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Pokemon Battle Demo

Dec 16th, 2013
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  1. 'Pokemon Simulation
  2. mainwin 45 25
  3.  
  4. [start]
  5. count = 0
  6. superpotioncount = 5
  7. battleonstage = 0
  8. charizardhp = 255
  9. charizardatk = 188
  10. charizarddef = 180
  11. charizardspatk = 223
  12. charizardspdef = 190
  13. charizardspeed = 211
  14. charizardlevel = 70
  15. charizardtype1 = 10
  16. charizardtype2 = 3
  17. charizardname$ = "Charizard"
  18.  
  19. blastoisehp = 256
  20. blastoiseatk = 187
  21. blastoisedef = 211
  22. blastoisespatk = 190
  23. blastoisespdef = 218
  24. blastoisespeed = 180
  25. blastoiselevel = 70
  26. blastoisetype1 = 11
  27. blastoisetype2 = 0
  28. blastoisename$ = "Blastoise"
  29.  
  30. venusaurhp = 257
  31. venusauratk = 186
  32. venusaurdef = 187
  33. venusaurspatk = 211
  34. venusaurspdef = 211
  35. venusaurspeed = 183
  36. venusaurlevel = 70
  37. venusaurtype1 = 12
  38. venusaurtype2 = 4
  39. venusaurname$ = "Venusaur"
  40.  
  41. pikachuhp = 194
  42. pikachuatk = 148
  43. pikachudef = 113
  44. pikachuspatk = 141
  45. pikachuspdef = 127
  46. pikachuspeed = 197
  47. pikachulevel = 70
  48. pikachutype1 = 13
  49. pikachutype2 = 0
  50. pikachuname$ = "Pikachu"
  51.  
  52. solarbeamname$ = "Solarbeam"
  53. solarbeamtype = 12
  54. solarbeampower = 120
  55. solarbeamaccuracy = 100
  56. solarbeampp = 10
  57. solarbeamclass = 2
  58. solarbeamid = 76
  59.  
  60. earthquakename$ = "Earthquake"
  61. earthquaketype = 5
  62. earthquakepower = 100
  63. earthquakeaccuracy = 100
  64. earthquakepp = 10
  65. earthquakeclass = 1
  66. earthquakeid = 89
  67.  
  68. sludgebombname$ = "Sludge Bomb"
  69. sludgebombtype = 4
  70. sludgebombpower = 90
  71. sludgebombaccuracy = 100
  72. sludgebombpp = 10
  73. sludgebombclass = 2
  74. sludgebombid = 188
  75.  
  76. leafstormname$ = "Leaf Storm"
  77. leafstormtype = 12
  78. leafstormpower = 130
  79. leafstormaccuracy = 90
  80. leafstormpp = 5
  81. leafstormclass = 2
  82. leafstormid = 437
  83.  
  84. flamethrowername$ = "Flamethrower"
  85. flamethrowertype = 10
  86. flamethrowerpower = 90
  87. flamethroweraccuracy = 100
  88. flamethrowerpp = 15
  89. flamethrowerclass = 2
  90. flamethrowerid = 53
  91.  
  92. dragonclawname$ = "Dragon Claw"
  93. dragonclawtype = 16
  94. dragonclawpower = 80
  95. dragonclawaccuracy = 100
  96. dragonclawpp = 15
  97. dragonclawclass = 1
  98. dragonclawid = 337
  99.  
  100. flyname$ = "Fly"
  101. flytype = 3
  102. flypower = 90
  103. flyaccuracy = 95
  104. flypp = 15
  105. flyclass = 1
  106. flyid = 19
  107.  
  108. surfname$ = "Surf"
  109. surftype = 11
  110. surfpower = 90
  111. surfaccuracy = 100
  112. surfpp = 15
  113. surfclass = 2
  114. surfid = 57
  115.  
  116. icebeamname$ = "Ice Beam"
  117. icebeamtype = 15
  118. icebeampower = 90
  119. icebeamaccuracy = 100
  120. icebeampp = 10
  121. icebeamclass = 2
  122. icebeamid = 58
  123.  
  124. skullbashname$ = "Skull Bash"
  125. skullbashtype = 1
  126. skullbashpower = 130
  127. skullbashaccuracy = 100
  128. skullbashpp = 10
  129. skullbashclass = 1
  130. skullbashid = 130
  131.  
  132. thundername$ = "Thunder"
  133. thundertype = 13
  134. thunderpower = 110
  135. thunderaccuracy = 70
  136. thunderpp = 10
  137. thunderclass = 2
  138. thunderid = 87
  139.  
  140. volttacklename$ = "Volt Tackle"
  141. volttackletype = 13
  142. volttacklepower = 120
  143. volttackleaccuracy = 100
  144. volttacklepp = 15
  145. volttackleclass = 1
  146. volttackleid = 344
  147.  
  148. quickattackname$ = "Quick Attack"
  149. quickattacktype = 1
  150. quickattackpower = 40
  151. quickattackaccuracy = 100
  152. quickattackpp = 30
  153. quickattackclass = 1
  154. quickattackid = 98
  155.  
  156. strengthname$ = "Strength"
  157. strengthtype = 1
  158. strengthpower = 80
  159. strengthaccuracy = 100
  160. strengthpp = 15
  161. strengthclass = 1
  162. strengthid = 70
  163.  
  164. [userpokemoncheck]
  165. cls
  166. print "1) Charizard 2) Venusaur"
  167. print "3) Blastoise 4) Pikachu"
  168. input "What Pokemon do you want to use? ";pokemonuser
  169.  
  170. select case pokemonuser
  171. case 1
  172. userpokemonhp = charizardhp
  173. userpokemonatk = charizardatk
  174. userpokemondef = charizarddef
  175. userpokemonspatk = charizardspatk
  176. userpokemonspdef = charizardspdef
  177. userpokemonspeed = charizardspeed
  178. userpokemonname$ = charizardname$
  179. userpokemonlevel = charizardlevel
  180. userpokemontype1 = charizardtype1
  181. userpokemontype2 = charizardtype2
  182.  
  183. usermove1$ = flamethrowername$ : usermove1id = flamethrowerid
  184. usermove1power = flamethrowerpower
  185. usermove1accuracy = flamethroweraccuracy
  186. usermove1pp = flamethrowerpp
  187. usermove1type = flamethrowertype
  188. usermove1class = flamethrowerclass
  189.  
  190. usermove2$ = dragonclawname$ : usermove2id = dragonclawid
  191. usermove2power = dragonclawpower
  192. usermove2accuracy = dragonclawaccuracy
  193. usermove2pp = dragonclawpp
  194. usermove2type = dragonclawtype
  195. usermove2class = dragonclawclass
  196.  
  197. usermove3$ = earthquakename$ : usermove3id = earthquakeid
  198. usermove3power = earthquakepower
  199. usermove3accuracy = earthquakeaccuracy
  200. usermove3pp = earthquakepp
  201. usermove3type = earthquaketype
  202. usermove3class = earthquakeclass
  203.  
  204. usermove4$ = flyname$ : usermove4id = flyid
  205. usermove4power = flypower
  206. usermove4accuracy = flyaccuracy
  207. usermove4pp = flypp
  208. usermove4type = flytype
  209. usermove4class = flyclass
  210.  
  211. case 2
  212. userpokemonhp = venusaurhp
  213. userpokemonatk = venusauratk
  214. userpokemondef = venusaurdef
  215. userpokemonspatk = venusaurspatk
  216. userpokemonspdef = venusaurspdef
  217. userpokemonspeed = venusaurspeed
  218. userpokemonname$ = venusaurname$
  219. userpokemonlevel = venusaurlevel
  220. userpokemontype1 = venusaurtype1
  221. userpokemontype2 = venusaurtype2
  222.  
  223. usermove1$ = solarbeamname$ : usermove1id = solarbeamid
  224. usermove1power = solarbeampower
  225. usermove1accuracy = solarbeamaccuracy
  226. usermove1pp = solarbeampp
  227. usermove1type = solarbeamtype
  228. usermove1class = solarbeamclass
  229.  
  230. usermove2$ = earthquakename$ : usermove2id = earthquakeid
  231. usermove2power = earthquakepower
  232. usermove2accuracy = earthquakeaccuracy
  233. usermove2pp = earthquakepp
  234. usermove2type = earthquaketype
  235. usermove2class = earthquakeclass
  236.  
  237. usermove3$ = sludgebombname$ : usermove3id = sludgebombid
  238. usermove3power = sludgebombpower
  239. usermove3accuracy = sludgebombaccuracy
  240. usermove3pp = sludgebombpp
  241. usermove3type = sludgebombtype
  242. usermove3class = sludgebombclass
  243.  
  244. usermove4$ = leafstormname$ : usermove4id = leafstormid
  245. usermove4power = leafstormpower
  246. usermove4accuracy = leafstormaccuracy
  247. usermove4pp = leafstormpp
  248. usermove4type = leafstormtype
  249. usermove4class = leafstormclass
  250. case 3
  251. userpokemonhp = blastoisehp
  252. userpokemonatk = blastoiseatk
  253. userpokemondef = blastoisedef
  254. userpokemonspatk = blastoisespatk
  255. userpokemonspdef = blastoisespdef
  256. userpokemonspeed = blastoisespeed
  257. userpokemonname$ = blastoisename$
  258. userpokemonlevel = blastoiselevel
  259. userpokemontype1 = blastoisetype1
  260. userpokemontype2 = blastoisetype2
  261.  
  262. usermove1$ = surfname$ : usermove1id = surfid
  263. usermove1power = surfpower
  264. usermove1accuracy = surfaccuracy
  265. usermove1pp = surfpp
  266. usermove1type = surftype
  267. usermove1class = surfclass
  268.  
  269. usermove2$ = earthquakename$ : usermove2id = earthquakeid
  270. usermove2power = earthquakepower
  271. usermove2accuracy = earthquakeaccuracy
  272. usermove2pp = earthquakepp
  273. usermove2type = earthquaketype
  274. usermove2class = earthquakeclass
  275.  
  276. usermove3$ = icebeamname$ : usermove3id = icebeamid
  277. usermove3power = icebeampower
  278. usermove3accuracy = icebeamaccuracy
  279. usermove3pp = icebeampp
  280. usermove3type = icebeamtype
  281. usermove3class = icebeamclass
  282.  
  283. usermove4$ = skullbashname$ : usermove4id = skullbashid
  284. usermove4power = skullbashpower
  285. usermove4accuracy = skullbashaccuracy
  286. usermove4pp = skullbashpp
  287. usermove4type = skullbashtype
  288. usermove4class = skullbashclass
  289. case 4
  290. userpokemonhp = pikachuhp
  291. userpokemonatk = pikachuatk
  292. userpokemondef = pikachudef
  293. userpokemonspatk = pikachuspatk
  294. userpokemonspdef = pikachuspdef
  295. userpokemonspeed = pikachuspeed
  296. userpokemonname$ = pikachuname$
  297. userpokemonlevel = pikachulevel
  298. userpokemontype1 = pikachutype1
  299. userpokemontype2 = pikachutype2
  300.  
  301. usermove1$ = thundername$ : usermove1id = thunderid
  302. usermove1power = thunderpower
  303. usermove1accuracy = thunderaccuracy
  304. usermove1pp = thunderpp
  305. usermove1type = thundertype
  306. usermove1class = thunderclass
  307.  
  308. usermove2$ = volttacklename$ : usermove2id = volttackleid
  309. usermove2power = volttacklepower
  310. usermove2accuracy = volttackleaccuracy
  311. usermove2pp = volttacklepp
  312. usermove2type = volttackletype
  313. usermove2class = volttackleclass
  314.  
  315. usermove3$ = quickattackname$ : usermove3id = quickattackid
  316. usermove3power = quickattackpower
  317. usermove3accuracy = quickattackaccuracy
  318. usermove3pp = quickattackpp
  319. usermove3type = quickattacktype
  320. usermove3class = quickattackclass
  321.  
  322. usermove4$ = strengthname$ : usermove4id = strengthid
  323. usermove4power = strengthpower
  324. usermove4accuracy = strengthaccuracy
  325. usermove4pp = strengthpp
  326. usermove4type = strengthtype
  327. usermove4class = strengthclass
  328. case else
  329. goto [userpokemoncheck]
  330. end select
  331.  
  332. [cpupokemoncheck]
  333. cls
  334. print "1) Charizard 2) Venusaur"
  335. print "3) Blastoise 4) Pikachu"
  336. input "What Pokemon should the computer use? ";pokemoncpu
  337.  
  338. select case pokemoncpu
  339. case 1
  340. cpupokemonhp = charizardhp
  341. cpupokemonatk = charizardatk
  342. cpupokemondef = charizarddef
  343. cpupokemonspatk = charizardspatk
  344. cpupokemonspdef = charizardspdef
  345. cpupokemonspeed = charizardspeed
  346. cpupokemonname$ = charizardname$
  347. cpupokemonlevel = charizardlevel
  348. cpupokemontype1 = charizardtype1
  349. cpupokemontype2 = charizardtype2
  350.  
