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- [Fang Cove, Fate's Fortune Lane]
- A towering marble archway opens a gap in the wall to the north and separates the ongoing construction and somewhat more refined completed structures of Fate's Fortune Lane from the crude structures and makeshift walkway along the beach. The entrance to a squat, wide bungalow sits in opposition to the arch, and the sheltering cliffs of Fang's Peak rise up from behind it. To either side of the arch, cobblestones of different shapes and sizes have been laid out to form the wide Fate's Fortune Lane.
- You also see a shimmering EXIT portal, a sky blue tent, a squat bungalow, a sturdy palm-leafed cabana, a driftwood log and an Estate Holder representative.
- Next move: east
- Obvious paths: north, east, west.
- east
- >
- Mapped exits: go palm cabana, go squat bungalow, go sky tent, go exit portal
- You slink east.
- [Fang Cove, Fate's Fortune Lane]
- The lane diverges into two paths that lead around a large community gazebo at the center of the cobbled pavement. Curious onlookers pause from time to time to admire the structure and to pick the redolent, surrounding blossoms. A sturdy bench sits to one side beneath a leafy windmill palm, providing a shady rest for visitors to the area.
- You also see a canvas tent painted with intricate drawings of animals.
- Next move: go wooden door
- Obvious paths: east, west.
- east
- >
- Mapped exits: go canvas tent, go community gazebo
- You slink east.
- [Fang Cove, Fate's Fortune Lane]
- Ending abruptly just beyond the Fang Cove Crafting Society's door, the cobblestone lane separates that gleaming edifice from a wide cave mouth excavated from the cliffs beyond its southern edge. Pallets of lumber and planters are stacked along the end of the path to discourage exploration into the wilds between the growing community and the towering Fang's Peak that shelters it.
- You also see a heavy wooden door leading into the Fang Cove Crafting Society.
- Next move: go oak arch
- Obvious paths: west.
- go wooden door
- >
- Mapped exits: go wooden door, go cave mouth
- >
- [Crafting Society Hall, Main Entry]
- A large oak arch emblazoned with elaborate script leads to several different wings of the hall. A circular chandelier hangs from the ceiling causing a bright glow to reflect from the white marble table and chairs positioned in the center of a woven white rug.
- You also see a heavy wooden door.
- Next move: northeast
- Obvious exits: none.
- go oak arch
- >
- Mapped exits: go wooden door, go oak arch
- [Crafting Society Hall, Entry]
- The white marble floors are inset with large pieces of black granite, forming an impressively large directional rose that takes up the entirety of the floor. Multiple hallways branch off in every direction, stretching further into the Society Hall. The vaulted dome ceiling is held up by giant hand carved wooden beams that span from the floor to the peak. Painted upon the wall is the image of a bloodied sword resting upon a battered shield. Carved oak benches line the walls, giving the patrons a place to rest their over-worked bodies.
- You also see an oak arch and a large sign standing in the middle of the room.
- Obvious exits: north, northeast, east, southwest, west.
- >
- Mapped exits: go oak arch
- northeast
- You slink northeast.
- [Alchemy Society, Hallway]
- A narrow hallway juts off the main lobby and continues to the northeast. Flowers and vines painted on the wall in bright colors add a bit of life to the drab floor which is covered in a mess of residue, the result of people spilling their mortars.
- You also see a large waste bucket, a prestige board and a dry press.
- Obvious exits: northeast, southwest.
- >
- [Script finished (In 5.2847932 seconds): automapper.cmd(188)]
- >
- [Script loaded: mastercraft.cmd]
- mastercraft.cmd, MC_SETUP.cmd(1): [if "Versahja" = "Versahja" then]
- mastercraft.cmd, MC_SETUP.cmd(1): [goto CHARACTER1]
- mastercraft.cmd, MC_SETUP.cmd(17): [put #var MC_ALC.DISCIPLINE remed]
- mastercraft.cmd, MC_SETUP.cmd(20): [put #var MC_ALC.DIFFICULTY challenging]
- mastercraft.cmd, MC_SETUP.cmd(23): [put #var MC_Alchemy_NOWO 1]
- mastercraft.cmd, MC_SETUP.cmd(26): [put #var MC_ALCHEMY.STORAGE leather.carpetbag]
- mastercraft.cmd, MC_SETUP.cmd(32): [put #var MC_ENCHANTING.DISCIPLINE artif]
- mastercraft.cmd, MC_SETUP.cmd(35): [put #var MC_ENCHANTING.DIFFICULTY easy]
- mastercraft.cmd, MC_SETUP.cmd(38): [put #var MC_IMBUE ROD]
- mastercraft.cmd, MC_SETUP.cmd(41): [put #var MC_IMBUE.MANA 50]
- mastercraft.cmd, MC_SETUP.cmd(47): [put #var MC_Enchanting_NOWO 0]
- mastercraft.cmd, MC_SETUP.cmd(50): [put #var MC_ENCHANTING.STORAGE leather.carpetbag]
- mastercraft.cmd, MC_SETUP.cmd(56): [put #var MC_ENG.DISCIPLINE carving]
- mastercraft.cmd, MC_SETUP.cmd(59): [put #var MC_ENG.DIFFICULTY challenging]
- mastercraft.cmd, MC_SETUP.cmd(62): [put #var MC_ENG.MATERIAL wolf-bone]
- mastercraft.cmd, MC_SETUP.cmd(65): [put #var MC_ENG.PREF bone]
- mastercraft.cmd, MC_SETUP.cmd(68): [put #var MC_ENG.DEED off]
- mastercraft.cmd, MC_SETUP.cmd(71): [put #var MC_Engineering_NOWO 1]
- mastercraft.cmd, MC_SETUP.cmd(74): [put #var MC_ENGINEERING.STORAGE leather.carpetbag]
- mastercraft.cmd, MC_SETUP.cmd(80): [put #var MC_FORGING.DISCIPLINE blacksmith]
- mastercraft.cmd, MC_SETUP.cmd(83): [put #var MC_FORGING.DIFFICULTY challenging]
- mastercraft.cmd, MC_SETUP.cmd(86): [put #var MC_FORGING.MATERIAL bronze]
- mastercraft.cmd, MC_SETUP.cmd(89): [put #var MC_FORGING.DEED off]
- mastercraft.cmd, MC_SETUP.cmd(92): [put #var MC_SMALL.ORDERS 1]
- mastercraft.cmd, MC_SETUP.cmd(95): [put #var MC_Forging_NOWO 0]
- mastercraft.cmd, MC_SETUP.cmd(98): [put #var MC_FORGING.STORAGE leather.carpetbag]
- mastercraft.cmd, MC_SETUP.cmd(104): [put #var MC_OUT.DISCIPLINE tailor]
- mastercraft.cmd, MC_SETUP.cmd(107): [put #var MC_OUT.DIFFICULTY challenging]
- mastercraft.cmd, MC_SETUP.cmd(110): [put #var MC_OUT.MATERIAL wool]
- mastercraft.cmd, MC_SETUP.cmd(113): [put #var MC_OUT.PREF cloth]
- mastercraft.cmd, MC_SETUP.cmd(117): [put #var MC_OUT.DEED off]
- mastercraft.cmd, MC_SETUP.cmd(120): [put #var MC_Outfitting_NOWO 0]
- mastercraft.cmd, MC_SETUP.cmd(123): [put #var MC_OUTFITTING.STORAGE leather.carpetbag]
- mastercraft.cmd, MC_SETUP.cmd(129): [put #var MC_TOOL.STORAGE leather.carpetbag]
- mastercraft.cmd, MC_SETUP.cmd(132): [put #var MC_REPAIR on]
- mastercraft.cmd, MC_SETUP.cmd(135): [put #var MC_AUTO.REPAIR off]
- mastercraft.cmd, MC_SETUP.cmd(138): [put #var MC_GET.COIN on]
- mastercraft.cmd, MC_SETUP.cmd(141): [put #var MC_REORDER on]
- mastercraft.cmd, MC_SETUP.cmd(144): [put #var MC_REMNANT.STORAGE watersilk.bag]
- mastercraft.cmd, MC_SETUP.cmd(147): [put #var MC.Mark off]
- mastercraft.cmd, MC_SETUP.cmd(150): [put #var MC_BLACKLIST robe]
- mastercraft.cmd, MC_SETUP.cmd(153): [put #var MC_WORK.OUTSIDE 0]
- mastercraft.cmd, MC_SETUP.cmd(162): [put #var MC_END.EARLY 0]
- mastercraft.cmd, MC_SETUP.cmd(165): [put #var MC_MAX.ORDER 5]
- mastercraft.cmd, MC_SETUP.cmd(168): [put #var MC_MIN.ORDER 3]
- mastercraft.cmd, MC_SETUP.cmd(174): [put #var MC_HAMMER ball hammer]
- mastercraft.cmd, MC_SETUP.cmd(175): [put #var MC_SHOVEL articulated tongs]
- mastercraft.cmd, MC_SETUP.cmd(176): [put #var MC_TONGS articulated tongs]
- mastercraft.cmd, MC_SETUP.cmd(177): [put #var MC_PLIERS NULL]
- mastercraft.cmd, MC_SETUP.cmd(178): [put #var MC_BELLOWS leather bellows]
- mastercraft.cmd, MC_SETUP.cmd(179): [put #var MC_STIRROD stir rod]
- mastercraft.cmd, MC_SETUP.cmd(181): [put #var MC_CHISEL NULL]
- mastercraft.cmd, MC_SETUP.cmd(182): [put #var MC_SAW straight saw]
- mastercraft.cmd, MC_SETUP.cmd(183): [put #var MC_RASP thin rasp]
- mastercraft.cmd, MC_SETUP.cmd(184): [put #var MC_RIFFLER squat riffler]
- mastercraft.cmd, MC_SETUP.cmd(185): [put #var MC_TINKERTOOL NULL]
- mastercraft.cmd, MC_SETUP.cmd(186): [put #var MC_CARVINGKNIFE carving knife]
- mastercraft.cmd, MC_SETUP.cmd(187): [put #var MC_SHAPER NULL]
- mastercraft.cmd, MC_SETUP.cmd(188): [put #var MC_DRAWKNIFE NULL]
- mastercraft.cmd, MC_SETUP.cmd(189): [put #var MC_CLAMP NULL]
- mastercraft.cmd, MC_SETUP.cmd(191): [put #var MC_NEEDLES sewing needles]
- mastercraft.cmd, MC_SETUP.cmd(192): [put #var MC_SCISSORS serrated scissors]
- mastercraft.cmd, MC_SETUP.cmd(193): [put #var MC_SLICKSTONE polished slickstone]
- mastercraft.cmd, MC_SETUP.cmd(194): [put #var MC_YARDSTICK stout yardstick]
- mastercraft.cmd, MC_SETUP.cmd(195): [put #var MC_AWL NULL]
- mastercraft.cmd, MC_SETUP.cmd(197): [put #var MC_BOWL large bowl]
- mastercraft.cmd, MC_SETUP.cmd(198): [put #var MC_MORTAR granite mortar]
- mastercraft.cmd, MC_SETUP.cmd(199): [put #var MC_STICK mixing stick]
