0][19]
  2591. End If
  2592. Bit Variable Set - RA-Bit[0][11]
  2593. Change Subaction - ID=0x15
  2594. Frame Speed - Multiplier=0.00x
  2595. Change Action(2) - ID=0xB, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][69]
  2596. !Animation Command-00! 0D000200 - 0x9, @1C8A4
  2597.  
  2598. Action 0xBB@1CA0C
  2599. Basic Variable Set - 0x0, RA-Basic[0][1]
  2600. Change Action(2) - ID=0xBC, Requirement=Compare, Variable=RA-Basic[0][1], Comparison=0x5, Variable=IC-Basic[23040][73]
  2601. Subroutine - Offset=@1C5DC
  2602. Change Subaction - ID=0xF5
  2603. !Animation Command-00! 0D000200 - 0x9, @1C9A4
  2604.  
  2605. Action 0xBC@1CA54
  2606. Body Collision - State=0x3
  2607. !Area-05! 14050100 - False
  2608. Change Subaction - ID=0xF6
  2609.  
  2610. Action 0xBD@23E00
  2611. Body Collision - State=0x3
  2612. !Controller-06! 07060100 - False
  2613. !Item-0A! 1F0A0000
  2614. !Unknown-01! 19010000
  2615. !Area-05! 14050100 - False
  2616. !Character Specific-16! 0C160000
  2617. Change Action(2) - ID=0x10B, Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2618.  
  2619. Action 0xBE@1FF04
  2620. Subroutine - statusAnimCmd_RebirthCommonOffset=@23E40
  2621. Subroutine - Offset=@BC74
  2622.  
  2623. Action 0xBF@1CA9C
  2624. If - Requirement=Bit is Set, Variable=LA-Bit[0][11]
  2625. Drop Item
  2626. End If
  2627. Body Collision - State=0x2
  2628. !Controller-06! 07060100 - False
  2629. !Area-05! 14050100 - False
  2630. !Cancel-02! 64020000
  2631.  
  2632. Action 0xC0@1CB4C
  2633. Body Collision - State=0x2
  2634. !Area-05! 14050100 - False
  2635. Visibility - False
  2636. !Character Specific-17! 0C170100 - True
  2637. Item Visibility - False
  2638. !Item-0F! 1F0F0100 - False
  2639. Change Subaction - ID=0xFFFFFFFF
  2640. Subroutine - Offset=@B504
  2641. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  2642. Subroutine - Offset=@B1FC
  2643. Subroutine - Offset=@B37C
  2644. Selective IASA - 0x9
  2645.  
  2646. Action 0xC1@239F8
  2647. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2648. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  2649. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  2650. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2651. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  2652. Additional Requirement - Requirement=Not 25
  2653.  
  2654. Action 0xC2@1CD4C
  2655. Body Collision - State=0x2
  2656. Visibility - False
  2657. Item Visibility - False
  2658. !Item-0F! 1F0F0100 - False
  2659. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x2
  2660. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2661. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x0
  2662. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2663. Change Action(2) - ID=0xB, Requirement=Button Pressed, Variable=0x1
  2664. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2665. Change Action(2) - ID=0xB, Requirement=Compare, Variable=IC-Basic[768][250], Comparison=0x4, Variable=IC-Basic[3072][66]
  2666. Additional Requirement - Requirement=Compare, IC-Basic[20992][10], 0x0, IC-Basic[22784][251]
  2667. Additional Requirement - Requirement=Not 25
  2668. Additional Requirement - Requirement=Bit is Set, RA-Bit[0][16]
  2669. Change Subaction - ID=0xFFFFFFFF
  2670.  
  2671. Action 0xC3@1CDEC
  2672. Change Subaction - ID=0x14
  2673. Bit Variable Set - RA-Bit[0][12]
  2674. !Motion-06! 04060100 - 1.00x
  2675. Frame Speed - Multiplier=0.00x
  2676.  
  2677. Action 0xC4@1CE1C
  2678. Subroutine - statusAnimCmd_JumpOffset=@21CD8
  2679.  
  2680. Action 0xC5@1CE54
  2681. Change Subaction - ID=0x9D
  2682. Change Action(2) - ID=0x49, Requirement=In Air
  2683. Change Action(2) - ID=0x0, Requirement=Animation End
  2684.  
  2685. Action 0xC6@1CEAC
  2686. Body Collision - State=0x2
  2687. !Controller-06! 07060100 - False
  2688. !Area-05! 14050100 - False
  2689. Visibility - False
  2690. Item Visibility - False
  2691. !Item-0F! 1F0F0100 - False
  2692. Change Subaction - ID=0xFFFFFFFF
  2693.  
  2694. Action 0xC7@1CFB4
  2695. !Area-05! 14050100 - False
  2696. Item Visibility - False
  2697. Basic Variable Set - IC-Basic[23040][64], RA-Basic[0][0]
  2698. Change Action(2) - ID=0xC9, Requirement=2E
  2699. Change Action(2) - ID=0xC9, Requirement=In Air
  2700. Change Action(2) - ID=0xC8, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x1, Variable=0.00x
  2701. !Damage-00! 1E000200 - 0x2, IC-Basic[3328][8]
  2702. !Animation Command-00! 0D000200 - 0x9, @1CEFC
  2703.  
