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  1. # ------------------------------ #
  2.  
  3. #
  4.  
  5. # FeatherBoard 3
  6.  
  7. # Runs like a feather on your server
  8.  
  9. # (c) Maxim Van de Wynckel
  10.  
  11. #
  12.  
  13. # ------------------------------ #
  14.  
  15.  
  16.  
  17. # Permissions: To use the action groups give them the permission
  18.  
  19. # featherboard.group.<group>
  20.  
  21. # Make sure to remove them from the other groupsz
  22.  
  23. # when giving a new permission.
  24.  
  25.  
  26.  
  27. # Variables: These variables can be used in the TEXT section
  28.  
  29. # of both the header as the footer.
  30.  
  31. #
  32.  
  33. # {PLAYER} - Player name
  34.  
  35. # {PLAYERNICK} - Player nickname
  36.  
  37. # {SERVER} - Server name
  38.  
  39. # {PLAYERCOUNT} - Server player count
  40.  
  41. # {BUNGEECOUNT} - Bungee network player count
  42.  
  43. # 4000+ more ... see spigot page
  44.  
  45.  
  46.  
  47. # Formatting: These are formatting tags allowing you to format the animations
  48.  
  49. # or placeholders.
  50.  
  51. #
  52.  
  53. # Substring: This allows you to split a word (even a placeholder) in parts
  54.  
  55. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  56.  
  57. # usage: This can be used to split placeholders when creating a typewriter
  58.  
  59. # or to split the colors in a placeholder.
  60.  
  61. #
  62.  
  63. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  64.  
  65. # two arguments (the length and space between scrolls).
  66.  
  67. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  68.  
  69. #
  70.  
  71. # PLENTY MORE! See spigot page
  72.  
  73.  
  74.  
  75. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  76.  
  77. # GENERAL PLUGIN SETTINGS
  78.  
  79. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  80.  
  81.  
  82.  
  83. ## Config version (DO NOT EDIT)
  84.  
  85. config: 2
  86.  
  87.  
  88.  
  89. ## Language file
  90.  
  91. lang: 'en'
  92.  
  93.  
  94.  
  95. ## Debug mode
  96.  
  97. debug: false
  98.  
  99.  
  100.  
  101. ## Log to file
  102.  
  103. log:
  104.  
  105. enabled: true
  106.  
  107. # Reset log on startup
  108.  
  109. reset: false
  110.  
  111.  
  112.  
  113. ## Update checking
  114.  
  115. update:
  116.  
  117. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  118.  
  119.  
  120.  
  121. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  122.  
  123. # PLUGIN SPECIFIC SETTINGS
  124.  
  125. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  126.  
  127.  
  128.  
  129. # Placeholder settings
  130.  
  131. placeholder:
  132.  
  133. # logs the memory usage of placeholders on startup
  134.  
  135. log-memory: false
  136.  
  137. # Clear unused placeholders that are not enabled.
  138.  
  139. clear-unused: true
  140.  
  141.  
  142.  
  143. # Tweaks to increase performance (Use at own risk)
  144.  
  145. tweaks:
  146.  
  147. # This option does not send scoreboard remove packets
  148.  
  149. # to the client on quit. This can increase performance on servers
  150.  
  151. # where players quit a lot (hubs, ...)
  152.  
  153. #
  154.  
  155. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  156.  
  157. # /data folder
  158.  
  159. #
  160.  
  161. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  162.  
  163. keepScoreboardOnQuit: false
  164.  
  165.  
  166.  
  167. # Toggling allows you to disable the scoreboard
  168.  
  169. database:
  170.  
  171. # If you want the toggle to stay even when your users
  172.  
  173. # log off you can enable this. Keep in mind that this requires a
  174.  
  175. # MySQL or SQLite database.
  176.  
  177. # If you are configuring the plugin for the first time it is advised
  178.  
  179. # to stay away from these settings until you managed the scoreboard
  180.  
  181. # set up.
  182.  
  183. persistent: false
  184.  
  185. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  186.  
  187. # with isolation, url, driver, ...
  188.  
  189. # Database name
  190.  
  191. database: "featherboard"
  192.  
  193. # Database username
  194.  
  195. username: bukkit
  196.  
  197. # Database isolation type
  198.  
  199. isolation: SERIALIZABLE
  200.  
  201. # Database driver
  202.  
  203. driver: org.sqlite.JDBC
  204.  
  205. # Database password
  206.  
  207. password: walrus
  208.  
  209. # Database driver URL
  210.  
  211. # {DIR} will be replaced with the plugin directory
  212.  
  213. # {NAME} will be replaced wit the plugin name
  214.  
