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  1. --//Evelyn\\Script//Made\\By//Zalgo_exe\\--
  2. --\\Evelyn Character Originally Made By Gargeodd//--
  3.  
  4. wait(0.2)
  5.  
  6. local Player = game:GetService("Players").Artkiller_exe--<=== Replace With Your Name
  7.  
  8.  
  9. local Mouse,mouse,UserInputService,ContextActionService
  10. do
  11.     script.Parent = Player.Character
  12.     local CAS = {Actions={}}
  13.     local Event = Instance.new("RemoteEvent")
  14.     Event.Name = "UserInput_Event"
  15.     Event.Parent = Player.Character
  16.     local fakeEvent = function()
  17.         local t = {_fakeEvent=true}
  18.         t.Connect = function(self,f)self.Function=f end
  19.         t.connect = t.Connect
  20.         return t
  21.     end
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     function CAS:BindAction(name,fun,touch,...)
  25.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  26.     end
  27.     function CAS:UnbindAction(name)
  28.         CAS.Actions[name] = nil
  29.     end
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent and t.Function then
  33.             t.Function(...)
  34.         end
  35.     end
  36.     m.TrigEvent = te
  37.     UIS.TrigEvent = te
  38.     Event.OnServerEvent:Connect(function(plr,io)
  39.         if plr~=Player then return end
  40.         if io.isMouse then
  41.             m.Target = io.Target
  42.             m.Hit = io.Hit
  43.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  44.             if io.UserInputState == Enum.UserInputState.Begin then
  45.                 m:TrigEvent("Button1Down")
  46.             else
  47.                 m:TrigEvent("Button1Up")
  48.             end
  49.         else
  50.             for n,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             if io.UserInputState == Enum.UserInputState.Begin then
  58.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  59.                 UIS:TrigEvent("InputBegan",io,false)
  60.             else
  61.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  62.                 UIS:TrigEvent("InputEnded",io,false)
  63.             end
  64.         end
  65.     end)
  66.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  67. end
  68.  
  69. wait(0.2)
  70. local Player, Character = game:service("Players").REPLACENAME, game:GetService("Players").REPLACENAME.Character;
  71. local Torso = Character:FindFirstChild("Torso")
  72. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  73. local Humanoid = Character:FindFirstChild("Humanoid")
  74. local Head = Character:FindFirstChild("Head")
  75. local Right_Arm = Character:FindFirstChild("Right Arm")
  76. local Left_Arm = Character:FindFirstChild("Left Arm")
  77. local Right_Leg = Character:FindFirstChild("Right Leg")
  78. local Left_Leg = Character:FindFirstChild("Left Leg")
  79. local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
  80. local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
  81. local Right_Hip = Torso:FindFirstChild("Right Hip")
  82. local Left_Hip = Torso:FindFirstChild("Left Hip")
  83. local Neck = Torso:FindFirstChild("Neck")
  84. local rootPart = Character:FindFirstChild("HumanoidRootPart")
  85. local rootJoint = rootPart:FindFirstChild("RootJoint")
  86. local CurrentIdle = "Idling1"
  87. local Degree = 0.0175438596491228
  88. local canremove = false
  89. local debounce = false
  90. local UIService=game:GetService'UserInputService'
  91. Character.Sound:Destroy()
  92. _G.SongName = math.random(1,9025232)
  93. sin = math.sin
  94. Right_Leg.FormFactor        = "Custom";
  95. Left_Leg.FormFactor         = "Custom";
  96. rootPart.Archivable         = true;
  97. rootJoint.Archivable        = true;
  98. c_new                       = CFrame.new;
  99. c_angles                    = CFrame.Angles;
  100. i_new = Instance.new
  101. Humanoid:ClearAllChildren();
  102. local isAttacking = false
  103. local isSprinting = false
  104. local Animations = false
  105. local Angle = 0
  106. local Axis = 0
  107. local angleSpeed = 1
  108. local axisSpeed = angleSpeed
  109. local currentAnim
  110. local levetatingheight = 3
  111. idly = 0
  112. idle = idly
  113. local Effects = Instance.new("Folder",Character)
  114. Effects.Name = "Effects"
  115. local SansAnim = false
  116. V="Really black"
  117.    
  118. local txt = Instance.new("BillboardGui", Character)
  119. txt.Adornee = Head
  120. txt.Name = "_status"
  121. txt.Size = UDim2.new(2, 0, 2, 0)
  122. txt.StudsOffset = Vector3.new(-6.1, 6, 0)
  123. local text = Instance.new("TextLabel", txt)
  124. text.Size = UDim2.new(7, 0, 3, 0)
  125. text.FontSize = "Size24"
  126. text.TextScaled = true
  127. text.TextTransparency = 0
  128. text.BackgroundTransparency = 1
  129. text.TextTransparency = 0
  130. text.TextStrokeTransparency = 0
  131. text.Font = "Garamond"
  132. text.TextStrokeColor3 = Color3.new(0,0,0)
  133. text.TextColor3 = Color3.new(1,1,1)
  134. text.Text = "Evelyn"
  135.  
  136. for i,v in pairs(Character:GetChildren()) do
  137.     if v:IsA('Shirt') or v:IsA('Pants') then
  138.         v:Destroy()
  139.     end
  140. end
  141.  
  142. for i,v in pairs(Character:GetChildren()) do
  143.     if v:IsA('CharacterMesh') then
  144.         v:Destroy()
  145.     end
  146. end
  147.  
  148. Humanoid.MaxHealth = 200
  149. Humanoid.Health = 200
  150.  
  151. function Trace()
  152. local ch = Character:GetChildren()
  153. for i = 1, #ch do
  154. if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
  155. local trace = Instance.new("Part",game.Workspace)
  156. trace.Size = ch[i].Size
  157. trace.Material = "Neon"
  158. trace.Color = Color3.new(0,0,0)
  159. trace.Transparency = 0.3
  160. trace.CanCollide = false
  161. trace.Anchored = true
  162. trace.CFrame = ch[i].CFrame
  163. if ch[i].Name == "Head" then
  164. mehs = Instance.new("BlockMesh",trace)
  165. mehs.Scale = Vector3.new(0.5,1.25,1.25)
  166. end
  167. tracedisappear = coroutine.wrap(function()
  168. for i = 1, 7 do
  169. wait()
  170. trace.Transparency = trace.Transparency + .1
  171. end
  172. trace:Destroy()
  173. end)
  174. tracedisappear()
  175. end
  176. end
  177. end
  178.  
  179.     local Theme =  Instance.new('Sound',Character.Torso)
  180.     Theme.Looped = true
  181.     Theme.Volume = 10
  182.     Theme.MaxDistance=1000
  183.     Theme.EmitterSize=20
  184.     Theme.SoundId = 'rbxassetid://1825836370'
  185.     Theme:Play()
  186.  
  187. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  188.     wld = Instance.new("Weld", wp1)
  189.     wld.Part0 = wp0
  190.     wld.Part1 = wp1
  191.     wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  192.     return wld
  193. end
  194.  
  195.     it=Instance.new
  196.    
  197.     function nooutline(part)
  198.         part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  199.     end
  200.    
  201.     function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  202.         local fp=it("Part")
  203.         fp.formFactor=formfactor
  204.         fp.Parent=parent
  205.         fp.Reflectance=reflectance
  206.         fp.Transparency=transparency
  207.         fp.CanCollide=false
  208.         fp.Locked=true
  209.         fp.BrickColor=BrickColor.new(tostring(brickcolor))
  210.         fp.Name=name
  211.         fp.Size=size
  212.         fp.Position=Character.Torso.Position
  213.         nooutline(fp)
  214.         fp.Material=material
  215.         fp:BreakJoints()
  216.         return fp
  217.     end
  218.    
  219.     function weld(parent, part0, part1, c0, c1)
  220.         local Weld = Instance.new("Weld")
  221.                 Weld.Parent = parent
  222.                 Weld.Part0 = part0
  223.                 Weld.Part1 = part1
  224.                 Weld.C0 = c0
  225.                 Weld.C1 = c1
  226.        
  227.         return Weld
  228. end
  229.  
  230. function noOutline(part)
  231.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  232. end
  233.  
  234. local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent)
  235.     local partie = i_new("Part",parent)
  236.     partie.Name=Name
  237.     partie.BrickColor = BrickColor.new(Color)
  238.     partie.Material = Material
  239.     partie.Shape = Shape
  240.     partie.Transparency = Transparency
  241.     partie.Size = Size
  242.     partie.CFrame = CFrame
  243.     partie.CanCollide = CanCollide
  244.     partie.Anchored = Anchored
  245.     return partie
  246. end
  247.  
  248. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  249.  
  250. --//=================================\\
  251. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  252. --\\=================================//
  253.  
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "ArtificialHB"
  256.  
  257. script:WaitForChild("ArtificialHB")
  258.  
  259. frame = Frame_Speed
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.ArtificialHB:Fire()
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267.     tf = tf + s
  268.     if tf >= frame then
  269.         if allowframeloss then
  270.             script.ArtificialHB:Fire()
  271.             lastframe = tick()
  272.         else
  273.             for i = 1, math.floor(tf / frame) do
  274.                 script.ArtificialHB:Fire()
  275.             end
  276.         lastframe = tick()
  277.         end
  278.         if tossremainder then
  279.             tf = 0
  280.         else
  281.             tf = tf - frame * math.floor(tf / frame)
  282.         end
  283.     end
  284. end)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.    
  289.  
  290.  
  291. function swait(num)
  292.     if num == 0 or num == nil then
  293.         ArtificialHB.Event:wait()
  294.     else
  295.         for i = 1, num do
  296.             ArtificialHB.Event:wait()
  297.         end
  298.     end
  299. end
  300.  
  301. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  302.     local mesh = i_new(Mesh)
  303.     mesh.Parent = part
  304.     if Mesh == "SpecialMesh" then
  305.         mesh.MeshType = meshtype
  306.         mesh.MeshId = meshid
  307.     end
  308.     mesh.Offset = offset
  309.     mesh.Scale = scale
  310.     return mesh
  311. end
  312.  
  313. Head.Transparency = 1
  314.  
  315. local _Face = Instance.new("Part",Head)
  316. _Face.Name = "_Face"
  317. _Face.Shape = Enum.PartType.Block
  318. _Face.CanCollide = false
  319. _Face.Color = Color3.new(0,0,0)
  320. _Face.Transparency = 1
  321. _Face.Material = "SmoothPlastic"
  322. _Face.Size = Vector3.new(1.95, 1.85, 1.85)
  323. _Face.TopSurface = Enum.SurfaceType.Smooth
  324. _Face.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", _Face)
  325. Weld.Part0 = Head
  326. Weld.Part1 = _Face
  327. Weld.C1 = CFrame.new(0,-0.3,-0.186)
  328. _FaceMesh = Instance.new("SpecialMesh",_Face)
  329. _FaceMesh.MeshType = "Sphere"
  330. _FaceMesh.Scale = Vector3.new(1,1,1)
  331.  
  332. Eyes = Instance.new("Decal",_Face)
  333. Eyes.Texture = "rbxassetid://1572409210"
  334.  
  335. Mouth = Instance.new("Decal",_Face)
  336. Mouth.Texture = "rbxassetid://1572409375"
  337.  
  338. attack = false
  339. attack2 = false
  340.  
  341. function FindNearestTorso(Position, Distance, SinglePlayer)
  342.     if SinglePlayer then
  343.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  344.     end
  345.     local List = {}
  346.     for i, v in pairs(workspace:GetChildren()) do
  347.         if v:IsA("Model") then
  348.             if v:findFirstChild("Torso") then
  349.                 if v ~= Character then
  350.                     if (v.Torso.Position - Position).magnitude <= Distance then
  351.                         table.insert(List, v)
  352.                     end
  353.                 end
  354.             end
  355.         end
  356.     end
  357.     return List
  358. end
  359.  
  360. function Normal_Face()
  361. if Transformed == false then
  362. Eyes.Texture = "rbxassetid://1572409210"
  363. Mouth.Texture = "rbxassetid://1572409375"
  364. else
  365. Eyes.Texture = "rbxassetid://1572409968"
  366. Mouth.Texture = "rbxassetid://1572411867"
  367. end
  368. end
  369.  
  370. function Charm()
  371. attack = true
  372. attack2 = true
  373. Animations = true
  374. Eyes.Texture = "rbxassetid://1572409670"
  375. Mouth.Texture = "rbxassetid://1572411867"
  376. S = Instance.new("Sound")
  377. S.Parent = Character.Torso
  378. S.SoundId = "rbxassetid://875978120"
  379. S.Volume = 10
  380. S.Looped = false
  381. S.Pitch = 1
  382. S:Play()
  383. for i = 0,0.8,0.01 do
  384. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-30)), 0.15)
  385. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(30)), 0.15)
  386. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45),math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15)
  387. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5,math.rad(0)), 0.15)
  388. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15)
  389. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2, 1.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5, math.rad(-25)), 0.15)
  390. swait()
  391. end
  392. Normal_Face()
  393. Animations = false
  394. attack = false
  395. attack2 = false
  396. end
  397.  
  398. function Laugh()
  399. attack = true
  400. Animations = true
  401. Lauhg = Instance.new("Sound")
  402. Lauhg.Parent = Character.Torso
  403. Lauhg.SoundId = "rbxassetid://1098076461"
  404. Lauhg.Volume = 8
  405. Lauhg.Looped = false
  406. Lauhg.Pitch = 1
  407. Lauhg.TimePosition = 0.55
  408. Lauhg:Play()
  409. Eyes.Texture = "rbxassetid://1572408983"
  410. Mouth.Texture = "rbxassetid://1572411867"
  411. for i = 0,1,0.01 do
  412. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
  413. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
  414. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15)
  415.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-35),math.rad(0),math.rad(0)), 0.15)
  416.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  417. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/1)/4, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
  418. swait()
  419. end
  420. Normal_Face()
  421. Animations = false
  422. attack = false
  423. end
  424.  
  425. local target = nil
  426. function Attackone()
  427. attack = true
  428. Animations = true
  429. Eyes.Texture = "rbxassetid://1572409968"
  430. Mouth.Texture = "rbxassetid://1572411867"
  431. for i = 0,0.15,0.01 do
  432. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(20)), 0.2)
  433. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(-35)), 0.2)
  434. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  435. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  436. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.2)
  437. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(60), math.rad(0)), 0.2)
  438. swait()
  439. end
  440. S = Instance.new("Sound")
  441. S.Parent = Character.Torso
  442. S.SoundId = "rbxassetid://417624771"
  443. S.Volume = 8
  444. S.Looped = false
  445. S.Pitch = 1
  446. S:Play()
  447. coroutine.wrap(function()
  448. con1=Right_Arm.Touched:connect(function(hit)
  449.         if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  450.             target = hit.Parent.Name
  451.             hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  452. S = Instance.new("Sound")
  453. S.Parent = Character.Torso
  454. S.SoundId = "rbxassetid://1907654067"
  455. S.Volume = 8
  456. S.Looped = false
  457. S.Pitch = 1
  458. S:Play()
  459.         end
  460. end)
  461. wait(0.1)
  462. con1:disconnect()
  463. end)()
  464. for i = 0,0.12,0.01 do
  465. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(-30),math.rad(25)), 0.15)
  466. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-15)), 0.15)
  467. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
  468. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
  469. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(80),math.rad(0)), 0.15)
  470. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(-80), math.rad(0)), 0.15)
  471. swait()
  472. end
  473. Normal_Face()
  474. target = nil
  475. Animations = false
  476. attack = false
  477. end
  478.  
  479. function Attacktwo()
  480. attack = true
  481. Animations = true
  482. Eyes.Texture = "rbxassetid://1572409968"
  483. Mouth.Texture = "rbxassetid://1572411867"
  484. for i = 0,0.15,0.01 do
  485. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
  486. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(-35)), 0.2)
  487. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  488. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  489. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2)
  490. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2)
  491. swait()
  492. end
  493. S = Instance.new("Sound")
  494. S.Parent = Character.Torso
  495. S.SoundId = "rbxassetid://417624771"
  496. S.Volume = 8
  497. S.Looped = false
  498. S.Pitch = 1
  499. S:Play()
  500. coroutine.wrap(function()
  501. con1=Left_Arm.Touched:connect(function(hit)
  502.         if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
  503.             target = hit.Parent.Name
  504.             hit.Parent.Humanoid:TakeDamage(math.random(10,20))
  505. S = Instance.new("Sound")
  506. S.Parent = Character.Torso
  507. S.SoundId = "rbxassetid://1907654067"
  508. S.Volume = 8
  509. S.Looped = false
  510. S.Pitch = 1
  511. S:Play()           
  512.         end
  513. end)
  514. wait(0.1)
  515. con1:disconnect()
  516. end)()
  517. for i = 0,0.12,0.01 do
  518. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15)
  519. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15)
  520. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
  521. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
  522. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-80),math.rad(0)), 0.15)
  523. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(80), math.rad(0)), 0.15)
  524. swait()
  525. end
  526. Normal_Face()
  527. target = nil
  528. Animations = false
  529. attack = false
  530. end
  531.  