  351. cpumove1$ = flamethrowername$ : cpumove1id = flamethrowerid
  352. cpumove1power = flamethrowerpower
  353. cpumove1accuracy = flamethroweraccuracy
  354. cpumove1pp = flamethrowerpp
  355. cpumove1type = flamethrowertype
  356. cpumove1class = flamethrowerclass
  357.  
  358. cpumove2$ = dragonclawname$ : cpumove2id = dragonclawid
  359. cpumove2power = dragonclawpower
  360. cpumove2accuracy = dragonclawaccuracy
  361. cpumove2pp = dragonclawpp
  362. cpumove2type = dragonclawtype
  363. cpumove2class = dragonclawclass
  364.  
  365. cpumove3$ = earthquakename$ : cpumove3id = earthquakeid
  366. cpumove3power = earthquakepower
  367. cpumove3accuracy = earthquakeaccuracy
  368. cpumove3pp = earthquakepp
  369. cpumove3type = earthquaketype
  370. cpumove3class = earthquakeclass
  371.  
  372. cpumove4$ = flyname$ : cpumove4id = flyid
  373. cpumove4power = flypower
  374. cpumove4accuracy = flyaccuracy
  375. cpumove4pp = flypp
  376. cpumove4type = flytype
  377. cpumove4class = flyclass
  378.  
  379. case 2
  380. cpupokemonhp = venusaurhp
  381. cpupokemonatk = venusauratk
  382. cpupokemondef = venusaurdef
  383. cpupokemonspatk = venusaurspatk
  384. cpupokemonspdef = venusaurspdef
  385. cpupokemonspeed = venusaurspeed
  386. cpupokemonname$ = venusaurname$
  387. cpupokemonlevel = venusaurlevel
  388. cpupokemontype1 = venusaurtype1
  389. cpupokemontype2 = venusaurtype2
  390.  
  391. cpumove1$ = solarbeamname$ : cpumove1id = solarbeamid
  392. cpumove1power = solarbeampower
  393. cpumove1accuracy = solarbeamaccuracy
  394. cpumove1pp = solarbeampp
  395. cpumove1type = solarbeamtype
  396. cpumove1class = solarbeamclass
  397.  
  398. cpumove2$ = earthquakename$ : cpumove2id = earthquakeid
  399. cpumove2power = earthquakepower
  400. cpumove2accuracy = earthquakeaccuracy
  401. cpumove2pp = earthquakepp
  402. cpumove2type = earthquaketype
  403. cpumove2class = earthquakeclass
  404.  
  405. cpumove3$ = sludgebombname$ : cpumove3id = sludgebombid
  406. cpumove3power = sludgebombpower
  407. cpumove3accuracy = sludgebombaccuracy
  408. cpumove3pp = sludgebombpp
  409. cpumove3type = sludgebombtype
  410. cpumove3class = sludgebombclass
  411.  
  412. cpumove4$ = leafstormname$ : cpumove4id = leafstormid
  413. cpumove4power = leafstormpower
  414. cpumove4accuracy = leafstormaccuracy
  415. cpumove4pp = leafstormpp
  416. cpumove4type = leafstormtype
  417. cpumove4class = leafstormclass
  418. case 3
  419. cpupokemonhp = blastoisehp
  420. cpupokemonatk = blastoiseatk
  421. cpupokemondef = blastoisedef
  422. cpupokemonspatk = blastoisespatk
  423. cpupokemonspdef = blastoisespdef
  424. cpupokemonspeed = blastoisespeed
  425. cpupokemonname$ = blastoisename$
  426. cpupokemonlevel = blastoiselevel
  427. cpupokemontype1 = blastoisetype1
  428. cpupokemontype2 = blastoisetype2
  429.  
  430. cpumove1$ = surfname$ : cpumove1id = surfid
  431. cpumove1power = surfpower
  432. cpumove1accuracy = surfaccuracy
  433. cpumove1pp = surfpp
  434. cpumove1type = surftype
  435. cpumove1class = surfclass
  436.  
  437. cpumove2$ = earthquakename$ : cpumove2id = earthquakeid
  438. cpumove2power = earthquakepower
  439. cpumove2accuracy = earthquakeaccuracy
  440. cpumove2pp = earthquakepp
  441. cpumove2type = earthquaketype
  442. cpumove2class = earthquakeclass
  443.  
  444. cpumove3$ = icebeamname$ : cpumove3id = icebeamid
  445. cpumove3power = icebeampower
  446. cpumove3accuracy = icebeamaccuracy
  447. cpumove3pp = icebeampp
  448. cpumove3type = icebeamtype
  449. cpumove3class = icebeamclass
  450.  
  451. cpumove4$ = skullbashname$ : cpumove4id = skullbashid
  452. cpumove4power = skullbashpower
  453. cpumove4accuracy = skullbashaccuracy
  454. cpumove4pp = skullbashpp
  455. cpumove4type = skullbashtype
  456. cpumove4class = skullbashclass
  457. case 4
  458. cpupokemonhp = pikachuhp
  459. cpupokemonatk = pikachuatk
  460. cpupokemondef = pikachudef
  461. cpupokemonspatk = pikachuspatk
  462. cpupokemonspdef = pikachuspdef
  463. cpupokemonspeed = pikachuspeed
  464. cpupokemonname$ = pikachuname$
  465. cpupokemonlevel = pikachulevel
  466. cpupokemontype1 = pikachutype1
  467. cpupokemontype2 = pikachutype2
  468.  
  469. cpumove1$ = thundername$ : cpumove1id = thunderid
  470. cpumove1power = thunderpower
  471. cpumove1accuracy = thunderaccuracy
  472. cpumove1pp = thunderpp
  473. cpumove1type = thundertype
  474. cpumove1class = thunderclass
  475.  
  476. cpumove2$ = volttacklename$ : cpumove2id = volttackleid
  477. cpumove2power = volttacklepower
  478. cpumove2accuracy = volttackleaccuracy
  479. cpumove2pp = volttacklepp
  480. cpumove2type = volttackletype
  481. cpumove2class = volttackleclass
  482.  
  483. cpumove3$ = quickattackname$ : cpumove3id = quickattackid
  484. cpumove3power = quickattackpower
  485. cpumove3accuracy = quickattackaccuracy
  486. cpumove3pp = quickattackpp
  487. cpumove3type = quickattacktype
  488. cpumove3class = quickattackclass
  489.  
  490. cpumove4$ = strengthname$ : cpumove4id = strengthid
  491. cpumove4power = strengthpower
  492. cpumove4accuracy = strengthaccuracy
  493. cpumove4pp = strengthpp
  494. cpumove4type = strengthtype
  495. cpumove4class = strengthclass
  496. case else
  497. goto [cpupokemoncheck]
  498. end select
  499.  
  500.  
  501. [start1]
  502. timecheck1 = time$("ms")
  503. count = count + 1
  504.  
  505. [flash]
  506. timecheck2 = time$("ms")
  507. flashtimestart = time$("ms")
  508. time1 = (timecheck2 - timecheck1)/1000
  509. cls
  510. if time1 > 0.04 then goto [start_sequence]
  511. goto [flash]
  512.  
  513. [start_sequence]
  514. locate 1, 1 : print "****************************************"
  515. locate 1, 2 : print "*"
  516. locate 1, 3 : print "*"
  517. locate 1, 4 : print "*"
  518. locate 1, 5 : print "*"
  519. locate 1, 6 : print "*"
  520. locate 1, 7 : print "*"
  521. locate 1, 8 : print "*"
  522. locate 1, 9 : print "*"
  523. locate 1, 10 : print "*"
  524. locate 1, 11 : print "*"
  525. locate 1, 12 : print "*"
  526. locate 1, 13 : print "*"
  527. locate 1, 14 : print "*"
  528. locate 1, 15 : print "*"
  529. locate 1, 16 : print "*"
  530. locate 1, 17 : print "*"
  531. locate 1, 18 : print "*"
  532. locate 1, 19 : print "*"
  533. locate 40, 2 : print "*"
  534. locate 40, 3 : print "*"
  535. locate 40, 4 : print "*"
  536. locate 40, 5 : print "*"
  537. locate 40, 6 : print "*"
  538. locate 40, 7 : print "*"
  539. locate 40, 8 : print "*"
  540. locate 40, 9 : print "*"
  541. locate 40, 10 : print "*"
  542. locate 40, 11 : print "*"
  543. locate 40, 12 : print "*"
  544. locate 40, 13 : print "*"
  545. locate 40, 14 : print "*"
  546. locate 40, 15 : print "*"
  547. locate 40, 16 : print "*"
  548. locate 40, 17 : print "*"
  549. locate 40, 18 : print "*"
  550. locate 40, 19 : print "*"
  551. locate 1, 20 : print "****************************************"
  552.  
  553. select case battleonstage
  554. case 1
  555. goto [sequence_pokemonthrow]
  556. case 2
  557. goto [sequence_battlemenu]
  558. case 3
  559. goto [choice_cpu]
  560. case 4
  561. goto [sequence_battlebagselect]
  562. case 5
  563. goto [sequence_battlepokemonselect]
  564. case 6
  565. goto [sequence_runaway]
  566. end select
  567.  
  568. flashtimecheck = time$("ms")
  569. time = (flashtimecheck - flashtimestart)/1000
  570.  
  571. if count = 6 then goto [stopflash]
  572.  
  573. if time > 0.04 then
  574. goto [start1]
  575. else
  576. goto [start_sequence]
  577. end if
  578.  
  579. [stopflash]
  580. locate 2, 16 : print "######################################"
  581. locate 2, 19 : print "######################################"
  582. locate 2, 17 : print "#"
  583. locate 2, 18 : print "#"
  584. locate 39, 17 : print "#"
  585. locate 39, 18 : print "#"
  586.  
  587. locate 5, 17 : print "A wild Pokemon appeared!"
  588. locate 37, 17 : input "V";dummy$
  589. battleonstage = 1 : cls
  590. goto [start_sequence]
  591.  
  592. [sequence_pokemonthrow]
  593. locate 2, 16 : print "######################################"
  594. locate 2, 19 : print "######################################"
  595. locate 2, 17 : print "#"
  596. locate 2, 18 : print "#"
  597. locate 39, 17 : print "#"
  598. locate 39, 18 : print "#"
  599.  
  600. locate 3, 11 : print "---------------------"
  601. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  602. locate 3, 13 : print "---------------------"
  603.  
  604. locate 17, 4 : print "---------------------"
  605. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  606. locate 17, 6 : print "---------------------"
  607.  
  608. locate 5, 17 : print userpokemonname$+", I choose you!"
  609. locate 37, 17 : input "V";dummy$
  610. battleonstage = 2 : cls
  611. goto [start_sequence]
  612.  
  613. [sequence_battlemenu]
  614. if fly = 1 then
  615. fly = 2
  616. goto [choice_cpu]
  617. end if
  618. if fly = 2 then fly = 0
  619. potion = 0
  620. cls
  621. locate 1, 1 : print "****************************************"
  622. locate 1, 2 : print "*"
  623. locate 1, 3 : print "*"
  624. locate 1, 4 : print "*"
  625. locate 1, 5 : print "*"
  626. locate 1, 6 : print "*"
  627. locate 1, 7 : print "*"
  628. locate 1, 8 : print "*"
  629. locate 1, 9 : print "*"
  630. locate 1, 10 : print "*"
  631. locate 1, 11 : print "*"
  632. locate 1, 12 : print "*"
  633. locate 1, 13 : print "*"
  634. locate 1, 14 : print "*"
  635. locate 1, 15 : print "*"
  636. locate 1, 16 : print "*"
  637. locate 1, 17 : print "*"
  638. locate 1, 18 : print "*"
  639. locate 1, 19 : print "*"
  640. locate 40, 2 : print "*"
  641. locate 40, 3 : print "*"
  642. locate 40, 4 : print "*"
  643. locate 40, 5 : print "*"
  644. locate 40, 6 : print "*"
  645. locate 40, 7 : print "*"
  646. locate 40, 8 : print "*"
  647. locate 40, 9 : print "*"
  648. locate 40, 10 : print "*"
  649. locate 40, 11 : print "*"
  650. locate 40, 12 : print "*"
  651. locate 40, 13 : print "*"
  652. locate 40, 14 : print "*"
  653. locate 40, 15 : print "*"
  654. locate 40, 16 : print "*"
  655. locate 40, 17 : print "*"
  656. locate 40, 18 : print "*"
  657. locate 40, 19 : print "*"
  658. locate 1, 20 : print "****************************************"
  659. locate 2, 16 : print "######################################"
  660. locate 2, 19 : print "######################################"
  661. locate 2, 17 : print "#"
  662. locate 2, 18 : print "#"
  663. locate 39, 17 : print "#"
  664. locate 39, 18 : print "#"
  665.  
  666. locate 3, 11 : print "---------------------"
  667. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  668. locate 3, 13 : print "---------------------"
  669.  
  670. locate 17, 4 : print "---------------------"
  671. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  672. locate 17, 6 : print "---------------------"
  673.  
