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- Log uploaded on Tuesday, December 25, 2018, 8:13:08 AM
- Loaded mods:
- Core: (no assemblies)
- Mod Manager: 0ColourPicker(2.0.0.34093), 0Harmony(1.2.0.1), ModManager(av:1.0.0.0,fv:1.15.748)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
- Research Tree: 0Harmony(1.2.0.1), ResearchTree(av:3.0.0.0,fv:3.3.491)
- RuntimeGC: RuntimeGC(20.0.15.1)
- gloomy_face: (no assemblies)
- gloomy_hair: (no assemblies)
- Rimsenal: (no assemblies)
- Rimsenal - Enhanced Vanilla Pack: (no assemblies)
- Rimsenal Security - Turret Extensions Patch: (no assemblies)
- Rimsenal - Security pack: (no assemblies)
- Rimsenal - Storyteller pack: (no assemblies)
- Rimsenal - Feral: (no assemblies)
- Rimsenal - Federation: (no assemblies)
- RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
- [FSF] Rain Washes Away Filth: (no assemblies)
- RimHUD: 0Harmony(1.2.0.1), RimHUD(1.3.2.0)
- Replace Stuff: 0Harmony(1.2.0.1), Replace_Stuff(1.0.0.0)
- Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.6.0)
- Mad Skills: 0Harmony(1.2.0.1), MadSkills(0.0.0.0)
- Medical Tab: 0Harmony(1.2.0.1), DynamicPawnTable(1.0.0.0), MedicalInfo(av:2.0.0.0,fv:2.3.68)
- Architect Icons: ArchitectIcons(1.2.0.0)
- Room Food: 0Harmony(1.2.0.1), Room_Food(1.0.0.0)
- [KV] RimFridge - 1.0: 0Harmony(1.2.0.1), RimFridge(1.0.0.0)
- More Vanilla Turrets [1.0]: (no assemblies)
- More Vanilla Turrets - Turret Extensions Patch: (no assemblies)
- Omni Core Drill: 0Harmony(1.2.0.1), OmniCoreDrill(2.3.0.36)
- Misc. Robots: AIRobot(1.0.4.0)
- Misc. Robots++: (no assemblies)
- Let's Trade! [1.0]: (no assemblies)
- InventoryTab: InventoryTab(1.0.0.0)
- In-wall coolers and vents [1.0]: InwallCoolersAndVents(1.0.6826.40526)
- Allow Tool: $HugsLibChecker(0.5.0.0), AllowTool(av:3.6.0.0,fv:3.6.1)
- Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
- Death Rattle: DeathRattle(18.10.30.0)
- Giddy-up! Caravan[ov:1.1.0]: (no assemblies)
- Giddy-up! Core[ov:1.1.0]: GiddyUpCore(0.0.0.0)
- Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
- Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
- Blueprint Totals Tooltip: $HugsLibChecker(0.5.0.0), 0Harmony(1.2.0.1), BlueprintTotalsTooltip(1.0.0.0)
- [sd] advanced powergeneration: sd_adv_powergen(1.0.6869.37639)
- Damage Indicators: 0Harmony(1.1.0.0), DamageMotes(1.0.0.0)
- [SYR] Doormats: SyrDoorMats(1.0.0.0)
- [KV] Consolidated Traits - 1.0: 0Harmony(1.2.0.1), ConsolidatedTraits(1.0.6911.38270)
- [FSF] Complex Jobs: (no assemblies)
- Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
- More Slaves [1.0]: StockGenerator_Slaves_Patch(1.0.0.0)
- Animal Tab: 0Harmony(1.2.0.1), AnimalTab(av:3.0.0.0,fv:3.4.123)
- Better Workbench Management: $HugsLibChecker(0.5.0.0), ImprovedWorkbenches(1.0.1.0)
- Additional Joy Objects: AdditionalJoyObjects(1.0.0.0)
- [KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574)
- More Trade Ships: (no assemblies)
- Stack XXL[ov:1.0.0]: $HugsLibChecker(0.5.0.0), StackXXL(1.0.0.0)
- Wandering Caravans [v2.4.0]: WanderingCaravans(1.0.6873.28797)
- Where is my weapon?: 0Harmony(1.1.0.0), WhereIsMyWeapon(1.0.0.0)
- Snap Out!: 1SettingsHelper(1.0.0.0), SnapOut(1.0.0.0)
- Selling prisoners with no guilt: (no assemblies)
- Search and Destroy: $HugsLibChecker(0.5.0.0), SearchAndDestroy(1.0.0.0)
- Quarry 1.0: Quarry(0.19.0.0)
- QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
- P-Music: (no assemblies)
- RunAndGun: RunAndGun(1.18.3.0)
- Run and Hide: RunandHide(18.10.30.0)
- [1.0] RPG Style Inventory [V2.2]: Sandy's Detailed RPG Inventory(1.0.6891.41992)
- Camera+: 0Harmony(1.2.0.1), CameraPlus(1.3.3.0)
- RimHair Styles Merged: (no assemblies)
- EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
- Active Harmony patches:
- <JumpToCarryToNextContainerIfPossible>c__AnonStoreyD.<>m__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: BlueprintTotalsTooltip.ChangeDetection.FrameWorkedOnDetector.Transpiler
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
- ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
- ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
- ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
- Bill.DoInterface: PRE: ImprovedWorkbenches.Bill_DoInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_DoInterface_Detour.Postfix
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Delete_Detour.Prefix
- BillStack.DoListing: PRE: ImprovedWorkbenches.BillStack_DoListing_Detour.Prefix post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- BillUtility.MakeNewBill: post: ImprovedWorkbenches.Detours.BillUtility_MakeNewBill_Detour.Postfix
- Bill_Production.DoConfigInterface: PRE: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Prefix post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
- Blueprint_Build.MakeSolidThing: post: BlueprintTotalsTooltip.BlueprintSelectionTransferer.Postfix
- Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
- Building.Destroy: PRE: ImprovedWorkbenches.Building_Destroy_Detour.Prefix
- Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
- Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
- Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
- Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
- Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
- Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
- Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
- Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
- Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
- Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
- CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
- Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
- Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
- Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
- CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
- CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
- CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
- CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
- Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
- CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
- CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler
- ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
- Command.GizmoOnGUI: post: AllowTool.Patches.Command_GizmoOnGUI_Patch.InterceptInteraction TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
- CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
- CompTemperatureRuinable.DoTicks: PRE: RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix
- CompUseEffect_FixWorstHealthCondition.DoEffect: PRE: DeathRattle.Harmony.CompUseEffect_FixWorstHealthCondition_DestroyedOrganPatch.PrioritizeDestroyedOrgans
- DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PostResolve: post: RTMadSkills.ModSettingsDefJockey.Postfix
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: DoctorVanGogh.OmniCoreDrill.Patches.DefGenerator_PreResolve.Prefix post: Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.EnsureInitializedInCtor: PRE: Replace_Stuff.Mod.EnsureInitializedInCtorPrefix, Room_Food.Mod.EnsureInitializedInCtorPrefix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator_Build.CanDesignateCell: PRE: Replace_Stuff.Designator_Build_Stuff.Prefix post: Replace_Stuff.Designator_Build_Stuff.Postfix
- Designator_Build.get_Visible: PRE: Replace_Stuff.HideCoolerBuild.Prefix
- Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
- Designator_Install.CanDesignateCell: TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
- Designator_PlantsCut.IconReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseIcon_Patch.NeverChangeIcon
- Designator_PlantsCut.LabelCapReverseDesignating: PRE: AllowTool.Patches.DesignatorCut_ReverseLabel_Patch.NeverChangeLabel
- Dialog_BillConfig.DoWindowContents: post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
- Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
- EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
- Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
- FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, RimQuest.HarmonyPatches.AddHumanlikeOrders
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- FoodUtility.BestFoodSourceOnMap: PRE: Room_Food.FoodFinder.Prefix
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix
- Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
- Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
- Frame.get_WorkToBuild: PRE: Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, CameraPlus.Game_FinalizeInit_Patch.Postfix, RimHUD.Patch.Verse_Game_FinalizeInit.Postfix
- Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
- GameComponentUtility.LoadedGame: post: ConsolidatedTraits.Patch_GameComponentUtility_LoadedGame.Postfix, RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: ConsolidatedTraits.Patch_GameComponentUtility_StartedNewGame.Postfix, RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
- GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
- GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix, JecsTools.HarmonyPatches.BlocksConstruction_PostFix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
- GenConstruct.CanBuildOnTerrain: PRE: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Prefix
- GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
- GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
- GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
- GenDraw.DrawAimPie: PRE: GiddyUpCore.Harmony.GenDraw_DrawAimPie.Prefix
- GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
- GenMapUI.DrawPawnLabel: PRE: CameraPlus.GenMapUI_DrawPawnLabel_Patch.Prefix
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- GenPath.ShouldNotEnterCell: post: Replace_Stuff.OverMineable.ShouldNotEnterCellPatch.Postfix, DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
- GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
- GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix post: Replace_Stuff.NewThing.TransferSettings.Postfix
- GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
- GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, JecsTools.HarmonyPatches.SpawningWipes_PostFix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
- GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
- GhostDrawer.DrawGhostThing: PRE: Replace_Stuff.OverMineable.GhostOverFogChecker.Prefix, DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
- GhostUtility.GhostGraphicFor: TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
- HaulAIUtility.TryFindSpotToPlaceHaulableCloseTo: post: Replace_Stuff.OverMineable.TryFindSpotToPlaceHaulableCloseToPatch.Postfix
- HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
- ITab.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_ITab_PaneTopY.Prefix
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
- ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix, Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: post: RimQuest.HarmonyPatches.AddQuestGiver
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- InspectPaneFiller.DoPaneContentsFor: PRE: RimHUD.Patch.RimWorld_InspectPaneFiller_DoPaneContentsFor.Prefix
- InspectPaneUtility.DoTabs: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
- InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
- InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
- InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver.SetupToils: post: RunAndGun.Harmony.JobDriver_SetupToils.Postfix
- JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
- JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_Wait.CheckForAutoAttack: post: AllowTool.Patches.JobDriverWait_CheckForAutoAttack_Patch.DoPartyHunting
- JobGiver_GetRest.TryGiveJob: TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
- JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
- JobGiver_Manhunter.TryGiveJob: TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
- JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
- JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LetterStack.LettersOnGUI: PRE: RimHUD.Patch.Verse_LetterStack_LettersOnGUI.Prefix
- ListerThings.Add: post: BlueprintTotalsTooltip.LTChangeNotifiers.LTAddNotifier.Postfix
- ListerThings.Remove: post: BlueprintTotalsTooltip.LTChangeNotifiers.LTRemoveNotifier.Postfix
- LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
- LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
- LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
- LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
- MainMenuDrawer.DoMainMenuControls: TRANS: ModManager.Patch_Replace_Page_ModsConfig.Transpiler
- MainMenuDrawer.Init: post: CameraPlus.CrossPromotion.MainMenuDrawer_Init_Postfix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix
- MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
- MapInterface.Notify_SwitchedMap: post: RimHUD.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix
- MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
- MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
- MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix, Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
- MentalStateHandler.TryStartMentalState: post: RunAndGun.Harmony.MentalStateHandler_TryStartMentalState.Postfix
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModMetaData.get_VersionCompatible: post: MultiVersionModFix.VersionCompatible_Postfix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- MoteMaker.ThrowText: PRE: CameraPlus.MoteMaker_ThrowText_Patch.Prefix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.DoWindowContents: TRANS: CameraPlus.CrossPromotion.Page_ModsConfig_DoWindowContents_Transpiler
- Page_ModsConfig.PostClose: post: CameraPlus.CrossPromotion.Page_ModsConfig_PostClose_Postfix
- PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
- Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
- Pawn.DeSpawn: PRE: ImprovedWorkbenches.Detours.Pawn_DeSpawn_Detour.Prefix
- Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
- Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
- Pawn.GetGizmos: post: AllowTool.Patches.Pawn_GetGizmos_Patch.InsertPartyHuntGizmo, CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix, RunAndGun.Harmony.Pawn_DraftController_GetGizmos_Patch.Postfix
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
- Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
- Pawn.SpawnSetup: post: ImprovedWorkbenches.Detours.Pawn_SpawnSetup_Detour.Postfix
- Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
- Pawn.TicksPerMove: post: RunAndGun.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
- PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
- PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
- PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
- PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
- PawnGenerator.GenerateTraits: TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
- PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
- PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
- PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
- PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
- PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
- PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
- PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
- PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt
- PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay
- PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
- Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
- Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
- Pawn_DraftController.GetGizmos: post: SearchAndDestroy.Harmony.Pawn_DraftController_GetGizmos.Postfix
- Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: AllowTool.Patches.DraftController_Drafted_Patch.NotifyPawnUndrafted, CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix, SearchAndDestroy.Harmony.Pawn_DraftController_set_Drafted.Postfix
- Pawn_EquipmentTracker.DropAllEquipment: PRE: WhereIsMyWeapon.Patch_Pawn_EquipmentTracker_DropAllEquipment.Prefix
- Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
- Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
- Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
- Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_HealthTracker.MakeDowned: PRE: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Prefix post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeDowned.Postfix, GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.MakeUndowned: post: WhereIsMyWeapon.Patch_Pawn_HealthTracker_MakeUndowned.Postfix
- Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_HealthTracker.ShouldBeDeadFromRequiredCapacity: TRANS: DeathRattle.Harmony.ShouldBeDeadFromRequiredCapacityPatch.DeathRattleException
- Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_InventoryTracker.DropAllNearPawn: PRE: WhereIsMyWeapon.Patch_Pawn_InventoryTracker_DropAllNearPawn.Prefix
- Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, SearchAndDestroy.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix
- Pawn_JobTracker.Notify_MasterDraftedOrUndrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDraftedOrUndrafted.Prefix
- Pawn_JobTracker.StartJob: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_StartJob.Prefix
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
- Pawn_RotationTracker.UpdateRotation: PRE: GiddyUpCore.Harmony.Pawn_RotationTracker_UpdateRotation.Prefix
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
- PlaySettings.DoPlaySettingsGlobalControls: post: Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, BlueprintTotalsTooltip.TooltipToggleAdder.Postfix
- Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
- Projectile.Launch: PRE: GiddyUpCore.Harmony.Projectile_Launch.Prefix
- ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
- RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix post: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Postfix
- ResearchManager.FinishProject: PRE: FluffyResearchTree.HarmonyPatches_Queue+DoCompletionDialog.Prefix
- ResearchManager.ResearchPerformed: PRE: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Prefix post: FluffyResearchTree.HarmonyPatches_Queue+ResearchPerformed.Postfix
- ReservationManager.CanReserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix, Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- ReservationManager.Release: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.Reserve: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- Root.Start: post: RimHUD.Patch.Verse_PlayDataLoader_DoPlayLoad.Postfix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- Selector.ClearSelection: post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorClearNotifier.Postfix
- Selector.Deselect: PRE: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorDeselectNotifier.Prefix post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorDeselectNotifier.Postfix
- Selector.Select: PRE: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorSelectNotifier.Prefix post: BlueprintTotalsTooltip.SelectorChangeNotifiers.SelectorSelectNotifier.Postfix
- SelfDefenseUtility.ShouldFleeFrom: PRE: GiddyUpCore.Harmony.SelfDefenceUtility_ShouldFleeFrom.Prefix
- ShieldBelt.CheckPreAbsorbDamage: post: DamageMotes.ShieldBelt_Patch.Postfix
- ShieldBelt.DrawWornExtras: PRE: GiddyUpCore.Harmony.ShieldBelt_DrawWornExtras.Prefix
- ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
- StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
- StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
- StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
- StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
- SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
- Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
- Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
- Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
- Thing.Notify_ColorChanged: post: Replace_Stuff.Virtualize_Notify_ColorChanged.Postfix
- Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix TRANS: DamageMotes.DamageMotes_Patch.Transpiler
- Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix TRANS: Replace_Stuff.OverMineable.ShowBluePrintOverFogDynamic.Transpiler
- ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix
- ThingOwner.NotifyAdded: post: BlueprintTotalsTooltip.FrameChangeNotifiers.FrameAddNotifier.Postfix
- ThingOwner.NotifyRemoved: post: BlueprintTotalsTooltip.FrameChangeNotifiers.FrameRemoveNotifier.Postfix
- ThingSelectionUtility.SelectNextColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectNextColonist.Prefix
- ThingSelectionUtility.SelectPreviousColonist: PRE: AnimalTab.Patch_ThingSelectionUtility+Pre_SelectPreviousColonist.Prefix
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
- ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
- Toils_Haul.PlaceHauledThingInCell: post: AllowTool.Patches.ToilsHaul_PlaceInCell_Patch.ClearHaulUrgently
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.CornerMineableOkay.Prefix
- TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
- Tutor.TutorOnGUI: PRE: RimHUD.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
- Verb.TryCastNextBurstShot: PRE: RunAndGun.Harmony.Verb_TryCastNextBurstShot.Prefix
- Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix, RunAndGun.Harmony.Verb_TryStartCastOn.Prefix
- Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
- Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
- VerbProperties.AdjustedAccuracy: post: GiddyUpCore.Harmony.VerbProperties_AdjustedAccuracy.Postfix, RunAndGun.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
- Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
- Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
- Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
- Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
- Verb_MeleeAttack.TryCastShot: TRANS: DamageMotes.Verb_MeleeAttack_Patch.Transpiler
- Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
- Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
- WidgetRow.ToggleableIcon: TRANS: BlueprintTotalsTooltip.ChangeDetection.PlaySettingsChangeDetector.Transpiler
- Widgets.ButtonImage: PRE: ImprovedWorkbenches.Widgets_ButtonImage_Detour.Prefix
- WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
- WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
- Workshop.SetWorkshopItemDataFrom: post: MultiVersionModFix.SetWorkshopItemDataFrom_Postfix
- WorkshopItems.Notify_Installed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Installed.Prefix
- WorkshopItems.Notify_Subscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Subscribed.Prefix post: CameraPlus.CrossPromotion.WorkshopItems_Notify_Subscribed_Postfix
- WorkshopItems.Notify_Unsubscribed: PRE: ModManager.Patch_WorkshopItems_Events+WorkshopItems_Notify_Unsubscribed.Prefix
- WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
- WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
- Harmony versions present: 1.2.0.1: fluffy.modmanager, brrainz-crosspromotion, UnlimitedHugs.HugsLib, net.pardeike.rimworld.mod.camera+, RimHUD, Fluffy.ResearchTree, Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.Room_Food.main, Bubbles, HugsLib.BlueprintTotalsTooltip, io.github.ratysz.madskills, DoctorVanGogh.OmniCoreDrill, fluffy.medicaltab, Fluffy.AnimalTab, HugsLib.AllowTool, HugsLib.SearchAndDestroy, HugsLib.RunAndGun, com.consolidatedtraits.rimworld.mod, com.rimfridge.rimworld.mod, HugsLib.Hospitality, com.github.restive2k12.rimworld.mod.moodbar, com.rimworld.mod.moretraitslots, com.tammybee.whereismyweapon, HugsLib.GiddyUpCore, de.hatti.rimworld.mod.qualitybuilder, multiversionmodfix, HugsLib.DeathRattle, HugsLib.ImprovedWorkbenches, HugsLib.RunandHide; 1.1.0.0: com.spdskatr.DamageMotes.Patch, EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.jecrell.jecstools.main, rimworld.jecrell.doorsexpanded, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.vehicle, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.caravanjobs, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.rimquest, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 59Hz; virtual: 3280x1080 at 0,0
- RimWorld 1.0.2096 rev473
- [HugsLib] version 6.1.1
- [RuntimeGC] Mod settings loaded.
- DubsMintMenus 1.0.141
- Tried to use an uninitialized DefOf of type SoundDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
- Tried to use an uninitialized DefOf of type KeyBindingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
- [RenameColony] Postfixed
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 0.2, Great Memory trait is altered.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 1, Great Memory trait is altered.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 1, Great Memory trait is altered.
- ConsolidatedTraits Harmony Patches:
- Prefix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- BadHygiene 2.4.608
- Rimatomics 1.6.646
- Rimefeller 1.1.267
- Fluffy Breakdowns :: Initialized
- Frontier Developments Shields :: Loaded
- Frontier Developments Shields :: enabled Centralized Climate Control support
- Frontier Developments Shields :: Crash Landing support enabled. Blocking (Projectile_CargoContainer Projectile_CargoContainer_part Projectile_ShipAICore Projectile_ShipEngine Projectile_ShipReactor Projectile_SimpleShipPart Projectile_WeaponSafe Projectile_WeaponSafe_part Projectile_BatteriesModule Projectile_BatteriesModule_part Projectile_ProductionModule Projectile_ProductionModule_part Projectile_HighTechModule Projectile_HighTechModule_part)
- Extended Storage 3.4.1.8646 - Harmony patches successful
- Initialized OmniCoreDrill patches
- Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef RoofBomb (using undefined sound instead)
- BodyDef Snail has BodyPartRecord of Snailhead whose children have more coverage than 1.
- [MadSkills]: changed behavior of Great Memory trait.