- mastercraft.cmd, MC_SETUP.cmd(200): [put #var MC_PESTLE grooved pestle]
- mastercraft.cmd, MC_SETUP.cmd(201): [put #var MC_SIEVE wire sieve]
- mastercraft.cmd, MC_SETUP.cmd(203): [put #var MC_BURIN NULL]
- mastercraft.cmd, MC_SETUP.cmd(204): [put #var MC_LOOP NULL]
- mastercraft.cmd, MC_SETUP.cmd(205): [goto endsetup]
- mastercraft.cmd, MC_SETUP.cmd(973): [if !def(lastAlchemyRepair) then]
- mastercraft.cmd, MC_SETUP.cmd(974): [if !def(lastEnchantingRepair) then]
- mastercraft.cmd, MC_SETUP.cmd(975): [if !def(lastEngineeringRepair) then]
- mastercraft.cmd, MC_SETUP.cmd(976): [if !def(lastForgingRepair) then]
- mastercraft.cmd, MC_SETUP.cmd(977): [if !def(lastOutfittingRepair) then]
- mastercraft.cmd, mc_include.cmd(43): [gosub location.vars]
- mastercraft.cmd, mc_include.cmd(155): [var HF.room.list 442|441|443|405|404|398|402|403|409|408|399|406|407|400|410|411|401]
- mastercraft.cmd, mc_include.cmd(156): [var HF.master.room 398|399|400|401]
- mastercraft.cmd, mc_include.cmd(157): [var HF.work.room 405|409|403|407|411]
- mastercraft.cmd, mc_include.cmd(158): [var HF.smelt.room 402|404|406|408|410]
- mastercraft.cmd, mc_include.cmd(159): [var HF.grind.room 405|409|403|407|411 ]
- mastercraft.cmd, mc_include.cmd(161): [var HO.room.list 448|450|449|451|458|459|455|452|453|454|456|457|460]
- mastercraft.cmd, mc_include.cmd(162): [var HO.master.room 448|449|450|451|452|453|454]
- mastercraft.cmd, mc_include.cmd(163): [var HO.work.room 458|459|460|455|456|457]
- mastercraft.cmd, mc_include.cmd(164): [var HO.wheel.room 458|459|460]
- mastercraft.cmd, mc_include.cmd(165): [var HO.loom.room 455|456|457]
- mastercraft.cmd, mc_include.cmd(167): [var HE.room.list 461|462|463|464|465|466|467|468|469]
- mastercraft.cmd, mc_include.cmd(168): [var HE.master.room 462|461|463|464|465|466]
- mastercraft.cmd, mc_include.cmd(169): [var HE.work.room 467|468|469|464|462]
- mastercraft.cmd, mc_include.cmd(171): [var HA.tools.room 470]
- mastercraft.cmd, mc_include.cmd(172): [var HA.supplies.room 472]
- mastercraft.cmd, mc_include.cmd(173): [var HA.books.room 482]
- mastercraft.cmd, mc_include.cmd(174): [var HA.work.room 479|478|477|475|474|473|481|476]
- mastercraft.cmd, mc_include.cmd(175): [var HA.room.list 470|471|473|474|475|481|472|476|479|478|477|480|482]
- mastercraft.cmd, mc_include.cmd(176): [var HA.master.room 470|471|473|474|475|481|472|476|479|478|477|480|482]
- mastercraft.cmd, mc_include.cmd(178): [var HENT.tools.room 533]
- mastercraft.cmd, mc_include.cmd(179): [var HENT.supplies.room 532]
- mastercraft.cmd, mc_include.cmd(180): [var HENT.books.room 534]
- mastercraft.cmd, mc_include.cmd(181): [var HENT.work.room 535|536|537|538|539|540|541]
- mastercraft.cmd, mc_include.cmd(182): [var HENT.room.list 526|527|528|529|530|531|532|533|534|535|536|537|538|539|540]
- mastercraft.cmd, mc_include.cmd(183): [var HENT.master.room 526|529|530|531|527|528]
- mastercraft.cmd, mc_include.cmd(185): [var CF.room.list 903|865|962|961|960|902|905|904|906|963|907|908|909]
- mastercraft.cmd, mc_include.cmd(186): [var CF.master.room 903|865|962|961|960|902|905|904|906|963|907|908|909]
- mastercraft.cmd, mc_include.cmd(187): [var CF.smelt.room 903|904|960|961]
- mastercraft.cmd, mc_include.cmd(188): [var CF.work.room 907|908|909|962|963]
- mastercraft.cmd, mc_include.cmd(189): [var CF.grind.room 962|963]
- mastercraft.cmd, mc_include.cmd(191): [var CO.room.list 873|910|911|912|913|914|915|916|917|918|919|920|921|922|923|924]
- mastercraft.cmd, mc_include.cmd(192): [var CO.master.room 873|910|911|912|913|914|915|916]
- mastercraft.cmd, mc_include.cmd(193): [var CO.work.room 917|918]
- mastercraft.cmd, mc_include.cmd(194): [var CO.wheel.room 922|923|924]
- mastercraft.cmd, mc_include.cmd(195): [var CO.loom.room 919|920|921]
- mastercraft.cmd, mc_include.cmd(197): [var CE.room.list 851|925|874|926|927|928|929|930]
- mastercraft.cmd, mc_include.cmd(198): [var CE.master.room 851|925|874|926|927|928|929|930]
- mastercraft.cmd, mc_include.cmd(199): [var CE.work.room 928|929|930]
- mastercraft.cmd, mc_include.cmd(201): [var CA.room.list 898|931|932|933|934]
- mastercraft.cmd, mc_include.cmd(202): [var CA.master.room 898|931|932|933|934]
- mastercraft.cmd, mc_include.cmd(203): [var CA.work.room 898|931|932|933|934]
- mastercraft.cmd, mc_include.cmd(205): [var LvF.room.list 774|777|776|775|778|782|779|784|780|786|781|783|785]
- mastercraft.cmd, mc_include.cmd(206): [var LvF.master.room 775|778|782|779|784|780|786]
- mastercraft.cmd, mc_include.cmd(207): [var LvF.smelt.room 778|779|780]
- mastercraft.cmd, mc_include.cmd(208): [var LvF.work.room 781|783|785]
- mastercraft.cmd, mc_include.cmd(209): [var LvF.grind.room 782|786|784]
- mastercraft.cmd, mc_include.cmd(211): [var LPF.room.list 248|238|239|240|241|242|243|244|245|246|247|253|252|251|250|249|237]
- mastercraft.cmd, mc_include.cmd(212): [var LPF.master.room 248|238|239|240|241|242|243|244|245|246|247|253|252]
- mastercraft.cmd, mc_include.cmd(213): [var LPF.work.room 251|250|249]
- mastercraft.cmd, mc_include.cmd(214): [var LPF.grind.room 252|253|247]
- mastercraft.cmd, mc_include.cmd(216): [var RF.room.list 818|819|820|821|822|823|824|825|826|827|828|829|830|831|832]
- mastercraft.cmd, mc_include.cmd(217): [var RF.master.room 819|820|821|822|823|824|825|826|827|828|829|830|831|832]
- mastercraft.cmd, mc_include.cmd(218): [var RF.work.room 830|831|832]
- mastercraft.cmd, mc_include.cmd(219): [var RF.grind.room 821|822|823]
- mastercraft.cmd, mc_include.cmd(221): [var RO.room.list 850|851|852|846|843|845|847|848|849|844|841|839|840|842]
- mastercraft.cmd, mc_include.cmd(222): [var RO.master.room 844|841|839|840|842|843|845|846]
- mastercraft.cmd, mc_include.cmd(223): [var RO.work.room 845|846]
- mastercraft.cmd, mc_include.cmd(224): [var RO.wheel.room 847|848|849]
- mastercraft.cmd, mc_include.cmd(225): [var RO.loom.room 850|851|852]
- mastercraft.cmd, mc_include.cmd(227): [var RE.room.list 853|854|855|856|857|858|859|860|861|862]
- mastercraft.cmd, mc_include.cmd(228): [var RE.master.room 853|854|855|856|857|858|859]
- mastercraft.cmd, mc_include.cmd(229): [var RE.work.room 860|861|862]
- mastercraft.cmd, mc_include.cmd(231): [var RA.room.list 863|864|865|866|867|868|869|870|871|872|873]
- mastercraft.cmd, mc_include.cmd(232): [var RA.master.room 863|864|865|866|867|868|869|870]
- mastercraft.cmd, mc_include.cmd(233): [var RA.work.room 871|872|873 ]
- mastercraft.cmd, mc_include.cmd(235): [var SF.room.list 644|661|645|648|648|649|650|651|652|653|654|655|656|657|658|659|660|646]
- mastercraft.cmd, mc_include.cmd(236): [var SF.master.room 644|645|649|650|653|654|655|658|646|661]
- mastercraft.cmd, mc_include.cmd(237): [var SF.work.room 648|652|657|660]
- mastercraft.cmd, mc_include.cmd(238): [var SF.grind.room 648|652|657|660]
- mastercraft.cmd, mc_include.cmd(240): [var SA.room.list 700|701|702|703|704|705]
- mastercraft.cmd, mc_include.cmd(241): [var SA.master.room 700|701|702|703|704|705]
- mastercraft.cmd, mc_include.cmd(242): [var SA.work.room 700|701|702|703|704|705]
- mastercraft.cmd, mc_include.cmd(244): [var SE.room.list 711|712|713|714|715|716|717|718]
- mastercraft.cmd, mc_include.cmd(245): [var SE.master.room 716|717|718]
- mastercraft.cmd, mc_include.cmd(246): [var SE.work.room 712|713|714|715]
- mastercraft.cmd, mc_include.cmd(248): [var SO.room.list 719|720|721|722|723|724|725|726|727|728|729|730|731]
- mastercraft.cmd, mc_include.cmd(249): [var SO.master.room 719|720|721|722|723|724|725]
- mastercraft.cmd, mc_include.cmd(250): [var SO.work.room 726|727|728|729|730|731]
- mastercraft.cmd, mc_include.cmd(252): [var HibF.room.list 407|408|416|417|418|419|409|410|411|412|413|414|415]
- mastercraft.cmd, mc_include.cmd(253): [var HibF.master.room 407|408|416|417|418|419|409|410|411|412|413|414|415]
- mastercraft.cmd, mc_include.cmd(254): [var HibF.work.room 416|417|418|419]
- mastercraft.cmd, mc_include.cmd(255): [var HibF.grind.room 418|419]
- mastercraft.cmd, mc_include.cmd(258): [var MKF.room.list 334|335|336|337|338|339|340|341|342|343|344|345|346|347|348]
- mastercraft.cmd, mc_include.cmd(259): [var MKF.master.room 334|335|336|337|338]
- mastercraft.cmd, mc_include.cmd(260): [var MKF.work.room 344|345|346|347|348]
- mastercraft.cmd, mc_include.cmd(261): [var MKF.grind.room 344|345|346|347|348]
- mastercraft.cmd, mc_include.cmd(264): [var FE.room.list 206|207|208|209|210|220|221]
- mastercraft.cmd, mc_include.cmd(265): [var FE.master.room 206|207|208|209|210]
- mastercraft.cmd, mc_include.cmd(266): [var FE.work.room 220|221]
- mastercraft.cmd, mc_include.cmd(269): [var FF.room.list 196|197|198|199|200|201|202|203|204|215|216|217|218|219]
- mastercraft.cmd, mc_include.cmd(270): [var FF.master.room 196|197|198|199|200|201|202|203|204]