  2704. Action 0xC8@1D03C
  2705. !Area-05! 14050100 - False
  2706. Item Visibility - False
  2707. Change Action(2) - ID=0xC9, Requirement=2E
  2708. Change Action(2) - ID=0xC9, Requirement=In Air
  2709. !Damage-00! 1E000200 - 0x2, IC-Basic[3328][8]
  2710.  
  2711. Action 0xC9@1D194
  2712. Change Subaction - ID=0x15
  2713. Change Action(2) - ID=0xE, Requirement=Animation End
  2714. !Damage-00! 1E000200 - 0x0, 0.00x
  2715. !Animation Command-00! 0D000200 - 0x9, @1D0EC
  2716.  
  2717. Action 0xCA@1D264
  2718. !Area-05! 14050100 - False
  2719. Change Action(2) - ID=0xCB, Requirement=2E
  2720. Sound Effect - ID=0xC3
  2721. !Physics-05! 17050000
  2722. !Animation Command-00! 0D000200 - 0x9, @1D1C4
  2723. Set Loop - Iterations=0xFFFFFFFF
  2724. If - Requirement=On Ground
  2725. Set Air/Ground - 0x6
  2726. Edge Sticky - 0x1
  2727. !Motion-02! 04020100 - In Air
  2728. Else
  2729. Set Air/Ground - 0x43
  2730. Edge Sticky - 0x5
  2731. !Motion-02! 04020100 - On Ground
  2732. !Motion-03! 04030400 - Compare, RA-Basic[0][0], 0x4, RA-Basic[0][2]
  2733. End If
  2734. Loop Rest
  2735. Execute Loop
  2736.  
  2737. Action 0xCB@1D384
  2738. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2739. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  2740. Change Action(2) - ID=0xE, Requirement=Animation End
  2741. Change Action(2) - ID=0xE, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x4, Variable=IC-Basic[23040][66]
  2742. Change Subaction - ID=0x15
  2743. !Animation Command-00! 0D000200 - 0x9, @1D30C
  2744.  
  2745. Action 0xCC@1D5AC
  2746. !Character Specific-29! 0C290000
  2747. !Item-0F! 1F0F0100 - False
  2748. Change Action(2) - ID=0xCD, Requirement=Compare, Variable=IC-Basic[1024][11], Comparison=0x4, Variable=RA-Float[0][4]
  2749.  
  2750. Action 0xCD@1D61C
  2751. !Character Specific-29! 0C290000
  2752. !Item-0F! 1F0F0100 - False
  2753. !Animation Command-00! 0D000200 - 0x9, @1D5E4
  2754.  
  2755. Action 0xCE@1D644
  2756. !Character Specific-29! 0C290000
  2757. !Item-0F! 1F0F0100 - False
  2758.  
  2759. Action 0xCF@1D66C
  2760. !Character Specific-29! 0C290000
  2761. !Motion-1A! 041A0100 - 0x1CB
  2762. Change Subaction - ID=0x19C
  2763.  
  2764. Action 0xD0@1D6AC
  2765. !Area-05! 14050100 - False
  2766. Item Visibility - False
  2767. !Item-0F! 1F0F0100 - False
  2768. Change Subaction - ID=0x29
  2769.  
  2770. Action 0xD1@1D6F4
  2771. !Area-05! 14050100 - False
  2772. Item Visibility - False
  2773. !Item-0F! 1F0F0100 - False
  2774. Change Subaction - ID=RA-Basic[0][3]
  2775.  
  2776. Action 0xD2@1D73C
  2777. !Area-05! 14050100 - False
  2778. Item Visibility - False
  2779. !Item-0F! 1F0F0100 - False
  2780. Change Subaction - ID=0xFFFFFFFF
  2781.  
  2782. Action 0xD3@1D79C
  2783. !Area-05! 14050100 - False
  2784. Item Visibility - False
  2785. !Item-0F! 1F0F0100 - False
  2786. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2787. Change Subaction - ID=0xFFFFFFFF
  2788. Else
  2789. Change Subaction - ID=0xFFFFFFFF
  2790. End If
  2791.  
  2792. Action 0xD4@1D7EC
  2793. Change Subaction - ID=0xA1
  2794.  
  2795. Action 0xD5@1D804
  2796. Change Subaction - ID=0xA1
  2797.  
  2798. Action 0xD6@1D874
  2799. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2800. Change Subaction - ID=0x1A1
  2801. Else
  2802. Change Subaction - ID=0x19E
  2803. End If
  2804. Set Loop - Iterations=0xFFFFFFFF
  2805. If - Requirement=On Ground
  2806. Set Air/Ground - 0x6
  2807. Edge Sticky - 0x1
  2808. !Motion-02! 04020100 - In Air
  2809. Else
  2810. Set Air/Ground - 0xA
  2811. Edge Sticky - 0x5
  2812. !Motion-02! 04020100 - On Ground
  2813. End If
  2814. Loop Rest
  2815. Execute Loop
  2816.  
