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fortniteBR_crash_dump_log

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  1. Log file open, 07/25/18 12:30:47
  2. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  3. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  4. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
  5. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
  6. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
  7. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
  8. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
  9. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
  10. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
  11. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
  12. LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
  13. LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
  14. LogPlatformFile: Not using cached read wrapper
  15. LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 3 sets of task threads.
  16. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  17. LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
  18. LogPluginManager: Mounting plugin AESHandlerComponent
  19. LogPluginManager: Mounting plugin PlatformCrypto
  20. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  21. LogPluginManager: Mounting plugin BlueprintContext
  22. LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
  23. LogPluginManager: Mounting plugin CommonUI
  24. LogPluginManager: Mounting plugin ControlRig
  25. LogPluginManager: Mounting plugin Crashlytics
  26. LogPluginManager: Mounting plugin DiscordRPC
  27. LogPluginManager: Mounting plugin EditorScriptingUtilities
  28. LogPluginManager: Mounting plugin FortniteEarlyStartupPatcher
  29. LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
  30. LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
  31. LogPluginManager: Mounting plugin EpicCMS
  32. LogPluginManager: Mounting plugin EpicCMSUIFramework
  33. LogPluginManager: Mounting plugin OnlineFramework
  34. LogPluginManager: Mounting plugin OnlineSubsystem
  35. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  36. LogPluginManager: Mounting plugin OnlineSubsystemMcp
  37. LogPluginManager: Mounting plugin FunctionalTestingEditor
  38. LogPluginManager: Mounting plugin GameplayAbilities
  39. LogPluginManager: Mounting plugin GameplayTagsEditor
  40. LogPluginManager: Mounting plugin AssetManagerEditor
  41. LogPluginManager: Mounting plugin Gauntlet
  42. LogPluginManager: Mounting plugin ImagePlate
  43. LogPluginManager: Mounting plugin ImmediatePhysics
  44. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  45. LogPluginManager: Mounting plugin LiveLink
  46. LogPluginManager: Mounting plugin LogitechLED
  47. LogPluginManager: Mounting plugin MatchmakingService
  48. LogPluginManager: Mounting plugin NetUI
  49. LogPluginManager: Mounting plugin NVIDIAGfeSDK
  50. LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
  51. LogPluginManager: Mounting plugin OnlineSubsystemFacebook
  52. LogPluginManager: Mounting plugin OnlineSubsystemGoogle
  53. LogPluginManager: Mounting plugin OnlineSubsystemNull
  54. LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
  55. LogPluginManager: Mounting plugin OnlineSubsystemTwitch
  56. LogPluginManager: Mounting plugin Oodle
  57. LogPluginManager: Mounting plugin Paper2D
  58. LogPluginManager: Mounting plugin PhysXVehicles
  59. LogPluginManager: Mounting plugin ProceduralMeshComponent
  60. LogPluginManager: Mounting plugin PurchaseFlow
  61. LogPluginManager: Mounting plugin RazerChroma
  62. LogPluginManager: Mounting plugin ReplicationGraph
  63. LogPluginManager: Mounting plugin SignificanceManager
  64. LogPluginManager: Mounting plugin SIP
  65. LogPluginManager: Mounting plugin Social
  66. LogPluginManager: Mounting plugin SubtitlesWidgets
  67. LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
  68. LogPluginManager: Mounting plugin UAC
  69. LogPluginManager: Mounting plugin UACBase
  70. LogPluginManager: Mounting plugin AppboyClient
  71. LogPluginManager: Mounting plugin WinDualShock
  72. LogPluginManager: Mounting plugin LauncherChunkInstaller
  73. LogPluginManager: Mounting plugin BackChannel
  74. LogPluginManager: Mounting plugin RemoteSession
  75. LogPluginManager: Mounting plugin EpicGameplayStats
  76. LogPluginManager: Mounting plugin OnlineGameplayFramework
  77. LogPluginManager: Mounting plugin HTTPChunkInstaller
  78. LogPluginManager: Mounting plugin Vivox
  79. LogPluginManager: Mounting plugin AISupport
  80. LogPluginManager: Mounting plugin CryptoKeys
  81. LogPluginManager: Mounting plugin MeshEditor
  82. LogPluginManager: Mounting plugin EditableMesh
  83. LogPluginManager: Mounting plugin DatasmithContent
  84. LogPluginManager: Mounting plugin AppleImageUtils
  85. LogPluginManager: Mounting plugin AppleVision
  86. LogPluginManager: Mounting plugin GeometryCache
  87. LogPluginManager: Mounting plugin AvfMedia
  88. LogPluginManager: Mounting plugin LinearTimecode
  89. LogPluginManager: Mounting plugin WmfMedia
  90. LogPluginManager: Mounting plugin TcpMessaging
  91. LogPluginManager: Mounting plugin NetcodeUnitTest
  92. LogPluginManager: Mounting plugin NUTUnrealEngine4
  93. LogPluginManager: Mounting plugin AndroidPermission
  94. LogStreaming: Display: Took 0.281s to configure plugins.
  95. LogInit: Using libcurl 7.55.1-DEV
  96. LogInit: - built for x86_64-pc-win32
  97. LogInit: - supports SSL with OpenSSL/1.0.2h
  98. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  99. LogInit: - other features:
  100. LogInit: CURL_VERSION_SSL
  101. LogInit: CURL_VERSION_LIBZ
  102. LogInit: CURL_VERSION_IPV6
  103. LogInit: CURL_VERSION_ASYNCHDNS
  104. LogInit: CURL_VERSION_LARGEFILE
  105. LogInit: CURL_VERSION_IDN
  106. LogInit: CurlRequestOptions (configurable via config and command line):
  107. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  108. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  109. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  110. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  111. LogInit: - LocalHostAddr = Default