- patching Building_ShieldGenerator
- patching Building_ShieldGeneratorLarge
- Frontier Developments Shields :: Crash Landing blacklisting projectiles for ( Bullet_CryptoSleepBlock Bullet_CryptoSleepPod Bullet_SimpleShipPart Bullet_SimpleShipPart_Beam Bullet_SimpleShipPart_brocken Bullet_CargoContainer Bullet_CargoContainer_part Bullet_WeaponSafe Bullet_WeaponSafe_part Bullet_ShipEngine Bullet_ShipReactor Bullet_ShipAICore Bullet_AnimalPens Bullet_AnimalPens_part Bullet_PrisonBlock Bullet_PrisonBlock_part Bullet_ProductionModule Bullet_ProductionModule_part_A Bullet_ProductionModule_part_B Bullet_HighTechModule Bullet_HighTechModule_part_A Bullet_HighTechModule_part_B Bullet_NutrientDispenser Bullet_NutrientDispenser_part Bullet_BatteriesModule Bullet_BatteriesModule_part)
- TKKN_SmoothedLavaRock and TKKN_LavaRock both smooth to TKKN_SmoothedLavaRock
- Config error in WTH_Mechanoid_Power: description has leading whitespace
- Config error in WTH_Mechanoid_Maintenance: description has leading whitespace
- Config error in WTH_HackingSuccessChance: description has leading whitespace
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- Config error in WTH_InduceEmergencySignal: description has leading whitespace
- Config error in WTH_ImplantAI: description has leading whitespace
- Config error in WTH_InstallTurretModule: description has leading whitespace
- Config error in WTH_InstallRepairModule: description has leading whitespace
- Config error in WTH_InstallSelfDestruct: description has leading whitespace
- Config error in WTH_HackingBasics: description has leading whitespace
- Config error in WTH_PortableChemfuelPlatform: description has leading whitespace
- Config error in WTH_MechanoidWorkshop: description has leading whitespace
- Config error in WTH_HackingRemoteControl: description has leading whitespace
- Config error in WTH_RepairModule: description has leading whitespace
- Config error in WTH_RepairArm: description has leading whitespace
- Config error in WTH_SelfDestruct: description has leading whitespace
- Config error in WTH_TurretModule: description has leading whitespace
- Config error in WTH_TurretModule_GunTurrets: description has leading whitespace
- Config error in WTH_TurretModule_Mortars: description has leading whitespace
- Config error in WTH_BatteryExpansionModule: description has leading whitespace
- Config error in WTH_VanometricModule: description has leading whitespace
- Config error in WTH_BeltModule: description has leading whitespace
- Config error in WTH_HackingAdvanced: description has leading whitespace
- Config error in WTH_InduceEmergencySignal: description has leading whitespace
- Config error in BenchWoolLoom: graphicData defines a shadowInfo but staticSunShadowHeight > 0
- d3d: failed to create 2D texture id=6733 w=4 h=125 mips=8 d3dfmt=21 [invalid call]
- Translation data for language Korean has 232 errors. Generate translation report for more info.
- Alien race successfully completed 144 patches with harmony.
- Deconstruct Return Fix harmony patch successfully loaded
- Medical Tab :: Capacity ElectricalEfficiency does not have any bodyPartTags associated with it. This may be intentional.
- Medical Tab :: Capacity HeatVenting does not have any bodyPartTags associated with it. This may be intentional.
- Medical Tab :: Capacity CoolantPumping does not have any bodyPartTags associated with it. This may be intentional.
- Medical Tab :: Capacity Fertility does not have any bodyPartTags associated with it. This may be intentional.
- Medical Tab :: Tag CPSource is not associated with any pawnCapacity. This may be intentional.
- Medical Tab :: Tag HVSource is not associated with any pawnCapacity. This may be intentional.
- Medical Tab :: Tag EVKidney is not associated with any pawnCapacity. This may be intentional.
- Medical Tab :: Tag EVLiver is not associated with any pawnCapacity. This may be intentional.
- Medical Tab :: Tag HVPathway is not associated with any pawnCapacity. This may be intentional.
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- [RimHUD v1.3.2] Integrated with HugsLib
- [RimHUD v1.3.2] Initialized
- WorkTab hotfix initialized
- Enabled Prison Labor v0.9.11
- Facial Stuff successfully completed 499 patches with harmony.
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- [ColorCodedMoodBar] initialized
- [Bubbles v1.5] Initialized
- RealRuins started patching at 12/25/2018 7:01:13 AM
- RealRuins finished patching at 12/25/2018 7:01:13 AM (33.91 msec)
- ShouldHaveNeed may conflict between these mods: Dubwise.DubsBadHygiene, Harmony_PrisonLabor
- Patching
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- Removed Log Error from Manhunter Job
- PickUpAndHaul v0.1.0.5 welcomes you to RimWorld with pointless logspam.
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- Dynamic patching Boolean <>m__0()
- Show Hair Harmony Patches:
- Transpiler:
- PawnRenderer.RenderPawnInternal
- Postfix:
- PawnRenderer.RenderPawnInternal
- Game.InitNewGame
- SavedGameLoader.LoadGameFromSaveFile
- Dubs Rimkit 1.4.652
- Turret Extensions successfully completed 23 patches with harmony.
- Dynamic patching Boolean <>m__0(Verse.Thing)
- SupplyAndDemand Harmony Patches:
- Postfix:
- StockGenerator.RandomCountOf
- [HarvestYieldPatch] loaded...
- Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
- Type HealthCardUtility_DrawHediffRow probably needs a StaticConstructorOnStartup attribute, because it has a field leakingIcon of type Texture2D. All assets must be loaded in the main thread.
- Type _Designator_SkilledBuilder probably needs a StaticConstructorOnStartup attribute, because it has a field skilled of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- Loading some snapshots...
- Loaded list of elements with prefix 20181021...
- [ModMetaDataCleaner] Removed 2 Metadata and cleaned 447 PreviewImage.
- Removed: Mod Manager, Mod Manager
- Cleaned: Selling prisoners with no guilt, Repair Workbench, EdB Prepare Carefully, Tech Advancing, Rimsenal - Security pack, Rimsenal - Federation, Rimsenal - Feral, FashionRIMsta, A Dog Said... Animal Prosthetics, Misc. Robots++, Hospitality, QualityBuilder, MiningCo. MMS, MiningCo. MiningHelmet, MiningCo. LaserFence, FishIndustry, USCM - Colonial Marines Corps Faction 1.0, [sd] advanced powergeneration, Defensive Positions, Map Reroll, Allow Tool, Chemicals & Neutroamine, Misc. Bees'n'Honey, Industrial Rollers, Raiderpedes, Facial Stuff 1.0, HugsLib, Glass+Lights, Stack XXL, Dubs Rimkit, Dubs Bad Hygiene, Humanoid Alien Races 2.0, More Mechanoids, Riot Control, MiningCo. Alert speaker, Realistic Rooms, Rimsenal - Enhanced Vanilla Pack, Stuffed Floors, QualitySurgeon, Camera+, Accurate Mortars Lite, [XND] Visible Pants, Simple sidearms, JecsTools, No Burny (less flammable metals), Better Workbench Management, Mass Graves, Damage Indicators, Heat Map, AnimalCollabProj, Haul to Stack, [FSF] Efficient Utilities, MiningCo. Projector, RuntimeGC, Prison Labor, Centralized Climate Control, MiningCo. DrillTurret, USCM - Xenomorphs Faction 1.0, Therapy, Omni Core Drill, More Sculpture, Animals Logic, ElectricFence, More Linkables, Genetic Rim, Food Alert, Rimatomics, Avoid Friendly Fire, Locks, [FSF] Complex Jobs, Various Space Ship Chunk, Wandering Caravans [v2.4.0], [KV] Trading Spot - 1.0, [KV] Path Avoid - 1.0, [KV] RimFridge - 1.0, [KV] Show Hair With Hats or Hide All Hats - 1.0, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Tools, VGP Garden Gourmet, VGP Garden Drinks, VGP More Veggies, Architect Icons, RunAndGun, Skilled Stonecutting, Shield Generators by Frontier Developments, Nature's Pretty Sweet, [FSF] Improved Vanometric Power Cells, Medical Training, Giddy-up! Core, Giddy-up! Battle Mounts, ActiveResponseTraining, Just Ignore Me Passing, VGP_CoffeeTeaDrugs, Giddy-up! Caravan, Research Tree, Greenworld, Glass+Lights Efficient Lights, Pick Up And Haul, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, PriorityClean Mod, Smart Medicine, Gear Up And Go, Doors Expanded, Snap Out!, Rimefeller, Giddy-up! Ride and Roll, Range Finder, Room Food, gloomy_hair, Locks (DoorsExpanded), gloomy_face, RimQuest, Share The Load, RenameColony, Jelly Farm 1.0, Pharmacist, Replace Stuff, [1.0] Android tiers, [KV] Change Mirror - 1.0, ShowModDesignators, Deep Ore Identifier, Simply More Bridges, RandomPlus, [XND] Proper Shotguns, [L]MoreDetailBody, Dubs Mint Menus, More Faction Interaction, [SYR] Harvest Yield Patch, Search and Destroy, [SYR] Set Up Camp, More Vanilla Turrets [1.0], [SYR] Metallic Batteries, Blighted Alert, [XND] Turret Extensions, VGP Garden Canning, Chickens Efficient Light, Polarisbloc - Storyteller incidents pack, Toggle Harvest, Color Coded Mood Bar, In-wall coolers and vents [1.0], What the hack?!, Rimsenal Security - Turret Extensions Patch, [KV] Configurable Maps - 1.0, [KV] Consolidated Traits - 1.0, [KV] More Trait Slots - 1.0, [FSF] Rain Washes Away Filth, [SYR] Doormats, RimHUD, [KV] Faction Control - 1.0, InventoryTab, Supply and Demand, Interaction Bubbles, More Vanilla Turrets - Turret Extensions Patch, Giddy-up! Mechanoids, ItemListSelector, RimHair Styles Merged, No Debris B18, Extended Storage Extended, Predator Hunt Alert, RaiderInfo, Blueprint Totals Tooltip, Selectable Sculpture Graphic, Where is my weapon?, RoofBomb, More Harvest Designators!, Let's Trade! [1.0], More Slaves [1.0], Children, school and learning, Alien Children Compatibility, Alpha Animals, Veinminer R1.0, Crafting Quality Rebalanced, [1.0] Dire Raids, Please Haul Perishables, Reasonable Components V1, Additional Joy Objects, Deconstruct Return Fix, Quarry 1.0, [T] MoreFloors, While You're Up [1.0], Meal radius, More Furniture [1.0], [XND] AutoOwl, Real Ruins, Death Rattle, Run and Hide, Psychology, [1.0] RPG Style Inventory [V2.2], Siren, BioReactor, Fences And No Floors, [RF] Realistic Planets [1.0], [1.0] Apparel Organizer, Extended Storage, Mad Skills, Achtung!, Crash Landing, RT Solar Flare Shield, RT Power Switch, RT Fuse, USCM - Core 1.0, Fluffy Breakdowns, Furnace, Expanded Prosthetics and Organ Engineering, Rimsenal - Storyteller pack, Rimsenal, More Trade Ships, Work Tab, Area Unlocker, P-Music, Misc. Robots, Misc. Incidents, PowerSwitch, Medical Tab, Colony Manager, Animal Tab, Relations Tab, Blueprints, Misc. MapGenerator, Miscellaneous 'CORE', Selling prisoners with no guilt, Repair Workbench, EdB Prepare Carefully, Tech Advancing, Rimsenal - Security pack, Rimsenal - Federation, Rimsenal - Feral, FashionRIMsta, A Dog Said... Animal Prosthetics, Misc. Robots++, Hospitality, QualityBuilder, MiningCo. MMS, MiningCo. MiningHelmet, MiningCo. LaserFence, FishIndustry, USCM - Colonial Marines Corps Faction 1.0, [sd] advanced powergeneration, Defensive Positions, Map Reroll, Allow Tool, Chemicals & Neutroamine, Misc. Bees'n'Honey, Industrial Rollers, Raiderpedes, Facial Stuff 1.0, HugsLib, Glass+Lights, Stack XXL, Dubs Rimkit, Dubs Bad Hygiene, Humanoid Alien Races 2.0, More Mechanoids, Riot Control, MiningCo. Alert speaker, Realistic Rooms, Rimsenal - Enhanced Vanilla Pack, Stuffed Floors, QualitySurgeon, Camera+, Accurate Mortars Lite, [XND] Visible Pants, Simple sidearms, JecsTools, No Burny (less flammable metals), Better Workbench Management, Mass Graves, Damage Indicators, Heat Map, AnimalCollabProj, Haul to Stack, [FSF] Efficient Utilities, MiningCo. Projector, RuntimeGC, Prison Labor, Centralized Climate Control, MiningCo. DrillTurret, USCM - Xenomorphs Faction 1.0, Therapy, Omni Core Drill, More Sculpture, Animals Logic, ElectricFence, More Linkables, Genetic Rim, Food Alert, Rimatomics, Avoid Friendly Fire, Locks, [FSF] Complex Jobs, Various Space Ship Chunk, Wandering Caravans [v2.4.0], [KV] Trading Spot - 1.0, [KV] Path Avoid - 1.0, [KV] RimFridge - 1.0, [KV] Show Hair With Hats or Hide All Hats - 