KpucTaJl

FerryTerminalEvent

Sep 14th, 2024
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  1. {
  2.   "Minimum time between events [sec.]": 7200.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Use minimum and maximum timer to start event? [true/false]": true,
  5.   "Duration of the event [sec.]": 1800,
  6.   "Timer from chat message for event start until event begins [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Settings of all Npc presets at the start of the event": [
  9.     {
  10.       "Minimum": 4,
  11.       "Maximum": 4,
  12.       "List of locations": [
  13.         "(-5.53, 5.13, -27.56)",
  14.         "(-20.48, 5.14, -38.83)",
  15.         "(-22.11, 6.37, -67.03)",
  16.         "(7.85, 6.38, -54.19)"
  17.       ],
  18.       "NPCs setting": {
  19.         "Name": "Watchman",
  20.         "Health": 150.0,
  21.         "Roam Range": 10.0,
  22.         "Chase Range": 90.0,
  23.         "Attack Range Multiplier": 1.0,
  24.         "Sense Range": 60.0,
  25.         "Target Memory Duration [sec.]": 10.0,
  26.         "Damage Scale": 0.8,
  27.         "Aim Cone Scale": 0.8,
  28.         "Use Vision Cone (if false NPC will detect based on Sense Range)? [true/false]": false,
  29.         "Vision Cone": 135.0,
  30.         "Speed": 7.5,
  31.         "Disable radio effects? [true/false]": true,
  32.         "Is this a stationary NPC? [true/false]": false,
  33.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  34.         "Wear items": [
  35.           {
  36.             "ShortName": "coffeecan.helmet",
  37.             "SkinID (0 - default)": 2803024592
  38.           },
  39.           {
  40.             "ShortName": "roadsign.jacket",
  41.             "SkinID (0 - default)": 2803024010
  42.           },
  43.           {
  44.             "ShortName": "roadsign.gloves",
  45.             "SkinID (0 - default)": 2806216923
  46.           },
  47.           {
  48.             "ShortName": "hoodie",
  49.             "SkinID (0 - default)": 2811533300
  50.           },
  51.           {
  52.             "ShortName": "pants",
  53.             "SkinID (0 - default)": 2811533832
  54.           },
  55.           {
  56.             "ShortName": "shoes.boots",
  57.             "SkinID (0 - default)": 2816776847
  58.           }
  59.         ],
  60.         "Belt items": [
  61.           {
  62.             "ShortName": "smg.mp5",
  63.             "Amount": 1,
  64.             "SkinID (0 - default)": 0,
  65.             "Mods": [
  66.               "weapon.mod.flashlight"
  67.             ],
  68.             "Ammo": ""
  69.           },
  70.           {
  71.             "ShortName": "syringe.medical",
  72.             "Amount": 5,
  73.             "SkinID (0 - default)": 0,
  74.             "Mods": [],
  75.             "Ammo": ""
  76.           }
  77.         ],
  78.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  79.       },
  80.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  81.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  82.         "Minimum numbers of prefabs": 2,
  83.         "Maximum numbers of prefabs": 2,
  84.         "Use minimum and maximum values? [true/false]": false,
  85.         "List of prefabs": [
  86.           {
  87.             "Chance [0.0-100.0]": 100.0,
  88.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  89.           },
  90.           {
  91.             "Chance [0.0-100.0]": 100.0,
  92.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab"
  93.           }
  94.         ]
  95.       },
  96.       "Own loot table (if the loot table type is 1 or 5)": {
  97.         "Minimum numbers of items": 2,
  98.         "Maximum numbers of items": 2,
  99.         "Use minimum and maximum values? [true/false]": false,
  100.         "List of items": [
  101.           {
  102.             "ShortName": "scrap",
  103.             "Minimum": 8,
  104.             "Maximum": 33,
  105.             "Chance [0.0-100.0]": 100.0,
  106.             "Is this a blueprint? [true/false]": false,
  107.             "SkinID (0 - default)": 0,
  108.             "Name (empty - default)": ""
  109.           },
  110.           {
  111.             "ShortName": "syringe.medical",
  112.             "Minimum": 2,
  113.             "Maximum": 4,
  114.             "Chance [0.0-100.0]": 100.0,
  115.             "Is this a blueprint? [true/false]": false,
  116.             "SkinID (0 - default)": 0,
  117.             "Name (empty - default)": ""
  118.           }
  119.         ]
  120.       }
  121.     },
  122.     {
  123.       "Minimum": 4,
  124.       "Maximum": 4,