  112. LogInit: - BufferSize = 65536
  113. LogOnline: MCP: Mcp Startup!
  114. LogOnline: Verbose: MCP: Created thread (ID:2204).
  115. LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
  116. LogInit: Build: ++Fortnite+Release-5.10-CL-4225813
  117. LogInit: Engine Version: 4.21.0-4225813+++Fortnite+Release-5.10
  118. LogInit: Compatible Engine Version: 4.21.0-4225813+++Fortnite+Release-5.10
  119. LogInit: Net CL: 4219274
  120. LogInit: OS: Windows 10 (), CPU: Pentium(R) Dual-Core CPU E5400 @ 2.70GHz, GPU: NVIDIA GeForce GT 630
  121. LogInit: Compiled (64-bit): Jul 20 2018 17:04:34
  122. LogInit: Compiled with Visual C++: 19.13.26129.00
  123. LogInit: Build Configuration: Shipping
  124. LogInit: Branch Name: ++Fortnite+Release-5.10
  125. LogInit: Filtered Command Line: -nobe
  126. LogInit: Base Directory: E:/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
  127. LogInit: Installed Engine Build: 1
  128. LogStreaming: Display: Took 0.019s to delete old logs.
  129. LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
  130. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
  131. LogInit: Object subsystem initialized
  132. LogFortMemory: AppInit - CPU:232.14MB (Peak: 235.87MB)
  133. LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]]
  134. LogConfig: Setting CVar [[Fort.SplitContentPreloadingBySubMode:1]]
  135. LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  136. LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
  137. LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  138. LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  139. LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
  140. LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
  141. LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
  142. LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  143. LogConfig: Setting CVar [[FX.BatchAsync:1]]
  144. LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
  145. LogConfig: Setting CVar [[grass.TickInterval:5]]
  146. LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  147. LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  148. LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  149. LogConfig: Setting CVar [[r.setres:1280x720]]
  150. LogConfig: Setting CVar [[Slate.TickInvisibleWidgets:0]]
  151. LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  152. LogConfig: Setting CVar [[Fort.AutomaticReplayRecording:1]]
  153. LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  154. LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  155. LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  156. LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
  157. LogConfig: Setting CVar [[r.StencilForLODDither:1]]
  158. LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
  159. LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
  160. LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
  161. LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
  162. LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  163. LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  164. LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  165. LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  166. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]]
  167. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Fort.SplitContentPreloadingBySubMode:1]]
  168. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
  169. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
  170. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
  171. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
  172. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
  173. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
  174. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
  175. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
  176. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[FX.BatchAsync:1]]
  177. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
  178. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[grass.TickInterval:5]]
  179. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
  180. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
  181. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
  182. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  183. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Slate.TickInvisibleWidgets:0]]
  184. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
  185. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Fort.AutomaticReplayRecording:1]]
  186. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
  187. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
  188. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
  189. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
  190. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:1]]
  191. [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
  192. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
  193. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
  194. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
  195. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
  196. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
  197. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
  198. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
  199. [2018.07.25-19.30.49:423][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  200. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  201. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
  202. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  203. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
  204. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  205. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  206. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  207. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  208. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  209. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
  210. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
  211. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:1]]
  212. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
  213. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  214. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  215. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
  216. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
  217. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
  218. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
  219. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
  220. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
  221. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  222. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  223. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
  224. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
  225. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DBuffer:0]]
  226. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  227. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:1]]
  228. [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  229. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
  230. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
  231. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:0]]
  232. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:1]]
  233. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.TonemapperFilm:1]]
  234. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
  235. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
  236. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:0]]
  237. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  238. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
  239. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
  240. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.SkyLightPermutation:2]]
  241. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:0]]
  242. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:0]]
  243. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:0]]
  244. [2018.07.25-19.30.49:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  245. [2018.07.25-19.30.49:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  246. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  247. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  248. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  249. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  250. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  251. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  252. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  253. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
  254. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  255. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
  256. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  257. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  258. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  259. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
  260. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
  261. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
  262. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
  263. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
  264. [2018.07.25-19.30.49:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  265. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  266. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
  267. [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  268. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  269. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  270. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  271. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  272. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  273. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  274. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  275. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  276. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
  277. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
  278. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
  279. [2018.07.25-19.30.49:425][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  280. [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[n.VerifyPeer:1]]
  281. [2018.07.25-19.30.49:486][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  282. [2018.07.25-19.30.49:486][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  283. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:2.0]]
  284. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  285. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  286. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  287. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  288. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  289. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  290. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  291. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  292. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
  293. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
  294. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  295. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  296. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
  297. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  298. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  299. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  300. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  301. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  302. [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  303. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  304. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  305. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  306. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  307. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  308. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  309. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
  310. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
  311. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  312. [2018.07.25-19.30.49:488][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  313. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  314. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  315. [2018.07.25-19.30.49:488][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  316. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  317. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  318. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  319. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  320. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  321. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  322. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  323. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  324. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  325. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  326. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  327. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  328. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  329. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  330. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  331. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  332. [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  333. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  334. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
  335. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  336. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
  337. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
  338. [2018.07.25-19.30.49:489][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  339. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  340. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  341. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  342. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  343. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  344. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  345. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  346. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  347. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  348. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
  349. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  350. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  351. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  352. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  353. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  354. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  355. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  356. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  357. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  358. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  359. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  360. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  361. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  362. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  363. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  364. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  365. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  366. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  367. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  368. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  369. [2018.07.25-19.30.49:489][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  370. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  371. [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  372. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  373. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  374. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  375. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  376. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
  377. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  378. [2018.07.25-19.30.49:490][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  379. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  380. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  381. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  382. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  383. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  384. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  385. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  386. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  387. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  388. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  389. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  390. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  391. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  392. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
  393. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
  394. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
  395. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  396. [2018.07.25-19.30.49:490][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  397. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  398. [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  399. [2018.07.25-19.30.49:490][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
  400. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  401. [2018.07.25-19.30.49:512][ 0]LogHAL: Display: Platform has ~ 4 GB [4294037504 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  402. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[au.DisableEnvelopeFollowing:1]]
  403. [2018.07.25-19.30.49:512][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  404. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  405. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[sg.ViewDistanceQuality:2]]
  406. [2018.07.25-19.30.49:512][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  407. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  408. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.67]]
  409. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  410. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  411. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  412. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  413. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  414. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  415. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  416. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  417. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
  418. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
  419. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  420. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  421. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
  422. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  423. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  424. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  425. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  426. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  427. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  428. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  429. [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  430. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  431. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  432. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  433. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  434. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
  435. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  436. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  437. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[sg.AntiAliasingQuality:2]]
  438. [2018.07.25-19.30.49:513][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  439. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
  440. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  441. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[sg.ShadowQuality:2]]
  442. [2018.07.25-19.30.49:513][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  443. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  444. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  445. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  446. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  447. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  448. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  449. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  450. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  451. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  452. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  453. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  454. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  455. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  456. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  457. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  458. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  459. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  460. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  461. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
  462. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
  463. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
  464. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  465. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[sg.PostProcessQuality:2]]