  532. function Attackthree()
  533. attack = true
  534. Animations = true
  535. Eyes.Texture = "rbxassetid://1572409968"
  536. Mouth.Texture = "rbxassetid://1572411867"
  537. S = Instance.new("Sound")
  538. S.Parent = Character.Torso
  539. S.SoundId = "rbxassetid://1031614266"
  540. S.Volume = 10
  541. S.Looped = false
  542. S.Pitch = 1
  543. S:Play()
  544. coroutine.wrap(function()
  545. for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 5)) do
  546. if v:FindFirstChild('HumanoidRootPart') then
  547. wait(0.25)
  548. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(15,25)
  549. S = Instance.new("Sound")
  550. S.Parent = v:FindFirstChild('HumanoidRootPart')
  551. S.SoundId = "rbxassetid://884538090"
  552. S.Volume = 10
  553. S.Looped = false
  554. S.Pitch = 1
  555. S:Play()
  556.         end
  557. end
  558. end)()
  559. for i = 0,0.3,0.01 do
  560. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(20)), 0.2)
  561. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(-20)), 0.2)
  562. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  563. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(45),math.rad(0),math.rad(0)), 0.2)
  564. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, 0.2, -1.5 + i * 2) * c_angles(math.rad(45) + i * 20, math.rad(0),math.rad(0)), 0.2)
  565. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-45),math.rad(0), math.rad(0)), 0.2)
  566. swait()
  567. end
  568.  
  569. Normal_Face()
  570. target = nil
  571. Animations = false
  572. attack = false
  573. end
  574.  
  575. function Attackfour()
  576. attack = true
  577. Animations = true
  578. Eyes.Texture = "rbxassetid://1572408983"
  579. Mouth.Texture = "rbxassetid://1572410439"
  580. for i = 0,0.01,0.01 do
  581. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  582. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  583. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  584. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  585. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  586. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  587. end
  588. for i = 0,0.08,0.01 do
  589. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15)
  590. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15)
  591. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
  592. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
  593. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  594. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  595. swait()
  596. end
  597. Eyes.Texture = "rbxassetid://1572409968"
  598. Mouth.Texture = "rbxassetid://1572411867"
  599. S = Instance.new("Sound")
  600. S.Parent = Character.Torso
  601. S.SoundId = "rbxassetid://755646516"
  602. S.Volume = 10
  603. S.Looped = false
  604. S.Pitch = 1
  605. S:Play()
  606. for i = 0,0.05,0.01 do
  607. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(-40)), 0.15)
  608. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(40)), 0.15)
  609. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  610. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  611. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  612. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  613. swait()
  614. end
  615. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
  616.         if v:FindFirstChild('HumanoidRootPart') then
  617.         v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,30)
  618. S = Instance.new("Sound")
  619. S.Parent = Character.Torso
  620. S.SoundId = "rbxassetid://1907654067"
  621. S.Volume = 8
  622. S.Looped = false
  623. S.Pitch = 1
  624. S:Play()   
  625.         end
  626. end
  627. for i = 0,0.01,0.01 do
  628. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(-40)), 0.15)
  629. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(40)), 0.15)
  630. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  631. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  632. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  633. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  634. swait()
  635. end
  636. for i = 0,0.04,0.01 do
  637. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(-40)), 0.15)
  638. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(40)), 0.15)
  639. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15)
  640. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15)
  641. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(0)), 0.15)
  642. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  643. swait()
  644. end
  645. wait(0.1)
  646. Normal_Face()
  647. Animations = false
  648. attack = false
  649. end
  650.  
  651. function Attackfive()
  652. attack = true
  653. Animations = true
  654. Eyes.Texture = "rbxassetid://1572409968"
  655. Mouth.Texture = "rbxassetid://1572411867"
  656. Wh = Instance.new("Sound")
  657. Wh.Parent = Character.Torso
  658. Wh.SoundId = "rbxassetid://1152719084"
  659. Wh.Volume = 10
  660. Wh.Looped = false
  661. Wh.Pitch = 1.2
  662. Wh.TimePosition = 0.3
  663. Wh:Play()
  664. for i = 0,0.25,0.01 do
  665. Trace()
  666. Humanoid.WalkSpeed = 50
  667. rootPart.Velocity = rootPart.CFrame.lookVector * 200
  668. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  669. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  670. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  671. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  672. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, 0.2, 0) * c_angles(math.rad(90), math.rad(0) + i * 50,math.rad(0)), 0.2)
  673. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0) - i * 50, math.rad(0)), 0.2)
  674. coroutine.wrap(function()
  675. for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 6)) do
  676. if v:FindFirstChild('HumanoidRootPart') then
  677. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - 1.5
  678. end
  679. end
  680. end)()
  681. swait()
  682. end
  683. Wh:Destroy()
  684. Normal_Face()
  685. target = nil
  686. Animations = false
  687. attack = false
  688. end
  689.  
  690. function Rage()
  691. attack = true
  692. attack2 = true
  693. Animations = true
  694. Eyes.Texture = "rbxassetid://1572409830"
  695. Mouth.Texture = "rbxassetid://1572410763"
  696. S = Instance.new("Sound")
  697. S.Parent = Torso
  698. S.SoundId = "rbxassetid://298660207"
  699. S.Volume = 10
  700. S.Looped = false
  701. S.Pitch = 1
  702. S:Play()
  703. for i = 0,0.6,0.01 do
  704. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  705. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  706. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  707. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  708. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  709. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  710. swait()
  711. end
  712. Eyes.Texture = "rbxassetid://1572410332"
  713. Mouth.Texture = "rbxassetid://1572411867"
  714. local rng2 = Instance.new("Part",Character)
  715. rng2.Anchored = true
  716. rng2.Color = Color3.new(0,0,0)
  717. rng2.CanCollide = false
  718. rng2.Material = "Neon"
  719. rng2.FormFactor = 3
  720. rng2.Name = "Shockwave"
  721. rng2.Size = Vector3.new(1, 1, 1)
  722. rng2.Transparency = 0.35
  723. rng2.TopSurface = 0
  724. rng2.BottomSurface = 0
  725. rng2.CFrame = rootPart.CFrame
  726. local rngm2 = Instance.new("SpecialMesh", rng2)
  727. rngm2.Scale = Vector3.new(1, 0, 1)
  728. rngm2.Offset = Vector3.new(0,0.5,0)
  729. rngm2.MeshType = "Sphere"
  730.  
  731. local rng = Instance.new("Part",Character)
  732. rng.Anchored = true
  733. rng.Color = Color3.new(0,0,0)
  734. rng.CanCollide = false
  735. rng.Material = "Neon"
  736. rng.FormFactor = 3
  737. rng.Name = "Shockwave"
  738. rng.Size = Vector3.new(1, 1, 1)
  739. rng.Transparency = 0.35
  740. rng.TopSurface = 0
  741. rng.BottomSurface = 0
  742. rng.CFrame = rootPart.CFrame
  743. local rngm = Instance.new("SpecialMesh", rng)
  744. rngm.Scale = Vector3.new(0, 0, 0)
  745. rngm.Offset = Vector3.new(0,0.5,0)
  746. rngm.MeshType = "Sphere"
  747.  
  748. local rng3 = Instance.new("Part",Character)
  749. rng3.Anchored = true
  750. rng3.Color = Color3.new(0,0,0)
  751. rng3.CanCollide = false
  752. rng3.Material = "Neon"
  753. rng3.FormFactor = 3
  754. rng3.Name = "Shockwave"
  755. rng3.Size = Vector3.new(1, 1, 1)
  756. rng3.Transparency = 0.35
  757. rng3.TopSurface = 0
  758. rng3.BottomSurface = 0
  759. rng3.CFrame = rootPart.CFrame
  760. local rngm3 = Instance.new("SpecialMesh", rng3)
  761. rngm3.Scale = Vector3.new(0, 0, 0)
  762. rngm3.Offset = Vector3.new(0,0.5,0)
  763. rngm3.MeshType = "Sphere"
  764. S = Instance.new("Sound")
  765. S.Parent = Torso
  766. S.SoundId = "rbxassetid://1913279584"
  767. S.Volume = 8
  768. S.Looped = false
  769. S.Pitch = 1
  770. S:Play()
  771.  
  772. spawn(function()
  773.     for i = 1, 60, 2 do
  774.         rng2.Color = Color3.new(i/60,0,0)
  775.         rngm2.Scale = Vector3.new(5 + i*0.5, 5  + i*0.5 ,5 + i*0.5)
  776.         rng2.Transparency = i/60
  777.         rngm.Scale = Vector3.new(2.5 + i*0.25, 2.5  + i*0.25 ,2.5 + i*0.25)
  778.         rng.Transparency = i/60
  779.         rngm3.Scale = Vector3.new(1.25 + i*0.125, 1.25  + i*0.125 ,1.25 + i*0.125)
  780.         rng3.Transparency = i/60
  781.         swait()
  782.     end
  783.     wait()
  784.     rng3:Destroy()
  785.     rng2:Destroy()
  786.     rng:Destroy()
  787. end)
  788.  
  789. coroutine.wrap(function()
  790. for i = 1,360 do
  791. local fx = Instance.new("Part",Effects)
  792. fx.Anchored = true
  793. fx.Color = Color3.new(0,0,0)
  794. fx.CanCollide = false
  795. fx.FormFactor = 3
  796. fx.Name = "Shockwave"
  797. fx.Material = "Neon"
  798. fx.Size = Vector3.new(1, 1, 1)
  799. fx.Transparency = 0.35
  800. fx.TopSurface = 0
  801. fx.BottomSurface = 0
  802. fx.CFrame = rootPart.CFrame
  803. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  804. local fxm = Instance.new("SpecialMesh", fx)
  805. fxm.Scale = Vector3.new(0,0,0)
  806. fxm.Offset = Vector3.new(0,0,0)
  807. fxm.MeshType = "Sphere"
  808. spawn(function()
  809.     for i = 1, 60, 2 do
  810.         fx.Color = Color3.new(i/30,0,0)
  811.         fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
  812.         fx.CFrame = fx.CFrame * CFrame.new(0,2.5,0)
  813.         fx.Transparency = i/30
  814.         swait()
  815.     end
  816.     wait()
  817.     fx:Destroy()
  818. end)
  819. end
  820. end)()
  821.  
  822. coroutine.wrap(function()
  823. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 15)) do
  824.         if v:FindFirstChild('HumanoidRootPart') then
  825.         v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,55)
  826. S = Instance.new("Sound")
  827. S.Parent = v:FindFirstChild('HumanoidRootPart')
  828. S.SoundId = "rbxassetid://884538090"
  829. S.Volume = 10
  830. S.Looped = false
  831. S.Pitch = 1
  832. S:Play()
  833. coroutine.wrap(function()
  834. for i = 1,20 do
  835. v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*80
  836. swait()
  837. end
  838. end)()
  839.         end
  840. end
  841. end)()
  842. for i = 0,0.7,0.01 do
  843. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  844. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  845. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  846. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  847. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  848. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15)
  849.  
  850. swait()
  851. end
  852. Normal_Face()
  853. target = nil
  854. Animations = false
  855. attack2 = false
  856. attack = false
  857. end
  858.  
  859.  
  860. function nooutline(part)
  861.         part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  862.     end
  863. function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  864.         local fp=it("Part")
  865.         fp.formFactor=formfactor
  866.         fp.Parent=parent
  867.         fp.Reflectance=reflectance
  868.         fp.Transparency=transparency
  869.         fp.CanCollide=false
  870.         fp.Locked=true
  871.         fp.BrickColor=BrickColor.new(tostring(brickcolor))
  872.         fp.Name=name
  873.         fp.Size=size
  874.         fp.Position=Character.Torso.Position
  875.         nooutline(fp)
  876.         fp.Material=material
  877.         fp:BreakJoints()
  878.         return fp
  879.     end
  880.    
  881.     function mush(Mesh,part,meshtype,meshid,offset,scale)
  882.         local mush=it(Mesh)
  883.         mush.Parent=part
  884.         if Mesh=="SpecialMesh" then
  885.         mush.MeshType=meshtype
  886.         mush.MeshId=meshid
  887.         end
  888.         mush.Offset=offset
  889.         mush.Scale=scale
  890.         return mush
  891.     end
  892.    
  893.     function wald2(parent,part0,part1,c0,c1)
  894.         local wald2=it("Weld")
  895.         wald2.Parent=parent
  896.         wald2.Part0=part0
  897.         wald2.Part1=part1
  898.         wald2.C0=c0
  899.         wald2.C1=c1
  900.         return wald2
  901.     end
  902.  
  903. Damagefunc2=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  904.         if hit.Parent==nil then
  905.                 return
  906.         end
  907.         h=hit.Parent:FindFirstChild("Humanoid")
  908.         for _,v in pairs(hit.Parent:children()) do
  909.         if v:IsA("Humanoid") then
  910.         h=v
  911.         end
  912.         end
  913.         if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  914.         h=hit.Parent.Parent:FindFirstChild("Humanoid")
  915.         end
  916.         if hit.Parent.className=="Hat" then
  917.         hit=hit.Parent.Parent:findFirstChild("Head")
  918.         end
  919.         if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  920.         if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  921.         --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  922.                         return
  923.                 end]]
  924. --                        hs(hit,1.2)
  925.                         c=Instance.new("ObjectValue")
  926.                         c.Name="creator"
  927.                         c.Value=game:service("Players").REPLACENAME
  928.                         c.Parent=h
  929.                         game:GetService("Debris"):AddItem(c,.5)
  930.                 Damage=math.random(minim,maxim)
  931. --                h:TakeDamage(Damage)
  932.                 blocked=false
  933.                 block=hit.Parent:findFirstChild("Block")
  934.                 if block~=nil then
  935.                 print(block.className)
  936.                 if block.className=="NumberValue" then
  937.                 if block.Value>0 then
  938.                 blocked=true
  939.                 if decreaseblock==nil then
  940.                 block.Value=block.Value-1
  941.                 end
  942.                 end
  943.                 end
  944.                 if block.className=="IntValue" then
  945.                 if block.Value>0 then
  946.                 blocked=true
  947.                 if decreaseblock~=nil then
  948.                 block.Value=block.Value-1
  949.                 end
  950.                 end
  951.                 end
  952.                 end
  953.                 if blocked==false then
  954. --                h:TakeDamage(Damage)
  955.                 h.Health=h.Health-Damage
  956.                 else
  957.                 h.Health=h.Health-(Damage/2)
  958.                 end
  959.                 if Type=="Knockdown" then
  960.                 hum=hit.Parent.Humanoid
  961. hum.PlatformStand=true
  962. coroutine.resume(coroutine.create(function(HHumanoid)
  963. swait(1)
  964. HHumanoid.PlatformStand=false
  965. end),hum)
  966.                 local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  967. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  968. local bodvol=Instance.new("BodyVelocity")
  969. bodvol.velocity=angle*knockback
  970. bodvol.P=5000
  971. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  972. bodvol.Parent=hit
  973. rl=Instance.new("BodyAngularVelocity")
  974. rl.P=3000
  975. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  976. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  977. rl.Parent=hit
  978. game:GetService("Debris"):AddItem(bodvol,.5)
  979. game:GetService("Debris"):AddItem(rl,.5)
  980.                 elseif Type=="Normal" then
  981.                 vp=Instance.new("BodyVelocity")
  982.                 vp.P=500
  983.                 vp.maxForce=Vector3.new(math.huge,0,math.huge)
  984. --                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  985.                 if KnockbackType==1 then
  986.                 vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  987.                 elseif KnockbackType==2 then
  988.                 vp.velocity=Property.CFrame.lookVector*knockback
  989.                 end
  990.                 if knockback>0 then
  991.                         vp.Parent=hit.Parent.Torso
  992.                 end
  993.                 game:GetService("Debris"):AddItem(vp,.5)
  994.                 elseif Type=="Up" then
  995.                 local bodyVelocity=Instance.new("BodyVelocity")
  996.                 bodyVelocity.velocity=vt(0,60,0)
  997.                 bodyVelocity.P=5000
  998.                 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  999.                 bodyVelocity.Parent=hit
  1000.                 game:GetService("Debris"):AddItem(bodyVelocity,1)
  1001.                 rl=Instance.new("BodyAngularVelocity")
  1002.                 rl.P=3000
  1003.                 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1004.                 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1005.                 rl.Parent=hit
  1006.                 game:GetService("Debris"):AddItem(rl,.5)
  1007.                 elseif Type=="Snare" then
  1008.                 bp=Instance.new("BodyPosition")
  1009.                 bp.P=2000
  1010.                 bp.D=100
  1011.                 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1012.                 bp.position=hit.Parent.Torso.Position
  1013.                 bp.Parent=hit.Parent.Torso
  1014.                 game:GetService("Debris"):AddItem(bp,1)
  1015.                 elseif Type=="Target" then
  1016.                 if Targetting==false then
  1017.                 ZTarget=hit.Parent.Torso
  1018.                 coroutine.resume(coroutine.create(function(Part)
  1019.                 so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1020.                 swait(5)
  1021.                 so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1022.                 end),ZTarget)
  1023.                 TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1024.                 targetgui=Instance.new("BillboardGui")
  1025.                 targetgui.Parent=ZTarget
  1026.                 targetgui.Size=UDim2.new(10,100,10,100)
  1027.                 targ=Instance.new("ImageLabel")
  1028.                 targ.Parent=targetgui
  1029.                 targ.BackgroundTransparency=1
  1030.                 targ.Image="rbxassetid://4834067"
  1031.                 targ.Size=UDim2.new(1,0,1,0)
  1032.                 cam.CameraType="Scriptable"
  1033.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1034.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1035.                 workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1036.                 Targetting=true
  1037.                 RocketTarget=ZTarget
  1038.                 for i=1,Property do
  1039.                 --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1040.                 if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1041.                 swait()
  1042.                 end
  1043.                 --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1044.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1045.                 dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1046.                 cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*CFrame.new(0,5,10)*CFrame.fromEulerAnglesXYZ(-0.3,0,0)
  1047.                 end
  1048.                 Targetting=false
  1049.                 RocketTarget=nil
  1050.                 targetgui.Parent=nil
  1051.                 cam.CameraType="Custom"
  1052.                 end
  1053.                 end
  1054.                         debounce=Instance.new("BoolValue")
  1055.                         debounce.Name="DebounceHit"
  1056.                         debounce.Parent=hit.Parent
  1057.                         debounce.Value=true
  1058.                         game:GetService("Debris"):AddItem(debounce,Delay)
  1059.                         c=Instance.new("ObjectValue")
  1060.                         c.Name="creator"
  1061.                         c.Value=Player
  1062.                         c.Parent=h
  1063.                         game:GetService("Debris"):AddItem(c,.5)
  1064.                 CRIT=false
  1065.                 hitDeb=true
  1066.                 AttackPos=6
  1067.         end
  1068. end
  1069.  
