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Dec 11th, 2017
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  1. #define GLFW_INCLUDE_VULKAN
  2. #include <GLFW/glfw3.h>
  3.  
  4. #define GLM_FORCE_RADIANS
  5. #define GLM_FORCE_DEPTH_ZERO_TO_ONE
  6. #include <glm/vec4.hpp>
  7. #include <glm/mat4x4.hpp>
  8.  
  9. #include <iostream>
  10.  
  11. int
  12. main(int argc, char ** argv)
  13. {
  14.     glfwInit();
  15.  
  16.     glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  17.     GLFWwindow * window = glfwCreateWindow(800, 600, "Vulkan window", nullptr,
  18.                                                                         nullptr);
  19.  
  20.     uint32_t extensionCount = 0;
  21.     vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
  22.  
  23.     std::cout << extensionCount << " extensions supported" << std::endl;
  24.  
  25.     glm::mat4 matrix;
  26.     glm::vec4 vec;
  27.     auto test = matrix * vec;
  28.  
  29.     while(!glfwWindowShouldClose(window)) {
  30.         glfwPollEvents();
  31.     }
  32.  
  33.     glfwDestroyWindow(window);
  34.  
  35.     glfwTerminate();
  36.  
  37.     return 0;
  38. }
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