- mastercraft.cmd, mc_include.cmd(271): [var FF.work.room 217|219]
- mastercraft.cmd, mc_include.cmd(272): [var FF.grind.room 217|219]
- mastercraft.cmd, mc_include.cmd(273): [var FF.smelt.room 216|218]
- mastercraft.cmd, mc_include.cmd(276): [var FO.room.list 183|184|185|186|187|188|189|211|212|213|214]
- mastercraft.cmd, mc_include.cmd(277): [var FO.master.room 183|184|185|186|187|188|189]
- mastercraft.cmd, mc_include.cmd(278): [var FO.work.room 211|212|213|214 ]
- mastercraft.cmd, mc_include.cmd(281): [var FA.room.list 190|191|192|193|194|195]
- mastercraft.cmd, mc_include.cmd(282): [var FA.master.room 190|191|192|193|194|195]
- mastercraft.cmd, mc_include.cmd(283): [var FA.work.room 190|191]
- mastercraft.cmd, mc_include.cmd(286): [var crossing.repair.room Rangu]
- mastercraft.cmd, mc_include.cmd(287): [var crossing.repair Rangu]
- mastercraft.cmd, mc_include.cmd(288): [var haven.repair.room 398]
- mastercraft.cmd, mc_include.cmd(289): [var haven.repair clerk]
- mastercraft.cmd, mc_include.cmd(290): [var ratha.repair.room 854]
- mastercraft.cmd, mc_include.cmd(291): [var ratha.repair Glarstan]
- mastercraft.cmd, mc_include.cmd(292): [var shard.repair.room Forging Clerk]
- mastercraft.cmd, mc_include.cmd(293): [var shard.repair clerk]
- mastercraft.cmd, mc_include.cmd(295): [var Master.Found 0]
- mastercraft.cmd, mc_include.cmd(296): [action instant var Master.Found 1 when ^Heavily muscled for an Elf, Fereldrin|^Yalda is a plump Dwarf|^Standing at an imposing height, the Gor'Tog surveys |^Serric is a muscular Human|^Juln is a muscular Dwarf|^Hagim is slight Gnome man|^Paarupensteen is a balding plump Halfling|^Milline is a tall Elothean woman|^Talia is a honey-brown haired Human|^This well-muscled Elf stands taller than ]
- mastercraft.cmd, mc_include.cmd(297): [return]
- mastercraft.cmd, mc_include.cmd(44): [gosub check.location]
- mastercraft.cmd, mc_include.cmd(302): [var society none]
- mastercraft.cmd, mc_include.cmd(303): [if 150 = 30 && matchre("442|441|443|405|404|398|402|403|409|408|399|406|407|400|410|411|401", "190") then]
- mastercraft.cmd, mc_include.cmd(304): [if 150 = 30 && matchre("448|450|449|451|458|459|455|452|453|454|456|457|460", "190") then]
- mastercraft.cmd, mc_include.cmd(305): [if 150 = 30 && matchre("461|462|463|464|465|466|467|468|469", "190") then]
- mastercraft.cmd, mc_include.cmd(306): [if 150 = 30 && matchre("470|471|473|474|475|481|472|476|479|478|477|480|482", "190") then]
- mastercraft.cmd, mc_include.cmd(307): [if 150 = 30 && matchre("526|527|528|529|530|531|532|533|534|535|536|537|538|539|540", "190") then]
- mastercraft.cmd, mc_include.cmd(308): [if 150 = 1 && matchre("903|865|962|961|960|902|905|904|906|963|907|908|909", "190") then]
- mastercraft.cmd, mc_include.cmd(309): [if 150 = 1 && matchre("873|910|911|912|913|914|915|916|917|918|919|920|921|922|923|924", "190") then]
- mastercraft.cmd, mc_include.cmd(310): [if 150 = 1 && matchre("851|925|874|926|927|928|929|930", "190") then]
- mastercraft.cmd, mc_include.cmd(311): [if 150 = 1 && matchre("898|931|932|933|934", "190") then]
- mastercraft.cmd, mc_include.cmd(312): [if 150 = 90 && matchre("818|819|820|821|822|823|824|825|826|827|828|829|830|831|832", "190") then]
- mastercraft.cmd, mc_include.cmd(313): [if 150 = 90 && matchre("850|851|852|846|843|845|847|848|849|844|841|839|840|842", "190") then]
- mastercraft.cmd, mc_include.cmd(314): [if 150 = 90 && matchre("853|854|855|856|857|858|859|860|861|862", "190") then]
- mastercraft.cmd, mc_include.cmd(315): [if 150 = 90 && matchre("863|864|865|866|867|868|869|870|871|872|873", "190") then]
- mastercraft.cmd, mc_include.cmd(316): [if 150 = 67 && matchre("644|661|645|648|648|649|650|651|652|653|654|655|656|657|658|659|660|646", "190") then]
- mastercraft.cmd, mc_include.cmd(317): [if 150 = 67 && matchre("700|701|702|703|704|705", "190") then]
- mastercraft.cmd, mc_include.cmd(318): [if 150 = 67 && matchre("711|712|713|714|715|716|717|718", "190") then]
- mastercraft.cmd, mc_include.cmd(319): [if 150 = 67 && matchre("719|720|721|722|723|724|725|726|727|728|729|730|731", "190") then]
- mastercraft.cmd, mc_include.cmd(320): [if 150 = 116 && matchre("407|408|416|417|418|419|409|410|411|412|413|414|415", "190") then]
- mastercraft.cmd, mc_include.cmd(321): [if 150 = 107 && matchre("334|335|336|337|338|339|340|341|342|343|344|345|346|347|348", "190") then]
- mastercraft.cmd, mc_include.cmd(322): [if 150 = 7 && matchre("774|777|776|775|778|782|779|784|780|786|781|783|785", "190") then]
- mastercraft.cmd, mc_include.cmd(323): [if 150 = 61 && matchre("248|238|239|240|241|242|243|244|245|246|247|253|252|251|250|249|237", "190") then]
- mastercraft.cmd, mc_include.cmd(324): [if 150 = 150 && matchre("206|207|208|209|210|220|221", "190") then]
- mastercraft.cmd, mc_include.cmd(325): [if 150 = 150 && matchre("196|197|198|199|200|201|202|203|204|215|216|217|218|219", "190") then]
- mastercraft.cmd, mc_include.cmd(326): [if 150 = 150 && matchre("183|184|185|186|187|188|189|211|212|213|214", "190") then]
- mastercraft.cmd, mc_include.cmd(327): [if 150 = 150 && matchre("190|191|192|193|194|195", "190") then]
- mastercraft.cmd, mc_include.cmd(327): [var society Fang.Alchemy]
- mastercraft.cmd, mc_include.cmd(328): [pause 1]
- mastercraft.cmd, mc_include.cmd(329): [assembleloc:]
- mastercraft.cmd, mc_include.cmd(358): [gosub Fang.Alchemy]
- mastercraft.cmd, mc_include.cmd(660): [var master Swetyne]
- mastercraft.cmd, mc_include.cmd(661): [put #tvar master.room 190|191|192|193|194|195]
- mastercraft.cmd, mc_include.cmd(662): [put #tvar work.room 190|191]
- mastercraft.cmd, mc_include.cmd(663): [put #tvar supply.room 194]
- mastercraft.cmd, mc_include.cmd(664): [put #tvar tool.room 193]
- mastercraft.cmd, mc_include.cmd(665): [var society.type Alchemy]
- mastercraft.cmd, mc_include.cmd(666): [return]
- mastercraft.cmd, mc_include.cmd(359): [return]
- mastercraft.cmd, mc_include.cmd(46): [eval forging.storage tolower(leather.carpetbag)]
- mastercraft.cmd, mc_include.cmd(47): [eval outfitting.storage tolower(leather.carpetbag)]
- mastercraft.cmd, mc_include.cmd(48): [eval engineering.storage tolower(leather.carpetbag)]
- mastercraft.cmd, mc_include.cmd(49): [eval alchemy.storage tolower(leather.carpetbag)]
- mastercraft.cmd, mc_include.cmd(50): [eval remnant.storage tolower(watersilk.bag)]
- mastercraft.cmd, mc_include.cmd(51): [eval enchanting.storage tolower(leather.carpetbag)]
- mastercraft.cmd, mc_include.cmd(52): [eval tool.storage tolower(leather.carpetbag)]
- mastercraft.cmd, mc_include.cmd(53): [put #var MC.Mark off]
- mastercraft.cmd, mc_include.cmd(54): [eval repair tolower(on)]
- mastercraft.cmd, mc_include.cmd(55): [eval auto.repair tolower(off)]
- mastercraft.cmd, mc_include.cmd(56): [eval get.coin tolower(on)]
- mastercraft.cmd, mc_include.cmd(57): [eval reorder tolower(on)]
- mastercraft.cmd, mc_include.cmd(58): [var alltools ball hammer|articulated tongs|articulated tongs|NULL|leather bellows|stir rod|NULL|straight saw|thin rasp|squat riffler|NULL|carving knife|NULL|NULL|NULL|sewing needles|serrated scissors|polished slickstone|stout yardstick|NULL|large bowl|granite mortar|mixing stick|grooved pestle|wire sieve|NULL|NULL]
- mastercraft.cmd, mc_include.cmd(59): [eval alltools tolower(ball hammer|articulated tongs|articulated tongs|NULL|leather bellows|stir rod|NULL|straight saw|thin rasp|squat riffler|NULL|carving knife|NULL|NULL|NULL|sewing needles|serrated scissors|polished slickstone|stout yardstick|NULL|large bowl|granite mortar|mixing stick|grooved pestle|wire sieve|NULL|NULL)]
- mastercraft.cmd, mc_include.cmd(60): [eval alltools replacere("", "\|+", "|")]
- mastercraft.cmd, mc_include.cmd(61): [eval alltools replacere("", "^\|", "")]
- mastercraft.cmd, mc_include.cmd(62): [eval alltools replacere("", "\|$", "")]
- mastercraft.cmd, mc_include.cmd(64): [put #unvar repair.room]
- mastercraft.cmd, mc_include.cmd(65): [put #trigger {completely understand all facets of the design\.$} {#var MC_DIFFICULTY 6}]
- mastercraft.cmd, mc_include.cmd(66): [put #trigger {comprehend all but several minor details in the text\.$} {#var MC_DIFFICULTY 5}]
- mastercraft.cmd, mc_include.cmd(67): [put #trigger {confidently discern most of the design's minutiae\.$} {#var MC_DIFFICULTY 4}]
- mastercraft.cmd, mc_include.cmd(68): [put #trigger {interpret many of the design's finer points\.$} {#var MC_DIFFICULTY 3}]
- mastercraft.cmd, mc_include.cmd(69): [put #trigger {abosrb a hadful of the design's finer point\.$} {#var MC_DIFFICULTY 2}]
- mastercraft.cmd, mc_include.cmd(70): [put #trigger {fail to grasp all but the simplest diagrams on the page\.$} {#var MC_DIFFICULTY 1}]
