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  1. [i]Farmers are by nature an odd bunch, and they do a lot of jobs that people often leave to the more poor of the lands around them. What separates them from other people is their stamina and willpower used to perform a wide variety of tasks that require daily maintenance, and whereas a normal person can plant something, only a farmer can have the patience and skill required to keep it growing and keep it healthy. Only farmers are permitted to plant crops and harvest them, and most normal people can only manage three or so animals at any time.
  2. [/i]
  3. [b]------------[/b]
  4.  
  5. [i][b][size=6]Abilities:[/size][/b][/i]
  6.  
  7. [u]Animal Affinity[/u]
  8. Requirement: None
  9. Description: The farmer is able to take care of a large amount of animals, and instruct workers to do such as well. The animals under the farmer’s care are healthy, and capable of growth from childhood into adulthood without any negative effects.
  10. Effect: The farmer is permitted to maintain up to 10 of any type of livestock or wild animal. For each worker directly obeying the farmer’s orders, an additional 5 livestock are added onto that number.
  11. Duration: Passive
  12.  
  13. [u]Green Touch[/u]
  14. Requirement: None
  15. Description: Unlike other people, you are fully capable of growing nearly any plant you find given a bit of practice.
  16. Effect: You become capable of discovering a plant's ideal growing conditions in a matter of 1d3 IRL minutes, with a successful die roll of 40+ out of 100.
  17. Duration: Passive
  18.  
  19. [u]Mentor[/u]
  20. Requirement: None
  21. Description: Your knowledge in your profession allows you to teach other characters to do it.
  22. Effect: You may spend 1 OOC hour to teach a character your profession, they must choose one of their current professions to replace.
  23. Duration: Passive, (24 hour cooldown)
  24.  
  25. [u]Nursery[/u]
  26. Requirement: None
  27. Description: You know more about growing exotic trees to collect new varieties of wood by interbreeding existing trees.
  28. Effect: You may roll 1d100 plus your level times 2, if it passes 75, you acquire a sapling of a special tree. Not all interbreeding works, and failures will be apparent within the week.
  29. Duration: 1 IRL week
  30.  
  31. [u]Plant Gathering [I][/u]
  32. Requirement: None
  33. Description: Using their knowledge of plants, the farmer becomes capable of harvesting the seeds off of normal classed plants.
  34. Range: 1
  35. Effect: Gains a varied amount of seeds from a chosen plant.
  36.  
  37. [u]Plant Gathering [II][/u]
  38. Requirement: Dexterity of 11 or higher, (&) Strength of 10 or higher
  39. Description: Using their knowledge of plants, the farmer becomes capable of harvesting the seeds off of dangerous classed plants.
  40. Range: 1
  41. Effect: Gains a varied amount of seeds from a chosen plant.
  42.  
  43. [u]Plant Gathering [III][/u]
  44. Requirement: Dexterity of 16 or higher, (&) Strength of 20 or higher.
  45. Description: Using their knowledge of plants, the farmer becomes capable of harvesting the seeds off of exotic classed plants.
  46. Range: 1
  47. Effect: Gains a varied amount of seeds from a chosen plant.
  48.  
  49. [u]Terraforming[/u]
  50. Requirement: Strength of 10 or higher
  51. Description: You are capable of warping the land to your advantage, allowing for you to improve your crop fields by increasing its fertility at the cost of increased impact on the local environment, or you may reduce your farm’s efficiency, reducing the impact.
  52. Effect: You can improve your fields to make them more fertile with irrigation, or shape them to reduce their negative effect on the nearby ecosystem.
  53. Duration: Passive
  54.  
  55. [u]Farmhand [I][/u]
  56. Requirement: Strength of 5 or higher.
  57. Description: The farmer has developed the capability and stamina to take care of a wide variety of plants for an extended amount of time. If applicable, the farmer can also order others to help around the farm and increase the amount of plants they can grow.
  58. Effect: Allows the farmer to plant up to 3 chunks of land (16x16 blocks each chunk). +1 additional chunk per worker helping under supervision. 16 berry bushes/grape vines make up a chunk.
  59. Duration: Passive
  60.  
  61. [u]Farmhand [II][/u]
  62. Requirement: Strength of 10 or higher.
  63. Description: The farmer has developed the capability and stamina to take care of a wide variety of plants for an extended amount of time. If applicable, the farmer can also order others to help around the farm and increase the amount of plants they can grow.
  64. Effect: Allows the farmer to plant up to 6 chunks of land (16x16 blocks each chunk). +1 additional chunk per worker helping under supervision. 16 berry bushes/grape vines make up a chunk.
  65. Duration: Passive
  66.  
  67. [u]Farmhand [III][/u]
  68. Requirement: Strength of 15 or higher.
  69. Description: The farmer has developed the capability and stamina to take care of a wide variety of plants for an extended amount of time. If applicable, the farmer can also order others to help around the farm and increase the amount of plants they can grow.
  70. Effect: Allows the farmer to plant up to 9 chunks of land (16x16 blocks each chunk). +1 additional chunk per worker helping under supervision. 16 berry bushes/grape vines make up a chunk.
  71. Duration: Passive
  72. [b]-----------------[/b]
  73.  
  74. [i][b][size=6]Recipes:[/size][/b][/i]
  75.  
  76. [u]Specialized Fertilizer[/u]
  77. Description: A fertilizer constructed for a specific form of exotic plant.
  78. Materials: Dependant on the plant. [green touch] must have been used previous.
  79.  
  80. [u]Slaughtered Animal[/u]
  81. Description: As opposed to slaughtering an animal with MC mechanics, you may slaughter an animal with staff oversight, creating a carcass processable by Cooks, Tailors, and Hunters.
  82. Materials: Live Animal
  83.  
  84. [u]General Fertilizer[/u]
  85. Description: You can make fertilizer to improve the growth of most standard plants.
  86. Materials: Manure (1x) or Compost (1x)
  87.  
  88. [u]Construct Compost Heap[/u]
  89. Description: You can build a pile of biodegradable materials that will decay into compost over the course of 2 IRL days, creating Compost (5x).
  90. Materials: Plant-based food items (20x) , Manure (x1), 1x1x1 space.
  91.  
  92. [u]Refine Honeycomb[/u]
  93. Description: You can refine honeycomb into honey, royal jelly, pollen, and wax.
  94. Materials: Honeycomb, (1x)
  95.  
  96. [u]Small Tree Bagging Kit[/u]
  97. Description: A small collection of materials used for transporting small trees without killing them.
  98. Materials: Cloth Bag, Firm Rope (x2)
  99.  
  100. [u]Pound of Flour[/u]
  101. Description: Powdered wheat used in numerous recipes.
  102. Materials: 2 Pounds of Wheat, Grind Mill
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