  466. [2018.07.25-19.30.49:513][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  467. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  468. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  469. [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  470. [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  471. [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  472. [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  473. [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  474. [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  475. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  476. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
  477. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  478. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  479. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  480. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  481. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  482. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
  483. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  484. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  485. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  486. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  487. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  488. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  489. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  490. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  491. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  492. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  493. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  494. [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  495. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  496. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[sg.TextureQuality:2]]
  497. [2018.07.25-19.30.49:519][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  498. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  499. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  500. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  501. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  502. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  503. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  504. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
  505. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  506. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[sg.EffectsQuality:2]]
  507. [2018.07.25-19.30.49:519][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  508. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  509. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  510. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  511. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  512. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  513. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  514. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  515. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  516. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  517. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  518. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  519. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  520. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  521. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
  522. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
  523. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
  524. [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  525. [2018.07.25-19.30.49:519][ 0]LogInit: Going up to parent DeviceProfile []
  526. [2018.07.25-19.30.49:520][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  527. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  528. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.67]]
  529. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
  530. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
  531. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
  532. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
  533. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
  534. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
  535. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
  536. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
  537. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
  538. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
  539. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
  540. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
  541. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
  542. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
  543. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
  544. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
  545. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
  546. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
  547. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
  548. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
  549. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
  550. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
  551. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
  552. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
  553. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
  554. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
  555. [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
  556. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
  557. [2018.07.25-19.30.49:521][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  558. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
  559. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
  560. [2018.07.25-19.30.49:521][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  561. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  562. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  563. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
  564. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  565. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  566. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  567. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  568. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  569. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  570. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  571. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  572. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  573. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  574. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  575. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  576. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  577. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
  578. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  579. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
  580. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
  581. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
  582. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
  583. [2018.07.25-19.30.49:521][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  584. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  585. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  586. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  587. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  588. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  589. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  590. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  591. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  592. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  593. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
  594. [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  595. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  596. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  597. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  598. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
  599. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
  600. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  601. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  602. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  603. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  604. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  605. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  606. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  607. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  608. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  609. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  610. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  611. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  612. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  613. [2018.07.25-19.30.49:522][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  614. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  615. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  616. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  617. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  618. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  619. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  620. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
  621. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  622. [2018.07.25-19.30.49:522][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  623. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  624. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  625. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  626. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  627. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  628. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  629. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  630. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  631. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  632. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  633. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  634. [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  635. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  636. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
  637. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
  638. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
  639. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
  640. [2018.07.25-19.30.49:523][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
  641. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  642. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  643. [2018.07.25-19.30.49:523][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
  644. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
  645. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.DelayUnmappedRPCs:1]]
  646. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.MaxRPCPerNetUpdate:10]]
  647. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.PingExcludeFrameTime:1]]
  648. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
  649. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionInPayloads:0]]
  650. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
  651. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[OSS.VerboseIdentityPayloads:0]]
  652. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
  653. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
  654. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
  655. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
  656. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
  657. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
  658. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
  659. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.UseNetRelevancy:0]]
  660. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.CullDistanceOverride:3000]]
  661. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
  662. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
  663. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
  664. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Athena.Vehicle.bDisplayTricksInDeathLog:1]]
  665. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
  666. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
  667. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
  668. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
  669. [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
  670. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
  671. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
  672. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.AOGlobalDFStartDistance:100]]
  673. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.RHICmdBalanceParallelLists:0]]
  674. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[foliage.MinVertsToSplitNode:8192]]
  675. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[p.ForceMbpServer:1]]
  676. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[p.ForceNoKSPairs:1]]
  677. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[p.ForceNoKKPairs:1]]
  678. [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
  679. [2018.07.25-19.30.49:524][ 0]LogInit: Computer: DESKTOP-2OOML6P
  680. [2018.07.25-19.30.49:524][ 0]LogInit: User: Niloy
  681. [2018.07.25-19.30.49:524][ 0]LogInit: CPU Page size=4096, Cores=2
  682. [2018.07.25-19.30.49:524][ 0]LogInit: High frequency timer resolution =2.636720 MHz
  683. [2018.07.25-19.30.49:527][ 0]LogMemory: Memory total: Physical=4.0GB (4GB approx)
  684. [2018.07.25-19.30.49:527][ 0]LogMemory: Platform Memory Stats for WindowsClient
  685. [2018.07.25-19.30.49:527][ 0]LogMemory: Process Physical Memory: 233.36 MB used, 235.87 MB peak
  686. [2018.07.25-19.30.49:527][ 0]LogMemory: Process Virtual Memory: 278.55 MB used, 278.55 MB peak
  687. [2018.07.25-19.30.49:527][ 0]LogMemory: Physical Memory: 2589.65 MB used, 1505.46 MB free, 4095.11 MB total
  688. [2018.07.25-19.30.49:527][ 0]LogMemory: Virtual Memory: 4545.91 MB used, 1505.46 MB free, 134217728.00 MB total
  689. [2018.07.25-19.30.50:684][ 0]LogInit: Using OS detected language (en-US).
  690. [2018.07.25-19.30.50:684][ 0]LogInit: Using OS detected locale (en-US).
  691. [2018.07.25-19.30.50:707][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  692. [2018.07.25-19.30.51:073][ 0]LogStreaming: Display: Took 0.389s to InitEngineTextLocalization.
  693. [2018.07.25-19.30.51:073][ 0]LogInit: Setting process to per monitor DPI aware
  694. [2018.07.25-19.30.51:613][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  695. [2018.07.25-19.30.51:613][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  696. [2018.07.25-19.30.51:702][ 0]LogD3D11RHI: D3D11 adapters:
  697. [2018.07.25-19.30.52:550][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GT 630' (Feature Level 11_0)
  698. [2018.07.25-19.30.52:550][ 0]LogD3D11RHI: 4031/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  699. [2018.07.25-19.30.52:699][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  700. [2018.07.25-19.30.52:699][ 0]LogD3D11RHI: 0/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  701. [2018.07.25-19.30.52:699][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  702. [2018.07.25-19.30.52:720][ 0]LogD3D11RHI: Creating new Direct3DDevice
  703. [2018.07.25-19.30.52:720][ 0]LogD3D11RHI: GPU DeviceId: 0xf00 (for the marketing name, search the web for "GPU Device Id")
  704. [2018.07.25-19.30.52:720][ 0]LogWindows: EnumDisplayDevices:
  705. [2018.07.25-19.30.52:720][ 0]LogWindows: 0. 'NVIDIA GeForce GT 630' (P:1 D:1)
  706. [2018.07.25-19.30.52:721][ 0]LogWindows: 1. 'NVIDIA GeForce GT 630' (P:0 D:0)
  707. [2018.07.25-19.30.52:722][ 0]LogWindows: DebugString: FoundDriverCount:2
  708. [2018.07.25-19.30.52:722][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 630
  709. [2018.07.25-19.30.52:722][ 0]LogD3D11RHI: Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35)
  710. [2018.07.25-19.30.52:722][ 0]LogD3D11RHI: Driver Date: 3-23-2018
  711. [2018.07.25-19.30.52:722][ 0]LogRHI: Texture pool is 2821 MB (70% of 4031 MB)
  712. [2018.07.25-19.30.53:277][ 0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
  713. [2018.07.25-19.30.53:277][ 0]LogD3D11RHI: Async texture creation enabled
  714. [2018.07.25-19.30.53:300][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  715. [2018.07.25-19.30.53:303][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1493 unique shaders.
  716. [2018.07.25-19.30.53:303][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
  717. [2018.07.25-19.30.53:303][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  718. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  719. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
  720. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
  721. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
  722. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
  723. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
  724. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
  725. [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
  726. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
  727. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
  728. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
  729. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
  730. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
  731. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
  732. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
  733. [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  734. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  735. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
  736. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
  737. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  738. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  739. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
  740. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
  741. [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  742. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  743. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
  744. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
  745. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  746. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  747. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
  748. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
  749. [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
  750. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
  751. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
  752. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
  753. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  754. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  755. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
  756. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
  757. [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  758. [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  759. [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
  760. [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
  761. [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  762. [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  763. [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
  764. [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
  765. [2018.07.25-19.30.53:309][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
  766. [2018.07.25-19.30.53:309][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
  767. [2018.07.25-19.30.53:336][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
  768. [2018.07.25-19.30.53:621][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  769. [2018.07.25-19.30.53:657][ 0]LogSlate: Using FreeType 2.6.0
  770. [2018.07.25-19.30.53:660][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  771. [2018.07.25-19.30.54:177][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 95890 unique shaders.
  772. [2018.07.25-19.30.54:177][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
  773. [2018.07.25-19.30.54:177][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  774. [2018.07.25-19.30.54:177][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
  775. [2018.07.25-19.30.54:190][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
  776. [2018.07.25-19.30.54:190][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
  777. [2018.07.25-19.30.54:191][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
  778. [2018.07.25-19.30.54:191][ 0]LogInit: Using OS detected language (en-US).
  779. [2018.07.25-19.30.54:191][ 0]LogInit: Using OS detected locale (en-US).
  780. [2018.07.25-19.30.54:197][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  781. [2018.07.25-19.30.56:565][ 0]LogStreaming: Display: Took 2.374s to InitGameTextLocalization.
  782. [2018.07.25-19.30.59:057][ 0]LogAssetRegistry: FAssetRegistry took 2.4917 seconds to start up
  783. [2018.07.25-19.30.59:863][ 0]LogStreaming: Display: Flushing async loaders.
  784. [2018.07.25-19.30.59:999][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.135821 seconds
  785. [2018.07.25-19.31.00:129][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 4219274, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2493557082)
  786. [2018.07.25-19.31.00:130][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak added to pak precacher.
  787. [2018.07.25-19.31.00:680][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_A requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_A
  788. [2018.07.25-19.31.00:681][ 0]LogStreaming: Error: Found 0 dependent packages...