  1070. function rayCast2(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1071. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1072. end
  1073. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1074.     local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1075.     pat2.Anchored = true
  1076.     pat2.CFrame = cframe
  1077.     pat2.Material = "Neon"
  1078.     local mash2 = mush("CylinderMesh", pat2, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1079.     game:GetService("Debris"):AddItem(pat2, 2)
  1080.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1081.         for i = 0, 1, delay do
  1082.             swait()
  1083.             Part.CFrame = Part.CFrame
  1084.             Part.Transparency = i
  1085.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1086.         end
  1087.         Part.Parent = nil
  1088.     end), pat2, mash2)
  1089. end
  1090.  
  1091. function Shockwave2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1092.     local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1093.     pat2.Anchored = true
  1094.     pat2.CFrame = cframe
  1095.     pat2.Material = "Neon"
  1096.     local mash2 = mush("SpecialMesh", pat2, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1097.     game:GetService("Debris"):AddItem(pat2, 2)
  1098.     coroutine.resume(coroutine.create(function(Part, Mesh)
  1099.         for i = 0, 1, delay do
  1100.             swait()
  1101.             Part.CFrame = Part.CFrame
  1102.             Part.Transparency = i * 2
  1103.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1104.         end
  1105.         Part.Parent = nil
  1106.     end), pat2, mash2)
  1107. end
  1108. --brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay
  1109.  
  1110. Firem = Instance.new("Part",Character)
  1111. Firem.Anchored = false
  1112. Firem.CanCollide = false
  1113. Firem.Size = Vector3.new(0.1,0.1,0.1)
  1114. Firem.Transparency = 1
  1115. Weld = Instance.new("Weld",Firem)
  1116. Weld.Part0 = Head
  1117. Weld.Part1 = Firem
  1118. Weld.C1 = CFrame.new(0,-1.5,0)
  1119. Fire = Instance.new("Fire",Firem)
  1120. Fire.Color = Color3.new(1,0,0)
  1121. Fire.Size = 0
  1122. Fire.SecondaryColor = Color3.new(1,0,0)
  1123. Fire.Enabled = false
  1124.  
  1125. atk = 1
  1126. function LaserBlaster()
  1127. attack = true
  1128. Animations = true
  1129. Point= Instance.new("BodyGyro")
  1130. Point.Parent = rootPart
  1131. Point.D = 175
  1132. Point.P = 20000
  1133. Point.MaxTorque = Vector3.new(0,4000000,0)
  1134. Eyes.Texture = "rbxassetid://1572409968"
  1135. Mouth.Texture = "rbxassetid://1572410439"
  1136. if atk == 1 then
  1137. for i = 0,0.08,0.01 do
  1138. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1139. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.15)
  1140. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  1141. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1142. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1143. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.15)
  1144. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.15)
  1145. swait()
  1146. end
  1147. S = Instance.new("Sound")
  1148. S.Parent = Character.Torso
  1149. S.SoundId = "rbxassetid://1336753255"
  1150. S.Volume = 10
  1151. S.Looped = false
  1152. S.Pitch = 1
  1153. S:Play()
  1154. local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1155. local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1156. local mag=(Right_Arm.Position-pos).magnitude
  1157. Laser(BrickColor.new("Really black"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1158. if hit~=nil then
  1159. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
  1160. refa.Anchored=true
  1161. refa.CFrame=CFrame.new(pos)
  1162. game:GetService("Debris"):AddItem(refa,1)
  1163. Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1164. Damagefunc2(hit,5,10,0,"Normal",rootPart,0)
  1165. Eyes.Texture = "rbxassetid://1572409968"
  1166. Mouth.Texture = "rbxassetid://1572411867"
  1167. for i = 0,0.1,0.01 do
  1168. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1169. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(-45)), 0.15)
  1170. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  1171. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1172. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1173. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-45),math.rad(0)), 0.15)
  1174. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(45), math.rad(0)), 0.15)
  1175. swait()
  1176. end
  1177. for i = 0,0.25,0.01 do
  1178. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1179. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15)
  1180. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  1181. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1182. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1183. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1184. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15)
  1185. swait()
  1186. end
  1187. end
  1188. Point:Destroy()
  1189. atk = atk + 1
  1190. elseif atk == 2 then
  1191.    
  1192. for i = 0,0.08,0.01 do
  1193. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1194. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
  1195. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.15)
  1196. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1197. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1198. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.15)
  1199. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.15)
  1200. swait()
  1201. end
  1202. S = Instance.new("Sound")
  1203. S.Parent = Character.Torso
  1204. S.SoundId = "rbxassetid://1336753453"
  1205. S.Volume = 10
  1206. S.Looped = false
  1207. S.Pitch = 1
  1208. S:Play()
  1209. local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1210. local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1211. local mag=(Left_Arm.Position-pos).magnitude
  1212. Laser(BrickColor.new("Really black"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1213. if hit~=nil then
  1214. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
  1215. refa.Anchored=true
  1216. refa.CFrame=CFrame.new(pos)
  1217. game:GetService("Debris"):AddItem(refa,1)
  1218. Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1219. Damagefunc2(hit,5,10,0,"Normal",rootPart,0)
  1220. Eyes.Texture = "rbxassetid://1572409968"
  1221. Mouth.Texture = "rbxassetid://1572411867"
  1222. for i = 0,0.1,0.01 do
  1223. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1224. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
  1225. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(45)), 0.15)
  1226. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1227. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1228. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(45),math.rad(0)), 0.15)
  1229. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(-45), math.rad(0)), 0.15)
  1230. swait()
  1231. end
  1232. for i = 0,0.25,0.01 do
  1233. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1234. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15)
  1235. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15)
  1236. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15)
  1237. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15)
  1238. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1239. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15)
  1240. swait()
  1241. end
  1242. end
  1243. Point:Destroy()
  1244. atk = 1
  1245. end
  1246. Normal_Face()
  1247. Animations = false
  1248. attack = false
  1249. end
  1250.  
  1251.  
  1252. function LaserBarrage()
  1253. attack = true
  1254. Animations = true
  1255. Eyes.Texture = "rbxassetid://1572409968"
  1256. Mouth.Texture = "rbxassetid://1572410439"
  1257. if atk == 1 then
  1258. for i = 0,0.04,0.01 do
  1259. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.5)
  1260. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.5)
  1261. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5)
  1262. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1263. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.5)
  1264. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.5)
  1265. swait()
  1266. end
  1267. S = Instance.new("Sound")
  1268. S.Parent = Character.Torso
  1269. S.SoundId = "rbxassetid://1336753255"
  1270. S.Volume = 10
  1271. S.Looped = false
  1272. S.Pitch = 1
  1273. S:Play()
  1274. local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1275. local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1276. local mag=(Right_Arm.Position-pos).magnitude
  1277. Laser(BrickColor.new("Really red"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1278. if hit~=nil then
  1279. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
  1280. refa.Anchored=true
  1281. refa.CFrame=CFrame.new(pos)
  1282. game:GetService("Debris"):AddItem(refa,1)
  1283. Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1284. coroutine.wrap(function()
  1285.  
  1286.  
  1287. spawn(function()
  1288.     for i = 1, 60, 2 do
  1289.        
  1290.         swait()
  1291.     end
  1292.     wait()
  1293.    
  1294. end)
  1295.  
  1296. end)()
  1297. Damagefunc2(hit,20,40,0,"Normal",rootPart,0)
  1298. Eyes.Texture = "rbxassetid://1572409968"
  1299. Mouth.Texture = "rbxassetid://1572411867"
  1300. end
  1301. atk = atk + 1
  1302. elseif atk == 2 then
  1303.    
  1304. for i = 0,0.04,0.01 do
  1305. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.5)
  1306. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.5)
  1307. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5)
  1308. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  1309. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.5)
  1310. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.5)
  1311. swait()
  1312. end
  1313. S = Instance.new("Sound")
  1314. S.Parent = Character.Torso
  1315. S.SoundId = "rbxassetid://1336753453"
  1316. S.Volume = 10
  1317. S.Looped = false
  1318. S.Pitch = 1
  1319. S:Play()
  1320. local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1321. local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent)
  1322. local mag=(Left_Arm.Position-pos).magnitude
  1323. Laser(BrickColor.new("Really red"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
  1324. if hit~=nil then
  1325. local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
  1326. refa.Anchored=true
  1327. refa.CFrame=CFrame.new(pos)
  1328. game:GetService("Debris"):AddItem(refa,1)
  1329. Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
  1330. coroutine.wrap(function()
  1331.  
  1332.  
  1333. local fxm = Instance.new("SpecialMesh", fx)
  1334. fxm.Scale = Vector3.new(0,0,0)
  1335. fxm.Offset = Vector3.new(0,0,0)
  1336. fxm.MeshType = "Sphere"
  1337. spawn(function()
  1338.     for i = 1, 60, 2 do
  1339.         fxm.Scale = Vector3.new(0.25 - i*0.00416,2.5  - i*0.0416 ,0.25 - i*0.00416)
  1340.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  1341.         fx.Transparency = i/30
  1342.         swait()
  1343.     end
  1344.     wait()
  1345.     fx:Destroy()
  1346. end)
  1347.  
  1348. end)()
  1349. Damagefunc2(hit,20,40,0,"Normal",rootPart,0)
  1350. Eyes.Texture = "rbxassetid://1572409968"
  1351. Mouth.Texture = "rbxassetid://1572411867"
  1352. end
  1353. atk = 1
  1354. end
  1355. Normal_Face()
  1356. Animations = false
  1357. attack = false
  1358. end
  1359.  
  1360. function Shrug()
  1361. attack = true
  1362. attack2 = true
  1363. Animations = true
  1364. Eyes.Texture = "rbxassetid://1572409670"
  1365. Mouth.Texture = "rbxassetid://1572410439"
  1366. for i = 0,0.2,0.01 do
  1367. angleSpeed = 1
  1368. axisSpeed = 1
  1369. change = 0.5
  1370. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  1371. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15)
  1372. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
  1373. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
  1374. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1375. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15)
  1376. swait()
  1377. end
  1378.  
  1379. for i = 0,0.1,0.01 do
  1380. angleSpeed = 1
  1381. axisSpeed = 1
  1382. change = 0.5
  1383. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(25) + math.sin(sine/7.5)/15), 0.15)
  1384. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-25) - math.sin(sine/7.5)/15), 0.15)
  1385. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
  1386. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
  1387. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1388. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-20)), 0.15)
  1389. swait()
  1390. end
  1391.  
  1392. for i = 0,0.2,0.01 do
  1393. angleSpeed = 1
  1394. axisSpeed = 1
  1395. change = 0.5
  1396. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  1397. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15)
  1398. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15)
  1399. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15)
  1400. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1401. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15)
  1402. swait()
  1403. end
  1404. Normal_Face()
  1405. Animations = false
  1406. attack2 = false
  1407. attack = false
  1408. end
  1409.  
  1410. function Surprised()
  1411. attack = true
  1412. attack2 = true
  1413. Animations = true
  1414. Eyes.Texture = "rbxassetid://1572411695"
  1415. Mouth.Texture = "rbxassetid://1572410763"
  1416.  
  1417. for i = 0,0.05,0.01 do
  1418. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15)
  1419. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
  1420. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  1421. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  1422. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  1423. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  1424. swait()
  1425. end
  1426. S = Instance.new("Sound")
  1427. S.Parent = Character.Torso
  1428. S.SoundId = "rbxassetid://2019251766"
  1429. S.Volume = 10
  1430. S.Looped = false
  1431. S.Pitch = 1
  1432. S:Play()
  1433. for i = 0,0.05,0.01 do
  1434. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  1435. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  1436. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  1437. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  1438. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0.1) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  1439. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  1440. swait()
  1441. end
  1442.  
  1443. for i = 0,0.7,0.01 do
  1444. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15)
  1445. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15)
  1446. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  1447. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  1448. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  1449. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  1450. swait()
  1451. end
  1452.  
  1453. Normal_Face()
  1454. Animations = false
  1455. attack2 = false
  1456. attack = false
  1457. end
  1458.  
  1459. function No()
  1460. attack = true
  1461. attack2 = true
  1462. Animations = true
  1463. Eyes.Texture = "rbxassetid://1572409830"
  1464. Mouth.Texture = "rbxassetid://1572410763"
  1465.  
  1466. for i = 1,3 do
  1467. for i = 0,0.2,0.01 do
  1468. angleSpeed = 1
  1469. axisSpeed = 1
  1470. change = 0.5
  1471. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1472. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1473. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1474. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1475. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1476. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1477. swait()
  1478. end
  1479.  
  1480. for i = 0,0.2,0.01 do
  1481. angleSpeed = 1
  1482. axisSpeed = 1
  1483. change = 0.5
  1484. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1485. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1486. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1487. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1488. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1489. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1490. swait()
  1491. end
  1492. end
  1493.  
  1494. for i = 0,0.2,0.01 do
  1495. angleSpeed = 1
  1496. axisSpeed = 1
  1497. change = 0.5
  1498. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1499. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1500. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1501. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1502. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1503. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1504. swait()
  1505. end
  1506.  
  1507. Normal_Face()
  1508. Animations = false
  1509. attack2 = false
  1510. attack = false
  1511. end
  1512.  
  1513. function Nuh_Uh()
  1514. attack = true
  1515. attack2 = true
  1516. Animations = true
  1517. Eyes.Texture = "rbxassetid://1572409830"
  1518. Mouth.Texture = "rbxassetid://1572410439"
  1519.  
  1520. for i = 1,3 do
  1521. for i = 0,0.2,0.01 do
  1522. angleSpeed = 1
  1523. axisSpeed = 1
  1524. change = 0.5
  1525. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1526. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1527. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  1528.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  1529.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1530. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1531. swait()
  1532. end
  1533.  
  1534. for i = 0,0.2,0.01 do
  1535. angleSpeed = 1
  1536. axisSpeed = 1
  1537. change = 0.5
  1538. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1539. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1540. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  1541.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  1542.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1543. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1544. swait()
  1545. end
  1546. end
  1547.  
  1548. for i = 0,0.2,0.01 do
  1549. angleSpeed = 1
  1550. axisSpeed = 1
  1551. change = 0.5
  1552. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1553. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1554. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  1555.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  1556.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1557. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1558. swait()
  1559. end
  1560.  