  674. locate 4, 17 : print "1) Battle"
  675. locate 4, 18 : print "3) Pokemon"
  676. locate 19, 17 : print "2) Bag"
  677. locate 19, 18 : print "4) Run"
  678. locate 36, 17 : input "V";choice
  679.  
  680. select case choice
  681. case 1
  682. battleonstage = 3
  683. goto [start_sequence]
  684. case 2
  685. battleonstage = 4
  686. goto [start_sequence]
  687. case 3
  688. battleonstage = 5
  689. goto [start_sequence]
  690. case 4
  691. battleonstage = 6
  692. goto [start_sequence]
  693. case else
  694. goto [sequence_battlemenu]
  695. end select
  696.  
  697. [choice_cpu]
  698. qa = 0
  699. cpuqa = 0
  700. if cpufly = 1 then
  701. cpufly = 2
  702. goto [cpures]
  703. end if
  704. cpueffectivecheck = 0
  705. cpuhastoplay = 0
  706. usercount = 0
  707. cpucount = 0
  708. cpunull = 0
  709. nulleffect = 0
  710.  
  711. movechoicecpu = int(rnd(1)*4)+1
  712.  
  713. select case movechoicecpu
  714. case 1
  715. if cpumove1pp = 0 then
  716. goto [choice_cpu]
  717. end if
  718. a = cpupokemonlevel
  719. if cpumove1class = 1 then
  720. b = cpupokemonatk
  721. else
  722. b = cpupokemonspatk
  723. end if
  724. c = cpumove1power
  725. if cpumove1class = 1 then
  726. d = userpokemondef
  727. else
  728. d = userpokemonspdef
  729. end if
  730. if cpumove1type = cpupokemontype1 or cpumove1type = cpupokemontype2 then
  731. x = 1.5
  732. else
  733. x = 1
  734. end if
  735.  
  736. cpumoveused = 1
  737.  
  738. if cpumove1type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  739. if cpumove1type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  740. if cpumove1type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  741. if cpumove1type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  742. if cpumove1type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  743. if cpumove1type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  744. if cpumove1type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  745. if cpumove1type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  746. if cpumove1type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  747. if cpumove1type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  748. if cpumove1type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  749. if cpumove1type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  750. if cpumove1type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  751. if cpumove1type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  752. if cpumove1type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  753. if cpumove1type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  754. if cpumove1type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  755. if cpumove1type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  756. if cpumove1type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  757. if cpumove1type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  758. if cpumove1type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  759. if cpumove1type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  760. if cpumove1type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  761. if cpumove1type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  762. if cpumove1type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  763. if cpumove1type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  764. if cpumove1type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  765. if cpumove1type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  766. if cpumove1type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  767. if cpumove1type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  768. if cpumove1type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  769. if cpumove1type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  770. if cpumove1type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  771. if cpumove1type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  772. if cpumove1type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  773. if cpumove1type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  774. if cpumove1type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  775. if cpumove1type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  776. if cpumove1type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  777. if cpumove1type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  778. if cpumove1type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  779. if cpumove1type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  780. if cpumove1type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  781. if cpumove1type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  782. if cpumove1type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  783. if cpumove1type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  784. if cpumove1type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  785. if cpumove1type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  786. if cpumove1type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  787. if cpumove1type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  788. if cpumove1type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  789. if cpumove1type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  790. if cpumove1type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  791. if cpumove1type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  792. if cpumove1type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  793. if cpumove1type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  794. if cpumove1type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  795. if cpumove1type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  796. if cpumove1type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  797. if cpumove1type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  798. if cpumove1type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  799. if cpumove1type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  800. if cpumove1type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  801. if cpumove1type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  802. if cpumove1type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  803. if cpumove1type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  804. if cpumove1type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  805. if cpumove1type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  806. if cpumove1type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  807. if cpumove1type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  808. if cpumove1type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  809. if cpumove1type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  810. if cpumove1type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  811. if cpumove1type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  812. if cpumove1type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  813. if cpumove1type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  814. if cpumove1type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  815. if cpumove1type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  816. if cpumove1type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  817. if cpumove1type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  818. if cpumove1type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  819. if cpumove1type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  820. if cpumove1type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  821. if cpumove1type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  822. if cpumove1type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  823. if cpumove1type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  824. if cpumove1type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  825. if cpumove1type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  826. if cpumove1type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  827. if cpumove1type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  828. if cpumove1type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  829. if cpumove1type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  830. if cpumove1type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  831. if cpumove1type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  832. if cpumove1type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  833. if cpumove1type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  834. if cpumove1type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  835. if cpumove1type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  836. if cpumove1type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  837. if cpumove1type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  838. if cpumove1type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  839. if cpumove1type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  840. if cpumove1type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  841. if cpumove1type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  842.  
  843. if cpueffectivecheck >= 4 then
  844. y = 40
  845. cpuse = 1
  846. end if
  847. if cpueffectivecheck = 2 then
  848. y = 20
  849. cpuse = 1
  850. end if
  851. if cpueffectivecheck = 0 then
  852. y = 10
  853. cpuse = 0
  854. end if
  855. if cpueffectivecheck = -2 then
  856. y = 5
  857. cpuse = -1
  858. end if
  859. if cpueffectivecheck <= -4 then
  860. y = 2.5
  861. cpuse = -1
  862. end if
  863.  
  864. if cpumove1type = 5 and userpokemontype1 = 3 then y = 0
  865. if cpumove1type = 5 and userpokemontype1 = 3 then y = 0
  866. if cpumove1type = 5 and userpokemontype2 = 3 then y = 0
  867. if cpumove1type = 5 and userpokemontype2 = 3 then y = 0
  868.  
  869. goto [cpures]
  870. case 2
  871. if cpumove2pp = 0 then
  872. goto [choice_cpu]
  873. end if
  874. a = cpupokemonlevel
  875. if cpumove2class = 1 then
  876. b = cpupokemonatk
  877. else
  878. b = cpupokemonspatk
  879. end if
  880. c = cpumove2power
  881. if cpumove2class = 1 then
  882. d = userpokemondef
  883. else
  884. d = userpokemonspdef
  885. end if
  886. if cpumove2type = cpupokemontype1 or cpumove2type = cpupokemontype2 then
  887. x = 1.5
  888. else
  889. x = 1
  890. end if
  891.  
  892. cpumoveused = 2
  893.  
  894. if cpumove2type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  895. if cpumove2type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  896. if cpumove2type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  897. if cpumove2type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  898. if cpumove2type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  899. if cpumove2type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  900. if cpumove2type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  901. if cpumove2type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  902. if cpumove2type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  903. if cpumove2type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  904. if cpumove2type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  905. if cpumove2type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  906. if cpumove2type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  907. if cpumove2type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  908. if cpumove2type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  909. if cpumove2type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  910. if cpumove2type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  911. if cpumove2type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  912. if cpumove2type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  913. if cpumove2type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  914. if cpumove2type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  915. if cpumove2type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  916. if cpumove2type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  917. if cpumove2type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  918. if cpumove2type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  919. if cpumove2type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  920. if cpumove2type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  921. if cpumove2type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  922. if cpumove2type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  923. if cpumove2type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  924. if cpumove2type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  925. if cpumove2type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  926. if cpumove2type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  927. if cpumove2type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  928. if cpumove2type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  929. if cpumove2type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  930. if cpumove2type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  931. if cpumove2type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  932. if cpumove2type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  933. if cpumove2type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  934. if cpumove2type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  935. if cpumove2type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  936. if cpumove2type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  937. if cpumove2type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  938. if cpumove2type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  939. if cpumove2type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  940. if cpumove2type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  941. if cpumove2type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  942. if cpumove2type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  943. if cpumove2type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  944. if cpumove2type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  945. if cpumove2type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  946. if cpumove2type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  947. if cpumove2type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  948. if cpumove2type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  949. if cpumove2type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  950. if cpumove2type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  951. if cpumove2type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  952. if cpumove2type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  953. if cpumove2type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  954. if cpumove2type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  955. if cpumove2type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  956. if cpumove2type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  957. if cpumove2type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  958. if cpumove2type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  959. if cpumove2type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  960. if cpumove2type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  961. if cpumove2type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  962. if cpumove2type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  963. if cpumove2type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  964. if cpumove2type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  965. if cpumove2type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  966. if cpumove2type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  967. if cpumove2type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  968. if cpumove2type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  969. if cpumove2type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  970. if cpumove2type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  971. if cpumove2type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  972. if cpumove2type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  973. if cpumove2type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  974. if cpumove2type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  975. if cpumove2type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  976. if cpumove2type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  977. if cpumove2type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  978. if cpumove2type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  979. if cpumove2type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  980. if cpumove2type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  981. if cpumove2type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  982. if cpumove2type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  983. if cpumove2type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  984. if cpumove2type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  985. if cpumove2type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  986. if cpumove2type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  987. if cpumove2type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  988. if cpumove2type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  989. if cpumove2type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  990. if cpumove2type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  991. if cpumove2type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  992. if cpumove2type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  993. if cpumove2type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  994. if cpumove2type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  995. if cpumove2type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  996. if cpumove2type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  997. if cpumove2type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  998.  
  999.  
  1000. if cpueffectivecheck >= 4 then
  1001. y = 40
  1002. cpuse = 1
  1003. end if
  1004. if cpueffectivecheck = 2 then
  1005. y = 20
  1006. cpuse = 1
  1007. end if
  1008. if cpueffectivecheck = 0 then
  1009. y = 10
  1010. cpuse = 0
  1011. end if
  1012. if cpueffectivecheck = -2 then
  1013. y = 5
  1014. cpuse = -1
  1015. end if
  1016. if cpueffectivecheck <= -4 then
  1017. y = 2.5
  1018. cpuse = -1
  1019. end if
  1020.  
  1021. if cpumove2type = 5 and userpokemontype1 = 3 then y = 0
  1022. if cpumove2type = 5 and userpokemontype1 = 3 then y = 0
  1023. if cpumove2type = 5 and userpokemontype2 = 3 then y = 0
  1024. if cpumove2type = 5 and userpokemontype2 = 3 then y = 0
  1025.  
  1026.  
  1027. goto [cpures]
  1028. case 3
  1029. if cpumove1id = quickattackid then cpuqa = 1
  1030. if cpumove3pp = 0 then
  1031. goto [choice_cpu]
  1032. end if
  1033. a = cpupokemonlevel
  1034. if cpumove3class = 1 then
  1035. b = cpupokemonatk
  1036. else
  1037. b = cpupokemonspatk
  1038. end if
  1039. c = cpumove3power
  1040. if cpumove3class = 1 then
  1041. d = userpokemondef
  1042. else
  1043. d = userpokemonspdef
  1044. end if
  1045. if cpumove3type = cpupokemontype1 or cpumove3type = cpupokemontype2 then
  1046. x = 1.5
  1047. else
  1048. x = 1
  1049. end if
  1050.  
  1051. cpumoveused = 3
  1052.  
  1053. if cpumove3type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1054. if cpumove3type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1055. if cpumove3type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1056. if cpumove3type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1057. if cpumove3type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1058. if cpumove3type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1059. if cpumove3type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1060. if cpumove3type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1061. if cpumove3type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1062. if cpumove3type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1063. if cpumove3type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1064. if cpumove3type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1065. if cpumove3type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1066. if cpumove3type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1067. if cpumove3type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1068. if cpumove3type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1069. if cpumove3type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1070. if cpumove3type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1071. if cpumove3type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1072. if cpumove3type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1073. if cpumove3type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1074. if cpumove3type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1075. if cpumove3type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1076. if cpumove3type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1077. if cpumove3type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1078. if cpumove3type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1079. if cpumove3type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1080. if cpumove3type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1081. if cpumove3type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1082. if cpumove3type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1083. if cpumove3type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1084. if cpumove3type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1085. if cpumove3type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1086. if cpumove3type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1087. if cpumove3type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1088. if cpumove3type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1089. if cpumove3type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1090. if cpumove3type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1091. if cpumove3type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1092. if cpumove3type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1093. if cpumove3type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1094. if cpumove3type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1095. if cpumove3type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1096. if cpumove3type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1097. if cpumove3type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1098. if cpumove3type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1099. if cpumove3type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1100. if cpumove3type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1101. if cpumove3type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1102. if cpumove3type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1103. if cpumove3type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1104. if cpumove3type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1105. if cpumove3type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1106. if cpumove3type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1107. if cpumove3type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1108. if cpumove3type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1109. if cpumove3type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1110. if cpumove3type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1111. if cpumove3type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1112. if cpumove3type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1113. if cpumove3type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1114. if cpumove3type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1115. if cpumove3type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1116. if cpumove3type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1117. if cpumove3type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1118. if cpumove3type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1119. if cpumove3type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1120. if cpumove3type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1121. if cpumove3type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1122. if cpumove3type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1123. if cpumove3type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1124. if cpumove3type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1125. if cpumove3type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1126. if cpumove3type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1127. if cpumove3type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1128. if cpumove3type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1129. if cpumove3type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1130. if cpumove3type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1131. if cpumove3type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1132. if cpumove3type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1133. if cpumove3type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1134. if cpumove3type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1135. if cpumove3type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1136. if cpumove3type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1137. if cpumove3type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1138. if cpumove3type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1139. if cpumove3type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1140. if cpumove3type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1141. if cpumove3type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1142. if cpumove3type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1143. if cpumove3type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1144. if cpumove3type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1145. if cpumove3type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1146. if cpumove3type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1147. if cpumove3type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1148. if cpumove3type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1149. if cpumove3type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1150. if cpumove3type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1151. if cpumove3type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1152. if cpumove3type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1153. if cpumove3type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1154. if cpumove3type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1155. if cpumove3type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1156. if cpumove3type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1157.  
