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- Tbh I liked the old Mario Party games. 2 was probably my favourite. I liked them all the way to six, skipping five. Five is awful. Illogical
- Seven was okay. But also not really. It was really stale.
- Every other one past that has just been awful. There is no redemption. But how else will they figure out what works and what doesn't.
- The absolute core of Mario Party was the competitiveness. You're all goofing around and trying to reach the top competitively.
- Co-op board games wouldn't make sense at all, especially if just one person gets the benefit each time.
- Like if you're playing Monopoly are you really wanting to move everyone together while only one person gets to decide what happens?
- "But they alternate leaders each turn" sure, everyone COULD get a chance, but there's no fun in that. Mario Party isn't about tourism.
- Mario Party is supposed to be the fun, creative, competitive virtual board game with minigames throughout that turn tides every which way
- I think Mario Party has shown its heart of their ideas of the older format. In 10 there is amiibo party. You're given a rectangular board
- with so few spaces it is not really worthy of being looked at. The mechanic is certainly unique but inconvenient because it still establishs
- the need for cooperative play. The figures are just renders of the amiibo themselves. No animation, no uniqueness. They look plastic n cheap
- iirc they still use the main game mini games every so often. But the game you're playing already feels empty.
- There's no real redemption for the current gen of Mario Party. It feels fake.
- If you're into that format, go right ahead. Enjoy it. If you can, tell me the benefits of it. It feels too streamlined, too simplified, easy
- A great part of the older games were how everything could change by getting lucky and landing on a space. Or even unlucky.
- The board could be interacted with or interact with you in special or random events. It could change your entire strategy.
- There used to BE strategy in Mario Party. Complex steps you'd have to recalculate almost every turn. Now it's just determined by spaces.
- "If I get this many spaces then I won't have to take the nega-stars" or "if I get X block I can do so and so to get the most stars"
- They hand you stars. They're just shiny coins. There's no special value to them. There's no strategy.
- It's just "Be the one rolling when you pass through a star gate."
- Where's the fun in that?
- "There's a bowser event if you roll all the numbers on a die" yeah? Bowser spaces were mandatory and had HIGH risk when landed on previously.
- In the newer games you can charge right through the board and if you don't free bowser, you get Jr. instead who is not nearly as relentless.
- And even though when you free bowser he follows you around and shoots if you land on his targets or spaces, the only risk is you get shot.
- And it can happen regularly, sure, but it's usually avoided despite it being short-distance. Bowser games aren't that tough either.
- Older bowser games were difficult, even if they were simple. There was so much going on that you just hoped you held out.
- Even if you were the BEST at Mario Party, bowser games would wreck your entire game.
- There was risk. There was relief if you won. There was even comedy in the oldest. Small things that had high reward in the end.
- And the older games were more regularly formatted. You could go around the board and land on only the same forty spaces by some unluck.
- Or you could hit every space. You could win or lose, it didn't matter. You just had to know how to play your matters right.
- People win by buying all they can and dominating the board, orbs or otherwise. Win by having the highest coin. Lowest coin but highest star
- I won a game by only getting the star once. I had the most coins, won the most minigames, and hit the most special spaces.
- Bonus stars were the reward that pushed me in first in an otherwise unlucky game.
- Even the AI could be brutal and not be told apart from competitive players. They took revenge on players. They had vengeance.
- The AI now? What point do they even serve in the game? They're just there to fill the roster. A game with just computers is as fun as none.
- The format is just awful. It's too linear. Older ones had so much more to see and use to your advantage.
- The environments were all unique and had their own unique interactions or some boards had their own special mechanics.
- They didn't just look like they were taken from 3D World or whatever. Sure, that'd be fun for a few levels. All of them? Certainly not.
- I would be more forgiving if they all had their own mechanics. But they don't. It's Point A to Point B.
- And it's easy to see more of their attention went into how the board itself was interacted with because everything is block-based, spaces.
- They have to have a new block come up and say "oh! It's time for a minigame. Hit to see what you get!" And then its randomised.
- Part of the challenge in the older ones was to NOT be separated from a 4vs bc you could be pitted up against or you would all be dominated.
- Which meant it was a less fair fight, but also had high risk, high reward. So you WANTED to play it.
- The core of Mario Party gameplay is competition. It's high risk, high reward. Strategy. Domination. Knowing how to play matters right.
- There should be nothing absolutely linear or streamlined or even simple about Mario Party. The only co-op should be wanted or randomised.
- Pit players against each other. Make them have to form alliances if necessary. One versus all, work as a team against another or one.
- Have exchanges. Strategy comes in when trading off a sum of default value for a single higher value or tools to attain more of either.
- There's no advantages to take in the new Mario Party games. There's no risk. No reward. No strategy. No adventure. No competition.
- From a marketing view? No selling point. Use your mascot, sure. But if people buy your game just in the hope it has the core it did some
- time ago, what are you really trying to sell?
- I was excited to get a Wii U. But eventually it was shown they don't seem to want to move on much in their big-title games.
- Further and further they just seemed to want to refine old ideas. Which is fine, in some cases, but didn't always work out.
- I don't know if I'll ever buy a new Mario Party again. I don't know if I want a mainline Mario game again.
- Why play a new version with new graphics if you've already released it before with older graphics? Why play what's deviated from its core?
- Thank you for sending your attention to my talk of Mario Party.
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