  1561. Normal_Face()
  1562. Animations = false
  1563. attack2 = false
  1564. attack = false
  1565. end
  1566.  
  1567. function Wave()
  1568. attack = true
  1569. attack2 = true
  1570. Animations = true
  1571. Eyes.Texture = "rbxassetid://1572409210"
  1572. Mouth.Texture = "rbxassetid://1572410439"
  1573.  
  1574. for i = 1,2 do
  1575. for i = 0,0.2,0.01 do
  1576. angleSpeed = 1
  1577. axisSpeed = 1
  1578. change = 0.5
  1579. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15)
  1580. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  1581. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1582. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1583. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1584. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
  1585. swait()
  1586. end
  1587.  
  1588. for i = 0,0.2,0.01 do
  1589. angleSpeed = 1
  1590. axisSpeed = 1
  1591. change = 0.5
  1592. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(100) + math.sin(sine/7.5)/15), 0.15)
  1593. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  1594. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1595. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1596. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1597. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
  1598. swait()
  1599. end
  1600. end
  1601.  
  1602. for i = 0,0.2,0.01 do
  1603. angleSpeed = 1
  1604. axisSpeed = 1
  1605. change = 0.5
  1606. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15)
  1607. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  1608. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1609. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1610. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1611. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15)
  1612. swait()
  1613. end
  1614.  
  1615.  
  1616. Normal_Face()
  1617. Animations = false
  1618. attack2 = false
  1619. attack = false
  1620. end
  1621.  
  1622.  
  1623. function Nod()
  1624. attack = true
  1625. attack2 = true
  1626. Animations = true
  1627. Eyes.Texture = "rbxassetid://1572409210"
  1628. Mouth.Texture = "rbxassetid://1572410439"
  1629.  
  1630. for i = 0,0.15,0.01 do
  1631. angleSpeed = 1
  1632. axisSpeed = 1
  1633. change = 0.5
  1634. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1635. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1636. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1637. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1638. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1639. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1640. swait()
  1641. end
  1642.  
  1643. for i = 0,0.15,0.01 do
  1644. angleSpeed = 1
  1645. axisSpeed = 1
  1646. change = 0.5
  1647. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1648. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1649. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1650. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1651. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1652. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1653. swait()
  1654. end
  1655.  
  1656. for i = 0,0.15,0.01 do
  1657. angleSpeed = 1
  1658. axisSpeed = 1
  1659. change = 0.5
  1660. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  1661. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  1662. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  1663. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  1664. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  1665. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1666. swait()
  1667. end
  1668.  
  1669. Normal_Face()
  1670. Animations = false
  1671. attack2 = false
  1672. attack = false
  1673. end
  1674.  
  1675.  
  1676. TimePerSpike = 2
  1677. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1678. function Ink_Spikes()
  1679. attack = true
  1680. attack2 = true
  1681. Animations = true
  1682. Point= Instance.new("BodyGyro")
  1683. Point.Parent = rootPart
  1684. Point.D = 175
  1685. Point.P = 20000
  1686. Point.MaxTorque = Vector3.new(0,4000000,0)
  1687. Eyes.Texture = "rbxassetid://1572409968"
  1688. Mouth.Texture = "rbxassetid://1572411867"
  1689. for i = 0,0.15,0.01 do
  1690. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1691. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15)
  1692. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15)
  1693. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15)
  1694. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15)
  1695. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15)
  1696. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1697. swait()
  1698. end
  1699. coroutine.wrap(function()
  1700. getroot = rootPart.CFrame
  1701. for i = 1,math.random(10,12) do
  1702. TimePerSpike = TimePerSpike + math.random(4,6)
  1703. local rng2 = Instance.new("Part",Character)
  1704. rng2.Anchored = true
  1705. rng2.Color = Color3.new(0,0,0)
  1706. rng2.CanCollide = true
  1707. rng2.Material = "Neon"
  1708. rng2.FormFactor = 3
  1709. rng2.Name = "Shockwave"
  1710. rng2.Size = Vector3.new(0.5, 8, 0.5)
  1711. rng2.Transparency = 0
  1712. rng2.TopSurface = 0
  1713. rng2.BottomSurface = 0
  1714. rng2.CFrame = getroot
  1715. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1716. local rngm2 = Instance.new("SpecialMesh", rng2)
  1717. rngm2.Scale = Vector3.new(1,5,1)
  1718. rngm2.Offset = Vector3.new(0,0,0)
  1719. rngm2.MeshType = "FileMesh"
  1720. rngm2.MeshId = "rbxassetid://1873091214"
  1721. local HIT = rng2.Touched:Connect(function(hit)
  1722.     if hit.Parent ~= Character then
  1723.         hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
  1724.     end
  1725. end)
  1726. S = Instance.new("Sound",rng2)
  1727. S.Volume = 2
  1728. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1729. S:Play()
  1730. spawn(function()
  1731.     for i = 1,5 do
  1732.         rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1733.         swait()
  1734.     end
  1735.     HIT:disconnect()
  1736.     wait(0.05)
  1737.     for i = 1,15 do
  1738.         rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1739.         swait()
  1740.     end
  1741.     rng2:Destroy()
  1742. end)
  1743. wait(0.02)
  1744. end
  1745. TimePerSpike = 2
  1746. end)()
  1747. for i = 0,0.3,0.01 do
  1748. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2)
  1749. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2)
  1750. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2)
  1751. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2)
  1752. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2)
  1753. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2)
  1754. swait()
  1755. end
  1756. Normal_Face()
  1757. Point:Destroy()
  1758. Animations = false
  1759. attack2 = false
  1760. attack = false
  1761. end
  1762.  
  1763. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1764. function Ink_Spikes2()
  1765. attack = true
  1766. attack2 = true
  1767. Animations = true
  1768. Point= Instance.new("BodyGyro")
  1769. Point.Parent = rootPart
  1770. Point.D = 175
  1771. Point.P = 20000
  1772. Point.MaxTorque = Vector3.new(0,4000000,0)
  1773. Eyes.Texture = "rbxassetid://1572409968"
  1774. Mouth.Texture = "rbxassetid://1572411867"
  1775. for i = 0,0.15,0.01 do
  1776. Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position)
  1777. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15)
  1778. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15)
  1779. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15)
  1780. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15)
  1781. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15)
  1782. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15)
  1783. swait()
  1784. end
  1785. coroutine.wrap(function()
  1786. getroot = rootPart.CFrame
  1787. for i = 1,math.random(10,12) do
  1788. TimePerSpike = TimePerSpike + math.random(4,6)
  1789. local rng2 = Instance.new("Part",Effects)
  1790. rng2.Anchored = true
  1791. rng2.Color = Color3.new(0,0,0)
  1792. rng2.CanCollide = true
  1793. rng2.Material = "Neon"
  1794. rng2.FormFactor = 3
  1795. rng2.Name = "Shockwave"
  1796. rng2.Size = Vector3.new(0.5, 14, 0.5)
  1797. rng2.Transparency = 0
  1798. rng2.TopSurface = 0
  1799. rng2.BottomSurface = 0
  1800. rng2.CFrame = getroot
  1801. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1802. local rngm2 = Instance.new("SpecialMesh", rng2)
  1803. rngm2.Scale = Vector3.new(1,8,1)
  1804. rngm2.Offset = Vector3.new(0,0,0)
  1805. rngm2.MeshType = "FileMesh"
  1806. rngm2.MeshId = "rbxassetid://1873091214"
  1807. local HIT = rng2.Touched:Connect(function(hit)
  1808.     if hit.Parent ~= Character then
  1809.         hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 4
  1810.     end
  1811. end)
  1812. S = Instance.new("Sound",rng2)
  1813. S.Volume = 2
  1814. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1815. S:Play()
  1816. spawn(function()
  1817.     for i = 1,5 do
  1818.         rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1819.         swait()
  1820.     end
  1821.     HIT:disconnect()
  1822.     wait(1)
  1823.     for i = 1,15 do
  1824.         rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1825.         swait()
  1826.     end
  1827.     rng2:Destroy()
  1828. end)
  1829. wait(0.02)
  1830. end
  1831. TimePerSpike = 2
  1832. end)
  1833. coroutine.wrap(function()
  1834. getroot = rootPart.CFrame
  1835. for i = 1,math.random(10,25) do
  1836. TimePerSpike2 = TimePerSpike2 + math.random(2,4)
  1837. local rng2 = Instance.new("Part",Effects)
  1838. rng2.Anchored = true
  1839. rng2.Color = Color3.new(0,0,0)
  1840. rng2.CanCollide = true
  1841. rng2.Material = "Neon"
  1842. rng2.FormFactor = 3
  1843. rng2.Name = "Shockwave"
  1844. rng2.Size = Vector3.new(0.5, 8, 0.5)
  1845. rng2.Transparency = 0
  1846. rng2.TopSurface = 0
  1847. rng2.BottomSurface = 0
  1848. rng2.CFrame = getroot
  1849. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1850. local rngm2 = Instance.new("SpecialMesh", rng2)
  1851. rngm2.Scale = Vector3.new(1,5,1)
  1852. rngm2.Offset = Vector3.new(0,0,0)
  1853. rngm2.MeshType = "FileMesh"
  1854. rngm2.MeshId = "rbxassetid://1873091214"
  1855. local HIT = rng2.Touched:Connect(function(hit)
  1856.     if hit.Parent ~= Character then
  1857.         hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
  1858.     end
  1859. end)
  1860. S = Instance.new("Sound",rng2)
  1861. S.Volume = 2
  1862. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1863. S:Play()
  1864. spawn(function()
  1865.     for i = 1,5 do
  1866.         rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1867.         swait()
  1868.     end
  1869.     HIT:disconnect()
  1870.     swait()
  1871.     for i = 1,15 do
  1872.         rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1873.         swait()
  1874.     end
  1875.     rng2:Destroy()
  1876. end)
  1877. local rng2 = Instance.new("Part",Effects)
  1878. rng2.Anchored = true
  1879. rng2.Color = Color3.new(0,0,0)
  1880. rng2.CanCollide = true
  1881. rng2.Material = "Neon"
  1882. rng2.FormFactor = 3
  1883. rng2.Name = "Shockwave"
  1884. rng2.Size = Vector3.new(0.5, 8, 0.5)
  1885. rng2.Transparency = 0
  1886. rng2.TopSurface = 0
  1887. rng2.BottomSurface = 0
  1888. rng2.CFrame = getroot
  1889. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10))
  1890. local rngm2 = Instance.new("SpecialMesh", rng2)
  1891. rngm2.Scale = Vector3.new(1,5,1)
  1892. rngm2.Offset = Vector3.new(0,0,0)
  1893. rngm2.MeshType = "FileMesh"
  1894. rngm2.MeshId = "rbxassetid://1873091214"
  1895. local HIT = rng2.Touched:Connect(function(hit)
  1896.     if hit.Parent ~= Character then
  1897.         hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2
  1898.     end
  1899. end)
  1900. S = Instance.new("Sound",rng2)
  1901. S.Volume = 2
  1902. S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)]
  1903. S:Play()
  1904. spawn(function()
  1905.     for i = 1,5 do
  1906.         rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0)
  1907.         swait()
  1908.     end
  1909.     HIT:disconnect()
  1910.     swait()
  1911.     for i = 1,15 do
  1912.         rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0)
  1913.         swait()
  1914.     end
  1915.     rng2:Destroy()
  1916. end)
  1917. wait(math.random(10,20)/-100)
  1918. end
  1919. TimePerSpike2 = 2
  1920. end)()
  1921. for i = 0,0.3,0.01 do
  1922. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2)
  1923. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2)
  1924. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2)
  1925. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2)
  1926. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2)
  1927. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2)
  1928. swait()
  1929. end
  1930. Normal_Face()
  1931. Point:Destroy()
  1932. Animations = false
  1933. attack2 = false
  1934. attack = false
  1935. end
  1936.  
  1937. function Attacksix()
  1938. attack = true
  1939. Animations = true
  1940. Eyes.Texture = "rbxassetid://1572409968"
  1941. Mouth.Texture = "rbxassetid://1572411867"
  1942. sfx = Instance.new("Sound",Left_Arm)
  1943. sfx.Volume = 2
  1944. sfx.SoundId = "rbxassetid://1180449290"
  1945. sfx:Play()
  1946. for i = 0,0.4,0.01 do
  1947. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
  1948. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130 + math.random(-50,50)),math.rad(0),math.rad(-35) + math.random(-10,10)/10), 0.2)
  1949. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2)
  1950. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2)
  1951. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2)
  1952. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2)
  1953. coroutine.wrap(function()
  1954. for i = 1,2 do
  1955. local fx = Instance.new("Part",Effects)
  1956. fx.Anchored = true
  1957. fx.Color = Color3.fromRGB(159, 243, 233)
  1958. fx.CanCollide = false
  1959. fx.FormFactor = 3
  1960. fx.Name = "Shockwave"
  1961. fx.Material = "Neon"
  1962. fx.Size = Vector3.new(1, 1, 1)
  1963. fx.Transparency = 0.35
  1964. fx.TopSurface = 0
  1965. fx.BottomSurface = 0
  1966. fx.CFrame = Left_Arm.CFrame
  1967. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  1968. local fxm = Instance.new("SpecialMesh", fx)
  1969. fxm.Scale = Vector3.new(0,0,0)
  1970. fxm.Offset = Vector3.new(0,0,0)
  1971. fxm.MeshType = "Sphere"
  1972. spawn(function()
  1973.     for i = 1, 60, 2 do
  1974.         fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
  1975.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  1976.         fx.Transparency = i/15
  1977.         swait()
  1978.     end
  1979.     wait()
  1980.     fx:Destroy()
  1981. end)
  1982. end
  1983. end)()
  1984. swait()
  1985. end
  1986. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  1987. if v:FindFirstChild('HumanoidRootPart') and v:FindFirstChild('Humanoid') then
  1988. v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,52)
  1989. v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*20
  1990. coroutine.wrap(function()
  1991. for i = 1,25 do
  1992. local fx = Instance.new("Part",Effects)
  1993. fx.Anchored = true
  1994. fx.Color = Color3.new(1,0,0)
  1995. fx.CanCollide = false
  1996. fx.FormFactor = 3
  1997. fx.Name = "Shockwave"
  1998. fx.Material = "Neon"
  1999. fx.Size = Vector3.new(1, 1, 1)
  2000. fx.Transparency = 0.35
  2001. fx.TopSurface = 0
  2002. fx.BottomSurface = 0
  2003. fx.CFrame = v:FindFirstChild('HumanoidRootPart').CFrame
  2004. fx.CFrame = fx.CFrame * CFrame.new(0,0,0)
  2005. local fxm = Instance.new("SpecialMesh", fx)
  2006. fxm.Scale = Vector3.new(0,-1,0)
  2007. fxm.Offset = Vector3.new(0,0,0)
  2008. fxm.MeshType = "Sphere"
  2009. spawn(function()
  2010.     for i = 1, 60, 2 do
  2011.         fx.Color = Color3.new(i/15,0,0)
  2012.         fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10)
  2013.         fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2014.         fx.Transparency = i/15
  2015.         swait()
  2016.     end
  2017.     wait()
  2018.     fx:Destroy()
  2019. end)
  2020. end
  2021. end)()
  2022. else
  2023.  