  1158. if cpueffectivecheck >= 4 then
  1159. y = 40
  1160. cpuse = 1
  1161. end if
  1162. if cpueffectivecheck = 2 then
  1163. y = 20
  1164. cpuse = 1
  1165. end if
  1166. if cpueffectivecheck = 0 then
  1167. y = 10
  1168. cpuse = 0
  1169. end if
  1170. if cpueffectivecheck = -2 then
  1171. y = 5
  1172. cpuse = -1
  1173. end if
  1174. if cpueffectivecheck <= -4 then
  1175. y = 2.5
  1176. cpuse = -1
  1177. end if
  1178.  
  1179. if cpumove3type = 5 and userpokemontype1 = 3 then y = 0
  1180. if cpumove3type = 5 and userpokemontype1 = 3 then y = 0
  1181. if cpumove3type = 5 and userpokemontype2 = 3 then y = 0
  1182. if cpumove3type = 5 and userpokemontype2 = 3 then y = 0
  1183.  
  1184. goto [cpures]
  1185. case 4
  1186. if cpumove4id = flyid then cpufly = 1
  1187. if cpumove4pp = 0 then
  1188. goto [choice_cpu]
  1189. end if
  1190. a = cpupokemonlevel
  1191. if cpumove4class = 1 then
  1192. b = cpupokemonatk
  1193. else
  1194. b = cpupokemonspatk
  1195. end if
  1196. c = cpumove4power
  1197. if cpumove4class = 1 then
  1198. d = userpokemondef
  1199. else
  1200. d = userpokemonspdef
  1201. end if
  1202. if cpumove4type = cpupokemontype1 or cpumove4type = cpupokemontype2 then
  1203. x = 1.5
  1204. else
  1205. x = 1
  1206. end if
  1207.  
  1208. cpumoveused = 4
  1209.  
  1210. if cpumove4type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1211. if cpumove4type = 12 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1212. if cpumove4type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1213. if cpumove4type = 12 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1214. if cpumove4type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1215. if cpumove4type = 12 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1216. if cpumove4type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1217. if cpumove4type = 12 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1218. if cpumove4type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1219. if cpumove4type = 12 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1220. if cpumove4type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1221. if cpumove4type = 12 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1222. if cpumove4type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1223. if cpumove4type = 12 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1224. if cpumove4type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1225. if cpumove4type = 12 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1226. if cpumove4type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1227. if cpumove4type = 10 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1228. if cpumove4type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1229. if cpumove4type = 10 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1230. if cpumove4type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1231. if cpumove4type = 10 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1232. if cpumove4type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1233. if cpumove4type = 10 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1234. if cpumove4type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1235. if cpumove4type = 10 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1236. if cpumove4type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1237. if cpumove4type = 10 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1238. if cpumove4type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1239. if cpumove4type = 3 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1240. if cpumove4type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1241. if cpumove4type = 3 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1242. if cpumove4type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1243. if cpumove4type = 3 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1244. if cpumove4type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1245. if cpumove4type = 3 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1246. if cpumove4type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1247. if cpumove4type = 11 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1248. if cpumove4type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1249. if cpumove4type = 11 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1250. if cpumove4type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1251. if cpumove4type = 11 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1252. if cpumove4type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1253. if cpumove4type = 11 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1254. if cpumove4type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1255. if cpumove4type = 11 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1256. if cpumove4type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1257. if cpumove4type = 11 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1258. if cpumove4type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1259. if cpumove4type = 13 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1260. if cpumove4type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1261. if cpumove4type = 13 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1262. if cpumove4type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1263. if cpumove4type = 13 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1264. if cpumove4type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1265. if cpumove4type = 13 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck + 1
  1266. if cpumove4type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1267. if cpumove4type = 13 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1268. if cpumove4type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1269. if cpumove4type = 13 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1270. if cpumove4type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1271. if cpumove4type = 13 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1272. if cpumove4type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1273. if cpumove4type = 13 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck - 1
  1274. if cpumove4type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1275. if cpumove4type = 4 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1276. if cpumove4type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1277. if cpumove4type = 4 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck - 1
  1278. if cpumove4type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1279. if cpumove4type = 4 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1280. if cpumove4type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1281. if cpumove4type = 4 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1282. if cpumove4type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1283. if cpumove4type = 15 and userpokemontype1 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1284. if cpumove4type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1285. if cpumove4type = 15 and userpokemontype2 = 3 then cpueffectivecheck = cpueffectivecheck + 1
  1286. if cpumove4type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1287. if cpumove4type = 15 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1288. if cpumove4type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1289. if cpumove4type = 15 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck - 1
  1290. if cpumove4type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1291. if cpumove4type = 15 and userpokemontype1 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1292. if cpumove4type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1293. if cpumove4type = 15 and userpokemontype2 = 11 then cpueffectivecheck = cpueffectivecheck - 1
  1294. if cpumove4type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1295. if cpumove4type = 15 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1296. if cpumove4type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1297. if cpumove4type = 15 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck + 1
  1298. if cpumove4type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1299. if cpumove4type = 5 and userpokemontype1 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1300. if cpumove4type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1301. if cpumove4type = 5 and userpokemontype2 = 4 then cpueffectivecheck = cpueffectivecheck + 1
  1302. if cpumove4type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1303. if cpumove4type = 5 and userpokemontype1 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1304. if cpumove4type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1305. if cpumove4type = 5 and userpokemontype2 = 10 then cpueffectivecheck = cpueffectivecheck + 1
  1306. if cpumove4type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1307. if cpumove4type = 5 and userpokemontype1 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1308. if cpumove4type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1309. if cpumove4type = 5 and userpokemontype2 = 12 then cpueffectivecheck = cpueffectivecheck - 1
  1310. if cpumove4type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1311. if cpumove4type = 5 and userpokemontype1 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1312. if cpumove4type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1313. if cpumove4type = 5 and userpokemontype2 = 13 then cpueffectivecheck = cpueffectivecheck + 1
  1314.  
  1315. if cpueffectivecheck >= 4 then
  1316. y = 40
  1317. cpuse = 1
  1318. end if
  1319. if cpueffectivecheck = 2 then
  1320. y = 20
  1321. cpuse = 1
  1322. end if
  1323. if cpueffectivecheck = 0 then
  1324. y = 10
  1325. cpuse = 0
  1326. end if
  1327. if cpueffectivecheck = -2 then
  1328. y = 5
  1329. cpuse = -1
  1330. end if
  1331. if cpueffectivecheck <= -4 then
  1332. y = 2.5
  1333. cpuse = -1
  1334. end if
  1335.  
  1336. if cpumove4type = 5 and userpokemontype1 = 3 then y = 0
  1337. if cpumove4type = 5 and userpokemontype1 = 3 then y = 0
  1338. if cpumove4type = 5 and userpokemontype2 = 3 then y = 0
  1339. if cpumove4type = 5 and userpokemontype2 = 3 then y = 0
  1340.  
  1341. goto [cpures]
  1342. case else
  1343. goto [choice_cpu]
  1344. end select
  1345.  
  1346.  
  1347. [cpures]
  1348. z = int(rnd(1)*255)+1
  1349. if z < 217 then goto [cpures]
  1350. cls
  1351.  
  1352. cpucrit = int(rnd(1)*200)+1
  1353. if cpucrit <= 12 then
  1354. a = a*2
  1355. cpucrit = 500
  1356. end if
  1357.  
  1358. cpuhpdamage = ((((((((((2*a)/5)+2)*b*c)/d)/50)+2)*x)*y/10)*z)/255
  1359. cpuhpdamage = int(cpuhpdamage)
  1360. if potion = 1 then
  1361. goto [cpufirst]
  1362. else
  1363. goto [choice]
  1364. end if
  1365.  
  1366. [choice]
  1367. cls
  1368. effectivecheck = 0
  1369. if userppout = 1 then
  1370. userppout = 0
  1371. print "Insufficiant PP"
  1372. print
  1373. end if
  1374.  
  1375. locate 1, 1 : print "****************************************"
  1376. locate 1, 2 : print "*"
  1377. locate 1, 3 : print "*"
  1378. locate 1, 4 : print "*"
  1379. locate 1, 5 : print "*"
  1380. locate 1, 6 : print "*"
  1381. locate 1, 7 : print "*"
  1382. locate 1, 8 : print "*"
  1383. locate 1, 9 : print "*"
  1384. locate 1, 10 : print "*"
  1385. locate 1, 11 : print "*"
  1386. locate 1, 12 : print "*"
  1387. locate 1, 13 : print "*"
  1388. locate 1, 14 : print "*"
  1389. locate 1, 15 : print "*"
  1390. locate 1, 16 : print "*"
  1391. locate 1, 17 : print "*"
  1392. locate 1, 18 : print "*"
  1393. locate 1, 19 : print "*"
  1394. locate 40, 2 : print "*"
  1395. locate 40, 3 : print "*"
  1396. locate 40, 4 : print "*"
  1397. locate 40, 5 : print "*"
  1398. locate 40, 6 : print "*"
  1399. locate 40, 7 : print "*"
  1400. locate 40, 8 : print "*"
  1401. locate 40, 9 : print "*"
  1402. locate 40, 10 : print "*"
  1403. locate 40, 11 : print "*"
  1404. locate 40, 12 : print "*"
  1405. locate 40, 13 : print "*"
  1406. locate 40, 14 : print "*"
  1407. locate 40, 15 : print "*"
  1408. locate 40, 16 : print "*"
  1409. locate 40, 17 : print "*"
  1410. locate 40, 18 : print "*"
  1411. locate 40, 19 : print "*"
  1412. locate 1, 20 : print "****************************************"
  1413.  
  1414. locate 3, 11 : print "---------------------"
  1415. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  1416. locate 3, 13 : print "---------------------"
  1417.  
  1418. locate 17, 4 : print "---------------------"
  1419. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  1420. locate 17, 6 : print "---------------------"
  1421.  
  1422.  
  1423. locate 2, 16 : print "######################################"
  1424. locate 2, 19 : print "######################################"
  1425. locate 2, 17 : print "#"
  1426. locate 2, 18 : print "#"
  1427. locate 39, 17 : print "#"
  1428. locate 39, 18 : print "#"
  1429.  
  1430. locate 3, 17 : print "1) "+usermove1$
  1431. locate 3, 18 : print "3) "+usermove3$
  1432. locate 20, 17 : print "2) "+usermove2$
  1433. locate 20, 18 : print "4) "+usermove4$
  1434. locate 36, 17 : input "V";movechoiceuser
  1435.  
  1436. select case movechoiceuser
  1437. case 1
  1438. if usermove1pp = 0 then
  1439. flagppout = 1
  1440. goto [choice]
  1441. end if
  1442. a = userpokemonlevel
  1443. if usermove1class = 1 then
  1444. b = userpokemonatk
  1445. else
  1446. b = userpokemonspatk
  1447. end if
  1448. c = usermove1power
  1449. if usermove1class = 1 then
  1450. d = cpupokemondef
  1451. else
  1452. d = cpupokemonspdef
  1453. end if
  1454. if usermove1type = userpokemontype1 or usermove1type = userpokemontype2 then
  1455. x = 1.5
  1456. else
  1457. x = 1
  1458. end if
  1459.  
  1460. usermoveused = 1
  1461.  
