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- local scale = 0.2
- scale = scale >= 0.2 and scale or 0.2
- game.Players.PlayerAdded:connect(function(player)
- player.CharacterAdded:connect(function(character)
- wait(2)
- for _, object in ipairs(character:GetChildren()) do
- if object:IsA("BasePart") and object.Name ~= "Head" then
- local block = Instance.new("BlockMesh", object)
- block.Scale = Vector3.new(1, 1, scale)
- elseif object.Name == "Head" then
- local mesh = object:FindFirstChild("Mesh")
- if mesh then
- mesh:Destroy()
- end
- object.FormFactor = Enum.FormFactor.Custom
- object.Size = Vector3.new(2, 1, scale)
- elseif object:IsA("Hat") then
- local block = object.Handle:FindFirstChild("Mesh")
- if block then
- block.Scale = Vector3.new(block.Scale.X, block.Scale.Y, scale)
- end
- local weld = Instance.new("Weld", object.Handle)
- weld.Part0 = object.Handle
- weld.Part1 = character.Head
- weld.C0 = CFrame.new(0, -0.8, 0)
- end
- end
- end)
- end)
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