  2024. end
  2025. end
  2026. sfx:Destroy()
  2027. S = Instance.new("Sound")
  2028. S.Parent = Character.Torso
  2029. S.SoundId = "rbxassetid://1236459264"
  2030. S.Volume = 8
  2031. S.TimePosition = 0.2
  2032. S.Looped = false
  2033. S.Pitch = 1
  2034. S:Play()
  2035. coroutine.wrap(function()
  2036. wait(0.1)
  2037. for i = 1,25 do
  2038. local fx = Instance.new("Part",Effects)
  2039. fx.Anchored = true
  2040. fx.Color = Color3.new(1,0,0)
  2041. fx.CanCollide = false
  2042. fx.FormFactor = 3
  2043. fx.Name = "Shockwave"
  2044. fx.Material = "Neon"
  2045. fx.Size = Vector3.new(1, 1, 1)
  2046. fx.Transparency = 0.35
  2047. fx.TopSurface = 0
  2048. fx.BottomSurface = 0
  2049. fx.CFrame = Left_Arm.CFrame
  2050. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2051. local fxm = Instance.new("SpecialMesh", fx)
  2052. fxm.Scale = Vector3.new(0,0,0)
  2053. fxm.Offset = Vector3.new(0,0,0)
  2054. fxm.MeshType = "Sphere"
  2055. spawn(function()
  2056.     for i = 1, 60, 2 do
  2057.         fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
  2058.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2059.         fx.Transparency = i/7.5
  2060.         swait()
  2061.     end
  2062.     wait()
  2063.     fx:Destroy()
  2064. end)
  2065. end
  2066. end)()
  2067. for i = 0,0.15,0.01 do
  2068. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15)
  2069. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15)
  2070. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15)
  2071. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15)
  2072. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-90),math.rad(0)), 0.15)
  2073. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(90), math.rad(0)), 0.15)
  2074. coroutine.wrap(function()
  2075. for i = 1,2 do
  2076. local fx = Instance.new("Part",Effects)
  2077. fx.Anchored = true
  2078. fx.Color = Color3.new(0,0,0)
  2079. fx.CanCollide = false
  2080. fx.FormFactor = 3
  2081. fx.Name = "Shockwave"
  2082. fx.Material = "Neon"
  2083. fx.Size = Vector3.new(1, 1, 1)
  2084. fx.Transparency = 0.35
  2085. fx.TopSurface = 0
  2086. fx.BottomSurface = 0
  2087. fx.CFrame = Left_Arm.CFrame
  2088. fx.CFrame = fx.CFrame * CFrame.new(0,0,0)
  2089. local fxm = Instance.new("SpecialMesh", fx)
  2090. fxm.Scale = Vector3.new(0,-1,0)
  2091. fxm.Offset = Vector3.new(0,0,0)
  2092. fxm.MeshType = "Sphere"
  2093. spawn(function()
  2094.     for i = 1, 60, 2 do
  2095.         fx.Color = Color3.new(i/15,0,0)
  2096.         fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10)
  2097.         fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2098.         fx.Transparency = i/15
  2099.         swait()
  2100.     end
  2101.     wait()
  2102.     fx:Destroy()
  2103. end)
  2104. end
  2105. end)()
  2106. swait()
  2107. end
  2108. Normal_Face()
  2109. target = nil
  2110. Animations = false
  2111. attack = false
  2112. end
  2113.  
  2114. function ShadowBallBarrage()
  2115. attack = true
  2116. Animations = true
  2117. local SB = Instance.new("Part",Effects)
  2118. SB.Name = "ShadowBallz"
  2119. SB.Shape = Enum.PartType.Block
  2120. SB.CanCollide = false
  2121. SB.BrickColor = BrickColor.new("Really red")
  2122. SB.Transparency = 0
  2123. SB.Material = "Neon"
  2124. SB.Size = Vector3.new(0.25, 0.25, 0.25)
  2125. SB.TopSurface = Enum.SurfaceType.Smooth
  2126. SB.BottomSurface = Enum.SurfaceType.Smooth  local SBWeld = Instance.new("Weld", SB)
  2127. SBWeld.Part0 = Right_Arm
  2128. SBWeld.Part1 = SB
  2129. SBWeld.C1 = CFrame.new(0,1,0)
  2130. boom = Instance.new("SpecialMesh",SB)
  2131. boom.MeshType = "Sphere"
  2132. boom.Scale = Vector3.new(3,3,3)
  2133. S = Instance.new("Sound")
  2134. S.Parent = SB
  2135. S.SoundId = "rbxassetid://315746833"
  2136. S.Volume = 5
  2137. S.Looped = false
  2138. S.Pitch = 2
  2139. S:Play()
  2140.  
  2141. S = Instance.new("Sound")
  2142. S.Parent = SB
  2143. S.SoundId = "rbxassetid://203691653"
  2144. S.Volume = 8
  2145. S.Looped = false
  2146. S.Pitch = 1
  2147. S.PlayOnRemove = true
  2148. for i = 0,0.15,0.01 do
  2149. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120),math.rad(0),math.rad(0)), 0.2)
  2150. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.2)
  2151. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.2)
  2152. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.2)
  2153. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-50),math.rad(0)), 0.2)
  2154. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-15),math.rad(50), math.rad(0)), 0.2)
  2155. coroutine.wrap(function()
  2156. for i = 1,2 do
  2157. local fx = Instance.new("Part",Effects)
  2158. fx.Anchored = true
  2159. fx.Color = Color3.new(1,0,0)
  2160. fx.CanCollide = false
  2161. fx.FormFactor = 3
  2162. fx.Name = "Shockwave"
  2163. fx.Material = "Neon"
  2164. fx.Size = Vector3.new(1, 1, 1)
  2165. fx.Transparency = 0.35
  2166. fx.TopSurface = 0
  2167. fx.BottomSurface = 0
  2168. fx.CFrame = Right_Arm.CFrame
  2169. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2170. local fxm = Instance.new("SpecialMesh", fx)
  2171. fxm.Scale = Vector3.new(0,0,0)
  2172. fxm.Offset = Vector3.new(0,0,0)
  2173. fxm.MeshType = "Sphere"
  2174. spawn(function()
  2175.     for i = 1, 60, 2 do
  2176.         fxm.Scale = Vector3.new(0.2 - i*0.0083,5  - i*0.083 ,0.2 - i*0.0083)
  2177.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2178.         fx.Transparency = i/15
  2179.         swait()
  2180.     end
  2181.     wait()
  2182.     fx:Destroy()
  2183. end)
  2184. end
  2185. end)()
  2186. swait()
  2187. end
  2188. for i = 0,0.05,0.01 do
  2189. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(0),math.rad(20)), 0.6)
  2190. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.6)
  2191. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.6)
  2192. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.6)
  2193. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(55),math.rad(0)), 0.6)
  2194. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(-55), math.rad(0)), 0.6)
  2195. swait()
  2196. end
  2197.  
  2198. SBWeld:Destroy()
  2199. SB.CanCollide = true
  2200. local bodyVelocity2 = LoadLibrary("RbxUtility").Create("BodyVelocity")({
  2201. velocity = (mouse.Hit.p - SB.CFrame.p).unit * 165,
  2202. P = 5000,
  2203. maxForce = Vector3.new(8000, 8000, 8000),
  2204. Parent = SB
  2205. })
  2206.  
  2207. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2208.     SB.Touched:connect(function(hit)
  2209.     if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then
  2210. for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do
  2211.         if v:FindFirstChild('Humanoid') then
  2212.         v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(255,666)/10
  2213.         end
  2214. end
  2215.  
  2216. coroutine.wrap(function()
  2217. for i = 1,180 do
  2218. local fx = Instance.new("Part",Effects)
  2219. fx.Anchored = true
  2220. fx.Color = Color3.new(1,0,0)
  2221. fx.CanCollide = false
  2222. fx.FormFactor = 3
  2223. fx.Name = "Shockwave"
  2224. fx.Material = "Neon"
  2225. fx.Size = Vector3.new(1, 1, 1)
  2226. fx.Transparency = 0.35
  2227. fx.TopSurface = 0
  2228. fx.BottomSurface = 0
  2229. fx.CFrame = SB.CFrame
  2230. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2231. local fxm = Instance.new("SpecialMesh", fx)
  2232. fxm.Scale = Vector3.new(0,0,0)
  2233. fxm.Offset = Vector3.new(0,0,0)
  2234. fxm.MeshType = "Sphere"
  2235. spawn(function()
  2236.     for i = 1, 60, 2 do
  2237.         fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
  2238.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2239.         fx.Transparency = i/60
  2240.         swait()
  2241.     end
  2242.     wait()
  2243.     fx:Destroy()
  2244. end)
  2245. end
  2246. end)()
  2247.  
  2248. local rng2 = Instance.new("Part",Effects)
  2249. rng2.Anchored = true
  2250. rng2.BrickColor = BrickColor.new("Really red")
  2251. rng2.CanCollide = false
  2252. rng2.FormFactor = 3
  2253. rng2.Name = "Shockwave"
  2254. rng2.Material = "Neon"
  2255. rng2.Size = Vector3.new(1, 1, 1)
  2256. rng2.Transparency = 0.35
  2257. rng2.TopSurface = 0
  2258. rng2.BottomSurface = 0
  2259. rng2.CFrame = SB.CFrame
  2260. SB:Destroy()
  2261. local rngm2 = Instance.new("SpecialMesh", rng2)
  2262. rngm2.Scale = Vector3.new(1, 0, 1)
  2263. rngm2.Offset = Vector3.new(0,0,0)
  2264. rngm2.MeshType = "Sphere"
  2265. spawn(function()
  2266.     for i = 1, 60, 2 do
  2267.         rngm2.Scale = Vector3.new(13 + i*0.3, 13  + i*0.3 ,13 + i*0.3)
  2268.         rng2.Transparency = i/60
  2269.         swait()
  2270.     end
  2271.     wait()
  2272.     rng2:Destroy()
  2273. end)
  2274. for i = 1,6 do
  2275. local rng2 = Instance.new("Part",Character)
  2276. rng2.Anchored = true
  2277. rng2.BrickColor = BrickColor.new("Really red")
  2278. rng2.CanCollide = false
  2279. rng2.FormFactor = 3
  2280. rng2.Name = "Shockwave"
  2281. rng2.Size = Vector3.new(1, 1, 1)
  2282. rng2.Transparency = 0.35
  2283. rng2.TopSurface = 0
  2284. rng2.BottomSurface = 0
  2285. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2286. local rngm2 = Instance.new("SpecialMesh", rng2)
  2287. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2288. rngm2.Scale = Vector3.new(0, 0, 0)
  2289. rngm2.Offset = Vector3.new(0,0,-0.5)
  2290. spawn(function()
  2291.     for i = 1, 60, 2 do
  2292.         rngm2.Scale = Vector3.new(13 + i*1, 13  + i*1 ,2 + i*0.3)
  2293.         rng2.Transparency = i/30
  2294.         rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2295.         swait()
  2296.     end
  2297.     wait()
  2298.     rng2:Destroy()
  2299. end)
  2300.  
  2301. local rng2 = Instance.new("Part",Character)
  2302. rng2.Anchored = true
  2303. rng2.BrickColor = BrickColor.new("Really red")
  2304. rng2.CanCollide = false
  2305. rng2.FormFactor = 3
  2306. rng2.Name = "Shockwave"
  2307. rng2.Size = Vector3.new(1, 1, 1)
  2308. rng2.Transparency = 0.35
  2309. rng2.TopSurface = 0
  2310. rng2.BottomSurface = 0
  2311. rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2312. local rngm2 = Instance.new("SpecialMesh", rng2)
  2313. rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2314. rngm2.Scale = Vector3.new(0, 0, 0)
  2315. rngm2.Offset = Vector3.new(0,0,-0.5)
  2316. spawn(function()
  2317.     for i = 1, 60, 2 do
  2318.         rngm2.Scale = Vector3.new(13 + i*1, 13  + i*1 ,2 + i*0.3)
  2319.         rng2.Transparency = i/30
  2320.         rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0)
  2321.         swait()
  2322.     end
  2323.     wait()
  2324.     rng2:Destroy()
  2325. end)
  2326. end
  2327.  
  2328. local rng2 = Instance.new("Part",Effects)
  2329. rng2.Anchored = true
  2330. rng2.BrickColor = BrickColor.new("Really black")
  2331. rng2.CanCollide = false
  2332. rng2.FormFactor = 3
  2333. rng2.Name = "Shockwave"
  2334. rng2.Material = "Neon"
  2335. rng2.Size = Vector3.new(1, 1, 1)
  2336. rng2.Transparency = 0.35
  2337. rng2.TopSurface = 0
  2338. rng2.BottomSurface = 0
  2339. rng2.CFrame = SB.CFrame
  2340. SB:Destroy()
  2341. local rngm2 = Instance.new("SpecialMesh", rng2)
  2342. rngm2.Scale = Vector3.new(1, 0, 1)
  2343. rngm2.Offset = Vector3.new(0,0,0)
  2344. rngm2.MeshType = "Sphere"
  2345. spawn(function()
  2346.     for i = 1, 60, 2 do
  2347.         rngm2.Scale = Vector3.new(5 + i*0.3, 5  + i*0.3 ,5 + i*0.3)
  2348.         rng2.Transparency = i/60
  2349.         swait()
  2350.     end
  2351.     wait()
  2352.     rng2:Destroy()
  2353. end)
  2354.     end
  2355.     end)
  2356. Animations = false
  2357. attack = false
  2358. end
  2359.  
  2360.  
  2361. -- Moves --
  2362.  
  2363.  
  2364. mouse.KeyDown:connect(function(key)
  2365. if key == "y" and attack == false then
  2366. if Transformed == false then
  2367. Charm()
  2368. else
  2369. Laugh()
  2370. end
  2371. end
  2372.  
  2373. sprint = false
  2374.  
  2375. if key == "q" and sprint == false then
  2376. Humanoid.WalkSpeed = 8
  2377. Humanoid.JumpPower = 50
  2378. sprint = true
  2379. end
  2380.  
  2381. if key == "q" and sprint == true then
  2382. Humanoid.WalkSpeed = 25
  2383. Humanoid.JumpPower = 100
  2384. end
  2385.  
  2386. if key == "z" and attack == false then
  2387. idle = 2500
  2388. end
  2389.  
  2390.  
  2391. if key == "u" and attack == false then
  2392. if Transformed == false then
  2393. Shrug()
  2394. end
  2395. end
  2396.  
  2397.  
  2398. if key == "g" and attack == false and Transformed == true then
  2399. ShadowBallBarrage()
  2400. end
  2401.  
  2402.  
  2403.  
  2404. if key == "j" and attack == false then
  2405. if Transformed == false then
  2406. Surprised()
  2407. end
  2408. end
  2409.  
  2410.  
  2411. if key == "k" and attack == false then
  2412. if Transformed == false then
  2413. Wave()
  2414. end
  2415. end
  2416.  
  2417. --[[mouse.KeyDown:connect(function(key)
  2418. if key == "k" and attack == false then
  2419. if Transformed == false then
  2420. Nod()
  2421. end
  2422. end end)]]--
  2423.  
  2424.  
  2425. if key == "h" and attack == false then
  2426. if Transformed == false then
  2427. No()
  2428. else
  2429. Nuh_Uh()
  2430. end
  2431. end
  2432.  
  2433.  
  2434.  
  2435.  
  2436. if key == "f" and attack == false and Transformed == false then
  2437. LaserBlaster()
  2438. end
  2439.  
  2440.  
  2441. if key == "f" and attack == false and Transformed == true then
  2442. LaserBarrage()
  2443. end
  2444.  
  2445.  
  2446. if key == "r" and attack == false and Transformed == false then
  2447. Ink_Spikes()
  2448. end
  2449.  
  2450.  
  2451. if key == "r" and attack == false and Transformed == true then
  2452. Ink_Spikes2()
  2453. end
  2454.  
  2455.  
  2456. if key == "c" and attack == false and Transformed == true then
  2457. Rage()
  2458. end
  2459. Sanim = 0.15
  2460.  
  2461. if key == "nine" then
  2462. if SansAnim == false then
  2463. SansAnim = true
  2464. else
  2465. SansAnim = false
  2466. end
  2467. end
  2468.  
  2469.  
  2470.  
  2471.  
  2472. tp = true
  2473.  
  2474. if key == "t" and attack == false and Transformed == false then
  2475. if tp == true then
  2476. tp = false  
  2477. Trace()
  2478. coroutine.wrap(function()
  2479. for i = 1,50 do
  2480. local fx = Instance.new("Part",Effects)
  2481. fx.Anchored = true
  2482. fx.Color = Color3.new(0,0,0)
  2483. fx.CanCollide = false
  2484. fx.FormFactor = 3
  2485. fx.Name = "Shockwave"
  2486. fx.Material = "Neon"
  2487. fx.Size = Vector3.new(1, 1, 1)
  2488. fx.Transparency = 0.35
  2489. fx.TopSurface = 0
  2490. fx.BottomSurface = 0
  2491. fx.CFrame = rootPart.CFrame
  2492. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2493. local fxm = Instance.new("SpecialMesh", fx)
  2494. fxm.Scale = Vector3.new(0,0,0)
  2495. fxm.Offset = Vector3.new(0,0,0)
  2496. fxm.MeshType = "Sphere"
  2497. spawn(function()
  2498.     for i = 1, 60, 2 do
  2499.         fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
  2500.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2501.         fx.Transparency = i/15
  2502.         swait()
  2503.     end
  2504.     wait()
  2505.     fx:Destroy()
  2506. end)
  2507. end
  2508. end)()
  2509. Character.Head.face.Parent = game.Lighting
  2510. Character.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3.5, 0)
  2511. game.Lighting.face.Parent = Character.Head
  2512. coroutine.wrap(function()
  2513. for i = 1,50 do
  2514. local fx = Instance.new("Part",Effects)
  2515. fx.Anchored = true
  2516. fx.Color = Color3.new(0,0,0)
  2517. fx.CanCollide = false
  2518. fx.FormFactor = 3
  2519. fx.Name = "Shockwave"
  2520. fx.Material = "Neon"
  2521. fx.Size = Vector3.new(1, 1, 1)
  2522. fx.Transparency = 0.35
  2523. fx.TopSurface = 0
  2524. fx.BottomSurface = 0
  2525. fx.CFrame = rootPart.CFrame
  2526. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  2527. local fxm = Instance.new("SpecialMesh", fx)
  2528. fxm.Scale = Vector3.new(0,0,0)
  2529. fxm.Offset = Vector3.new(0,0,0)
  2530. fxm.MeshType = "Sphere"
  2531. spawn(function()
  2532.     for i = 1, 60, 2 do
  2533.         fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
  2534.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  2535.         fx.Transparency = i/15
  2536.         swait()
  2537.     end
  2538.     wait()
  2539.     fx:Destroy()
  2540. end)
  2541. end
  2542. end)()
  2543. tp = true
  2544. end
  2545. end
  2546.  