  125.       "List of locations": [
  126.         "(-11.94, 5.16, 21.72)",
  127.         "(40.59, 5.25, -5.94)",
  128.         "(-38.18, 5.08, -21.09)",
  129.         "(22.49, 5.09, 14.40)"
  130.       ],
  131.       "NPCs setting": {
  132.         "Name": "Patrolman",
  133.         "Health": 200.0,
  134.         "Roam Range": 10.0,
  135.         "Chase Range": 90.0,
  136.         "Attack Range Multiplier": 1.5,
  137.         "Sense Range": 60.0,
  138.         "Target Memory Duration [sec.]": 10.0,
  139.         "Damage Scale": 1.0,
  140.         "Aim Cone Scale": 1.0,
  141.         "Use Vision Cone (if false NPC will detect based on Sense Range)? [true/false]": false,
  142.         "Vision Cone": 135.0,
  143.         "Speed": 7.5,
  144.         "Disable radio effects? [true/false]": true,
  145.         "Is this a stationary NPC? [true/false]": false,
  146.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  147.         "Wear items": [
  148.           {
  149.             "ShortName": "coffeecan.helmet",
  150.             "SkinID (0 - default)": 1624104393
  151.           },
  152.           {
  153.             "ShortName": "roadsign.jacket",
  154.             "SkinID (0 - default)": 1624100124
  155.           },
  156.           {
  157.             "ShortName": "roadsign.kilt",
  158.             "SkinID (0 - default)": 1624102935
  159.           },
  160.           {
  161.             "ShortName": "hoodie",
  162.             "SkinID (0 - default)": 1552703337
  163.           },
  164.           {
  165.             "ShortName": "pants",
  166.             "SkinID (0 - default)": 1552705077
  167.           },
  168.           {
  169.             "ShortName": "shoes.boots",
  170.             "SkinID (0 - default)": 1093790510
  171.           },
  172.           {
  173.             "ShortName": "burlap.gloves",
  174.             "SkinID (0 - default)": 1552705918
  175.           }
  176.         ],
  177.         "Belt items": [
  178.           {
  179.             "ShortName": "shotgun.m4",
  180.             "Amount": 1,
  181.             "SkinID (0 - default)": 0,
  182.             "Mods": [
  183.               "weapon.mod.flashlight"
  184.             ],
  185.             "Ammo": ""
  186.           },
  187.           {
  188.             "ShortName": "syringe.medical",
  189.             "Amount": 5,
  190.             "SkinID (0 - default)": 0,
  191.             "Mods": [],
  192.             "Ammo": ""
  193.           }
  194.         ],
  195.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  196.       },
  197.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  198.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  199.         "Minimum numbers of prefabs": 2,
  200.         "Maximum numbers of prefabs": 2,
  201.         "Use minimum and maximum values? [true/false]": false,
  202.         "List of prefabs": [
  203.           {
  204.             "Chance [0.0-100.0]": 100.0,
  205.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  206.           },
  207.           {
  208.             "Chance [0.0-100.0]": 100.0,
  209.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab"
  210.           }
  211.         ]
  212.       },
  213.       "Own loot table (if the loot table type is 1 or 5)": {
  214.         "Minimum numbers of items": 2,
  215.         "Maximum numbers of items": 2,
  216.         "Use minimum and maximum values? [true/false]": false,
  217.         "List of items": [
  218.           {
  219.             "ShortName": "scrap",
  220.             "Minimum": 8,
  221.             "Maximum": 33,
  222.             "Chance [0.0-100.0]": 100.0,
  223.             "Is this a blueprint? [true/false]": false,
  224.             "SkinID (0 - default)": 0,
  225.             "Name (empty - default)": ""
  226.           },
  227.           {
  228.             "ShortName": "syringe.medical",
  229.             "Minimum": 2,
  230.             "Maximum": 4,
  231.             "Chance [0.0-100.0]": 100.0,
  232.             "Is this a blueprint? [true/false]": false,
  233.             "SkinID (0 - default)": 0,
  234.             "Name (empty - default)": ""
  235.           }
  236.         ]
  237.       }
  238.     }
  239.   ],
  240.   "Security Guards Settings": {
  241.     "Name": "Guard",
  242.     "Health": 200.0,
  243.     "Roam Range": 5.0,
  244.     "Chase Range": 90.0,
  245.     "Attack Range Multiplier": 1.0,
  246.     "Sense Range": 40.0,
  247.     "Target Memory Duration [sec.]": 10.0,
  248.     "Damage Scale": 0.25,
  249.     "Aim Cone Scale": 1.0,
