LexManos

MC 1.1 New Classes Name Suggestions

Jan 12th, 2012
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  1. BiomeGenBeach,,mm,,ru
  2. ChunkProviderFlatWorld,,wo,,ha
  3. EnchantmentArrowDamage,,aey,,rp
  4. EnchantmentArrowFire,,eu,,hi
  5. EnchantmentArrowKnockback,,pm,,vy
  6. EnchantmentArrowInfinite,,u,,aa
  7. EnumWorldType,,um,,du ?
  8. GenLayerRiverSwamp,,ahd,,uy ?
  9. GenLayerHills,,am,,at
  10. I_du,,du,,fp Interface for path walking 0.o
  11. C_du_qk,,qk,,xo Something to do with walking along a path twards a target entity 0.o
  12. C_qf,,qf,,xd EntityAIBase: Class that all other AI tasks are derived from
  13. C_qf_aav,,aav,,md EntityAIWander: Gets a andom accessible path and walks it, Only runs when Entity is >100 age
  14. C_qf_agw,,agw,,ul EntityAISwimming: Makes the mob 'swim' (bob up and down by jumping) while in water
  15. C_qf_av,,av,,bh EntityAIAttackOnCollide: Attacks another EntityLiving if they collide with it
  16. C_qf_bb,,bb,,bn EntityAILookIdle: Looks around
  17. C_qf_nf,,nf,,ss EntityAIWatchClosest: Watches the closest entity
  18. C_aci,,aci,,oe EntityLiving$JumpHelper: holds a jump state tht is used by other AI logic and is applied after they all finish
  19. C_he,,he,,ks EntityColor: Stores Entity ID, And colors used to display the entities egg
  20. C_i,,i,,l Has something to do with movement...
  21. C_mh,,mh,,rq EntityAICore? Has a list of other AI 'tasks' and processes them when it can
  22. C_uo,,uo,,eq EntityLookHelper: Helps set where the entity is looking, pitch/yaw, smoths it out, etc..
  23. C_pc,,pc,,vq EntityAICore$AIEntry: Used to hold AI item info when stored in a array list
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