loleristhegoat

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Dec 23rd, 2017
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  1. Player = game.Players.LocalPlayer Character = Player.Character script.Parent = Character pcall(function() Character.Staff:Remove() end) Staff = Instance.new("Model") Staff.Name = "Tazer" Staff.Parent = Character --[[ * Arm Weld * ]]-- ArmWeld = Instance.new("Weld") ArmWeld.Parent = Character["Torso"] ArmWeld.Part0 = ArmWeld.Parent ArmWeld.Part1 = Character["Right Arm"] ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) --[[ * Arm Weld * ]]-- ArmWeldR = Instance.new("Weld") ArmWeldR.Parent = Character["Torso"] ArmWeldR.Part0 = ArmWeldR.Parent ArmWeldR.Part1 = Character["Left Arm"] ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) --[[ * Neck Weld * ]]-- Neck = Instance.new("Weld") Neck.Parent = Character["Torso"] Neck.Part0 = Neck.Parent Neck.Part1 = Character["Head"] Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) for i = 1,10 do wait() ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/10,-math.pi/10/10,-math.pi/10/10) ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,0,0.05/2) ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/10,math.pi/10/10,math.pi/10/10) ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.05,0,0.05/2) end for i = 1,5 do wait() ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.1,0) ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,0) end while true do for i = 1,5 do wait() ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.1,0) ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,0.1,0) end for i = 1,5 do wait() ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.1,0) ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,0.1,0) end end
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