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- Log file open, 07/25/18 12:30:47
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak.
- LogPakFile: Display: Found Pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak.
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 3 sets of task threads.
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
- LogPluginManager: Mounting plugin AESHandlerComponent
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin BlueprintContext
- LogPluginManager: Mounting plugin BlueprintMaterialTextureNodes
- LogPluginManager: Mounting plugin CommonUI
- LogPluginManager: Mounting plugin ControlRig
- LogPluginManager: Mounting plugin Crashlytics
- LogPluginManager: Mounting plugin DiscordRPC
- LogPluginManager: Mounting plugin EditorScriptingUtilities
- LogPluginManager: Mounting plugin FortniteEarlyStartupPatcher
- LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini
- LogPluginManager: Found config from plugin[FortniteEarlyStartupPatcher] C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Game.ini
- LogPluginManager: Mounting plugin EpicCMS
- LogPluginManager: Mounting plugin EpicCMSUIFramework
- LogPluginManager: Mounting plugin OnlineFramework
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin OnlineSubsystemMcp
- LogPluginManager: Mounting plugin FunctionalTestingEditor
- LogPluginManager: Mounting plugin GameplayAbilities
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin Gauntlet
- LogPluginManager: Mounting plugin ImagePlate
- LogPluginManager: Mounting plugin ImmediatePhysics
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LiveLink
- LogPluginManager: Mounting plugin LogitechLED
- LogPluginManager: Mounting plugin MatchmakingService
- LogPluginManager: Mounting plugin NetUI
- LogPluginManager: Mounting plugin NVIDIAGfeSDK
- LogPluginManager: Mounting plugin OnlineSubsystemLiveServer
- LogPluginManager: Mounting plugin OnlineSubsystemFacebook
- LogPluginManager: Mounting plugin OnlineSubsystemGoogle
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemPS4Server
- LogPluginManager: Mounting plugin OnlineSubsystemTwitch
- LogPluginManager: Mounting plugin Oodle
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PurchaseFlow
- LogPluginManager: Mounting plugin RazerChroma
- LogPluginManager: Mounting plugin ReplicationGraph
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SIP
- LogPluginManager: Mounting plugin Social
- LogPluginManager: Mounting plugin SubtitlesWidgets
- LogPluginManager: Mounting plugin SubtitlesWidgetsEditor
- LogPluginManager: Mounting plugin UAC
- LogPluginManager: Mounting plugin UACBase
- LogPluginManager: Mounting plugin AppboyClient
- LogPluginManager: Mounting plugin WinDualShock
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin RemoteSession
- LogPluginManager: Mounting plugin EpicGameplayStats
- LogPluginManager: Mounting plugin OnlineGameplayFramework
- LogPluginManager: Mounting plugin HTTPChunkInstaller
- LogPluginManager: Mounting plugin Vivox
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleVision
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin LinearTimecode
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin AndroidPermission
- LogStreaming: Display: Took 0.281s to configure plugins.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: MCP: Mcp Startup!
- LogOnline: Verbose: MCP: Created thread (ID:2204).
- LogOnlineVoice: OSS: Voice interface disabled by config [OnlineSubsystem].bHasVoiceEnabled
- LogInit: Build: ++Fortnite+Release-5.10-CL-4225813
- LogInit: Engine Version: 4.21.0-4225813+++Fortnite+Release-5.10
- LogInit: Compatible Engine Version: 4.21.0-4225813+++Fortnite+Release-5.10
- LogInit: Net CL: 4219274
- LogInit: OS: Windows 10 (), CPU: Pentium(R) Dual-Core CPU E5400 @ 2.70GHz, GPU: NVIDIA GeForce GT 630
- LogInit: Compiled (64-bit): Jul 20 2018 17:04:34
- LogInit: Compiled with Visual C++: 19.13.26129.00
- LogInit: Build Configuration: Shipping
- LogInit: Branch Name: ++Fortnite+Release-5.10
- LogInit: Filtered Command Line: -nobe
- LogInit: Base Directory: E:/Epic Games/Fortnite/FortniteGame/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogStreaming: Display: Took 0.019s to delete old logs.
- LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 17825792 bytes for permanent pool.
- LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
- LogInit: Object subsystem initialized
- LogFortMemory: AppInit - CPU:232.14MB (Peak: 235.87MB)
- LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]]
- LogConfig: Setting CVar [[Fort.SplitContentPreloadingBySubMode:1]]
- LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
- LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
- LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
- LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
- LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
- LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
- LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
- LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
- LogConfig: Setting CVar [[FX.BatchAsync:1]]
- LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
- LogConfig: Setting CVar [[grass.TickInterval:5]]
- LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
- LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
- LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- LogConfig: Setting CVar [[Slate.TickInvisibleWidgets:0]]
- LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
- LogConfig: Setting CVar [[Fort.AutomaticReplayRecording:1]]
- LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
- LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
- LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
- LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
- LogConfig: Setting CVar [[r.StencilForLODDither:1]]
- LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
- LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
- LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
- LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
- LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
- LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
- LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
- LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[t.FPSChart.DoCsvProfile:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Fort.SplitContentPreloadingBySubMode:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[tick.LightweightTimeguardThresholdMS:30]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.Shadow.CacheWPOPrimitives:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.CapsuleIndirectConeAngle:.2]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.AOSpecularOcclusionMode:0]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.SupportSimpleForwardShading:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[p.BatchPhysXTasksSize:8]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.DoLazyStaticMeshUpdate:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[FX.BatchAsync:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[FX.BatchAsyncBatchSize:32]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[grass.TickInterval:5]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.DistanceFields.ForceMaxAtlasSize:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.DistanceFields.AtlasSizeZ:1024]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Compat.MAX_GPUSKIN_BONES:75]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Slate.TickInvisibleWidgets:0]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[net.ProcessQueuedBunchesMillisecondLimit:0]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[Fort.AutomaticReplayRecording:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.Enabled:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[InGamePerformanceTracking.HistorySize:240]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[t.FPSChart.InterestingFramerates:30,60]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[p.DisableQueryOnlyActors:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:1]]
- [2018.07.25-19.30.49:422][ 0]LogConfig: Setting CVar [[r.gpucrash.collectionenable:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.gpucrash.datadepth:5]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[demo.WithLevelStreamingFixes:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[net.DisableRemapScriptActors:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoPrefix:UnsavedReplay-]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[demo.ReplayStreamerAutoDemoUseDateTimePostfix:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[Fort.AthenaReplayBrowserDisplayFileName:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[Fort.AutomaticClientReplayRecordingLimit:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.ExpandNewlyOcclusionTestedBBoxesAmount:75]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.DBuffer:0]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:1]]
- [2018.07.25-19.30.49:423][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.LightShaftRenderToSeparateTranslucency:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.TonemapperFilm:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Streaming.MaxTextureUVDensity:2500]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.Mobile.SkyLightPermutation:2]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:40.0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:10.0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.ForceGCAfterLevelStreamedOut:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.ContinuouslyIncrementalGCWhileLevelsPendingPurge:0]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.AllowLevelRequestsWhileAsyncLoadingInMatch:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[s.MaxLevelRequestsAtOnceWhileInMatch:2]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:17825792]]
