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- # Global spawner configuration
- # Each individual spawner will override these global settings
- global:
- # The general name of this spawner
- name: '&b&l%type%'
- # The visual block of this spawner
- material: MOB_SPAWNER
- # Spawner hologram options
- hologram:
- title: '&b&l%name%%type% &e(%level%)'
- subtitle: '&aSpawning in %time%!'
- playerRadius: 70
- # Players within this radius will allow the spawner to spawn
- playerRadius: 30
- # Only applies to specific spawners
- allowHoppers: true
- # Allow players to manage this spawner, otherwise it will be restricted
- # to the owner of the spawner
- allowPlayerAccess: true
- # Allows players to toggle spawn protection for items/entities
- allowSpawnProtection: true
- # Permits players to adjust the speed of the spawner or disable it
- allowSpeedToggle: true
- # Maximum players that can be assigned to a spawner
- maximumPlayers: 10
- # Spawner upgrading abilities
- upgrade:
- # Maximum level for spawners, set to 0 for no limit
- maxLevel: 15
- # Allows players to stack spawners of the same type
- allowStacking: true
- # Options related to removing/breaking this spawner
- destruction:
- # If true, the player MUST use silk touch to harvest this spawner
- requireSilkTouch: true
- # Permit spawner owners to remove the spawner in the GUI
- allowGuiRemove: true
- # If a player is in creative mode, the spawner will drop when broken
- allowCreative: true
- # General costs for spawners
- costs:
- # The cost to upgrade per level
- upgradeCost: 1500
- # If negative you can refund the player money, recommended ONLY if you prevent
- # players from removing/breaking their spawners
- destructionCost: 25
- # The price to add a player to the spawner
- addPlayer: 50
- # Which currency to charge players for: money or experience
- currency: money
- # General spawning configuration
- spawning:
- # Maximum number of entities/items to be alive at once
- maximum: 30
- # Time to spawn in seconds
- # if 0, then we'll go by the tickRate and use random percentage
- time: 60
- # Random chance to spawn
- # if 0 or 100, then the spawner will spawn when the `time` has elapsed
- baseRandom: 25
- # Amount of entities to spawn
- baseAmount: 1
- # Adjust spawning amounts
- amountPerLevel:
- # Amount of entities to spawn
- amount: 0.25
- # Either add, subtract, divide or multiply the amount
- # For example, if we subtract:
- # Spawner Amount = Base Time + (amount * level)
- operation: add
- # Adjust the spawning time PER level
- timePerLevel:
- # Amount of time to adjust
- amount: 5
- # Either add, subtract, divide or multiply the base spawn time by this amount
- # For example, if we subtract:
- # Spawner Time = Base Time - (amount * level)
- operation: subtract
- # Randomness multiplier PER level
- randomPerLevel:
- # The additional amount of randomness %
- amount: 5
- # Either add, subtract, divide or multiply the base randomness by this amount
- # For example, if we add:
- # Spawner Randomness = Base Random + (amount * level)
- operation: add
- # General protection for spawners
- protection:
- # Protects against explosions
- explosion: true
- # Protects against entity damages
- entityDamage: true
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