  2817. Action 0xD7@1D974
  2818. Change Subaction - ID=RA-Basic[0][0]
  2819. Set Loop - Iterations=0xFFFFFFFF
  2820. If - Requirement=On Ground
  2821. Set Air/Ground - 0x6
  2822. Edge Sticky - 0x1
  2823. !Motion-02! 04020100 - In Air
  2824. Else
  2825. If - Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x2, Variable=416.00x
  2826. Set Air/Ground - 0xD
  2827. Else
  2828. Set Air/Ground - 0xA
  2829. End If
  2830. Edge Sticky - 0x5
  2831. !Motion-02! 04020100 - On Ground
  2832. End If
  2833. Loop Rest
  2834. Execute Loop
  2835.  
  2836. Action 0xD8@FFFFFFFF
  2837.  
  2838. Action 0xD9@1DA24
  2839. Change Action(2) - ID=0xDA, Requirement=Animation End
  2840. !Character Specific-29! 0C290000
  2841. !Motion-1A! 041A0100 - 0x1CB
  2842. Change Subaction - ID=0x77
  2843.  
  2844. Action 0xDA@1DAA4
  2845. !Character Specific-29! 0C290000
  2846. !Motion-1A! 041A0100 - 0x1CB
  2847. Change Subaction - ID=0x1A4
  2848. !Animation Command-00! 0D000200 - 0x9, @1DA64
  2849.  
  2850. Action 0xDB@1DADC
  2851. !Character Specific-29! 0C290000
  2852. !Motion-1A! 041A0100 - 0x1CB
  2853. Change Subaction - ID=RA-Basic[0][0]
  2854.  
  2855. Action 0xDC@1DB2C
  2856. Body Collision - State=0x2
  2857. !Area-05! 14050100 - False
  2858. Item Visibility - False
  2859. !Character Specific-16! 0C160000
  2860. !Posture-0D! 050D0100 - 0x0
  2861. Bit Variable Set - LA-Bit[0][1]
  2862. Change Subaction - ID=0x147
  2863.  
  2864. Action 0xDD@1DBEC
  2865. Subroutine - statusAnimCmd_AIRChkFallCommonOffset=@21C50
  2866. Subroutine - statusAnimCmd_AIRChkStopCeilOffset=@218F0
  2867. Change Action(2) - ID=0xE, Requirement=Animation End
  2868. Change Subaction - ID=0x17
  2869. !Animation Command-00! 0D000200 - 0x9, @21C20
  2870.  
  2871. Action 0xDE@1DC5C
  2872. Body Collision - State=0x2
  2873. !Area-05! 14050100 - False
  2874. Item Visibility - False
  2875. !Character Specific-16! 0C160000
  2876. Bit Variable Set - LA-Bit[0][1]
  2877. Change Subaction - ID=0x14C
  2878. !Motion-02! 04020100 - Animation End
  2879. Loop Rest
  2880. !Character Specific-08! 0C080000
  2881. !Camera-07! 1A070100 - False
  2882. Change Subaction - ID=0x14D
  2883.  
  2884. Action 0xDF@1DEFC
  2885. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2886. Additional Requirement - Requirement=On Ground
  2887. Change Action(2) - ID=0xE4, Requirement=In Air
  2888. Change Action(2) - ID=0xE1, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x1, Variable=IC-Basic[3072][49]
  2889. Additional Requirement - Requirement=On Ground
  2890. Change Action(2) - ID=0xE0, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x4, Variable=IC-Basic[3072][45]
  2891. Additional Requirement - Requirement=On Ground
  2892. Subroutine - Offset=@1DD4C
  2893. Basic Variable Set - 0x141, RA-Basic[0][5]
  2894. Subroutine - Offset=@1DDEC
  2895. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  2896.  
  2897. Action 0xE0@1E01C
  2898. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2899. Additional Requirement - Requirement=On Ground
  2900. Change Action(2) - ID=0xE4, Requirement=In Air
  2901. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][245], Comparison=0x0, Variable=IC-Basic[3072][45]
  2902. Additional Requirement - Requirement=On Ground
  2903. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=IC-Basic[768][243], Comparison=0x0, Variable=0.00x
  2904. Additional Requirement - Requirement=On Ground
  2905. Subroutine - Offset=@1DD4C
  2906. Basic Variable Set - 0x142, RA-Basic[0][5]
  2907. Subroutine - Offset=@1DDEC
  2908. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  2909.  
  2910. Action 0xE1@1E17C
  2911. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2912. Additional Requirement - Requirement=On Ground
  2913. Change Action(2) - ID=0xE4, Requirement=In Air
  2914. !Turn-00! 20000100 - IC-Basic[43008][22]
  2915. Change Action(2) - ID=0xDF, Requirement=Not 24
  2916. Additional Requirement - Requirement=On Ground
  2917. Subroutine - Offset=@1DD4C
  2918. Basic Variable Set - 0x142, RA-Basic[0][5]
  2919. Subroutine - Offset=@1DDEC
  2920. !Animation Command-00! 0D000200 - 0x9, @1DD8C
  2921.  
