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- local ScreenGui = Instance.new("ScreenGui")
- local main = Instance.new("Frame")
- local label = Instance.new("TextLabel")
- local Hitbox =
- Instance.new("TextButton")
- ScreenGui.Parent = game.CoreGui
- main.Name = "main"
- main.Parent = ScreenGui
- main.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
- main.Position = UDim2.new(0.40427351, 0, 0.34591195, 0)
- main.Size = UDim2.new(0, 175, 0, 200)
- main.Active = true
- main.Draggable = true
- label.Name = "label"
- label.Parent = main
- label.BackgroundColor3 = Color3.fromRGB(139,0,0)
- label.Size = UDim2.new(0, 175, 0, 20)
- label.Font = Enum.Font.SourceSans
- label.Text = "Teen Titan GUI"
- label.TextColor3 = Color3.fromRGB(0, 0, 0)
- label.TextScaled = true
- label.TextSize = 5.000
- label.TextWrapped = true
- Hitbox.Name = "Hitbox"
- Hitbox.Parent = main
- Hitbox.BackgroundColor3 = Color3.fromRGB(0, 0, 255)
- Hitbox.Position = UDim2.new(0.114285722, 0, 0.372448981, 0)
- Hitbox.Size = UDim2.new(0.17, 100, 0, 100)
- Hitbox.Font = Enum.Font.SourceSans
- Hitbox.Text = "Hitbox + inf ammo + Esp"
- Hitbox.TextColor3 = Color3.fromRGB(0, 0, 0)
- Hitbox.TextSize = 15.000
- Hitbox.MouseButton1Down:connect(function()
- local t = game:GetService("ReplicatedStorage")["Shared_Modules"].Tools["Wave 0"].Starfire["Shared_StarBolt"]
- local w = require(t)
- w.DEBOUNCE = .001
- w.DAMAGE = 400
- --credits to the owner
- for i, v in pairs(game:GetService('ReplicatedStorage')['Shared_Modules'].Tools:GetDescendants()) do
- if v:IsA('ModuleScript') then
- local Module = require(v)
- Module.DEBOUNCE = 0
- Module.DAMAGE = 999999999999
- end
- end
- local function API_Check()
- if Drawing == nil then
- return "No"
- else
- return "Yes"
- end
- end
- local Find_Required = API_Check()
- if Find_Required == "No" then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Exunys Developer";
- Text = "Tracer script could not be loaded because your exploit is unsupported.";
- Duration = math.huge;
- Button1 = "OK"
- })
- return
- end
- local RunService = game:GetService("RunService")
- local Players = game:GetService("Players")
- local Camera = game:GetService("Workspace").CurrentCamera
- local UserInputService = game:GetService("UserInputService")
- local TestService = game:GetService("TestService")
- local Typing = false
- _G.SendNotifications = true -- If set to true then the script would notify you frequently on any changes applied and when loaded / errored. (If a game can detect this, it is recommended to set it to false)
- _G.DefaultSettings = false -- If set to true then the tracer script would run with default settings regardless of any changes you made.
- _G.TeamCheck = false -- If set to true then the script would create tracers only for the enemy team members.
- --[!]-- ONLY ONE OF THESE VALUES SHOULD BE SET TO TRUE TO NOT ERROR THE SCRIPT --[!]--
- _G.FromMouse = false -- If set to true, the tracers will come from the position of your mouse curson on your screen.
- _G.FromCenter = false -- If set to true, the tracers will come from the center of your screen.
- _G.FromBottom = true -- If set to true, the tracers will come from the bottom of your screen.
- _G.TracersVisible = true -- If set to true then the tracers will be visible and vice versa.
- _G.TracerColor = Color3.fromRGB(255, 80, 10) -- The color that the tracers would appear as.
- _G.TracerThickness = 1 -- The thickness of the tracers.
- _G.TracerTransparency = 0.7 -- The transparency of the tracers.
- _G.ModeSkipKey = Enum.KeyCode.E -- The key that changes between modes that indicate where will the tracers come from.