  1462. if usermove1type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1463. if usermove1type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1464. if usermove1type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1465. if usermove1type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1466. if usermove1type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1467. if usermove1type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1468. if usermove1type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1469. if usermove1type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1470. if usermove1type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1471. if usermove1type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1472. if usermove1type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1473. if usermove1type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1474. if usermove1type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1475. if usermove1type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1476. if usermove1type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1477. if usermove1type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1478. if usermove1type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1479. if usermove1type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1480. if usermove1type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1481. if usermove1type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1482. if usermove1type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1483. if usermove1type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1484. if usermove1type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1485. if usermove1type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1486. if usermove1type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1487. if usermove1type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1488. if usermove1type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1489. if usermove1type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1490. if usermove1type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1491. if usermove1type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1492. if usermove1type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1493. if usermove1type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1494. if usermove1type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1495. if usermove1type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1496. if usermove1type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1497. if usermove1type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1498. if usermove1type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1499. if usermove1type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1500. if usermove1type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1501. if usermove1type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1502. if usermove1type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1503. if usermove1type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1504. if usermove1type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1505. if usermove1type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1506. if usermove1type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1507. if usermove1type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1508. if usermove1type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1509. if usermove1type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1510. if usermove1type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1511. if usermove1type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1512. if usermove1type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1513. if usermove1type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1514. if usermove1type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1515. if usermove1type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1516. if usermove1type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1517. if usermove1type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1518. if usermove1type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1519. if usermove1type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1520. if usermove1type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1521. if usermove1type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1522. if usermove1type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1523. if usermove1type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1524. if usermove1type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1525. if usermove1type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1526. if usermove1type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1527. if usermove1type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1528. if usermove1type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1529. if usermove1type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1530. if usermove1type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1531. if usermove1type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1532. if usermove1type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1533. if usermove1type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1534. if usermove1type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1535. if usermove1type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1536. if usermove1type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1537. if usermove1type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1538. if usermove1type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1539. if usermove1type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1540. if usermove1type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1541. if usermove1type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1542. if usermove1type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1543. if usermove1type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1544. if usermove1type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1545. if usermove1type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1546. if usermove1type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1547. if usermove1type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1548. if usermove1type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1549. if usermove1type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1550. if usermove1type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  1551. if usermove1type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  1552. if usermove1type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  1553. if usermove1type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  1554. if usermove1type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1555. if usermove1type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1556. if usermove1type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1557. if usermove1type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1558. if usermove1type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1559. if usermove1type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1560. if usermove1type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1561. if usermove1type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1562. if usermove1type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  1563. if usermove1type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  1564. if usermove1type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  1565. if usermove1type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  1566.  
  1567. if effectivecheck >= 4 then
  1568. y = 40
  1569. userse = 1
  1570. end if
  1571. if effectivecheck = 2 then
  1572. y = 20
  1573. userse = 1
  1574. end if
  1575. if effectivecheck = 0 then
  1576. y = 10
  1577. userse = 0
  1578. end if
  1579. if effectivecheck = -2 then
  1580. y = 5
  1581. userse = -1
  1582. end if
  1583. if effectivecheck <= -4 then
  1584. y = 2.5
  1585. userse = -1
  1586. end if
  1587.  
  1588. if usermove1type = 5 and cpupokemontype1 = 3 then y = 0
  1589. if usermove1type = 5 and cpupokemontype1 = 3 then y = 0
  1590. if usermove1type = 5 and cpupokemontype2 = 3 then y = 0
  1591. if usermove1type = 5 and cpupokemontype2 = 3 then y = 0
  1592.  
  1593. goto [move_set_calculation]
  1594. case 2
  1595. if usermove2pp = 0 then
  1596. flagppout = 1
  1597. goto [choice]
  1598. end if
  1599. a = userpokemonlevel
  1600. if usermove2class = 1 then
  1601. b = userpokemonatk
  1602. else
  1603. b = userpokemonspatk
  1604. end if
  1605. c = usermove2power
  1606. if usermove2class = 1 then
  1607. d = cpupokemondef
  1608. else
  1609. d = cpupokemonspdef
  1610. end if
  1611. if usermove2type = userpokemontype1 or usermove2type = userpokemontype2 then
  1612. x = 1.5
  1613. else
  1614. x = 1
  1615. end if
  1616.  
  1617. usermoveused = 2
  1618.  
  1619. if usermove2type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1620. if usermove2type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1621. if usermove2type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1622. if usermove2type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1623. if usermove2type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1624. if usermove2type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1625. if usermove2type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1626. if usermove2type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1627. if usermove2type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1628. if usermove2type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1629. if usermove2type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1630. if usermove2type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1631. if usermove2type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1632. if usermove2type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1633. if usermove2type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1634. if usermove2type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1635. if usermove2type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1636. if usermove2type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1637. if usermove2type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1638. if usermove2type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1639. if usermove2type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1640. if usermove2type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1641. if usermove2type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1642. if usermove2type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1643. if usermove2type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1644. if usermove2type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1645. if usermove2type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1646. if usermove2type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1647. if usermove2type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1648. if usermove2type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1649. if usermove2type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1650. if usermove2type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1651. if usermove2type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1652. if usermove2type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1653. if usermove2type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1654. if usermove2type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1655. if usermove2type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1656. if usermove2type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1657. if usermove2type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1658. if usermove2type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1659. if usermove2type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1660. if usermove2type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1661. if usermove2type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1662. if usermove2type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1663. if usermove2type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1664. if usermove2type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1665. if usermove2type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1666. if usermove2type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1667. if usermove2type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1668. if usermove2type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1669. if usermove2type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1670. if usermove2type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1671. if usermove2type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1672. if usermove2type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1673. if usermove2type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1674. if usermove2type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1675. if usermove2type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1676. if usermove2type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1677. if usermove2type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1678. if usermove2type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1679. if usermove2type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1680. if usermove2type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1681. if usermove2type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1682. if usermove2type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1683. if usermove2type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1684. if usermove2type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1685. if usermove2type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1686. if usermove2type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1687. if usermove2type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1688. if usermove2type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1689. if usermove2type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1690. if usermove2type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1691. if usermove2type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1692. if usermove2type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1693. if usermove2type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1694. if usermove2type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1695. if usermove2type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1696. if usermove2type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1697. if usermove2type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1698. if usermove2type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1699. if usermove2type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1700. if usermove2type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1701. if usermove2type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1702. if usermove2type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1703. if usermove2type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1704. if usermove2type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1705. if usermove2type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1706. if usermove2type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1707. if usermove2type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  1708. if usermove2type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  1709. if usermove2type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  1710. if usermove2type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  1711. if usermove2type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1712. if usermove2type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1713. if usermove2type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1714. if usermove2type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1715. if usermove2type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1716. if usermove2type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1717. if usermove2type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1718. if usermove2type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1719. if usermove2type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  1720. if usermove2type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  1721. if usermove2type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  1722. if usermove2type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  1723. if effectivecheck >= 4 then
  1724. y = 40
  1725. userse = 1
  1726. end if
  1727. if effectivecheck = 2 then
  1728. y = 20
  1729. userse = 1
  1730. end if
  1731. if effectivecheck = 0 then
  1732. y = 10
  1733. userse = 0
  1734. end if
  1735. if effectivecheck = -2 then
  1736. y = 5
  1737. userse = -1
  1738. end if
  1739. if effectivecheck <= -4 then
  1740. y = 2.5
  1741. userse = -1
  1742. end if
  1743.  
  1744. if usermove2type = 5 and cpupokemontype1 = 3 then y = 0
  1745. if usermove2type = 5 and cpupokemontype1 = 3 then y = 0
  1746. if usermove2type = 5 and cpupokemontype2 = 3 then y = 0
  1747. if usermove2type = 5 and cpupokemontype2 = 3 then y = 0
  1748.  
  1749. goto [move_set_calculation]
  1750. case 3
  1751. if usermove1id = quickattackid then qa = 1
  1752. if usermove3pp = 0 then
  1753. flagppout = 1
  1754. goto [choice]
  1755. end if
  1756. a = userpokemonlevel
  1757. if usermove3class = 1 then
  1758. b = userpokemonatk
  1759. else
  1760. b = userpokemonspatk
  1761. end if
  1762. c = usermove3power
  1763. if usermove3class = 1 then
  1764. d = cpupokemondef
  1765. else
  1766. d = cpupokemonspdef
  1767. end if
  1768. if usermove3type = userpokemontype1 or usermove3type = userpokemontype2 then
  1769. x = 1.5
  1770. else
  1771. x = 1
  1772. end if
  1773.  
  1774. usermoveused = 3
  1775.  
  1776. if usermove3type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1777. if usermove3type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1778. if usermove3type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1779. if usermove3type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1780. if usermove3type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1781. if usermove3type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1782. if usermove3type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1783. if usermove3type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1784. if usermove3type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1785. if usermove3type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1786. if usermove3type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1787. if usermove3type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1788. if usermove3type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1789. if usermove3type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1790. if usermove3type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1791. if usermove3type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1792. if usermove3type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1793. if usermove3type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1794. if usermove3type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1795. if usermove3type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1796. if usermove3type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1797. if usermove3type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1798. if usermove3type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1799. if usermove3type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1800. if usermove3type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1801. if usermove3type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1802. if usermove3type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1803. if usermove3type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1804. if usermove3type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1805. if usermove3type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1806. if usermove3type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1807. if usermove3type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1808. if usermove3type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1809. if usermove3type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1810. if usermove3type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1811. if usermove3type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1812. if usermove3type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1813. if usermove3type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1814. if usermove3type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1815. if usermove3type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1816. if usermove3type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1817. if usermove3type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1818. if usermove3type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1819. if usermove3type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1820. if usermove3type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1821. if usermove3type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1822. if usermove3type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1823. if usermove3type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1824. if usermove3type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1825. if usermove3type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1826. if usermove3type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1827. if usermove3type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1828. if usermove3type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1829. if usermove3type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1830. if usermove3type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1831. if usermove3type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1832. if usermove3type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1833. if usermove3type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1834. if usermove3type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1835. if usermove3type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1836. if usermove3type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1837. if usermove3type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1838. if usermove3type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1839. if usermove3type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1840. if usermove3type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1841. if usermove3type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1842. if usermove3type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1843. if usermove3type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1844. if usermove3type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1845. if usermove3type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1846. if usermove3type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1847. if usermove3type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1848. if usermove3type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1849. if usermove3type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1850. if usermove3type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1851. if usermove3type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1852. if usermove3type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1853. if usermove3type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1854. if usermove3type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1855. if usermove3type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1856. if usermove3type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1857. if usermove3type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1858. if usermove3type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1859. if usermove3type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1860. if usermove3type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1861. if usermove3type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1862. if usermove3type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1863. if usermove3type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1864. if usermove3type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  1865. if usermove3type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  1866. if usermove3type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  1867. if usermove3type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  1868. if usermove3type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1869. if usermove3type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1870. if usermove3type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1871. if usermove3type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1872. if usermove3type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1873. if usermove3type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1874. if usermove3type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1875. if usermove3type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1876. if usermove3type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  1877. if usermove3type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  1878. if usermove3type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  1879. if usermove3type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  1880.  
  1881. if effectivecheck >= 4 then
  1882. y = 40
  1883. userse = 1
  1884. end if
  1885. if effectivecheck = 2 then
  1886. y = 20
  1887. userse = 1
  1888. end if
  1889. if effectivecheck = 0 then
  1890. y = 10
  1891. userse = 0
  1892. end if
  1893. if effectivecheck = -2 then
  1894. y = 5
  1895. userse = -1
  1896. end if
  1897. if effectivecheck <= -4 then
  1898. y = 2.5
  1899. userse = -1
  1900. end if
  1901.  
  1902. if usermove3type = 5 and cpupokemontype1 = 3 then y = 0
  1903. if usermove3type = 5 and cpupokemontype1 = 3 then y = 0
  1904. if usermove3type = 5 and cpupokemontype2 = 3 then y = 0
  1905. if usermove3type = 5 and cpupokemontype2 = 3 then y = 0
  1906.  
  1907. goto [move_set_calculation]
  1908. case 4
  1909. if usermove4id = flyid then fly = 1
  1910. if usermove4pp = 0 then
  1911. flagppout = 1
  1912. goto [choice]
  1913. end if
  1914. a = userpokemonlevel
  1915. if usermove4class = 1 then
  1916. b = userpokemonatk
  1917. else
  1918. b = userpokemonspatk
  1919. end if
  1920. c = usermove4power
  1921. if usermove4class = 1 then
  1922. d = cpupokemondef
  1923. else
  1924. d = cpupokemonspdef
  1925. end if
  1926. if usermove4type = userpokemontype1 or usermove4type = userpokemontype2 then
  1927. x = 1.5
  1928. else
  1929. x = 1
  1930. end if
  1931.  
  1932. usermoveused = 4
  1933.  
  1934. if usermove4type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1935. if usermove4type = 12 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1936. if usermove4type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1937. if usermove4type = 12 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1938. if usermove4type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1939. if usermove4type = 12 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1940. if usermove4type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1941. if usermove4type = 12 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1942. if usermove4type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1943. if usermove4type = 12 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1944. if usermove4type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1945. if usermove4type = 12 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1946. if usermove4type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1947. if usermove4type = 12 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1948. if usermove4type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1949. if usermove4type = 12 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  1950. if usermove4type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1951. if usermove4type = 10 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  1952. if usermove4type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1953. if usermove4type = 10 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  1954. if usermove4type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1955. if usermove4type = 10 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1956. if usermove4type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1957. if usermove4type = 10 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1958. if usermove4type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1959. if usermove4type = 10 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1960. if usermove4type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1961. if usermove4type = 10 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1962. if usermove4type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1963. if usermove4type = 3 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  1964. if usermove4type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1965. if usermove4type = 3 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  1966. if usermove4type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1967. if usermove4type = 3 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1968. if usermove4type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1969. if usermove4type = 3 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1970. if usermove4type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1971. if usermove4type = 11 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  1972. if usermove4type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1973. if usermove4type = 11 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  1974. if usermove4type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1975. if usermove4type = 11 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  1976. if usermove4type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1977. if usermove4type = 11 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  1978. if usermove4type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1979. if usermove4type = 11 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1980. if usermove4type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1981. if usermove4type = 11 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1982. if usermove4type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1983. if usermove4type = 13 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  1984. if usermove4type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1985. if usermove4type = 13 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  1986. if usermove4type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1987. if usermove4type = 13 and cpupokemontype1 = 11 then effectivecheck = effectivecheck + 1
  1988. if usermove4type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1989. if usermove4type = 13 and cpupokemontype2 = 11 then effectivecheck = effectivecheck + 1
  1990. if usermove4type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1991. if usermove4type = 13 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  1992. if usermove4type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1993. if usermove4type = 13 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  1994. if usermove4type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1995. if usermove4type = 13 and cpupokemontype1 = 13 then effectivecheck = effectivecheck - 1
  1996. if usermove4type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1997. if usermove4type = 13 and cpupokemontype2 = 13 then effectivecheck = effectivecheck - 1
  1998. if usermove4type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  1999. if usermove4type = 4 and cpupokemontype1 = 4 then effectivecheck = effectivecheck - 1
  2000. if usermove4type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  2001. if usermove4type = 4 and cpupokemontype2 = 4 then effectivecheck = effectivecheck - 1
  2002. if usermove4type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  2003. if usermove4type = 4 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  2004. if usermove4type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  2005. if usermove4type = 4 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  2006. if usermove4type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  2007. if usermove4type = 15 and cpupokemontype1 = 3 then effectivecheck = effectivecheck + 1
  2008. if usermove4type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  2009. if usermove4type = 15 and cpupokemontype2 = 3 then effectivecheck = effectivecheck + 1
  2010. if usermove4type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  2011. if usermove4type = 15 and cpupokemontype1 = 10 then effectivecheck = effectivecheck - 1
  2012. if usermove4type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  2013. if usermove4type = 15 and cpupokemontype2 = 10 then effectivecheck = effectivecheck - 1
  2014. if usermove4type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  2015. if usermove4type = 15 and cpupokemontype1 = 11 then effectivecheck = effectivecheck - 1
  2016. if usermove4type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  2017. if usermove4type = 15 and cpupokemontype2 = 11 then effectivecheck = effectivecheck - 1
  2018. if usermove4type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  2019. if usermove4type = 15 and cpupokemontype1 = 12 then effectivecheck = effectivecheck + 1
  2020. if usermove4type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  2021. if usermove4type = 15 and cpupokemontype2 = 12 then effectivecheck = effectivecheck + 1
  2022. if usermove4type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  2023. if usermove4type = 5 and cpupokemontype1 = 4 then effectivecheck = effectivecheck + 1
  2024. if usermove4type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  2025. if usermove4type = 5 and cpupokemontype2 = 4 then effectivecheck = effectivecheck + 1
  2026. if usermove4type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  2027. if usermove4type = 5 and cpupokemontype1 = 10 then effectivecheck = effectivecheck + 1
  2028. if usermove4type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  2029. if usermove4type = 5 and cpupokemontype2 = 10 then effectivecheck = effectivecheck + 1
  2030. if usermove4type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  2031. if usermove4type = 5 and cpupokemontype1 = 12 then effectivecheck = effectivecheck - 1
  2032. if usermove4type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  2033. if usermove4type = 5 and cpupokemontype2 = 12 then effectivecheck = effectivecheck - 1
  2034. if usermove4type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  2035. if usermove4type = 5 and cpupokemontype1 = 13 then effectivecheck = effectivecheck + 1
  2036. if usermove4type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  2037. if usermove4type = 5 and cpupokemontype2 = 13 then effectivecheck = effectivecheck + 1
  2038.  
  2039. if effectivecheck >= 4 then
  2040. y = 40
  2041. userse = 1
  2042. end if
  2043. if effectivecheck = 2 then
  2044. y = 20
  2045. userse = 1
  2046. end if
  2047. if effectivecheck = 0 then
  2048. y = 10
  2049. userse = 0
  2050. end if
  2051. if effectivecheck = -2 then
  2052. y = 5
  2053. userse = -1
  2054. end if
  2055. if effectivecheck <= -4 then
  2056. y = 2.5
  2057. userse = -1
  2058. end if
  2059.  
  2060. if usermove4type = 5 and cpupokemontype1 = 3 then y = 0
  2061. if usermove4type = 5 and cpupokemontype1 = 3 then y = 0
  2062. if usermove4type = 5 and cpupokemontype2 = 3 then y = 0
  2063. if usermove4type = 5 and cpupokemontype2 = 3 then y = 0
  2064.  
  2065. goto [move_set_calculation]
  2066. case else
  2067. goto [choice]
  2068. end select
  2069.  
  2070. [move_set_calculation]
  2071.  
  2072. z = int(rnd(1)*255)+1
  2073. if z < 217 then goto [move_set_calculation]
  2074. cls
  2075.  
  2076. crit = int(rnd(1)*200)+1
  2077. if crit <= 12 then
  2078. a = a*2
  2079. crit = 500
  2080. end if
  2081.  
  2082. if cpuqa = 1 then goto [cpufirst]
  2083. if qa = 1 then goto [playerfirst]
  2084. if userpokemonspeed >= cpupokemonspeed then
  2085. cpuhastoplay = 1
  2086. goto [playerfirst]
  2087. else
  2088. goto [cpufirst]
  2089. end if
  2090.  
  2091. [playerfirst]
  2092. cls
  2093. if fly = 2 then goto [playerflyex]
  2094. select case usermoveused
  2095. case 1
  2096. usermove1pp = usermove1pp - 1
  2097. case 2
  2098. usermove2pp = usermove2pp - 1
  2099. case 3
  2100. usermove3pp = usermove3pp - 1
  2101. case 4
  2102. usermove4pp = usermove4pp - 1
  2103. end select
  2104. if fly = 1 then
  2105. locate 4, 17 : print "Charizard flew up high!"
  2106. goto [nextusercheck]
  2107. end if
  2108.  
  2109. [playerflyex]
  2110.  
  2111. locate 1, 1 : print "****************************************"
  2112. locate 1, 2 : print "*"
  2113. locate 1, 3 : print "*"
  2114. locate 1, 4 : print "*"
  2115. locate 1, 5 : print "*"
  2116. locate 1, 6 : print "*"
  2117. locate 1, 7 : print "*"
  2118. locate 1, 8 : print "*"
  2119. locate 1, 9 : print "*"
  2120. locate 1, 10 : print "*"
  2121. locate 1, 11 : print "*"
  2122. locate 1, 12 : print "*"
  2123. locate 1, 13 : print "*"
  2124. locate 1, 14 : print "*"
  2125. locate 1, 15 : print "*"
  2126. locate 1, 16 : print "*"
  2127. locate 1, 17 : print "*"
  2128. locate 1, 18 : print "*"
  2129. locate 1, 19 : print "*"
  2130. locate 40, 2 : print "*"
  2131. locate 40, 3 : print "*"
  2132. locate 40, 4 : print "*"
  2133. locate 40, 5 : print "*"
  2134. locate 40, 6 : print "*"
  2135. locate 40, 7 : print "*"
  2136. locate 40, 8 : print "*"
  2137. locate 40, 9 : print "*"
  2138. locate 40, 10 : print "*"
  2139. locate 40, 11 : print "*"
  2140. locate 40, 12 : print "*"
  2141. locate 40, 13 : print "*"
  2142. locate 40, 14 : print "*"
  2143. locate 40, 15 : print "*"
  2144. locate 40, 16 : print "*"
  2145. locate 40, 17 : print "*"
  2146. locate 40, 18 : print "*"
  2147. locate 40, 19 : print "*"
  2148. locate 1, 20 : print "****************************************"
  2149.  
  2150. locate 3, 11 : print "---------------------"
  2151. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2152. locate 3, 13 : print "---------------------"
  2153.  
  2154. locate 17, 4 : print "---------------------"
  2155. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2156. locate 17, 6 : print "---------------------"
  2157.  
  2158. locate 2, 16 : print "######################################"
  2159. locate 2, 19 : print "######################################"
  2160. locate 2, 17 : print "#"
  2161. locate 2, 18 : print "#"
  2162. locate 39, 17 : print "#"
  2163. locate 39, 18 : print "#"
  2164.  
  2165. userhpdamage = ((((((((((2*a)/5)+2)*b*c)/d)/50)+2)*x)*y/10)*z)/255
  2166. userhpdamage = int(userhpdamage)
  2167.  
  2168. if miss = 1 then
  2169. locate 4, 17 : print userpokemonname$+" missed..."
  2170. goto [nextusercheck]
  2171. end if
  2172.  
  2173. if usermoveused = 1 then
  2174. locate 4, 17 : print userpokemonname$+" used "+usermove1$+"."
  2175. end if
  2176. if usermoveused = 2 then
  2177. locate 4, 17 : print userpokemonname$+" used "+usermove2$+"."
  2178. end if
  2179. if usermoveused = 3 then
  2180. locate 4, 17 : print userpokemonname$+" used "+usermove3$+"."
  2181. end if
  2182. if usermoveused = 4 then
  2183. locate 4, 17 : print userpokemonname$+" used "+usermove4$+"."
  2184. end if
  2185.  
  2186. if userhpdamage = 0 then
  2187. locate 4, 18 : print "It has no effect on the opponent!"
  2188. nulleffect = 1
  2189. end if
  2190. if crit = 500 and nulleffect <> 1 then
  2191. locate 4, 18 : print "Critical Hit!"
  2192. end if
  2193. if userse = 1 and nulleffect <> 1 then
  2194. locate 4, 18 : print "It's Super Effective!"
  2195. end if
  2196. if userse <= -1 and nulleffect <> 1 then
  2197. locate 4, 18 : print "It's Not Very Effective..."
  2198. end if
  2199.  
  2200. locate 3, 11 : print "---------------------"
  2201. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2202. locate 3, 13 : print "---------------------"
  2203.  
  2204. locate 17, 4 : print "---------------------"
  2205. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2206. locate 17, 6 : print "---------------------"
  2207.  
  2208. cpupokemonhp = cpupokemonhp - userhpdamage
  2209. if cpupokemonhp <= 0 then
  2210. cpupokemonhp = 0
  2211. battlewon = 1
  2212. end if
  2213.  
  2214. [nextusercheck]
  2215. locate 36, 17 : input "V";dummy$
  2216. usercount = 1
  2217. if battlewon = 1 then goto [battlewon]
  2218. if battlewon = -1 then goto [battlelost]
  2219. if cpucount = 1 then goto [sequence_battlemenu]
  2220. goto [cpufirst]
  2221.  
  2222. [cpufirst]
  2223. if cpufly = 2 then goto [flyuse]
  2224. cls
  2225. select case cpumoveused
  2226. case 1
  2227. cpumove1pp = cpumove1pp - 1
  2228. case 2
  2229. cpumove2pp = cpumove2pp - 1
  2230. case 3
  2231. cpumove3pp = cpumove3pp - 1
  2232. case 4
  2233. cpumove4pp = cpumove4pp - 1
  2234. end select
  2235.  
  2236. if cpufly = 1 then
  2237. locate 4, 17 : print "Charizard flew up high!"
  2238. goto [nextcpucheck]
  2239. end if
  2240.  
  2241. [flyuse]
  2242. if cpufly = 2 then cpufly = 3
  2243. locate 1, 1 : print "****************************************"
  2244. locate 1, 2 : print "*"
  2245. locate 1, 3 : print "*"
  2246. locate 1, 4 : print "*"
  2247. locate 1, 5 : print "*"
  2248. locate 1, 6 : print "*"
  2249. locate 1, 7 : print "*"
  2250. locate 1, 8 : print "*"
  2251. locate 1, 9 : print "*"
  2252. locate 1, 10 : print "*"
  2253. locate 1, 11 : print "*"
  2254. locate 1, 12 : print "*"
  2255. locate 1, 13 : print "*"
  2256. locate 1, 14 : print "*"
  2257. locate 1, 15 : print "*"
  2258. locate 1, 16 : print "*"
  2259. locate 1, 17 : print "*"
  2260. locate 1, 18 : print "*"
  2261. locate 1, 19 : print "*"
  2262. locate 40, 2 : print "*"
  2263. locate 40, 3 : print "*"
  2264. locate 40, 4 : print "*"
  2265. locate 40, 5 : print "*"
  2266. locate 40, 6 : print "*"
  2267. locate 40, 7 : print "*"
  2268. locate 40, 8 : print "*"
  2269. locate 40, 9 : print "*"
  2270. locate 40, 10 : print "*"
  2271. locate 40, 11 : print "*"
  2272. locate 40, 12 : print "*"
  2273. locate 40, 13 : print "*"
  2274. locate 40, 14 : print "*"
  2275. locate 40, 15 : print "*"
  2276. locate 40, 16 : print "*"
  2277. locate 40, 17 : print "*"
  2278. locate 40, 18 : print "*"
  2279. locate 40, 19 : print "*"
  2280. locate 1, 20 : print "****************************************"
  2281.  