  2922. Action 0xE2@1E354
  2923. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2924. Additional Requirement - Requirement=On Ground
  2925. Change Action(2) - ID=0xE3, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[22784][218]
  2926. Additional Requirement - Requirement=On Ground
  2927. Change Action(2) - ID=0xE4, Requirement=In Air
  2928. Basic Variable Set - 0x142, RA-Basic[0][5]
  2929. Subroutine - Offset=@1DDEC
  2930. If - Requirement=Compare, Variable=IC-Basic[20992][10], Comparison=0x4, Variable=IC-Basic[22784][251]
  2931. !Unknown-0C! 000C0400 - Compare, IC-Basic[20992][16], 0x1, 0.00x
  2932. Bit Variable Set - RA-Bit[0][16]
  2933. End If
  2934. !Animation Command-00! 0D000200 - 0x9, @1E22C
  2935.  
  2936. Action 0xE3@1E3FC
  2937. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2938. Change Action(2) - ID=0xE5, Requirement=On Ground
  2939. Basic Variable Set - 0x143, RA-Basic[0][5]
  2940. Subroutine - Offset=@1DDEC
  2941.  
  2942. Action 0xE4@1E464
  2943. Change Action(2) - ID=0xE, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2944. Change Action(2) - ID=0xE5, Requirement=On Ground
  2945. Basic Variable Set - 0x143, RA-Basic[0][5]
  2946. Subroutine - Offset=@1DDEC
  2947.  
  2948. Action 0xE5@1E52C
  2949. Change Action(2) - ID=0xDF, Requirement=Compare, Variable=RA-Basic[0][0], Comparison=0x5, Variable=IC-Basic[23040][111]
  2950. Additional Requirement - Requirement=On Ground
  2951. Change Action(2) - ID=0xE4, Requirement=In Air
  2952. Change Action(2) - ID=0x0, Requirement=Not Bit is Set, Variable=LA-Bit[0][11]
  2953. Additional Requirement - Requirement=On Ground
  2954. Basic Variable Set - 0x142, RA-Basic[0][5]
  2955. Subroutine - Offset=@1DDEC
  2956. !Animation Command-00! 0D000200 - 0x9, @1E494
  2957.  
  2958. Action 0xE6@1E584
  2959. !Character Specific-29! 0C290000
  2960. !Motion-1A! 041A0100 - 0x1CB
  2961. Change Subaction - ID=0x1AF
  2962.  
  2963. Action 0xE7@1E5C4
  2964. !Character Specific-29! 0C290000
  2965. !Motion-1A! 041A0100 - 0x1CB
  2966. Change Subaction - ID=0x1B1
  2967. Change Action(2) - ID=0xEA, Requirement=0F
  2968.  
  2969. Action 0xE8@1E5FC
  2970. !Character Specific-29! 0C290000
  2971. !Motion-1A! 041A0100 - 0x1CB
  2972. Change Subaction - ID=0x1B2
  2973.  
  2974. Action 0xE9@1E62C
  2975. !Character Specific-29! 0C290000
  2976. !Motion-1A! 041A0100 - 0x1CB
  2977. Change Subaction - ID=0x1B3
  2978.  
  2979. Action 0xEA@1E66C
  2980. !Character Specific-29! 0C290000
  2981. !Motion-1A! 041A0100 - 0x1CB
  2982. Change Subaction - ID=RA-Basic[0][0]
  2983. Change Action(2) - ID=0x49, Requirement=Animation End
  2984.  
  2985. Action 0xEB@1E75C
  2986. !Area-05! 14050100 - False
  2987. Item Visibility - False
  2988. !Item-0F! 1F0F0100 - False
  2989. Set Loop - Iterations=0xFFFFFFFF
  2990. If - Requirement=On Ground
  2991. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  2992. Edge Sticky - 0x1
  2993. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  2994. Change Subaction - ID=RA-Basic[0][0], Pass Frame?=True
  2995. Else
  2996. Change Subaction - ID=RA-Basic[0][0]
  2997. Bit Variable Set - RA-Bit[0][16]
  2998. End If
  2999. End If
  3000. !Motion-02! 04020100 - In Air
  3001. Else
  3002. If - Requirement=Not Bit is Set, Variable=LA-Bit[0][59]
  3003. Edge Sticky - 0x5
  3004. If - Requirement=Bit is Set, Variable=RA-Bit[0][16]
  3005. Change Subaction - ID=0x7E, Pass Frame?=True
  3006. Else
  3007. Change Subaction - ID=0x7E
  3008. Bit Variable Set - RA-Bit[0][16]
  3009. End If
  3010. End If
  3011. !Motion-02! 04020100 - On Ground
  3012. End If
  3013. Loop Rest
  3014. Execute Loop
  3015.  
  3016. Action 0xEC@1E88C
  3017. !Area-05! 14050100 - False
  3018. Item Visibility - False
  3019. !Item-0F! 1F0F0100 - False
  3020. !Character Specific-17! 0C170100 - True
  3021. !Character Specific-24! 0C240100 - True
  3022.  
  3023. Action 0xED@1E934
  3024. !Area-05! 14050100 - False
  3025. Bit Variable Set - LA-Bit[0][1]
  3026. !Situation-00! 09000100 - 0x2
  3027. Edge Sticky - 0x0
  3028. Set Air/Ground - 0xA
  3029. Frame Speed - Multiplier=0.00x
  3030. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  3031. Loop Rest
  3032. Switch - 0x2710, RA-Basic[0][0]
  3033. Case - 0x3
  3034. Change Subaction - ID=RA-Basic[0][1]
  3035. !Unknown-18! 00180000
  3036. Case - 0x4
  3037. Change Subaction - ID=0xA5
  3038. Frame Speed - Multiplier=0.40x
  3039. !Unknown-18! 00180000
  3040. Default Case
  3041. !Unknown-18! 00180000
  3042. End Switch
  3043.  