- _G.DisableKey = Enum.KeyCode.Q -- The key that disables / enables the tracers.
- local function CreateTracers()
- for _, v in next, Players:GetPlayers() do
- if v.Name ~= game.Players.LocalPlayer.Name then
- local TracerLine = Drawing.new("Line")
- RunService.RenderStepped:Connect(function()
- if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
- local HumanoidRootPart_Position, HumanoidRootPart_Size = workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size * 1
- local Vector, OnScreen = Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(0, -HumanoidRootPart_Size.Y, 0).p)
- TracerLine.Thickness = _G.TracerThickness
- TracerLine.Transparency = _G.TracerTransparency
- TracerLine.Color = _G.TracerColor
- if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false then
- TracerLine.From = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
- elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false then
- TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
- elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true then
- TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
- end
- if OnScreen == true then
- TracerLine.To = Vector2.new(Vector.X, Vector.Y)
- if _G.TeamCheck == true then
- if Players.LocalPlayer.Team ~= v.Team then
- TracerLine.Visible = _G.TracersVisible
- else
- TracerLine.Visible = false
- end
- else
- TracerLine.Visible = _G.TracersVisible
- end
- else
- TracerLine.Visible = false
- end
- else
- TracerLine.Visible = false
- end
- end)
- Players.PlayerRemoving:Connect(function()
- TracerLine.Visible = false
- end)
- end
- end
- Players.PlayerAdded:Connect(function(Player)
- Player.CharacterAdded:Connect(function(v)
- if v.Name ~= game.Players.LocalPlayer.Name then
- local TracerLine = Drawing.new("Line")
- RunService.RenderStepped:Connect(function()
- if workspace:FindFirstChild(v.Name) ~= nil and workspace[v.Name]:FindFirstChild("HumanoidRootPart") ~= nil then
- local HumanoidRootPart_Position, HumanoidRootPart_Size = workspace[v.Name].HumanoidRootPart.CFrame, workspace[v.Name].HumanoidRootPart.Size * 1
- local Vector, OnScreen = Camera:WorldToViewportPoint(HumanoidRootPart_Position * CFrame.new(0, -HumanoidRootPart_Size.Y, 0).p)
- TracerLine.Thickness = _G.TracerThickness
- TracerLine.Transparency = _G.TracerTransparency
- TracerLine.Color = _G.TracerColor
- if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false then
- TracerLine.From = Vector2.new(UserInputService:GetMouseLocation().X, UserInputService:GetMouseLocation().Y)
- elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false then
- TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
- elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true then
- TracerLine.From = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y)
- end
- if OnScreen == true then
- TracerLine.To = Vector2.new(Vector.X, Vector.Y)
- if _G.TeamCheck == true then
- if Players.LocalPlayer.Team ~= Player.Team then
- TracerLine.Visible = _G.TracersVisible
- else
- TracerLine.Visible = false
- end
- else
- TracerLine.Visible = _G.TracersVisible
- end
- else
- TracerLine.Visible = false
- end
- else
- TracerLine.Visible = false
- end
- end)
- Players.PlayerRemoving:Connect(function()
- TracerLine.Visible = false
- end)
- end
- end)
- end)
- end
- UserInputService.TextBoxFocused:Connect(function()
- Typing = true
- end)
- UserInputService.TextBoxFocusReleased:Connect(function()
- Typing = false
- end)
- UserInputService.InputBegan:Connect(function(Input)
- if Input.KeyCode == _G.ModeSkipKey and Typing == false then