  2282. locate 3, 11 : print "---------------------"
  2283. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2284. locate 3, 13 : print "---------------------"
  2285.  
  2286. locate 17, 4 : print "---------------------"
  2287. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2288. locate 17, 6 : print "---------------------"
  2289.  
  2290. locate 2, 16 : print "######################################"
  2291. locate 2, 19 : print "######################################"
  2292. locate 2, 17 : print "#"
  2293. locate 2, 18 : print "#"
  2294. locate 39, 17 : print "#"
  2295. locate 39, 18 : print "#"
  2296.  
  2297. if cpumiss = 1 then
  2298. locate 4, 17 : print userpokemonname$+" missed..."
  2299. goto [nextcpucheck]
  2300. end if
  2301.  
  2302. if cpumoveused = 1 then
  2303. locate 4, 17 : print cpupokemonname$+" used "+cpumove1$+"."
  2304. end if 'yourmom
  2305. if cpumoveused = 2 then
  2306. locate 4, 17 : print cpupokemonname$+" used "+cpumove2$+"."
  2307. end if
  2308. if cpumoveused = 3 then
  2309. locate 4, 17 : print cpupokemonname$+" used "+cpumove3$+"."
  2310. end if
  2311. if cpumoveused = 4 then
  2312. locate 4, 17 : print cpupokemonname$+" used "+cpumove4$+"."
  2313. end if
  2314.  
  2315. if cpuhpdamage = 0 then
  2316. locate 4, 18 : print "It has no effect on the opponent!"
  2317. cpunull = 1
  2318. end if
  2319.  
  2320. if cpucrit = 500 and cpunull <> 1 then
  2321. locate 4, 18 : print "Critical Hit!"
  2322. end if
  2323. if cpuse = 1 and cpunull <> 1 then
  2324. locate 4, 18 : print "It's Super Effective!"
  2325. end if
  2326. if cpuse <= -1 and cpunull <> 1 then
  2327. locate 4, 18 : print "It's Not Very Effective..."
  2328. end if
  2329.  
  2330. locate 3, 11 : print "---------------------"
  2331. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2332. locate 3, 13 : print "---------------------"
  2333.  
  2334. locate 17, 4 : print "---------------------"
  2335. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2336. locate 17, 6 : print "---------------------"
  2337.  
  2338. userpokemonhp = userpokemonhp - cpuhpdamage
  2339. if userpokemonhp <= 0 then
  2340. userpokemonhp = 0
  2341. battlewon = -1
  2342. end if
  2343.  
  2344. [nextcpucheck]
  2345. locate 36, 17 : input "V";dummy$
  2346. cpucount = 1
  2347.  
  2348. if potion = 1 then goto [sequence_battlemenu]
  2349. if battlewon = 1 then goto [battlewon]
  2350. if battlewon = -1 then goto [battlelost]
  2351. if usercount = 0 then goto [playerfirst]
  2352. if cpuhastoplay = 1 then goto [sequence_battlemenu]
  2353. goto [sequence_battlemenu]
  2354.  
  2355. [battlewon]
  2356. cls
  2357.  
  2358. locate 1, 1 : print "****************************************"
  2359. locate 1, 2 : print "*"
  2360. locate 1, 3 : print "*"
  2361. locate 1, 4 : print "*"
  2362. locate 1, 5 : print "*"
  2363. locate 1, 6 : print "*"
  2364. locate 1, 7 : print "*"
  2365. locate 1, 8 : print "*"
  2366. locate 1, 9 : print "*"
  2367. locate 1, 10 : print "*"
  2368. locate 1, 11 : print "*"
  2369. locate 1, 12 : print "*"
  2370. locate 1, 13 : print "*"
  2371. locate 1, 14 : print "*"
  2372. locate 1, 15 : print "*"
  2373. locate 1, 16 : print "*"
  2374. locate 1, 17 : print "*"
  2375. locate 1, 18 : print "*"
  2376. locate 1, 19 : print "*"
  2377. locate 40, 2 : print "*"
  2378. locate 40, 3 : print "*"
  2379. locate 40, 4 : print "*"
  2380. locate 40, 5 : print "*"
  2381. locate 40, 6 : print "*"
  2382. locate 40, 7 : print "*"
  2383. locate 40, 8 : print "*"
  2384. locate 40, 9 : print "*"
  2385. locate 40, 10 : print "*"
  2386. locate 40, 11 : print "*"
  2387. locate 40, 12 : print "*"
  2388. locate 40, 13 : print "*"
  2389. locate 40, 14 : print "*"
  2390. locate 40, 15 : print "*"
  2391. locate 40, 16 : print "*"
  2392. locate 40, 17 : print "*"
  2393. locate 40, 18 : print "*"
  2394. locate 40, 19 : print "*"
  2395. locate 1, 20 : print "****************************************"
  2396.  
  2397. locate 3, 11 : print "---------------------"
  2398. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2399. locate 3, 13 : print "---------------------"
  2400.  
  2401. locate 17, 4 : print "---------------------"
  2402. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2403. locate 17, 6 : print "---------------------"
  2404.  
  2405. locate 2, 16 : print "######################################"
  2406. locate 2, 19 : print "######################################"
  2407. locate 2, 17 : print "#"
  2408. locate 2, 18 : print "#"
  2409. locate 39, 17 : print "#"
  2410. locate 39, 18 : print "#"
  2411.  
  2412. locate 4, 17 : print "You've won the battle!"
  2413. battlewon = 0
  2414. locate 4, 18 : input "Wanna fight again? (Y:N) ";answer$
  2415.  
  2416. select case answer$
  2417. case "y"
  2418. cls : goto [start]
  2419. case "n"
  2420. cls : goto [stop_all]
  2421. case else
  2422. cls : print "Follow Directions!"
  2423. goto [stop_all]
  2424. end select
  2425.  
  2426. [battlelost]
  2427. cls
  2428.  
  2429. locate 1, 1 : print "****************************************"
  2430. locate 1, 2 : print "*"
  2431. locate 1, 3 : print "*"
  2432. locate 1, 4 : print "*"
  2433. locate 1, 5 : print "*"
  2434. locate 1, 6 : print "*"
  2435. locate 1, 7 : print "*"
  2436. locate 1, 8 : print "*"
  2437. locate 1, 9 : print "*"
  2438. locate 1, 10 : print "*"
  2439. locate 1, 11 : print "*"
  2440. locate 1, 12 : print "*"
  2441. locate 1, 13 : print "*"
  2442. locate 1, 14 : print "*"
  2443. locate 1, 15 : print "*"
  2444. locate 1, 16 : print "*"
  2445. locate 1, 17 : print "*"
  2446. locate 1, 18 : print "*"
  2447. locate 1, 19 : print "*"
  2448. locate 40, 2 : print "*"
  2449. locate 40, 3 : print "*"
  2450. locate 40, 4 : print "*"
  2451. locate 40, 5 : print "*"
  2452. locate 40, 6 : print "*"
  2453. locate 40, 7 : print "*"
  2454. locate 40, 8 : print "*"
  2455. locate 40, 9 : print "*"
  2456. locate 40, 10 : print "*"
  2457. locate 40, 11 : print "*"
  2458. locate 40, 12 : print "*"
  2459. locate 40, 13 : print "*"
  2460. locate 40, 14 : print "*"
  2461. locate 40, 15 : print "*"
  2462. locate 40, 16 : print "*"
  2463. locate 40, 17 : print "*"
  2464. locate 40, 18 : print "*"
  2465. locate 40, 19 : print "*"
  2466. locate 1, 20 : print "****************************************"
  2467.  
  2468. locate 3, 11 : print "---------------------"
  2469. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2470. locate 3, 13 : print "---------------------"
  2471.  
  2472. locate 17, 4 : print "---------------------"
  2473. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2474. locate 17, 6 : print "---------------------"
  2475.  
  2476. locate 2, 16 : print "######################################"
  2477. locate 2, 19 : print "######################################"
  2478. locate 2, 17 : print "#"
  2479. locate 2, 18 : print "#"
  2480. locate 39, 17 : print "#"
  2481. locate 39, 18 : print "#"
  2482. locate 4, 17 : print "You've lost the battle!"
  2483. battlewon = 0
  2484. locate 4, 18 : input "Wanna fight again? (Y:N) ";answer$
  2485.  
  2486. select case answer$
  2487. case "y"
  2488. cls : goto [start]
  2489. case "n"
  2490. cls : goto [stop_all]
  2491. case else
  2492. cls : print "Follow Directions!"
  2493. goto [stop_all]
  2494. end select
  2495.  
  2496. [stop_all]
  2497. print "Thanks for using the program!"
  2498. print "Press ALT-F4 to close the window."
  2499. end
  2500.  
  2501. [sequence_runaway]
  2502. cls
  2503. locate 1, 1 : print "****************************************"
  2504. locate 1, 2 : print "*"
  2505. locate 1, 3 : print "*"
  2506. locate 1, 4 : print "*"
  2507. locate 1, 5 : print "*"
  2508. locate 1, 6 : print "*"
  2509. locate 1, 7 : print "*"
  2510. locate 1, 8 : print "*"
  2511. locate 1, 9 : print "*"
  2512. locate 1, 10 : print "*"
  2513. locate 1, 11 : print "*"
  2514. locate 1, 12 : print "*"
  2515. locate 1, 13 : print "*"
  2516. locate 1, 14 : print "*"
  2517. locate 1, 15 : print "*"
  2518. locate 1, 16 : print "*"
  2519. locate 1, 17 : print "*"
  2520. locate 1, 18 : print "*"
  2521. locate 1, 19 : print "*"
  2522. locate 40, 2 : print "*"
  2523. locate 40, 3 : print "*"
  2524. locate 40, 4 : print "*"
  2525. locate 40, 5 : print "*"
  2526. locate 40, 6 : print "*"
  2527. locate 40, 7 : print "*"
  2528. locate 40, 8 : print "*"
  2529. locate 40, 9 : print "*"
  2530. locate 40, 10 : print "*"
  2531. locate 40, 11 : print "*"
  2532. locate 40, 12 : print "*"
  2533. locate 40, 13 : print "*"
  2534. locate 40, 14 : print "*"
  2535. locate 40, 15 : print "*"
  2536. locate 40, 16 : print "*"
  2537. locate 40, 17 : print "*"
  2538. locate 40, 18 : print "*"
  2539. locate 40, 19 : print "*"
  2540. locate 1, 20 : print "****************************************"
  2541.  
  2542. locate 3, 11 : print "---------------------"
  2543. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2544. locate 3, 13 : print "---------------------"
  2545.  
  2546. locate 2, 16 : print "######################################"
  2547. locate 2, 19 : print "######################################"
  2548. locate 2, 17 : print "#"
  2549. locate 2, 18 : print "#"
  2550. locate 39, 17 : print "#"
  2551. locate 39, 18 : print "#"
  2552. locate 4, 17 : print "You got away safely!"
  2553. locate 4, 18 : input "Wanna fight again? (Y:N) ";answer$
  2554.  
  2555. select case answer$
  2556. case "y"
  2557. cls : goto [start]
  2558. case "n"
  2559. cls : goto [stop_all]
  2560. case else
  2561. cls : print "Follow Directions!"
  2562. goto [stop_all]
  2563. end select
  2564.  
  2565. [sequence_battlebagselect]
  2566. cls
  2567.  
  2568. locate 1, 1 : print "****************************************"
  2569. locate 1, 2 : print "*"
  2570. locate 1, 3 : print "*"
  2571. locate 1, 4 : print "*"
  2572. locate 1, 5 : print "*"
  2573. locate 1, 6 : print "*"
  2574. locate 1, 7 : print "*"
  2575. locate 1, 8 : print "*"
  2576. locate 1, 9 : print "*"
  2577. locate 1, 10 : print "*"
  2578. locate 1, 11 : print "*"
  2579. locate 1, 12 : print "*"
  2580. locate 1, 13 : print "*"
  2581. locate 1, 14 : print "*"
  2582. locate 1, 15 : print "*"
  2583. locate 1, 16 : print "*"
  2584. locate 1, 17 : print "*"
  2585. locate 1, 18 : print "*"
  2586. locate 1, 19 : print "*"
  2587. locate 40, 2 : print "*"
  2588. locate 40, 3 : print "*"
  2589. locate 40, 4 : print "*"
  2590. locate 40, 5 : print "*"
  2591. locate 40, 6 : print "*"
  2592. locate 40, 7 : print "*"
  2593. locate 40, 8 : print "*"
  2594. locate 40, 9 : print "*"
  2595. locate 40, 10 : print "*"
  2596. locate 40, 11 : print "*"
  2597. locate 40, 12 : print "*"
  2598. locate 40, 13 : print "*"
  2599. locate 40, 14 : print "*"
  2600. locate 40, 15 : print "*"
  2601. locate 40, 16 : print "*"
  2602. locate 40, 17 : print "*"
  2603. locate 40, 18 : print "*"
  2604. locate 40, 19 : print "*"
  2605. locate 1, 20 : print "****************************************"
  2606.  