- mastercraft.cmd, mc_include.cmd(71): [put #trigger {quickly realize the design is far beyond your abilities\.$} {#var MC_DIFFICULTY 0}]
- mastercraft.cmd, mc_include.cmd(79): [if "Alchemy" = "Forging" then]
- mastercraft.cmd, mc_include.cmd(89): [}]
- mastercraft.cmd, mc_include.cmd(91): [if "Alchemy" = "Outfitting" then]
- mastercraft.cmd, mc_include.cmd(101): [}]
- mastercraft.cmd, mc_include.cmd(103): [if "Alchemy" = "Engineering" then]
- mastercraft.cmd, mc_include.cmd(114): [}]
- mastercraft.cmd, mc_include.cmd(116): [if "Alchemy" = "Alchemy" then]
- mastercraft.cmd, mc_include.cmd(117): [{]
- mastercraft.cmd, mc_include.cmd(118): [eval discipline tolower(remed)]
- mastercraft.cmd, mc_include.cmd(119): [if "remed" != "remed" then]
- mastercraft.cmd, mc_include.cmd(120): [eval work.difficulty tolower(challenging)]
- mastercraft.cmd, mc_include.cmd(121): [var work.material]
- mastercraft.cmd, mc_include.cmd(122): [var deed.size]
- mastercraft.cmd, mc_include.cmd(123): [var order.pref ]
- mastercraft.cmd, mc_include.cmd(124): [eval main.storage tolower(leather.carpetbag)]
- mastercraft.cmd, mc_include.cmd(125): [put #var MC.Mark off]
- mastercraft.cmd, mc_include.cmd(126): [var deed.order ]
- mastercraft.cmd, mc_include.cmd(127): [}]
- mastercraft.cmd, mc_include.cmd(129): [if "Alchemy" = "Enchanting" then]
- mastercraft.cmd, mc_include.cmd(140): [}]
- mastercraft.cmd, mc_include.cmd(141): [goto endinclude]
- mastercraft.cmd(96): [var repeat 0]
- mastercraft.cmd(97): [if 0 >= 1 then]
- mastercraft.cmd(98): [if 0 >= 2 then]
- mastercraft.cmd(101): [var full.order.noun]
- mastercraft.cmd(102): [var coin.intake 0]
- mastercraft.cmd(103): [var orders.completed 0]
- mastercraft.cmd(104): [var tool.gone 0]
- mastercraft.cmd(105): [var oil.gone 0]
- mastercraft.cmd(106): [var brush.gone 0]
- mastercraft.cmd(107): [var fail2 0]
- mastercraft.cmd(108): [var tool.repair 0]
- mastercraft.cmd(109): [var order.type 0]
- mastercraft.cmd(110): [var diff.change 0]
- mastercraft.cmd(111): [var ordinal zeroth|first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh]
- mastercraft.cmd(112): [var countarray zero|one|two|three|four|five|six|seven|eight|nine|ten|eleven|twelve|thirteen|fourteen|fifteen|sixteen|seventeen|eightteen|nineteen|twenty|twenty-one|twenty-two|twenty-three|twenty-four|twenty-five|twenty-six|twenty-seven|twenty-eight|twenty-nine|thirty]
- mastercraft.cmd(113): [var assemble NULL]
- mastercraft.cmd(114): [var assemble2 NULL]
- mastercraft.cmd(115): [var difficultytry add 0]
- mastercraft.cmd(118): [if matchre("remed", "weapon|blacksmith") then]
- mastercraft.cmd(119): [if "remed" = "armor" then]
- mastercraft.cmd(120): [if "remed" = "tailor" then]
- mastercraft.cmd(125): [}]
- mastercraft.cmd(126): [if "remed" = "carving" then]
- mastercraft.cmd(130): [}]
- mastercraft.cmd(131): [if "remed" = "shaping" then]
- mastercraft.cmd(134): [}]
- mastercraft.cmd(135): [if "remed" = "tinkering" then ]
- mastercraft.cmd(138): [}]
- mastercraft.cmd(139): [if "remed" = "remed" then]
- mastercraft.cmd(140): [{]
- mastercraft.cmd(141): [var work.tools large bowl|granite mortar|grooved pestle|mixing stick|wire sieve]
- mastercraft.cmd(142): [}]
- mastercraft.cmd(143): [if "remed" = "artif" then]
- mastercraft.cmd(146): [}]
- mastercraft.cmd(148): [gosub PUT close my watersilk.bag]
- mastercraft.cmd, mc_include.cmd(959): [var Command close my watersilk.bag]
- mastercraft.cmd, mc_include.cmd(960): [var LOCATION PUT_1]
- mastercraft.cmd, mc_include.cmd(961): [pause 0.0001]
- mastercraft.cmd, mc_include.cmd(962): [PUT_1:]
- mastercraft.cmd, mc_include.cmd(963): [matchre WAIT ^\.\.\.wait|^Sorry\,]
- mastercraft.cmd, mc_include.cmd(964): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- mastercraft.cmd, mc_include.cmd(965): [matchre WEBBED ^You can't do that while entangled in a web]
- mastercraft.cmd, mc_include.cmd(966): [matchre STUNNED ^You are still stunned]
- mastercraft.cmd, mc_include.cmd(967): [matchre PUT_STOW ^You need a free hand]
- mastercraft.cmd, mc_include.cmd(968): [matchre WAIT ^\[Enter your command again if you want to\.\]]
- mastercraft.cmd, mc_include.cmd(969): [matchre RETURN ^Roundtime\:?|^\[Roundtime\:?|^\(Roundtime\:?]
- mastercraft.cmd, mc_include.cmd(970): [matchre RETURN ^You sit down]
- mastercraft.cmd, mc_include.cmd(971): [matchre RETURN ^I could not find what you were referring to\.]
- mastercraft.cmd, mc_include.cmd(972): [matchre RETURN ^Please rephrase that command\.]
- mastercraft.cmd, mc_include.cmd(973): [matchre RETURN ^What were you referring to\?]
- mastercraft.cmd, mc_include.cmd(974): [matchre RETURN ^.* what\?]
- mastercraft.cmd, mc_include.cmd(975): [matchre RETURN ^You find a hole]
- mastercraft.cmd, mc_include.cmd(976): [matchre RETURN ^You (?:hand|touch|push|move|put|tap|drop|place|toss|set|swap|add) .*(?:\.|\!|\?)]
- mastercraft.cmd, mc_include.cmd(977): [matchre RETURN ^Your .*\.]
- mastercraft.cmd, mc_include.cmd(978): [matchre RETURN ^You don't have a .* coin on you\!\s*The .* spider looks at you in forlorn disappointment\.]
- mastercraft.cmd, mc_include.cmd(979): [matchre RETURN ^The .* spider turns away\, looking like it's not hungry for what you're offering\.]
- mastercraft.cmd, mc_include.cmd(980): [matchre RETURN ^Brother Durantine nods slowly\.]
- mastercraft.cmd, mc_include.cmd(981): [matchre RETURN ^Durantine waves a small censer over a neatly-wrapped package and intones a short prayer before he hands it to you\.]
- mastercraft.cmd, mc_include.cmd(982): [matchre RETURN ^After a moment\, .*\.]
- mastercraft.cmd, mc_include.cmd(983): [matchre RETURN ^Quietly touching your lips with the tips of your fingers as you kneel\, you make the Cleric's sign with your hand\.]
- mastercraft.cmd, mc_include.cmd(984): [matchre RETURN ^Maybe you should stand up\.]
- mastercraft.cmd, mc_include.cmd(985): [matchre RETURN ^You sense a successful empathic link has been forged|^Touch what|^I could not find]
- mastercraft.cmd, mc_include.cmd(986): [matchre RETURN ^The clerk counts out .*\.]
- mastercraft.cmd, mc_include.cmd(987): [matchre RETURN ^The .* is not damaged enough to warrant repair\.]
- mastercraft.cmd, mc_include.cmd(988): [matchre RETURN ^There is no more room in .*\.]
- mastercraft.cmd, mc_include.cmd(989): [matchre RETURN ^There is nothing in there\.]
- mastercraft.cmd, mc_include.cmd(990): [matchre RETURN ^In the .* you see .*\.]
- mastercraft.cmd, mc_include.cmd(991): [matchre RETURN ^Searching methodically]
- mastercraft.cmd, mc_include.cmd(992): [matchre RETURN ^This spell cannot be targeted\.]
- mastercraft.cmd, mc_include.cmd(993): [matchre RETURN ^You cannot figure out how to do that\.]
- mastercraft.cmd, mc_include.cmd(994): [matchre RETURN ^You will now store .* in your .*\.]
- mastercraft.cmd, mc_include.cmd(995): [matchre RETURN ^You.*analyze]
- mastercraft.cmd, mc_include.cmd(996): [matchre RETURN ^You lay your hand upon]
- mastercraft.cmd, mc_include.cmd(997): [matchre RETURN ^You glance down .*\.]
- mastercraft.cmd, mc_include.cmd(998): [matchre RETURN ^You glance heavenward]
- mastercraft.cmd, mc_include.cmd(999): [matchre RETURN ^You turn .*\.]
- mastercraft.cmd, mc_include.cmd(1000): [matchre RETURN ^You chatter away\.\.\.]
- mastercraft.cmd, mc_include.cmd(1001): [matchre RETURN ^You are now]
- mastercraft.cmd, mc_include.cmd(1002): [matchre RETURN ^You search]
- mastercraft.cmd, mc_include.cmd(1003): [matchre RETURN ^You get]
- mastercraft.cmd, mc_include.cmd(1004): [matchre RETURN ^You have nothing to ]
- mastercraft.cmd, mc_include.cmd(1005): [matchre RETURN ^There isn't any more room in .* for that\.]
- mastercraft.cmd, mc_include.cmd(1006): [matchre RETURN ^You are already focusing your appraisal on a subject\.]
- mastercraft.cmd, mc_include.cmd(1007): [matchre RETURN ^You are already under the effects of an appraisal focus\.]
- mastercraft.cmd, mc_include.cmd(1008): [matchre RETURN ^\[Ingredients can be added by using ASSEMBLE Ingredient1 WITH Ingredient2\]]
- mastercraft.cmd, mc_include.cmd(1009): [matchre RETURN ^You can't seem to focus on that\.\s*Perhaps you're too mentally tired from researching similar principles recently\.]
- mastercraft.cmd, mc_include.cmd(1010): [matchre RETURN ^\s*LINK ALL CANCEL\s*\- Breaks all links]
- mastercraft.cmd, mc_include.cmd(1011): [matchre RETURN (bundle them with your logbook and then give|you trace|you just received a work order|You hand|You slide|You place)]
- mastercraft.cmd, mc_include.cmd(1012): [matchre RETURN ^(You have no idea how to craft|The book is already turned|You turn your book|You realize you have items bundled with the logbook)]
- mastercraft.cmd, mc_include.cmd(1013): [matchre RETURN (You measure out|You carefully break off|^You hand|"There isn't a scratch on that|"I don't repair those here\.")]
