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- BiomeGenBeach,,mm,,ru
- ChunkProviderFlatWorld,,wo,,ha
- EnchantmentArrowDamage,,aey,,rp
- EnchantmentArrowFire,,eu,,hi
- EnchantmentArrowKnockback,,pm,,vy
- EnchantmentArrowInfinite,,u,,aa
- EnumWorldType,,um,,du ?
- GenLayerRiverSwamp,,ahd,,uy ?
- GenLayerHills,,am,,at
- I_du,,du,,fp Interface for path walking 0.o
- C_du_qk,,qk,,xo Something to do with walking along a path twards a target entity 0.o
- C_qf,,qf,,xd EntityAIBase: Class that all other AI tasks are derived from
- C_qf_aav,,aav,,md EntityAIWander: Gets a andom accessible path and walks it, Only runs when Entity is >100 age
- C_qf_agw,,agw,,ul EntityAISwimming: Makes the mob 'swim' (bob up and down by jumping) while in water
- C_qf_av,,av,,bh EntityAIAttackOnCollide: Attacks another EntityLiving if they collide with it
- C_qf_bb,,bb,,bn EntityAILookIdle: Looks around
- C_qf_nf,,nf,,ss EntityAIWatchClosest: Watches the closest entity
- C_aci,,aci,,oe EntityLiving$JumpHelper: holds a jump state tht is used by other AI logic and is applied after they all finish
- C_he,,he,,ks EntityColor: Stores Entity ID, And colors used to display the entities egg
- C_i,,i,,l Has something to do with movement...
- C_mh,,mh,,rq EntityAICore? Has a list of other AI 'tasks' and processes them when it can
- C_uo,,uo,,eq EntityLookHelper: Helps set where the entity is looking, pitch/yaw, smoths it out, etc..
- C_pc,,pc,,vq EntityAICore$AIEntry: Used to hold AI item info when stored in a array list
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