moonside

ADVENTURE Ch. 55 - What Would Have Happened

Feb 24th, 2013
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  1. Ark ---------- Raynar Danakar ------ http://www.myth-weavers.com/sheetview.php?sheetid=399678
  2. CommodoreJim - Drominus Hellcleave - http://www.myth-weavers.com/sheetview.php?sheetid=381991
  3. CommodoreJim - Melange ------------- http://www.myth-weavers.com/sheetview.php?sheetid=463188
  4. Eltrotraw ---- Tombs the Gunman ---- http://www.myth-weavers.com/sheetview.php?sheetid=376543
  5. Deathfish64 -- Pikkupstix ---------- http://www.myth-weavers.com/sheetview.php?sheetid=376612
  6. Deathfish64 -- Ekans --------------- http://www.myth-weavers.com/sheetview.php?sheetid=463132
  7. Moonside ----- Elsa ---------------- http://www.myth-weavers.com/sheetview.php?sheetid=471952
  8. Skeleton ----- Freddie ------------- http://www.myth-weavers.com/sheetview.php?sheetid=381882
  9. Skeleton ----- Warty Morty --------- http://www.myth-weavers.com/sheetview.php?sheetid=438457
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  14.  
  15. * Now talking in #adventure
  16. * CommodoreJim ([email protected]) has joined #adventure
  17. <Skeleton> Okay but I'm gonna head home first, will get there in about 40 minutes
  18. <Moonside> Ok.
  19. * Skeleton ([email protected]) Quit (Ping timeout)
  20. * Skeleton ([email protected]) has joined #adventure
  21. <Fishfosh> So, who's here?
  22. <Moonside> I'm here.
  23. <Fishfosh> getting started at a reasonable time so that we can get through some stuff would be great
  24. <Arkay> flib said he was gonna get pizza but he should be back in a bit
  25. <Arkay> but yeah i'm here
  26. <~flibbyjibbits> spooky scary golems
  27. <Skeleton> I'm here
  28. * BonBonne ([email protected]) has joined #adventure
  29. <Skeleton> !roll 1 100
  30. <BonBonne> Skeleton rolled 100-sided die number 1 of 1: Result 2
  31. <Fishfosh> Should we wait and see if eltro miraculously appears, or what?
  32. <Moonside> Nah.
  33. <Arkay> let's just go ahead
  34. <Arkay> eltro misses a lot of these things
  35. <Fishfosh> I'd very much like to finish this dungeon
  36. <Arkay> Yeah, we've been stuck here for too long
  37. <~flibbyjibbits> i guess so
  38. <Moonside> So we had just met some bad statues.
  39. <~flibbyjibbits> the room is full of various magical traps as well as the golems that are currently supresssed by the antimagic field that goes down when the axekey is missed
  40. <~flibbyjibbits> moved
  41. <~flibbyjibbits> *
  42. <Fishfosh> "Now what?"
  43. <Moonside> I try attacking the golems while they're frozen.
  44. <~flibbyjibbits> they are metal statues
  45. <~flibbyjibbits> i mean you hit it but
  46. <~flibbyjibbits> probably dont deal too much damage
  47. <Arkay> it's been a while so i can't really remember
  48. <Fishfosh> What kind of formation are the golems in?
  49. <Arkay> can't we just keep the golems suppressed?
  50. <Arkay> i forget what the axekey was for
  51. <Fishfosh> It opens the door to the northern part of the castle
  52. <Fishfosh> where we want to go
  53. <Arkay> Oh, alright
  54. <Skeleton> Back
  55. <Fishfosh> There were golems in the previous rooms too, right? So just taking the key and running probably wouldn't get us far enough
  56. <Fishfosh> hmm
  57. <Moonside> Where's the axekey right now?
  58. <~flibbyjibbits> while you decide on a strategy im gonna try to figure out how to get away unharmed in the fate rp
  59. <Moonside> dude you can teleport
  60. <~flibbyjibbits> the axekey is on a pedastal in the far side of the room
  61. <~flibbyjibbits> yeah but like
  62. <~flibbyjibbits> 20 feet
  63. <Moonside> Well, I try moving the pedestal with my sword.
  64. <Fishfosh> Does the field go down when the axekey is moved, or is it until it is returned to the pedastal. Like, if we take it off and drop it on the ground what happens?'
  65. <Moonside> the axekey I mean, what
  66. <~flibbyjibbits> its held on there by some little brackets, i mean like
  67. <~flibbyjibbits> it wont just fall off but if you actually try it can snap right out its like uh
  68. <~flibbyjibbits> damn i cant think of what theyre called
  69. <Moonside> I try doing that, but without using my hands to hold it.
  70. <Moonside> If it's possible.
  71. <~flibbyjibbits> it falls off the platform and falls to the floor
  72. <~flibbyjibbits> for the brief moment that its in the air
  73. <~flibbyjibbits> the golems move and some floor tiles glow menacingly
  74. <~flibbyjibbits> then they stop when it hits the floor
  75. <Fishfosh> Guess my question was answered then
  76. <Fishfosh> "That looks good! Try dragging it across the floor!"
  77. <Moonside> "So they come to life whenever it moves."
  78. <~flibbyjibbits> your guide/scholar/escort guy is nowhere to be seen during all this
  79. <Fishfosh> fuck him
  80. <Arkay> wow lame
  81. <CommodoreJim> What a douche
  82. <Moonside> I try to drag it along the ground with my sword.
  83. <~flibbyjibbits> when the axe is in motion the golems begin charges
  84. <Skeleton> When the golems stop does the anti-magic thing return
  85. <Skeleton> Or was that just the previous room
  86. <~flibbyjibbits> the antimagic is what stops them midcharge
  87. <Skeleton> Thought so
  88. <Fishfosh> I think throwing it across the room might be the best way to get lots of distance out of a short period of time in motion
  89. <Moonside> Is there anything else that can be moved in these rooms?
  90. <~flibbyjibbits> theres some kobold skeletons
  91. <Skeleton> "Dunno what I like less, statues trying to kill me or feeling like a... something that can't do magic"
  92. <~flibbyjibbits> some of which are stuck around the weapons on the statues
  93. <Fishfosh> Can we move the statues while they are frozen?
  94. <Fishfosh> But yeah if we set up a chain or people we can probably throw it to get a lot of distance quickly
  95. <Fishfosh> chain of*
  96. <Arkay> that sounds like a good plan
  97. <~flibbyjibbits> can you move a 5000 pound statue
  98. <Fishfosh> mmmmnot even with magic
  99. <Arkay> alright so do we want to set up that chain? I'm for it
  100. <Moonside> Sure.
  101. <Moonside> How fast are the statues charging?
  102. <~flibbyjibbits> the biggest problesm with that would be the one right by the axe currently, then the ones by the doors
  103. <~flibbyjibbits> and also the floor traps
  104. <~flibbyjibbits> which are only visible when the field is down
  105. <Fishfosh> I did not recall there being floor traps
  106. <Moonside> Can't we move it a little, then note which tiles have traps in them?
  107. <CommodoreJim> This reminds me of a puzzle
  108. <Fishfosh> But I can't think of a way to do this without those things being a problem
  109. <Moonside> Well, ideally we'd move the axe without moving the axe.
  110. <Arkay> ?
  111. <Skeleton> Contradiction!
  112. <Fishfosh> uh?
  113. <Moonside> We'd have to get the axe from point A to point B without moving it.
  114. <Arkay> so does anyone have control of space/time
  115. <Fishfosh> without magic
  116. <Skeleton> Freddie is total muggle right now, and a shrimpy one
  117. <~flibbyjibbits> keep in mind that there are golems in the room between where you are and the courtyard
  118. <Arkay> so we're boxed in pretty much
  119. <Moonside> Is there a proper solution to this puzzle, flib?
  120. <Moonside> Oh, also there was a hole in one of the back walls, wasn't there?
  121. <~flibbyjibbits> there is a broken down door that leads out of the castle
  122. <~flibbyjibbits> theres a space of maybe 10ish feet before a small clifflike drop
  123. <~flibbyjibbits> that does go around the side
  124. <~flibbyjibbits> i mean like around the whole way of the castle
  125. <Moonside> Hmm.
  126. <Skeleton> "Maybe we totally don't have to deal with this thing and can bail, or find a hole in a wall that takes us where we're going, or heck, MAKE a hole in a wall somewheres else! With magic!"
  127. <Fishfosh> "Do you have a spell of Create Hole in Wall?"
  128. <Skeleton> "Uhhmmm... better chances than I have a kick of create hole in wall"
  129. <Fishfosh> "There must be a solution. Otherwise they would have just permanently sealed the door without leaving keys."
  130. <Skeleton> "Or this could be where they chucked wizards they don't like to torture them..."
  131. <Fishfosh> Does anyone have a better idea yet?
  132. <Moonside> Nope. All I can think of is sliding it on the ground, maybe putting obstacles of some sort in front of the statues but I doubt that'd do much to stop them.
  133. <Fishfosh> there aren't enough significant things to put in front of them
  134. <Skeleton> Is this like that one puzzle in Resident Evil 1 where you take the shotgun off the rack and have to replace it with a broken one to avoid becoming a Jill Sandwich
  135. <Arkay> i'm stumped
  136. <Fishfosh> if the statues are in mid-charge, then are they still well balanced?
  137. <Fishfosh> Could we push them over?
  138. <~flibbyjibbits> fairly well balanced
  139. <Fishfosh> How quickly do they move? As fast as we can?
  140. <Skeleton> No way to render them harmless while they're inert, either?
  141. <~flibbyjibbits> the one that is currently RIGHT NEXT TO the axe might be able to be pushed over if you really tried or got lucky
  142. <~flibbyjibbits> they have about the same movement speed as you do
  143. <~flibbyjibbits> but a bit faster since theyre charging right now
  144. <Moonside> Ok I'll make a STR check to push that one.
  145. <Moonside> !roll 1 20+4
  146. <Moonside> oh wait
  147. <Moonside> !roll 1 20
  148. <BonBonne> Moonside rolled 20-sided die number 1 of 1: Result 18
  149. <Skeleton> Yeah, no mods on this one
  150. <Moonside> +4 is 22
  151. <Fishfosh> !roll 1 20 helping
  152. <Fishfosh> !roll 1 20
  153. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 11
  154. <Fishfosh> no mods here
  155. <Arkay> !roll 1 20
  156. <BonBonne> Arkay rolled 20-sided die number 1 of 1: Result 4
  157. <Arkay> no mods :V
  158. <~flibbyjibbits> using the dc of breaking down a door as a guide here
  159. <CommodoreJim> !roll 1 20
  160. <CommodoreJim> Drom attempts to help
  161. <Skeleton> !roll 1 20
  162. <BonBonne> Skeleton rolled 20-sided die number 1 of 1: Result 13
  163. <CommodoreJim> !roll 1 20
  164. <~flibbyjibbits> add up all your strength scores
  165. <Skeleton> 14 for me
  166. <BonBonne> CommodoreJim rolled 20-sided die number 1 of 1: Result 20
  167. <Skeleton> DROM SMASH
  168. <CommodoreJim> +4
  169. <Moonside> Mine is 18.
  170. <CommodoreJim> DROM HELPS.
  171. <~flibbyjibbits> ok i guess that the combined efforts you can tip over the closest statue
  172. <Moonside> Yay.
  173. <Skeleton> !calcman 24+14+18+4+11
  174. <~flibbyjibbits> the impact cracks the floor tiles
  175. <BonBonne> 24+14+18+4+11 = 71
  176. <~flibbyjibbits> the axe is momentarily lifted in the air by the impact and the other golems move a bit closer
  177. <Skeleton> "eep.
  178. <Skeleton> "
  179. <Moonside> "How terrible."
  180. <Skeleton> Oh whoops
  181. <Skeleton> I was looking at my DEX mod, my STR mod is -2
  182. <Skeleton> 69!
  183. <Skeleton> *68 :(
  184. <Skeleton> Whatever it happened
  185. <Fishfosh> Now maybe if we kick it across to the door and just avoid golems while it's sliding...
  186. <Moonside> Are they even charging towards us, or towards where we were when Elsa first picked it up?
  187. <CommodoreJim> Maybe we can wish the golems would go away and they will!!
  188. <Fishfosh> This is harder than I thought it would be
  189. <Arkay> yeah I've been totally clueless throughout all of this
  190. <~flibbyjibbits> they charge towards its current location, however they cant change directions until they get there
  191. <~flibbyjibbits> so i guess theyre going towards where it started until they reach there
  192. <Arkay> can we somehow get them to charge into each other
  193. <Fishfosh> Alright yeah, them throwing/kicking it around sounds like a good idea
  194. <CommodoreJim> Can Raynar seduce them with his body
  195. <Fishfosh> if we zig-zag it
  196. <Fishfosh> We ought to try SOMETHING at least
  197. <Moonside> Let's go with that.
  198. <Arkay> okay zig zag it
  199. <Arkay> any preference on the order of people tossing it
  200. <Moonside> Not really.
  201. <~flibbyjibbits> the ones by the door would be the most dangerous
  202. <Moonside> I'll stay by the door, then.
  203. <Fishfosh> If we can make those ones charge away from the door first, it should work out
  204. <Moonside> Let's just do it.
  205. <Fishfosh> Guess I'll throw first, to someone standing by a wall midway between the door and the pedestal
  206. <CommodoreJim> Strategy!
  207. <Arkay> do we have to make any rolls for throwing things
  208. <Fishfosh> Who wants to be the receiver?
  209. <Arkay> I'll recieve
  210. <Arkay> who's after
  211. <Fishfosh> Oh yeah, what kind of roll if any, flib?
  212. <~flibbyjibbits> hm
  213. <~flibbyjibbits> im not really sure actually let me think a minute
  214. <Fishfosh> We could do it as if throwing a weapon as an attack
  215. <Fishfosh> but just aiming at the ground near the person we're throwing to (which is touch attack AC 5 iirc)
  216. <~flibbyjibbits> yeah maybe best
  217. <~flibbyjibbits> + a basic strength roll because its kind of heavy
  218. <~flibbyjibbits> low dc
  219. <Fishfosh> and I think it's -4 for nonproficiency without throw anything
  220. <Fishfosh> !roll 1 20
  221. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 4
  222. <Fishfosh> aw shit
  223. <Arkay> um
  224. <Fishfosh> +3 if that's the attack roll, though
  225. <Fishfosh> !roll 1 20
  226. <Fishfosh> strength test
  227. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 6
  228. <Fishfosh> man
  229. * Eltrotraw ([email protected]) has joined #adventure
  230. <Skeleton> What if
  231. <~flibbyjibbits> wait are you going for the door into the other room or the door to the outside
  232. <Fishfosh> How low of a dc were we talking, flib?
  233. <Skeleton> We tied a rope to the axe, got behind the golems, tugged on the axe to make them charge futher away, and just kept doing that
  234. <Fishfosh> door to the other room I think
  235. <Fishfosh> throwing it off a cliff is the last thing I want
  236. <Fishfosh> but actually to raynar, by a wall midway to said door
  237. <Fishfosh> To try and draw the door golems away first
  238. <~flibbyjibbits> by low dc i meant like
  239. <~flibbyjibbits> 10 gee
  240. <~flibbyjibbits> pikkup is such a wimp
  241. <Fishfosh> 10 is a 45% chance that's not low omg
  242. <Fishfosh> 45% chance of faiure
  243. <Fishfosh> failure*
  244. <Fishfosh> Well what happens, then?
  245. <~flibbyjibbits> pikkup kind of wimp throws the axe and it makes it like halfway
  246. <~flibbyjibbits> !roll 1 20
  247. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 11
  248. <Fishfosh> Pikkup shrugs
  249. <~flibbyjibbits> he gots bonked by a golem
  250. <~flibbyjibbits> !roll 1 12
  251. <BonBonne> flibbyjibbits rolled 12-sided die number 1 of 1: Result 7
  252. <~flibbyjibbits> 16 damage
  253. <Fishfosh> ow
  254. <Fishfosh> 27 left
  255. <Arkay> okay so what now
  256. <Fishfosh> Did the ones by the door move any further away from it?
  257. <~flibbyjibbits> the one closer turned to face it and took a step or two
  258. <Moonside> I'll take it and throw it as far as I can towards the door.
  259. <Fishfosh> But that's not the plan!
  260. <Moonside> Well, your plan clearly hasn't worked out very well.
  261. <Fishfosh> We want to lure the ones by the door away first, THEN throw it there
  262. <Moonside> Ok, then I throw it towards where Pikkup would've thrown it.
  263. <Moonside> It's an attack roll and a STR roll, yes?
  264. <~flibbyjibbits> yes
  265. <Moonside> !roll 1 20
  266. <~flibbyjibbits> i kind of liked the rope idea
  267. <BonBonne> Moonside rolled 20-sided die number 1 of 1: Result 17
  268. <Fishfosh> I didn't get how the rope idea was supposed to work
  269. <Moonside> BAB is +7. -4 I guess?
  270. <Skeleton> like, lightly pull it from behind the golems (the opposite way we want it to go) to make them move, decide to turn around and charge back. Then repeat, but pull harder the other way because that's the way we want the axe to be going?
  271. <Skeleton> Or would the floor traps not let that happen
  272. <Fishfosh> it's a touch attack against AC 5, don't worry about that
  273. <Moonside> !roll 1 20
  274. <Fishfosh> to hit the floor, that is
  275. <BonBonne> Moonside rolled 20-sided die number 1 of 1: Result 5
  276. <Moonside> lol str
  277. <Moonside> +4
  278. <Fishfosh> Heh, you failed it too
  279. <~flibbyjibbits> the floor traps are more like "you step on them and get flamed on"
  280. <Skeleton> http://gyazo.com/501b7756144e91011763d372f36d988a
  281. <Skeleton> Err wrong place
  282. <~flibbyjibbits> elsa i guess got a bad toss. lets say she was in a huryr to hot potato it away so as to not get hit by the golems
  283. <~flibbyjibbits> !roll 1 20
  284. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 16
  285. <~flibbyjibbits> it stopped just very very short of hitting her
  286. <Fishfosh> Yeah, I guess the rope idea is a less risky version of what we're already doing...
  287. <~flibbyjibbits> !roll 1 20
  288. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 18
  289. <~flibbyjibbits> !roll 1 5
  290. <BonBonne> flibbyjibbits rolled 5-sided die number 1 of 1: Result 4
  291. <Moonside> so many GM rolls. mysterious
  292. <CommodoreJim> Terribly mysterious.
  293. <~flibbyjibbits> however freddie was standing on one of the traps at the moment
  294. <~flibbyjibbits> reflex
  295. <Moonside> haha
  296. <Fishfosh> And since this is not going very well, maybe we should try it
  297. <Skeleton> !roll 1 20
  298. <BonBonne> Skeleton rolled 20-sided die number 1 of 1: Result 5
  299. <Skeleton> +3
  300. <CommodoreJim> omg fraddi
  301. <Skeleton> Does it spring out of the floor and send me flying with a "SPROIYOIYOING" noise
  302. <CommodoreJim> it's just a pair of kobolds
  303. <CommodoreJim> that gently begin to carress you
  304. <~flibbyjibbits> !roll 2 6
  305. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 2: Result 4
  306. <BonBonne> flibbyjibbits rolled 6-sided die number 2 of 2: Result 4
  307. <~flibbyjibbits> little runes on the floor tile spew out some magic fire on him
  308. <Skeleton> "Ahhh! Hothot!"
  309. <Fishfosh> "Maybe this isn't working. We need something safer."
  310. <CommodoreJim> "Agreed."
  311. <Skeleton> Freddie explains the rope idea
  312. <Skeleton> (also how much damage? 8?)
  313. <~flibbyjibbits> yes
  314. <Fishfosh> Alright, anyone want to volunteer to tie/pull the rope?
  315. <CommodoreJim> Drom volunteers
  316. <Arkay> drom can pull stuff faster than most of us probably
  317. <Skeleton> "Great, yes, I will hide somewhere safe from big rock mans and fire, you do the heavy lifting"
  318. <CommodoreJim> Alright so what do I need to do
  319. <Moonside> does anyone actually have rope
  320. <Skeleton> ...
  321. <CommodoreJim> y'know
  322. <Moonside> I'm just making sure.
  323. <Fishfosh> ...no
  324. <CommodoreJim> I do carry rope yes
  325. <CommodoreJim> Have since day one
  326. <Fishfosh> Yes, good
  327. <Fishfosh> excellent
  328. <Arkay> thank god
  329. <Moonside> I think it's an escape artist check to tie a rope?
  330. <~flibbyjibbits> yes it is
  331. <CommodoreJim> Maybe someone not Drom should tie it
  332. <~flibbyjibbits> to avoid the danger of the axe being moving while tieing the rope
  333. <Moonside> Let's get the Rogue to do it. Oh wait
  334. <~flibbyjibbits> probably do it like noose style or slipnot or whatever
  335. <CommodoreJim> Meanwhile back at Lotte's place
  336. <~flibbyjibbits> like pretie it so a quick tug will tighten it over the haft
  337. <Fishfosh> Can I tie the rope without moving the axe as a charisma-based check instead?
  338. <Moonside> Lotte sneezes randomly. She thinks that it's probably nothing, and goes back to sleep.
  339. <CommodoreJim> Haha
  340. <Skeleton> Heh
  341. <Fishfosh> Well, I guess nobody has escape artist ranks then?
  342. <Moonside> Nope.
  343. <CommodoreJim> I definitely don't
  344. <~flibbyjibbits> a simple knot can be an untrained check
  345. <~flibbyjibbits> i mean really now
  346. <Fishfosh> Then I guess highest dex mod?
  347. <~flibbyjibbits> who cant tie a basic slippy knot
  348. <Fishfosh> Yeah, but we've been failing some supposedly "low dc" checks here
  349. <~flibbyjibbits> yeah
  350. <Fishfosh> Wait, can't we just take 10 for this?
  351. <Fishfosh> that should work for a simple knot
  352. <~flibbyjibbits> yeah its not that complicated
  353. <Moonside> Yay.
  354. <Fishfosh> Alright Drom, get to it!
  355. <CommodoreJim> Okay what do I do
  356. <CommodoreJim> So we're tricking them basically
  357. <CommodoreJim> over and over
  358. <Fishfosh> Yup
  359. <CommodoreJim> Alright specific rolls I should be makin'?
  360. <Fishfosh> I don't think a roll should be necessary to drag an object, right?
  361. <Fishfosh> unless it's heavy enough for another basic str check
  362. <Moonside> This reminds me of that game where people had to make rolls for everything. Like going down the stairs required acrobatics checks
  363. <~flibbyjibbits> it weighs about the same as a normal greataxe, a bit more
  364. <Fishfosh> then no
  365. <Fishfosh> right?
  366. <~flibbyjibbits> but not a problem for drom since he normally uses one
  367. <~flibbyjibbits> lets roll anyways
  368. <~flibbyjibbits> !roll 1 20
  369. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 10
  370. <~flibbyjibbits> all fine
  371. <CommodoreJim> Okay. Drom gets to dragging!
  372. <CommodoreJim> Initiate Plan Trollin' Golems
  373. <Fishfosh> Hooray for poor AI!
  374. <Skeleton> The idea would be to pull as lightly as can be done just to get them to move in one direction, then GO GO GO GO the other
  375. <Skeleton> Like the frog climbing out of a well and sliding back down math problem
  376. <CommodoreJim> Drom enacts Freddie's brilliant strategy. Let's see how this turns out
  377. <~flibbyjibbits> it sounds like a neat enough solution to the problem that it sould work just fine
  378. <Skeleton> So, if it's just a question of how far, don't really need to roll for every other one, you know what I mean.
  379. <Skeleton> Yay I am master of puzzle solving
  380. <~flibbyjibbits> dont need to roll since its a good idea that isnt hard to do in any way
  381. <Moonside> Do we win at Pathfinder?
  382. <Eltrotraw> okay
  383. <Skeleton> We get all the achievements
  384. <~flibbyjibbits> you .... found the path
  385. <Eltrotraw> sorry but can i ask for a synopsis since the last time i participated
  386. <Moonside> ok so
  387. <Eltrotraw> last i remember we were on a delivery to plant the ring of bomb
  388. <Moonside> the king died
  389. <Eltrotraw> are we still doing that
  390. <Fishfosh> Yeah kinda
  391. <Fishfosh> We're at the old castle
  392. <Eltrotraw> oh okay
  393. <CommodoreJim> We just solved a Layton puzzle
  394. <~flibbyjibbits> just gotta pick up these old stone axes and put them in statue hands to open doors
  395. <Fishfosh> Some archaeologists agreed to let us in if we helped this useless halfling find a few artifacts
  396. <Eltrotraw> right, I remember that
  397. <Skeleton> He is quite useless.
  398. <Fishfosh> and then what flib said
  399. <Fishfosh> So we fought a skeletal dragons to get the first axe
  400. <Fishfosh> And the second was guarded by golems that moved whenever the axe did
  401. <CommodoreJim> Maybe we should exile the halfing into the ocean
  402. <Fishfosh> If I were evil, I'd throw him off the cliff outside
  403. <Fishfosh> but I am good
  404. <Fishfosh> so he lives
  405. <Eltrotraw> why are we keeping this halfling alive /evilthought
  406. <Fishfosh> our agreement
  407. <Fishfosh> Anyway, I guess we got the second ax safely now?
  408. <Skeleton> He's like those EarthBound characters who join you and don't do anything useful in fights and can't be targetted by monsters
  409. <~flibbyjibbits> yeah sure why not
  410. <Moonside> Congrats to whoever came up with this idea (Skelly?)
  411. <Skeleton> "Yeh! High fives!"
  412. <Fishfosh> Skeleton, yes
  413. <Moonside> "That was a good idea, Freddie."
  414. <Fishfosh> "Good plan! Beat the crap outta mine."
  415. <Moonside> 18 INT yes
  416. <Skeleton> Freddie is like :>
  417. <CommodoreJim> "Indeed!" Drom gives Freddie a way-too-hearty pat on the back "You really pulled us through, there."
  418. <CommodoreJim> hardy
  419. <Skeleton> "Ow"
  420. <CommodoreJim> whatever
  421. <Skeleton> I think hearty works
  422. <CommodoreJim> idk what even r words
  423. <Skeleton> if u say it and i no wat u meen then the communication is suxesful so words can be watever u say they are
  424. <Fishfosh> hearty works just fine
  425. <Skeleton> thats how langwaj wuz born
  426. <Fishfosh> hardy means "capable of enduring fatigue, hardship, exposure, etc."
  427. <CommodoreJim> right
  428. <CommodoreJim> jus' one of those issues I have, like horde vs. hoard
  429. <Fishfosh> Anyway, let's get this here ax to that there statue and open yonder door
  430. <Skeleton> horde is the mob, hoard is the loot
  431. <Fishfosh> We only needed the two axes, right?
  432. <~flibbyjibbits> the two gargoyles above the door look down menacingly as you go to put the axe there
  433. <Moonside> You wouldn't like portuguese very much, Jim
  434. <~flibbyjibbits> the horde guards the hoard
  435. <Moonside> I use Detect Evil on the gargoyles.
  436. <~flibbyjibbits> nothing
  437. <Arkay> yay
  438. <CommodoreJim> is there a gazebo around
  439. <~flibbyjibbits> yes
  440. <Moonside> I use my Mystic Eyes of Detect Evil on the dread gazebo.
  441. <~flibbyjibbits> the gazebo is dead after centuries without any gullible prey
  442. <Fishfosh> Well, whatever gargoyles
  443. <Fishfosh> YOU'RE NOT THE BOSS OF US, GARGOYLES
  444. <Fishfosh> YOU'RE NOT MY MOTHER
  445. <CommodoreJim> http://i.imgur.com/AscqW62.gif i do this to the gargoyles
  446. <~flibbyjibbits> did you put the axe in the hands yet
  447. <Fishfosh> Yeah sure
  448. <~flibbyjibbits> ok then yeah they totally animate and swoop down to attack
  449. <Fishfosh> where does drom find a skateboard?
  450. <CommodoreJim> he INVENTS IT
  451. <CommodoreJim> omg shit
  452. <Arkay> omg
  453. <CommodoreJim> "I am quite tired of traps, I'm going to be honest."
  454. <Moonside> "Aren't we all?"
  455. <Moonside> !roll 1 20
  456. <BonBonne> Moonside rolled 20-sided die number 1 of 1: Result 5
  457. <Skeleton> "Aah!"
  458. <Skeleton> !roll 1 20
  459. <Fishfosh> "yup."
  460. <Moonside> +4 init
  461. <BonBonne> Skeleton rolled 20-sided die number 1 of 1: Result 9
  462. <Fishfosh> !roll 1 20
  463. <Fishfosh> +3 init
  464. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 19
  465. <Skeleton> +1
  466. <Arkay> !roll 1 20
  467. <CommodoreJim> !roll 1 20
  468. <BonBonne> Arkay rolled 20-sided die number 1 of 1: Result 13
  469. <BonBonne> CommodoreJim rolled 20-sided die number 1 of 1: Result 3
  470. <CommodoreJim> :u
  471. <CommodoreJim> :u
  472. <CommodoreJim> :U
  473. <Arkay> total of 15
  474. <Fishfosh> Oh yeah, there's no anti-magic field out here
  475. <Fishfosh> !roll 1 20
  476. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 2
  477. <Fishfosh> +8 init for ekans
  478. <CommodoreJim> so i have six
  479. <CommodoreJim> 3 +3
  480. <Fishfosh> so 22 for pikkup 10 for ekans
  481. <Skeleton> Elsa 9, Freddie 10, Raynar 15, Drom 6
  482. <Eltrotraw> !roll 1 20 +7 ?
  483. <Eltrotraw> whoops i broke it
  484. <Eltrotraw> !roll 1 20
  485. <BonBonne> Eltrotraw rolled 20-sided die number 1 of 1: Result 13
  486. <~flibbyjibbits> no mods
  487. <Eltrotraw> okay switching to fone
  488. <~flibbyjibbits> since the king apparently programmed his golems to be honorable and not suprise attack
  489. <~flibbyjibbits> !roll 2 20
  490. <~flibbyjibbits> +2 oneach
  491. <~flibbyjibbits> !roll 2 20
  492. <~flibbyjibbits> !roll 1 20
  493. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 16
  494. <~flibbyjibbits> !roll 1 20
  495. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 20
  496. <Fishfosh> dayyyum
  497. <~flibbyjibbits> so the orger is then
  498. <~flibbyjibbits> order
  499. <~flibbyjibbits> gargoyle1 tombs gargoyle 2 rayner freddie elsa drom?