- mastercraft.cmd, mc_include.cmd(1014): [matchre RETURN (Just give it to me again if you want|completely undamaged and does not need repair|not damaged enough to warrant repair)]
- mastercraft.cmd, mc_include.cmd(1015): [matchre RETURN ^(You find your jar|The (\S+) can only hold)]
- mastercraft.cmd, mc_include.cmd(1016): [matchre RETURN ^(You .*open|You .*close|That is already open|That is already closed)]
- mastercraft.cmd, mc_include.cmd(1017): [matchre RETURN ^You count out]
- mastercraft.cmd, mc_include.cmd(1019): [matchre RETURN ^\s*Encumbrance\s*\:]
- mastercraft.cmd, mc_include.cmd(1020): [send close my watersilk.bag]
- mastercraft.cmd, mc_include.cmd(1021): [matchwait 15]
- close my watersilk.bag
- >
- You close your watersilk bag.
- >
- mastercraft.cmd(2092): [return:]
- mastercraft.cmd(2093): [return]
- mastercraft.cmd(149): [if 0 = 1 then ]
- mastercraft.cmd(153): [}]
- mastercraft.cmd(154): [else ]
- mastercraft.cmd(155): [{]
- mastercraft.cmd(156): [action instant var order.quantity when You must bundle and deliver (\d+) more within]
- mastercraft.cmd(157): [action instant var order.quantity ;put #var MC.order.quality when I need (\d+).*(finely-crafted|of superior quality|of exceptional quality),]
- mastercraft.cmd(158): [}]
- mastercraft.cmd(159): [action instant var (analyze) item.quality when (is|are|have|has) (riddled with mistakes and practically|of dismal quality|very poorly-crafted|of below-average quality|of mediocre quality|of average quality|of above-average quality|well-crafted|finely-crafted|of superior quality|of exceptional quality|of outstanding quality|masterfully-crafted)]
- mastercraft.cmd(160): [action instant var coin.temp when You can purchase.*for (\d+) (Lirums|Kronars|Dokoras)\.]
- mastercraft.cmd(161): [action instant math coin.intake add when You hand .* your logbook and bundled items, and are given (\d+)]
- mastercraft.cmd(162): [action instant math coin.intake subtract when pay the sales clerk (\d+)]
- mastercraft.cmd(163): [action instant math coin.intake subtract %coin.temp when takes some coins from you and hands you.*\.$]
- mastercraft.cmd(164): [action instant var tool.repair when This appears to be a crafting tool and .* (is|are|have|has) (.*)\.]
- mastercraft.cmd(165): [action instant var tool.gone 1; var oil.gone 1 when The oil is all used up, so you toss]
- mastercraft.cmd(166): [action instant var tool.gone 1; var brush.gone 1 when The brush is all used up, so you toss]
- mastercraft.cmd(167): [action instant var grind 1 when TURN the GRINDSTONE several times]
- mastercraft.cmd(168): [action instant var chapter when You seem to recall this item being somewhere in chapter (\d+) of the instruction book.]
- mastercraft.cmd(169): [action goto lack.coin when ^LACK COIN]
- mastercraft.cmd(170): [action (analyze) off]
- mastercraft.cmd(173): [action (order) put #tvar handle.order when (\d+)\)\.\s+a (\S+) shield handle.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(174): [action (order) put #tvar l.cord.order when (\d+)\)\.\s+a long leather cord.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(175): [action (order) put #tvar l.padding.order when (\d+)\)\..*some large cloth padding.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(176): [action (order) put #tvar s.padding.order when (\d+)\)\..*some.*small.*padding.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(177): [action (order) put #tvar pins.order when (\d+)\)\..*some straight iron pins.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(178): [action (order) put #tvar polish.order when (\d+)\)\..*jar of surface polish.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(179): [action (order) put #tvar oil.order when (\d+)\)\.\s+a flask of oil.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(180): [action (order) put #tvar brush.order when (\d+)\)\.\s+an iron wire brush.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(181): [action (order) put #tvar burlap.order when (\d+)\)\..*yards of burlap cloth.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(182): [action (order) put #tvar wool.order when (\d+)\)\..*yards of wool cloth.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(183): [action (order) put #tvar silk.order when (\d+)\)\..*yards of silk cloth.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(184): [action (order) put #tvar linen.order when (\d+)\)\..*yards of linen cloth.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(185): [action (order) put #tvar rat-pelt.order when (\d+)\)\..*yards of rat-pelt leather.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(186): [action (order) put #tvar cougar-pelt.order when (\d+)\)\..*yards of cougar-pelt leather.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(187): [action (order) put #tvar thread.order when (\d+)\)\..*yards of cotton thread.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(188): [action (order) put #tvar water.order when (\d+)\)\..*10 splashes of water.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(189): [action (order) put #tvar alcohol.order when (\d+)\)\..*10 splashes of grain alcohol.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(190): [action (order) put #tvar catalyst.order when (\d+)\)\..*a massive coal nugget.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(191): [action (order) put #tvar .order when (\d+)\)\..*an intricate (\S+) sigil-scroll.*(Lirums|Kronars|Dokoras)]
- mastercraft.cmd(194): [action (book) var assemble ; var asmCount1 when .*(\d).* (long|short) wooden (pole)$]
- mastercraft.cmd(195): [action (book) var assemble ; var asmCount1 when .*(\d).* (\S+) shield (handle)$]
- mastercraft.cmd(196): [action (book) var assemble ; var asmCount1 when .*(\d).* wooden (hilt|haft)$]
- mastercraft.cmd(197): [action (book) var assemble ; var asmCount1 when .*(\d).* (lenses)]
- mastercraft.cmd(198): [action (book) var assemble ; var asmCount1 when .*(\d).* (large) cloth (padding)$]
- mastercraft.cmd(199): [action (book) var assemble ; var asmCount1 when .*(\d).* (large) leather (backing)$]
- mastercraft.cmd(200): [action (book) var assemble ; var asmCount1 when .*(\d).* (string)$]
- mastercraft.cmd(201): [action (book) var assemble2 ; var asmCount2 when .*(\d).* (small) cloth (padding)$]
- mastercraft.cmd(202): [action (book) var assemble2 ; var asmCount2 when .*(\d).* (small) leather (backing)$]
- mastercraft.cmd(203): [action (book) var assemble2 ; var asmCount2 when .*(\d).* (long|short) leather (cord)$]
- mastercraft.cmd(204): [action (book) var assemble2 ; var asmCount2 when .*(\d).* (mechanism)$]
- mastercraft.cmd(214): [check.for.order:]
- mastercraft.cmd(215): [if !matchre("Empty|Empty", "logbook") then]
- mastercraft.cmd(216): [{]
- mastercraft.cmd(217): [gosub EMPTY_HANDS]
- mastercraft.cmd, mc_include.cmd(861): [pause 0.0001]
- mastercraft.cmd, mc_include.cmd(862): [if (("Empty" != "Empty") && (matchre("", ""))) then]
- mastercraft.cmd, mc_include.cmd(863): [if (("Empty" != "Empty") && (matchre("", ""))) then]
- mastercraft.cmd, mc_include.cmd(864): [if ("Empty" != "Empty") then]
- mastercraft.cmd, mc_include.cmd(865): [if ("Empty" != "Empty") then]
- mastercraft.cmd, mc_include.cmd(866): [return]
- mastercraft.cmd(218): [gosub GET my Alchemy logbook from my leather.carpetbag]
- mastercraft.cmd, mc_include.cmd(1087): [var Get my Alchemy logbook from my leather.carpetbag]
- mastercraft.cmd, mc_include.cmd(1088): [var LOCATION GET_1]
- mastercraft.cmd, mc_include.cmd(1089): [pause 0.0001]
- mastercraft.cmd, mc_include.cmd(1090): [GET_1:]
- mastercraft.cmd, mc_include.cmd(1091): [matchre WAIT ^\.\.\.wait|^Sorry\,]
- mastercraft.cmd, mc_include.cmd(1092): [matchre WAIT ^You struggle with .* great weight but can't quite lift it\!]
- mastercraft.cmd, mc_include.cmd(1093): [matchre IMMOBILE ^You don't seem to be able to move to do that]
- mastercraft.cmd, mc_include.cmd(1094): [matchre WEBBED ^You can't do that while entangled in a web]
- mastercraft.cmd, mc_include.cmd(1095): [matchre STUNNED ^You are still stunned]
- mastercraft.cmd, mc_include.cmd(1096): [matchre HOLD_1 ^But that is already in your inventory\.]
- mastercraft.cmd, mc_include.cmd(1097): [matchre RETURN ^You get .*\.]
- mastercraft.cmd, mc_include.cmd(1098): [matchre RETURN ^You pick up .*\.]
- mastercraft.cmd, mc_include.cmd(1099): [matchre RETURN ^You carefully remove .* from the bundle\.]
- mastercraft.cmd, mc_include.cmd(1100): [matchre RETURN ^You are already holding that\.]
- mastercraft.cmd, mc_include.cmd(1101): [matchre RETURN ^Get what\?]
- mastercraft.cmd, mc_include.cmd(1102): [matchre RETURN ^I could not find what you were referring to\.]
- mastercraft.cmd, mc_include.cmd(1103): [matchre RETURN ^What were you referring to\?]
- mastercraft.cmd, mc_include.cmd(1104): [matchre RETURN ^You grab .*(?:\.|\!|\?)]
- mastercraft.cmd, mc_include.cmd(1105): [matchre RETURN ^As best it can\, .* moves in your direction\.]
- mastercraft.cmd, mc_include.cmd(1106): [matchre UNTIE ^You pull at it]
- mastercraft.cmd, mc_include.cmd(1107): [send get my Alchemy logbook from my leather.carpetbag]
- mastercraft.cmd, mc_include.cmd(1108): [matchwait 15]
- get my Alchemy logbook from my leather.carpetbag
- >
- You get an alchemy work order logbook from inside your leather-clasped carpetbag.
- >
- mastercraft.cmd(2092): [return:]
- mastercraft.cmd(2093): [return]
- mastercraft.cmd(219): [}]
- mastercraft.cmd(220): [matchre new.order is not currently tracking|has expired]
- mastercraft.cmd(221): [matchre turn.in This work order appears to be complete]
- mastercraft.cmd(222): [matchre time.order You must bundle and deliver (\d+) more within the next (\d+)]
- mastercraft.cmd(223): [put read my Alchemy logbook]
- [mastercraft]: read my Alchemy logbook
- mastercraft.cmd(224): [matchwait]
- You open your logbook and sort through its contents.
- This logbook is tracking a work order that has expired. You must untie any items bundled with the logbook then ASK the trainer for another work order.