- if _G.FromMouse == true and _G.FromCenter == false and _G.FromBottom == false and _G.TracersVisible == true then
- _G.FromCenter = false
- _G.FromBottom = true
- _G.FromMouse = false
- if _G.SendNotifications == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Exunys Developer";
- Text = "Tracers will be now coming from the bottom of your screen (Mode 1)";
- Duration = 5;
- })
- end
- elseif _G.FromMouse == false and _G.FromCenter == false and _G.FromBottom == true and _G.TracersVisible == true then
- _G.FromCenter = true
- _G.FromBottom = false
- _G.FromMouse = false
- if _G.SendNotifications == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Exunys Developer";
- Text = "Tracers will be now coming from the center of your screen (Mode 2)";
- Duration = 5;
- })
- end
- elseif _G.FromMouse == false and _G.FromCenter == true and _G.FromBottom == false and _G.TracersVisible == true then
- _G.FromCenter = false
- _G.FromBottom = false
- _G.FromMouse = true
- if _G.SendNotifications == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Exunys Developer";
- Text = "Tracers will be now coming from the position of your mouse cursor on your screen (Mode 3)";
- Duration = 5;
- })
- end
- end
- elseif Input.KeyCode == _G.DisableKey and Typing == false then
- _G.TracersVisible = not _G.TracersVisible
- if _G.SendNotifications == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Exunys Developer";
- Text = "The tracers' visibility is now set to "..tostring(_G.TracersVisible)..".";
- Duration = 5;
- })
- end
- end
- end)
- if _G.DefaultSettings == true then
- _G.TeamCheck = false
- _G.FromMouse = false
- _G.FromCenter = false
- _G.FromBottom = true
- _G.TracersVisible = true
- _G.TracerColor = Color3.fromRGB(40, 90, 255)
- _G.TracerThickness = 1
- _G.TracerTransparency = 0.5
- _G.ModeSkipKey = Enum.KeyCode.E
- _G.DisableKey = Enum.KeyCode.Q
- end
- local Success, Errored = pcall(function()
- CreateTracers()
- end)
- if Success and not Errored then
- if _G.SendNotifications == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Exunys Developer";
- Text = "Tracer script has successfully loaded.";
- Duration = 5;
- })
- end
- elseif Errored and not Success then
- if _G.SendNotifications == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Exunys Developer";
- Text = "Tracer script has errored while loading, please check the developer console! (F9)";
- Duration = 5;
- })
- end
- TestService:Message("The tracer script has errored, please notify Exunys with the following information :")
- warn(Errored)
- print("!! IF THE ERROR IS A FALSE POSITIVE (says that a player cannot be found) THEN DO NOT BOTHER !!")
- end
- _G.HeadSize = 30
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.8
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really black")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
- end)
- local Hint = Instance.new("Hint", workspace)
- local Day_Night = false
- local CircleAim = false
- local Library =
- loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))()
- local PhantomForcesWindow = Library:NewWindow("Main")
- local Tab1 = PhantomForcesWindow:NewSection("Main")
- Tab1:CreateToggle("Esp", function(value)
- print(value)
- local color = BrickColor.new(50,0,250)
- local transparency = .8
- local Players = game:GetService("Players")
- local function _ESP(c)
- repeat wait() until c.PrimaryPart ~= nil
- for i,p in pairs(c:GetChildren()) do
- if p.ClassName == "Part" or p.ClassName == "MeshPart" then
- if p:FindFirstChild("shit") then p.shit:Destroy() end