  789. [2018.07.25-19.31.00:683][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_B requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_B
  790. [2018.07.25-19.31.00:683][ 0]LogStreaming: Error: Found 0 dependent packages...
  791. [2018.07.25-19.31.00:685][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_X requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_X
  792. [2018.07.25-19.31.00:685][ 0]LogStreaming: Error: Found 0 dependent packages...
  793. [2018.07.25-19.31.00:687][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_Y requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_Y
  794. [2018.07.25-19.31.00:687][ 0]LogStreaming: Error: Found 0 dependent packages...
  795. [2018.07.25-19.31.00:689][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_L requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_L
  796. [2018.07.25-19.31.00:689][ 0]LogStreaming: Error: Found 0 dependent packages...
  797. [2018.07.25-19.31.00:691][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_R requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_R
  798. [2018.07.25-19.31.00:691][ 0]LogStreaming: Error: Found 0 dependent packages...
  799. [2018.07.25-19.31.00:692][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStickClick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStickClick
  800. [2018.07.25-19.31.00:692][ 0]LogStreaming: Error: Found 0 dependent packages...
  801. [2018.07.25-19.31.00:698][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStickClick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStickClick
  802. [2018.07.25-19.31.00:698][ 0]LogStreaming: Error: Found 0 dependent packages...
  803. [2018.07.25-19.31.00:700][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialRight requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialRight
  804. [2018.07.25-19.31.00:700][ 0]LogStreaming: Error: Found 0 dependent packages...
  805. [2018.07.25-19.31.00:702][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialLeft requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialLeft
  806. [2018.07.25-19.31.00:702][ 0]LogStreaming: Error: Found 0 dependent packages...
  807. [2018.07.25-19.31.00:704][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Left requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Left
  808. [2018.07.25-19.31.00:704][ 0]LogStreaming: Error: Found 0 dependent packages...
  809. [2018.07.25-19.31.00:706][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Up requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Up
  810. [2018.07.25-19.31.00:706][ 0]LogStreaming: Error: Found 0 dependent packages...
  811. [2018.07.25-19.31.00:708][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Right requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Right
  812. [2018.07.25-19.31.00:708][ 0]LogStreaming: Error: Found 0 dependent packages...
  813. [2018.07.25-19.31.00:710][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Down requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Down
  814. [2018.07.25-19.31.00:710][ 0]LogStreaming: Error: Found 0 dependent packages...
  815. [2018.07.25-19.31.00:711][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_RT requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_RT
  816. [2018.07.25-19.31.00:711][ 0]LogStreaming: Error: Found 0 dependent packages...
  817. [2018.07.25-19.31.00:714][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_LT requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_LT
  818. [2018.07.25-19.31.00:714][ 0]LogStreaming: Error: Found 0 dependent packages...
  819. [2018.07.25-19.31.00:742][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStick
  820. [2018.07.25-19.31.00:742][ 0]LogStreaming: Error: Found 0 dependent packages...
  821. [2018.07.25-19.31.00:743][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStick
  822. [2018.07.25-19.31.00:744][ 0]LogStreaming: Error: Found 0 dependent packages...
  823. [2018.07.25-19.31.01:257][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
  824. [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set AI budget to '8,16'
  825. [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to '5,10,10,75'
  826. [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena SKVehicle budget to '3, 3, 100'
  827. [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to '0,1,2,3'
  828. [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to '1,1,1,1'
  829. [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to '0,1,1,2'
  830. [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set bucket distances to '50,100,250,500'
  831. [2018.07.25-19.31.01:552][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
  832. [2018.07.25-19.31.01:614][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
  833. [2018.07.25-19.31.03:484][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  834. [2018.07.25-19.31.03:856][ 0]LogSlate: Took 0.001885 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
  835. [2018.07.25-19.31.03:856][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' with host 'fortnite-public-service-prod11.ol.epicgames.com' based on environment 'Prod' and override 'Fortnite'
  836. [2018.07.25-19.31.03:857][ 0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineIdentityMcp Relying on INI for these configs.
  837. [2018.07.25-19.31.03:860][ 0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineAccountMappingMcp Relying on INI for these configs.
  838. [2018.07.25-19.31.03:863][ 0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineUsersMcp Relying on INI for these configs.
  839. [2018.07.25-19.31.03:866][ 0]LogInit: Display: Build flavor: '"Western"'
  840. [2018.07.25-19.31.03:977][ 0]LogOnline: Facebook: Facebook Startup!
  841. [2018.07.25-19.31.03:977][ 0]LogOnline: Google: Google Startup!
  842. [2018.07.25-19.31.03:977][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
  843. [2018.07.25-19.31.04:113][ 0]LogSIP: Display: SIP Module Initialized
  844. [2018.07.25-19.31.04:114][ 0]LogSIP: Display: Plugin Status: 1
  845. [2018.07.25-19.31.04:114][ 0]LogUAC: UACClient initialized
  846. [2018.07.25-19.31.04:114][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  847. [2018.07.25-19.31.04:140][ 0]LogUObjectArray: 96275 objects as part of root set at end of initial load.
  848. [2018.07.25-19.31.04:140][ 0]LogUObjectArray: 61 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
  849. [2018.07.25-19.31.04:140][ 0]LogUObjectAllocator: 17096024 out of 17825792 bytes used by permanent object pool.
  850. [2018.07.25-19.31.04:140][ 0]LogUObjectArray: CloseDisregardForGC: 96275/96275 objects in disregard for GC pool
  851. [2018.07.25-19.31.04:141][ 0]LogMoviePlayer: Warning: PassLoadingScreenWindowBackToGame failed. No Window
  852. [2018.07.25-19.31.04:201][ 0]LogEngine: Initializing Engine...
  853. [2018.07.25-19.31.04:220][ 0]LogInit: Display: Limiting process virtual memory size to 16777216 KB
  854. [2018.07.25-19.31.04:998][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
  855. [2018.07.25-19.31.04:998][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
  856. [2018.07.25-19.31.04:998][ 0]LogFort: Display: Fastcook is 0
  857. [2018.07.25-19.31.04:998][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" starting
  858. [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" took 1.42 seconds to complete
  859. [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" starting
  860. [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" took 0.00 seconds to complete
  861. [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" starting
  862. [2018.07.25-19.31.07:108][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" took 0.69 seconds to complete
  863. [2018.07.25-19.31.07:108][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" starting
  864. [2018.07.25-19.31.07:118][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" took 0.01 seconds to complete
  865. [2018.07.25-19.31.07:118][ 0]LogFort: Display: Startup job "GetGameData()" starting
  866. [2018.07.25-19.31.07:118][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData ...
  867. [2018.07.25-19.31.08:409][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
  868. [2018.07.25-19.31.15:522][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
  869. [2018.07.25-19.31.36:261][ 0]LogStreaming: Warning: Took 1224.97ms to ProcessLoadedPackages
  870. [2018.07.25-19.31.36:261][ 0]LogStats: ... GameData loaded! - 29.143 s
  871. [2018.07.25-19.31.36:261][ 0]LogFort: Display: Startup job "GetGameData()" took 29.14 seconds to complete
  872. [2018.07.25-19.31.36:261][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" starting
  873. [2018.07.25-19.31.38:997][ 0]LogStreaming: Error: Couldn't find file for package /Game/Building/TextureData/WallOuter/Diffuses/AIDebugTrans requested by async loading code. NameToLoad: /Game/Building/TextureData/WallOuter/Diffuses/AIDebugTrans
  874. [2018.07.25-19.31.38:997][ 0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
  875. [2018.07.25-19.31.38:997][ 0]LogStreaming: Error: Found 0 dependent packages...
  876. [2018.07.25-19.32.13:049][ 0]LogStreaming: Warning: Took 19105.61ms to ProcessLoadedPackages
  877. [2018.07.25-19.32.13:050][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" took 36.79 seconds to complete
  878. [2018.07.25-19.32.13:051][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" starting
  879. [2018.07.25-19.32.13:401][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" took 0.35 seconds to complete
  880. [2018.07.25-19.32.13:402][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" starting
  881. [2018.07.25-19.32.13:420][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" took 0.02 seconds to complete
  882. [2018.07.25-19.32.13:420][ 0]LogFort: Display: All startup jobs took 68.42 seconds to complete
  883. [2018.07.25-19.32.13:420][ 0]LogInit: Initializing FReadOnlyCVARCache
  884. [2018.07.25-19.32.14:076][ 0]LogInit: XAudio2 using 'Speakers (USB PnP Sound Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  885. [2018.07.25-19.32.14:394][ 0]LogInit: FAudioDevice initialized.
  886. [2018.07.25-19.32.14:395][ 0]LogNetVersion: Set ProjectVersion to 1.0.0. Version Checksum will be recalculated on next use.
  887. [2018.07.25-19.32.14:395][ 0]LogInit: Texture streaming: Enabled
  888. [2018.07.25-19.32.14:455][ 0]LogFortMemory: UFortAssetManager::ChangeLoadState() changing bundle state to (Client, Menu)
  889. [2018.07.25-19.32.14:564][ 0]LogConsoleResponse: Display: Apply Settings:
  890. [2018.07.25-19.32.14:799][ 0]LogGfeSDK: 2018-07-25T12:32:14.799[I] GAME Core.cpp:31 Creating GfeSDK Version 1.1.195.b747996a
  891.  
  892. [2018.07.25-19.32.14:801][ 0]LogGfeSDK: 2018-07-25T12:32:14.801[I] TASK TaskRunner.cpp:39 Start TaskRunner thread
  893.  
  894. [2018.07.25-19.32.14:802][ 0]LogGfeSDK: 2018-07-25T12:32:14.802[D] GAME FactoryImpl.cpp:28 Get shared messagebus interface directly
  895.  
  896. [2018.07.25-19.32.14:802][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.803[E] GAME MessagebusWrapper.cpp:33 Error creating message bus interface
  897.  
  898. [2018.07.25-19.32.14:806][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.807[E] GAME Controller.cpp:86 Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
  899.  
  900. [2018.07.25-19.32.14:807][ 0]LogGfeSDK: 2018-07-25T12:32:14.807[I] TASK TaskRunner.cpp:170 Shutting down TaskRunner thread
  901.  
  902. [2018.07.25-19.32.14:807][ 0]LogGfeSDK: 2018-07-25T12:32:14.807[I] TASK TaskRunner.cpp:55 Stopping TaskRunner thread. Flushing notifications
  903.  
  904. [2018.07.25-19.32.14:807][ 0]LogGfeSDK: 2018-07-25T12:32:14.807[I] TASK TaskRunner.cpp:66 Stopped TaskRunner thread
  905.  
  906. [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.808[E] GAME Core.cpp:126 Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
  907.  
  908. [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.808[E] GAME CoreCInterface.cpp:79 Error: failed initializing SDK -1022
  909.  
  910. [2018.07.25-19.32.14:808][ 0]LogGfeSDK: 2018-07-25T12:32:14.808[I] GAME Core.cpp:36 Destroyed GfeSDK
  911.  
  912. [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Error: Failed to create GfeSDK: -1022
  913. [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Warning: Failed to connect to GfeSDK backend
  914. [2018.07.25-19.32.14:808][ 0]LogGfeSDK: FAILED to connect with GfeSDK. Backend Version 0.0 GFE version
  915. [2018.07.25-19.32.14:808][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  916. [2018.07.25-19.32.14:808][ 0]LogBlueprintContext: Display: Creating blueprint contexts for Local Player ' FortLocalPlayer_0 ' of Game Instance ' FortGameInstance_0 '
  917. [2018.07.25-19.32.14:808][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonUIContext' for Local Player 'FortLocalPlayer_0'
  918. [2018.07.25-19.32.14:808][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonInputContext' for Local Player 'FortLocalPlayer_0'
  919. [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'HomeBaseContext' for Local Player 'FortLocalPlayer_0'
  920. [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMatchmakingContext' for Local Player 'FortLocalPlayer_0'
  921. [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMcpContext' for Local Player 'FortLocalPlayer_0'
  922. [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortOutpostContext' for Local Player 'FortLocalPlayer_0'
  923. [2018.07.25-19.32.16:122][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPartyContext' for Local Player 'FortLocalPlayer_0'
  924. [2018.07.25-19.32.16:122][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPrototypingContext' for Local Player 'FortLocalPlayer_0'
  925. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortReplayContext' for Local Player 'FortLocalPlayer_0'
  926. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortToyContext' for Local Player 'FortLocalPlayer_0'
  927. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'LocalServiceMessageContext' for Local Player 'FortLocalPlayer_0'
  928. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaAccountContext' for Local Player 'FortLocalPlayer_0'
  929. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaHUDContext' for Local Player 'FortLocalPlayer_0'
  930. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaProfileStatContext' for Local Player 'FortLocalPlayer_0'
  931. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CMSContext' for Local Player 'FortLocalPlayer_0'
  932. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAbilitySystemContext' for Local Player 'FortLocalPlayer_0'
  933. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAccountStatsContext' for Local Player 'FortLocalPlayer_0'
  934. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortFrontEndContext' for Local Player 'FortLocalPlayer_0'
  935. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortGlobalUIContext' for Local Player 'FortLocalPlayer_0'
  936. [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHeroManagementContext' for Local Player 'FortLocalPlayer_0'
  937. [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHomebaseUIContext' for Local Player 'FortLocalPlayer_0'
  938. [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHUDContext' for Local Player 'FortLocalPlayer_0'
  939. [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortInventoryContext' for Local Player 'FortLocalPlayer_0'
  940. [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortLeaderboardContext' for Local Player 'FortLocalPlayer_0'
  941. [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPickerContext' for Local Player 'FortLocalPlayer_0'
  942. [2018.07.25-19.32.16:134][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortSettingsContext' for Local Player 'FortLocalPlayer_0'
  943. [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortStoreContext' for Local Player 'FortLocalPlayer_0'
  944. [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTooltipUIContext' for Local Player 'FortLocalPlayer_0'
  945. [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTutorialContext' for Local Player 'FortLocalPlayer_0'
  946. [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortUIDataConfigurationContext' for Local Player 'FortLocalPlayer_0'
  947. [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'HUDLayoutToolContext' for Local Player 'FortLocalPlayer_0'
  948. [2018.07.25-19.32.16:138][ 0]LogMatchAnalytics: OnViewportCreated
  949. [2018.07.25-19.32.16:138][ 0]LogMatchAnalytics: OnPlayerAdded
  950. [2018.07.25-19.32.16:138][ 0]LogInit: Display: Game Engine Initialized.
  951. [2018.07.25-19.32.16:138][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
  952. [2018.07.25-19.32.16:238][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
  953. [2018.07.25-19.32.16:330][ 0]LogFortMemory: PostEngineInit - CPU:1472.17MB (Peak: 1565.86MB)
  954. [2018.07.25-19.32.16:330][ 0]LogInit: Display: Starting Game.
  955. [2018.07.25-19.32.16:330][ 0]LogHotfixManager: Display: Update State UpdateIdle -> UpdatePending
  956. [2018.07.25-19.32.16:330][ 0]LogNet: Browse: /Game/Maps/Frontend?Name=Player
  957. [2018.07.25-19.32.16:362][ 0]LogMatchAnalytics: OnPreLoadMap: /Game/Maps/Frontend
  958. [2018.07.25-19.32.16:362][ 0]LogCore: Display: Setting hang detector multiplier to 3.0000s. New hang duration: 90.0000s. New present duration: 0.0000s.
  959. [2018.07.25-19.32.16:362][ 0]LogFortLoadingScreen: Showing loading screen when 'IsShowingInitialLoadingScreen()' is true.
  960. [2018.07.25-19.32.16:362][ 0]LogFortLoadingScreen: bCurrentlyInLoadMap is true
  961. [2018.07.25-19.32.16:480][ 0]LogLoad: LoadMap: /Game/Maps/Frontend?Name=Player
  962. [2018.07.25-19.32.16:658][ 0]LogGarbage: Collecting garbage (GCheckForIllegalMarkPendingKill = 0)
  963. [2018.07.25-19.32.16:697][ 0]LogGarbage: 38.646879 ms for GC
  964. [2018.07.25-19.32.16:699][ 0]LogGarbage: 2.566825 ms for Gather Unreachable Objects (89 objects collected including 0 cluster objects from 0 clusters)
  965. [2018.07.25-19.32.16:700][ 0]LogGarbage: 0.216936 ms for unhashing unreachable objects. Items 89 (89/89)
  966. [2018.07.25-19.32.16:714][ 0]LogGarbage: GC purged 89 objects (358839 -> 358750)
  967. [2018.07.25-19.32.16:863][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore
  968. [2018.07.25-19.32.16:863][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/UI/Frontend_BG_Main
  969. [2018.07.25-19.32.16:871][ 0]LogStreaming: Display: /Game/Maps/FrontEnd/Maps/FrontEndStore is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore_Pinata
  970. [2018.07.25-19.32.18:827][ 0]LogAIModule: Creating AISystem for world Frontend
  971. [2018.07.25-19.32.18:828][ 0]LogLoad: Game class is 'FortGameModeFrontEnd'
  972. [2018.07.25-19.32.18:853][ 0]LogLevelActorContainer: Created LevelActorCluster (671) for /Game/Maps/FrontEnd/Maps/FrontEndStore.FrontEndStore:PersistentLevel with 34 objects, 21 referenced clusters and 66 mutable objects.
  973. [2018.07.25-19.32.18:854][ 0]LogLevelActorContainer: Created LevelActorCluster (672) for /Game/Maps/UI/Frontend_BG_Main.Frontend_BG_Main:PersistentLevel with 12 objects, 0 referenced clusters and 7 mutable objects.
  974. [2018.07.25-19.32.18:878][ 0]LogWorld: Bringing World /Game/Maps/Frontend.Frontend up for play (max tick rate 60) at 2018.07.25-12.32.18
  975. [2018.07.25-19.32.18:910][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultDuo (Server Only)
  976. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultSolo (Server Only)
  977. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultSquad (Server Only)
  978. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_50v50 (Server Only)
  979. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Comp_Solo (Server Only)
  980. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite (Server Only)
  981. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Duos (Server Only)
  982. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Solo (Server Only)
  983. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Squads (Server Only)
  984. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_FlyExplosives_Duos (Server Only)
  985. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_FlyExplosives_Solo (Server Only)
  986. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_FlyExplosives_Squads (Server Only)
  987. [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Playground (Server Only)
  988. [2018.07.25-19.32.18:911][ 0]LogOnlineGame: PLAYLIST: Serving ALL available playlists given to client from MCP!
  989. [2018.07.25-19.32.18:911][ 0]LogOnlineGame: PLAYLIST: Excluding NO playlists given to client from MCP!
  990. [2018.07.25-19.32.19:010][ 0]LogFortDayNight: AFortTimeOfDayManager::PostInitializeComponents: World is "Frontend", this is "TODM_Disabled_C_0"
  991. [2018.07.25-19.32.19:028][ 0]LogMatchAnalytics: OnGameStateSet
  992. [2018.07.25-19.32.19:028][ 0]LogFortDayNight: Game State in World Frontend is resetting. TimeOfDayManager is None.
  993. [2018.07.25-19.32.19:051][ 0]LogWorld: Bringing up level for play took: 0.195857
  994. [2018.07.25-19.32.19:051][ 0]LogOnlineGame: Client adding GameAccountId/AuthTicket for local player to login url. FortGameOptions=[ASID={42E1E280-4FC9-B346-932F-E09BFE5511DB}?Platform=WIN?AnalyticsPlat=Windows?bIsFirstServerJoin=1]
  995. [2018.07.25-19.32.19:052][ 0]LogOnlineGame: Server received AuthTicket from client for player: UniqueId:[INVALID] Platform=[WIN] Analytics=[Windows]
  996. [2018.07.25-19.32.19:058][ 0]LogMatchAnalytics: OnPlayerControllerSet
  997. [2018.07.25-19.32.19:059][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
  998. [2018.07.25-19.32.19:060][ 0]LogMatchAnalytics: OnPlayerStateSet
  999. [2018.07.25-19.32.19:060][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
  1000. [2018.07.25-19.32.19:061][ 0]LogParty: Verbose: Failed to get persistent party leader
  1001. [2018.07.25-19.32.19:067][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
  1002. [2018.07.25-19.32.19:067][ 0]LogMatchAnalytics: OnMatchStateSet
  1003. [2018.07.25-19.32.19:068][ 0]LogFortDayNight: Day phase actor TODM_Disabled_C_0 is setting itself as the day phase handler for the GameState on World Frontend.
  1004. [2018.07.25-19.32.19:068][ 0]LogFortDayNight: SetTimeOfDayManager: World is "Frontend", Old TimeOfDayManager: "None", New TimeOfDayManager: "TODM_Disabled_C_0"
  1005. [2018.07.25-19.32.19:068][ 0]LogFortDayNight: SetupTimeOfDayCallbacks: World is "Frontend", FortTimeOfDayManager is "TODM_Disabled_C_0"
  1006. [2018.07.25-19.32.19:072][ 0]LogFortMusic: Warning: Trying to assign a bank to a music manager that doesn't yet exist.
  1007. [2018.07.25-19.32.19:072][ 0]LogConsoleResponse: Scalability mode 1 is now ACTIVE.
  1008. [2018.07.25-19.32.19:072][ 0]LogConsoleResponse: Scalability mode 1 applied as highest priority mode active.
  1009. [2018.07.25-19.32.19:073][ 0]LogFort: NO SKELETAL MESH FOR FeedbackAnnouncer_C_0
  1010. [2018.07.25-19.32.19:073][ 0]LogLevel: ActivateLevel /Game/Maps/FrontEnd/FortniteWorldMap 1 1 1
  1011. [2018.07.25-19.32.19:109][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
  1012. [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: ======= Snapshot: Waiting to Start (FortGameStateFrontEnd) =======
  1013. [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: Games Played: 0, MeasuredPerfTime 0.00 Secs
  1014. [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: CPU Memory: Used 0.00MB, Peak 0.00MB
  1015. [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: Physical Memory: Used 1387.46MB, Peak 1565.86MB
  1016. [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: =========================================================
  1017. [2018.07.25-19.32.19:109][ 0]LogMatchAnalytics: OnPostLoadMap: Frontend
  1018. [2018.07.25-19.32.19:109][ 0]LogMatchAnalytics: Standalone
  1019. [2018.07.25-19.32.19:111][ 0]LogLoad: Took 2.630709 seconds to LoadMap(/Game/Maps/Frontend)
  1020. [2018.07.25-19.32.19:743][ 0]LogFortMemory: InitComplete - CPU:1387.57MB (Peak: 1565.86MB)
  1021. [2018.07.25-19.32.19:743][ 0]LogLoad: (Engine Initialization) Total time: 96.89 seconds
  1022. [2018.07.25-19.32.19:761][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  1023. [2018.07.25-19.32.20:477][ 0]LogContentStreaming: Texture pool size now 3000 MB
  1024. [2018.07.25-19.32.20:506][ 0]LogSlate: Took 0.021866 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Bold.ufont' (445K)
  1025. [2018.07.25-19.32.20:512][ 0]LogSlate: Took 0.003411 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Regular.ufont' (445K)
  1026. [2018.07.25-19.32.20:575][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/FrontEnd/FortniteWorldMap) is flushing async loading
  1027. [2018.07.25-19.32.20:575][ 0]LogStreaming: Display: Flushing async loaders.
  1028. [2018.07.25-19.32.20:720][ 0]LogLevelActorContainer: Created LevelActorCluster (691) for /Game/Maps/FrontEnd/FortniteWorldMap.FortniteWorldMap:PersistentLevel with 16 objects, 45 referenced clusters and 88 mutable objects.
  1029. [2018.07.25-19.32.20:744][ 0]LogRenderer: Reallocating scene render targets to support 1368x768 Format 9 NumSamples 1 (Frame:1).
  1030. [2018.07.25-19.32.20:745][ 0]LogFortUI: Display: [UFortUIManagerWidget_NUI::NativeTick] change state to Login with current values CurrentState: Invalid and NextState: Invalid
  1031. [2018.07.25-19.32.20:745][ 0]LogFortUI: Display: [UFortUIManagerWidget_NUI::SetUIState] states from: Invalid to: Login
  1032. [2018.07.25-19.32.20:746][ 0]LogFortUI: Display: [UFortUIManagerWidget_NUI::TransitionToNextState] Switching states from: Login to: Invalid
  1033. [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortSplashScreenWidget] Enter BeginSplashScreenFlow
  1034. [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortSplashScreenWidget] Enter ShouldBypassSplashScreen
  1035. [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortUIStateWidget_Login] EndSplashScreenFlow
  1036. [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortUIStateWidget_Login] Start update check
  1037. [2018.07.25-19.32.34:409][ 0]LogCommonUI: Pushing StatusWidget_C_0 into widget stack LoginFlowStack
  1038. [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: InternalPushActivatablePanel : Adding push for new activatable panel StatusWidget_C_0:
  1039. [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: Input suspension: Started
  1040. [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: Begin StartNextOperation
  1041. [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: StartNextOperation: activatable panel pushed on stack for panel: StatusWidget_C_0
  1042. [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: StartNextOperation: begin intro for panel: StatusWidget_C_0
  1043. [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: OnPrePanelActivated: panel activated complete: StatusWidget_C_0
  1044. [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: Begin StartNextOperation
  1045. [2018.07.25-19.32.34:410][ 0]LogCommonInput: Verbose: StartNextOperation: Finished, Clearing pending ops
  1046. [2018.07.25-19.32.34:410][ 0]LogOnlineGame: Display: StartUpdateCheck initial update not complete
  1047. [2018.07.25-19.32.34:410][ 0]LogOnlineGame: Display: StartUpdateCheck starting update check
  1048. [2018.07.25-19.32.34:410][ 0]LogHotfixManager: Display: Update already in progress
  1049. [2018.07.25-19.32.34:507][ 1]LogOnline: Verbose: MCP: Large tick time detected 105.9242
  1050. [2018.07.25-19.32.34:546][ 1]LogCore: Warning: LIGHTWEIGHT_TIME_GUARD: FTickFunctionTask - FortPlayerControllerFrontEnd /Game/Maps/Frontend.Frontend:PersistentLevel.FortPlayerControllerFrontEnd_0[TickActor] took 38.27ms!
  1051. [2018.07.25-19.32.34:556][ 1]LogLevel: ActivateLevel /Game/Maps/FortniteTownmap 1 1 1
  1052. [2018.07.25-19.32.34:556][ 1]LogHotfixManager: Display: Update State UpdatePending -> CheckingForPatch
  1053. [2018.07.25-19.32.34:556][ 1]LogOnlineIdentity: OSS: Sending User Privilege request. url=https://fortnite-public-service-prod11.ol.epicgames.com/fortnite/api/v2/versioncheck/Windows?version=%2B%2BFortnite%2BRelease-5.10-CL-4225813-Windows
  1054. [2018.07.25-19.32.34:556][ 1]LogCore: Display: Setting hang detector multiplier to 1.0000s. New hang duration: 30.0000s. New present duration: 0.0000s.
  1055. [2018.07.25-19.32.34:556][ 1]LogFortLoadingScreen: Hiding loading screen when 'IsShowingInitialLoadingScreen()' is false.
  1056. [2018.07.25-19.32.34:556][ 1]LogFortLoadingScreen: PC: AFortPlayerController is not in Zone and always returns 'hide loading screen'
  1057. [2018.07.25-19.32.34:582][ 1]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/FortniteTownmap) is flushing async loading
  1058. [2018.07.25-19.32.34:617][ 1]LogLevelActorContainer: Created LevelActorCluster (694) for /Game/Maps/FortniteTownmap.FortniteTownmap:PersistentLevel with 134 objects, 93 referenced clusters and 112 mutable objects.
  1059. [2018.07.25-19.32.34:663][ 1]LogSlate: Took 0.042135 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigCondensed-Black.ufont' (157K)
  1060. [2018.07.25-19.32.34:707][ 2]LogLevel: ActivateLevel /Game/Maps/UI/Frontend_SkillTree 1 1 1
  1061. [2018.07.25-19.32.34:708][ 2]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/UI/Frontend_SkillTree) is flushing async loading
  1062. [2018.07.25-19.32.34:708][ 2]LogStreaming: Display: Flushing async loaders.
  1063. [2018.07.25-19.32.34:711][ 2]LogLevelActorContainer: Created LevelActorCluster (695) for /Game/Maps/UI/Frontend_SkillTree.Frontend_SkillTree:PersistentLevel with 8 objects, 0 referenced clusters and 7 mutable objects.
  1064. [2018.07.25-19.32.34:723][ 3]LogLevel: ActivateLevel /Game/Maps/FrontEnd/Maps/FrontEndStore_Pinata 1 1 1
  1065. [2018.07.25-19.32.34:724][ 3]LogCommonInput: Verbose: Input suspension: Stopped
  1066. [2018.07.25-19.32.34:820][ 4]LogCore: Warning: LIGHTWEIGHT_TIME_GUARD: FTickFunctionTask - FStartPhysicsTickFunction took 35.54ms!
  1067. [2018.07.25-19.32.34:821][ 4]LogLevel: ActivateLevel /Game/Maps/UI/Frontend_Lobby 1 1 1
  1068. [2018.07.25-19.32.34:822][ 4]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/UI/Frontend_Lobby) is flushing async loading
  1069. [2018.07.25-19.32.34:822][ 4]LogStreaming: Display: Flushing async loaders.