- [2018.07.25-19.30.49:424][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2018.07.25-19.30.49:425][ 0]LogConfig: Setting CVar [[n.VerifyPeer:1]]
- [2018.07.25-19.30.49:486][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:486][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:2.0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- [2018.07.25-19.30.49:487][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:3]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2018.07.25-19.30.49:488][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:-1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:-1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2018.07.25-19.30.49:489][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2018.07.25-19.30.49:490][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2018.07.25-19.30.49:490][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsClient]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
- [2018.07.25-19.30.49:512][ 0]LogHAL: Display: Platform has ~ 4 GB [4294037504 / 4294967296 / 4], which maps to Smallest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[au.DisableEnvelopeFollowing:1]]
- [2018.07.25-19.30.49:512][ 0]LogInit: Going up to parent DeviceProfile [Windows]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[sg.ViewDistanceQuality:2]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.67]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- [2018.07.25-19.30.49:512][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[sg.AntiAliasingQuality:2]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[sg.ShadowQuality:2]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[sg.PostProcessQuality:2]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
- [2018.07.25-19.30.49:513][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
- [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2018.07.25-19.30.49:514][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
- [2018.07.25-19.30.49:518][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[sg.TextureQuality:2]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[sg.EffectsQuality:2]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
- [2018.07.25-19.30.49:519][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
- [2018.07.25-19.30.49:519][ 0]LogInit: Going up to parent DeviceProfile []
- [2018.07.25-19.30.49:520][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.67]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AIBudget:8,16]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget:5,10,10,75]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.URORates:0,1,2,3]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.AthenaPlayerBudget.SkelMeshMinLOD:0,1,1,2]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.BucketDistances:50,100,250,500]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.PlayerCosmeticPropBudget:0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.TieUROToLODs:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.EnableAnimCurveOptimizations:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.MinCullDistanceOverride:-1.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Fort.Scalability.MaxCullDistanceOverride:-1.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.Scalability.SecondarySkelMeshTickingThreshold:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[p.AnimDynamicsLODThreshold:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[p.RigidBodyLODThreshold:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.StaticMeshLODDistanceScale:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.SecondaryScale:1.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.HLOD.DistanceOverride:40000,35000]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.Scalability.HLODProxyMaxDrawDistance:0.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngle:80.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMaxAngleScale:1.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngle:15.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale.FieldOfViewMinAngleScale:2.0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.EnableProxyPredictionPawnLOD:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpLOD:0]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.EnableProxySimulatedStepUpMinNormalZ:0.1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.ForceThrottledSimulatedFloorChecks:1]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesLowestLOD:2]]
- [2018.07.25-19.30.49:520][ 0]LogConfig: Setting CVar [[Athena.NetworkSmoothingSkipFramesInvisible:4]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.NeverOcclusionTestDistance:1250]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Tonemapper.Sharpen:0.5]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:2]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:.5]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.SimpleForwardShading:0]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumPointShadowCacheUpdatesPerFrame:2]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.Shadow.MaxNumSpotShadowCacheUpdatesPerFrame:4]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[Fort.TODDirectionalLightUpdateRate:0]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:1]]
- [2018.07.25-19.30.49:521][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2018.07.25-19.30.49:522][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Fort.Wind:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[fx.Significance.MaxRange:7000]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[p.AnimDynamicsWind:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Scalability.ini]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Niloy/AppData/Local/FortniteGame/Saved/Config/WindowsClient/Engine.ini]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.AllowAsyncLoading:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.DelayUnmappedRPCs:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.MaxRPCPerNetUpdate:10]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.PingExcludeFrameTime:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionInPayloads:0]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[OSS.VerboseSessionOutPayloads:0]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[OSS.VerboseIdentityPayloads:0]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[httpReplay.ChunkUploadDelayInSeconds:20]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.CheckpointUploadDelayInSeconds:60]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.ForceDisableAsyncPackageMapLoading:0]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.LeftStickInnerDeadzone:0.24]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.LeftStickOuterDeadzone:0.01]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.RightStickInnerDeadzone:0.27]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[gpad.RightStickOuterDeadzone:0.01]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.UseNetRelevancy:0]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.CullDistanceOverride:3000]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.RecordHzWhenNotRelevant:2]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[demo.ClientRecordAsyncEndOfFrame:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[tick.DoAsyncEndOfFrameTasks:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Athena.Vehicle.bDisplayTricksInDeathLog:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirHeightOver:3]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Athena.Vehicle.ShowAirDistanceOver:5]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Analytic.DumpPlayerInventoryPerZonePhase:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[Weapon.TryToFireRestrictedByTypeCooldowns:1]]
- [2018.07.25-19.30.49:523][ 0]LogConfig: Setting CVar [[r.StaticMesh.StripMinLodDataDuringCooking:1]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.SkeletalMesh.StripMinLodDataDuringCooking:1]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.ForceStripAdjacencyDataDuringCooking:1]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.AOGlobalDFStartDistance:100]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[r.RHICmdBalanceParallelLists:0]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[foliage.MinVertsToSplitNode:8192]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[p.ForceMbpServer:1]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[p.ForceNoKSPairs:1]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[p.ForceNoKKPairs:1]]
- [2018.07.25-19.30.49:524][ 0]LogConfig: Setting CVar [[dp.AllowScalabilityGroupsToChangeAtRuntime:1]]
- [2018.07.25-19.30.49:524][ 0]LogInit: Computer: DESKTOP-2OOML6P
- [2018.07.25-19.30.49:524][ 0]LogInit: User: Niloy
- [2018.07.25-19.30.49:524][ 0]LogInit: CPU Page size=4096, Cores=2
- [2018.07.25-19.30.49:524][ 0]LogInit: High frequency timer resolution =2.636720 MHz
- [2018.07.25-19.30.49:527][ 0]LogMemory: Memory total: Physical=4.0GB (4GB approx)
- [2018.07.25-19.30.49:527][ 0]LogMemory: Platform Memory Stats for WindowsClient
- [2018.07.25-19.30.49:527][ 0]LogMemory: Process Physical Memory: 233.36 MB used, 235.87 MB peak
- [2018.07.25-19.30.49:527][ 0]LogMemory: Process Virtual Memory: 278.55 MB used, 278.55 MB peak
- [2018.07.25-19.30.49:527][ 0]LogMemory: Physical Memory: 2589.65 MB used, 1505.46 MB free, 4095.11 MB total
- [2018.07.25-19.30.49:527][ 0]LogMemory: Virtual Memory: 4545.91 MB used, 1505.46 MB free, 134217728.00 MB total
- [2018.07.25-19.30.50:684][ 0]LogInit: Using OS detected language (en-US).
