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  11. V3rmillionScripts / Sex Script.lua
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  20. function fWeld ( zName , zParent , zPart0 , zPart1 , zCoco , a , b , c , d , e , f ) local funcw = Instance. new ( " Weld " ) funcw. Name = zName funcw. Parent = zParent funcw. Part0 = zPart0 funcw. Part1 = zPart1 if (zCoco == true ) then funcw. C0 = CFrame. new (a, b, c) * CFrame. fromEulerAnglesXYZ (d, e, f) else funcw. C1 = CFrame. new (a, b, c) * CFrame. fromEulerAnglesXYZ (d, e, f) end return funcw end function fun ( n1 , n2 ) pcall ( function () t1 = game. Players [n1]. Character . Torso t2 = game. Players [n2]. Character . Torso t2. Parent . Humanoid . PlatformStand = true t1[ " Left Shoulder " ]: Remove () ls1 = Instance. new ( " Weld " ) ls1. Parent = t1 ls1. Part0 = t1 ls1. Part1 = t1. Parent [ " Left Arm " ] ls1. C0 = CFrame. new ( - 1.5 , 0 , 0 ) ls1. Name = " Left Shoulder " t1[ " Right Shoulder " ]: Remove () rs1 = Instance. new ( " Weld " ) rs1. Parent = t1 rs1. Part0 = t1 rs1. Part1 = t1. Parent [ " Right Arm " ] rs1. C0 = CFrame. new ( 1.5 , 0 , 0 ) rs1. Name = " Right Shoulder " t2[ " Left Shoulder " ]: Remove () ls2 = Instance. new ( " Weld " ) ls2. Parent = t2 ls2. Part0 = t2 ls2. Part1 = t2. Parent [ " Left Arm " ] ls2. C0 = CFrame. new ( - 1.5 , 0 , 0 ) ls2. Name = " Left Shoulder " t2[ " Right Shoulder " ]: Remove () rs2 = Instance. new ( " Weld " ) rs2. Parent = t2 rs2. Part0 = t2 rs2. Part1 = t2. Parent [ " Right Arm " ] rs2. C0 = CFrame. new ( 1.5 , 0 , 0 ) rs2. Name = " Right Shoulder " t2[ " Left Hip " ]: Remove () lh2 = Instance. new ( " Weld " ) lh2. Parent = t2 lh2. Part0 = t2 lh2. Part1 = t2. Parent [ " Left Leg " ] lh2. C0 = CFrame. new ( - 0.5 , - 2 , 0 ) lh2. Name = " Left Hip " t2[ " Right Hip " ]: Remove () rh2 = Instance. new ( " Weld " ) rh2. Parent = t2 rh2. Part0 = t2 rh2. Part1 = t2. Parent [ " Right Leg " ] rh2. C0 = CFrame. new ( 0.5 , - 2 , 0 ) rh2. Name = " Right Hip " local d = Instance. new ( " Part " ) d. TopSurface = 0 d. BottomSurface = 0 d. CanCollide = false d. BrickColor = BrickColor. new ( " Medium stone grey " ) d. Shape = " Ball " d. Parent = t1 d. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = d dm. Scale = Vector3. new ( 0.4 , 0.4 , 0.4 ) fWeld ( " weld " ,t1,t1,d, true , - 0.2 , - 1.3 , - 0.6 , 0 , 0 , 0 ) d2 = d: Clone () d2. Parent = t1 fWeld ( " weld " ,t1,t1,d2, true , 0.2 , - 1.3 , - 0.6 , 0 , 0 , 0 ) local c = Instance. new ( " Part " ) c. TopSurface = 0 c. BottomSurface = 0 c. CanCollide = false c. BrickColor = BrickColor. new ( " Pastel brown " ) c. Parent = t1 c. formFactor = " Custom " c. Size = Vector3. new ( 0.4 , 1.3 , 0.4 ) cm = Instance. new ( " CylinderMesh " ) cm. Parent = c a = fWeld ( " weld " ,t1,t1,c, true , 0 , - 1 , - 0.52 + ( - c. Size . y / 2 ), math.rad ( - 80 ), 0 , 0 ) c2 = d: Clone () c2. BrickColor = BrickColor. new ( " Medium stone grey " ) c2. Mesh . Scale = Vector3. new ( 0.4 , 0.62 , 0.4 ) c2. Parent = t1 fWeld ( " weld " ,c,c,c2, true , 0 , 0 + (c. Size . y / 2 ), 0 , math.rad ( - 10 ), 0 , 0 ) local bl = Instance. new ( " Part " ) bl. TopSurface = 0 bl. BottomSurface = 0 bl. CanCollide = false bl. BrickColor = BrickColor. new ( " Pastel brown " ) bl. Shape = " Ball " bl. Parent = t2 bl. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = bl dm. Scale = Vector3. new ( 1.2 , 1.2 , 1.2 ) fWeld ( " weld " ,t2,t2,bl, true , - 0.5 , 0.5 , - 0.6 , 0 , 0 , 0 ) local br = Instance. new ( " Part " ) br. TopSurface = 0 br. BottomSurface = 0 br. CanCollide = false br. BrickColor = BrickColor. new ( " Pastel brown " ) br. Shape = " Ball " br. Parent = t2 br. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = br dm. Scale = Vector3. new ( 1.2 , 1.2 , 1.2 ) fWeld ( " weld " ,t2,t2,br, true , 0.5 , 0.5 , - 0.6 , 0 , 0 , 0 ) local bln = Instance. new ( " Part " ) bln. TopSurface = 0 bln. BottomSurface = 0 bln. CanCollide = false bln. Shape = " Ball " bln. Parent = t2 bln. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = bln dm. Scale = Vector3. new ( 0.2 , 0.2 , 0.2 ) fWeld ( " weld " ,t2,t2,bln, true , - 0.5 , 0.5 , - 1.2 , 0 , 0 , 0 ) local brn = Instance. new ( " Part " ) brn. TopSurface = 0 brn. BottomSurface = 0 brn. CanCollide = false brn. Shape = " Ball " brn. Parent = t2 brn. Size = Vector3. new ( 1 , 1 , 1 ) local dm = Instance. new ( " SpecialMesh " ) dm. MeshType = " Sphere " dm. Parent = brn dm. Scale = Vector3. new ( 0.2 , 0.2 , 0.2 ) fWeld ( " weld " ,t2,t2,brn, true , 0.5 , 0.5 , - 1.2 , 0 , 0 , 0 ) lh2. C1 = CFrame. new ( 0 , - 1.5 , - 0.5 ) * CFrame. Angles ( 0.9 , - 0.4 , 0 ) rh2. C1 = CFrame. new ( 0 , - 1.5 , - 0.5 ) * CFrame. Angles ( 0.9 , 0.4 , 0 ) ls2. C1 = CFrame. new ( - 0.5 , - 1.3 , - 0.5 ) * CFrame. Angles ( 0.9 , - 0.4 , 0 ) rs2. C1 = CFrame. new ( 0.5 , - 1.3 , - 0.5 ) * CFrame. Angles ( 0.9 , 0.4 , 0 ) ls1. C1 = CFrame. new ( - 0.5 , 0.7 , 0 ) * CFrame. Angles ( - 0.9 , - 0.4 , 0 ) rs1. C1 = CFrame. new ( 0.5 , 0.7 , 0 ) * CFrame. Angles ( - 0.9 , 0.4 , 0 ) if t1: findFirstChild ( " weldx " ) ~= nil then t1. weldx : Remove () end we = fWeld ( " weldx " , t1, t1, t2, true , 0 , - 0.9 , - 1.3 , math.rad ( - 90 ), 0 , 0 ) n = t2. Neck n. C0 = CFrame. new ( 0 , 1.5 , 0 ) * CFrame. Angles ( math.rad ( - 210 ), math.rad ( 180 ), 0 ) end ) coroutine.resume ( coroutine.create ( function () while wait () do for i = 1 , 6 do we. C1 = we. C1 * CFrame. new ( 0 , - 0.3 , 0 ) wait () end for i = 1 , 6 do we. C1 = we. C1 * CFrame. new ( 0 , 0.3 , 0 ) wait () end end end )) end fun ( " Moisturizor " , " pinkilax " )
  21. Neko Doll โ€“ Gameplay Basics + Graphics Settings + Walkthrough
  22. Once to start up you digital copy of โ€˜Neko Dollโ€™, what you need to do is avert your eyes from her bewbies, and pay attention to the slider on the right-hand side of your computer monitor (๐—ง๐—ฟ๐˜‚๐˜€๐˜ ๐—บ๐—ฒ, ๐—ถ๐˜โ€™๐˜€ ๐˜„๐—ผ๐—ฟ๐˜๐—ต ๐—ถ๐˜)
  23. Now proceed to slide that white circle to the right, and watch those badonkers turn into ma*sive dohoonkabhankoloos. Or if you are an a*s man (๐—Ÿ๐—ถ๐—ธ๐—ฒ ๐—บ๐˜†๐˜€๐—ฒ๐—น๐—ณ), do not be affraid to turn those bonkhonagahoogs. humungous hungolomghnonoloughongous, into a flat surface. (Boring)
  24. The game music. Hurts my virgin ears as I boot up the game for the first time with my Pink Razer Kraken Kitty Edition headphones set to 100%. My ears are now crippled. So to stop yourself from permanent damage, have your sound muted when you start the game. After that, proceed to the โ€œSettingsโ€ menu.
  25. Now go to the orange slider, and change the circleโ€™s position from the middle, to the ๐—ณ๐—ฎ๐—ฟ ๐—น๐—ฒ๐—ณ๐˜ of the slider.
  26. Now you can safely crank up your master volume and start playing some banginโ€™ tunes as you complete the game!
  27. After having prevented your ears from certain doom, now you would like to click on the โ€˜Frame rateโ€™ tab.
  28. Now change the setting from โ€™60 FPSโ€™ to โ€˜120FPSโ€™
  29. (This will make more sense in the next step)
  30. Now youโ€™re ready fellow gamer! To enter and take on the Nekoโ€™s challenges to show to her, that you are worthy to be her mating partner!
  31. You are now to click the โ€˜Play Game Buttonโ€™ and beginโ€ฆ
  32. And just keep pressing your โ€˜๐—งโ€™ key.
  33. Hope you enjoy the Guide about Neko Doll โ€“ Gameplay Basics + Graphics Settings + Walkthrough, if you think we should add extra information or forget something, please let us know via comment below, and we will do our best to fix or update as soon as possible!
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