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- #define GLFW_INCLUDE_VULKAN
- #include <GLFW/glfw3.h>
- #define GLM_FORCE_RADIANS
- #define GLM_FORCE_DEPTH_ZERO_TO_ONE
- #include <glm/vec4.hpp>
- #include <glm/mat4x4.hpp>
- #include <iostream>
- int
- main(int argc, char ** argv)
- {
- glfwInit();
- glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
- GLFWwindow * window = glfwCreateWindow(800, 600, "Vulkan window", nullptr,
- nullptr);
- uint32_t extensionCount = 0;
- vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
- std::cout << extensionCount << " extensions supported" << std::endl;
- glm::mat4 matrix;
- glm::vec4 vec;
- auto test = matrix * vec;
- while(!glfwWindowShouldClose(window)) {
- glfwPollEvents();
- }
- glfwDestroyWindow(window);
- glfwTerminate();
- return 0;
- }
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