Advertisement
Guest User

Untitled

a guest
Mar 22nd, 2018
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.27 KB | None | 0 0
  1. Lifebringer
  2.  
  3. Strength – Base 10, +3 on level up
  4. Dexterity – Base 15, +4 on level up
  5. Isen – Base 30, +10 on level up
  6. Health – Base 25, +8 on level up
  7. Action Points – 2
  8. Move – 3
  9.  
  10. Weakness – Null
  11.  
  12. Passive Skills
  13.  
  14. Equip Bows (LVL 1) – Allows for long bows and short bows to be equipped.
  15.  
  16. Healing Energy (LVL 3) – Any life damage that would be dealt to the Lifebringer instead heals for that amount instead.
  17.  
  18. Quick Nock (LVL 7) – The Lifebringer naturally has the status effect haste.
  19.  
  20. Life Isen Attuned (LVL 12) – Any healing the Lifebringer would receive is doubled.
  21.  
  22. Last Resort (LVL 15) – If the Lifebringer's health would reach 0 they lose all of their regaining Isen and gain that much in health.
  23.  
  24.  
  25. Combat Skills
  26.  
  27. Healing Arrow (LVL 1, 1 AP, 10 Isen, Ranged) – A basic attack is made against a target. If automatically connects if the target allows it. This attack deals life damage and heals the target instead of damaging. The amount healed is equal to the amount it would have been damaged. If the target is weak to life it does not heal and instead does damage as normal.
  28.  
  29. Isen Arrow (LVL 2, 2 AP, 10 Isen, Ranged) - A basic attack is made against a target. If automatically connects if the target allows it. This attack deals life damage and gives the target Isen instead of damaging. The amount of Isen regained is equal to the amount it would have been damaged. If the target is weak to life it does not regain Isen and instead does damage as normal.
  30.  
  31. Triple Shot (LVL 4, 2 AP, 10 Isen, Ranged) – Three basic attacks are made at up to three different targets.
  32.  
  33. Harmless Shot (LVL 5, 1 AP, 5 Isen, Ranged) – A basic attack is made that can harmlessly pass through living beings until it reaches it's target.
  34.  
  35. Life Giving Shot (LVL 6, 2 AP, 20 Isen, Ranged) – A target within 10 squares of the Lifebringer is given the status effect healthy for 2d4 turns.
  36.  
  37. Curing Shot (LVL 8, 2 AP, 15 Isen, Ranged) – A target within 10 squares of the Lifebringer has a negative status effect of the Lifebringer's choice removed.
  38.  
  39. Supercharged Shot (LVL 9, 3 AP, 30 Isen, Ranged) – A target within 10 squares of the Lifebringer is given the status effect strong for 1d4 turns. When the effect wears off they gain the status effect sick for an equal number of turns.
  40.  
  41. Life Saver (LVL 10, 0 AP, 50 Isen, Ranged) – If something with 10 squares of the Lifebringer that is not the Lifebringer themselves is being attacked they may spend 50 Isen before the attack to grant the status effect Endure to the target for the duration of the attack.
  42.  
  43. Life Drain (LVL 11, 2 AP, 15 Isen, Ranged) – A basic attack is made against a target. If the attack is successful it uses double the damage dice it normally would use. The Lifebringer heals for the amount of damage done.
  44.  
  45. Healing Field (LVL 13, 2 AP, 20 Isen, Ranged) – A block of nine squares in a square pattern within 10 squares of the Lifebringer is enriched with life Isen creating a healing field for 1d4 turns. Anything within the field heals for 20% of their maximum health unless they are weak to life damage. If weak to life damage they will instead lose 20% of their maximum health.
  46.  
  47. Life and Death (LVL 14, 1 AP, 5 Isen, Ranged) – A basic attack is made against an enemy. If it kills the enemy, regain 1 AP.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement