Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -
- Download Here --> https://tinyurl.com/589dan33 (Copy and Paste Link)
- Name already in use
- A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
- V3rmillionScripts / Sex Script.lua
- This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- 1 contributor
- Users who have contributed to this file
- Open with Desktop
- View raw
- Copy raw contents Copy raw contents Copy raw contents
- This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode characters
- function fWeld ( zName , zParent , zPart0 , zPart1 , zCoco , a , b , c , d , e , f ) local funcw = Instance. new ( " Weld " ) funcw. Name = zName funcw. Parent = zParent funcw. Part0 = zPart0 funcw. Part1 = zPart1 if (zCoco == true ) then funcw. C0 = CFrame. new (a, b, c) * CFrame. fromEulerAnglesXYZ (d, e, f) else funcw. C1 = CFrame. new (a, b, c) * CFrame. fromEulerAnglesXYZ (d, e, f) end return funcw end function fun ( n1 , n2 ) pcall ( function () t1 = game. Players [n1]. Character . Torso t2 = game. Players [n2]. Character . Torso t2. Parent . Humanoid . PlatformStand = true t1[ " Left Shoulder " ]: Remove () ls1 = Instance. new ( " Weld " ) ls1. Parent = t1 ls1. Part0 = t1 ls1. Part1 = t1. Parent [ " Left Arm " ] ls1. C0 = CFrame. new ( - 1.5 , 0 , 0 ) ls1. Name = " Left Shoulder " t1[ " Right Shoulder " ]: Remove () rs1 = Instance. new ( " Weld " ) rs1. Parent = t1 rs1. Part0 = t1 rs1. Part1 = t1. Parent [ " Right Arm " ] rs1. C0 = CFrame. new ( 1.5 , 0 , 0 ) rs1. Name = " Right Shoulder " t2[ " Left Shoulder " ]: Remove () ls2 = Instance. new ( " Weld " ) ls2. Parent = t2 ls2. Part0 = t2 ls2. Part1 = t2. Parent [ " Left Arm " ] ls2. C0 = CFrame. new ( - 1.5 , 0 , 0 ) ls2. Name = " Left Shoulder " t2[ " Right Shoulder " ]: Remove () rs2 = Instance. new ( " Weld " ) rs2. Parent = t2 rs2. Part0 = t2 rs2. Part1 = t2. Parent [ " Right Arm " ] rs2. C0 = CFrame. new ( 1.5 , 0 , 0 ) rs2. Name = " Right Shoulder " t2[ " Left Hip " ]: Remove () lh2 = Instance. new ( " Weld " ) lh2. Parent = t2 lh2. Part0 = t2 lh2. Part1 = t2. Parent [ " Left Leg " ] lh2. C0 = CFrame. new ( - 0.5 , - 2 , 0 ) lh2. Name = " Left Hip " t2[ " Right Hip " ]: Remove () rh2 = Instance. new ( " Weld " ) rh2. Parent = t2 rh2. Part0 = t2 rh2. Part1 = t2. Parent [ " Right Leg " ] rh2. C0 = CFrame. new ( 0.5 , - 2 , 0 ) rh2. Name = " Right Hip " local d = Instance. new ( " Part " ) d. TopSurface = 0 d. BottomSurface = 0 d. CanCollide = false d. BrickColor = BrickColor. new ( " Medium stone grey " ) d. Shape = " Ball " d. Parent = t1 d. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = d dm. Scale = Vector3. new ( 0.4 , 0.4 , 0.4 ) fWeld ( " weld " ,t1,t1,d, true , - 0.2 , - 1.3 , - 0.6 , 0 , 0 , 0 ) d2 = d: Clone () d2. Parent = t1 fWeld ( " weld " ,t1,t1,d2, true , 0.2 , - 1.3 , - 0.6 , 0 , 0 , 0 ) local c = Instance. new ( " Part " ) c. TopSurface = 0 c. BottomSurface = 0 c. CanCollide = false c. BrickColor = BrickColor. new ( " Pastel brown " ) c. Parent = t1 c. formFactor = " Custom " c. Size = Vector3. new ( 0.4 , 1.3 , 0.4 ) cm = Instance. new ( " CylinderMesh " ) cm. Parent = c a = fWeld ( " weld " ,t1,t1,c, true , 0 , - 1 , - 0.52 + ( - c. Size . y / 2 ), math.rad ( - 80 ), 0 , 0 ) c2 = d: Clone () c2. BrickColor = BrickColor. new ( " Medium stone grey " ) c2. Mesh . Scale = Vector3. new ( 0.4 , 0.62 , 0.4 ) c2. Parent = t1 fWeld ( " weld " ,c,c,c2, true , 0 , 0 + (c. Size . y / 2 ), 0 , math.rad ( - 10 ), 0 , 0 ) local bl = Instance. new ( " Part " ) bl. TopSurface = 0 bl. BottomSurface = 0 bl. CanCollide = false bl. BrickColor = BrickColor. new ( " Pastel brown " ) bl. Shape = " Ball " bl. Parent = t2 bl. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = bl dm. Scale = Vector3. new ( 1.2 , 1.2 , 1.2 ) fWeld ( " weld " ,t2,t2,bl, true , - 0.5 , 0.5 , - 0.6 , 0 , 0 , 0 ) local br = Instance. new ( " Part " ) br. TopSurface = 0 br. BottomSurface = 0 br. CanCollide = false br. BrickColor = BrickColor. new ( " Pastel brown " ) br. Shape = " Ball " br. Parent = t2 br. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = br dm. Scale = Vector3. new ( 1.2 , 1.2 , 1.2 ) fWeld ( " weld " ,t2,t2,br, true , 0.5 , 0.5 , - 0.6 , 0 , 0 , 0 ) local bln = Instance. new ( " Part " ) bln. TopSurface = 0 bln. BottomSurface = 0 bln. CanCollide = false bln. Shape = " Ball " bln. Parent = t2 bln. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = bln dm. Scale = Vector3. new ( 0.2 , 0.2 , 0.2 ) fWeld ( " weld " ,t2,t2,bln, true , - 0.5 , 0.5 , - 1.2 , 0 , 0 , 0 ) local brn = Instance. new ( " Part " ) brn. TopSurface = 0 brn. BottomSurface = 0 brn. CanCollide = false brn. Shape = " Ball " brn. Parent = t2 brn. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = brn dm. Scale = Vector3. new ( 0.2 , 0.2 , 0.2 ) fWeld ( " weld " ,t2,t2,brn, true , 0.5 , 0.5 , - 1.2 , 0 , 0 , 0 ) lh2. C1 = CFrame. new ( 0 , - 1.5 , - 0.5 ) * CFrame. Angles ( 0.9 , - 0.4 , 0 ) rh2. C1 = CFrame. new ( 0 , - 1.5 , - 0.5 ) * CFrame. Angles ( 0.9 , 0.4 , 0 ) ls2. C1 = CFrame. new ( - 0.5 , - 1.3 , - 0.5 ) * CFrame. Angles ( 0.9 , - 0.4 , 0 ) rs2. C1 = CFrame. new ( 0.5 , - 1.3 , - 0.5 ) * CFrame. Angles ( 0.9 , 0.4 , 0 ) ls1. C1 = CFrame. new ( - 0.5 , 0.7 , 0 ) * CFrame. Angles ( - 0.9 , - 0.4 , 0 ) rs1. C1 = CFrame. new ( 0.5 , 0.7 , 0 ) * CFrame. Angles ( - 0.9 , 0.4 , 0 ) if t1: findFirstChild ( " weldx " ) ~= nil then t1. weldx : Remove () end we = fWeld ( " weldx " , t1, t1, t2, true , 0 , - 0.9 , - 1.3 , math.rad ( - 90 ), 0 , 0 ) n = t2. Neck n. C0 = CFrame. new ( 0 , 1.5 , 0 ) * CFrame. Angles ( math.rad ( - 210 ), math.rad ( 180 ), 0 ) end ) coroutine.resume ( coroutine.create ( function () while wait () do for i = 1 , 6 do we. C1 = we. C1 * CFrame. new ( 0 , - 0.3 , 0 ) wait () end for i = 1 , 6 do we. C1 = we. C1 * CFrame. new ( 0 , 0.3 , 0 ) wait () end end end )) end fun ( " Moisturizor " , " pinkilax " )
- Neko Doll โ Gameplay Basics + Graphics Settings + Walkthrough
- Once to start up you digital copy of โNeko Dollโ, what you need to do is avert your eyes from her bewbies, and pay attention to the slider on the right-hand side of your computer monitor (๐ง๐ฟ๐๐๐ ๐บ๐ฒ, ๐ถ๐โ๐ ๐๐ผ๐ฟ๐๐ต ๐ถ๐)
- Now proceed to slide that white circle to the right, and watch those badonkers turn into ma*sive dohoonkabhankoloos. Or if you are an a*s man (๐๐ถ๐ธ๐ฒ ๐บ๐๐๐ฒ๐น๐ณ), do not be affraid to turn those bonkhonagahoogs. humungous hungolomghnonoloughongous, into a flat surface. (Boring)
- The game music. Hurts my virgin ears as I boot up the game for the first time with my Pink Razer Kraken Kitty Edition headphones set to 100%. My ears are now crippled. So to stop yourself from permanent damage, have your sound muted when you start the game. After that, proceed to the โSettingsโ menu.
- Now go to the orange slider, and change the circleโs position from the middle, to the ๐ณ๐ฎ๐ฟ ๐น๐ฒ๐ณ๐ of the slider.
- Now you can safely crank up your master volume and start playing some banginโ tunes as you complete the game!
- After having prevented your ears from certain doom, now you would like to click on the โFrame rateโ tab.
- Now change the setting from โ60 FPSโ to โ120FPSโ
- (This will make more sense in the next step)
- Now youโre ready fellow gamer! To enter and take on the Nekoโs challenges to show to her, that you are worthy to be her mating partner!
- You are now to click the โPlay Game Buttonโ and beginโฆ
- And just keep pressing your โ๐งโ key.
- Hope you enjoy the Guide about Neko Doll โ Gameplay Basics + Graphics Settings + Walkthrough, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement