Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- TArray<AStaticMeshActor*> StaticMeshActorsFound;
- for (TActorIterator<AStaticMeshActor> ActorItr(GetWorld()); ActorItr; ++ActorItr)
- {
- StaticMeshActorsFound.Push(*ActorItr);
- }
- GLog->Log(StaticMeshActorsFound[0]->GetName());
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement