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dynmap config

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May 30th, 2025
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  1. # All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
  2.  
  3. # All map templates are defined in the templates directory
  4. # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
  5. # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
  6. # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
  7. # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
  8. # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
  9. # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
  10. # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
  11. # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
  12. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
  13. # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
  14. # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
  15. # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
  16. deftemplatesuffix: hires
  17.  
  18. # Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
  19. # Note: changing this value will result in all maps that use the default value being required to be fully rendered
  20. #defaulttilescale: 0
  21.  
  22. # Map storage scheme: only uncomment one 'type' value
  23. # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
  24. # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
  25. # mysql: MySQL database, at hostname:port in database, accessed via userid with password
  26. # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
  27. # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
  28. storage:
  29. # Filetree storage (standard tree of image files for maps)
  30. type: filetree
  31. # SQLite db for map storage (uses dbfile as storage location)
  32. #type: sqlite
  33. #dbfile: dynmap.db
  34. # MySQL DB for map storage (at 'hostname':'port' with flags "flags" in database 'database' using user 'userid' password 'password' and table prefix 'prefix')
  35. #type: mysql
  36. #hostname: localhost
  37. #port: 3306
  38. #database: dynmap
  39. #userid: dynmap
  40. #password: dynmap
  41. #prefix: ""
  42. #flags: "?allowReconnect=true&autoReconnect=true"
  43. #
  44. # AWS S3 backet web site
  45. #type: aws_s3
  46. #bucketname: "dynmap-bucket-name"
  47. #region: us-east-1
  48. #aws_access_key_id: "<aws-access-key-id>"
  49. #aws_secret_access_key: "<aws-secret-access-key>"
  50. #override_endpoint: ""
  51.  
  52. components:
  53. - class: org.dynmap.ClientConfigurationComponent
  54.  
  55. # Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
  56. - class: org.dynmap.InternalClientUpdateComponent
  57. sendhealth: true
  58. sendposition: true
  59. allowwebchat: true
  60. webchat-interval: 5
  61. hidewebchatip: false
  62. trustclientname: false
  63. includehiddenplayers: false
  64. # (optional) if true, color codes in player display names are used
  65. use-name-colors: true
  66. # (optional) if true, player login IDs will be used for web chat when their IPs match
  67. use-player-login-ip: false
  68. # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
  69. require-player-login-ip: false
  70. # (optional) block player login IDs that are banned from chatting
  71. block-banned-player-chat: true
  72. # Require login for web-to-server chat (requires login-enabled: true)
  73. webchat-requires-login: false
  74. # If set to true, users must have dynmap.webchat permission in order to chat
  75. webchat-permissions: false
  76. # Limit length of single chat messages
  77. chatlengthlimit: 256
  78. # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  79. # hideifshadow: 4
  80. # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  81. # hideifundercover: 14
  82. # # (Optional) if true, players that are crouching/sneaking will be hidden
  83. hideifsneaking: false
  84. # optional, if true, players that are in spectator mode will be hidden
  85. hideifspectator: false
  86. # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
  87. protected-player-info: true
  88. # If true, hide players with invisibility potion effects active
  89. hide-if-invisiblity-potion: true
  90. # If true, player names are not shown on map, chat, list
  91. hidenames: false
  92. #- class: org.dynmap.JsonFileClientUpdateComponent
  93. # writeinterval: 1
  94. # sendhealth: true
  95. # sendposition: true
  96. # allowwebchat: true
  97. # webchat-interval: 5
  98. # hidewebchatip: false
  99. # includehiddenplayers: false
  100. # use-name-colors: false
  101. # use-player-login-ip: false
  102. # require-player-login-ip: false
  103. # block-banned-player-chat: true
  104. # hideifshadow: 0
  105. # hideifundercover: 0
  106. # hideifsneaking: false
  107. # # Require login for web-to-server chat (requires login-enabled: true)
  108. # webchat-requires-login: false
  109. # # If set to true, users must have dynmap.webchat permission in order to chat
  110. # webchat-permissions: false
  111. # # Limit length of single chat messages
  112. # chatlengthlimit: 256
  113. # hide-if-invisiblity-potion: true
  114. # hidenames: false
  115.  
  116. - class: org.dynmap.SimpleWebChatComponent
  117. allowchat: true
  118. # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
  119. allowurlname: false
  120.  
  121. # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  122. - class: org.dynmap.MarkersComponent
  123. type: markers
  124. showlabel: false
  125. enablesigns: false
  126. # Default marker set for sign markers
  127. default-sign-set: markers
  128. # (optional) add spawn point markers to standard marker layer
  129. showspawn: true
  130. spawnicon: world
  131. spawnlabel: "Spawn"
  132. # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
  133. showofflineplayers: false
  134. offlinelabel: "Offline"
  135. offlineicon: offlineuser
  136. offlinehidebydefault: true
  137. offlineminzoom: 0
  138. maxofflinetime: 30
  139. # (optional) layer for showing player's spawn beds
  140. showspawnbeds: false
  141. spawnbedlabel: "Spawn Beds"
  142. spawnbedicon: bed
  143. spawnbedhidebydefault: true
  144. spawnbedminzoom: 0
  145. spawnbedformat: "%name%'s bed"
  146. spawnbedremoveonplayerleave: true
  147. # (optional) show world border (vanilla 1.8+)
  148. showworldborder: true
  149. worldborderlabel: "Border"
  150.  
  151. - class: org.dynmap.ClientComponent
  152. type: chat
  153. allowurlname: false
  154. - class: org.dynmap.ClientComponent
  155. type: chatballoon
  156. focuschatballoons: false
  157. - class: org.dynmap.ClientComponent
  158. type: chatbox
  159. showplayerfaces: true
  160. messagettl: 5
  161. # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
  162. #scrollback: 100
  163. # Optional: set maximum number of lines visible for chatbox
  164. #visiblelines: 10
  165. # Optional: send push button
  166. sendbutton: false
  167. - class: org.dynmap.ClientComponent
  168. type: playermarkers
  169. showplayerfaces: true
  170. showplayerhealth: true
  171. # If true, show player body too (only valid if showplayerfaces=true)
  172. showplayerbody: false
  173. # Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
  174. smallplayerfaces: false
  175. # Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
  176. largeplayerfaces: false
  177. # Optional - make player faces layer hidden by default
  178. hidebydefault: false
  179. # Optional - ordering priority in layer menu (low goes before high - default is 0)
  180. layerprio: 0
  181. # Optional - label for player marker layer (default is 'Players')
  182. label: "Players"
  183.  
  184. #- class: org.dynmap.ClientComponent
  185. # type: digitalclock
  186. - class: org.dynmap.ClientComponent
  187. type: link
  188.  
  189. - class: org.dynmap.ClientComponent
  190. type: timeofdayclock
  191. showdigitalclock: true
  192. showweather: true
  193. # Mouse pointer world coordinate display
  194. - class: org.dynmap.ClientComponent
  195. type: coord
  196. label: "Location"
  197. hidey: false
  198. show-mcr: false
  199. show-chunk: false
  200.  
  201. # Note: more than one logo component can be defined
  202. #- class: org.dynmap.ClientComponent
  203. # type: logo
  204. # text: "Dynmap"
  205. # #logourl: "images/block_surface.png"
  206. # linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  207. # # Valid positions: top-left, top-right, bottom-left, bottom-right
  208. # position: bottom-right
  209.  
  210. #- class: org.dynmap.ClientComponent
  211. # type: inactive
  212. # timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  213. # redirecturl: inactive.html
  214. # #showmessage: 'You were inactive for too long.'
  215.  
  216. #- class: org.dynmap.TestComponent
  217. # stuff: "This is some configuration-value"
  218.  
  219. # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
  220. display-whitelist: false
  221.  
  222. # How often a tile gets rendered (in seconds).
  223. renderinterval: 1
  224.  
  225. # How many tiles on update queue before accelerate render interval
  226. renderacceleratethreshold: 60
  227.  
  228. # How often to render tiles when backlog is above renderacceleratethreshold
  229. renderaccelerateinterval: 0.2
  230.  
  231. # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
  232. tiles-rendered-at-once: 2
  233.  
  234. # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
  235. # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
  236. # in more competition for CPU resources with other processes
  237. usenormalthreadpriority: true
  238.  
  239. # Save and restore pending tile renders - prevents their loss on server shutdown or /reload
  240. saverestorepending: true
  241.  
  242. # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
  243. save-pending-period: 900
  244.  
  245. # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
  246. zoomoutperiod: 30
  247.  
  248. # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
  249. initial-zoomout-validate: true
  250.  
  251. # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  252. # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
  253. # also be set on individual worlds and individual maps.
  254. tileupdatedelay: 30
  255.  
  256. # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
  257. enabletilehash: true
  258.  
  259. # Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
  260. #hideores: true
  261.  
  262. # Optional - enabled BetterGrass style rendering of grass and snow block sides
  263. #better-grass: true
  264.  
  265. # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
  266. smooth-lighting: true
  267.  
  268. # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
  269. # false=classic Dynmap lighting curve
  270. use-brightness-table: true
  271.  
  272. # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
  273. # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
  274. block-alias:
  275. # "minecraft:quartz_ore": "stone"
  276. # "diamond_ore": "coal_ore"
  277.  
  278. # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
  279. # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
  280. #
  281. # Has no effect on maps with explicit format settings
  282. image-format: jpg-q90
  283.  
  284. # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
  285. # For Windows, include .exe
  286. #
  287. #cwebpPath: /usr/bin/cwebp
  288. #dwebpPath: /usr/bin/dwebp
  289.  
  290. # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
  291. # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
  292. # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
  293. use-generated-textures: true
  294. correct-water-lighting: true
  295. transparent-leaves: true
  296.  
  297. # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
  298. ctm-support: true
  299. # custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
  300. custom-colors-support: true
  301.  
  302. # Control loading of player faces (if set to false, skins are never fetched)
  303. #fetchskins: false
  304.  
  305. # Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
  306. #refreshskins: false
  307.  
  308. # Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
  309. skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
  310.  
  311. # Enable skins via SkinsRestorer plugin instead of internal legacy implementation (disabled by default)
  312. #skinsrestorer-integration: true
  313.  
  314. render-triggers:
  315. #- playermove
  316. #- playerjoin
  317. - blockplaced
  318. - blockbreak
  319. - leavesdecay
  320. - blockburn
  321. - chunkgenerated
  322. - blockformed
  323. - blockfaded
  324. - blockspread
  325. - pistonmoved
  326. - explosion
  327. #- blockfromto
  328. #- blockphysics
  329. - structuregrow
  330. - blockgrow
  331. #- blockredstone
  332.  
  333. # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
  334. #webpage-title: "My Awesome Server Map"
  335.  
  336. # The path where the tile-files are placed.
  337. tilespath: web/tiles
  338.  
  339. # The path where the web-files are located.
  340. webpath: web
  341.  
  342. # If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
  343. # Note: web interface is unsupported in this configuration - you're on your own
  344. update-webpath-files: true
  345.  
  346. # The path were the /dynmapexp command exports OBJ ZIP files
  347. exportpath: export
  348.  
  349. # The path where files can be imported for /dmarker commands
  350. importpath: import
  351.  
  352. # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
  353. # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
  354. #webserver-bindaddress: 0.0.0.0
  355.  
  356. # The TCP-port the webserver will listen on.
  357. webserver-port: 8123
  358.  
  359. # Maximum concurrent session on internal web server - limits resources used in Bukkit server
  360. max-sessions: 30
  361.  
  362. # Disables Webserver portion of Dynmap (Advanced users only)
  363. disable-webserver: false
  364.  
  365. # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
  366. allow-symlinks: true
  367.  
  368. # Enable login support
  369. login-enabled: true
  370. # Require login to access website (requires login-enabled: true)
  371. login-required: true
  372.  
  373. # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
  374. timesliceinterval: 0.0
  375.  
  376. # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
  377. maxchunkspertick: 200
  378.  
  379. # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
  380. progressloginterval: 100
  381.  
  382. # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
  383. # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
  384. # setting this to equal or exceed the number of physical cores on the system.
  385. #parallelrendercnt: 4
  386.  
  387. # Interval the browser should poll for updates.
  388. updaterate: 2000
  389.  
  390. # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
  391. fullrenderplayerlimit: 0
  392. # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
  393. updateplayerlimit: 0
  394. # Target limit on server thread use - msec per tick
  395. per-tick-time-limit: 50
  396. # If TPS of server is below this setting, update renders processing is paused
  397. update-min-tps: 18.0
  398. # If TPS of server is below this setting, full/radius renders processing is paused
  399. fullrender-min-tps: 18.0
  400. # If TPS of server is below this setting, zoom out processing is paused
  401. zoomout-min-tps: 18.0
  402.  
  403. showplayerfacesinmenu: true
  404.  
  405. # Control whether players that are hidden or not on current map are grayed out (true=yes)
  406. grayplayerswhenhidden: true
  407.  
  408. # Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
  409. # That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
  410. player-sort-permission-nodes:
  411. - bukkit.command.op
  412.  
  413. # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
  414. #sidebaropened: true
  415.  
  416. # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
  417. #http-response-headers:
  418. # Access-Control-Allow-Origin: "my-domain.com"
  419. # X-Custom-Header-Of-Mine: "MyHeaderValue"
  420.  
  421. # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
  422. # This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
  423. trusted-proxies:
  424. - "127.0.0.1"
  425. - "0:0:0:0:0:0:0:1"
  426.  
  427. # Join/quit message format for web chat: set to "" to disable notice on web UI
  428. joinmessage: "%playername% joined"
  429. quitmessage: "%playername% quit"
  430.  
  431. spammessage: "You may only chat once every %interval% seconds."
  432. # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
  433. webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
  434.  
  435. # Control whether layer control is presented on the UI (default is true)
  436. showlayercontrol: true
  437.  
  438. # Enable checking for banned IPs via banned-ips.txt (internal web server only)
  439. check-banned-ips: true
  440.  
  441. # Default selection when map page is loaded
  442. defaultzoom: 0
  443. defaultworld: world
  444. defaultmap: flat
  445. # (optional) Zoom level and map to switch to when following a player, if possible
  446. #followzoom: 3
  447. #followmap: surface
  448.  
  449. # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
  450. persist-ids-by-ip: true
  451.  
  452. # If true, map text to cyrillic
  453. cyrillic-support: false
  454.  
  455. # If true, coordinates will be rounded
  456. round-coordinates: true
  457.  
  458. # Messages to customize
  459. msg:
  460. maptypes: "Map Types"
  461. players: "Players"
  462. chatrequireslogin: "Chat Requires Login"
  463. chatnotallowed: "You are not permitted to send chat messages"
  464. hiddennamejoin: "Player joined"
  465. hiddennamequit: "Player quit"
  466.  
  467. # URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
  468. url:
  469. # configuration URL
  470. #configuration: "up/configuration"
  471. # update URL
  472. #update: "up/world/{world}/{timestamp}"
  473. # sendmessage URL
  474. #sendmessage: "up/sendmessage"
  475. # login URL
  476. #login: "up/login"
  477. # register URL
  478. #register: "up/register"
  479. # tiles base URL
  480. #tiles: "tiles/"
  481. # markers base URL
  482. #markers: "tiles/"
  483.  
  484. # Customization commands - allows scripts to be run before/after certain events
  485. custom-commands:
  486. image-updates:
  487. # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
  488. preupdatecommand: ""
  489. # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
  490. postupdatecommand: ""
  491.  
  492. # Snapshot cache size, in chunks
  493. snapshotcachesize: 500
  494. # Snapshot cache uses soft references (true), else weak references (false)
  495. soft-ref-cache: true
  496.  
  497. # Player enter/exit title messages for map markers
  498. #
  499. # Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
  500. #enterexitperiod: 1000
  501. # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
  502. #titleFadeIn: 10
  503. # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
  504. #titleStay: 70
  505. # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
  506. #titleFadeOut: 20
  507. # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
  508. #enterexitUseTitle: true
  509. # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
  510. #enterReplacesExits: true
  511.  
  512. # Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
  513. # If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
  514. #publicURL: http://my.greatserver.com/dynmap
  515.  
  516. # Send this message if the player does not have permission to use the command
  517. noPermissionMsg: "You don't have permission to use this command!"
  518.  
  519. # Set to true to enable verbose startup messages - can help with debugging map configuration problems
  520. # Set to false for a much quieter startup log
  521. verbose: false
  522.  
  523. # Enables debugging.
  524. #debuggers:
  525. # - class: org.dynmap.debug.LogDebugger
  526. # Debug: dump blocks missing render data
  527. dump-missing-blocks: false
  528.  
  529. # Have dynmap migrate old chunks to the new format for the current MC version (specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed
  530. # in order to render chunks on an upgraded server (due to various bugs/limitations in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time,
  531. # but only long enough to do a fullrender of a migrated world - it should be turned back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup
  532. # your worlds before running with this setting enabled (set to true)
  533. #
  534. #migrate-chunks: true
  535.  
  536. # Log4J defense: string substituted for attempts to use macros in web chat
  537. hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"
  538.  
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