  3044. Action 0xEE@1E9E4
  3045. !Character Specific-29! 0C290000
  3046. !Area-05! 14050100 - False
  3047. Item Visibility - False
  3048.  
  3049. Action 0xEF@1EACC
  3050. !Area-05! 14050100 - False
  3051. Item Visibility - False
  3052. Bit Variable Clear - LA-Bit[0][25]
  3053. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x2, Variable=-1.00x
  3054. Switch - 0x2711, 0x5
  3055. Case - 0x1
  3056. Change Subaction - ID=0xA5
  3057. Case - 0x2
  3058. Change Subaction - ID=0xA6
  3059. Case - 0x3
  3060. Change Subaction - ID=0xA7
  3061. Case - 0x4
  3062. Change Subaction - ID=0xA8
  3063. Default Case
  3064. Change Subaction - ID=0xA4
  3065. End Switch
  3066. End If
  3067. Frame Speed - Multiplier=0.00x
  3068. Body Collision - State=0x2
  3069. !Motion-02! 04020200 - Bit is Set, RA-Bit[0][16]
  3070. Loop Rest
  3071. Synchronous Timer - Frames=3.00x
  3072. Change Action(2) - ID=0xE, Requirement=0F
  3073.  
  3074. Action 0xF0@1F2F4
  3075. !Ground-07! 08070000
  3076. !Character Specific-04! 0C040000
  3077. Set Air/Ground - 0x4B
  3078. Change Action(2) - ID=0x4A, Requirement=On Ground
  3079. Change Action(2) - ID=0xE, Requirement=Animation End
  3080.  
  3081. Action 0xF1@1020C
  3082. Change Action - Unknown=0x279E, ID=0xE, Requirement=In Air
  3083. ?Running? - 0x279E
  3084. Change Action(2) - ID=0xE, Requirement=Animation End
  3085. Change Subaction - ID=RA-Basic[0][0]
  3086. !Animation Command-00! 0D000200 - 0x9, @1017C
  3087. Subroutine - statusAnimCmd_ThrowLogCommonOffset=@22350
  3088.  
  3089. Action 0xF2@1F5F4
  3090. Subroutine - Offset=@1F47C
  3091.  
  3092. Action 0xF3@1F624
  3093. Subroutine - Offset=@1F47C
  3094.  
  3095. Action 0xF4@1FABC
  3096. Body Collision - State=0x3
  3097. !Area-05! 14050100 - False
  3098. Change Action(2) - ID=0x0, Requirement=Animation End
  3099. Additional Requirement - Requirement=On Ground
  3100. Change Action(2) - ID=0xE, Requirement=Animation End
  3101. Additional Requirement - Requirement=In Air
  3102. Set Loop - Iterations=0xFFFFFFFF
  3103. If - Requirement=On Ground
  3104. Edge Sticky - 0x1
  3105. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  3106. Change Subaction - ID=0x9D, Pass Frame?=True
  3107. Else
  3108. Change Subaction - ID=0x9D
  3109. Frame Speed - Multiplier=0.00x
  3110. Bit Variable Set - RA-Bit[0][5]
  3111. End If
  3112. !Motion-02! 04020100 - In Air
  3113. Else
  3114. Edge Sticky - 0x5
  3115. If - Requirement=Bit is Set, Variable=RA-Bit[0][5]
  3116. Change Subaction - ID=0xA3, Pass Frame?=True
  3117. Else
  3118. Change Subaction - ID=0xA3
  3119. Frame Speed - Multiplier=0.00x
  3120. Bit Variable Set - RA-Bit[0][5]
  3121. End If
  3122. !Motion-02! 04020100 - On Ground
  3123. End If
  3124. Loop Rest
  3125. Execute Loop
  3126.  
  3127. Action 0xF5@1FBBC
  3128. Subroutine - Offset=@1FABC
  3129.  
  3130. Action 0xF6@1FC14
  3131. !Item-11! 1F110100 - 0x2
  3132. Item Visibility - False
  3133. !Item-0F! 1F0F0100 - False
  3134. Change Subaction - ID=0xFFFFFFFF
  3135. !Camera-07! 1A070100 - False
  3136. !Area-05! 14050100 - False
  3137. Visibility - False
  3138. Body Collision - State=0x3
  3139. !Controller-06! 07060100 - False
  3140. !Character Specific-16! 0C160000
  3141. !Unknown-01! 19010000
  3142. !Physics-01! 17010000
  3143.  
  3144. Action 0xF7@1EBAC
  3145. !Area-05! 14050100 - False
  3146. !Damage-00! 1E000200 - 0x1, 0.00x
  3147. Change Subaction - ID=RA-Basic[0][1]
  3148.  
  3149. Action 0xF8@1EBEC
  3150. !Area-05! 14050100 - False
  3151. !Damage-00! 1E000200 - 0x1, 0.00x
  3152. Change Subaction - ID=RA-Basic[0][1]
  3153.  
