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- on projectile hit:
- delete projectile
- wait 1 tick
- set {_loc} to block at projectile
- loop blocks in radius 1.8 around {_loc}:
- loop-block is air
- add loop-block to {_blocks::*}
- while size of {_blocks::*} is more than 0:
- set {_block} to random element out of {_blocks::*}
- remove {_block} from {_blocks::*}
- set block at {_block} to fire
- wait 1 tick
- wait 2 seconds
- loop 5 times:
- loop blocks in radius 2 around {_loc}:
- "%loop-block%" contains "fire"
- add loop-block to {_blocks::*}
- while size of {_blocks::*} is more than 0:
- set {_block} to random element out of {_blocks::*}
- remove {_block} from {_blocks::*}
- set block at {_block} to air
- wait 5 tick
- wait 1 tick
- #youtube.com/L0v0lup
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