  2607. locate 20, 2 : print "*"
  2608. locate 20, 3 : print "*"
  2609. locate 20, 4 : print "*"
  2610. locate 20, 5 : print "*"
  2611. locate 20, 6 : print "*"
  2612. locate 20, 7 : print "*"
  2613. locate 20, 8 : print "*"
  2614. locate 20, 9 : print "*"
  2615. locate 20, 10 : print "*"
  2616. locate 20, 11 : print "*"
  2617. locate 20, 12 : print "*"
  2618. locate 20, 13 : print "*"
  2619. locate 20, 14 : print "*"
  2620. locate 20, 15 : print "*"
  2621. locate 20, 16 : print "*"
  2622. locate 20, 17 : print "*"
  2623. locate 20, 18 : print "*"
  2624. locate 20, 19 : print "*"
  2625. locate 2, 11 : print "******************"
  2626. locate 22, 3 : print "1) Super Potion x";superpotioncount
  2627. locate 22, 4 : print "2) Max Repel x";int(rnd(1)*1000)+1
  2628. locate 22, 5 : print "3) Light Ball x1"
  2629. locate 22, 6 : print "4) Red Orb x1"
  2630. locate 22, 7 : print "5) Close Bag"
  2631. locate 36, 7 : input "";bagchoice
  2632.  
  2633. select case bagchoice
  2634. case 1
  2635. if superpotioncount = 0 then goto [nopotion]
  2636. if userpokemonname$ = "Charizard" then maxhp = charizardhp
  2637. if userpokemonname$ = "Blastoise" then maxhp = blastoisehp
  2638. if userpokemonname$ = "Venusaur" then maxhp = venusaurhp
  2639. if userpokemonname$ = "Pikachu" then maxhp = pikachuhp
  2640. hpdiff = 100
  2641. userpokemonhp = userpokemonhp + 100
  2642. if userpokemonhp > maxhp then
  2643. hpdiff = userpokemonhp - maxhp
  2644. hpdiff = 100 - hpdiff
  2645. userpokemonhp = maxhp
  2646. end if
  2647. cls
  2648.  
  2649. locate 1, 1 : print "****************************************"
  2650. locate 1, 2 : print "*"
  2651. locate 1, 3 : print "*"
  2652. locate 1, 4 : print "*"
  2653. locate 1, 5 : print "*"
  2654. locate 1, 6 : print "*"
  2655. locate 1, 7 : print "*"
  2656. locate 1, 8 : print "*"
  2657. locate 1, 9 : print "*"
  2658. locate 1, 10 : print "*"
  2659. locate 1, 11 : print "*"
  2660. locate 1, 12 : print "*"
  2661. locate 1, 13 : print "*"
  2662. locate 1, 14 : print "*"
  2663. locate 1, 15 : print "*"
  2664. locate 1, 16 : print "*"
  2665. locate 1, 17 : print "*"
  2666. locate 1, 18 : print "*"
  2667. locate 1, 19 : print "*"
  2668. locate 40, 2 : print "*"
  2669. locate 40, 3 : print "*"
  2670. locate 40, 4 : print "*"
  2671. locate 40, 5 : print "*"
  2672. locate 40, 6 : print "*"
  2673. locate 40, 7 : print "*"
  2674. locate 40, 8 : print "*"
  2675. locate 40, 9 : print "*"
  2676. locate 40, 10 : print "*"
  2677. locate 40, 11 : print "*"
  2678. locate 40, 12 : print "*"
  2679. locate 40, 13 : print "*"
  2680. locate 40, 14 : print "*"
  2681. locate 40, 15 : print "*"
  2682. locate 40, 16 : print "*"
  2683. locate 40, 17 : print "*"
  2684. locate 40, 18 : print "*"
  2685. locate 40, 19 : print "*"
  2686. locate 1, 20 : print "****************************************"
  2687.  
  2688. locate 3, 11 : print "---------------------"
  2689. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2690. locate 3, 13 : print "---------------------"
  2691.  
  2692. locate 17, 4 : print "---------------------"
  2693. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2694. locate 17, 6 : print "---------------------"
  2695.  
  2696. locate 2, 16 : print "######################################"
  2697. locate 2, 19 : print "######################################"
  2698. locate 2, 17 : print "#"
  2699. locate 2, 18 : print "#"
  2700. locate 39, 17 : print "#"
  2701. locate 39, 18 : print "#"
  2702.  
  2703. locate 4, 17 : print hpdiff;" points of health were"
  2704. locate 4, 18 : print "restored."
  2705. locate 37, 17 : input "V";dummy$
  2706. potion = 1
  2707. superpotioncount = superpotioncount - 1
  2708. goto [choice_cpu]
  2709. case 5
  2710. goto [sequence_battlemenu]
  2711. case else
  2712. cls
  2713.  
  2714. locate 1, 1 : print "****************************************"
  2715. locate 1, 2 : print "*"
  2716. locate 1, 3 : print "*"
  2717. locate 1, 4 : print "*"
  2718. locate 1, 5 : print "*"
  2719. locate 1, 6 : print "*"
  2720. locate 1, 7 : print "*"
  2721. locate 1, 8 : print "*"
  2722. locate 1, 9 : print "*"
  2723. locate 1, 10 : print "*"
  2724. locate 1, 11 : print "*"
  2725. locate 1, 12 : print "*"
  2726. locate 1, 13 : print "*"
  2727. locate 1, 14 : print "*"
  2728. locate 1, 15 : print "*"
  2729. locate 1, 16 : print "*"
  2730. locate 1, 17 : print "*"
  2731. locate 1, 18 : print "*"
  2732. locate 1, 19 : print "*"
  2733. locate 40, 2 : print "*"
  2734. locate 40, 3 : print "*"
  2735. locate 40, 4 : print "*"
  2736. locate 40, 5 : print "*"
  2737. locate 40, 6 : print "*"
  2738. locate 40, 7 : print "*"
  2739. locate 40, 8 : print "*"
  2740. locate 40, 9 : print "*"
  2741. locate 40, 10 : print "*"
  2742. locate 40, 11 : print "*"
  2743. locate 40, 12 : print "*"
  2744. locate 40, 13 : print "*"
  2745. locate 40, 14 : print "*"
  2746. locate 40, 15 : print "*"
  2747. locate 40, 16 : print "*"
  2748. locate 40, 17 : print "*"
  2749. locate 40, 18 : print "*"
  2750. locate 40, 19 : print "*"
  2751. locate 1, 20 : print "****************************************"
  2752.  
  2753. locate 3, 11 : print "---------------------"
  2754. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2755. locate 3, 13 : print "---------------------"
  2756.  
  2757. locate 17, 4 : print "---------------------"
  2758. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2759. locate 17, 6 : print "---------------------"
  2760.  
  2761. locate 2, 16 : print "######################################"
  2762. locate 2, 19 : print "######################################"
  2763. locate 2, 17 : print "#"
  2764. locate 2, 18 : print "#"
  2765. locate 39, 17 : print "#"
  2766. locate 39, 18 : print "#"
  2767.  
  2768. locate 4, 17 : print "You can't use that here."
  2769. locate 37, 17 : input "V";dummy$
  2770. goto [sequence_battlemenu]
  2771. end select
  2772.  
  2773. [nopotion]
  2774. cls
  2775. locate 1, 1 : print "****************************************"
  2776. locate 1, 2 : print "*"
  2777. locate 1, 3 : print "*"
  2778. locate 1, 4 : print "*"
  2779. locate 1, 5 : print "*"
  2780. locate 1, 6 : print "*"
  2781. locate 1, 7 : print "*"
  2782. locate 1, 8 : print "*"
  2783. locate 1, 9 : print "*"
  2784. locate 1, 10 : print "*"
  2785. locate 1, 11 : print "*"
  2786. locate 1, 12 : print "*"
  2787. locate 1, 13 : print "*"
  2788. locate 1, 14 : print "*"
  2789. locate 1, 15 : print "*"
  2790. locate 1, 16 : print "*"
  2791. locate 1, 17 : print "*"
  2792. locate 1, 18 : print "*"
  2793. locate 1, 19 : print "*"
  2794. locate 40, 2 : print "*"
  2795. locate 40, 3 : print "*"
  2796. locate 40, 4 : print "*"
  2797. locate 40, 5 : print "*"
  2798. locate 40, 6 : print "*"
  2799. locate 40, 7 : print "*"
  2800. locate 40, 8 : print "*"
  2801. locate 40, 9 : print "*"
  2802. locate 40, 10 : print "*"
  2803. locate 40, 11 : print "*"
  2804. locate 40, 12 : print "*"
  2805. locate 40, 13 : print "*"
  2806. locate 40, 14 : print "*"
  2807. locate 40, 15 : print "*"
  2808. locate 40, 16 : print "*"
  2809. locate 40, 17 : print "*"
  2810. locate 40, 18 : print "*"
  2811. locate 40, 19 : print "*"
  2812. locate 1, 20 : print "****************************************"
  2813.  
  2814. locate 3, 11 : print "---------------------"
  2815. locate 3, 12 : print " "+userpokemonname$+" | HP: ";using("###", userpokemonhp)
  2816. locate 3, 13 : print "---------------------"
  2817.  
  2818. locate 17, 4 : print "---------------------"
  2819. locate 17, 5 : print " "+cpupokemonname$+" | HP: ";using("###", cpupokemonhp)
  2820. locate 17, 6 : print "---------------------"
  2821.  
  2822. locate 2, 16 : print "######################################"
  2823. locate 2, 19 : print "######################################"
  2824. locate 2, 17 : print "#"
  2825. locate 2, 18 : print "#"
  2826. locate 39, 17 : print "#"
  2827. locate 39, 18 : print "#"
  2828.  
  2829. locate 4, 17 : print "You have no potions left."
  2830. locate 37, 17 : input "V";dummy$
  2831. goto [sequence_battlemenu]
  2832.  
  2833.  
  2834. [sequence_battlepokemonselect]
  2835. cls
  2836. locate 1, 1 : print "****************************************"
  2837. locate 1, 2 : print "*"
  2838. locate 1, 3 : print "*"
  2839. locate 1, 4 : print "*"
  2840. locate 1, 5 : print "*"
  2841. locate 1, 6 : print "*"
  2842. locate 1, 7 : print "*"
  2843. locate 1, 8 : print "*"
  2844. locate 1, 9 : print "*"
  2845. locate 1, 10 : print "*"
  2846. locate 1, 11 : print "*"
  2847. locate 1, 12 : print "*"
  2848. locate 1, 13 : print "*"
  2849. locate 1, 14 : print "*"
  2850. locate 1, 15 : print "*"
  2851. locate 1, 16 : print "*"
  2852. locate 1, 17 : print "*"
  2853. locate 1, 18 : print "*"
  2854. locate 1, 19 : print "*"
  2855. locate 1, 20 : print "****************************************"
  2856. locate 40, 2 : print "*"
  2857. locate 40, 3 : print "*"
  2858. locate 40, 4 : print "*"
  2859. locate 40, 5 : print "*"
  2860. locate 40, 6 : print "*"
  2861. locate 40, 7 : print "*"
  2862. locate 40, 8 : print "*"
  2863. locate 40, 9 : print "*"
  2864. locate 40, 10 : print "*"
  2865. locate 40, 11 : print "*"
  2866. locate 40, 12 : print "*"
  2867. locate 40, 13 : print "*"
  2868. locate 40, 14 : print "*"
  2869. locate 40, 15 : print "*"
  2870. locate 40, 16 : print "*"
  2871. locate 40, 17 : print "*"
  2872. locate 40, 18 : print "*"
  2873. locate 40, 19 : print "*"
  2874.  
  2875. locate 2, 4 : print "####################"
  2876. locate 2, 5 : print "# "+userpokemonname$+" lv. ";userpokemonlevel
  2877. locate 21, 5 : print "#"
  2878. locate 2, 6 : print "# HP: ";userpokemonhp;"
  2879. locate 2, 7 : print "# EXP: 0"
  2880. locate 21, 7 : print "#"
  2881. locate 2, 8 : print "####################"
  2882. locate 21, 2 : print "#"
  2883. locate 21, 3 : print "#"
  2884. locate 21, 4 : print "###################"
  2885. locate 21, 5 : print "#"
  2886. locate 21, 6 : print "#"
  2887. locate 21, 7 : print "###################"
  2888. locate 21, 8 : print "#"
  2889. locate 21, 9 : print "#"
  2890. locate 21, 10 : print "###################"
  2891. locate 21, 11 : print "#"
  2892. locate 21, 12 : print "#"
  2893. locate 21, 13 : print "###################"
  2894. locate 21, 14 : print "#"
  2895. locate 21, 15 : print "#"
  2896. locate 21, 16 : print "###################"
  2897. locate 21, 17 : print "#"
  2898. locate 21, 18 : print "#"
  2899. locate 21, 19 : print "###################"
  2900. locate 3, 18 : print "Back (Press Enter)";dummy$
  2901. goto [sequence_battlemenu]
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