- local a = Instance.new("BoxHandleAdornment",p)
- a.Name = "shit"
- a.Size = p.Size
- a.Color = color
- a.Transparency = transparency
- a.AlwaysOnTop = true
- a.Visible = true
- a.Adornee = p
- a.ZIndex = true
- end
- end
- end
- local function ESP()
- for i,v in pairs(Players:GetChildren()) do
- if v ~= game.Players.LocalPlayer then
- if v.Character then
- _ESP(v.Character)
- end
- v.CharacterAdded:Connect(function(chr)
- _ESP(chr)
- end)
- end
- end
- Players.PlayerAdded:Connect(function(player)
- player.CharacterAdded:Connect(function(chr)
- _ESP(chr)
- end)
- end)
- end
- ESP()
- end)
- Tab1:CreateToggle("Inf Jump", function(value)
- print(value)
- loadstring(game:HttpGet('https://pastebin.com/raw/V5PQy3y0'))()
- end)
- Tab1:CreateButton("Hit Box", function()
- loadstring(game:HttpGet("https://pastebin.com/raw/H4gRSMrk"))()
- end)
- Tab1:CreateButton("Tptool", function()
- mouse = game.Players.LocalPlayer:GetMouse()
- tool = Instance.new("Tool")
- tool.RequiresHandle = false
- tool.Name = "🚫"
- tool.Activated:connect(function()
- local pos = mouse.Hit+Vector3.new(0,2.5,0)
- pos = CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end)
- tool.Parent = game.Players.LocalPlayer.Backpack
- end)
- Tab1:CreateButton("Tptool V2", function()
- local dwCamera = workspace.CurrentCamera
- local dwRunService = game:GetService("RunService")
- local dwUIS = game:GetService("UserInputService")
- local dwEntities = game:GetService("Players")
- local dwLocalPlayer = dwEntities.LocalPlayer
- local dwMouse = dwLocalPlayer:GetMouse()
- local settings = {
- Aimbot = true,
- Aiming = true,
- Aimbot_AimPart = "Head",
- Aimbot_TeamCheck = true,
- Aimbot_Draw_FOV = true,
- Aimbot_FOV_Radius = 200,
- Aimbot_FOV_Color = Color3.fromRGB(255, 255, 255)
- }
- local fovcircle = Drawing.new("Circle")
- fovcircle.Visible = settings.Aimbot_Draw_FOV
- fovcircle.Radius = settings.Aimbot_FOV_Radius
- fovcircle.Color = settings.Aimbot_FOV_Color
- fovcircle.Thickness = 1
- fovcircle.Filled = false
- fovcircle.Transparency = 1
- fovcircle.Position = Vector2.new(dwCamera.ViewportSize.X / 2, dwCamera.ViewportSize.Y / 2)
- dwUIS.InputBegan:Connect(function(i)
- if i.UserInputType == Enum.UserInputType.MouseButton2 then
- settings.Aiming = true
- end
- end)
- dwUIS.InputEnded:Connect(function(i)
- if i.UserInputType == Enum.UserInputType.MouseButton2 then
- settings.Aiming = false
- end
- end)
- dwRunService.RenderStepped:Connect(function()
- local dist = math.huge
- local closest_char = nil
- if settings.Aiming then
- for i,v in next, dwEntities:GetChildren() do
- if v ~= dwLocalPlayer and
- v.Character and
- v.Character:FindFirstChild("HumanoidRootPart") and
- v.Character:FindFirstChild("Humanoid") and
- v.Character:FindFirstChild("Humanoid").Health > 0 then
- if settings.Aimbot_TeamCheck == true and
- v.Team ~= dwLocalPlayer.Team or
- settings.Aimbot_TeamCheck == false then
- local char = v.Character
- local char_part_pos, is_onscreen = dwCamera:WorldToViewportPoint(char[settings.Aimbot_AimPart].Position)
- if is_onscreen then
- local mag = (Vector2.new(dwMouse.X, dwMouse.Y) - Vector2.new(char_part_pos.X, char_part_pos.Y)).Magnitude
- if mag < dist and mag < settings.Aimbot_FOV_Radius then
- dist = mag
- closest_char = char
- end
- end
- end
- end
- end
- if closest_char ~= nil and
- closest_char:FindFirstChild("HumanoidRootPart") and
- closest_char:FindFirstChild("Humanoid") and
- closest_char:FindFirstChild("Humanoid").Health > 0 then