  3154. Action 0xF9@1EC2C
  3155. !Area-05! 14050100 - False
  3156. !Damage-00! 1E000200 - 0x1, 0.00x
  3157. Change Subaction - ID=RA-Basic[0][1]
  3158.  
  3159. Action 0xFA@1EC94
  3160. Visibility - False
  3161. !Area-05! 14050100 - False
  3162. Item Visibility - False
  3163. !Item-0F! 1F0F0100 - False
  3164. Body Collision - State=0x2
  3165. Change Subaction - ID=0xFFFFFFFF
  3166. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3167.  
  3168. Action 0xFB@1F084
  3169. Frame Speed - Multiplier=0.00x
  3170. Set Air/Ground - 0xC
  3171. !Area-05! 14050100 - False
  3172. Body Collision - State=0x3
  3173. !Animation Command-00! 0D000200 - 0x9, @1EFAC
  3174. Bit Variable Set - RA-Bit[0][16]
  3175. !Motion-02! 04020200 - Not Bit is Set, RA-Bit[0][16]
  3176. Loop Rest
  3177. Visibility - True
  3178. If - Requirement=On Ground
  3179. Change Action(2) - ID=0x0, Requirement=0F
  3180. Else
  3181. Change Action(2) - ID=0xE, Requirement=0F
  3182. End If
  3183.  
  3184. Action 0xFC@1F104
  3185. !Area-05! 14050100 - False
  3186.  
  3187. Action 0xFD@1F124
  3188. !Area-05! 14050100 - False
  3189. Edge Sticky - 0x0
  3190.  
  3191. Action 0xFE@1F174
  3192. !Area-05! 14050100 - False
  3193. !Motion-02! 04020400 - Compare, IC-Basic[0][0], 0x4, 3.00x
  3194. Loop Rest
  3195. Change Subaction - ID=0x29
  3196. Frame Speed - Multiplier=4.00x
  3197.  
  3198. Action 0xFF@1F1AC
  3199. !Area-05! 14050100 - False
  3200.  
  3201. Action 0x100@1F1D4
  3202. Body Collision - State=0x3
  3203. !Area-05! 14050100 - False
  3204. Change Subaction - ID=RA-Basic[0][0]
  3205.  
  3206. Action 0x101@1F26C
  3207. Visibility - False
  3208. !Area-05! 14050100 - False
  3209. Body Collision - State=0x2
  3210. Change Subaction - ID=RA-Basic[0][0]
  3211.  
  3212. Action 0x102@1ED3C
  3213. !Area-05! 14050100 - False
  3214. Item Visibility - False
  3215. !Item-0F! 1F0F0100 - False
  3216. Change Subaction - ID=0x29
  3217. Synchronous Timer - Frames=19.00x
  3218. Change Subaction - ID=0xCC
  3219. !Motion-02! 04020100 - Animation End
  3220. Loop Rest
  3221. Change Subaction - ID=0xFFFFFFFF
  3222. Visibility - False
  3223. !Area-05! 14050100 - False
  3224.  
  3225. Action 0x103@1EE04
  3226. Change Subaction - ID=0xA5
  3227. Change Action - Unknown=0x271C, ID=0x4A, Requirement=On Ground
  3228. Change Action(2) - ID=0x49, Requirement=Animation End
  3229. Additional Requirement - Requirement=In Air
  3230. Subroutine - Offset=@1424C
  3231. Subroutine - Offset=@B1FC
  3232. Subroutine - Offset=@B37C
  3233.  
  3234. Action 0x104@1EE5C
  3235. Item Visibility - False
  3236. !Character Specific-16! 0C160000
  3237. Bit Variable Set - LA-Bit[0][1]
  3238. Change Subaction - ID=0xA5
  3239.  
  3240. Action 0x105@1EECC
  3241. Item Visibility - False
  3242. Change Action(2) - ID=0x106, Requirement=In Air
  3243. Change Subaction - ID=0x81
  3244. !Motion-02! 04020100 - Animation End
  3245. Loop Rest
  3246. Change Subaction - ID=0x82
  3247. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3248.  
  3249. Action 0x106@1EF2C
  3250. Item Visibility - False
  3251. Change Subaction - ID=0xE
  3252. Change Action(2) - ID=0x105, Requirement=On Ground
  3253.  
  3254. Action 0x107@1040C
  3255. Subroutine - Offset=@102F4
  3256.  
  3257. Action 0x108@1072C
  3258. Subroutine - Offset=@1054C
  3259. !Animation Command-00! 0D000200 - 0x9, @104A4
  3260.  
  3261. Action 0x109@1093C
  3262. Change Action - Unknown=0x2733, ID=0x108, Requirement=Animation End
  3263. Change Action - Unknown=0x2734, ID=0x40, Requirement=2E
  3264.  
  3265. Action 0x10A@1004C
  3266. Selective IASA - 0x9
  3267. Change Action - Unknown=0x2712, ID=0xE, Requirement=Animation End
  3268. Change Subaction - ID=0x71
  3269. Set Air/Ground - 0x2E
  3270.  
  3271. Action 0x10B@1FCF4
  3272. Item Visibility - False
  3273. !Item-0F! 1F0F0100 - False
  3274. Change Subaction - ID=0xFFFFFFFF
  3275. !Camera-07! 1A070100 - False
  3276. !Area-05! 14050100 - False
  3277. Visibility - False
  3278. Body Collision - State=0x3
  3279. !Controller-06! 07060100 - False
  3280. !Character Specific-16! 0C160000
  3281. !Unknown-01! 19010000
  3282. !Physics-01! 17010000
  3283.  
  3284. Action 0x10C@23AE0
  3285. !Controller-02! 07020000
  3286. Change Action(2) - ID=0xE, Requirement=In Air
  3287. If - Requirement=Not 1B
  3288. !Unknown-0B! 000B0200 - Not Bit is Set, RA-Bit[0][14]
  3289. !Unknown-0B! 000B0200 - Button Held, 0x7
  3290. Asynchronous Timer - Frames=1.00x
  3291. If - Requirement=Not Button Held, Variable=0x7
  3292. !Unknown-0B! 000B0100 - Not 1C
  3293. Change Action(2) - ID=0x10D, Requirement=0F
  3294. Bit Variable Set - RA-Bit[0][16]
  3295. !Character Specific-26! 0C260100 - True
  3296. Else
  3297. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3298. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3299. End If
  3300. End If
  3301. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  3302. If - Requirement=Bit is Set, Variable=RA-Bit[0][14]
  3303. Switch - 0x2711, 0x3
  3304. Case - 0x0
  3305. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  3306. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  3307. !Character Specific-0A! 0C0A0100 - 0x0
  3308. Case - 0x1
  3309. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3310. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3311. !Character Specific-0A! 0C0A0100 - 0x1
  3312. Case - 0x2
  3313. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  3314. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  3315. If - Requirement=2B, Variable=0x1
  3316. !Character Specific-0A! 0C0A0100 - 0x2
  3317. Else
  3318. !Character Specific-0A! 0C0A0100 - 0x3
  3319. End If
  3320. End Switch
  3321. Else
  3322. If - Requirement=Button Held, Variable=0x6
  3323. Basic Variable Set - 0x1BC, RA-Basic[0][0]
  3324. Basic Variable Set - 0x1BD, RA-Basic[0][1]
  3325. !Character Specific-0A! 0C0A0100 - 0x0
  3326. !Unknown-0D! 000D0200 - Button Held, 0x7
  3327. Basic Variable Set - 0x1C0, RA-Basic[0][0]
  3328. Basic Variable Set - 0x1C1, RA-Basic[0][1]
  3329. !Character Specific-0A! 0C0A0100 - 0x1
  3330. !Unknown-0D! 000D0200 - Button Held, 0x8
  3331. Basic Variable Set - 0x1BE, RA-Basic[0][0]
  3332. Basic Variable Set - 0x1BF, RA-Basic[0][1]
  3333. If - Requirement=Button Held, Variable=0x9
  3334. !Character Specific-0A! 0C0A0100 - 0x2
  3335. !Unknown-0D! 000D0200 - Button Held, 0xA
  3336. !Character Specific-0A! 0C0A0100 - 0x3
  3337. Else
  3338. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  3339. !Character Specific-0A! 0C0A0100 - 0x2
  3340. Else
  3341. !Character Specific-0A! 0C0A0100 - 0x3
  3342. End If
  3343. End If
  3344. End If
  3345. End If
  3346. If - Requirement=2C, Variable=RA-Basic[0][1]
  3347. If - Requirement=Compare, Variable=IC-Basic[0][8], Comparison=0x0, Variable=0.00x
  3348. Change Subaction - ID=RA-Basic[0][1]
  3349. Else
  3350. Change Subaction - ID=RA-Basic[0][0]
  3351. End If
  3352. Else
  3353. Change Subaction - ID=RA-Basic[0][0]
  3354. End If
  3355. Change Action(2) - ID=0x0, Requirement=Animation End
  3356. End If
  3357.  
  3358. Action 0x10D@FFFFFFFF
  3359.  
  3360. Action 0x10E@23D38
  3361. Body Collision - State=0x3
  3362. !Controller-06! 07060100 - False
  3363. !Area-05! 14050100 - False
  3364. !Character Specific-16! 0C160000
  3365. !Character Specific-17! 0C170100 - True
  3366. If - Requirement=Facing Left
  3367. !Unknown-0B! 000B0200 - 2C, 0x1C3
  3368. Change Subaction - ID=0x1C3
  3369. !Unknown-0D! 000D0100 - Facing Right
  3370. !Unknown-0B! 000B0200 - 2C, 0x1C2
  3371. Change Subaction - ID=0x1C2
  3372. Else
  3373. Change Action(2) - ID=0x0, Requirement=0F
  3374. End If
  3375. Set Loop - Iterations=0xFFFFFFFF
  3376. If - Requirement=On Ground
  3377. Edge Sticky - 0x2
  3378. !Motion-02! 04020100 - In Air
  3379. Else
  3380. Edge Sticky - 0x5
  3381. !Motion-02! 04020100 - On Ground
  3382. End If
  3383. Loop Rest
  3384. Execute Loop
  3385.  