  215. url: jdbc:sqlite:{DIR}{NAME}.db
  216.  
  217. # Save interval in ticks
  218.  
  219. save-interval: 6000
  220.  
  221.  
  222.  
  223. # Disabled worlds. Add your world name in this list to
  224.  
  225. # disable it.
  226.  
  227. disabled-worlds:
  228.  
  229. - 'example_world'
  230.  
  231.  
  232.  
  233. # Show delay on join. Usefull if you wish to let the user
  234.  
  235. # enjoy a Title MOTD without having the scoreboard obstructing
  236.  
  237. # the view.
  238.  
  239. show-delay: 0
  240.  
  241.  
  242.  
  243. # Anti Flicker will use a new engine that will allow you to use fast animations
  244.  
  245. # without any flicker.
  246.  
  247. # You can disable this feature if you do not have fast refresh rates.
  248.  
  249. antiflicker: true
  250.  
  251.  
  252.  
  253. # A list of different scoreboards
  254.  
  255. boards:
  256.  
  257. # Default FeatherBoard comes with a board called "default". All players have the permission
  258.  
  259. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  260.  
  261. # the permission is negated.
  262.  
  263. #
  264.  
  265. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  266.  
  267. # names such as "vip-board", "mcmmo-levelup", ...
  268.  
  269. default:
  270.  
  271. # Every section here are different lines. The first section will be used as the title
  272.  
  273. # the following sections will be used as the lines on the scoreboard (max 15)
  274.  
  275. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  276.  
  277. # things simple I will use logical names such as "title", "spacer", "header", ...
  278.  
  279. title:
  280.  
  281. # Every line has its own frames. The animation will loop through these frames on intervals
  282.  
  283. # that you configure below.
  284.  
  285. # Put all your frames under 'text:'. You can make as many lines as you want and use
  286.  
  287. # placeholders and preset effects.
  288.  
  289. # Keep in mind that there is a limit in line width!
  290.  
  291. text:
  292.  
  293. # To create cool looking animations you create yourself
  294.  
  295. # you can use the graphical tool AnimationCreator
  296.  
  297. # https://www.spigotmc.org/resources/animationcreator.6001/
  298.  
  299. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  300.  
  301. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  302.  
  303. - '<single><delay times="10">&l><</delay></single>'
  304.  
  305. - '<single>&C&lCydrexPvP</single>' # <single> will allow the frame to only run ONCE
  306.  
  307. - '<single>&C&lCydrexPvP</single>'
  308.  
  309. - '<single>&f&lCydrexPvP</single>'
  310.  
  311. - '<single>&f&lCydrexPvP</single>'
  312.  
  313. - '<single>&f&lCydrexPvP</single>'
  314.  
  315. - ' <delay times="10">&c&lCydrexPvP&1&l</delay>' # <delay> will repeat the line X times
  316.  
  317. - '<glow glowsize="5">CydrexPvP</glow>'
  318.  
  319. # Interval is the animation interval in TICKS (20 ticks is one second).
  320.  
  321. # Every X ticks the animation goes to the next frame (see above)
  322.  
  323. # Once all frames are finished it will start over from the first one
  324.  
  325. interval: 2
  326.  
  327. # If you don't want a static order of the frames and want to show each frame at random
  328.  
  329. # you can enable this option.
  330.  
  331. random: false
  332.  
  333. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  334.  
  335. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  336.  
  337. # These lines (usually a header or footer) are also good for decoration.
  338.  
  339. header:
  340.  
  341. text:
  342.  
  343. - '<rainbow>&m+---------------------+</rainbow>'
  344.  
  345. interval: 10
  346.  
  347. random: true
  348.  
  349. player-label:
  350.  
  351. text:
  352.  
  353. - '&b&l> &3&lSpiller &7:'
  354.  
  355. interval: 100
  356.  
  357. random: false
  358.  
  359. player-line1:
  360.  
  361. text:
  362.  
  363. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  364.  
  365. interval: 2
  366.  
  367. random: false
  368.  
  369. player-line2:
  370.  
  371. text:
  372.  
  373. - ' '
  374.  
  375. interval: 2
  376.  
  377. random: false
  378.  
  379. # For empty lines just add another 'section' but just don't put any text
  380.  
  381. # in it so it acts like an empty line.
  382.  
  383. spacer1:
  384.  
  385. text: []
  386.  
  387. interval: 100
  388.  
  389. random: false
  390.  
  391. news-info:
  392.  
  393. text:
  394.  
  395. - '&b&l> &3&lRank &7:'
  396.  
  397. interval: 100
  398.  
  399. random: false
  400.  
  401. news:
  402.  
  403. # Lets create some animated news
  404.  
  405. #...
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