- dwCamera.CFrame = CFrame.new(dwCamera.CFrame.Position, closest_char[settings.Aimbot_AimPart].Position)
- end
- end
- end)
- wait()
- mouse = workspace.CurrentCamera
- tool = Instance.new("Tool")
- tool.RequiresHandle = false
- tool.Name = "🐭"
- tool.Activated:connect(function()
- local pos = mouse+Vector2.new(0,2.5,0)
- pos = CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end)
- tool.Parent = game.Players.LocalPlayer.Backpack
- end)
- Tab1:CreateButton("Domain Hub | Remake", function() -- not my own
- loadstring(game:HttpGet("https://pastebin.com/raw/udQLpt5d"))()
- end)
- Tab1:CreateToggle("Loop speed [50]", function(value)
- SPD = value
- while wait() do
- if SPD == false then break end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
- end
- end)
- Tab1:CreateToggle("Loop super speed [100]", function(value)
- SPD = value
- while wait() do
- if SPD == false then break end
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 100
- end
- end)
- Tab1:CreateToggle("Auto Teleport to all", function(value)
- TPA = value
- while wait() do
- if TPA == false then break end
- local lplr = game.Players.LocalPlayer
- function a(p)
- if p and p.Character then
- pcall(function()
- local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0)
- end)
- end
- end
- for i=0,01 do
- for _,v in pairs(game.Players:GetPlayers()) do
- pcall(function()
- for i=0,01 do
- lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*0
- a(v)
- wait()
- end
- end)
- end
- end
- end
- end)
- Tab1:CreateToggle("Auto Damage", function(value)
- CircleAim = value
- if CircleAim == true then
- local dwCamera = workspace.CurrentCamera
- local dwRunService = game:GetService("RunService")
- local dwUIS = game:GetService("UserInputService")
- local dwEntities = game:GetService("Players")
- local dwLocalPlayer = dwEntities.LocalPlayer
- local dwMouse = dwLocalPlayer:GetMouse()
- local settings = {
- Aimbot = true,
- Aiming = true,
- Aimbot_AimPart = "Head",
- Aimbot_TeamCheck = true,
- Aimbot_Draw_FOV = true,
- Aimbot_FOV_Radius = 200,
- Aimbot_FOV_Color = Color3.fromRGB(255, 255, 255)
- }
- local fovcircle = Drawing.new("Circle")
- fovcircle.Visible = settings.Aimbot_Draw_FOV
- fovcircle.Radius = settings.Aimbot_FOV_Radius
- fovcircle.Color = settings.Aimbot_FOV_Color
- fovcircle.Thickness = 1
- fovcircle.Filled = false
- fovcircle.Transparency = 1
- fovcircle.Position = Vector2.new(dwCamera.ViewportSize.X / 2, dwCamera.ViewportSize.Y / 2)
- dwUIS.InputBegan:Connect(function(i)
- if i.UserInputType == Enum.UserInputType.MouseButton2 then
- settings.Aiming = true
- end
- end)
- dwUIS.InputEnded:Connect(function(i)
- if i.UserInputType == Enum.UserInputType.MouseButton2 then
- settings.Aiming = false
- end
- end)
- dwRunService.RenderStepped:Connect(function()
- local dist = math.huge
- local closest_char = nil
- if settings.Aiming then
- for i,v in next, dwEntities:GetChildren() do
- if v ~= dwLocalPlayer and
- v.Character and
- v.Character:FindFirstChild("HumanoidRootPart") and
- v.Character:FindFirstChild("Humanoid") and
- v.Character:FindFirstChild("Humanoid").Health > 0 then
- if settings.Aimbot_TeamCheck == true and
- v.Team ~= dwLocalPlayer.Team or
- settings.Aimbot_TeamCheck == false then
- local char = v.Character
- local char_part_pos, is_onscreen = dwCamera:WorldToViewportPoint(char[settings.Aimbot_AimPart].Position)
- if is_onscreen then
- local mag = (Vector2.new(dwMouse.X, dwMouse.Y) - Vector2.new(char_part_pos.X, char_part_pos.Y)).Magnitude
- if mag < dist and mag < settings.Aimbot_FOV_Radius then
- dist = mag
- closest_char = char