  500. <~flibbyjibbits> oh missed pikup and ekans
  501. * flibbyjibbits changes topic to 'gg1 pikkup tombs gg2 raynar ekans freddie elsa drom'
  502. <~flibbyjibbits> did i do that right
  503. <Fishfosh> think so
  504. <Fishfosh> tombs suddenly awakens from his hangover
  505. <Eltrotraw> sure
  506. <Fishfosh> ggwp
  507. <~flibbyjibbits> i guess drom placed the axe so itll attack him
  508. <~flibbyjibbits> for a minute i forgot i was first >_>
  509. <~flibbyjibbits> !roll 1 20
  510. <~flibbyjibbits> !roll 1 20
  511. <~flibbyjibbits> !roll 1 20
  512. <~flibbyjibbits> .. is it the space after the 20 thats messing it up?
  513. <Skeleton> Bon wake up
  514. <Skeleton> Oh
  515. <~flibbyjibbits> !roll 3 20
  516. <Skeleton> Maybe.
  517. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 3: Result 3
  518. <~flibbyjibbits> it was
  519. <BonBonne> flibbyjibbits rolled 20-sided die number 2 of 3: Result 4
  520. <BonBonne> flibbyjibbits rolled 20-sided die number 3 of 3: Result 12
  521. <~flibbyjibbits> god damn fuck gargoyle
  522. <~flibbyjibbits> do any of those hit at +18
  523. <~flibbyjibbits> since it aircharged
  524. <~flibbyjibbits> actually itd seem they all did
  525. <~flibbyjibbits> well then
  526. <~flibbyjibbits> !roll 1 8
  527. <~flibbyjibbits> !roll 2 6
  528. <BonBonne> flibbyjibbits rolled 8-sided die number 1 of 1: Result 5
  529. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 2: Result 3
  530. <BonBonne> flibbyjibbits rolled 6-sided die number 2 of 2: Result 6
  531. <~flibbyjibbits> +6 on all of them is
  532. <~flibbyjibbits> dammit i do calculus not addition
  533. <Fishfosh> do the derivative of the damage instead (0)
  534. <~flibbyjibbits> integrate the damage as 5x+3x+6x+18x+c
  535. <~flibbyjibbits> 32
  536. <Fishfosh> wow
  537. <~flibbyjibbits> !roll 1 20
  538. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 5
  539. <~flibbyjibbits> the free grapple attack it gets for hitting both claws misses
  540. <Eltrotraw> nerf pls
  541. <Fishfosh> Well, my spells are all ineffective here. Pikkup will mage armor himself.
  542. <Fishfosh> tombs go
  543. <Fishfosh> shoot them with your gun
  544. <Skeleton> VAMP! GO!
  545. * Eltrotraw ([email protected]) Quit (Ping timeout)
  546. <Skeleton> He sure went all right!
  547. * Eltriuqs ([email protected]) has joined #adventure
  548. <Eltriuqs> I thought I joined this sorry
  549. <Eltriuqs> was it already my turn
  550. <~flibbyjibbits> yes
  551. <Skeleton> Yup
  552. <Eltriuqs> let's attack gargoyle 1 - double shots
  553. <Eltriuqs> !roll 2 20
  554. <~flibbyjibbits> tombs got brutalized for 32 damage first thing
  555. <BonBonne> Eltriuqs rolled 20-sided die number 1 of 2: Result 15
  556. <BonBonne> Eltriuqs rolled 20-sided die number 2 of 2: Result 4
  557. <Eltriuqs> +13 mod on both shots wasn't it I forget
  558. <Eltriuqs> oh ok
  559. <~flibbyjibbits> tough ac is 11
  560. <~flibbyjibbits> touch*
  561. <Eltriuqs> I'm still alive I think
  562. <~flibbyjibbits> you got 68 hp
  563. <Eltriuqs> so let's roll damages
  564. <Eltriuqs> !roll 2 8
  565. <~flibbyjibbits> so 34 hp
  566. <BonBonne> Eltriuqs rolled 8-sided die number 1 of 2: Result 5
  567. <BonBonne> Eltriuqs rolled 8-sided die number 2 of 2: Result 5
  568. <Eltriuqs> 22 dmg
  569. <~flibbyjibbits> the gargoyle is shot by the guns
  570. <CommodoreJim> pew pew
  571. <Skeleton> 10/10 description
  572. <Moonside> good game 2's turn
  573. <~flibbyjibbits> oh dma right it is
  574. <~flibbyjibbits> well elsa put the first axe in place originally, i believe
  575. <~flibbyjibbits> !roll 3 20
  576. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 3: Result 20
  577. <BonBonne> flibbyjibbits rolled 20-sided die number 2 of 3: Result 8
  578. <BonBonne> flibbyjibbits rolled 20-sided die number 3 of 3: Result 3
  579. <Fishfosh> oh my
  580. <Fishfosh> dat natural 20
  581. <Skeleton> I think Bon's a keeper for dice rollin
  582. <BonBonne> babbu
  583. <~flibbyjibbits> gee elsa has a lot less ac than id expect from a heavy class
  584. <~flibbyjibbits> !roll 2 8
  585. <~flibbyjibbits> !roll 2 6
  586. <BonBonne> flibbyjibbits rolled 8-sided die number 1 of 2: Result 7
  587. <BonBonne> flibbyjibbits rolled 8-sided die number 2 of 2: Result 4
  588. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 2: Result 2
  589. <BonBonne> flibbyjibbits rolled 6-sided die number 2 of 2: Result 4
  590. <~flibbyjibbits> 41?
  591. <~flibbyjibbits> !roll 1 20
  592. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 8
  593. <~flibbyjibbits> actually no i dont feel like remembering how grapples work and you'll have a hard enough time as is
  594. <Moonside> ok
  595. <Moonside> So 41 then, yeah?
  596. <~flibbyjibbits> yes
  597. <Moonside> 22/63
  598. <Skeleton> Also kicks your armor off leaving you only in your underwear
  599. <~flibbyjibbits> gee these gargoyles are really angry about stuff
  600. <CommodoreJim> o-oh mai
  601. <Arkay> okay gonna channel
  602. <~flibbyjibbits> wonder if fighting them is strictly nessesary
  603. <Arkay> !roll 3 6
  604. <BonBonne> Arkay rolled 6-sided die number 1 of 3: Result 6
  605. <BonBonne> Arkay rolled 6-sided die number 2 of 3: Result 1
  606. <BonBonne> Arkay rolled 6-sided die number 3 of 3: Result 3
  607. <Fishfosh> Is the halfling missing again?
  608. <~flibbyjibbits> yes
  609. <Skeleton> Sacrifice the halfling!
  610. <Skeleton> Dammit.
  611. <Arkay> 10hp to whoever was damaged
  612. <Moonside> That's me.
  613. <Arkay> and I think Drom maybe and I forgot to heal fish after he was hit by a golem
  614. <Moonside> We can just say that you did that retroactively.
  615. <~flibbyjibbits> yes
  616. <Fishfosh> Well, that mostly covers it anyway
  617. <Fishfosh> Ekans will go for ggwp1
  618. <Fishfosh> !roll 4 20
  619. <Fishfosh> smoke weed
  620. <BonBonne> Fishfosh rolled 20-sided die number 1 of 4: Result 2
  621. <BonBonne> Fishfosh rolled 20-sided die number 2 of 4: Result 14
  622. <BonBonne> Fishfosh rolled 20-sided die number 3 of 4: Result 19
  623. <BonBonne> Fishfosh rolled 20-sided die number 4 of 4: Result 13
  624. <Fishfosh> What's the ac?
  625. <~flibbyjibbits> 22
  626. <Fishfosh> one wing attack hits
  627. <Fishfosh> !roll 1 4
  628. <BonBonne> Fishfosh rolled 4-sided die number 1 of 1: Result 3
  629. <CommodoreJim> k cool
  630. <Fishfosh> 4 damage from that
  631. <Fishfosh> !roll 1 6
  632. <BonBonne> Fishfosh rolled 6-sided die number 1 of 1: Result 2
  633. <Fishfosh> and 2 more from energy attacks if not immune to acid
  634. <~flibbyjibbits> lets say its extra vulnerable to acid
  635. <~flibbyjibbits> takes double
  636. <Fishfosh> obby
  637. <~flibbyjibbits> 6 whole damage
  638. <Fishfosh> a whopping 7
  639. <~flibbyjibbits> o
  640. <Fishfosh> wait, 8
  641. <Fishfosh> 4 from wings, 4 from acid
  642. <Fishfosh> whoa mindblowing amounts of damage
  643. <Fishfosh> freddie goes
  644. <Eltriuqs> doesn't arks heal mean I have 46/68 health now
  645. <Fishfosh> yeah
  646. <Skeleton> Freddie is gonna use Shocking Image
  647. <Fishfosh> I am shocked
  648. <Skeleton> You should be
  649. <Skeleton> !roll 1 4
  650. <BonBonne> Skeleton rolled 4-sided die number 1 of 1: Result 3
  651. <Skeleton> And being level 7, one additional one per three levels, so five clones
  652. <~flibbyjibbits> neat
  653. <Fishfosh> What do they do?
  654. <~flibbyjibbits> way to be storm spirit
  655. <~flibbyjibbits> shocking image is storm spirits q isnt it
  656. <Skeleton> If I'm targetted, it'll hit me or a clone at random and they deal electric damage and be removed if hit
  657. <Fishfosh> yeah, that's storm spirit's q
  658. <Skeleton> Or if missed by 5 or less, they're destroyed.
  659. <~flibbyjibbits> its telmars favorite spell
  660. <Skeleton> "Which one's the real me? Do you idiots know?"
  661. <~flibbyjibbits> oh god i opened the seasoning packet for my macaroni and it was statik charged and went everywhere
  662. <Arkay> "Oh no, more Freddies"
  663. <Moonside> Oh, it's my turn. Sorry. I'll use Lay on Hands on myself.
  664. <Moonside> !roll 3 6
  665. <BonBonne> Moonside rolled 6-sided die number 1 of 3: Result 1
  666. <BonBonne> Moonside rolled 6-sided die number 2 of 3: Result 2
  667. <BonBonne> Moonside rolled 6-sided die number 3 of 3: Result 5
  668. <Moonside> bon pls
  669. <BonBonne> babbu...
  670. <Moonside> Well, how far am I from 1?
  671. <Moonside> (lay on hands is a swift action when used on self)
  672. <~flibbyjibbits> well theyre large size so pretty big i guess you can hit it
  673. <Arkay> is our paly feeling herself up
  674. <Moonside> Alright then. Let's go power attack and all those things etc.
  675. <Moonside> !roll 2 20
  676. <BonBonne> Moonside rolled 20-sided die number 1 of 2: Result 7
  677. <BonBonne> Moonside rolled 20-sided die number 2 of 2: Result 16
  678. <Moonside> +13 to first, +6 to second
  679. <Moonside> Second hits?
  680. <~flibbyjibbits> 22 ac
  681. <~flibbyjibbits> yes
  682. <Moonside> !roll 1 8
  683. <BonBonne> Moonside rolled 8-sided die number 1 of 1: Result 8
  684. <Moonside> +12 damage
  685. <~flibbyjibbits> so then drominus turn
  686. <CommodoreJim> Mmk
  687. <CommodoreJim> Which Goyle has less health
  688. <Skeleton> I think 1's the only one that's been attacked
  689. <CommodoreJim> Okay then
  690. <CommodoreJim> I will attempt to hit
  691. <CommodoreJim> !roll 1 20
  692. <BonBonne> CommodoreJim rolled 20-sided die number 1 of 1: Result 15
  693. <CommodoreJim> +11
  694. <~flibbyjibbits> yeah that work
  695. <CommodoreJim> !roll 1 12
  696. <BonBonne> CommodoreJim rolled 12-sided die number 1 of 1: Result 3
  697. <CommodoreJim> +6
  698. <CommodoreJim> :(
  699. <Eltriuqs> wowie
  700. <Fishfosh> gg
  701. <Skeleton> You need to get some kind of cool magic axe that does awesome shit
  702. <Skeleton> Like fires axe-beams or something
  703. <~flibbyjibbits> wait a minute i messed up earlier, the first gargoyle hit drom not tombs
  704. <~flibbyjibbits> why was i saying it hit tombs
  705. <Moonside> Didn't Drom get a magic axe already?
  706. <~flibbyjibbits> i went "its gonna hit drom" and then afterwards said tombs whyd i do that
  707. <CommodoreJim> It's a defensively magic axe
  708. <CommodoreJim> I can't drop it and it makes me diehard and gives me +2 on one save per day
  709. <Eltriuqs> you should borrow dario chopman's axe
  710. <~flibbyjibbits> !roll 1 5
  711. <BonBonne> flibbyjibbits rolled 5-sided die number 1 of 1: Result 5
  712. <~flibbyjibbits> oh no freddie
  713. <Fishfosh> For this campaign, we need a +2 ax of dunking
  714. <Skeleton> Axe Cop's axe
  715. <~flibbyjibbits> wait
  716. <~flibbyjibbits> !roll 1 7
  717. <BonBonne> flibbyjibbits rolled 7-sided die number 1 of 1: Result 3
  718. <~flibbyjibbits> ok actually tombs this time
  719. <~flibbyjibbits> !roll 3 20
  720. <Eltriuqs> ignores all damage reduction once a day (refreshes on killing blow) and causes targets hit to bleed
  721. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 3: Result 1
  722. <BonBonne> flibbyjibbits rolled 20-sided die number 2 of 3: Result 15
  723. <BonBonne> flibbyjibbits rolled 20-sided die number 3 of 3: Result 3
  724. <Skeleton> oh no me? Me means you have to roll again to see if it hits me or one of my loki clones
  725. <~flibbyjibbits> it dives for tombs and misses and falls on its ass and doesnt hit anything
  726. <Skeleton> This is how I will never die
  727. <Eltriuqs> is that because of the first 1
  728. <~flibbyjibbits> i rolled the wrong amount when id said it would hit fredie
  729. <~flibbyjibbits> and yes
  730. <~flibbyjibbits> pikkup tern
  731. <Fishfosh> while dario's axe is equipped, you gain whirlwind attack as a free bonus feat regardless of meeting the prerequisites
  732. <Fishfosh> and okay
  733. <Fishfosh> shoot goyle1 with crossbow pewpew
  734. <Fishfosh> !roll 1 20
  735. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 4
  736. <Fishfosh> +7 lol
  737. <Fishfosh> hide behind ekans end turn
  738. <Fishfosh> crypts
  739. <Fishfosh> mausoleums the shooter
  740. <Eltriuqs> !roll 2 20
  741. <Eltriuqs> bang bang
  742. <Eltriuqs> "I'm gonna kill you dead, assholes"
  743. <~flibbyjibbits> cant have a space after the second number
  744. <CommodoreJim> got to kill fast and bullets...just right actually
  745. <Fishfosh> !roll 2 20
  746. <BonBonne> Fishfosh rolled 20-sided die number 1 of 2: Result 20
  747. <BonBonne> Fishfosh rolled 20-sided die number 2 of 2: Result 4
  748. <Fishfosh> bang bang
  749. <~flibbyjibbits> both hit because guns are way op and brb i gotta go handle something
  750. <Moonside> No reloading?
  751. <Fishfosh> eltro?
  752. <~flibbyjibbits> kback
  753. <~flibbyjibbits> eltro is dead how much damage does he do uh
  754. <Fishfosh> d8 + a fuckton I think?
  755. <~flibbyjibbits> he rolled 2 5s and got 22 so
  756. <~flibbyjibbits> thatd 1d8+6?
  757. <~flibbyjibbits> and 3 hits so
  758. <~flibbyjibbits> !roll 3 8
  759. <Fishfosh> guess so
  760. <BonBonne> flibbyjibbits rolled 8-sided die number 1 of 3: Result 1
  761. <BonBonne> flibbyjibbits rolled 8-sided die number 2 of 3: Result 3
  762. <BonBonne> flibbyjibbits rolled 8-sided die number 3 of 3: Result 3
  763. <~flibbyjibbits> nice work
  764. <Fishfosh> wasted crit
  765. <~flibbyjibbits> 7+18 is 25
  766. <~flibbyjibbits> lets round up and say it dies
  767. <Fishfosh> yay
  768. <Moonside> Yay.
  769. <Arkay> whoo
  770. <~flibbyjibbits> gg2 hates gun man but he isnt here so
  771. <~flibbyjibbits> !roll 1 6
  772. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 4
  773. <~flibbyjibbits> actually itd make sense for it to just hit drom
  774. <~flibbyjibbits> since he put the axe in
  775. <CommodoreJim> Damnt
  776. <~flibbyjibbits> !roll 3 20
  777. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 3: Result 6
  778. <BonBonne> flibbyjibbits rolled 20-sided die number 2 of 3: Result 15
  779. <BonBonne> flibbyjibbits rolled 20-sided die number 3 of 3: Result 11
  780. <~flibbyjibbits> all at +16 so
  781. <CommodoreJim> Yeah. All hit.
  782. <~flibbyjibbits> it claw,claw,bites drom
  783. <~flibbyjibbits> !roll 1 8
  784. <Fishfosh> ridiculous bonuses
  785. <~flibbyjibbits> !roll 1 6
  786. <~flibbyjibbits> !roll 1 6
  787. <BonBonne> flibbyjibbits rolled 8-sided die number 1 of 1: Result 2
  788. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 3
  789. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 5
  790. <Fishfosh> How does it even get +16?
  791. <~flibbyjibbits> so 28 damage
  792. <Skeleton> I'd forgotten how long these rounds do take... suddenly I feel less like pmdnd is way too clunky
  793. <~flibbyjibbits> 11 hit dice and 22 strength
  794. <CommodoreJim> Drom is very hurt right now
  795. <CommodoreJim> Like, leaning on his axe and sputtering
  796. <Fishfosh> raynar better do a thing
  797. <Fishfosh> a good thing
  798. <Arkay> oh okay
  799. <Arkay> I make my way over to Drom and caste cure moderate wounds
  800. <Arkay> !roll 2 8
  801. <BonBonne> Arkay rolled 8-sided die number 1 of 2: Result 3
  802. <BonBonne> Arkay rolled 8-sided die number 2 of 2: Result 8
  803. <Arkay> 11+7 (my level)
  804. <Arkay> so 18 points of damage healed
  805. <Arkay> "Here you go, big guy."
  806. <CommodoreJim> "Nngh...Thank you. Much appreciated."
  807. <Fishfosh> How far apart are these gargoyles?
  808. <Fishfosh> or is it just a clusterfuck melee
  809. <Moonside> One of them died.
  810. <Fishfosh> yes
  811. <Fishfosh> but I want to know if ekans can still full attack the other one
  812. <~flibbyjibbits> clusterfuck
  813. <Moonside> I guess so. Elsa was attacked by 2 but she could still hit 1.
  814. <Fishfosh> Going with that, then
  815. <Fishfosh> !roll 4 20
  816. <BonBonne> Fishfosh rolled 20-sided die number 1 of 4: Result 10
  817. <BonBonne> Fishfosh rolled 20-sided die number 2 of 4: Result 6
  818. <BonBonne> Fishfosh rolled 20-sided die number 3 of 4: Result 13
  819. <BonBonne> Fishfosh rolled 20-sided die number 4 of 4: Result 10
  820. <Fishfosh> ZIP
  821. <Fishfosh> freddie go
  822. <Skeleton> Freddie makes his clones and himself talk amongst each other for the lulz. "What do you think we should do, Freddie?" "I dunno, Freddie. Why not Lightningbolt? That always works!" "Screw that, freddie. It's all about Burning Hands." "Ah! We haven't used Burning Hands in a while." "Burning hands it is! Hoo hah!"
  823. <Skeleton> All: "Gargoyle Ignizzle! Burning Hands!" to gg1
  824. <Fishfosh> gg1 died
  825. <Skeleton> Oh did it
  826. <~flibbyjibbits> i assume you mean gg2
  827. <CommodoreJim> lolnoob
  828. <Moonside> "You're so silly, Freddie. Wait, I'm Freddie!"
  829. <Skeleton> Sure yeah.
  830. <Fishfosh> gg
  831. <Fishfosh> gg
  832. <CommodoreJim> freddie gropes the empty air with his flaming hands
  833. <Skeleton> Oh yeah that does damage doesn't it
  834. <Skeleton> !roll 5 4
  835. <BonBonne> Skeleton rolled 4-sided die number 1 of 5: Result 2
  836. <BonBonne> Skeleton rolled 4-sided die number 2 of 5: Result 4
  837. <BonBonne> Skeleton rolled 4-sided die number 3 of 5: Result 3
  838. <BonBonne> Skeleton rolled 4-sided die number 4 of 5: Result 3
  839. <BonBonne> Skeleton rolled 4-sided die number 5 of 5: Result 1
  840. <Skeleton> 12
  841. <CommodoreJim> nerf magic
  842. <Skeleton> Although it didn't occur to me maybe it's a statue gargoyle who wouldn't even be bothered by fire. I think of monster demon gargoyles first
  843. <~flibbyjibbits> they only have dr vs physical damage, which i wasnt applying this fight to get it over with quicker
  844. <CommodoreJim> even if it is freddie wouldn't think of that
  845. <CommodoreJim> remember the scorpions
  846. <Skeleton> "Nice work Freddie!" "Hey, you're quite welcome Freddie."
  847. <Fishfosh> They're threatening enough without DR, geeze
  848. <Fishfosh> +16 attacks. ridonkulous.
  849. <~flibbyjibbits> well they are a boss fight
  850. <Fishfosh> true enough
  851. <Fishfosh> They could probably reduce pikkup from full to the negatives without even critting
  852. <~flibbyjibbits> lets find out
  853. <~flibbyjibbits> elsas turn anyw3ays
  854. <Skeleton> That's why I put up five more Freddies mang
  855. <CommodoreJim> i hope they have monsters in heaveeeeeeeeeeeeeeen
  856. <Fishfosh> But pikkup can't do that
  857. <Moonside> I guess I can full attack 2, yeah?
  858. <~flibbyjibbits> sure
  859. <Moonside> !roll 2 20
  860. <Fishfosh> Oh well, with mage armor up and Shield Ally from Ekans I think Pikkup has the highest AC here
  861. <BonBonne> Moonside rolled 20-sided die number 1 of 2: Result 7
  862. <BonBonne> Moonside rolled 20-sided die number 2 of 2: Result 19
  863. <Fishfosh> close, at least
  864. <Moonside> First doesn't hit, second does, so
  865. <Moonside> !roll 1 8
  866. <BonBonne> Moonside rolled 8-sided die number 1 of 1: Result 2
  867. <Moonside> 14 damage.
  868. <Fishfosh> drommmmmmmm
  869. <CommodoreJim> oh right sorry
  870. <CommodoreJim> !roll 1 20
  871. <BonBonne> CommodoreJim rolled 20-sided die number 1 of 1: Result 18
  872. <CommodoreJim> just gonna keep trying to hit these things with my big axe. +11, by the way
  873. <~flibbyjibbits> ac 22
  874. <CommodoreJim> !roll 1 12
  875. <BonBonne> CommodoreJim rolled 12-sided die number 1 of 1: Result 1
  876. <CommodoreJim> +6
  877. <CommodoreJim> GOD. DAMN.
  878. <Moonside> lol
  879. <CommodoreJim> Drom is still feeling woozy from all the BLOOD LOSS
  880. <Moonside> drom hits himself in the face
  881. <Moonside> he doesn't take damage but it's funny and the audience laughs
  882. <CommodoreJim> drom dies of shame
  883. <~flibbyjibbits> aaaaaaa i accidentally inhaled some of the sacycilic acid powder
  884. <CommodoreJim> /quit adventure RIP
  885. <Skeleton> "Hey Drom, remind us later to repair your armor." "Yeah, we'll make it like new again!" "And six times as fast!"
  886. <Fishfosh> oshit, flib
  887. <Fishfosh> How bad is that?
  888. <Moonside> Oh damn flib.
  889. <CommodoreJim> wuhoh
  890. <Skeleton> Aspirin?
  891. <Eltriuqs> oh I'm ded
  892. <~flibbyjibbits> sacyclic acid is used to treat skin diseases so i assume it isnt really bad for me
  893. <~flibbyjibbits> its just
  894. <~flibbyjibbits> not something comfortable to have in your nose
  895. <~flibbyjibbits> its like citrus on cuts
  896. <~flibbyjibbits> but in the form of a powder in the nose
  897. <Fishfosh> ic
  898. <Moonside> That's terrible.
  899. <Fishfosh> ouch
  900. <~flibbyjibbits> i think its pikups turn
  901. <Fishfosh> oh yeah, it is huh
  902. <Fishfosh> my bad
  903. <Fishfosh> !roll 1 20
  904. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 20
  905. <Fishfosh> pew crossbow
  906. <Fishfosh> oh boy
  907. <~flibbyjibbits> dam
  908. <~flibbyjibbits> roll crit confirm
  909. <Fishfosh> !roll 1 20
  910. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 2
  911. <Fishfosh> nnnnnnope
  912. <~flibbyjibbits> yeah i didnt think so
  913. <~flibbyjibbits> well it still hit
  914. <Fishfosh> !roll 1 8
  915. <BonBonne> Fishfosh rolled 8-sided die number 1 of 1: Result 8
  916. <Fishfosh> 8!
  917. <Fishfosh> Pikkupstix did more damage than drom!
  918. <Fishfosh> is eltro undead now or what?
  919. <~flibbyjibbits> i guesss so
  920. <~flibbyjibbits> judging by him being on his phone i assume hes got other stuff to do
  921. <~flibbyjibbits> brb moving laundry
  922. <~flibbyjibbits> okback
  923. <~flibbyjibbits> tombs is reloading
  924. <~flibbyjibbits> gg2 will uh
  925. <~flibbyjibbits> i guess itll hit raynar
  926. <~flibbyjibbits> since hes all kinda glowy and stuff and rakor taught it to hate magic
  927. <~flibbyjibbits> !roll 3 20
  928. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 3: Result 5
  929. <BonBonne> flibbyjibbits rolled 20-sided die number 2 of 3: Result 4
  930. <~flibbyjibbits> claw claw bite
  931. <BonBonne> flibbyjibbits rolled 20-sided die number 3 of 3: Result 11
  932. <BonBonne> flibbyjibbits rolled 20-sided die number 3 of 3: Result 11
  933. <~flibbyjibbits> ok
  934. <~flibbyjibbits> !roll 1 8
  935. <~flibbyjibbits> !roll 1 6
  936. <BonBonne> flibbyjibbits rolled 8-sided die number 1 of 1: Result 5
  937. <~flibbyjibbits> !roll 1 6
  938. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 4
  939. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 3
  940. <~flibbyjibbits> 30 damage
  941. <~flibbyjibbits> it brutalizes him
  942. <Arkay> omg\
  943. <Arkay> well since he's liekly not gonna move again I'll just crossbow him
  944. <Arkay> do the healing after battle
  945. <Arkay> !roll 1 20
  946. <BonBonne> Arkay rolled 20-sided die number 1 of 1: Result 7
  947. <Arkay> plus 5
  948. <Arkay> um
  949. <Fishfosh> haha
  950. <Fishfosh> no
  951. <Fishfosh> !roll 4 20
  952. <BonBonne> Fishfosh rolled 20-sided die number 1 of 4: Result 1
  953. <BonBonne> Fishfosh rolled 20-sided die number 2 of 4: Result 11
  954. <BonBonne> Fishfosh rolled 20-sided die number 3 of 4: Result 12
  955. <BonBonne> Fishfosh rolled 20-sided die number 4 of 4: Result 10
  956. <Fishfosh> Rolling lots of dice isn't great when none of them do anything
  957. <Fishfosh> freddie go
  958. <Skeleton> "Your call, Freddie." "Again? But you chose last time too!" "Ha!" "Ha!" "Cut it out and shoot him with some more fire." "I was thinking the same thing."
  959. <Skeleton> Burning hands again
  960. <Skeleton> !roll 5 4
  961. <BonBonne> Skeleton rolled 4-sided die number 1 of 5: Result 3
  962. <BonBonne> Skeleton rolled 4-sided die number 2 of 5: Result 3
  963. <BonBonne> Skeleton rolled 4-sided die number 3 of 5: Result 1
  964. <BonBonne> Skeleton rolled 4-sided die number 4 of 5: Result 2
  965. <BonBonne> Skeleton rolled 4-sided die number 5 of 5: Result 2
  966. <Skeleton> 11
  967. <Fishfosh> elsa's turn
  968. <Moonside> I'll full attack it again I guess.
  969. <Moonside> !roll 2 20
  970. <BonBonne> Moonside rolled 20-sided die number 1 of 2: Result 18
  971. <BonBonne> Moonside rolled 20-sided die number 2 of 2: Result 18
  972. <Moonside> aw yeah
  973. <Moonside> !roll 2 8
  974. <BonBonne> Moonside rolled 8-sided die number 1 of 2: Result 7
  975. <BonBonne> Moonside rolled 8-sided die number 2 of 2: Result 4
  976. <Moonside> Sooo 19, 16.
  977. <Fishfosh> smote
  978. <CommodoreJim> drom smash????
  979. <Fishfosh> yes please
  980. <CommodoreJim> !roll 1 20
  981. <BonBonne> CommodoreJim rolled 20-sided die number 1 of 1: Result 5
  982. <CommodoreJim> Whiffs because Drom has blood in his eyes
  983. <~flibbyjibbits> how are you getting +12 on hits
  984. <Fishfosh> +4 strength, x1.5 for 2 handed weapon, power attack, and maybe weapon specialization or magic sword bonus?
  985. <~flibbyjibbits> lets keep going otherwise but i still cant figure that out
  986. <Fishfosh> sheet says it's a +1 sword, so I think I'm right
  987. <Moonside> Magic sword bonus yeah
  988. <Fishfosh> Anyway, Pikkupsticks sees all that burning hands action and decides to add in an Acid Splash
  989. <Fishfosh> !roll 1 20
  990. <Fishfosh> ranged touch +7
  991. <BonBonne> Fishfosh rolled 20-sided die number 1 of 1: Result 14
  992. <~flibbyjibbits> touch ac 11
  993. <Fishfosh> !roll 1 3
  994. <BonBonne> Fishfosh rolled 3-sided die number 1 of 1: Result 2
  995. <Fishfosh> "Acid Splash!"
  996. <~flibbyjibbits> so 4
  997. <Fishfosh> 4!
  998. <Fishfosh> I figured it was about as much damage as my crossbow would normally do, but more reliable to hit with
  999. <Fishfosh> tombs??? or gg2 or something
  1000. <~flibbyjibbits> right sorry i was looking up some stuff
  1001. <~flibbyjibbits> tombs is relaoding again since he didnt before
  1002. <~flibbyjibbits> gg2 will hit else i gess since she does the most damage
  1003. <~flibbyjibbits> !roll 3 20
  1004. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 3: Result 11
  1005. <BonBonne> flibbyjibbits rolled 20-sided die number 2 of 3: Result 20
  1006. <BonBonne> flibbyjibbits rolled 20-sided die number 3 of 3: Result 6
  1007. <~flibbyjibbits> !roll 1 20
  1008. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 17
  1009. <~flibbyjibbits> !roll 1 8
  1010. <~flibbyjibbits> !roll 1 6
  1011. <~flibbyjibbits> !roll 1 6
  1012. <BonBonne> flibbyjibbits rolled 8-sided die number 1 of 1: Result 8
  1013. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 4
  1014. <~flibbyjibbits> !roll 1 6
  1015. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 6
  1016. <BonBonne> flibbyjibbits rolled 6-sided die number 1 of 1: Result 3
  1017. <Fishfosh> who is all this at?
  1018. <~flibbyjibbits> that was at elsa since she did the most damage
  1019. <~flibbyjibbits> if my math is right thats uh
  1020. <~flibbyjibbits> 45ish
  1021. <Moonside> That's pretty terrible and puts her at -5.
  1022. <Moonside> I guess I should've Layed on Hands again.
  1023. <Fishfosh> its k, raynar is up
  1024. <Moonside> "Guh...!" was all that Elsa said, and even then it probably wasn't hearable, before passing out. she doesn't speak a lot while fighting.
  1025. <Arkay> oh it's still not dead
  1026. <Fishfosh> not yet
  1027. <Arkay> I can't remember the last time I ever hit anything
  1028. <Arkay> so I'll just channel
  1029. <Arkay> !roll 3 6
  1030. <BonBonne> Arkay rolled 6-sided die number 1 of 3: Result 5
  1031. <BonBonne> Arkay rolled 6-sided die number 2 of 3: Result 3
  1032. <BonBonne> Arkay rolled 6-sided die number 3 of 3: Result 1
  1033. <Arkay> a whopping 9 hp for everyone
  1034. <Fishfosh> more like change the channel
  1035. <Fishfosh> 'cuz thats boring
  1036. <Arkay> omg
  1037. <Moonside> She's at 4 HP. "Ah... much appreciated."
  1038. <Fishfosh> !roll 4 20
  1039. <Fishfosh> smoke weed every day
  1040. <BonBonne> Fishfosh rolled 20-sided die number 1 of 4: Result 9
  1041. <BonBonne> Fishfosh rolled 20-sided die number 2 of 4: Result 11
  1042. <BonBonne> Fishfosh rolled 20-sided die number 3 of 4: Result 5
  1043. <BonBonne> Fishfosh rolled 20-sided die number 4 of 4: Result 18
  1044. <Fishfosh> THAT LAST ONE BARELY HITS
  1045. <~flibbyjibbits> nice work
  1046. <Fishfosh> !roll 1 4
  1047. <BonBonne> Fishfosh rolled 4-sided die number 1 of 1: Result 1
  1048. <Fishfosh> !roll 1 6
  1049. <BonBonne> Fishfosh rolled 6-sided die number 1 of 1: Result 5
  1050. <Fishfosh> 12
  1051. <~flibbyjibbits> good enough
  1052. <~flibbyjibbits> as the second gargoyle's animating magic fades the door to the throne room slams open
  1053. <Fishfosh> Ekans sorta clips it with his wingtip and acid shoots out
  1054. <Fishfosh> "We win!"
  1055. <Moonside> "It seems that way."
  1056. <Arkay> "Well, whoopee."
  1057. <CommodoreJim> "Finally..."
  1058. <Skeleton> "Yeah!" "Yeah!" "Yeah!" "Yeah!" "Yeah!" "Yeah!"
  1059. <Arkay> what're the chances that we'll run into another fight
  1060. <~flibbyjibbits> well theres still the mystery box
  1061. <Skeleton> Freddie's clones go bzztbzzt and vanish after a minute. "I enjoyed my company, too bad you didn't really get to see what they do..."
  1062. <~flibbyjibbits> which is now very hot and almost glowing
  1063. <Moonside> mystery box wha
  1064. <CommodoreJim> BOMB RING.
  1065. <Moonside> I use Detect Evil in the box, just in case.
  1066. <Arkay> I'll channel one more time just in case since I have plenty left
  1067. <Arkay> !roll 3 6
  1068. <BonBonne> Arkay rolled 6-sided die number 1 of 3: Result 4
  1069. <BonBonne> Arkay rolled 6-sided die number 2 of 3: Result 1
  1070. <BonBonne> Arkay rolled 6-sided die number 3 of 3: Result 5
  1071. <~flibbyjibbits> the throne room has the large, steel throne in the center of it, a few abandoned tables, some of which still have skeletons sitting on them, then there is a door behind the throne, as well as a large double door way off to the side to the right, which based on the layout of the castle, leads to the wizard tower
  1072. <Arkay> and then 10 more hp
  1073. <~flibbyjibbits> to the left there is a wide opening to a balcony that overlooks the former city
  1074. <Fishfosh> Human skeletons or more kobolds?
  1075. <Skeleton> My Evil Detector is with me all of the time, Evil Detector watch it shine
  1076. <~flibbyjibbits> human dwarf elf tengu etc
  1077. <~flibbyjibbits> no kobolds though
  1078. <Fishfosh> ok
  1079. <~flibbyjibbits> he really just hated reptiles
  1080. <Fishfosh> "Wonder who those people were."
  1081. <Fishfosh> "You know, before they gave up their careers and pursued the path of becoming a skeleton."
  1082. <Arkay> the path of becoming a freddie
  1083. <Moonside> Is our little cowardly friend around?
  1084. <Skeleton> The path of becoming a me
  1085. <Moonside> it's-a you, skeleton
  1086. <Skeleton> It
  1087. <Skeleton> is. A me.
  1088. <Skeleton> Thank you so much for to shaking my hand
  1089. <~flibbyjibbits> the walls have faded and eroded releif sculptings of various battle scenes
  1090. <Fishfosh> Are the skeletons wearing anything?
  1091. <~flibbyjibbits> im not sure if clothes would still be there 750 years later in open air
  1092. <Fishfosh> they're NAKED
  1093. <Fishfosh> elf-made clothes might, I would think
  1094. <Skeleton> No armor either?
  1095. <Skeleton> Or any other metal
  1096. <CommodoreJim> NAKED.
  1097. <Fishfosh> unless they just buy new clothes hundreds of times throughout their life
  1098. <~flibbyjibbits> yeah i guess
  1099. <~flibbyjibbits> some have bits of clothing and decorative armor on but cloth and stuff probably decomposed
  1100. <Fishfosh> Pikkupstix will take a closer look at that throne
  1101. <~flibbyjibbits> it seems to be a solid steel block with a seat carved in it
  1102. <Fishfosh> No artistic carvings or engravings or inlays?
  1103. <~flibbyjibbits> on the throne itself, no
  1104. <Fishfosh> doesn't sound very kingly
  1105. <~flibbyjibbits> i guess he thought having a big metal cube with a corner cut off was symbolic of something
  1106. <Fishfosh> Pikkup sits on the throne to think about which way to go from here
  1107. <~flibbyjibbits> whos carrying the box
  1108. <Fishfosh> I think pikkupstix may have been, in the haversack
  1109. <Fishfosh> but I can't remember
  1110. <Fishfosh> and it's not on my sheet, so maybe not
  1111. <~flibbyjibbits> alright well it crawls out of the haversack on bloody red spiderlegs and runs over to the door to the wizards tower
  1112. <Fishfosh> "hey!"
  1113. <Moonside> Is it evil?
  1114. <~flibbyjibbits> it is unintelligent but out of the big huge mix of spells running probably at least a few of them have the evil descpritor
  1115. <Skeleton> "Um. Where does that box think it's going?"
  1116. <Fishfosh> "Looks like the old wizard's tower."
  1117. <Moonside> Well, that's not very good at all, so I use Lay on Hands on myself again and go after it.
  1118. <Moonside> Can I saw that LoH heals max since it's out of battle or roll still
  1119. <~flibbyjibbits> the spiderlegs extend and it gets taller, and it latches itself to the wall over the door, pulled taught over the surface
  1120. <Fishfosh> wat
  1121. <Arkay> "Huh, so does anyone want to try and get it back?"
  1122. <Moonside> "Parts of it are Evil."
  1123. <Fishfosh> "Nah... I think it's fulfilling its purpose."
  1124. <~flibbyjibbits> trying to describe what its doing its like uh
  1125. <CommodoreJim> "...I'm going to be blunt, this makes me uncomfortable."
  1126. <Arkay> i'd like to make you uncomfortable bby
  1127. <~flibbyjibbits> right now its just the legs coming out of the box are dug into the walls and floor and holding the door shut while the box itself is just stuck to the door and some other little tendrils snake out of it and over the stones of that wall
  1128. <Fishfosh> Is it just sealing the door shut?
  1129. <Fishfosh> or something else
  1130. <CommodoreJim> Is it mating with the door
  1131. <Fishfosh> Is this how new doors are made?
  1132. <Skeleton> Baby doors
  1133. <Skeleton> Son you may just be a catflap today
  1134. <Skeleton> But if you dream big and work hard you can be a bank vault door
  1135. <Fishfosh> Why did Telmar want us to deliver a door-fucking machine?
  1136. <~flibbyjibbits> right now its covering over the door but its slowly going to cover the wall
  1137. <~flibbyjibbits> not much of the floor, just that section of wall
  1138. <Moonside> I attack it with my sword.
  1139. <Fishfosh> Does the halfing have anything to say about this?
  1140. <Moonside> He's probably hiding in the closet.
  1141. <CommodoreJim> 'i am envious of that door'
  1142. <CommodoreJim> 'i mean what???'
  1143. <~flibbyjibbits> you're attacking the box with your sword?
  1144. <Moonside> Yeah?
  1145. <~flibbyjibbits> !roll 1 20
  1146. <BonBonne> flibbyjibbits rolled 20-sided die number 1 of 1: Result 19
  1147. <~flibbyjibbits> elsa is blown across the room like a cartoon character getting electrified
  1148. <~flibbyjibbits> but unharmed overall
  1149. <Moonside> "..."