- [2018.07.25-19.30.50:684][ 0]LogInit: Using OS detected locale (en-US).
- [2018.07.25-19.30.50:707][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2018.07.25-19.30.51:073][ 0]LogStreaming: Display: Took 0.389s to InitEngineTextLocalization.
- [2018.07.25-19.30.51:073][ 0]LogInit: Setting process to per monitor DPI aware
- [2018.07.25-19.30.51:613][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2018.07.25-19.30.51:613][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2018.07.25-19.30.51:702][ 0]LogD3D11RHI: D3D11 adapters:
- [2018.07.25-19.30.52:550][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GT 630' (Feature Level 11_0)
- [2018.07.25-19.30.52:550][ 0]LogD3D11RHI: 4031/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
- [2018.07.25-19.30.52:699][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2018.07.25-19.30.52:699][ 0]LogD3D11RHI: 0/0/2047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2018.07.25-19.30.52:699][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2018.07.25-19.30.52:720][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2018.07.25-19.30.52:720][ 0]LogD3D11RHI: GPU DeviceId: 0xf00 (for the marketing name, search the web for "GPU Device Id")
- [2018.07.25-19.30.52:720][ 0]LogWindows: EnumDisplayDevices:
- [2018.07.25-19.30.52:720][ 0]LogWindows: 0. 'NVIDIA GeForce GT 630' (P:1 D:1)
- [2018.07.25-19.30.52:721][ 0]LogWindows: 1. 'NVIDIA GeForce GT 630' (P:0 D:0)
- [2018.07.25-19.30.52:722][ 0]LogWindows: DebugString: FoundDriverCount:2
- [2018.07.25-19.30.52:722][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 630
- [2018.07.25-19.30.52:722][ 0]LogD3D11RHI: Driver Version: 391.35 (internal:23.21.13.9135, unified:391.35)
- [2018.07.25-19.30.52:722][ 0]LogD3D11RHI: Driver Date: 3-23-2018
- [2018.07.25-19.30.52:722][ 0]LogRHI: Texture pool is 2821 MB (70% of 4031 MB)
- [2018.07.25-19.30.53:277][ 0]LogD3D11RHI: Display: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
- [2018.07.25-19.30.53:277][ 0]LogD3D11RHI: Async texture creation enabled
- [2018.07.25-19.30.53:300][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- [2018.07.25-19.30.53:303][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 1493 unique shaders.
- [2018.07.25-19.30.53:303][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global
- [2018.07.25-19.30.53:303][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: BlueprintMaterialTextureNodes_SC and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ControlRig_SC and no native library supported.
- [2018.07.25-19.30.53:304][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteEarlyStartupPatcher_SC and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImagePlate_SC and no native library supported.
- [2018.07.25-19.30.53:305][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: NetUI_SC and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
- [2018.07.25-19.30.53:306][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Social_SC and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SubtitlesWidgetsEditor_SC and no native library supported.
- [2018.07.25-19.30.53:307][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: RemoteSession_SC and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
- [2018.07.25-19.30.53:308][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MeshEditor_SC and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
- [2018.07.25-19.30.53:309][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
- [2018.07.25-19.30.53:309][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
- [2018.07.25-19.30.53:336][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0-WindowsClient.pak added to pak precacher.
- [2018.07.25-19.30.53:621][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2018.07.25-19.30.53:657][ 0]LogSlate: Using FreeType 2.6.0
- [2018.07.25-19.30.53:660][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2018.07.25-19.30.54:177][ 0]LogShaderLibrary: Display: Using ../../../FortniteGame/Content/ShaderArchive-FortniteGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 95890 unique shaders.
- [2018.07.25-19.30.54:177][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library FortniteGame
- [2018.07.25-19.30.54:177][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
- [2018.07.25-19.30.54:177][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
- [2018.07.25-19.30.54:190][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame and no native library supported.
- [2018.07.25-19.30.54:190][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: FortniteGame_SC and no native library supported.
- [2018.07.25-19.30.54:191][ 0]LogRHI: Display: Failed to open default shader pipeline cache for FortniteGame using shader platform 0.
- [2018.07.25-19.30.54:191][ 0]LogInit: Using OS detected language (en-US).
- [2018.07.25-19.30.54:191][ 0]LogInit: Using OS detected locale (en-US).
- [2018.07.25-19.30.54:197][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2018.07.25-19.30.56:565][ 0]LogStreaming: Display: Took 2.374s to InitGameTextLocalization.
- [2018.07.25-19.30.59:057][ 0]LogAssetRegistry: FAssetRegistry took 2.4917 seconds to start up
- [2018.07.25-19.30.59:863][ 0]LogStreaming: Display: Flushing async loaders.
- [2018.07.25-19.30.59:999][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.135821 seconds
- [2018.07.25-19.31.00:129][ 0]LogNetVersion: FortniteGame 1.0.0, NetCL: 4219274, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2493557082)
- [2018.07.25-19.31.00:130][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s4-WindowsClient.pak added to pak precacher.
- [2018.07.25-19.31.00:680][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_A requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_A
- [2018.07.25-19.31.00:681][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:683][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_B requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_B
- [2018.07.25-19.31.00:683][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:685][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_X requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_X
- [2018.07.25-19.31.00:685][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:687][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_Y requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_Y
- [2018.07.25-19.31.00:687][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:689][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_L requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_L
- [2018.07.25-19.31.00:689][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:691][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_R requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_R
- [2018.07.25-19.31.00:691][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:692][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStickClick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStickClick
- [2018.07.25-19.31.00:692][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:698][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStickClick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStickClick
- [2018.07.25-19.31.00:698][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:700][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialRight requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialRight
- [2018.07.25-19.31.00:700][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:702][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialLeft requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_SpecialLeft
- [2018.07.25-19.31.00:702][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:704][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Left requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Left
- [2018.07.25-19.31.00:704][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:706][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Up requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Up
- [2018.07.25-19.31.00:706][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:708][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Right requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Right
- [2018.07.25-19.31.00:708][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:710][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Down requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Dpad_Down
- [2018.07.25-19.31.00:710][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:711][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_RT requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_RT
- [2018.07.25-19.31.00:711][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:714][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_LT requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_Button_LT
- [2018.07.25-19.31.00:714][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:742][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_LeftStick
- [2018.07.25-19.31.00:742][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.00:743][ 0]LogStreaming: Error: Couldn't find file for package /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStick requested by async loading code. NameToLoad: /Game/UI/Foundation/Textures/Icons/ErebusButtons/Erebus_RightStick
- [2018.07.25-19.31.00:744][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.31.01:257][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
- [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set AI budget to '8,16'
- [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player Pawn budget to '5,10,10,75'
- [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena SKVehicle budget to '3, 3, 100'
- [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO rate to '0,1,2,3'
- [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player Pawn URO interpolation to '1,1,1,1'
- [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set Athena Player SkelMeshMinLOD to '0,1,1,2'
- [2018.07.25-19.31.01:432][ 0]LogFortSignificance: Display: Set bucket distances to '50,100,250,500'
- [2018.07.25-19.31.01:552][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s2-WindowsClient.pak added to pak precacher.
- [2018.07.25-19.31.01:614][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s3-WindowsClient.pak added to pak precacher.
- [2018.07.25-19.31.03:484][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2018.07.25-19.31.03:856][ 0]LogSlate: Took 0.001885 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigRegular-Bold.ufont' (155K)
- [2018.07.25-19.31.03:856][ 0]LogOnline: OSS: Using EpicApp backend 'Fortnite' with host 'fortnite-public-service-prod11.ol.epicgames.com' based on environment 'Prod' and override 'Fortnite'
- [2018.07.25-19.31.03:857][ 0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineIdentityMcp Relying on INI for these configs.
- [2018.07.25-19.31.03:860][ 0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineAccountMappingMcp Relying on INI for these configs.
- [2018.07.25-19.31.03:863][ 0]LogOnline: OSS: Unable to find code config for: OnlineSubsystemMcp.OnlineUsersMcp Relying on INI for these configs.
- [2018.07.25-19.31.03:866][ 0]LogInit: Display: Build flavor: '"Western"'
- [2018.07.25-19.31.03:977][ 0]LogOnline: Facebook: Facebook Startup!
- [2018.07.25-19.31.03:977][ 0]LogOnline: Google: Google Startup!
- [2018.07.25-19.31.03:977][ 0]LogOnline: Verbose: TWITCH: Twitch Startup!
- [2018.07.25-19.31.04:113][ 0]LogSIP: Display: SIP Module Initialized
- [2018.07.25-19.31.04:114][ 0]LogSIP: Display: Plugin Status: 1
- [2018.07.25-19.31.04:114][ 0]LogUAC: UACClient initialized
- [2018.07.25-19.31.04:114][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2018.07.25-19.31.04:140][ 0]LogUObjectArray: 96275 objects as part of root set at end of initial load.
- [2018.07.25-19.31.04:140][ 0]LogUObjectArray: 61 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
- [2018.07.25-19.31.04:140][ 0]LogUObjectAllocator: 17096024 out of 17825792 bytes used by permanent object pool.
- [2018.07.25-19.31.04:140][ 0]LogUObjectArray: CloseDisregardForGC: 96275/96275 objects in disregard for GC pool
- [2018.07.25-19.31.04:141][ 0]LogMoviePlayer: Warning: PassLoadingScreenWindowBackToGame failed. No Window
- [2018.07.25-19.31.04:201][ 0]LogEngine: Initializing Engine...
- [2018.07.25-19.31.04:220][ 0]LogInit: Display: Limiting process virtual memory size to 16777216 KB
- [2018.07.25-19.31.04:998][ 0]LogFortMemory: UFortAssetManager will split content preloading by submode
- [2018.07.25-19.31.04:998][ 0]LogFortMemory: UFortAssetManager default bundle state is (Client)
- [2018.07.25-19.31.04:998][ 0]LogFort: Display: Fastcook is 0
- [2018.07.25-19.31.04:998][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" starting
- [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "Super::StartInitialLoading()" took 1.42 seconds to complete
- [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" starting
- [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "RegisterConstructorReferences()" took 0.00 seconds to complete
- [2018.07.25-19.31.06:416][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" starting
- [2018.07.25-19.31.07:108][ 0]LogFort: Display: Startup job "InitializeAbilitySystem()" took 0.69 seconds to complete
- [2018.07.25-19.31.07:108][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" starting
- [2018.07.25-19.31.07:118][ 0]LogFort: Display: Startup job "ScanForNavAgentCostData()" took 0.01 seconds to complete
- [2018.07.25-19.31.07:118][ 0]LogFort: Display: Startup job "GetGameData()" starting
- [2018.07.25-19.31.07:118][ 0]LogFort: Loading GameData: /Game/Balance/DefaultGameData.DefaultGameData ...
- [2018.07.25-19.31.08:409][ 0]LogPakFile: New pak file ../../../FortniteGame/Content/Paks/pakchunk0_s1-WindowsClient.pak added to pak precacher.
- [2018.07.25-19.31.15:522][ 0]LogStreaming: Warning: FAsyncPackage::LoadImports for /Game/Effects/SplineTrails/Blueprints/BP_SplineVolumeTrail_v1b: Skipping import BoolProperty /Script/Engine.Texture:DeferCompression, depends on missing native class
- [2018.07.25-19.31.36:261][ 0]LogStreaming: Warning: Took 1224.97ms to ProcessLoadedPackages
- [2018.07.25-19.31.36:261][ 0]LogStats: ... GameData loaded! - 29.143 s
- [2018.07.25-19.31.36:261][ 0]LogFort: Display: Startup job "GetGameData()" took 29.14 seconds to complete
- [2018.07.25-19.31.36:261][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" starting
- [2018.07.25-19.31.38:997][ 0]LogStreaming: Error: Couldn't find file for package /Game/Building/TextureData/WallOuter/Diffuses/AIDebugTrans requested by async loading code. NameToLoad: /Game/Building/TextureData/WallOuter/Diffuses/AIDebugTrans
- [2018.07.25-19.31.38:997][ 0]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
- [2018.07.25-19.31.38:997][ 0]LogStreaming: Error: Found 0 dependent packages...