1.0, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Tools, VGP Garden Gourmet, VGP Garden Drinks, VGP More Veggies, Architect Icons, RunAndGun, Skilled Stonecutting, Shield Generators by Frontier Developments, Nature's Pretty Sweet, [FSF] Improved Vanometric Power Cells, Medical Training, Giddy-up! Core, Giddy-up! Battle Mounts, ActiveResponseTraining, Just Ignore Me Passing, VGP_CoffeeTeaDrugs, Giddy-up! Caravan, Research Tree, Greenworld, Glass+Lights Efficient Lights, Pick Up And Haul, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, PriorityClean Mod, Smart Medicine, Gear Up And Go, Doors Expanded, Snap Out!, Rimefeller, Giddy-up! Ride and Roll, Range Finder, Room Food, gloomy_hair, Locks (DoorsExpanded), gloomy_face, RimQuest, Share The Load, RenameColony, Jelly Farm 1.0, Pharmacist, Replace Stuff, [1.0] Android tiers, [KV] Change Mirror - 1.0, ShowModDesignators, Deep Ore Identifier, Simply More Bridges, RandomPlus, [XND] Proper Shotguns, [L]MoreDetailBody, Dubs Mint Menus, More Faction Interaction, [SYR] Harvest Yield Patch, Search and Destroy, [SYR] Set Up Camp, More Vanilla Turrets [1.0], [SYR] Metallic Batteries, Blighted Alert, [XND] Turret Extensions, VGP Garden Canning, Chickens Efficient Light, Polarisbloc - Storyteller incidents pack, Toggle Harvest, Color Coded Mood Bar, In-wall coolers and vents [1.0], What the hack?!, Rimsenal Security - Turret Extensions Patch, [KV] Configurable Maps - 1.0, [KV] Consolidated Traits - 1.0, [KV] More Trait Slots - 1.0, [FSF] Rain Washes Away Filth, [SYR] Doormats, RimHUD, [KV] Faction Control - 1.0, InventoryTab, Supply and Demand, Interaction Bubbles, More Vanilla Turrets - Turret Extensions Patch, Giddy-up! Mechanoids, ItemListSelector, RimHair Styles Merged, No Debris B18, Extended Storage Extended, Predator Hunt Alert, RaiderInfo, Blueprint Totals Tooltip, Selectable Sculpture Graphic, Where is my weapon?, RoofBomb, More Harvest Designators!, Let's Trade! [1.0], More Slaves [1.0], Children, school and learning, Alien Children Compatibility, Alpha Animals, Veinminer R1.0, Crafting Quality Rebalanced, [1.0] Dire Raids, Please Haul Perishables, Reasonable Components V1, Additional Joy Objects, Deconstruct Return Fix, Quarry 1.0, [T] MoreFloors, While You're Up [1.0], Meal radius, More Furniture [1.0], [XND] AutoOwl, Real Ruins, Death Rattle, Run and Hide, Psychology, [1.0] RPG Style Inventory [V2.2], Siren, BioReactor, Fences And No Floors, [RF] Realistic Planets [1.0], [1.0] Apparel Organizer, Extended Storage, Mad Skills, Achtung!, Crash Landing, RT Solar Flare Shield, RT Power Switch, RT Fuse, USCM - Core 1.0, Fluffy Breakdowns, Furnace, Expanded Prosthetics and Organ Engineering, Rimsenal - Storyteller pack, Rimsenal, More Trade Ships, Work Tab, Area Unlocker, P-Music, Misc. Robots, Misc. Incidents, PowerSwitch, Medical Tab, Colony Manager, Animal Tab, Relations Tab, Blueprints, Misc. MapGenerator, Miscellaneous 'CORE', Mod Manager, NPS Patches, Core
- [LanguageDataCleaner] Removed 29 LoadedLanguages and cleaned 323 DefInjectionPackages.
- Removed Languages: Sample, Thai, SimplifiedChinese, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- Could not load UnityEngine.Texture2D at World/WorldObjects/DefaultFactionBase in any active mod or in base resources.
- [HugsLib] initializing AllowTool, BlueprintTotalsTooltip, HeatMap, ImprovedWorkbenches, ItemListSelector, Hospitality, Psychology, Therapy, MapReroll, WhatTheHack, GiddyUpCore, GiddyUpCaravan, BattleMounts, GiddyUpRideAndRoll, GiddyUpMechanoids, CentralizedClimateControl, Children, AlienChildrenCompatibility, com.jkluch.HaulToStack, WhileYoureUp, DefensivePositions, RunandHide, RunAndGun, SearchAndDestroy, DeathRattle, SimpleSidearms, MoreMechanoids, DireRaids, AvoidFriendlyFire, StackXXL
- [AllowTool] Applied compatibility patch for "Pick Up And Haul"
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, SurgicalLamp, SurgicalInstruments, ChangeMirror, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, TempSleepSpot
- [HugsLib][warn] Missing enum setting labels for enum MapReroll.MapRerollController+MapGeneratorMode
- [MapReroll] Applied Configurable Maps compatibility layer
- [HugsLib][warn] Missing enum setting labels for enum Verse.CameraZoomRange
- [HugsLib][warn] Missing enum setting labels for enum Psychology.PsychologyBase+KinseyMode
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Combat extended loaded: False
- [HugsLib][warn] Missing enum setting labels for enum Children.ChildrenController+GeneratedChildrenLifeStageHandleEnum
- [HugsLib][warn] Missing enum setting labels for enum Children.ChildrenController+GeneratedChildrenInheritPercentageHandleEnum
- [HugsLib][warn] Missing enum setting labels for enum Children.ChildrenController+GeneratedChildrenInheritTraitsHandleEnum
- [HugsLib][warn] Missing enum setting labels for enum Children.ChildrenController+GeneratedChildrenTraitMaxHandleEnum
- [HugsLib][warn] Missing enum setting labels for enum Children.ChildrenController+GeneratedChildrenTraitScenarioHandleEnum
- [HugsLib][warn] Missing enum setting labels for enum Children.ChildrenController+GeneratedChildrenLastNameHandleEnum
- [HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+HotkeyMode
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.SimpleSidearms+OptionsTab
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+Preset
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeSingleSidearm
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.hugsLibSettings.SettingsUIs+WeaponListKind
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+LimitModeAmountOfSidearms
- [HugsLib][warn] Missing enum setting labels for enum SimpleSidearms.Globals+DroppingModeOptionsEnum
- [DireRaids] Settings loaded:
- pointMultiplier: 3
- baseChange: 1.8
- minRefireDays: 60
- minThreatPoints: 2000
- minPopulation: 1
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [StackXXL] Loaded
- Exception during loading list System.Exception: timed out
- at HugsLib.Utils.HugsLibUtility+<>c__DisplayClass22_0.<AwaitUnityWebResponse>b__0 () [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Dubs Bad Hygiene: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 1750 -> priority: 1
- Thread -> id: 1ce8 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 960
- Vendor: NVIDIA
- VRAM: 2016 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 59Hz; virtual: 3280x1080 at 0,0
- RimWorld 1.0.2096 rev473
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Indroduction (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Motivation (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Growing (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Management (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Timetable (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Hacking (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Platform (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Modification (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Caravanning (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Maintenance (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Power (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_MechanoidParts (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_LevelUp (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_Mood (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named GUC_Animal_Handling (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named BM_Mounting (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named BM_Enemy_Mounting (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named FD_Shields (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named FD_CoilTemperature (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named FD_ShieldsPortable (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine (wanter=knowledge)
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestBeds (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named RecruitGuest (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named GuestWork (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Hospitality (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Indroduction (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Motivation (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Growing (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Management (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named PrisonLabor_Timetable (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Hacking (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Platform (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Modification (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Caravanning (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Maintenance (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Power (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_MechanoidParts (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_LevelUp (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named WTH_Concept_RogueAI_Mood (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named GUC_Animal_Handling (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named BM_Mounting (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named BM_Enemy_Mounting (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named FD_Shields (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named FD_CoilTemperature (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named FD_ShieldsPortable (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsBasic (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsInInventory (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsPrimary (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SidearmsMissing (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsAdvanced (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_SimpleSidearmsDropping (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named Concept_CEOverride (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named QRY_ReclaimingSoil (wanter=knowledge)
- Could not resolve cross-reference to RimWorld.ConceptDef named BuildersTryMine (wanter=knowledge)
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 1
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Failed to load key/value pair: , 0
- Translation data for language Korean has 39 errors. Generate translation report for more info.
- Failed to parse version string '1' for Dubs Bad Hygiene: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- An element with the same key already exists in the dictionary.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2b88 -> priority: 1
- Thread -> id: 1214 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 960
- Vendor: NVIDIA
- VRAM: 2016 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 59Hz; virtual: 3280x1080 at 0,0
- RimWorld 1.0.2096 rev473
- ReflectionTypeLoadException getting types in assembly GiddyUpCaravan: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass5_0' from assembly 'GiddyUpCaravan, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass5_1' from assembly 'GiddyUpCaravan, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass5_2' from assembly 'GiddyUpCaravan, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCore.Zones.Designator_GU' from assembly 'GiddyUpCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCore.Zones.Designator_GU' from assembly 'GiddyUpCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- [HugsLib] version 6.1.1
- [RuntimeGC] Mod settings loaded.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 0.2, Great Memory trait is altered.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 1, Great Memory trait is altered.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 1, Great Memory trait is altered.