  2547. if key == "one" and attack == false then
  2548. Transform()
  2549. end
  2550. if key == "two" and Transformed == true then
  2551. Revert()
  2552. end
  2553.  
  2554.  
  2555.  
  2556. if key == "p" then
  2557. if Theme.MaxDistance == 0 then
  2558. Theme.MaxDistance=1000
  2559. else
  2560. Theme.MaxDistance=0
  2561. end
  2562. end
  2563. end)
  2564.  
  2565.  
  2566. -- End of Moves --
  2567.  
  2568.  
  2569. -- Clothes --
  2570.  
  2571. Clothes = Instance.new("Model",Character)
  2572. Clothes.Name = "Clothing"
  2573.  
  2574. local _Head = Instance.new("Part",Head)
  2575. _Head.Name = "_Head"
  2576. _Head.Shape = Enum.PartType.Block
  2577. _Head.CanCollide = false
  2578. _Head.Color = Color3.new(0,0,0)
  2579. _Head.Transparency = 0
  2580. _Head.Material = "Metal"
  2581. _Head.Size = Vector3.new(1.6, 1.5, 1.4)
  2582. _Head.TopSurface = Enum.SurfaceType.Smooth
  2583. _Head.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", _Head)
  2584. Weld.Part0 = Head
  2585. Weld.Part1 = _Head
  2586. Weld.C1 = CFrame.new(0,-0.3,0)
  2587. _HeadMesh = Instance.new("SpecialMesh",_Head)
  2588. _HeadMesh.MeshType = "Sphere"
  2589. _HeadMesh.Scale = Vector3.new(1,1,1)
  2590.  
  2591. local _Head2 = Instance.new("Part",Head)
  2592. _Head2.Name = "_Head2"
  2593. _Head2.Shape = Enum.PartType.Block
  2594. _Head2.CanCollide = false
  2595. _Head2.Color = Color3.new(0,0,0)
  2596. _Head2.Transparency = 0
  2597. _Head2.Material = "Metal"
  2598. _Head2.Size = Vector3.new(1.4, 1.2, 1)
  2599. _Head2.TopSurface = Enum.SurfaceType.Smooth
  2600. _Head2.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", _Head2)
  2601. Weld.Part0 = Head
  2602. Weld.Part1 = _Head2
  2603. Weld.C1 = CFrame.new(0,-0.2,0.2)
  2604. _HeadMesh = Instance.new("SpecialMesh",_Head2)
  2605. _HeadMesh.MeshType = "Sphere"
  2606. _HeadMesh.Scale = Vector3.new(1,1,1)
  2607.  
  2608. local Horn = Instance.new("Part",Head)
  2609. Horn.Name = "Horn"
  2610. Horn.Shape = Enum.PartType.Ball
  2611. Horn.CanCollide = false
  2612. Horn.Color = Color3.new(0,0,0)
  2613. Horn.Transparency = 0
  2614. Horn.Material = "SmoothPlastic"
  2615. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  2616. Horn.TopSurface = Enum.SurfaceType.Smooth
  2617. Horn.BottomSurface = Enum.SurfaceType.Smooth   
  2618. local Weld = Instance.new("Weld", Horn)
  2619. Weld.Part0 = Head
  2620. Weld.Part1 = Horn
  2621. Weld.C1 = CFrame.new(-1.05,-0.6,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),math.rad(5),math.rad(-15))
  2622. HornMesh = Instance.new("FileMesh",Horn)
  2623. HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
  2624. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  2625.  
  2626. local Horn = Instance.new("Part",Head)
  2627. Horn.Name = "Horn"
  2628. Horn.Shape = Enum.PartType.Ball
  2629. Horn.CanCollide = false
  2630. Horn.Color = Color3.new(0,0,0)
  2631. Horn.Transparency = 0
  2632. Horn.Material = "SmoothPlastic"
  2633. Horn.Size = Vector3.new(0.1, 0.1, 0.1)
  2634. Horn.TopSurface = Enum.SurfaceType.Smooth
  2635. Horn.BottomSurface = Enum.SurfaceType.Smooth   
  2636. local Weld = Instance.new("Weld", Horn)
  2637. Weld.Part0 = Head
  2638. Weld.Part1 = Horn
  2639. Weld.C1 = CFrame.new(-1.05,-0.6,-0.1)*CFrame.fromEulerAnglesXYZ(math.rad(5),math.rad(175),math.rad(15))
  2640. HornMesh = Instance.new("FileMesh",Horn)
  2641. HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922"
  2642. HornMesh.Scale = Vector3.new(1,0.8,0.8)
  2643.  
  2644. local Boob = Instance.new("Part",Torso)
  2645. Boob.Name = "Boob"
  2646. Boob.Shape = Enum.PartType.Block
  2647. Boob.CanCollide = false
  2648. Boob.Color = Color3.new(0,0,0)
  2649. Boob.Transparency = 0
  2650. Boob.Material = "Metal"
  2651. Boob.Size = Vector3.new(1.34, 1.1, 1)
  2652. Boob.TopSurface = Enum.SurfaceType.Smooth
  2653. Boob.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boob)
  2654. Weld.Part0 = Torso
  2655. Weld.Part1 = Boob
  2656. Weld.C1 = CFrame.new(0.4,-0.5,0.5)
  2657. _HeadMesh = Instance.new("SpecialMesh",Boob)
  2658. _HeadMesh.MeshType = "Sphere"
  2659. _HeadMesh.Scale = Vector3.new(1,1,1)
  2660.  
  2661. mec=Instance.new('CharacterMesh',Character)
  2662. mec.BodyPart='Torso'
  2663. mec.MeshId='48112070'
  2664. Torso.Material = "Metal"
  2665.  
  2666. local Boob2 = Instance.new("Part",Torso)
  2667. Boob2.Name = "Boob2"
  2668. Boob2.Shape = Enum.PartType.Block
  2669. Boob2.CanCollide = false
  2670. Boob2.Color = Color3.new(0,0,0)
  2671. Boob2.Transparency = 0
  2672. Boob2.Material = "Metal"
  2673. Boob2.Size = Vector3.new(1.34, 1.1, 1)
  2674. Boob2.TopSurface = Enum.SurfaceType.Smooth
  2675. Boob2.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", Boob2)
  2676. Weld.Part0 = Torso
  2677. Weld.Part1 = Boob2
  2678. Weld.C1 = CFrame.new(-0.4,-0.5,0.5)
  2679. _HeadMesh = Instance.new("SpecialMesh",Boob2)
  2680. _HeadMesh.MeshType = "Sphere"
  2681. _HeadMesh.Scale = Vector3.new(1,1,1)
  2682.  
  2683. local Jacket = Instance.new("WedgePart",Clothes)
  2684. Jacket.Name = "Jacket"
  2685. Jacket.CanCollide = false
  2686. Jacket.BrickColor = BrickColor.new("Crimson")
  2687. Jacket.Transparency = 0
  2688. Jacket.Material = "Sand"
  2689. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2690. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2691. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2692. Weld.Part0 = Torso
  2693. Weld.Part1 = Jacket
  2694. Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(0))
  2695. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2696. _HeadMesh.MeshType = "Wedge"
  2697. _HeadMesh.Scale = Vector3.new(4,4,4)
  2698. local Jacket = Instance.new("WedgePart",Clothes)
  2699. Jacket.Name = "Jacket"
  2700. Jacket.CanCollide = false
  2701. Jacket.BrickColor = BrickColor.new("Crimson")
  2702. Jacket.Transparency = 0
  2703. Jacket.Material = "Sand"
  2704. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2705. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2706. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2707. Weld.Part0 = Torso
  2708. Weld.Part1 = Jacket
  2709. Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(180))
  2710. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2711. _HeadMesh.MeshType = "Wedge"
  2712. _HeadMesh.Scale = Vector3.new(4,4,4)
  2713.  
  2714. local Jacket = Instance.new("WedgePart",Clothes)
  2715. Jacket.Name = "Jacket"
  2716. Jacket.CanCollide = false
  2717. Jacket.BrickColor = BrickColor.new("Crimson")
  2718. Jacket.Transparency = 0
  2719. Jacket.Material = "Sand"
  2720. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2721. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2722. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2723. Weld.Part0 = Torso
  2724. Weld.Part1 = Jacket
  2725. Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(0))
  2726. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2727. _HeadMesh.MeshType = "Wedge"
  2728. _HeadMesh.Scale = Vector3.new(4,4,4)
  2729. local Jacket = Instance.new("WedgePart",Clothes)
  2730. Jacket.Name = "Jacket"
  2731. Jacket.CanCollide = false
  2732. Jacket.BrickColor = BrickColor.new("Crimson")
  2733. Jacket.Transparency = 0
  2734. Jacket.Material = "Sand"
  2735. Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4)
  2736. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2737. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2738. Weld.Part0 = Torso
  2739. Weld.Part1 = Jacket
  2740. Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(180))
  2741. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2742. _HeadMesh.MeshType = "Wedge"
  2743. _HeadMesh.Scale = Vector3.new(4,4,4)
  2744.  
  2745. local Jacket = Instance.new("Part",Clothes)
  2746. Jacket.Name = "Jacket"
  2747. Jacket.Shape = Enum.PartType.Block
  2748. Jacket.CanCollide = false
  2749. Jacket.BrickColor = BrickColor.new("Crimson")
  2750. Jacket.Transparency = 0
  2751. Jacket.Material = "Sand"
  2752. Jacket.Size = Vector3.new(2.3/4, 0.45/4, 1/4)
  2753. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2754. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2755. Weld.Part0 = Torso
  2756. Weld.Part1 = Jacket
  2757. Weld.C1 = CFrame.new(0,-0.8,0)
  2758. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2759. _HeadMesh.MeshType = "Brick"
  2760. _HeadMesh.Scale = Vector3.new(4,4,4)
  2761.  
  2762. local Jacket = Instance.new("Part",Clothes)
  2763. Jacket.Name = "Jacket"
  2764. Jacket.Shape = Enum.PartType.Block
  2765. Jacket.CanCollide = false
  2766. Jacket.BrickColor = BrickColor.new("Crimson")
  2767. Jacket.Transparency = 0
  2768. Jacket.Material = "Sand"
  2769. Jacket.Size = Vector3.new(1.4/4, 1.7/4, 0.51/4)
  2770. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2771. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2772. Weld.Part0 = Torso
  2773. Weld.Part1 = Jacket
  2774. Weld.C1 = CFrame.new(0,0.21,-0.25)
  2775. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2776. _HeadMesh.MeshType = "Brick"
  2777. _HeadMesh.Scale = Vector3.new(4,4,4)
  2778.  
  2779. local Jacket = Instance.new("Part",Clothes)
  2780. Jacket.Name = "Jacket"
  2781. Jacket.Shape = Enum.PartType.Block
  2782. Jacket.CanCollide = false
  2783. Jacket.BrickColor = BrickColor.new("Crimson")
  2784. Jacket.Transparency = 0
  2785. Jacket.Material = "Sand"
  2786. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4)
  2787. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2788. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2789. Weld.Part0 = Torso
  2790. Weld.Part1 = Jacket
  2791. Weld.C1 = CFrame.new(0.45,0.21,0.26)
  2792. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2793. _HeadMesh.MeshType = "Brick"
  2794. _HeadMesh.Scale = Vector3.new(4,4,4)
  2795.  
  2796. local Jacket = Instance.new("Part",Clothes)
  2797. Jacket.Name = "Jacket"
  2798. Jacket.Shape = Enum.PartType.Block
  2799. Jacket.CanCollide = false
  2800. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  2801. Jacket.Transparency = 0
  2802. Jacket.Material = "DiamondPlate"
  2803. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4)
  2804. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2805. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2806. Weld.Part0 = Torso
  2807. Weld.Part1 = Jacket
  2808. Weld.C1 = CFrame.new(0.4,0.21,0.255)
  2809. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2810. _HeadMesh.MeshType = "Brick"
  2811. _HeadMesh.Scale = Vector3.new(4,4,4)
  2812.  
  2813. local Jacket = Instance.new("Part",Clothes)
  2814. Jacket.Name = "Jacket"
  2815. Jacket.Shape = Enum.PartType.Block
  2816. Jacket.CanCollide = false
  2817. Jacket.BrickColor = BrickColor.new("Crimson")
  2818. Jacket.Transparency = 0
  2819. Jacket.Material = "Sand"
  2820. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4)
  2821. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2822. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2823. Weld.Part0 = Torso
  2824. Weld.Part1 = Jacket
  2825. Weld.C1 = CFrame.new(-0.45,0.21,0.26)
  2826. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2827. _HeadMesh.MeshType = "Brick"
  2828. _HeadMesh.Scale = Vector3.new(4,4,4)
  2829.  
  2830. local Jacket = Instance.new("Part",Clothes)
  2831. Jacket.Name = "Jacket"
  2832. Jacket.Shape = Enum.PartType.Block
  2833. Jacket.CanCollide = false
  2834. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  2835. Jacket.Transparency = 0
  2836. Jacket.Material = "DiamondPlate"
  2837. Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4)
  2838. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2839. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2840. Weld.Part0 = Torso
  2841. Weld.Part1 = Jacket
  2842. Weld.C1 = CFrame.new(-0.4,0.21,0.255)
  2843. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2844. _HeadMesh.MeshType = "Brick"
  2845. _HeadMesh.Scale = Vector3.new(4,4,4)
  2846.  
  2847. local Jacket = Instance.new("Part",Clothes)
  2848. Jacket.Name = "Jacket"
  2849. Jacket.Shape = Enum.PartType.Block
  2850. Jacket.CanCollide = false
  2851. Jacket.BrickColor = BrickColor.new("Cocoa")
  2852. Jacket.Transparency = 0
  2853. Jacket.Material = "Sand"
  2854. Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4)
  2855. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2856. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2857. Weld.Part0 = Torso
  2858. Weld.Part1 = Jacket
  2859. Weld.C1 = CFrame.new(0.65,1,0)
  2860. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2861. _HeadMesh.MeshType = "Brick"
  2862. _HeadMesh.Scale = Vector3.new(4,4,4)
  2863.  
  2864. local Jacket = Instance.new("Part",Clothes)
  2865. Jacket.Name = "Jacket"
  2866. Jacket.Shape = Enum.PartType.Block
  2867. Jacket.CanCollide = false
  2868. Jacket.BrickColor = BrickColor.new("Cocoa")
  2869. Jacket.Transparency = 0
  2870. Jacket.Material = "Sand"
  2871. Jacket.Size = Vector3.new(2.3/4, 0.15/4, 0.5/4)
  2872. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2873. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2874. Weld.Part0 = Torso
  2875. Weld.Part1 = Jacket
  2876. Weld.C1 = CFrame.new(0,1,-0.3)
  2877. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2878. _HeadMesh.MeshType = "Brick"
  2879. _HeadMesh.Scale = Vector3.new(4,4,4)
  2880.  
  2881. local Jacket = Instance.new("Part",Clothes)
  2882. Jacket.Name = "Jacket"
  2883. Jacket.Shape = Enum.PartType.Block
  2884. Jacket.CanCollide = false
  2885. Jacket.BrickColor = BrickColor.new("Cocoa")
  2886. Jacket.Transparency = 0
  2887. Jacket.Material = "Sand"
  2888. Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4)
  2889. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2890. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2891. Weld.Part0 = Torso
  2892. Weld.Part1 = Jacket
  2893. Weld.C1 = CFrame.new(-0.65,1,0)
  2894. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2895. _HeadMesh.MeshType = "Brick"
  2896. _HeadMesh.Scale = Vector3.new(4,4,4)
  2897.  
  2898. local Jacket = Instance.new("Part",Clothes)
  2899. Jacket.Name = "Jacket"
  2900. Jacket.Shape = Enum.PartType.Block
  2901. Jacket.CanCollide = false
  2902. Jacket.BrickColor = BrickColor.new("Crimson")
  2903. Jacket.Transparency = 0
  2904. Jacket.Material = "Sand"
  2905. Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4)
  2906. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2907. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2908. Weld.Part0 = Torso
  2909. Weld.Part1 = Jacket
  2910. Weld.C1 = CFrame.new(-0.6,-0.5,0.5)
  2911. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2912. _HeadMesh.MeshType = "Sphere"
  2913. _HeadMesh.Scale = Vector3.new(4,4,4)
  2914.  
  2915. local Jacket = Instance.new("Part",Clothes)
  2916. Jacket.Name = "Jacket"
  2917. Jacket.Shape = Enum.PartType.Block
  2918. Jacket.CanCollide = false
  2919. Jacket.BrickColor = BrickColor.new("Crimson")
  2920. Jacket.Transparency = 0
  2921. Jacket.Material = "Sand"
  2922. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  2923. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2924. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2925. Weld.Part0 = Torso
  2926. Weld.Part1 = Jacket
  2927. Weld.C1 = CFrame.new(-0.5,-0.5,0.5)
  2928. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2929. _HeadMesh.MeshType = "Cylinder"
  2930. _HeadMesh.Scale = Vector3.new(4,4,4)
  2931.  
  2932. local Jacket = Instance.new("Part",Clothes)
  2933. Jacket.Name = "Jacket"
  2934. Jacket.Shape = Enum.PartType.Block
  2935. Jacket.CanCollide = false
  2936. Jacket.BrickColor = BrickColor.new("Crimson")
  2937. Jacket.Transparency = 0
  2938. Jacket.Material = "Sand"
  2939. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  2940. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2941. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2942. Weld.Part0 = Torso
  2943. Weld.Part1 = Jacket
  2944. Weld.C1 = CFrame.new(-0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(5))
  2945. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2946. _HeadMesh.MeshType = "Cylinder"
  2947. _HeadMesh.Scale = Vector3.new(4,4,4)
  2948.  
  2949. local Jacket = Instance.new("Part",Clothes)
  2950. Jacket.Name = "Jacket"
  2951. Jacket.Shape = Enum.PartType.Block
  2952. Jacket.CanCollide = false
  2953. Jacket.BrickColor = BrickColor.new("Crimson")
  2954. Jacket.Transparency = 0
  2955. Jacket.Material = "Sand"
  2956. Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4)
  2957. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2958. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2959. Weld.Part0 = Torso
  2960. Weld.Part1 = Jacket
  2961. Weld.C1 = CFrame.new(-0.23,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
  2962. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2963. _HeadMesh.MeshType = "Cylinder"
  2964. _HeadMesh.Scale = Vector3.new(4,4,4)
  2965.  
  2966. local Jacket = Instance.new("Part",Clothes)
  2967. Jacket.Name = "Jacket"
  2968. Jacket.Shape = Enum.PartType.Block
  2969. Jacket.CanCollide = false
  2970. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  2971. Jacket.Transparency = 0
  2972. Jacket.Material = "DiamondPlate"
  2973. Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4)
  2974. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2975. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2976. Weld.Part0 = Torso
  2977. Weld.Part1 = Jacket
  2978. Weld.C1 = CFrame.new(-0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10))
  2979. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2980. _HeadMesh.MeshType = "Cylinder"
  2981. _HeadMesh.Scale = Vector3.new(1,4,4)
  2982.  
  2983. --
  2984.  
  2985. local Jacket = Instance.new("Part",Clothes)
  2986. Jacket.Name = "Jacket"
  2987. Jacket.Shape = Enum.PartType.Block
  2988. Jacket.CanCollide = false
  2989. Jacket.BrickColor = BrickColor.new("Crimson")
  2990. Jacket.Transparency = 0
  2991. Jacket.Material = "Sand"
  2992. Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4)
  2993. Jacket.TopSurface = Enum.SurfaceType.Smooth
  2994. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  2995. Weld.Part0 = Torso
  2996. Weld.Part1 = Jacket
  2997. Weld.C1 = CFrame.new(0.6,-0.5,0.5)
  2998. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  2999. _HeadMesh.MeshType = "Sphere"
  3000. _HeadMesh.Scale = Vector3.new(4,4,4)
  3001.  
  3002. local Jacket = Instance.new("Part",Clothes)
  3003. Jacket.Name = "Jacket"
  3004. Jacket.Shape = Enum.PartType.Block
  3005. Jacket.CanCollide = false
  3006. Jacket.BrickColor = BrickColor.new("Crimson")
  3007. Jacket.Transparency = 0
  3008. Jacket.Material = "Sand"
  3009. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  3010. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3011. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3012. Weld.Part0 = Torso
  3013. Weld.Part1 = Jacket
  3014. Weld.C1 = CFrame.new(0.5,-0.5,0.5)
  3015. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3016. _HeadMesh.MeshType = "Cylinder"
  3017. _HeadMesh.Scale = Vector3.new(4,4,4)
  3018.  
  3019. local Jacket = Instance.new("Part",Clothes)
  3020. Jacket.Name = "Jacket"
  3021. Jacket.Shape = Enum.PartType.Block
  3022. Jacket.CanCollide = false
  3023. Jacket.BrickColor = BrickColor.new("Crimson")
  3024. Jacket.Transparency = 0
  3025. Jacket.Material = "Sand"
  3026. Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4)
  3027. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3028. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3029. Weld.Part0 = Torso
  3030. Weld.Part1 = Jacket
  3031. Weld.C1 = CFrame.new(0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-5))
  3032. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3033. _HeadMesh.MeshType = "Cylinder"
  3034. _HeadMesh.Scale = Vector3.new(4,4,4)
  3035.  
  3036. local Jacket = Instance.new("Part",Clothes)
  3037. Jacket.Name = "Jacket"
  3038. Jacket.Shape = Enum.PartType.Block
  3039. Jacket.CanCollide = false
  3040. Jacket.BrickColor = BrickColor.new("Crimson")
  3041. Jacket.Transparency = 0
  3042. Jacket.Material = "Sand"
  3043. Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4)
  3044. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3045. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3046. Weld.Part0 = Torso
  3047. Weld.Part1 = Jacket
  3048. Weld.C1 = CFrame.new(0.22,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10))
  3049. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3050. _HeadMesh.MeshType = "Cylinder"
  3051. _HeadMesh.Scale = Vector3.new(4,4,4)
  3052.  
  3053. local Jacket = Instance.new("Part",Clothes)
  3054. Jacket.Name = "Jacket"
  3055. Jacket.Shape = Enum.PartType.Block
  3056. Jacket.CanCollide = false
  3057. Jacket.BrickColor = BrickColor.new("Medium stone grey")
  3058. Jacket.Transparency = 0
  3059. Jacket.Material = "DiamondPlate"
  3060. Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4)
  3061. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3062. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3063. Weld.Part0 = Torso
  3064. Weld.Part1 = Jacket
  3065. Weld.C1 = CFrame.new(0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10))
  3066. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3067. _HeadMesh.MeshType = "Cylinder"
  3068. _HeadMesh.Scale = Vector3.new(1,4,4)
  3069.  
  3070. --Torso finished
  3071.  
  3072. Right_Arm.Transparency = 1
  3073. Left_Arm.Transparency = 1
  3074.  
  3075. local Jacket = Instance.new("Part",Clothes)
  3076. Jacket.Name = "Jacket"
  3077. Jacket.Shape = Enum.PartType.Block
  3078. Jacket.CanCollide = false
  3079. Jacket.BrickColor = BrickColor.new("Crimson")
  3080. Jacket.Transparency = 0
  3081. Jacket.Material = "Sand"
  3082. Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4)
  3083. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3084. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3085. Weld.Part0 = Left_Arm
  3086. Weld.Part1 = Jacket
  3087. Weld.C1 = CFrame.new(0,-0.266,0)
  3088. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3089. _HeadMesh.MeshType = "Brick"
  3090. _HeadMesh.Scale = Vector3.new(4,4,4)
  3091.  
  3092. local Jacket = Instance.new("Part",Clothes)
  3093. Jacket.Name = "Jacket"
  3094. Jacket.Shape = Enum.PartType.Block
  3095. Jacket.CanCollide = false
  3096. Jacket.BrickColor = BrickColor.new("Maroon")
  3097. Jacket.Transparency = 0
  3098. Jacket.Material = "Sand"
  3099. Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4)
  3100. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3101. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3102. Weld.Part0 = Left_Arm
  3103. Weld.Part1 = Jacket
  3104. Weld.C1 = CFrame.new(0,0.4,0)
  3105. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3106. _HeadMesh.MeshType = "Brick"
  3107. _HeadMesh.Scale = Vector3.new(4,4,4)
  3108.  
  3109. local Jacket = Instance.new("Part",Clothes)
  3110. Jacket.Name = "Jacket"
  3111. Jacket.Shape = Enum.PartType.Block
  3112. Jacket.CanCollide = false
  3113. Jacket.Color = Color3.new(0,0,0)
  3114. Jacket.Transparency = 0
  3115. Jacket.Material = "Metal"
  3116. Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4)
  3117. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3118. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3119. Weld.Part0 = Left_Arm
  3120. Weld.Part1 = Jacket
  3121. Weld.C1 = CFrame.new(0,0.45,0)
  3122. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3123. _HeadMesh.MeshType = "Brick"
  3124. _HeadMesh.Scale = Vector3.new(4,4,4)
  3125.  
  3126. local Jacket = Instance.new("Part",Clothes)
  3127. Jacket.Name = "Jacket"
  3128. Jacket.Shape = Enum.PartType.Block
  3129. Jacket.CanCollide = false
  3130. Jacket.Color = Color3.new(0,0,0)
  3131. Jacket.Transparency = 0
  3132. Jacket.Material = "Metal"
  3133. Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4)
  3134. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3135. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3136. Weld.Part0 = Left_Arm
  3137. Weld.Part1 = Jacket
  3138. Weld.C1 = CFrame.new(0,1,0)
  3139. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3140. _HeadMesh.MeshType = "Brick"
  3141. _HeadMesh.Scale = Vector3.new(4,4,4)
  3142.  
  3143. local Jacket = Instance.new("Part",Clothes)
  3144. Jacket.Name = "Jacket"
  3145. Jacket.Shape = Enum.PartType.Block
  3146. Jacket.CanCollide = false
  3147. Jacket.BrickColor = BrickColor.new("Crimson")
  3148. Jacket.Transparency = 0
  3149. Jacket.Material = "Sand"
  3150. Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4)
  3151. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3152. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3153. Weld.Part0 = Right_Arm
  3154. Weld.Part1 = Jacket
  3155. Weld.C1 = CFrame.new(0,-0.266,0)
  3156. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3157. _HeadMesh.MeshType = "Brick"
  3158. _HeadMesh.Scale = Vector3.new(4,4,4)
  3159.  
  3160. local Jacket = Instance.new("Part",Clothes)
  3161. Jacket.Name = "Jacket"
  3162. Jacket.Shape = Enum.PartType.Block
  3163. Jacket.CanCollide = false
  3164. Jacket.BrickColor = BrickColor.new("Maroon")
  3165. Jacket.Transparency = 0
  3166. Jacket.Material = "Sand"
  3167. Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4)
  3168. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3169. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3170. Weld.Part0 = Right_Arm
  3171. Weld.Part1 = Jacket
  3172. Weld.C1 = CFrame.new(0,0.4,0)
  3173. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3174. _HeadMesh.MeshType = "Brick"
  3175. _HeadMesh.Scale = Vector3.new(4,4,4)
  3176.  
  3177. local Jacket = Instance.new("Part",Clothes)
  3178. Jacket.Name = "Jacket"
  3179. Jacket.Shape = Enum.PartType.Block
  3180. Jacket.CanCollide = false
  3181. Jacket.Color = Color3.new(0,0,0)
  3182. Jacket.Transparency = 0
  3183. Jacket.Material = "Metal"
  3184. Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4)
  3185. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3186. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3187. Weld.Part0 = Right_Arm
  3188. Weld.Part1 = Jacket
  3189. Weld.C1 = CFrame.new(0,0.45,0)
  3190. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3191. _HeadMesh.MeshType = "Brick"
  3192. _HeadMesh.Scale = Vector3.new(4,4,4)
  3193.  
  3194. local Jacket = Instance.new("Part",Clothes)
  3195. Jacket.Name = "Jacket"
  3196. Jacket.Shape = Enum.PartType.Block
  3197. Jacket.CanCollide = false
  3198. Jacket.Color = Color3.new(0,0,0)
  3199. Jacket.Transparency = 0
  3200. Jacket.Material = "Metal"
  3201. Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4)
  3202. Jacket.TopSurface = Enum.SurfaceType.Smooth
  3203. Jacket.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Jacket)
  3204. Weld.Part0 = Right_Arm
  3205. Weld.Part1 = Jacket
  3206. Weld.C1 = CFrame.new(0,1,0)
  3207. _HeadMesh = Instance.new("SpecialMesh",Jacket)
  3208. _HeadMesh.MeshType = "Brick"
  3209. _HeadMesh.Scale = Vector3.new(4,4,4)
  3210.  
  3211. local Hoodie = Instance.new("Part",Clothes)
  3212. Hoodie.Name = "Hoodie"
  3213. Hoodie.Shape = Enum.PartType.Block
  3214. Hoodie.CanCollide = false
  3215. Hoodie.BrickColor = BrickColor.new("Maroon")
  3216. Hoodie.Transparency = 0
  3217. Hoodie.Material = "Slate"
  3218. Hoodie.Size = Vector3.new(1.6, 0.05, 1.4)
  3219. Hoodie.TopSurface = Enum.SurfaceType.Smooth
  3220. Hoodie.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Hoodie)
  3221. Weld.Part0 = Torso
  3222. Weld.Part1 = Hoodie
  3223. Weld.C1 = CFrame.new(0,-0.6,-0.4)
  3224. HoodieMesh = Instance.new("SpecialMesh",Hoodie)
  3225. HoodieMesh.MeshType = "Sphere"
  3226. HoodieMesh.Scale = Vector3.new(1,1,1)
  3227.  
  3228. local Hoodie = Instance.new("Part",Clothes)
  3229. Hoodie.Name = "Hoodie"
  3230. Hoodie.Shape = Enum.PartType.Block
  3231. Hoodie.CanCollide = false
  3232. Hoodie.Color = Color3.new(0,0,0)
  3233. Hoodie.Transparency = 0
  3234. Hoodie.Material = "Metal"
  3235. Hoodie.Size = Vector3.new(1.5, 0.5, 1)
  3236. Hoodie.TopSurface = Enum.SurfaceType.Smooth
  3237. Hoodie.BottomSurface = Enum.SurfaceType.Smooth  local Weld = Instance.new("Weld", Hoodie)
  3238. Weld.Part0 = Torso
  3239. Weld.Part1 = Hoodie
  3240. Weld.C1 = CFrame.new(0,-0.9,0.2)
  3241. HoodieMesh = Instance.new("SpecialMesh",Hoodie)
  3242. HoodieMesh.MeshType = "Sphere"
  3243. HoodieMesh.Scale = Vector3.new(1,1,1)
  3244.  
  3245. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3246. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.94452858, -1, -0.135944366, 0.866025388, 6.9388815e-018, 0.5, -1.36697535e-017, 0.999998212, 0, -0.5, 1.3877763e-017, 0.866025388))
  3247. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3248. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3249. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09449005, -1, -0.229496002, 0.939692557, -6.9388815e-018, -0.342020363, -1.36697535e-017, 0.999998212, 0, 0.342020363, -1.3877763e-017, 0.939692557))
  3250. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3251. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3252. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2899704, -1, 0.0504355431, -0.000345305598, -3.01991037e-007, -0.99999994, -5.21397127e-011, 0.999998212, -3.01991577e-007, 0.99999994, -5.21396225e-011, -0.000345305598))
  3253. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3254. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3255. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009823, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
  3256. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3257. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3258. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04999018, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1))
  3259. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3260. handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2))
  3261. handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02066422, -1, -0.317581177, 0.98480773, -6.9388815e-018, 0.173648179, -1.36697535e-017, 0.999998212, 0, -0.173648179, 1.3877763e-017, 0.98480773))
  3262. mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  3263.  
  3264. -- Pants
  3265.  
  3266. Right_Leg.Transparency = 1
  3267. Left_Leg.Transparency = 1
  3268.  
  3269. local Jeans = Instance.new("Part",Clothes)
  3270. Jeans.Name = "Jeans"
  3271. Jeans.Shape = Enum.PartType.Block
  3272. Jeans.CanCollide = false
  3273. Jeans.BrickColor = BrickColor.new("Smoky grey")
  3274. Jeans.Transparency = 0
  3275. Jeans.Material = "Sand"
  3276. Jeans.Size = Vector3.new(2.1/4, 0.1/4, 0.995/4)
  3277. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3278. Jeans.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", Jeans)
  3279. Weld.Part0 = Torso
  3280. Weld.Part1 = Jeans
  3281. Weld.C1 = CFrame.new(0,1.05,0)
  3282. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3283. _HeadMesh.MeshType = "Brick"
  3284. _HeadMesh.Scale = Vector3.new(4,4,4)
  3285.  