- >
- mastercraft.cmd(247): [new.order:]
- mastercraft.cmd(248): [var fail 0]
- mastercraft.cmd(249): [var diff.change 0]
- mastercraft.cmd(250): [if add 0 > 4 then]
- mastercraft.cmd(254): [}]
- mastercraft.cmd(255): [gosub find.master]
- mastercraft.cmd, mc_include.cmd(712): [gosub check.location]
- mastercraft.cmd, mc_include.cmd(302): [var society none]
- mastercraft.cmd, mc_include.cmd(303): [if 150 = 30 && matchre("442|441|443|405|404|398|402|403|409|408|399|406|407|400|410|411|401", "190") then]
- mastercraft.cmd, mc_include.cmd(304): [if 150 = 30 && matchre("448|450|449|451|458|459|455|452|453|454|456|457|460", "190") then]
- mastercraft.cmd, mc_include.cmd(305): [if 150 = 30 && matchre("461|462|463|464|465|466|467|468|469", "190") then]
- mastercraft.cmd, mc_include.cmd(306): [if 150 = 30 && matchre("470|471|473|474|475|481|472|476|479|478|477|480|482", "190") then]
- mastercraft.cmd, mc_include.cmd(307): [if 150 = 30 && matchre("526|527|528|529|530|531|532|533|534|535|536|537|538|539|540", "190") then]
- mastercraft.cmd, mc_include.cmd(308): [if 150 = 1 && matchre("903|865|962|961|960|902|905|904|906|963|907|908|909", "190") then]
- mastercraft.cmd, mc_include.cmd(309): [if 150 = 1 && matchre("873|910|911|912|913|914|915|916|917|918|919|920|921|922|923|924", "190") then]
- mastercraft.cmd, mc_include.cmd(310): [if 150 = 1 && matchre("851|925|874|926|927|928|929|930", "190") then]
- mastercraft.cmd, mc_include.cmd(311): [if 150 = 1 && matchre("898|931|932|933|934", "190") then]
- mastercraft.cmd, mc_include.cmd(312): [if 150 = 90 && matchre("818|819|820|821|822|823|824|825|826|827|828|829|830|831|832", "190") then]
- mastercraft.cmd, mc_include.cmd(313): [if 150 = 90 && matchre("850|851|852|846|843|845|847|848|849|844|841|839|840|842", "190") then]
- mastercraft.cmd, mc_include.cmd(314): [if 150 = 90 && matchre("853|854|855|856|857|858|859|860|861|862", "190") then]
- mastercraft.cmd, mc_include.cmd(315): [if 150 = 90 && matchre("863|864|865|866|867|868|869|870|871|872|873", "190") then]
- mastercraft.cmd, mc_include.cmd(316): [if 150 = 67 && matchre("644|661|645|648|648|649|650|651|652|653|654|655|656|657|658|659|660|646", "190") then]
- mastercraft.cmd, mc_include.cmd(317): [if 150 = 67 && matchre("700|701|702|703|704|705", "190") then]
- mastercraft.cmd, mc_include.cmd(318): [if 150 = 67 && matchre("711|712|713|714|715|716|717|718", "190") then]
- mastercraft.cmd, mc_include.cmd(319): [if 150 = 67 && matchre("719|720|721|722|723|724|725|726|727|728|729|730|731", "190") then]
- mastercraft.cmd, mc_include.cmd(320): [if 150 = 116 && matchre("407|408|416|417|418|419|409|410|411|412|413|414|415", "190") then]
- mastercraft.cmd, mc_include.cmd(321): [if 150 = 107 && matchre("334|335|336|337|338|339|340|341|342|343|344|345|346|347|348", "190") then]
- mastercraft.cmd, mc_include.cmd(322): [if 150 = 7 && matchre("774|777|776|775|778|782|779|784|780|786|781|783|785", "190") then]
- mastercraft.cmd, mc_include.cmd(323): [if 150 = 61 && matchre("248|238|239|240|241|242|243|244|245|246|247|253|252|251|250|249|237", "190") then]
- mastercraft.cmd, mc_include.cmd(324): [if 150 = 150 && matchre("206|207|208|209|210|220|221", "190") then]
- mastercraft.cmd, mc_include.cmd(325): [if 150 = 150 && matchre("196|197|198|199|200|201|202|203|204|215|216|217|218|219", "190") then]
- mastercraft.cmd, mc_include.cmd(326): [if 150 = 150 && matchre("183|184|185|186|187|188|189|211|212|213|214", "190") then]
- mastercraft.cmd, mc_include.cmd(327): [if 150 = 150 && matchre("190|191|192|193|194|195", "190") then]
- mastercraft.cmd, mc_include.cmd(327): [var society Fang.Alchemy]
- mastercraft.cmd, mc_include.cmd(328): [pause 1]
- mastercraft.cmd, mc_include.cmd(329): [assembleloc:]
- mastercraft.cmd, mc_include.cmd(358): [gosub Fang.Alchemy]
- mastercraft.cmd, mc_include.cmd(660): [var master Swetyne]
- mastercraft.cmd, mc_include.cmd(661): [put #tvar master.room 190|191|192|193|194|195]
- mastercraft.cmd, mc_include.cmd(662): [put #tvar work.room 190|191]
- mastercraft.cmd, mc_include.cmd(663): [put #tvar supply.room 194]
- mastercraft.cmd, mc_include.cmd(664): [put #tvar tool.room 193]
- mastercraft.cmd, mc_include.cmd(665): [var society.type Alchemy]
- mastercraft.cmd, mc_include.cmd(666): [return]
- mastercraft.cmd, mc_include.cmd(359): [return]
- mastercraft.cmd, mc_include.cmd(713): [var Master.Found 0]
- mastercraft.cmd, mc_include.cmd(714): [var temp 0]
- mastercraft.cmd, mc_include.cmd(715): [eval temp.max count("190|191|192|193|194|195","|")]
- mastercraft.cmd, mc_include.cmd(720): [if matchre("You also see a large waste bucket, a prestige board and a dry press.", "Swetyne") then]
- mastercraft.cmd, mc_include.cmd(725): [}]
- mastercraft.cmd, mc_include.cmd(726): [find.master2:]
- mastercraft.cmd, mc_include.cmd(727): [pause 1]
- >
- mastercraft.cmd, mc_include.cmd(728): [gosub automove 190]
- mastercraft.cmd, mc_include.cmd(749): [if 190 = 0 then]
- mastercraft.cmd, mc_include.cmd(750): [var toroom 190]
- mastercraft.cmd, mc_include.cmd(751): [automovecont:]
- mastercraft.cmd, mc_include.cmd(752): [match automovecont2 Bonk! You smash your nose.]
- mastercraft.cmd, mc_include.cmd(753): [match return YOU HAVE ARRIVED]
- mastercraft.cmd, mc_include.cmd(754): [match automovecont1 YOU HAVE FAILED]
- mastercraft.cmd, mc_include.cmd(755): [put #goto 190]
- [Script loaded: automapper.cmd]
- mastercraft.cmd, mc_include.cmd(756): [matchwait 90]
- northeast
- You slink northeast.
- [Alchemy Society, Hallway]
- Surrounding a small work area, potted plants reach half way up the wall, providing a pleasant aroma. Several small bugs sweep up and down the hallway, thoroughly annoying the hard working alchemists who wildly swat at them.
- You also see a large waste bucket and a dry press.
- Obvious exits: northeast, southwest.
- > southwest
- You slink southwest.
- [Alchemy Society, Hallway]
- A narrow hallway juts off the main lobby and continues to the northeast. Flowers and vines painted on the wall in bright colors add a bit of life to the drab floor which is covered in a mess of residue, the result of people spilling their mortars.
- You also see a large waste bucket, a prestige board and a dry press.
- Obvious exits: northeast, southwest.
- >
- [Script finished (In 1.2514502 seconds): automapper.cmd(188)]
- mastercraft.cmd(2092): [return:]
- mastercraft.cmd(2093): [return]
- mastercraft.cmd, mc_include.cmd(732): [if matchre("You also see a large waste bucket, a prestige board and a dry press.", "Swetyne") then]
- mastercraft.cmd, mc_include.cmd(737): [}]
- mastercraft.cmd, mc_include.cmd(738): [math temp add 1]
- mastercraft.cmd, mc_include.cmd(739): [if 1 > 5 then]
- mastercraft.cmd, mc_include.cmd(744): [}]
- mastercraft.cmd, mc_include.cmd(745): [gosub find.master2]
- mastercraft.cmd, mc_include.cmd(727): [pause 1]
- mastercraft.cmd, mc_include.cmd(728): [gosub automove 191]
- mastercraft.cmd, mc_include.cmd(749): [if 190 = 0 then]
- mastercraft.cmd, mc_include.cmd(750): [var toroom 191]
- mastercraft.cmd, mc_include.cmd(751): [automovecont:]
- mastercraft.cmd, mc_include.cmd(752): [match automovecont2 Bonk! You smash your nose.]
- mastercraft.cmd, mc_include.cmd(753): [match return YOU HAVE ARRIVED]
- mastercraft.cmd, mc_include.cmd(754): [match automovecont1 YOU HAVE FAILED]
- mastercraft.cmd, mc_include.cmd(755): [put #goto 191]
- [Script loaded: automapper.cmd]
- mastercraft.cmd, mc_include.cmd(756): [matchwait 90]
- northeast
- >
- You slink northeast.
- [Alchemy Society, Hallway]
- Surrounding a small work area, potted plants reach half way up the wall, providing a pleasant aroma. Several small bugs sweep up and down the hallway, thoroughly annoying the hard working alchemists who wildly swat at them.
- You also see a large waste bucket and a dry press.
- Obvious exits: northeast, southwest.
- >
- [Script finished (In 1.1500926 seconds): automapper.cmd(188)]
- mastercraft.cmd(2092): [return:]
- mastercraft.cmd(2093): [return]
- mastercraft.cmd, mc_include.cmd(732): [if matchre("You also see a large waste bucket and a dry press.", "Swetyne") then]
- mastercraft.cmd, mc_include.cmd(737): [}]
- mastercraft.cmd, mc_include.cmd(738): [math temp add 1]
- mastercraft.cmd, mc_include.cmd(739): [if 2 > 5 then]
- mastercraft.cmd, mc_include.cmd(744): [}]
- mastercraft.cmd, mc_include.cmd(745): [gosub find.master2]
- mastercraft.cmd, mc_include.cmd(727): [pause 1]
- mastercraft.cmd, mc_include.cmd(728): [gosub automove 192]
- mastercraft.cmd, mc_include.cmd(749): [if 191 = 0 then]
- mastercraft.cmd, mc_include.cmd(750): [var toroom 192]
- mastercraft.cmd, mc_include.cmd(751): [automovecont:]
- mastercraft.cmd, mc_include.cmd(752): [match automovecont2 Bonk! You smash your nose.]
- mastercraft.cmd, mc_include.cmd(753): [match return YOU HAVE ARRIVED]
- mastercraft.cmd, mc_include.cmd(754): [match automovecont1 YOU HAVE FAILED]
- mastercraft.cmd, mc_include.cmd(755): [put #goto 192]
- [Script loaded: automapper.cmd]
- mastercraft.cmd, mc_include.cmd(756): [matchwait 90]
- northeast
- You slink northeast.
- [Alchemy Society, Book Store]
- A curve in the hall provides some extra space for the makeshift book stand. Alchemists dart by in either direction heading from the work areas to the supply shops, and vice versa. Occasionally a new face will pop in for a needed book.
- You also see a large sign.
- Obvious exits: north, southwest.