- Initialized OmniCoreDrill patches
- ConsolidatedTraits Harmony Patches:
- Prefix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- XML error: Could not find parent node named "BaseMCWeapon" for node "ThingDef". Full node: <ThingDef ParentName="BaseMCWeapon"><defName>Artillery_MCUpgraded</defName><label>molten cannon</label><description>heavy anti mechanoid weapon</description><verbs><li><verbClass>Verb_Shoot</verbClass><forceNormalTimeSpeed>false</forceNormalTimeSpeed><hasStandardCommand>true</hasStandardCommand><warmupTime>5.8</warmupTime><range>48</range><burstShotCount>1</burstShotCount><soundCast>RS_ShotJI</soundCast><muzzleFlashScale>16</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></ThingDef>
- Could not find a type named GiddyUpCaravan.Zones.Designator_GU_DropAnimal_NPC_Expand
- Could not find a type named GiddyUpCaravan.Zones.Designator_GU_DropAnimal_NPC_Clear
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>4200</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_ShardSentryUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>5400</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>9</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <costList><Steel>130</Steel></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>2500</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>5</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_NestHMGUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>3500</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>5</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_AGSUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>20</Plasteel></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>3800</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>5</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <statOffsets><Mass>-6</Mass></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_NestMMGUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <costList><Plasteel>75</Plasteel></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <workToUpgrade>10800</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>KineticTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>3200</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_SuvTurretUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>MoltenTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Artillery_MCUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>SiegeTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>10000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_RocketTurretUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the gun complex's fire rate and overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>140</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>3</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>GunComplex</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the rocket complex's fire rate and overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>140</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>5</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>RocketComplex</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costStuffCount>100</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costList><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <barrelDurabilityFactor>1.25</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <canForceAttack>true</canForceAttack> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the shredder turret's damage and overall rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>80</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>ShredderTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_TurretShredderUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costStuffCount>130</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <canForceAttack>true</canForceAttack> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>180</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>6</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>BlastTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_BlastChargeUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costStuffCount>300</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <researchPrerequisites><li>VulcanCannon</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <costStuffCount>250</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>12000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>9</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <description>Increase the military grade turret's barrel durability and overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <costStuffCount>70</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <costList><ComponentIndustrial>1</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <barrelDurabilityFactor>1.25</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the shredder turret's damage and overall rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>60</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>ShredderTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>100</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>135</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>4</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>BlastTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costStuffCount>200</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <researchPrerequisites><li>VulcanCannon</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key BuildersTryMine. Adding it...
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- Knowledge data was missing key GuestBeds. Adding it...
- Knowledge data was missing key RecruitGuest. Adding it...
- Knowledge data was missing key GuestWork. Adding it...
- Knowledge data was missing key Hospitality. Adding it...
- Knowledge data was missing key BuildersTryMine. Adding it...
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key QRY_ReclaimingSoil. Adding it...
- [MadSkills]: changed behavior of Great Memory trait.
- Config error in Artillery_MCUpgraded: has null thingClass.
- Config error in Artillery_MCUpgraded: has null thingClass.
- DesignationCategoryDefZone could not instantiate special designator from class .
- Exception:
- System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DesignationCategoryDef.ResolveDesignators () [0x00000] in <filename unknown>:0
- DesignationCategoryDefZone could not instantiate special designator from class .
- Exception:
- System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DesignationCategoryDef.ResolveDesignators () [0x00000] in <filename unknown>:0
- Translation data for language Korean has 77 errors. Generate translation report for more info.
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- [RimHUD v1.3.2] Integrated with HugsLib
- [RimHUD v1.3.2] Initialized
- Dynamic patching Boolean <>m__0(Verse.Thing)
- [Bubbles v1.5] Initialized
- Removed Log Error from Manhunter Job
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- [ColorCodedMoodBar] initialized
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- Type _Designator_SkilledBuilder probably needs a StaticConstructorOnStartup attribute, because it has a field skilled of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [ModMetaDataCleaner] Removed 335 Metadata and cleaned 124 PreviewImage.
- Removed: Miscellaneous 'CORE', Misc. MapGenerator, Relations Tab, Colony Manager, Medical Tab, PowerSwitch, Misc. Incidents, P-Music, Area Unlocker, Work Tab, More Trade Ships, Expanded Prosthetics and Organ Engineering, Furnace, Fluffy Breakdowns, USCM - Core 1.0, RT Fuse, RT Power Switch, RT Solar Flare Shield, Crash Landing, Achtung!, Mad Skills, Extended Storage, Repair Workbench, Tech Advancing, FashionRIMsta, A Dog Said... Animal Prosthetics, Hospitality, QualityBuilder, MiningCo. MMS, MiningCo. MiningHelmet, MiningCo. LaserFence, FishIndustry, USCM - Colonial Marines Corps Faction 1.0, Defensive Positions, Map Reroll, Chemicals & Neutroamine, Misc. Bees'n'Honey, Industrial Rollers, Raiderpedes, Facial Stuff 1.0, HugsLib, Glass+Lights, Dubs Rimkit, Dubs Bad Hygiene, Humanoid Alien Races 2.0, More Mechanoids, Riot Control, MiningCo. Alert speaker, Realistic Rooms, Stuffed Floors, QualitySurgeon, Accurate Mortars Lite, [XND] Visible Pants, Simple sidearms, No Burny (less flammable metals), Mass Graves, Heat Map, AnimalCollabProj, Haul to Stack, [FSF] Efficient Utilities, MiningCo. Projector, Prison Labor, Centralized Climate Control, MiningCo. DrillTurret, USCM - Xenomorphs Faction 1.0, Therapy, More Sculpture, Animals Logic, ElectricFence, More Linkables, Genetic Rim, Food Alert, Rimatomics, Avoid Friendly Fire, Locks, Various Space Ship Chunk, [KV] Trading Spot - 1.0, [KV] Path Avoid - 1.0, [KV] Show Hair With Hats or Hide All Hats - 1.0, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Tools, VGP Garden Gourmet, VGP Garden Drinks, VGP More Veggies, Skilled Stonecutting, Shield Generators by Frontier Developments, Nature's Pretty Sweet, [FSF] Improved Vanometric Power Cells, Medical Training, Giddy-up! Battle Mounts, ActiveResponseTraining, Just Ignore Me Passing, VGP_CoffeeTeaDrugs, Greenworld, Glass+Lights Efficient Lights, Pick Up And Haul, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, PriorityClean Mod, Smart Medicine, Gear Up And Go, Rimefeller, Giddy-up! Ride and Roll, Range Finder, Locks (DoorsExpanded), Share The Load, RenameColony, Jelly Farm 1.0, Pharmacist, [1.0] Android tiers, [KV] Change Mirror - 1.0, ShowModDesignators, Deep Ore Identifier, Simply More Bridges, RandomPlus, [XND] Proper Shotguns, [L]MoreDetailBody, Dubs Mint Menus, More Faction Interaction, [SYR] Harvest Yield Patch, [SYR] Set Up Camp, [SYR] Metallic Batteries, Blighted Alert, [XND] Turret Extensions, VGP Garden Canning, Chickens Efficient Light, Polarisbloc - Storyteller incidents pack, Toggle Harvest, What the hack?!, [KV] Configurable Maps - 1.0, Mod Manager, [KV] More Trait Slots - 1.0, [KV] Faction Control - 1.0, Supply and Demand, Giddy-up! Mechanoids, ItemListSelector, No Debris B18, Extended Storage Extended, Predator Hunt Alert, RaiderInfo, Selectable Sculpture Graphic, RoofBomb, More Harvest Designators!, More Slaves [1.0], Children, school and learning, Alien Children Compatibility, Alpha Animals, Veinminer R1.0, Crafting Quality Rebalanced, [1.0] Dire Raids, Please Haul Perishables, Reasonable Components V1, Deconstruct Return Fix, Quarry 1.0, [T] MoreFloors, While You're Up [1.0], Meal radius, More Furniture [1.0], [XND] AutoOwl, Real Ruins, Psychology, Siren, BioReactor, Fences And No Floors, [RF] Realistic Planets [1.0], [1.0] Apparel Organizer, Miscellaneous 'CORE', Misc. MapGenerator, Relations Tab, Colony Manager, Medical Tab, PowerSwitch, Misc. Incidents, P-Music, Area Unlocker, Work Tab, More Trade Ships, Expanded Prosthetics and Organ Engineering, Furnace, Fluffy Breakdowns, USCM - Core 1.0, RT Fuse, RT Power Switch, RT Solar Flare Shield, Crash Landing, Achtung!, Mad Skills, Extended Storage, Repair Workbench, Tech Advancing, FashionRIMsta, A Dog Said... Animal Prosthetics, Hospitality, QualityBuilder, MiningCo. MMS, MiningCo. MiningHelmet, MiningCo. LaserFence, FishIndustry, USCM - Colonial Marines Corps Faction 1.0, Defensive Positions, Map Reroll, Chemicals & Neutroamine, Misc. Bees'n'Honey, Industrial Rollers, Raiderpedes, Facial Stuff 1.0, HugsLib, Glass+Lights, Dubs Rimkit, Dubs Bad Hygiene, Humanoid Alien Races 2.0, More Mechanoids, Riot Control, MiningCo. Alert speaker, Realistic Rooms, Stuffed Floors, QualitySurgeon, Accurate Mortars Lite, [XND] Visible Pants, Simple sidearms, No Burny (less flammable metals), Mass Graves, Heat Map, AnimalCollabProj, Haul to Stack, [FSF] Efficient Utilities, MiningCo. Projector, Prison Labor, Centralized Climate Control, MiningCo. DrillTurret, USCM - Xenomorphs Faction 1.0, Therapy, More Sculpture, Animals Logic, ElectricFence, More Linkables, Genetic Rim, Food Alert, Rimatomics, Avoid Friendly Fire, Locks, Various Space Ship Chunk, [KV] Trading Spot - 1.0, [KV] Path Avoid - 1.0, [KV] Show Hair With Hats or Hide All Hats - 1.0, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Tools, VGP Garden Gourmet, VGP Garden Drinks, VGP More Veggies, Skilled Stonecutting, Shield Generators by Frontier Developments, Nature's Pretty Sweet, [FSF] Improved Vanometric Power Cells, Medical Training, Giddy-up! Battle Mounts, ActiveResponseTraining, Just Ignore Me Passing, VGP_CoffeeTeaDrugs, Greenworld, Glass+Lights Efficient Lights, Pick Up And Haul, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, PriorityClean Mod, Smart Medicine, Gear Up And Go, Rimefeller, Giddy-up! Ride and Roll, Range Finder, Locks (DoorsExpanded), Share The Load, RenameColony, Jelly Farm 1.0, Pharmacist, [1.0] Android tiers, [KV] Change Mirror - 1.0, ShowModDesignators, Deep Ore Identifier, Simply More Bridges, RandomPlus, [XND] Proper Shotguns, [L]MoreDetailBody, Dubs Mint Menus, More Faction Interaction, [SYR] Harvest Yield Patch, [SYR] Set Up Camp, [SYR] Metallic Batteries, Blighted Alert, [XND] Turret Extensions, VGP Garden Canning, Chickens Efficient Light, Polarisbloc - Storyteller incidents pack, Toggle Harvest, What the hack?!, [KV] Configurable Maps - 1.0, Mod Manager, [KV] More Trait Slots - 1.0, [KV] Faction Control - 1.0, Supply and Demand, Giddy-up! Mechanoids, ItemListSelector, No Debris B18, Extended Storage Extended, Predator Hunt Alert, RaiderInfo, Selectable Sculpture Graphic, RoofBomb, More Harvest Designators!, More Slaves [1.0], Children, school and learning, Alien Children Compatibility, Alpha Animals, Veinminer R1.0, Crafting Quality Rebalanced, [1.0] Dire Raids, Please Haul Perishables, Reasonable Components V1, Deconstruct Return Fix, Quarry 1.0, [T] MoreFloors, While You're Up [1.0], Meal radius, More Furniture [1.0], [XND] AutoOwl, Real Ruins, Psychology, Siren, BioReactor, Fences And No Floors, [RF] Realistic Planets [1.0], [1.0] Apparel Organizer, NPS Patches
- Cleaned: Blueprints, Animal Tab, Misc. Robots, Rimsenal, Rimsenal - Storyteller pack, Selling prisoners with no guilt, EdB Prepare Carefully, Rimsenal - Security pack, Rimsenal - Federation, Rimsenal - Feral, Misc. Robots++, [sd] advanced powergeneration, Allow Tool, Stack XXL, Rimsenal - Enhanced Vanilla Pack, Camera+, JecsTools, Better Workbench Management, Damage Indicators, RuntimeGC, Omni Core Drill, [FSF] Complex Jobs, Wandering Caravans [v2.4.0], [KV] RimFridge - 1.0, Architect Icons, RunAndGun, Giddy-up! Core, Giddy-up! Caravan, Research Tree, Doors Expanded, Snap Out!, Room Food, gloomy_hair, gloomy_face, RimQuest, Replace Stuff, Search and Destroy, More Vanilla Turrets [1.0], Color Coded Mood Bar, In-wall coolers and vents [1.0], Rimsenal Security - Turret Extensions Patch, [KV] Consolidated Traits - 1.0, [FSF] Rain Washes Away Filth, [SYR] Doormats, RimHUD, InventoryTab, Interaction Bubbles, More Vanilla Turrets - Turret Extensions Patch, RimHair Styles Merged, Blueprint Totals Tooltip, Where is my weapon?, Let's Trade! [1.0], Additional Joy Objects, Death Rattle, Run and Hide, [1.0] RPG Style Inventory [V2.2], Blueprints, Animal Tab, Misc. Robots, Rimsenal, Rimsenal - Storyteller pack, Selling prisoners with no guilt, EdB Prepare Carefully, Rimsenal - Security pack, Rimsenal - Federation, Rimsenal - Feral, Misc. Robots++, [sd] advanced powergeneration, Allow Tool, Stack XXL, Rimsenal - Enhanced Vanilla Pack, Camera+, JecsTools, Better Workbench Management, Damage Indicators, RuntimeGC, Omni Core Drill, [FSF] Complex Jobs, Wandering Caravans [v2.4.0], [KV] RimFridge - 1.0, Architect Icons, RunAndGun, Giddy-up! Core, Giddy-up! Caravan, Research Tree, Doors Expanded, Snap Out!, Room Food, gloomy_hair, gloomy_face, RimQuest, Replace Stuff, Search and Destroy, More Vanilla Turrets [1.0], Color Coded Mood Bar, In-wall coolers and vents [1.0], Rimsenal Security - Turret Extensions Patch, [KV] Consolidated Traits - 1.0, [FSF] Rain Washes Away Filth, [SYR] Doormats, RimHUD, InventoryTab, Interaction Bubbles, More Vanilla Turrets - Turret Extensions Patch, RimHair Styles Merged, Blueprint Totals Tooltip, Where is my weapon?, Let's Trade! [1.0], Additional Joy Objects, Death Rattle, Run and Hide, [1.0] RPG Style Inventory [V2.2], [KV] More Trait Slots - 1.0, Quarry 1.0, QualityBuilder, P-Music, More Trade Ships, More Slaves [1.0], Mod Manager, Medical Tab, Mad Skills, HugsLib, Hospitality, Core
- [LanguageDataCleaner] Removed 27 LoadedLanguages and cleaned 260 DefInjectionPackages.
- Removed Languages: Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- [HugsLib] initializing Hospitality, AllowTool, DeathRattle, GiddyUpCore, BlueprintTotalsTooltip, ImprovedWorkbenches, StackXXL, SearchAndDestroy, RunAndGun, RunandHide
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib][warn] Missing enum setting labels for enum Verse.CameraZoomRange
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [StackXXL] Loaded
- Exception from asynchronous event: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
- at Replace_Stuff.ThingDefGenerator_ReplaceFrame.NewReplaceFrameDef_Thing (Verse.ThingDef def) [0x00000] in <filename unknown>:0
- at Replace_Stuff.ThingDefGenerator_ReplaceFrame+<ImpliedReplaceFrameDefs>d__4.MoveNext () [0x00000] in <filename unknown>:0
- at Replace_Stuff.ThingDefGenerator_ReplaceFrame.AddReplaceFrames (Boolean addShortHash) [0x00000] in <filename unknown>:0
- at Replace_Stuff.Mod+ModStartup+<>c.<.cctor>b__0_0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Dubs Bad Hygiene: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimatomics: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Failed to parse version string '1' for Rimefeller: There must be 2, 3 or 4 components in the version string.
- at System.Version..ctor (System.String version) [0x00000] in <filename unknown>:0
- at ModManager.Manifest.ParseVersion (System.String version, Verse.ModMetaData mod) [0x00000] in <filename unknown>:0
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 26a4 -> priority: 1
- Thread -> id: 1a90 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GTX 960
- Vendor: NVIDIA
- VRAM: 2016 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 59Hz; virtual: 3280x1080 at 0,0
- RimWorld 1.0.2096 rev473
- ReflectionTypeLoadException getting types in assembly GiddyUpCaravan: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass5_0' from assembly 'GiddyUpCaravan, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass5_1' from assembly 'GiddyUpCaravan, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow+<>c__DisplayClass5_2' from assembly 'GiddyUpCaravan, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCore.Zones.Designator_GU' from assembly 'GiddyUpCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'GiddyUpCore.Zones.Designator_GU' from assembly 'GiddyUpCore, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
- [HugsLib] version 6.1.1
- [RuntimeGC] Mod settings loaded.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 0.2, Great Memory trait is altered.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 1, Great Memory trait is altered.
- [MadSkills]: settings initialized, multiplier is 0, tiered, daily XP threshold is 40000, saturated XP multiplier is 1, Great Memory trait is altered.
- Initialized OmniCoreDrill patches
- ConsolidatedTraits Harmony Patches:
- Prefix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- XML error: Could not find parent node named "BaseMCWeapon" for node "ThingDef". Full node: <ThingDef ParentName="BaseMCWeapon"><defName>Artillery_MCUpgraded</defName><label>molten cannon</label><description>heavy anti mechanoid weapon</description><verbs><li><verbClass>Verb_Shoot</verbClass><forceNormalTimeSpeed>false</forceNormalTimeSpeed><hasStandardCommand>true</hasStandardCommand><warmupTime>5.8</warmupTime><range>48</range><burstShotCount>1</burstShotCount><soundCast>RS_ShotJI</soundCast><muzzleFlashScale>16</muzzleFlashScale><targetParams><canTargetLocations>true</canTargetLocations></targetParams></li></verbs></ThingDef>
- Could not find a type named GiddyUpCaravan.Zones.Designator_GU_DropAnimal_NPC_Expand
- Could not find a type named GiddyUpCaravan.Zones.Designator_GU_DropAnimal_NPC_Clear
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>4200</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_ShardSentryUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shard sentry's fire rate even further, as well as overall accuracy. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>40</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>ShardSentryTech</li></researchPrerequisites><workToUpgrade>4200</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_ShardSentryUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>5400</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>9</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the wave emitter's fire rate and microwave emitting radius. Difficult to upgrade though, with failures being more likely and critical failures more serious.</description><!-- Costs --><costList><Plasteel>50</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>MicrowaveTurretTech</li></researchPrerequisites><workToUpgrade>5400</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>0.9</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.2</min><max>0.7</max></upgradeFailMajorDmgPctRange><!-- Results --><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.8</turretBurstWarmupTimeFactor><turretBurstCooldownTimeFactor>0.8</turretBurstCooldownTimeFactor><turretGunDef>Gun_WaveEmitterUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <costList><Steel>130</Steel></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>2500</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>5</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_NestHMGUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the overall durability and improve the recoil dampening of the HMG nest. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>130</Steel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>2500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretGunDef>Gun_NestHMGUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>3500</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>5</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_AGSUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the durability of the AGS nest and improve the cycling system of the mounted grenade launcher. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Steel>70</Steel><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3500</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_AGSUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>20</Plasteel></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>3800</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>5</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <statOffsets><Mass>-6</Mass></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_NestMMGUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>By replacing some parts of the tripod with new parts made from advanced materials, overall durability improves and mass decreases. Also improves recoil dampening. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>20</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>3800</workToUpgrade><constructionSkillPrerequisite>5</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><statOffsets><Mass>-6</Mass></statOffsets><statFactors><MaxHitPoints>1.2</MaxHitPoints></statFactors><turretGunDef>Gun_NestMMGUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <costList><Plasteel>75</Plasteel></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <workToUpgrade>10800</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Reinforce the missile launcher's barrel with plasteel to double its durability. Easy to upgrade, with failures being less likely and critical failures being less serious.</description><!-- Costs --><costList><Plasteel>75</Plasteel></costList><researchPrerequisites><li>DefenceEmplacementTech</li></researchPrerequisites><workToUpgrade>10800</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Job Driver --><upgradeSuccessChanceFactor>1.1</upgradeSuccessChanceFactor><upgradeFailMajorDmgPctRange><min>0.1</min><max>0.4</max></upgradeFailMajorDmgPctRange><!-- Results --><barrelDurabilityFactor>2</barrelDurabilityFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>KineticTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>3200</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_SuvTurretUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the sensor array to slightly increase overall accuracy and significantly increase the speed of target acquisition. Also slightly improves the firing mechanism of the mounted gun to increase projectile damage and velocity.</description><!-- Costs --><costList><Plasteel>20</Plasteel><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>KineticTech</li></researchPrerequisites><workToUpgrade>3200</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.005</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretBurstWarmupTimeFactor>0.5</turretBurstWarmupTimeFactor><turretGunDef>Gun_SuvTurretUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>MoltenTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Artillery_MCUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the molten cannon.</description><!-- Costs --><costList><Plasteel>40</Plasteel><Uranium>20</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>MoltenTech</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><turretGunDef>Artillery_MCUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>SiegeTech</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>10000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <basePowerConsumptionFactor>1.25</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Gun_RocketTurretUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Improve the overall durability, nullify the flammability and increase the range of the rocket turret.</description><!-- Costs --><costList><Plasteel>30</Plasteel><Uranium>15</Uranium><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>SiegeTech</li></researchPrerequisites><workToUpgrade>10000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints><Flammability>0</Flammability></statFactors><basePowerConsumptionFactor>1.25</basePowerConsumptionFactor><turretGunDef>Gun_RocketTurretUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the gun complex's fire rate and overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>140</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>3</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>GunComplex</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the gun complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>3</ComponentIndustrial></costList><researchPrerequisites><li>GunComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_SmartForcedTarget from node <li Class="TurretExtensions.CompProperties_SmartForcedTarget" />
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the rocket complex's fire rate and overall durability.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>140</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>5</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>RocketComplex</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.5</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the rocket complex's fire rate and overall durability.</description><!-- Costs --><costStuffCount>140</costStuffCount><costList><ComponentIndustrial>5</ComponentIndustrial></costList><researchPrerequisites><li>RocketComplex</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><barrelDurabilityFactor>1.5</barrelDurabilityFactor><turretBurstCooldownTimeFactor>0.75</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.TurretFrameworkExtension from node <li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="TurretExtensions.TurretFrameworkExtension"><useMannerShootingAccuracy>true</useMannerShootingAccuracy><useMannerAimingDelayFactor>true</useMannerAimingDelayFactor></li></modExtensions>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costStuffCount>100</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costList><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <barrelDurabilityFactor>1.25</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- XML error: <canForceAttack>true</canForceAttack> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy. Also makes it manually controllable by you.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><statFactors><MaxHitPoints>1.5</MaxHitPoints></statFactors><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor><canForceAttack>true</canForceAttack></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the shredder turret's damage and overall rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>80</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>ShredderTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_TurretShredderUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>80</costStuffCount><costList><Plasteel>30</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costStuffCount>130</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- XML error: <canForceAttack>true</canForceAttack> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but decrease the rate of fire. Also makes it directly controllable by you.</description><!-- Costs --><costStuffCount>130</costStuffCount><costList><Plasteel>20</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor><canForceAttack>true</canForceAttack></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>180</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>6</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>BlastTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_BlastChargeUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 6 frag grenades instead of 3. Explodes in a radius of 3 when destroyed.</upgradedTurretDescription><!-- Costs --><costStuffCount>180</costStuffCount><costList><ComponentIndustrial>6</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costStuffCount>300</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <researchPrerequisites><li>VulcanCannon</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>300</costStuffCount><costList><Plasteel>80</Plasteel><ComponentSpacer>2</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <costStuffCount>250</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <workToUpgrade>12000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <constructionSkillPrerequisite>9</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- XML error: <turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the projectile velocity and damage of the devastator mortar. Also increases the shell count from 5 to 8, but reduces the accuracy.</description><!-- Costs --><costStuffCount>250</costStuffCount><costList><Plasteel>100</Plasteel><Uranium>30</Uranium><ComponentSpacer>3</ComponentSpacer></costList><researchPrerequisites><li>DevastatorMortar</li></researchPrerequisites><workToUpgrade>12000</workToUpgrade><constructionSkillPrerequisite>9</constructionSkillPrerequisite><!-- Results --><turretGunDef>Artillery_DevastatorBombUpgraded</turretGunDef></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <description>Increase the military grade turret's barrel durability and overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <costStuffCount>70</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <costList><ComponentIndustrial>1</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <workToUpgrade>3000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- XML error: <barrelDurabilityFactor>1.25</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the military grade turret's barrel durability and overall accuracy.</description><!-- Costs --><costStuffCount>70</costStuffCount><costList><ComponentIndustrial>1</ComponentIndustrial></costList><researchPrerequisites><li>MilitaryTurret</li></researchPrerequisites><workToUpgrade>3000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.01</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><barrelDurabilityFactor>1.25</barrelDurabilityFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <description>Increase the shredder turret's damage and overall rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>60</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>ShredderTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>6</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Increase the shredder turret's damage and overall rate of fire.</description><!-- Costs --><costStuffCount>60</costStuffCount><costList><Plasteel>20</Plasteel><ComponentIndustrial>2</ComponentIndustrial></costList><researchPrerequisites><li>ShredderTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>6</constructionSkillPrerequisite><!-- Results --><turretGunDef>Gun_TurretShredderMannedUpgraded</turretGunDef><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>0.9</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>100</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>1.2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Massively increase the precision turret's overall accuracy, somewhat increase barrel durability but significantly decrease the rate of fire.</description><!-- Costs --><costStuffCount>100</costStuffCount><costList><Plasteel>12</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>PrecisionTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>0.03</ShootingAccuracyTurret></statOffsets><basePowerConsumptionFactor>2</basePowerConsumptionFactor><barrelDurabilityFactor>1.2</barrelDurabilityFactor><turretBurstCooldownTimeFactor>2</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costStuffCount>135</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <costList><ComponentIndustrial>4</ComponentIndustrial></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <researchPrerequisites><li>BlastTurret</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <workToUpgrade>4000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <constructionSkillPrerequisite>7</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <statFactors><MaxHitPoints>2</MaxHitPoints></statFactors> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <barrelDurabilityFactor>2</barrelDurabilityFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <basePowerConsumptionFactor>1.5</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- XML error: <turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of grenades that the blast turret fires and slightly reduce the delay between grenades being fired, double the overall durability and increase the overall area coverage. Significantly decreases the overall fire rate though.</description><upgradedTurretDescription>Blast turret is designed for close range area damage, but has been modified to be better suited for larger areas, and it does so by launching a burst of 10 frag grenades instead of 5. Explodes in a radius of 3 when destroyed. This manned design is cheaper at the cost of needing an operator.</upgradedTurretDescription><!-- Costs --><costStuffCount>135</costStuffCount><costList><ComponentIndustrial>4</ComponentIndustrial></costList><researchPrerequisites><li>BlastTurret</li></researchPrerequisites><workToUpgrade>4000</workToUpgrade><constructionSkillPrerequisite>7</constructionSkillPrerequisite><!-- Results --><statFactors><MaxHitPoints>2</MaxHitPoints></statFactors><turretGunDef>Gun_BlastChargeMannedUpgraded</turretGunDef><barrelDurabilityFactor>2</barrelDurabilityFactor><basePowerConsumptionFactor>1.5</basePowerConsumptionFactor><turretBurstCooldownTimeFactor>1.5</turretBurstCooldownTimeFactor></li>
- Could not find type named TurretExtensions.CompProperties_Upgradable from node <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costStuffCount>200</costStuffCount> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <researchPrerequisites><li>VulcanCannon</li></researchPrerequisites> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <workToUpgrade>8000</workToUpgrade> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <constructionSkillPrerequisite>8</constructionSkillPrerequisite> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- XML error: <basePowerConsumptionFactor>2</basePowerConsumptionFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="TurretExtensions.CompProperties_Upgradable"><!-- Basics --><description>Double the amount of damage that the vulcan cannon does but slightly decrease its overall accuracy.</description><!-- Costs --><costStuffCount>200</costStuffCount><costList><Plasteel>60</Plasteel><ComponentSpacer>1</ComponentSpacer></costList><researchPrerequisites><li>VulcanCannon</li></researchPrerequisites><workToUpgrade>8000</workToUpgrade><constructionSkillPrerequisite>8</constructionSkillPrerequisite><!-- Results --><statOffsets><ShootingAccuracyTurret>-0.005</ShootingAccuracyTurret></statOffsets><turretGunDef>Gun_VulcanCannonMannedUpgraded</turretGunDef><basePowerConsumptionFactor>2</basePowerConsumptionFactor></li>
- [MadSkills]: changed behavior of Great Memory trait.
- Config error in Artillery_MCUpgraded: has null thingClass.
- Config error in Artillery_MCUpgraded: has null thingClass.
- DesignationCategoryDefZone could not instantiate special designator from class .
- Exception:
- System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DesignationCategoryDef.ResolveDesignators () [0x00000] in <filename unknown>:0
- DesignationCategoryDefZone could not instantiate special designator from class .
- Exception:
- System.ArgumentNullException: Argument cannot be null.
- Parameter name: type
- at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DesignationCategoryDef.ResolveDesignators () [0x00000] in <filename unknown>:0
- Translation data for language Korean has 77 errors. Generate translation report for more info.
- [RimHUD v1.3.2] Integrated with HugsLib
- [RimHUD v1.3.2] Initialized
- Dynamic patching Boolean <>m__0(Verse.Thing)
- RimFridge Harmony Patches:
- Prefix:
- CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- ReachabilityUtility.CanReach
- Postfix:
- GameComponentUtility.StartedNewGame
- GameComponentUtility.LoadedGame
- [Bubbles v1.5] Initialized
- Removed Log Error from Manhunter Job
- SS Damage Indicators initialized.
- Patched infix non-destructive: Verse.Thing.TakeDamage
- Patched Postfix non-destructive: RimWorld.ShieldBelt.CheckPreAbsorbDamage
- Patched infix non-destructive: RimWorld.Verb_MeleeAttack.TryCastShot
- [ColorCodedMoodBar] initialized
- MoreTraitSlots Harmony Patches:
- Prefix:
- PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
- CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
- Type _Designator_SkilledBuilder probably needs a StaticConstructorOnStartup attribute, because it has a field skilled of type Texture2D. All assets must be loaded in the main thread.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- [ModMetaDataCleaner] Removed 335 Metadata and cleaned 124 PreviewImage.
- Removed: Miscellaneous 'CORE', Misc. MapGenerator, Relations Tab, Colony Manager, Medical Tab, PowerSwitch, Misc. Incidents, P-Music, Area Unlocker, Work Tab, More Trade Ships, Expanded Prosthetics and Organ Engineering, Furnace, Fluffy Breakdowns, USCM - Core 1.0, RT Fuse, RT Power Switch, RT Solar Flare Shield, Crash Landing, Achtung!, Mad Skills, Extended Storage, Repair Workbench, Tech Advancing, FashionRIMsta, A Dog Said... Animal Prosthetics, Hospitality, QualityBuilder, MiningCo. MMS, MiningCo. MiningHelmet, MiningCo. LaserFence, FishIndustry, USCM - Colonial Marines Corps Faction 1.0, Defensive Positions, Map Reroll, Chemicals & Neutroamine, Misc. Bees'n'Honey, Industrial Rollers, Raiderpedes, Facial Stuff 1.0, HugsLib, Glass+Lights, Dubs Rimkit, Dubs Bad Hygiene, Humanoid Alien Races 2.0, More Mechanoids, Riot Control, MiningCo. Alert speaker, Realistic Rooms, Stuffed Floors, QualitySurgeon, Accurate Mortars Lite, [XND] Visible Pants, Simple sidearms, No Burny (less flammable metals), Mass Graves, Heat Map, AnimalCollabProj, Haul to Stack, [FSF] Efficient Utilities, MiningCo. Projector, Prison Labor, Centralized Climate Control, MiningCo. DrillTurret, USCM - Xenomorphs Faction 1.0, Therapy, More Sculpture, Animals Logic, ElectricFence, More Linkables, Genetic Rim, Food Alert, Rimatomics, Avoid Friendly Fire, Locks, Various Space Ship Chunk, [KV] Trading Spot - 1.0, [KV] Path Avoid - 1.0, [KV] Show Hair With Hats or Hide All Hats - 1.0, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Tools, VGP Garden Gourmet, VGP Garden Drinks, VGP More Veggies, Skilled Stonecutting, Shield Generators by Frontier Developments, Nature's Pretty Sweet, [FSF] Improved Vanometric Power Cells, Medical Training, Giddy-up! Battle Mounts, ActiveResponseTraining, Just Ignore Me Passing, VGP_CoffeeTeaDrugs, Greenworld, Glass+Lights Efficient Lights, Pick Up And Haul, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, PriorityClean Mod, Smart Medicine, Gear Up And Go, Rimefeller, Giddy-up! Ride and Roll, Range Finder, Locks (DoorsExpanded), Share The Load, RenameColony, Jelly Farm 1.0, Pharmacist, [1.0] Android tiers, [KV] Change Mirror - 1.0, ShowModDesignators, Deep Ore Identifier, Simply More Bridges, RandomPlus, [XND] Proper Shotguns, [L]MoreDetailBody, Dubs Mint Menus, More Faction Interaction, [SYR] Harvest Yield Patch, [SYR] Set Up Camp, [SYR] Metallic Batteries, Blighted Alert, [XND] Turret Extensions, VGP Garden Canning, Chickens Efficient Light, Polarisbloc - Storyteller incidents pack, Toggle Harvest, What the hack?!, [KV] Configurable Maps - 1.0, Mod Manager, [KV] More Trait Slots - 1.0, [KV] Faction Control - 1.0, Supply and Demand, Giddy-up! Mechanoids, ItemListSelector, No Debris B18, Extended Storage Extended, Predator Hunt Alert, RaiderInfo, Selectable Sculpture Graphic, RoofBomb, More Harvest Designators!, More Slaves [1.0], Children, school and learning, Alien Children Compatibility, Alpha Animals, Veinminer R1.0, Crafting Quality Rebalanced, [1.0] Dire Raids, Please Haul Perishables, Reasonable Components V1, Deconstruct Return Fix, Quarry 1.0, [T] MoreFloors, While You're Up [1.0], Meal radius, More Furniture [1.0], [XND] AutoOwl, Real Ruins, Psychology, Siren, BioReactor, Fences And No Floors, [RF] Realistic Planets [1.0], [1.0] Apparel Organizer, Miscellaneous 'CORE', Misc. MapGenerator, Relations Tab, Colony Manager, Medical Tab, PowerSwitch, Misc. Incidents, P-Music, Area Unlocker, Work Tab, More Trade Ships, Expanded Prosthetics and Organ Engineering, Furnace, Fluffy Breakdowns, USCM - Core 1.0, RT Fuse, RT Power Switch, RT Solar Flare Shield, Crash Landing, Achtung!, Mad Skills, Extended Storage, Repair Workbench, Tech Advancing, FashionRIMsta, A Dog Said... Animal Prosthetics, Hospitality, QualityBuilder, MiningCo. MMS, MiningCo. MiningHelmet, MiningCo. LaserFence, FishIndustry, USCM - Colonial Marines Corps Faction 1.0, Defensive Positions, Map Reroll, Chemicals & Neutroamine, Misc. Bees'n'Honey, Industrial Rollers, Raiderpedes, Facial Stuff 1.0, HugsLib, Glass+Lights, Dubs Rimkit, Dubs Bad Hygiene, Humanoid Alien Races 2.0, More Mechanoids, Riot Control, MiningCo. Alert speaker, Realistic Rooms, Stuffed Floors, QualitySurgeon, Accurate Mortars Lite, [XND] Visible Pants, Simple sidearms, No Burny (less flammable metals), Mass Graves, Heat Map, AnimalCollabProj, Haul to Stack, [FSF] Efficient Utilities, MiningCo. Projector, Prison Labor, Centralized Climate Control, MiningCo. DrillTurret, USCM - Xenomorphs Faction 1.0, Therapy, More Sculpture, Animals Logic, ElectricFence, More Linkables, Genetic Rim, Food Alert, Rimatomics, Avoid Friendly Fire, Locks, Various Space Ship Chunk, [KV] Trading Spot - 1.0, [KV] Path Avoid - 1.0, [KV] Show Hair With Hats or Hide All Hats - 1.0, VGP Vegetable Garden, VGP Garden Fabrics, VGP Garden Medicine, VGP Garden Tools, VGP Garden Gourmet, VGP Garden Drinks, VGP More Veggies, Skilled Stonecutting, Shield Generators by Frontier Developments, Nature's Pretty Sweet, [FSF] Improved Vanometric Power Cells, Medical Training, Giddy-up! Battle Mounts, ActiveResponseTraining, Just Ignore Me Passing, VGP_CoffeeTeaDrugs, Greenworld, Glass+Lights Efficient Lights, Pick Up And Haul, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, PriorityClean Mod, Smart Medicine, Gear Up And Go, Rimefeller, Giddy-up! Ride and Roll, Range Finder, Locks (DoorsExpanded), Share The Load, RenameColony, Jelly Farm 1.0, Pharmacist, [1.0] Android tiers, [KV] Change Mirror - 1.0, ShowModDesignators, Deep Ore Identifier, Simply More Bridges, RandomPlus, [XND] Proper Shotguns, [L]MoreDetailBody, Dubs Mint Menus, More Faction Interaction, [SYR] Harvest Yield Patch, [SYR] Set Up Camp, [SYR] Metallic Batteries, Blighted Alert, [XND] Turret Extensions, VGP Garden Canning, Chickens Efficient Light, Polarisbloc - Storyteller incidents pack, Toggle Harvest, What the hack?!, [KV] Configurable Maps - 1.0, Mod Manager, [KV] More Trait Slots - 1.0, [KV] Faction Control - 1.0, Supply and Demand, Giddy-up! Mechanoids, ItemListSelector, No Debris B18, Extended Storage Extended, Predator Hunt Alert, RaiderInfo, Selectable Sculpture Graphic, RoofBomb, More Harvest Designators!, More Slaves [1.0], Children, school and learning, Alien Children Compatibility, Alpha Animals, Veinminer R1.0, Crafting Quality Rebalanced, [1.0] Dire Raids, Please Haul Perishables, Reasonable Components V1, Deconstruct Return Fix, Quarry 1.0, [T] MoreFloors, While You're Up [1.0], Meal radius, More Furniture [1.0], [XND] AutoOwl, Real Ruins, Psychology, Siren, BioReactor, Fences And No Floors, [RF] Realistic Planets [1.0], [1.0] Apparel Organizer, NPS Patches
- Cleaned: Blueprints, Animal Tab, Misc. Robots, Rimsenal, Rimsenal - Storyteller pack, Selling prisoners with no guilt, EdB Prepare Carefully, Rimsenal - Security pack, Rimsenal - Federation, Rimsenal - Feral, Misc. Robots++, [sd] advanced powergeneration, Allow Tool, Stack XXL, Rimsenal - Enhanced Vanilla Pack, Camera+, JecsTools, Better Workbench Management, Damage Indicators, RuntimeGC, Omni Core Drill, [FSF] Complex Jobs, Wandering Caravans [v2.4.0], [KV] RimFridge - 1.0, Architect Icons, RunAndGun, Giddy-up! Core, Giddy-up! Caravan, Research Tree, Doors Expanded, Snap Out!, Room Food, gloomy_hair, gloomy_face, RimQuest, Replace Stuff, Search and Destroy, More Vanilla Turrets [1.0], Color Coded Mood Bar, In-wall coolers and vents [1.0], Rimsenal Security - Turret Extensions Patch, [KV] Consolidated Traits - 1.0, [FSF] Rain Washes Away Filth, [SYR] Doormats, RimHUD, InventoryTab, Interaction Bubbles, More Vanilla Turrets - Turret Extensions Patch, RimHair Styles Merged, Blueprint Totals Tooltip, Where is my weapon?, Let's Trade! [1.0], Additional Joy Objects, Death Rattle, Run and Hide, [1.0] RPG Style Inventory [V2.2], Blueprints, Animal Tab, Misc. Robots, Rimsenal, Rimsenal - Storyteller pack, Selling prisoners with no guilt, EdB Prepare Carefully, Rimsenal - Security pack, Rimsenal - Federation, Rimsenal - Feral, Misc. Robots++, [sd] advanced powergeneration, Allow Tool, Stack XXL, Rimsenal - Enhanced Vanilla Pack, Camera+, JecsTools, Better Workbench Management, Damage Indicators, RuntimeGC, Omni Core Drill, [FSF] Complex Jobs, Wandering Caravans [v2.4.0], [KV] RimFridge - 1.0, Architect Icons, RunAndGun, Giddy-up! Core, Giddy-up! Caravan, Research Tree, Doors Expanded, Snap Out!, Room Food, gloomy_hair, gloomy_face, RimQuest, Replace Stuff, Search and Destroy, More Vanilla Turrets [1.0], Color Coded Mood Bar, In-wall coolers and vents [1.0], Rimsenal Security - Turret Extensions Patch, [KV] Consolidated Traits - 1.0, [FSF] Rain Washes Away Filth, [SYR] Doormats, RimHUD, InventoryTab, Interaction Bubbles, More Vanilla Turrets - Turret Extensions Patch, RimHair Styles Merged, Blueprint Totals Tooltip, Where is my weapon?, Let's Trade! [1.0], Additional Joy Objects, Death Rattle, Run and Hide, [1.0] RPG Style Inventory [V2.2], [KV] More Trait Slots - 1.0, Quarry 1.0, QualityBuilder, P-Music, More Trade Ships, More Slaves [1.0], Mod Manager, Medical Tab, Mad Skills, HugsLib, Hospitality, Core
- [LanguageDataCleaner] Removed 27 LoadedLanguages and cleaned 260 DefInjectionPackages.
- Removed Languages: Sample, KoreanFastChannel, Українська, Türkçe, Svenska, Español(Latinoamérica), Español(Castellano), Slovenčina, Русский, Română, Português Brasileiro, Português, Polski, Norsk Bokmål, 日本語, Italiano, Magyar, Deutsch, Français, Suomi, Eesti, Nederlands, Dansk, Čeština, 繁體中文, 简体中文, Català
- [RuntimeGC] Detour completed: MuteGC
- [HugsLib] initializing Hospitality, AllowTool, DeathRattle, GiddyUpCore, BlueprintTotalsTooltip, ImprovedWorkbenches, StackXXL, SearchAndDestroy, RunAndGun, RunandHide
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
- Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
- [HugsLib][warn] Missing enum setting labels for enum Verse.CameraZoomRange
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [HugsLib][warn] Missing enum setting labels for enum StackXXL.StackXXLMod+SizeEnum
- [StackXXL] Loaded
- Exception from asynchronous event: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
- at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
- at Replace_Stuff.ThingDefGenerator_ReplaceFrame.NewReplaceFrameDef_Thing (Verse.ThingDef def) [0x00000] in <filename unknown>:0
- at Replace_Stuff.ThingDefGenerator_ReplaceFrame+<ImpliedReplaceFrameDefs>d__4.MoveNext () [0x00000] in <filename unknown>:0
- at Replace_Stuff.ThingDefGenerator_ReplaceFrame.AddReplaceFrames (Boolean addShortHash) [0x00000] in <filename unknown>:0
- at Replace_Stuff.Mod+ModStartup+<>c.<.cctor>b__0_0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
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