  250.     "Use Vision Cone (if false NPC will detect based on Sense Range)? [true/false]": false,
  251.     "Vision Cone": 135.0,
  252.     "Speed": 7.5,
  253.     "Disable radio effects? [true/false]": false,
  254.     "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  255.     "Wear items": [
  256.       {
  257.         "ShortName": "metal.facemask",
  258.         "SkinID (0 - default)": 3274815691
  259.       },
  260.       {
  261.         "ShortName": "metal.plate.torso",
  262.         "SkinID (0 - default)": 3274816373
  263.       },
  264.       {
  265.         "ShortName": "roadsign.kilt",
  266.         "SkinID (0 - default)": 2995379386
  267.       },
  268.       {
  269.         "ShortName": "hoodie",
  270.         "SkinID (0 - default)": 3289725349
  271.       },
  272.       {
  273.         "ShortName": "pants",
  274.         "SkinID (0 - default)": 3289723598
  275.       },
  276.       {
  277.         "ShortName": "shoes.boots",
  278.         "SkinID (0 - default)": 3018788619
  279.       }
  280.     ],
  281.     "Belt items": [
  282.       {
  283.         "ShortName": "rifle.lr300",
  284.         "Amount": 1,
  285.         "SkinID (0 - default)": 0,
  286.         "Mods": [
  287.           "weapon.mod.flashlight",
  288.           "weapon.mod.holosight"
  289.         ],
  290.         "Ammo": ""
  291.       },
  292.       {
  293.         "ShortName": "syringe.medical",
  294.         "Amount": 5,
  295.         "SkinID (0 - default)": 0,
  296.         "Mods": [],
  297.         "Ammo": ""
  298.       }
  299.     ],
  300.     "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  301.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  302.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  303.       "Minimum numbers of prefabs": 2,
  304.       "Maximum numbers of prefabs": 2,
  305.       "Use minimum and maximum values? [true/false]": false,
  306.       "List of prefabs": [
  307.         {
  308.           "Chance [0.0-100.0]": 100.0,
  309.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  310.         },
  311.         {
  312.           "Chance [0.0-100.0]": 100.0,
  313.           "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab"
  314.         }
  315.       ]
  316.     },
  317.     "Own loot table (if the loot table type is 1 or 5)": {
  318.       "Minimum numbers of items": 2,
  319.       "Maximum numbers of items": 2,
  320.       "Use minimum and maximum values? [true/false]": false,
  321.       "List of items": [
  322.         {
  323.           "ShortName": "scrap",
  324.           "Minimum": 8,
  325.           "Maximum": 33,
  326.           "Chance [0.0-100.0]": 100.0,
  327.           "Is this a blueprint? [true/false]": false,
  328.           "SkinID (0 - default)": 0,
  329.           "Name (empty - default)": ""
  330.         },
  331.         {
  332.           "ShortName": "syringe.medical",
  333.           "Minimum": 2,
  334.           "Maximum": 4,
  335.           "Chance [0.0-100.0]": 100.0,
  336.           "Is this a blueprint? [true/false]": false,
  337.           "SkinID (0 - default)": 0,
  338.           "Name (empty - default)": ""
  339.         }
  340.       ]
  341.     }
  342.   },
  343.   "Wolf Settings": {
  344.     "Health": 150.0,
  345.     "Roam Range": 6.0,
  346.     "Chase Range": 90.0,
  347.     "Sense Range": 40.0,
  348.     "Target Memory Duration [sec.]": 10.0,
  349.     "Attack Range": 2.0,
  350.     "Attack Damage": 10.0,
  351.     "Attack Rate [sec.]": 2.0,
  352.     "Use Vision Cone (if false animal will detect based on Sense Range)? [true/false]": false,
  353.     "Vision Cone": 135.0,
  354.     "Speed": 9.0
  355.   },
  356.   "Hostage Settings": {
  357.     "Name": "Hostage",
  358.     "Health": 100.0,
  359.     "Wear items": [
  360.       {
  361.         "ShortName": "prisonerhood",
  362.         "SkinID (0 - default)": 0
  363.       },
  364.       {
  365.         "ShortName": "burlap.shirt",
  366.         "SkinID (0 - default)": 2655843517
  367.       },
  368.       {
  369.         "ShortName": "burlap.trousers",
  370.         "SkinID (0 - default)": 2655838948
  371.       },
  372.       {
  373.         "ShortName": "burlap.shoes",
  374.         "SkinID (0 - default)": 912734730
  375.       }
  376.     ],
  377.     "Amount of time to add to event timer if there is not enough time before the end of the event, when the hostage is being liberated [sec.]": 300,
  378.     "Percentage earned towards liberating hostage per second": 2.0
  379.   },
  380.   "Motorcycle NPCs Settings": {
  381.     "Name": "Driver",
  382.     "Health": 150.0,
  383.     "Roam Range": 5.0,
