Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void printProjectionMatrix(char *string)
- {
- GLfloat matrix[16]; // pole pro ulozeni prvku ModelView matice
- int i, j, k=0;
- putchar('\n');
- puts(string); // vypsat popis ke kazdemu vypisu
- putchar('\n');
- glGetFloatv(GL_PROJECTION_MATRIX, matrix); // ziskat hodnoty prvku Projection matice
- for (j=0; j<4; j++) {
- printf("| "); // na zacatek a konec radku vykreslit svislitka
- for (i=0; i<4; i++) {
- printf(" %-4.1f ", matrix[j*4 + i]); // vypsani prvku matice na pozici [j][i]
- k++;
- }
- printf(" |\n");
- }
- }
Add Comment
Please, Sign In to add comment