  1070. [2018.07.25-19.32.34:844][ 4]LogStreaming: Display: /Game/Maps/UI/Frontend_Lobby is prestreaming /Game/Maps/NavMeshBounds
  1071. [2018.07.25-19.32.34:844][ 4]LogStreaming: Display: /Game/Maps/UI/Frontend_Lobby is prestreaming /Game/Maps/WorldLighting
  1072. [2018.07.25-19.32.34:863][ 4]LogLevel: ActivateLevel /Game/Maps/UI/Frontend_Lobby_Default 1 1 1
  1073. [2018.07.25-19.32.34:870][ 5]LogLevel: ActivateLevel /Game/Maps/WorldLightingMenu 1 1 1
  1074. [2018.07.25-19.32.34:870][ 5]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/WorldLightingMenu) is flushing async loading
  1075. [2018.07.25-19.32.34:870][ 5]LogStreaming: Display: Flushing async loaders.
  1076. [2018.07.25-19.32.34:885][ 5]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/UI/Frontend_Lobby_Default) is flushing async loading
  1077. [2018.07.25-19.32.34:936][ 5]LogLevelActorContainer: Created LevelActorCluster (698) for /Game/Maps/UI/Frontend_Lobby_Default.Frontend_Lobby_Default:PersistentLevel with 14 objects, 2 referenced clusters and 26 mutable objects.
  1078. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Hitch detected on gamethread (frame hasn't finished for 500.60ms):
  1079. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [FMediaTicker] STAT_Sleep
  1080. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_EventWait
  1081. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_FQueuedThread_Run_WaitForWork
  1082. [2018.07.25-19.32.35:668][ 10]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  1083. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_RenderQueryResultTime
  1084. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_D3D11PresentTime
  1085. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_ImmedCmdListExecuteTime
  1086. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_EndDrawingViewport_Dispatch
  1087. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RTHeartBeat 1] STAT_Sleep
  1088. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_EventWait
  1089. [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [TaskGraphThreadHP 1] STAT_EventWait
  1090. [2018.07.25-19.32.35:669][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_GameIdleTime
  1091. [2018.07.25-19.32.35:669][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_FrameSyncTime
  1092. [2018.07.25-19.32.35:669][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_FrameTime
  1093. [2018.07.25-19.32.35:669][ 10]LogCore: Error: FGameThreadHitchHeartBeat Flushed Thread [GameThread]
  1094. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_EventWait
  1095. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_EventWait
  1096. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_FQueuedThread_Run_WaitForWork
  1097. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_FQueuedThread_Run_WaitForWork
  1098. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_EventWait
  1099. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_FQueuedThread_Run_WaitForWork
  1100. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_EventWait
  1101. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_FQueuedThread_Run_WaitForWork
  1102. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_EventWait
  1103. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_FQueuedThread_Run_WaitForWork
  1104. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_EventWait
  1105. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_FQueuedThread_Run_WaitForWork
  1106. [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [OnlineAsyncTaskThreadMcp DefaultInstance] STAT_EventWait
  1107. [2018.07.25-19.32.36:172][ 10]LogCore: Error: ------Stack start
  1108. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc9219f34
  1109. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc60d9252
  1110. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cd325c5
  1111. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cc27282
  1112. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cc1fc41
  1113. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cc5940f
  1114. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9e5309
  1115. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9ec71e
  1116. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9ec79a
  1117. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9f50f9
  1118. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68eb6f2ba
  1119. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc8e83034
  1120. [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc91f1431
  1121. [2018.07.25-19.32.36:173][ 10]LogCore: Error: ------Stack end
  1122. [2018.07.25-19.32.36:173][ 10]LogCore: Error: ## Stack tracing took 0.051428 seconds.
  1123. [2018.07.25-19.32.36:173][ 10]LogCore: Error: Leaving hitch detector (+ 550.60ms)
  1124. [2018.07.25-19.32.36:173][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [MessageBusHeartbeatManager] STAT_Sleep
  1125. [2018.07.25-19.32.36:173][ 10]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  1126. [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 502.99ms for RT to recieve broadcast.
  1127. [2018.07.25-19.32.36:173][ 10]LogCore: Error: FGameThreadHitchHeartBeat Flushed Thread [RenderThread 1]
  1128. [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 503.02ms for RT to recieve broadcast and do processing.
  1129. [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 503.04ms to wait for named thread broadcast.
  1130. [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 503.93ms to broadcast.
  1131. [2018.07.25-19.32.36:690][ 12]LogCore: Error: Hitch detected on gamethread (frame hasn't finished for 508.14ms):
  1132. [2018.07.25-19.32.36:690][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [FMediaTicker] STAT_Sleep
  1133. [2018.07.25-19.32.36:691][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RTHeartBeat 1] STAT_Sleep
  1134. [2018.07.25-19.32.36:691][ 12]LogCore: Error: ------Stack start
  1135. [2018.07.25-19.32.36:691][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_EventWait
  1136. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc9219f34
  1137. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_EventWait
  1138. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc60d9252
  1139. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_FQueuedThread_Run_WaitForWork
  1140. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68cd325c5
  1141. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_EventWait
  1142. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68d62811d
  1143. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68d62bac0
  1144. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_FQueuedThread_Run_WaitForWork
  1145. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9e6091
  1146. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_EventWait
  1147. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9ec71e
  1148. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9ec79a
  1149. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_FQueuedThread_Run_WaitForWork
  1150. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9f50f9
  1151. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68eb6f2ba
  1152. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc8e83034
  1153. [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc91f1431
  1154. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_EventWait
  1155. [2018.07.25-19.32.36:692][ 12]LogCore: Error: ------Stack end
  1156. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_FQueuedThread_Run_WaitForWork
  1157. [2018.07.25-19.32.36:692][ 12]LogCore: Error: ## Stack tracing took 0.006109 seconds.
  1158. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving hitch detector (+ 514.31ms)
  1159. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_EventWait
  1160. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_FQueuedThread_Run_WaitForWork
  1161. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_EventWait
  1162. [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_FQueuedThread_Run_WaitForWork
  1163. [2018.07.25-19.32.36:693][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [OnlineAsyncTaskThreadMcp DefaultInstance] STAT_EventWait
  1164. [2018.07.25-19.32.36:693][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_EventWait
  1165. [2018.07.25-19.32.36:693][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_FQueuedThread_Run_WaitForWork
  1166. [2018.07.25-19.32.37:341][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [ScreenSaverInhibitor] STAT_Sleep
  1167. [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [RenderThread 1] STAT_D3D11PresentTime
  1168. [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [RenderThread 1] STAT_ImmedCmdListExecuteTime
  1169. [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [RenderThread 1] STAT_EndDrawingViewport_Dispatch
  1170. [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [GameThread] STAT_GameIdleTime
  1171. [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [GameThread] STAT_FrameSyncTime
  1172. [2018.07.25-19.32.38:249][ 12]LogOnline: MCP: Service status updated [Normal] -> [Connected]
  1173. [2018.07.25-19.32.38:257][ 12]LogD3D11RHI: Error: Result failed
  1174. at D:\Build\++Fortnite\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:307
  1175. with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
  1176. [2018.07.25-19.32.38:257][ 12]LogD3D11RHI: [Aftermath] GDynamicRHI=000002623D490000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
  1177. [2018.07.25-19.32.38:257][ 12]LogWindows: Windows GetLastError: The operation completed successfully. (0)
  1178. [2018.07.25-19.32.38:270][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [GameThread] STAT_FrameTime
  1179. [2018.07.25-19.32.38:270][ 12]LogCore: Error: FGameThreadHitchHeartBeat Flushed Thread [GameThread]
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