- end
- end
- end
- end
- end
- if closest_char ~= nil and
- closest_char:FindFirstChild("HumanoidRootPart") and
- closest_char:FindFirstChild("Humanoid") and
- closest_char:FindFirstChild("Humanoid").Health > 0 then
- dwCamera.CFrame = CFrame.new(dwCamera.CFrame.Position, closest_char[settings.Aimbot_AimPart].Position)
- end
- end
- end)
- else if CircleAim == false then
- fovcircle:Destroy()
- end
- end
- end)
- Tab1:CreateToggle("Toggle Day and Night", function(value)
- Day_Night = value
- if Day_Night == true then
- game:GetService("Lighting").ClockTime = 12
- else if Day_Night == false then
- game:GetService("Lighting").ClockTime = 0
- end
- end
- end)
- Tab1:CreateToggle("Anonymous Mode", function(value)
- local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
- local tag = hrp:FindFirstChildOfClass("BillboardGui")
- if tag then tag:Destroy() end
- hrp.ChildAdded:Connect(function(item)
- if item:IsA("BillboardGui") then
- task.wait()
- item:Destroy()
- end
- end)
- end)
- Tab1:CreateButton("Invisible [without NameTags]", function()
- local removeNametags = true -- remove custom billboardgui nametags from hrp, could trigger anticheat
- local plr = game:GetService("Players").LocalPlayer
- local character = plr.Character
- local hrp = character.HumanoidRootPart
- local old = hrp.CFrame
- if not character:FindFirstChild("LowerTorso") or character.PrimaryPart ~= hrp then
- return print("unsupported")
- end
- if removeNametags then
- local tag = hrp:FindFirstChildOfClass("BillboardGui")
- if tag then tag:Destroy() end
- hrp.ChildAdded:Connect(function(item)
- if item:IsA("BillboardGui") then
- task.wait()
- item:Destroy()
- end
- end)
- end
- local newroot = character.LowerTorso.Root:Clone()
- hrp.Parent = workspace
- character.PrimaryPart = hrp
- character:MoveTo(Vector3.new(old.X,9e9,old.Z))
- hrp.Parent = character
- task.wait(0.5)
- newroot.Parent = hrp
- hrp.CFrame = old
- end)
- local ScreenGui = Instance.new("ScreenGui")
- local P1 = Instance.new("TextLabel")
- local P2 = Instance.new("TextLabel")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- P1.Name = "Pos"
- P1.Parent = ScreenGui
- P1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- P1.BackgroundTransparency = 1.000
- P1.Position = UDim2.new(0.786138654, 0, 0, 0)
- P1.Text = "Level: nil"
- P1.Size = UDim2.new(0, 135, 0, 25)
- P1.Font = Enum.Font.SourceSans
- P1.TextColor3 = Color3.fromRGB(0, 255, 0)
- P1.TextScaled = true
- P1.TextSize = 14.000
- P1.TextWrapped = true
- P2.Name = "ItemDetect"
- P2.Parent = ScreenGui
- P2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- P2.BackgroundTransparency = 1.000
- P2.BorderColor3 = Color3.fromRGB(255, 255, 255)
- P2.Position = UDim2.new(0.700000048, 0, 0, 0)
- P2.Text = "Wins: nil"
- P2.Size = UDim2.new(0, 125, 0, 25)
- P2.Font = Enum.Font.SourceSans
- P2.TextColor3 = Color3.fromRGB(253, 253, 253)
- P2.TextScaled = true
- P2.TextSize = 14.000
- P2.TextWrapped = true
- -- Scripts:
- local RunService = game:GetService("RunService")
- RunService.RenderStepped:Connect(function()
- P1.Text = "Level: "..tostring(game.Players.LocalPlayer.leaderstats.Level.Value)
- P2.Text = "Wins: "..tostring(game.Players.LocalPlayer.leaderstats.Wins.Value)
- end)
- local event = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents
- event.OnMessageDoneFiltering.OnClientEvent:Connect(function(object)
- Hint.Text = "[> Server <] " .. tostring(string.format("[> %s <]: %s", object.FromSpeaker, object.Message or ""))
- end)
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