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Oct 22nd, 2018
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C++ 0.23 KB | None | 0 0
  1.  
  2.     TArray<AStaticMeshActor*> StaticMeshActorsFound;
  3.    
  4.     for (TActorIterator<AStaticMeshActor> ActorItr(GetWorld()); ActorItr; ++ActorItr)
  5.     {
  6.         StaticMeshActorsFound.Push(*ActorItr);
  7.     }
  8.  
  9.     GLog->Log(StaticMeshActorsFound[0]->GetName());
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