  384.     "Chase Range": 40.0,
  385.     "Attack Range Multiplier": 1.0,
  386.     "Sense Range": 40.0,
  387.     "Target Memory Duration [sec.]": 10.0,
  388.     "Damage Scale": 0.8,
  389.     "Aim Cone Scale": 1.5,
  390.     "Use Vision Cone (if false NPC will detect based on Sense Range)? [true/false]": false,
  391.     "Vision Cone": 135.0,
  392.     "Speed": 7.5,
  393.     "Disable radio effects? [true/false]": false,
  394.     "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  395.     "Wear items": [
  396.       {
  397.         "ShortName": "shoes.boots",
  398.         "SkinID (0 - default)": 2936561559
  399.       },
  400.       {
  401.         "ShortName": "pants",
  402.         "SkinID (0 - default)": 2933205831
  403.       },
  404.       {
  405.         "ShortName": "hoodie",
  406.         "SkinID (0 - default)": 2933205232
  407.       },
  408.       {
  409.         "ShortName": "burlap.gloves",
  410.         "SkinID (0 - default)": 2936561057
  411.       },
  412.       {
  413.         "ShortName": "riot.helmet",
  414.         "SkinID (0 - default)": 877578978
  415.       },
  416.       {
  417.         "ShortName": "mask.bandana",
  418.         "SkinID (0 - default)": 830282285
  419.       }
  420.     ],
  421.     "Belt items": [
  422.       {
  423.         "ShortName": "rifle.ak",
  424.         "Amount": 1,
  425.         "SkinID (0 - default)": 3289283029,
  426.         "Mods": [
  427.           "weapon.mod.flashlight",
  428.           "weapon.mod.holosight"
  429.         ],
  430.         "Ammo": ""
  431.       },
  432.       {
  433.         "ShortName": "syringe.medical",
  434.         "Amount": 5,
  435.         "SkinID (0 - default)": 0,
  436.         "Mods": [],
  437.         "Ammo": ""
  438.       }
  439.     ],
  440.     "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
  441.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 1,
  442.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  443.       "Minimum numbers of prefabs": 1,
  444.       "Maximum numbers of prefabs": 1,
  445.       "Use minimum and maximum values? [true/false]": false,
  446.       "List of prefabs": [
  447.         {
  448.           "Chance [0.0-100.0]": 100.0,
  449.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  450.         }
  451.       ]
  452.     },
  453.     "Own loot table (if the loot table type is 1 or 5)": {
  454.       "Minimum numbers of items": 2,
  455.       "Maximum numbers of items": 2,
  456.       "Use minimum and maximum values? [true/false]": false,
  457.       "List of items": [
  458.         {
  459.           "ShortName": "bandage",
  460.           "Minimum": 1,
  461.           "Maximum": 2,
  462.           "Chance [0.0-100.0]": 100.0,
  463.           "Is this a blueprint? [true/false]": false,
  464.           "SkinID (0 - default)": 0,
  465.           "Name (empty - default)": ""
  466.         },
  467.         {
  468.           "ShortName": "ammo.pistol",
  469.           "Minimum": 5,
  470.           "Maximum": 10,
  471.           "Chance [0.0-100.0]": 100.0,
  472.           "Is this a blueprint? [true/false]": false,
  473.           "SkinID (0 - default)": 0,
  474.           "Name (empty - default)": ""
  475.         }
  476.       ]
  477.     }
  478.   },
  479.   "Locked crate settings": {
  480.     "Time to unlock the crates [sec.]": 10.0,
  481.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  482.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  483.       "Minimum numbers of prefabs": 1,
  484.       "Maximum numbers of prefabs": 1,
  485.       "Use minimum and maximum values? [true/false]": false,
  486.       "List of prefabs": [
  487.         {
  488.           "Chance [0.0-100.0]": 100.0,
  489.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  490.         }
  491.       ]
  492.     },
  493.     "Own loot table (if the loot table type is 1 or 5)": {
  494.       "Minimum numbers of items": 1,
  495.       "Maximum numbers of items": 1,
  496.       "Use minimum and maximum values? [true/false]": false,
  497.       "List of items": [
  498.         {
  499.           "ShortName": "scrap",
  500.           "Minimum": 5,
  501.           "Maximum": 10,
  502.           "Chance [0.0-100.0]": 100.0,
  503.           "Is this a blueprint? [true/false]": false,
  504.           "SkinID (0 - default)": 0,
  505.           "Name (empty - default)": ""
  506.         }
  507.       ]
  508.     }
  509.   },
  510.   "Map Marker Settings": {
  511.     "Use map marker? [true/false]": true,
  512.     "Type (0 - simple, 1 - advanced)": 1,