- >
- [Script finished (In 0.8296195 seconds): automapper.cmd(188)]
- mastercraft.cmd(2092): [return:]
- mastercraft.cmd(2093): [return]
- mastercraft.cmd, mc_include.cmd(732): [if matchre("You also see a large sign.", "Swetyne") then]
- mastercraft.cmd, mc_include.cmd(737): [}]
- mastercraft.cmd, mc_include.cmd(738): [math temp add 1]
- mastercraft.cmd, mc_include.cmd(739): [if 3 > 5 then]
- mastercraft.cmd, mc_include.cmd(744): [}]
- mastercraft.cmd, mc_include.cmd(745): [gosub find.master2]
- mastercraft.cmd, mc_include.cmd(727): [pause 1]
- >
- mastercraft.cmd, mc_include.cmd(728): [gosub automove 193]
- mastercraft.cmd, mc_include.cmd(749): [if 192 = 0 then]
- mastercraft.cmd, mc_include.cmd(750): [var toroom 193]
- mastercraft.cmd, mc_include.cmd(751): [automovecont:]
- mastercraft.cmd, mc_include.cmd(752): [match automovecont2 Bonk! You smash your nose.]
- mastercraft.cmd, mc_include.cmd(753): [match return YOU HAVE ARRIVED]
- mastercraft.cmd, mc_include.cmd(754): [match automovecont1 YOU HAVE FAILED]
- mastercraft.cmd, mc_include.cmd(755): [put #goto 193]
- [Script loaded: automapper.cmd]
- mastercraft.cmd, mc_include.cmd(756): [matchwait 90]
- north
- You slink north.
- [Alchemy Society, Tool Store]
- Bright lanterns hang from the ceiling, illuminating the sale stock. Uniform rows of pegs on the wall hold a multitude of brand new alchemy tools ready for customers. A few clerks rush in and out, refilling empty slots, keeping the inventory full.
- You also see a large sign.
- Obvious exits: north, south.
- >
- [Script finished (In 1.1040146 seconds): automapper.cmd(188)]
- mastercraft.cmd(2092): [return:]
- mastercraft.cmd(2093): [return]
- mastercraft.cmd, mc_include.cmd(732): [if matchre("You also see a large sign.", "Swetyne") then]
- mastercraft.cmd, mc_include.cmd(737): [}]
- mastercraft.cmd, mc_include.cmd(738): [math temp add 1]
- mastercraft.cmd, mc_include.cmd(739): [if 4 > 5 then]
- mastercraft.cmd, mc_include.cmd(744): [}]
- mastercraft.cmd, mc_include.cmd(745): [gosub find.master2]
- mastercraft.cmd, mc_include.cmd(727): [pause 1]
- mastercraft.cmd, mc_include.cmd(728): [gosub automove 194]
- mastercraft.cmd, mc_include.cmd(749): [if 193 = 0 then]
- mastercraft.cmd, mc_include.cmd(750): [var toroom 194]
- mastercraft.cmd, mc_include.cmd(751): [automovecont:]
- mastercraft.cmd, mc_include.cmd(752): [match automovecont2 Bonk! You smash your nose.]
- mastercraft.cmd, mc_include.cmd(753): [match return YOU HAVE ARRIVED]
- mastercraft.cmd, mc_include.cmd(754): [match automovecont1 YOU HAVE FAILED]
- mastercraft.cmd, mc_include.cmd(755): [put #goto 194]
- [Script loaded: automapper.cmd]
- mastercraft.cmd, mc_include.cmd(756): [matchwait 90]
- north
- You slink north.
- [Alchemy Society, Supply Depot]
- A few lit braziers reveal wide shelves with boxes of herbs and bottles of liquids lining the walls of the cramped store. A clerk stands behind a tall counter, anxiously awaiting a paying customer.
- You also see Alchemy Society Master Swetyne and a large sign.
- Obvious exits: northeast, south.
- >
- [Script finished (In 0.7698264 seconds): automapper.cmd(188)]
- mastercraft.cmd(2092): [return:]
- mastercraft.cmd(2093): [return]
- mastercraft.cmd, mc_include.cmd(732): [if matchre("You also see Alchemy Society Master Swetyne and a large sign.", "Swetyne") then]
- mastercraft.cmd, mc_include.cmd(733): [{]
- mastercraft.cmd, mc_include.cmd(734): [unvar temp]
- mastercraft.cmd, mc_include.cmd(735): [unvar temp.max]
- mastercraft.cmd, mc_include.cmd(736): [return]
- mastercraft.cmd, mc_include.cmd(746): [return]
- mastercraft.cmd, mc_include.cmd(746): [return]
- mastercraft.cmd, mc_include.cmd(746): [return]
- mastercraft.cmd, mc_include.cmd(746): [return]
- mastercraft.cmd(256): [if !matchre("alchemy logbook|Empty", "logbook") then]
- mastercraft.cmd(260): [}]
- mastercraft.cmd(261): [matchre untie.order ^You realize you have items]
- mastercraft.cmd(262): [matchre new.order ^To whom are you|need to be holding a \S+ work order logbook]
- mastercraft.cmd(263): [matchre new.order.wait but you just received a work order]
- mastercraft.cmd(264): [matchre identify.order this is an order for]
- mastercraft.cmd(265): [send ask Swetyne for challenging remed work]
- mastercraft.cmd(266): [matchwait]
- ask Swetyne for challenging remed work
- mastercraft.cmd(157): [var order.quantity 4]
- mastercraft.cmd(157): [put #var MC.order.quality of superior quality]
- Swetyne shuffles through some notes and says, "Alright, this is an order for a back potion. I need 4 stacks (5 uses each) of superior quality, made from any material and due in 145 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- [Script debuglevel set to 0 for script: mastercraft.cmd]
- mastercraft.cmd(168): [var chapter 4]
- You seem to recall this item being somewhere in chapter 4 of the instruction book.
- > [mastercraft]: read my Alchemy logbook
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft a back potion from any material. You must bundle and deliver 4 more within the next 144 roisaen.
- The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
- This logbook has been used to complete:
- 0 Easy, 102 Challenging and 0 Hard Remedies work orders.
- 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
- 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
- >
- Pausing 2 seconds to get another order.
- ask Swetyne for challenging remed work
- Swetyne shuffles through some notes and says, "Alright, this is an order for some limb ointment. I need 5 stacks (5 uses each) of superior quality, made from any material and due in 180 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 5 of the instruction book.
- > [mastercraft]: read my Alchemy logbook
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft some limb ointment from any material. You must bundle and deliver 5 more within the next 180 roisaen.
- The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
- This logbook has been used to complete:
- 0 Easy, 102 Challenging and 0 Hard Remedies work orders.
- 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
- 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
- >
- Pausing 2 seconds to get another order.
- > ask Swetyne for challenging remed work
- Swetyne shuffles through some notes and says, "Alright, this is an order for a back potion. I need 5 stacks (5 uses each) of superior quality, made from any material and due in 180 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 4 of the instruction book.
- > [mastercraft]: read my Alchemy logbook
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft a back potion from any material. You must bundle and deliver 5 more within the next 179 roisaen.
- The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
- This logbook has been used to complete:
- 0 Easy, 102 Challenging and 0 Hard Remedies work orders.
- 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
- 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
- >
- Pausing 2 seconds to get another order.
- > ask Swetyne for challenging remed work
- Swetyne shuffles through some notes and says, "Alright, this is an order for some limb salve. I need 2 stacks (5 uses each) of superior quality, made from any material and due in 75 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 3 of the instruction book.
- > ask Swetyne for challenging remed work
- Swetyne shuffles through some notes and says, "Alright, this is an order for an eye potion. I need 5 stacks (5 uses each) of superior quality, made from any material and due in 180 roisaen. Please complete the items, bundle them with your logbook and then give me the logbook to complete this order. Good luck!"
- You seem to recall this item being somewhere in chapter 4 of the instruction book.
- > [mastercraft]: read my Alchemy logbook
- You open your logbook and sort through its contents.
- This logbook is tracking a work order requiring you to craft an eye potion from any material. You must bundle and deliver 5 more within the next 179 roisaen.
- The notes indicate that remedies such as this must be bundled in quantities containing exactly 5 uses.
- This logbook has been used to complete:
- 0 Easy, 102 Challenging and 0 Hard Remedies work orders.
- 0 Easy, 0 Challenging and 0 Hard Poisons work orders.
- 0 Easy, 0 Challenging and 0 Hard Cooking work orders.
- >
- Item Full Name : an eye potion
- Item Base Name : potion
- Chapter Item Is In : 4
- Quantity Desired : 5
- put my Alchemy logbook in my leather.carpetbag
- You put your logbook in your leather-clasped carpetbag.
- > get my remed book
- You get a book of journeyman remedy instructions from inside your leather-clasped carpetbag.
- > turn my book to chapter 4
- You turn your book to chapter 4, entitled "Internal Wound Remedies".
- > read my book
- -= Chapter 4 : Internal Wound Remedies =-
- Page 1: a head potion Page 9: some head tonic
- Page 2: a chest potion Page 10: some chest tonic
- Page 3: an abdomen potion Page 11: some abdominal tonic
- Page 4: a neck potion Page 12: some neck tonic
- Page 5: an eye potion Page 13: some eye tonic
- Page 6: a back potion Page 14: some back tonic
- Page 7: a limb potion
- Page 8: a skin potion
- > turn my book to page 5
- You turn your book to page 5, instructions for crafting an eye potion.
- > put in my leather.carpetbag
- What were you referring to?
- > put book in leather.carpetbag
- You put your book in your leather-clasped carpetbag.
- > inv leather.carpetbag
- Inside the a rough leather-clasped carpetbag, you see:
- a book of journeyman remedy instructions
- an alchemy work order logbook
- a steel grooved pestle with a tempered finish
- a white granite mortar shaped like an open-top monkey skull
- some dried nilos
- some water
- some dried red flowers
- some lip balm
- a trapezoidal darkstone wire sieve
- a purpleheart mixing stick inlaid with ivory
- a large metal bowl
- a forging work order logbook
- a flask of oil
- some articulated covellite tongs
- a steel ball-peen hammer
- a book of journeyman blacksmithing instructions
- a leather bellows
- a granite stirring rod
- an outfitting work order logbook
- some plain darkstone sewing needles
- some steel serrated scissors
- a darkstone stout yardstick
- some wool cloth
- a book of journeyman tailoring instructions
- some straight iron pins
- a polished soapstone slickstone
- a darkstone straight bone saw
- a thin darkstone rasp
- some squat darkstone rifflers
- a wolf-bone stack
- a book of journeyman carving instructions
- a jar of surface polish
- an engineering work order logbook
- a bronze ingot
- some fine muracite knitting needles capped with blue sapphire dolphins
- some grain alcohol
- an iron wire brush
- a shadowy ka'hurst carving knife with a midnight onyx hilt
- a bronze ingot
- a flask of oil
- [Type INVENTORY HELP for more options]
- > order 10
- The attendant says, "You can purchase (25 pieces) crushed aevaes for 387 Dokoras. Just order it again and we'll see it done!"
- > order 10
- The attendant takes some coins from you and hands you (25 pieces) crushed aevaes.
- > put my aevaes in my leather.carpetbag
- You put your aevaes in your leather-clasped carpetbag.
- > order 10
- >
- The attendant says, "You can purchase (25 pieces) crushed aevaes for 387 Dokoras. Just order it again and we'll see it done!"
- > order 10
- The attendant takes some coins from you and hands you (25 pieces) crushed aevaes.
- > put my aevaes in my leather.carpetbag
- You put your aevaes in your leather-clasped carpetbag.