  1150. <Fishfosh> "Brilliant."
  1151. <CommodoreJim> "Intriguing."
  1152. <CommodoreJim> we'll have to tell elly about this next time we see her
  1153. <~flibbyjibbits> the guide guy apparently had some back into the room and was poking around the scultings on the other walls
  1154. <Fishfosh> "I sorta wanted to see the inside of the wizard tower, but this is interesting too."
  1155. <Moonside> "Who did you say gave you this package, again?"
  1156. <~flibbyjibbits> i mentioed the other doors too right
  1157. <Moonside> Yeah.
  1158. <Fishfosh> "Telmar."
  1159. <Moonside> "..."
  1160. <Skeleton> "That son of a bitch."
  1161. <Fishfosh> "Or, well, he ordered it."
  1162. <CommodoreJim> Drom frowns. He does not like hearing about that guy.
  1163. <Moonside> "Let us check the other doors."
  1164. <Fishfosh> "The actual box came from a drug dealer"
  1165. <Fishfosh> Yeah, let's go through the other door I guess
  1166. <~flibbyjibbits> the door behind the throne opens into a room that should be familiar by now
  1167. <Moonside> The fountain?
  1168. <~flibbyjibbits> i forget which number it is on the floor here and dont feel like getting out my notes, but theres the engravings all over the walls and ceiling, with the 3 doors, each other side of the room
  1169. <~flibbyjibbits> shrine 17 i think
  1170. <Moonside> Are the engravings readable?
  1171. <~flibbyjibbits> theyre in a more archaic form of the language but technically yes
  1172. <Moonside> Let's check the left room.
  1173. <~flibbyjibbits> the left room is always the fountain, the far room is the statue, and the room to the right varies
  1174. <Moonside> Yeah, the left room.
  1175. <~flibbyjibbits> the guide goes into the room to the right, which apparently contains numerous preserved records of the kingdom, while you go to the fountain room
  1176. <Skeleton> "Deja vu"
  1177. <~flibbyjibbits> the fountain looks as normal, but with a row of goblets along the edge, and a metal plaque on the wall explains the rules of it in several languages
  1178. <Fishfosh> "Which fountain was this one?"
  1179. <Moonside> What does the plauq sy?
  1180. <Moonside> say
  1181. <Moonside> plaque
  1182. <Moonside> wow I fucked that up
  1183. <Fishfosh> the plague
  1184. <~flibbyjibbits> the common version is in old common which is pretty much opaque to a modern reader, but the alternate languages of it convery the idea that
  1185. <~flibbyjibbits> convey*
  1186. <~flibbyjibbits> each drinker can ask one and only one question about the past
  1187. <~flibbyjibbits> specifically if they had at some point acted differently, where would they be now
  1188. <~flibbyjibbits> as in, you ask the question and it shows you where you'd be at this time
  1189. <Moonside> Does it need to be said out loud?
  1190. <~flibbyjibbits> no
  1191. <~flibbyjibbits> further drinks provide no benefit other than refreshment
  1192. <Fishfosh> hmm
  1193. <~flibbyjibbits> he apparently used the fountain to entertain visiting dignitatries
  1194. <~flibbyjibbits> gonna go get my laundry while you think this over
  1195. <Fishfosh> Only one question, but what...
  1196. <Moonside> Elsa takes her helmet off, sets it aside, and takes a drink.
  1197. <Skeleton> "W-watch out, that water does insane stuff"
  1198. <Fishfosh> "This one seems harmless enough"
  1199. <Skeleton> "You might turn into a baby or summon another bad version of you from another timeline or"
  1200. <~flibbyjibbits> kback
  1201. <Moonside> "...sigh." She looks visibly disappointed as she puts her helmet back on.
  1202. <Skeleton> "So what happened?"
  1203. <Moonside> "..."
  1204. <Moonside> "Nothing. Nothing happened. Let's go."
  1205. <Moonside> "That is, if none of you wish to ask anything."
  1206. <~flibbyjibbits> cant freddie see what it does since theres a sign right there
  1207. <Skeleton> tl;dr
  1208. <Fishfosh> "I wanna take a turn, I'm just thinking a bit about what to ask.
  1209. <Fishfosh> "
  1210. <Moonside> "Very well." She walks out back to the first room.
  1211. <Fishfosh> "Anyone else want to go while I'm still thinking?"
  1212. <Skeleton> Freddie reads the sign "Oh. Hmmm..."
  1213. <Fishfosh> I thought drom might want to ask it what would have happened if he had stopped Gil from killing the king
  1214. <CommodoreJim> I'm considering that
  1215. <Moonside> I'm actually guessing that nothing would've really changed, since it's a thing that could've actually happened and any changes would've otherwise broken the plot.
  1216. <Fishfosh> brb one minute
  1217. <Moonside> Which is the say, he would've sent us in the adventure anyway.
  1218. <Fishfosh> Yes, but in character he may want to ask that
  1219. <Moonside> Yeah. Elsa's question was pretty much in character too.
  1220. <Moonside> Or just for flavor, I guess.
  1221. <CommodoreJim> Drom removes his own helmet and takes a step forward, taking a drink. WHAT IF I HADN'T BEEN A SHITTY GUARD AND THE KING LIVED
  1222. <Skeleton> Freddie drinks some. What if he hadn't drunk the water in the first fountain?
  1223. <Fishfosh> Pikkup drinks. What if he had gone looking for Luce instead of delivering that spider-legged-door-raping box for Telmar?
  1224. <Arkay> Raynar drinks. What if he didn't join the party?
  1225. <Skeleton> He'd still have his eye, hand and leg, would be a much less jaded and grizzled man
  1226. <Skeleton> The tragedy of losing his only daughter would have still left him broken without the adventure showing him the hope in the world.
  1227. <CommodoreJim> Drom looks quite shocked, staring at the water for a moment before turning and placing his helmet back on.
  1228. <Skeleton> His weed business would have taken off, making him a bajillionaire!
  1229. <Moonside> Welp.
  1230. <Arkay> Raynar isn't too shocked at his alternate future, but deems it as being not that bad
  1231. <CommodoreJim> Drom leans on the wall and broods as he waits for everyone to finish
  1232. <Fishfosh> brb again
  1233. <Skeleton> Freddie looks like he usually does
  1234. <Fishfosh> Pikkupstix is shocked, for that is not even close to what he expected or hoped to see. "What the FUCK was that all about!?"
  1235. <Skeleton> "Wh-what"
  1236. <CommodoreJim> Drom looks up. "Hm?"
  1237. <Arkay> "What's up?"
  1238. <Fishfosh> "Oh, um... Nothing. It's personal."
  1239. <Skeleton> "Gotcha"
  1240. <Fishfosh> "I, uh... guess we're done here?"
  1241. <Skeleton> "Well there's that crazy pill box and... did the average height of our group go way up, or is it just me"
  1242. <~flibbyjibbits> theres a very loud cracking/crunching noise
  1243. <~flibbyjibbits> and the room shakes
  1244. <Skeleton> "Oh boy"
  1245. <~flibbyjibbits> like an earthquake level shaking just for a few seconds. nothing seems to break fortunately
  1246. <Moonside> The first one as well?
  1247. <Moonside> well I guess obviously
  1248. <~flibbyjibbits> really the whole structure
  1249. <Moonside> Elsa runs back to the throne room.
  1250. <~flibbyjibbits> the entire tower is missing
  1251. <~flibbyjibbits> its just kinda gone
  1252. <Moonside> "..."
  1253. <Moonside> She goes back to the fountain room to inform the others of what happened.
  1254. <Fishfosh> "Welp"
  1255. <Skeleton> "How did we become such weirdness magnets"
  1256. <Moonside> "Do any of you know what was in that package?"
  1257. <Fishfosh> "Magic and some dwarf-crafted things, nothing more specific than that."
  1258. <Moonside> "...well. Regardless, we should probably head back."
  1259. <Fishfosh> Before we do, I wanted to at least peek into the statue room
  1260. <Fishfosh> just in case there's something interesting in there
  1261. <Moonside> And also talk to the little guy.
  1262. <~flibbyjibbits> the statue is rakor sitting on the throne
  1263. <Fishfosh> ok
  1264. <~flibbyjibbits> the guide is traumatized and freaking out over the tower dissapearing, hes speaking in halfling hes so upset
  1265. <Fishfosh> I didn't even know halflings HAD their own language!
  1266. <Fishfosh> How many words for breakfast does it have?
  1267. <~flibbyjibbits> a lot
  1268. <~flibbyjibbits> each refering to a specific type of breakfast
  1269. <Skeleton> That's weird
  1270. <Skeleton> I have "breakfast" which refers to /anything/ as long as I'm eating it right after waking up
  1271. <Arkay> same
  1272. <Arkay> unless i pull an all-nighter
  1273. <Arkay> then it's anything i eat after I guess 5
  1274. <~flibbyjibbits> halflings take meals very seriously
  1275. <~flibbyjibbits> they have a word for a breakfast eaten at 9 am with eggs and toast, then a different word for one at 9 15 with eggs on toast, not to even mention the different conjugations depending on what you drank and prefixes for how the eggs were cooked
  1276. <Fishfosh> Well, guess we'd better escort the little guy back to the entrance and be on our way
  1277. <Skeleton> So
  1278. <Skeleton> It's like... a Denny's menu
  1279. <~flibbyjibbits> denny was the patron saint of hobbits
  1280. <~flibbyjibbits> and yes i guess so
  1281. <Fishfosh> Denny's had a special menu for a while when The Hobbit was in theaters
  1282. <Skeleton> Hahahahahaha
  1283. <~flibbyjibbits> hes clutching a busehl of historic documents looted from the room on the right as you leave
  1284. <Moonside> "Little friend, are you well?"
  1285. <CommodoreJim> Ack, sorry if I missed anything, I fell asleep at my desk
  1286. <Moonside> Should we stop, then?
  1287. <~flibbyjibbits> yeah probably then
  1288. <CommodoreJim> yeah my bed sounds nice
  1289. <Fishfosh> Alright
  1290. <Skeleton> My bed is silent, I would be alarmed if it made noise
  1291. <Fishfosh> Not a bad place to stop anyway
  1292. <Arkay> night jimmu
  1293. <Skeleton> Good nizzle
  1294. <Fishfosh> night-night
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