- [2018.07.25-19.32.13:049][ 0]LogStreaming: Warning: Took 19105.61ms to ProcessLoadedPackages
- [2018.07.25-19.32.13:050][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupAssets()" took 36.79 seconds to complete
- [2018.07.25-19.32.13:051][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" starting
- [2018.07.25-19.32.13:401][ 0]LogFort: Display: Startup job "LoadHandle = PreloadStartupSubAssets()" took 0.35 seconds to complete
- [2018.07.25-19.32.13:402][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" starting
- [2018.07.25-19.32.13:420][ 0]LogFort: Display: Startup job "UFortGlobals::Get().LoadUIStyle()" took 0.02 seconds to complete
- [2018.07.25-19.32.13:420][ 0]LogFort: Display: All startup jobs took 68.42 seconds to complete
- [2018.07.25-19.32.13:420][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2018.07.25-19.32.14:076][ 0]LogInit: XAudio2 using 'Speakers (USB PnP Sound Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- [2018.07.25-19.32.14:394][ 0]LogInit: FAudioDevice initialized.
- [2018.07.25-19.32.14:395][ 0]LogNetVersion: Set ProjectVersion to 1.0.0. Version Checksum will be recalculated on next use.
- [2018.07.25-19.32.14:395][ 0]LogInit: Texture streaming: Enabled
- [2018.07.25-19.32.14:455][ 0]LogFortMemory: UFortAssetManager::ChangeLoadState() changing bundle state to (Client, Menu)
- [2018.07.25-19.32.14:564][ 0]LogConsoleResponse: Display: Apply Settings:
- [2018.07.25-19.32.14:799][ 0]LogGfeSDK: 2018-07-25T12:32:14.799[I] GAME Core.cpp:31 Creating GfeSDK Version 1.1.195.b747996a
- [2018.07.25-19.32.14:801][ 0]LogGfeSDK: 2018-07-25T12:32:14.801[I] TASK TaskRunner.cpp:39 Start TaskRunner thread
- [2018.07.25-19.32.14:802][ 0]LogGfeSDK: 2018-07-25T12:32:14.802[D] GAME FactoryImpl.cpp:28 Get shared messagebus interface directly
- [2018.07.25-19.32.14:802][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.803[E] GAME MessagebusWrapper.cpp:33 Error creating message bus interface
- [2018.07.25-19.32.14:806][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.807[E] GAME Controller.cpp:86 Failure during core::Controller constructor: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
- [2018.07.25-19.32.14:807][ 0]LogGfeSDK: 2018-07-25T12:32:14.807[I] TASK TaskRunner.cpp:170 Shutting down TaskRunner thread
- [2018.07.25-19.32.14:807][ 0]LogGfeSDK: 2018-07-25T12:32:14.807[I] TASK TaskRunner.cpp:55 Stopping TaskRunner thread. Flushing notifications
- [2018.07.25-19.32.14:807][ 0]LogGfeSDK: 2018-07-25T12:32:14.807[I] TASK TaskRunner.cpp:66 Stopped TaskRunner thread
- [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.808[E] GAME Core.cpp:126 Failure during NVGSDK_Create: NVGSDK_ERR_LOAD_LIBRARY Error creating message bus interface
- [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Warning: 2018-07-25T12:32:14.808[E] GAME CoreCInterface.cpp:79 Error: failed initializing SDK -1022
- [2018.07.25-19.32.14:808][ 0]LogGfeSDK: 2018-07-25T12:32:14.808[I] GAME Core.cpp:36 Destroyed GfeSDK
- [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Error: Failed to create GfeSDK: -1022
- [2018.07.25-19.32.14:808][ 0]LogGfeSDK: Warning: Failed to connect to GfeSDK backend
- [2018.07.25-19.32.14:808][ 0]LogGfeSDK: FAILED to connect with GfeSDK. Backend Version 0.0 GFE version
- [2018.07.25-19.32.14:808][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2018.07.25-19.32.14:808][ 0]LogBlueprintContext: Display: Creating blueprint contexts for Local Player ' FortLocalPlayer_0 ' of Game Instance ' FortGameInstance_0 '
- [2018.07.25-19.32.14:808][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonUIContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.14:808][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CommonInputContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'HomeBaseContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMatchmakingContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortMcpContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:120][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortOutpostContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:122][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPartyContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:122][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPrototypingContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortReplayContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortToyContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'LocalServiceMessageContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaAccountContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaHUDContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'AthenaProfileStatContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'CMSContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAbilitySystemContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortAccountStatsContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortFrontEndContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortGlobalUIContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:123][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHeroManagementContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHomebaseUIContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortHUDContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortInventoryContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortLeaderboardContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:124][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortPickerContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:134][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortSettingsContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortStoreContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTooltipUIContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortTutorialContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'FortUIDataConfigurationContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:135][ 0]LogBlueprintContext: Display: Created Blueprint Context 'HUDLayoutToolContext' for Local Player 'FortLocalPlayer_0'
- [2018.07.25-19.32.16:138][ 0]LogMatchAnalytics: OnViewportCreated
- [2018.07.25-19.32.16:138][ 0]LogMatchAnalytics: OnPlayerAdded
- [2018.07.25-19.32.16:138][ 0]LogInit: Display: Game Engine Initialized.
- [2018.07.25-19.32.16:138][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 1
- [2018.07.25-19.32.16:238][ 0]LogGameplayTags: Display: Loading Tag File: ../../../FortniteGame/Config/Tags/LootTags.ini
- [2018.07.25-19.32.16:330][ 0]LogFortMemory: PostEngineInit - CPU:1472.17MB (Peak: 1565.86MB)
- [2018.07.25-19.32.16:330][ 0]LogInit: Display: Starting Game.
- [2018.07.25-19.32.16:330][ 0]LogHotfixManager: Display: Update State UpdateIdle -> UpdatePending
- [2018.07.25-19.32.16:330][ 0]LogNet: Browse: /Game/Maps/Frontend?Name=Player
- [2018.07.25-19.32.16:362][ 0]LogMatchAnalytics: OnPreLoadMap: /Game/Maps/Frontend
- [2018.07.25-19.32.16:362][ 0]LogCore: Display: Setting hang detector multiplier to 3.0000s. New hang duration: 90.0000s. New present duration: 0.0000s.
- [2018.07.25-19.32.16:362][ 0]LogFortLoadingScreen: Showing loading screen when 'IsShowingInitialLoadingScreen()' is true.
- [2018.07.25-19.32.16:362][ 0]LogFortLoadingScreen: bCurrentlyInLoadMap is true
- [2018.07.25-19.32.16:480][ 0]LogLoad: LoadMap: /Game/Maps/Frontend?Name=Player
- [2018.07.25-19.32.16:658][ 0]LogGarbage: Collecting garbage (GCheckForIllegalMarkPendingKill = 0)
- [2018.07.25-19.32.16:697][ 0]LogGarbage: 38.646879 ms for GC
- [2018.07.25-19.32.16:699][ 0]LogGarbage: 2.566825 ms for Gather Unreachable Objects (89 objects collected including 0 cluster objects from 0 clusters)
- [2018.07.25-19.32.16:700][ 0]LogGarbage: 0.216936 ms for unhashing unreachable objects. Items 89 (89/89)
- [2018.07.25-19.32.16:714][ 0]LogGarbage: GC purged 89 objects (358839 -> 358750)
- [2018.07.25-19.32.16:863][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore
- [2018.07.25-19.32.16:863][ 0]LogStreaming: Display: /Game/Maps/Frontend is prestreaming /Game/Maps/UI/Frontend_BG_Main
- [2018.07.25-19.32.16:871][ 0]LogStreaming: Display: /Game/Maps/FrontEnd/Maps/FrontEndStore is prestreaming /Game/Maps/FrontEnd/Maps/FrontEndStore_Pinata
- [2018.07.25-19.32.18:827][ 0]LogAIModule: Creating AISystem for world Frontend
- [2018.07.25-19.32.18:828][ 0]LogLoad: Game class is 'FortGameModeFrontEnd'
- [2018.07.25-19.32.18:853][ 0]LogLevelActorContainer: Created LevelActorCluster (671) for /Game/Maps/FrontEnd/Maps/FrontEndStore.FrontEndStore:PersistentLevel with 34 objects, 21 referenced clusters and 66 mutable objects.
- [2018.07.25-19.32.18:854][ 0]LogLevelActorContainer: Created LevelActorCluster (672) for /Game/Maps/UI/Frontend_BG_Main.Frontend_BG_Main:PersistentLevel with 12 objects, 0 referenced clusters and 7 mutable objects.
- [2018.07.25-19.32.18:878][ 0]LogWorld: Bringing World /Game/Maps/Frontend.Frontend up for play (max tick rate 60) at 2018.07.25-12.32.18
- [2018.07.25-19.32.18:910][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultDuo (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultSolo (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_DefaultSquad (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_50v50 (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Comp_Solo (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Duos (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Solo (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Fortnite_B_Squads (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_FlyExplosives_Duos (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_FlyExplosives_Solo (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_FlyExplosives_Squads (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogFort: PLAYLIST: FortPlaylistManager::IntializePlaylists() Adding Playlist: Playlist_Playground (Server Only)
- [2018.07.25-19.32.18:911][ 0]LogOnlineGame: PLAYLIST: Serving ALL available playlists given to client from MCP!
- [2018.07.25-19.32.18:911][ 0]LogOnlineGame: PLAYLIST: Excluding NO playlists given to client from MCP!
- [2018.07.25-19.32.19:010][ 0]LogFortDayNight: AFortTimeOfDayManager::PostInitializeComponents: World is "Frontend", this is "TODM_Disabled_C_0"
- [2018.07.25-19.32.19:028][ 0]LogMatchAnalytics: OnGameStateSet
- [2018.07.25-19.32.19:028][ 0]LogFortDayNight: Game State in World Frontend is resetting. TimeOfDayManager is None.
- [2018.07.25-19.32.19:051][ 0]LogWorld: Bringing up level for play took: 0.195857
- [2018.07.25-19.32.19:051][ 0]LogOnlineGame: Client adding GameAccountId/AuthTicket for local player to login url. FortGameOptions=[ASID={42E1E280-4FC9-B346-932F-E09BFE5511DB}?Platform=WIN?AnalyticsPlat=Windows?bIsFirstServerJoin=1]
- [2018.07.25-19.32.19:052][ 0]LogOnlineGame: Server received AuthTicket from client for player: UniqueId:[INVALID] Platform=[WIN] Analytics=[Windows]
- [2018.07.25-19.32.19:058][ 0]LogMatchAnalytics: OnPlayerControllerSet
- [2018.07.25-19.32.19:059][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
- [2018.07.25-19.32.19:060][ 0]LogMatchAnalytics: OnPlayerStateSet
- [2018.07.25-19.32.19:060][ 0]LogFort: Warning: GetOrInitializeHero called with invalid player info!
- [2018.07.25-19.32.19:061][ 0]LogParty: Verbose: Failed to get persistent party leader
- [2018.07.25-19.32.19:067][ 0]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
- [2018.07.25-19.32.19:067][ 0]LogMatchAnalytics: OnMatchStateSet
- [2018.07.25-19.32.19:068][ 0]LogFortDayNight: Day phase actor TODM_Disabled_C_0 is setting itself as the day phase handler for the GameState on World Frontend.
- [2018.07.25-19.32.19:068][ 0]LogFortDayNight: SetTimeOfDayManager: World is "Frontend", Old TimeOfDayManager: "None", New TimeOfDayManager: "TODM_Disabled_C_0"
- [2018.07.25-19.32.19:068][ 0]LogFortDayNight: SetupTimeOfDayCallbacks: World is "Frontend", FortTimeOfDayManager is "TODM_Disabled_C_0"
- [2018.07.25-19.32.19:072][ 0]LogFortMusic: Warning: Trying to assign a bank to a music manager that doesn't yet exist.
- [2018.07.25-19.32.19:072][ 0]LogConsoleResponse: Scalability mode 1 is now ACTIVE.
- [2018.07.25-19.32.19:072][ 0]LogConsoleResponse: Scalability mode 1 applied as highest priority mode active.
- [2018.07.25-19.32.19:073][ 0]LogFort: NO SKELETAL MESH FOR FeedbackAnnouncer_C_0
- [2018.07.25-19.32.19:073][ 0]LogLevel: ActivateLevel /Game/Maps/FrontEnd/FortniteWorldMap 1 1 1
- [2018.07.25-19.32.19:109][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
- [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: ======= Snapshot: Waiting to Start (FortGameStateFrontEnd) =======
- [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: Games Played: 0, MeasuredPerfTime 0.00 Secs
- [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: CPU Memory: Used 0.00MB, Peak 0.00MB
- [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: Physical Memory: Used 1387.46MB, Peak 1565.86MB
- [2018.07.25-19.32.19:109][ 0]LogHealthSnapshot: =========================================================
- [2018.07.25-19.32.19:109][ 0]LogMatchAnalytics: OnPostLoadMap: Frontend
- [2018.07.25-19.32.19:109][ 0]LogMatchAnalytics: Standalone
- [2018.07.25-19.32.19:111][ 0]LogLoad: Took 2.630709 seconds to LoadMap(/Game/Maps/Frontend)
- [2018.07.25-19.32.19:743][ 0]LogFortMemory: InitComplete - CPU:1387.57MB (Peak: 1565.86MB)
- [2018.07.25-19.32.19:743][ 0]LogLoad: (Engine Initialization) Total time: 96.89 seconds
- [2018.07.25-19.32.19:761][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
- [2018.07.25-19.32.20:477][ 0]LogContentStreaming: Texture pool size now 3000 MB
- [2018.07.25-19.32.20:506][ 0]LogSlate: Took 0.021866 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Bold.ufont' (445K)
- [2018.07.25-19.32.20:512][ 0]LogSlate: Took 0.003411 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/NotoSans-Regular.ufont' (445K)
- [2018.07.25-19.32.20:575][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/FrontEnd/FortniteWorldMap) is flushing async loading
- [2018.07.25-19.32.20:575][ 0]LogStreaming: Display: Flushing async loaders.
- [2018.07.25-19.32.20:720][ 0]LogLevelActorContainer: Created LevelActorCluster (691) for /Game/Maps/FrontEnd/FortniteWorldMap.FortniteWorldMap:PersistentLevel with 16 objects, 45 referenced clusters and 88 mutable objects.
- [2018.07.25-19.32.20:744][ 0]LogRenderer: Reallocating scene render targets to support 1368x768 Format 9 NumSamples 1 (Frame:1).
- [2018.07.25-19.32.20:745][ 0]LogFortUI: Display: [UFortUIManagerWidget_NUI::NativeTick] change state to Login with current values CurrentState: Invalid and NextState: Invalid
- [2018.07.25-19.32.20:745][ 0]LogFortUI: Display: [UFortUIManagerWidget_NUI::SetUIState] states from: Invalid to: Login
- [2018.07.25-19.32.20:746][ 0]LogFortUI: Display: [UFortUIManagerWidget_NUI::TransitionToNextState] Switching states from: Login to: Invalid
- [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortSplashScreenWidget] Enter BeginSplashScreenFlow
- [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortSplashScreenWidget] Enter ShouldBypassSplashScreen
- [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortUIStateWidget_Login] EndSplashScreenFlow
- [2018.07.25-19.32.34:408][ 0]LogFortUI: [UFortUIStateWidget_Login] Start update check
- [2018.07.25-19.32.34:409][ 0]LogCommonUI: Pushing StatusWidget_C_0 into widget stack LoginFlowStack
- [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: InternalPushActivatablePanel : Adding push for new activatable panel StatusWidget_C_0:
- [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: Input suspension: Started
- [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: Begin StartNextOperation
- [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: StartNextOperation: activatable panel pushed on stack for panel: StatusWidget_C_0
- [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: StartNextOperation: begin intro for panel: StatusWidget_C_0
- [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: OnPrePanelActivated: panel activated complete: StatusWidget_C_0
- [2018.07.25-19.32.34:409][ 0]LogCommonInput: Verbose: Begin StartNextOperation
- [2018.07.25-19.32.34:410][ 0]LogCommonInput: Verbose: StartNextOperation: Finished, Clearing pending ops
- [2018.07.25-19.32.34:410][ 0]LogOnlineGame: Display: StartUpdateCheck initial update not complete
- [2018.07.25-19.32.34:410][ 0]LogOnlineGame: Display: StartUpdateCheck starting update check
- [2018.07.25-19.32.34:410][ 0]LogHotfixManager: Display: Update already in progress
- [2018.07.25-19.32.34:507][ 1]LogOnline: Verbose: MCP: Large tick time detected 105.9242
- [2018.07.25-19.32.34:546][ 1]LogCore: Warning: LIGHTWEIGHT_TIME_GUARD: FTickFunctionTask - FortPlayerControllerFrontEnd /Game/Maps/Frontend.Frontend:PersistentLevel.FortPlayerControllerFrontEnd_0[TickActor] took 38.27ms!
- [2018.07.25-19.32.34:556][ 1]LogLevel: ActivateLevel /Game/Maps/FortniteTownmap 1 1 1
- [2018.07.25-19.32.34:556][ 1]LogHotfixManager: Display: Update State UpdatePending -> CheckingForPatch
- [2018.07.25-19.32.34:556][ 1]LogOnlineIdentity: OSS: Sending User Privilege request. url=https://fortnite-public-service-prod11.ol.epicgames.com/fortnite/api/v2/versioncheck/Windows?version=%2B%2BFortnite%2BRelease-5.10-CL-4225813-Windows
- [2018.07.25-19.32.34:556][ 1]LogCore: Display: Setting hang detector multiplier to 1.0000s. New hang duration: 30.0000s. New present duration: 0.0000s.
- [2018.07.25-19.32.34:556][ 1]LogFortLoadingScreen: Hiding loading screen when 'IsShowingInitialLoadingScreen()' is false.
- [2018.07.25-19.32.34:556][ 1]LogFortLoadingScreen: PC: AFortPlayerController is not in Zone and always returns 'hide loading screen'
- [2018.07.25-19.32.34:582][ 1]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/FortniteTownmap) is flushing async loading
- [2018.07.25-19.32.34:617][ 1]LogLevelActorContainer: Created LevelActorCluster (694) for /Game/Maps/FortniteTownmap.FortniteTownmap:PersistentLevel with 134 objects, 93 referenced clusters and 112 mutable objects.
- [2018.07.25-19.32.34:663][ 1]LogSlate: Took 0.042135 seconds to synchronously load lazily loaded font '../../../FortniteGame/Content/UI/Foundation/Fonts/BurbankBigCondensed-Black.ufont' (157K)
- [2018.07.25-19.32.34:707][ 2]LogLevel: ActivateLevel /Game/Maps/UI/Frontend_SkillTree 1 1 1
- [2018.07.25-19.32.34:708][ 2]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/UI/Frontend_SkillTree) is flushing async loading
- [2018.07.25-19.32.34:708][ 2]LogStreaming: Display: Flushing async loaders.
- [2018.07.25-19.32.34:711][ 2]LogLevelActorContainer: Created LevelActorCluster (695) for /Game/Maps/UI/Frontend_SkillTree.Frontend_SkillTree:PersistentLevel with 8 objects, 0 referenced clusters and 7 mutable objects.
- [2018.07.25-19.32.34:723][ 3]LogLevel: ActivateLevel /Game/Maps/FrontEnd/Maps/FrontEndStore_Pinata 1 1 1
- [2018.07.25-19.32.34:724][ 3]LogCommonInput: Verbose: Input suspension: Stopped
- [2018.07.25-19.32.34:820][ 4]LogCore: Warning: LIGHTWEIGHT_TIME_GUARD: FTickFunctionTask - FStartPhysicsTickFunction took 35.54ms!
- [2018.07.25-19.32.34:821][ 4]LogLevel: ActivateLevel /Game/Maps/UI/Frontend_Lobby 1 1 1
- [2018.07.25-19.32.34:822][ 4]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/UI/Frontend_Lobby) is flushing async loading
- [2018.07.25-19.32.34:822][ 4]LogStreaming: Display: Flushing async loaders.
- [2018.07.25-19.32.34:844][ 4]LogStreaming: Display: /Game/Maps/UI/Frontend_Lobby is prestreaming /Game/Maps/NavMeshBounds
- [2018.07.25-19.32.34:844][ 4]LogStreaming: Display: /Game/Maps/UI/Frontend_Lobby is prestreaming /Game/Maps/WorldLighting
- [2018.07.25-19.32.34:863][ 4]LogLevel: ActivateLevel /Game/Maps/UI/Frontend_Lobby_Default 1 1 1
- [2018.07.25-19.32.34:870][ 5]LogLevel: ActivateLevel /Game/Maps/WorldLightingMenu 1 1 1
- [2018.07.25-19.32.34:870][ 5]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/WorldLightingMenu) is flushing async loading
- [2018.07.25-19.32.34:870][ 5]LogStreaming: Display: Flushing async loaders.
- [2018.07.25-19.32.34:885][ 5]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/UI/Frontend_Lobby_Default) is flushing async loading
- [2018.07.25-19.32.34:936][ 5]LogLevelActorContainer: Created LevelActorCluster (698) for /Game/Maps/UI/Frontend_Lobby_Default.Frontend_Lobby_Default:PersistentLevel with 14 objects, 2 referenced clusters and 26 mutable objects.
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Hitch detected on gamethread (frame hasn't finished for 500.60ms):
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [FMediaTicker] STAT_Sleep
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_EventWait
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.35:668][ 10]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_RenderQueryResultTime
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_D3D11PresentTime
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_ImmedCmdListExecuteTime
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RenderThread 1] STAT_EndDrawingViewport_Dispatch
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RTHeartBeat 1] STAT_Sleep
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_EventWait
- [2018.07.25-19.32.35:668][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [TaskGraphThreadHP 1] STAT_EventWait
- [2018.07.25-19.32.35:669][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_GameIdleTime
- [2018.07.25-19.32.35:669][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_FrameSyncTime
- [2018.07.25-19.32.35:669][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_FrameTime
- [2018.07.25-19.32.35:669][ 10]LogCore: Error: FGameThreadHitchHeartBeat Flushed Thread [GameThread]
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_EventWait
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_EventWait
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_EventWait
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_EventWait
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_EventWait
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_EventWait
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [OnlineAsyncTaskThreadMcp DefaultInstance] STAT_EventWait
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: ------Stack start
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc9219f34
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc60d9252
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cd325c5
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cc27282
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cc1fc41
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68cc5940f
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9e5309
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9ec71e
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9ec79a
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68b9f50f9
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007ff68eb6f2ba
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc8e83034
- [2018.07.25-19.32.36:172][ 10]LogCore: Error: 0x00007fffc91f1431
- [2018.07.25-19.32.36:173][ 10]LogCore: Error: ------Stack end
- [2018.07.25-19.32.36:173][ 10]LogCore: Error: ## Stack tracing took 0.051428 seconds.
- [2018.07.25-19.32.36:173][ 10]LogCore: Error: Leaving hitch detector (+ 550.60ms)
- [2018.07.25-19.32.36:173][ 10]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [MessageBusHeartbeatManager] STAT_Sleep
- [2018.07.25-19.32.36:173][ 10]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
- [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 502.99ms for RT to recieve broadcast.
- [2018.07.25-19.32.36:173][ 10]LogCore: Error: FGameThreadHitchHeartBeat Flushed Thread [RenderThread 1]
- [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 503.02ms for RT to recieve broadcast and do processing.
- [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 503.04ms to wait for named thread broadcast.
- [2018.07.25-19.32.36:173][ 10]LogTaskGraph: Warning: Task graph took 503.93ms to broadcast.
- [2018.07.25-19.32.36:690][ 12]LogCore: Error: Hitch detected on gamethread (frame hasn't finished for 508.14ms):
- [2018.07.25-19.32.36:690][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [FMediaTicker] STAT_Sleep
- [2018.07.25-19.32.36:691][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [RTHeartBeat 1] STAT_Sleep
- [2018.07.25-19.32.36:691][ 12]LogCore: Error: ------Stack start
- [2018.07.25-19.32.36:691][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [GameThread] STAT_EventWait
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc9219f34
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_EventWait
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc60d9252
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 5] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68cd325c5
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_EventWait
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68d62811d
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68d62bac0
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 4] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9e6091
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_EventWait
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9ec71e
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9ec79a
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 6] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68b9f50f9
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007ff68eb6f2ba
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc8e83034
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: 0x00007fffc91f1431
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_EventWait
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: ------Stack end
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 3] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: ## Stack tracing took 0.006109 seconds.
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving hitch detector (+ 514.31ms)
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_EventWait
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 0] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_EventWait
- [2018.07.25-19.32.36:692][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 1] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.36:693][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [OnlineAsyncTaskThreadMcp DefaultInstance] STAT_EventWait
- [2018.07.25-19.32.36:693][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_EventWait
- [2018.07.25-19.32.36:693][ 12]LogCore: Error: Leaving stat scope on hitch (+16777216000.00ms) [PoolThread 2] STAT_FQueuedThread_Run_WaitForWork
- [2018.07.25-19.32.37:341][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [ScreenSaverInhibitor] STAT_Sleep
- [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [RenderThread 1] STAT_D3D11PresentTime
- [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [RenderThread 1] STAT_ImmedCmdListExecuteTime
- [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [RenderThread 1] STAT_EndDrawingViewport_Dispatch
- [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [GameThread] STAT_GameIdleTime
- [2018.07.25-19.32.38:249][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [GameThread] STAT_FrameSyncTime
- [2018.07.25-19.32.38:249][ 12]LogOnline: MCP: Service status updated [Normal] -> [Connected]
- [2018.07.25-19.32.38:257][ 12]LogD3D11RHI: Error: Result failed
- at D:\Build\++Fortnite\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:307
- with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
- [2018.07.25-19.32.38:257][ 12]LogD3D11RHI: [Aftermath] GDynamicRHI=000002623D490000, GDX11NVAfterMathEnabled=0, Result=0xFFFFFFFF, bDeviceActive=0
- [2018.07.25-19.32.38:257][ 12]LogWindows: Windows GetLastError: The operation completed successfully. (0)
- [2018.07.25-19.32.38:270][ 12]LogCore: Error: Leaving stat scope on hitch (+16777218048.00ms) [GameThread] STAT_FrameTime
- [2018.07.25-19.32.38:270][ 12]LogCore: Error: FGameThreadHitchHeartBeat Flushed Thread [GameThread]
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