- > order 10
- The attendant says, "You can purchase (25 pieces) crushed aevaes for 387 Dokoras. Just order it again and we'll see it done!"
- >
- Your legs are dripping with water. Pools of it are forming all around you.
- > order 10
- The attendant takes some coins from you and hands you (25 pieces) crushed aevaes.
- > put my aevaes in my leather.carpetbag
- You put your aevaes in your leather-clasped carpetbag.
- > order 10
- The attendant says, "You can purchase (25 pieces) crushed aevaes for 387 Dokoras. Just order it again and we'll see it done!"
- > order 10
- The attendant takes some coins from you and hands you (25 pieces) crushed aevaes.
- > put my aevaes in my leather.carpetbag
- You put your aevaes in your leather-clasped carpetbag.
- > order 10
- The attendant says, "You can purchase (25 pieces) crushed aevaes for 387 Dokoras. Just order it again and we'll see it done!"
- > order 10
- >
- The attendant takes some coins from you and hands you (25 pieces) crushed aevaes.
- > put my aevaes in my leather.carpetbag
- You put your aevaes in your leather-clasped carpetbag.
- > get aevaes from my leather.carpetbag
- You get some crushed aevaes from inside your leather-clasped carpetbag.
- > get aevaes from leather.carpetbag
- As the Absolution spell fails, you feel your connection to the world renew and sharpen once again.
- >
- You get some crushed aevaes from inside your leather-clasped carpetbag.
- > combine
- You combine the stacks of herbs together.
- > get aevaes from leather.carpetbag
- You get some crushed aevaes from inside your leather-clasped carpetbag.
- > combine
- You combine the stacks of herbs together.
- > get aevaes from leather.carpetbag
- You get some crushed aevaes from inside your leather-clasped carpetbag.
- > combine
- That stack of herbs is too large to add more to.
- > put aevaes in leather.carpetbag
- You put your aevaes in your leather-clasped carpetbag.
- > put aevaes in leather.carpetbag
- You put your aevaes in your leather-clasped carpetbag.
- > get remed book from leather.carpetbag
- You get a book of journeyman remedy instructions from inside your leather-clasped carpetbag.
- >
- Total Herbs Required: 125
- Herbs per Item: 5
- Number of Items Required: 5
- Inventory: 125
- [AutoMapper] Goto: Forging supplies
- [Script loaded: automapper.cmd]
- south
- You slink south.
- [Alchemy Society, Tool Store]
- Bright lanterns hang from the ceiling, illuminating the sale stock. Uniform rows of pegs on the wall hold a multitude of brand new alchemy tools ready for customers. A few clerks rush in and out, refilling empty slots, keeping the inventory full.
- You also see a large sign.
- Next move: southwest
- Obvious exits: north, south.
- south
- >
- You slink south.
- [Alchemy Society, Book Store]
- A curve in the hall provides some extra space for the makeshift book stand. Alchemists dart by in either direction heading from the work areas to the supply shops, and vice versa. Occasionally a new face will pop in for a needed book.
- You also see a large sign.
- Next move: southwest
- Obvious exits: north, southwest.
- southwest
- >
- You slink southwest.
- [Alchemy Society, Hallway]
- Surrounding a small work area, potted plants reach half way up the wall, providing a pleasant aroma. Several small bugs sweep up and down the hallway, thoroughly annoying the hard working alchemists who wildly swat at them.
- You also see a large waste bucket and a dry press.
- Next move: southwest
- Obvious exits: northeast, southwest.
- > southwest
- You slink southwest.
- [Alchemy Society, Hallway]
- A narrow hallway juts off the main lobby and continues to the northeast. Flowers and vines painted on the wall in bright colors add a bit of life to the drab floor which is covered in a mess of residue, the result of people spilling their mortars.
- You also see a large waste bucket, a prestige board and a dry press.
- Next move: east
- Obvious exits: northeast, southwest.
- > southwest
- >
- You slink southwest.
- [Crafting Society Hall, Entry]
- The white marble floors are inset with large pieces of black granite, forming an impressively large directional rose that takes up the entirety of the floor. Multiple hallways branch off in every direction, stretching further into the Society Hall. The vaulted dome ceiling is held up by giant hand carved wooden beams that span from the floor to the peak. Painted upon the wall is the image of a bloodied sword resting upon a battered shield. Carved oak benches line the walls, giving the patrons a place to rest their over-worked bodies.
- You also see an oak arch and a large sign standing in the middle of the room.
- Next move: east
- Obvious exits: north, northeast, east, southwest, west.
- >
- Mapped exits: go oak arch
- east
- You slink east.
- [Forging Society, Hallway]
- The white marble of the entry gives way to well-worn thatched flooring. Curls of discarded metal line the cracks in the floor, a possible safety hazard for the foolish who tread the hall with no protection upon their feet. Men and women hurry past as they rush from one location to the next, each carrying metal contraptions in varied stages of progress.
- You also see a blacksmithing chart hanging from the wall, a weaponsmithing chart hanging from the wall, an armorsmithing chart hanging from the wall, a beaded curtain and a prestige board.
- Next move: east
- Obvious exits: east, west.
- east
- >
- Mapped exits: go beaded curtain
- You slink east.
- [Forging Society, Hallway]
- The white marble of the entry gives way to worn thatched flooring. Curls of discarded metal line the cracks in the floor, a possible safety hazard for the foolish who tread the hall with no protection upon their feet. Men and women hurry past as they rush from one location to the next, each carrying metal contraptions in varied stages of progress.
- Next move: southeast
- Obvious exits: east, west.
- east
- >
- You slink east.
- [Forging Society, Hallway]
- Echoing clangs of a hammer rings out through the hall from the forge beyond a painted black door. Small slivers of metal litter the floor, occasionally lodging themselves into the soles of an unfortunate passerby's footwear.
- Next move: southeast
- Obvious exits: southeast, west.
- >
- Mapped exits: go black door
- southeast
- You slink southeast.
- [Forging Society, Hallway]
- Discarded bottles litter the floor next to a sandy brown door at the end of the hallway. Though the creator of the mess is nowhere to be found, their lack of concern for others is felt by those who stoop to do their part in cleaning up a few.
- Obvious exits: southeast, northwest.
- >
- Mapped exits: go brown door
- southeast
- You slink southeast.
- [Forging Society, Supply Shop]
- Large crates of varied ingots and nuggets rest against the wall in ordered arrangement. An overly rotund Dwarf checks over his inventory carefully, marking upon a parchment with a well used quill.
- You also see a large sign.
- Obvious exits: east, northwest.
- >
- [Script finished (In 5.919955 seconds): automapper.cmd(188)]
- Order
- You see the following items for sale in the catalog:
- 1). a tiny coal nugget....................... 22 Dokoras
- 2). a massive coal nugget.................... 153 Dokoras
- 3). a tiny oravir nugget..................... 45 Dokoras
- 4). a tiny tin nugget........................ 36 Dokoras
- 5). a tiny zinc nugget....................... 90 Dokoras
- 6). a tiny iron nugget....................... 94 Dokoras
- 7). a massive iron nugget.................... 902 Dokoras
- 8). a tiny steel ingot....................... 162 Dokoras
- 9). a massive steel ingot.................... 1443 Dokoras
- 10). a tiny nickel nugget.................... 90 Dokoras
- 11). a huge bronze ingot..................... 405 Dokoras
- 12). a tiny copper nugget.................... 58 Dokoras
- 13). a tiny lead nugget...................... 45 Dokoras
- [You may purchase items from the shopkeeper with ORDER #]
- > order 2
- The attendant says, "You can purchase a massive coal nugget for 153 Dokoras. Just order it again and we'll see it done!"
- > order 2
- The attendant takes some coins from you and hands you a massive coal nugget.
- > put my nugget in my leather.carpetbag
- >
- You put your nugget in your leather-clasped carpetbag.
- >
- [AutoMapper] Goto: Alchemy Society
- [AutoMapper] Goto: Alchemy Workroom2
- [AutoMapper] Goto: Alchemy books
- [AutoMapper] Goto: Alchemy tools
- [AutoMapper] Goto: Alchemy supplies
- [AutoMapper] Goto: Alchemy Office
- [AutoMapper] Goto: Alchemy clerk
- [Script loaded: automapper.cmd]
- northwest
- You slink northwest.
- [Forging Society, Hallway]
- Discarded bottles litter the floor next to a sandy brown door at the end of the hallway. Though the creator of the mess is nowhere to be found, their lack of concern for others is felt by those who stoop to do their part in cleaning up a few.
- Next move: west
- Obvious exits: southeast, northwest.
- northwest
- >
- Mapped exits: go brown door
- You slink northwest.
- [Forging Society, Hallway]
- Echoing clangs of a hammer rings out through the hall from the forge beyond a painted black door. Small slivers of metal litter the floor, occasionally lodging themselves into the soles of an unfortunate passerby's footwear.
- Next move: west
- Obvious exits: southeast, west.
- west
- >
- Mapped exits: go black door
- You slink west.
- [Forging Society, Hallway]
- The white marble of the entry gives way to worn thatched flooring. Curls of discarded metal line the cracks in the floor, a possible safety hazard for the foolish who tread the hall with no protection upon their feet. Men and women hurry past as they rush from one location to the next, each carrying metal contraptions in varied stages of progress.
- Next move: west
- Obvious exits: east, west.
- > west
- >
- You slink west.
- [Forging Society, Hallway]
- The white marble of the entry gives way to well-worn thatched flooring. Curls of discarded metal line the cracks in the floor, a possible safety hazard for the foolish who tread the hall with no protection upon their feet. Men and women hurry past as they rush from one location to the next, each carrying metal contraptions in varied stages of progress.
- You also see a blacksmithing chart hanging from the wall, a weaponsmithing chart hanging from the wall, an armorsmithing chart hanging from the wall, a beaded curtain and a prestige board.
- Next move: southwest
- Obvious exits: east, west.
- west
- >
- Mapped exits: go beaded curtain
- You slink west.
- [Crafting Society Hall, Entry]
- The white marble floors are inset with large pieces of black granite, forming an impressively large directional rose that takes up the entirety of the floor. Multiple hallways branch off in every direction, stretching further into the Society Hall. The vaulted dome ceiling is held up by giant hand carved wooden beams that span from the floor to the peak. Painted upon the wall is the image of a bloodied sword resting upon a battered shield. Carved oak benches line the walls, giving the patrons a place to rest their over-worked bodies.
- You also see an oak arch and a large sign standing in the middle of the room.
- Obvious exits: north, northeast, east, southwest, west.
- southwest
- >
- Mapped exits: go oak arch
- You slink southwest.
- [Crafting Society Hall, Storage]
- Dull blue racks that span from floor to ceiling line the back wall behind the counter. A couple of clerks move back and forth, hanging arriving tools on the racks, and removing others to return to customers. Several broken tools sit in a bin nearby, and by their look are ready for shipping to the repair shop.
- You also see a sturdy low counter with a small placard on it and a clerk.
- Obvious exits: northeast.
- >
- [Script finished (In 4.2007085 seconds): automapper.cmd(188)]
- put my book in my leather.carpetbag
- You put your book in your leather-clasped carpetbag.
- >
- You are not in a valid society
- [Script finished (In 80.2551146 seconds): mc_include.cmd(672)]
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