  513.     "Background radius (for marker type 0)": 0.37967,
  514.     "Background transparency": 0.35,
  515.     "Color": {
  516.       "R": 0.81,
  517.       "G": 0.25,
  518.       "B": 0.15
  519.     },
  520.     "Text": "FerryTerminalEvent"
  521.   },
  522.   "Main marker settings for key event points shown on players screen": {
  523.     "Enabled? [true/false]": true,
  524.     "Text": "◈",
  525.     "Size": 25,
  526.     "Color": "#CCFF00"
  527.   },
  528.   "Additional marker settings for key event points shown on players screen": {
  529.     "Enabled? [true/false]": true,
  530.     "Text": "◆",
  531.     "Size": 25,
  532.     "Color": "#FFC700"
  533.   },
  534.   "GUI settings": {
  535.     "Use GUI? [true/false]": true,
  536.     "OffsetMin Y for Tabs": -56,
  537.     "OffsetMin Y for Security Point": -278
  538.   },
  539.   "Chat settings": {
  540.     "Use chat messages? [true/false]": true,
  541.     "Prefix of chat messages": "[FerryTerminalEvent]"
  542.   },
  543.   "Facepunch Game Tips settings": {
  544.     "Use Facepunch Game Tips (notification above hotbar)? [true/false]": false,
  545.     "Style (0 - Blue Normal, 1 - Red Normal, 2 - Blue Long, 3 - Blue Short, 4 - Server Event)": 2
  546.   },
  547.   "GUI Announcements settings": {
  548.     "Use GUI Announcements (Requires GUIAnnouncements plugin) [true/false]": false,
  549.     "Banner color": "Orange",
  550.     "Text color": "White",
  551.     "Adjust Vertical Position": 0.03
  552.   },
  553.   "Notify settings (requires Notify plugin)": {
  554.     "Use Notify (Requires Notify plugin)? [true/false]": false,
  555.     "Type": 0
  556.   },
  557.   "The distance from the event to the player for global alerts (0 - no limit)": 0.0,
  558.   "Discord Messages settings (requires DiscordMessages plugin)": {
  559.     "Use DiscordMessages (Requires DiscordMessages plugin)? [true/false]": false,
  560.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  561.     "Embed Color (DECIMAL)": 13516583,
  562.     "Keys of required messages": [
  563.       "PreStart",
  564.       "Start",
  565.       "PreFinish",
  566.       "Finish",
  567.       "StartAttack",
  568.       "LiberateHostage",
  569.       "OpenCrate",
  570.       "KillHostage"
  571.     ]
  572.   },
  573.   "Radius of the event zone": 150.0,
  574.   "Create a PVP zone in the event area? (requires TruePVE plugin) [true/false]": false,
  575.   "PVE Mode Settings (requires PveMode plugin)": {
  576.     "Use PveMode (Requires PveMode plugin)? [true/false]": false,
  577.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  578.     "Damage Multipliers for calculate to become the Event Owner": {
  579.       "Npc": 1.0,
  580.       "Animal": 1.0
  581.     },
  582.     "Can the non-owner of the event loot the crates? [true/false]": false,
  583.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  584.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  585.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  586.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  587.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  588.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  589.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  590.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  591.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  592.     "Darkening the dome (0 - disables the dome)": 12
  593.   },
  594.   "Block teleport in the event area? (requires NTeleportation plugin) [true/false]": true,
  595.   "Disable NPCs from BetterNpc plugin on the monument while the event is on? [true/false]": true,
  596.   "Rewards settings (total values will be added up and rewarded at the end of the event)": {
  597.     "Which plugins do you want to use for rewards? (Economics, Server Rewards, IQEconomic, XPerience)": [
  598.       "Economics",
  599.       "Server Rewards",
  600.       "IQEconomic",
  601.       "XPerience"
  602.     ],
  603.     "The minimum value that a player must collect to earn rewards": 0.0,
  604.     "Looting a locked crate": 0.5,
  605.     "Killing a standard NPC": 0.3,
  606.     "Killing a security guard": 0.5,
  607.     "Killing a wolf": 0.4,
  608.     "Killing an NPC on a Motorcycle": 0.4,
  609.     "Liberating a hostage": 0.8,
  610.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  611.   },
  612.   "List of commands blocked in the event zone": [
  613.     "/remove",
  614.     "remove.toggle"
  615.   ],
  616.   "Configuration version": {
  617.     "Major": 1,
  618.     "Minor": 0,
  619.     "Patch": 0
  620.   }
  621. }
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