  3386. Action 0x10F@23E80
  3387. Bit Variable Set - LA-Bit[0][1]
  3388. !Controller-06! 07060100 - False
  3389. If - Requirement=Compare, Variable=IC-Basic[19968][35], Comparison=0x2, Variable=271.00x
  3390. If - Requirement=Compare, Variable=IC-Basic[19968][32], Comparison=0x0, Variable=454.00x
  3391. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  3392. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  3393. !Unknown-0D! 000D0400 - Compare, IC-Basic[19968][32], 0x0, 456.00x
  3394. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  3395. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  3396. Else
  3397. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3398. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3399. End If
  3400. Else
  3401. Basic Variable Set - IC-Basic[20992][36], RA-Basic[0][0]
  3402. !Character Specific-1B! 0C1B0100 - RA-Basic[0][0]
  3403. !Posture-07! 05070300 - 0.00x, IC-Basic[3328][180], 0.00x
  3404. Switch - 0x2710, RA-Basic[0][0]
  3405. Case - 0x0
  3406. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3407. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3408. Case - 0x1
  3409. Basic Variable Set - 0x1C6, RA-Basic[0][1]
  3410. Basic Variable Set - 0x1C7, RA-Basic[0][2]
  3411. Case - 0x2
  3412. Basic Variable Set - 0x1C8, RA-Basic[0][1]
  3413. Basic Variable Set - 0x1C9, RA-Basic[0][2]
  3414. End Switch
  3415. End If
  3416. !Character Specific-01! 0C010000
  3417. If - Requirement=Not 2C, Variable=RA-Basic[0][1]
  3418. Basic Variable Set - 0x1C4, RA-Basic[0][1]
  3419. Basic Variable Set - 0x1C5, RA-Basic[0][2]
  3420. End If
  3421. If - Requirement=2C, Variable=RA-Basic[0][1]
  3422. If - Requirement=2C, Variable=RA-Basic[0][2]
  3423. Change Subaction - ID=RA-Basic[0][1]
  3424. Synchronous Timer - Frames=1.00x
  3425. !Motion-02! 04020100 - Animation End
  3426. Loop Rest
  3427. Change Subaction - ID=RA-Basic[0][2]
  3428. Else
  3429. Change Subaction - ID=RA-Basic[0][1]
  3430. End If
  3431. Bit Variable Set - RA-Bit[0][16]
  3432. End If
  3433. If - Requirement=Not Bit is Set, Variable=RA-Bit[0][16]
  3434. Subroutine - Offset=@BC74
  3435. End If
  3436.  
  3437. Action 0x110@24010
  3438. Bit Variable Set - LA-Bit[0][1]
  3439. !Controller-06! 07060100 - False
  3440. If - Requirement=Not 2C, Variable=0x1CA
  3441. Change Subaction - ID=0xE5
  3442. Else
  3443. Change Subaction - ID=0x1CA
  3444. End If
  3445.  
  3446. Action 0x111@FFFFFFFF
  3447.  
  3448. ##########################################
  3449. # Hidden Actions?
  3450. ##########################################
  3451. ##########################################
  3452. # Unknown Commands in this File
  3453. ##########################################
  3454. 000B - Unknown
  3455. 000C - Unknown
  3456. 000D - Unknown
  3457. 0018 - Unknown
  3458. 0208 - Status
  3459. 0209 - Status
  3460. 020B - Status
  3461. 020C - Status
  3462. 0402 - Motion
  3463. 0403 - Motion
  3464. 0406 - Motion
  3465. 040A - Motion
  3466. 040B - Motion
  3467. 040C - Motion
  3468. 0414 - Motion
  3469. 0418 - Motion
  3470. 041A - Motion
  3471. 0501 - Posture
  3472. 0502 - Posture
  3473. 0504 - Posture
  3474. 0507 - Posture
  3475. 050D - Posture
  3476. 062D - Collision
  3477. 0700 - Controller
  3478. 0701 - Controller
  3479. 0702 - Controller
  3480. 0706 - Controller
  3481. 070B - Controller
  3482. 070C - Controller
  3483. 0802 - Ground
  3484. 0807 - Ground
  3485. 0900 - Situation
  3486. 0C01 - Character Specific
  3487. 0C04 - Character Specific
  3488. 0C08 - Character Specific
  3489. 0C0A - Character Specific
  3490. 0C13 - Character Specific
  3491. 0C16 - Character Specific
  3492. 0C17 - Character Specific
  3493. 0C1B - Character Specific
  3494. 0C1C - Character Specific
  3495. 0C24 - Character Specific
  3496. 0C26 - Character Specific
  3497. 0C27 - Character Specific
  3498. 0C29 - Character Specific
  3499. 0C2B - Character Specific
  3500. 0D00 - Animation Command
  3501. 0E06 - Kinetic
  3502. 0E07 - Kinetic
  3503. 1007 - Article
  3504. 1203 - Work
  3505. 1204 - Work
  3506. 1300 - Combo
  3507. 1301 - Combo
  3508. 1405 - Area
  3509. 1406 - Area
  3510. 1701 - Physics
  3511. 1705 - Physics
  3512. 1901 - Unknown
  3513. 1A07 - Camera
  3514. 1E00 - Damage
  3515. 1F0A - Item
  3516. 1F0D - Item
  3517. 1F0F - Item
  3518. 1F11 - Item
  3519. 2000 - Turn
  3520. 6401 - Cancel
  3521. 6402 - Cancel
  3522. ##########################################
  3523. # Successful Parse
  3524. ##########################################
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