  3286.  
  3287. local Jeans = Instance.new("Part",Clothes)
  3288. Jeans.Name = "Jeans"
  3289. Jeans.Shape = Enum.PartType.Block
  3290. Jeans.CanCollide = false
  3291. Jeans.BrickColor = BrickColor.new("Smoky grey")
  3292. Jeans.Transparency = 0
  3293. Jeans.Material = "Sand"
  3294. Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4)
  3295. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3296. Jeans.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", Jeans)
  3297. Weld.Part0 = Left_Leg
  3298. Weld.Part1 = Jeans
  3299. Weld.C1 = CFrame.new(0,-0.5,0)
  3300. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3301. _HeadMesh.MeshType = "Brick"
  3302. _HeadMesh.Scale = Vector3.new(4,4,4)
  3303.  
  3304. local Jeans = Instance.new("Part",Clothes)
  3305. Jeans.Name = "Jeans"
  3306. Jeans.Shape = Enum.PartType.Block
  3307. Jeans.CanCollide = false
  3308. Jeans.Color = Color3.fromRGB(113, 116, 131)
  3309. Jeans.Transparency = 0
  3310. Jeans.Material = "Sand"
  3311. Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4)
  3312. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3313. Jeans.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", Jeans)
  3314. Weld.Part0 = Left_Leg
  3315. Weld.Part1 = Jeans
  3316. Weld.C1 = CFrame.new(0,0,0)
  3317. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3318. _HeadMesh.MeshType = "Brick"
  3319. _HeadMesh.Scale = Vector3.new(4,4,4)
  3320.  
  3321. local Boot = Instance.new("Part",Clothes)
  3322. Boot.Name = "Boot"
  3323. Boot.Shape = Enum.PartType.Block
  3324. Boot.CanCollide = false
  3325. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3326. Boot.Transparency = 0
  3327. Boot.Material = "Slate"
  3328. Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4)
  3329. Boot.TopSurface = Enum.SurfaceType.Smooth
  3330. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3331. Weld.Part0 = Left_Leg
  3332. Weld.Part1 = Boot
  3333. Weld.C1 = CFrame.new(0,0.22,0)
  3334. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3335. _HeadMesh.MeshType = "Brick"
  3336. _HeadMesh.Scale = Vector3.new(4,4,4)
  3337.  
  3338. local Boot = Instance.new("Part",Clothes)
  3339. Boot.Name = "Boot"
  3340. Boot.Shape = Enum.PartType.Block
  3341. Boot.CanCollide = false
  3342. Boot.BrickColor = BrickColor.new("Rust")
  3343. Boot.Transparency = 0
  3344. Boot.Material = "Slate"
  3345. Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4)
  3346. Boot.TopSurface = Enum.SurfaceType.Smooth
  3347. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3348. Weld.Part0 = Left_Leg
  3349. Weld.Part1 = Boot
  3350. Weld.C1 = CFrame.new(0,0.35,0)
  3351. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3352. _HeadMesh.MeshType = "Brick"
  3353. _HeadMesh.Scale = Vector3.new(4,4,4)
  3354.  
  3355. local Boot = Instance.new("Part",Clothes)
  3356. Boot.Name = "Boot"
  3357. Boot.Shape = Enum.PartType.Block
  3358. Boot.CanCollide = false
  3359. Boot.BrickColor = BrickColor.new("Rust")
  3360. Boot.Transparency = 0
  3361. Boot.Material = "Slate"
  3362. Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4)
  3363. Boot.TopSurface = Enum.SurfaceType.Smooth
  3364. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3365. Weld.Part0 = Left_Leg
  3366. Weld.Part1 = Boot
  3367. Weld.C1 = CFrame.new(0,0.66,0.02)
  3368. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3369. _HeadMesh.MeshType = "Brick"
  3370. _HeadMesh.Scale = Vector3.new(4,4,4)
  3371.  
  3372. local Boot = Instance.new("Part",Clothes)
  3373. Boot.Name = "Boot"
  3374. Boot.Shape = Enum.PartType.Block
  3375. Boot.CanCollide = false
  3376. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3377. Boot.Transparency = 0
  3378. Boot.Material = "Slate"
  3379. Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4)
  3380. Boot.TopSurface = Enum.SurfaceType.Smooth
  3381. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3382. Weld.Part0 = Left_Leg
  3383. Weld.Part1 = Boot
  3384. Weld.C1 = CFrame.new(0,0.86,0.02)
  3385. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3386. _HeadMesh.MeshType = "Brick"
  3387. _HeadMesh.Scale = Vector3.new(4,4,4)
  3388.  
  3389. local Jeans = Instance.new("Part",Clothes)
  3390. Jeans.Name = "Jeans"
  3391. Jeans.Shape = Enum.PartType.Block
  3392. Jeans.CanCollide = false
  3393. Jeans.BrickColor = BrickColor.new("Smoky grey")
  3394. Jeans.Transparency = 0
  3395. Jeans.Material = "Sand"
  3396. Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4)
  3397. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3398. Jeans.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", Jeans)
  3399. Weld.Part0 = Right_Leg
  3400. Weld.Part1 = Jeans
  3401. Weld.C1 = CFrame.new(0,-0.5,0)
  3402. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3403. _HeadMesh.MeshType = "Brick"
  3404. _HeadMesh.Scale = Vector3.new(4,4,4)
  3405.  
  3406. local Jeans = Instance.new("Part",Clothes)
  3407. Jeans.Name = "Jeans"
  3408. Jeans.Shape = Enum.PartType.Block
  3409. Jeans.CanCollide = false
  3410. Jeans.Color = Color3.fromRGB(113, 116, 131)
  3411. Jeans.Transparency = 0
  3412. Jeans.Material = "Sand"
  3413. Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4)
  3414. Jeans.TopSurface = Enum.SurfaceType.Smooth
  3415. Jeans.BottomSurface = Enum.SurfaceType.Smooth   local Weld = Instance.new("Weld", Jeans)
  3416. Weld.Part0 = Right_Leg
  3417. Weld.Part1 = Jeans
  3418. Weld.C1 = CFrame.new(0,0,0)
  3419. _HeadMesh = Instance.new("SpecialMesh",Jeans)
  3420. _HeadMesh.MeshType = "Brick"
  3421. _HeadMesh.Scale = Vector3.new(4,4,4)
  3422.  
  3423. local Boot = Instance.new("Part",Clothes)
  3424. Boot.Name = "Boot"
  3425. Boot.Shape = Enum.PartType.Block
  3426. Boot.CanCollide = false
  3427. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3428. Boot.Transparency = 0
  3429. Boot.Material = "Slate"
  3430. Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4)
  3431. Boot.TopSurface = Enum.SurfaceType.Smooth
  3432. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3433. Weld.Part0 = Right_Leg
  3434. Weld.Part1 = Boot
  3435. Weld.C1 = CFrame.new(0,0.22,0)
  3436. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3437. _HeadMesh.MeshType = "Brick"
  3438. _HeadMesh.Scale = Vector3.new(4,4,4)
  3439.  
  3440. local Boot = Instance.new("Part",Clothes)
  3441. Boot.Name = "Boot"
  3442. Boot.Shape = Enum.PartType.Block
  3443. Boot.CanCollide = false
  3444. Boot.BrickColor = BrickColor.new("Rust")
  3445. Boot.Transparency = 0
  3446. Boot.Material = "Slate"
  3447. Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4)
  3448. Boot.TopSurface = Enum.SurfaceType.Smooth
  3449. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3450. Weld.Part0 = Right_Leg
  3451. Weld.Part1 = Boot
  3452. Weld.C1 = CFrame.new(0,0.35,0)
  3453. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3454. _HeadMesh.MeshType = "Brick"
  3455. _HeadMesh.Scale = Vector3.new(4,4,4)
  3456.  
  3457. local Boot = Instance.new("Part",Clothes)
  3458. Boot.Name = "Boot"
  3459. Boot.Shape = Enum.PartType.Block
  3460. Boot.CanCollide = false
  3461. Boot.BrickColor = BrickColor.new("Rust")
  3462. Boot.Transparency = 0
  3463. Boot.Material = "Slate"
  3464. Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4)
  3465. Boot.TopSurface = Enum.SurfaceType.Smooth
  3466. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3467. Weld.Part0 = Right_Leg
  3468. Weld.Part1 = Boot
  3469. Weld.C1 = CFrame.new(0,0.66,0.02)
  3470. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3471. _HeadMesh.MeshType = "Brick"
  3472. _HeadMesh.Scale = Vector3.new(4,4,4)
  3473.  
  3474. local Boot = Instance.new("Part",Clothes)
  3475. Boot.Name = "Boot"
  3476. Boot.Shape = Enum.PartType.Block
  3477. Boot.CanCollide = false
  3478. Boot.BrickColor = BrickColor.new("Burnt Sienna")
  3479. Boot.Transparency = 0
  3480. Boot.Material = "Slate"
  3481. Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4)
  3482. Boot.TopSurface = Enum.SurfaceType.Smooth
  3483. Boot.BottomSurface = Enum.SurfaceType.Smooth    local Weld = Instance.new("Weld", Boot)
  3484. Weld.Part0 = Right_Leg
  3485. Weld.Part1 = Boot
  3486. Weld.C1 = CFrame.new(0,0.86,0.02)
  3487. _HeadMesh = Instance.new("SpecialMesh",Boot)
  3488. _HeadMesh.MeshType = "Brick"
  3489. _HeadMesh.Scale = Vector3.new(4,4,4)
  3490.  
  3491. almostdead = false
  3492. Transformed = false
  3493.  
  3494.  
  3495. Shirt = Instance.new("Shirt",Character)
  3496. Pants = Instance.new("Pants",Character)
  3497. Shirt.ShirtTemplate = ""
  3498. Pants.PantsTemplate = ""
  3499.  
  3500. Deku = Instance.new("Decal",Boob)
  3501. Deku.Face = "Front"
  3502. Deku.Texture = "rbxassetid://7634756"
  3503. Deku = Instance.new("Decal",Boob)
  3504. Deku.Face = "Left"
  3505. Deku.Texture = "rbxassetid://7634756"
  3506. Deku = Instance.new("Decal",Boob2)
  3507. Deku.Face = "Front"
  3508. Deku.Texture = "rbxassetid://7634756"
  3509. Deku = Instance.new("Decal",Boob2)
  3510. Deku.Face = "Right"
  3511. Deku.Texture = "rbxassetid://7634756"
  3512.  
  3513. for i,v in pairs(Clothes:GetChildren()) do
  3514. if v:IsA('Part') or v:IsA('WedgePart') then
  3515. noOutline(v)
  3516. end
  3517. end
  3518.  
  3519. for i,v in pairs(Boob:GetChildren()) do
  3520. if v:IsA('Decal') then
  3521. v.Texture = "rbxassetid://"
  3522. end
  3523. end
  3524.  
  3525. for i,v in pairs(Boob2:GetChildren()) do
  3526. if v:IsA('Decal') then
  3527. v.Texture = "rbxassetid://"
  3528. end
  3529. end
  3530.  
  3531. function Transform()
  3532. Humanoid.MaxHealth = 500
  3533. Humanoid.Health = 500
  3534. attack = true
  3535. attack2 = true
  3536. Transformed = true
  3537. Animations = true
  3538. local rng2 = Instance.new("Part",Character)
  3539. rng2.Anchored = true
  3540. rng2.Color = Color3.new(0,0,0)
  3541. rng2.CanCollide = false
  3542. rng2.Material = "Neon"
  3543. rng2.FormFactor = 3
  3544. rng2.Name = "Shockwave"
  3545. rng2.Size = Vector3.new(1, 1, 1)
  3546. rng2.Transparency = 0
  3547. rng2.TopSurface = 0
  3548. rng2.BottomSurface = 0
  3549. rng2.CFrame = rootPart.CFrame
  3550. local rngm2 = Instance.new("SpecialMesh", rng2)
  3551. rngm2.Scale = Vector3.new(0,0,0)
  3552. rngm2.Offset = Vector3.new(0,0.5,0)
  3553. rngm2.MeshType = "Sphere"
  3554.  
  3555. spawn(function()
  3556.     for i = 1, 60, 2 do
  3557.         rng2.Color = Color3.new(i/60,0,0)
  3558.         rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4)
  3559.         swait()
  3560.     end
  3561.     wait(1)
  3562.     rng2.Transparency = 0.35
  3563. coroutine.wrap(function()
  3564. for i = 1,180 do
  3565. local fx = Instance.new("Part",Effects)
  3566. fx.Anchored = true
  3567. fx.Color = Color3.new(1,0,0)
  3568. fx.CanCollide = false
  3569. fx.FormFactor = 3
  3570. fx.Name = "Shockwave"
  3571. fx.Material = "Neon"
  3572. fx.Size = Vector3.new(1, 1, 1)
  3573. fx.Transparency = 0.35
  3574. fx.TopSurface = 0
  3575. fx.BottomSurface = 0
  3576. fx.CFrame = rootPart.CFrame
  3577. fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10))
  3578. local fxm = Instance.new("SpecialMesh", fx)
  3579. fxm.Scale = Vector3.new(0,0,0)
  3580. fxm.Offset = Vector3.new(0,0,0)
  3581. fxm.MeshType = "Sphere"
  3582. spawn(function()
  3583.     for i = 1, 60, 2 do
  3584.         fxm.Scale = Vector3.new(0.5 - i*0.0083,5  - i*0.083 ,0.5 - i*0.0083)
  3585.         fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0)
  3586.         fx.Transparency = i/60
  3587.         swait()
  3588.     end
  3589.     wait()
  3590.     fx:Destroy()
  3591. end)
  3592. end
  3593. end)()
  3594.     for i = 1, 60, 2 do
  3595.         rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2)
  3596.         rng2.Transparency = i/30
  3597.         swait()
  3598.     end
  3599.     wait()
  3600.     rng2:Destroy()
  3601. end)
  3602.  
  3603. S = Instance.new("Sound")
  3604. S.Parent = Character.Torso
  3605. S.SoundId = "rbxassetid://268008984"
  3606. S.Volume = 10
  3607. S.Looped = false
  3608. S.Pitch = 1
  3609. S:Play()
  3610. Eyes.Texture = "rbxassetid://1572409968"
  3611. Mouth.Texture = "rbxassetid://1572410763"
  3612. Theme.SoundId = "rbxassetid://969583926"
  3613. Theme:Play()
  3614. for i = 0,1,0.01 do
  3615. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  3616. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  3617. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  3618. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  3619. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  3620. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  3621. swait()
  3622. end
  3623. text.TextColor3 = Color3.new(1,0,0)
  3624. text.Text = "Evelyn\n ~Demon Form~"
  3625. Fire.Enabled = true
  3626. Eyes.Color3 = Color3.new(1,0,0)
  3627. Mouth.Color3 = Color3.new(1,0,0)
  3628. for i,v in pairs(Boob:GetChildren()) do
  3629. if v:IsA('Decal') then
  3630. v.Texture = "rbxassetid://7634756"
  3631. end
  3632. end
  3633.  
  3634. for i,v in pairs(Boob2:GetChildren()) do
  3635. if v:IsA('Decal') then
  3636. v.Texture = "rbxassetid://7634756"
  3637. end
  3638. end
  3639. Right_Arm.Transparency = 0
  3640. Left_Arm.Transparency = 0
  3641. Right_Leg.Transparency = 0
  3642. Left_Leg.Transparency = 0
  3643. for i,v in pairs (Clothes:GetChildren()) do
  3644. if v:IsA('Part') or v:IsA('WedgePart') then
  3645. v.Transparency = 1
  3646. end
  3647. end
  3648. Shirt.ShirtTemplate = "rbxassetid://787990331"
  3649. Pants.PantsTemplate = "rbxassetid://983141459"
  3650. S = Instance.new("Sound")
  3651. S.Parent = Character.Torso
  3652. S.SoundId = "rbxassetid://178452221"
  3653. S.Volume = 5
  3654. S.Looped = false
  3655. S.Pitch = 1
  3656. S:Play()
  3657. for i = 0,0.7,0.01 do
  3658. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  3659. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  3660. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  3661. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  3662. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  3663. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-25),math.rad(0), math.rad(0)), 0.15)
  3664. swait()
  3665. end
  3666. Normal_Face()
  3667. Animations = false
  3668. attack2 = false
  3669. attack = false
  3670. end
  3671. dedebounce = false
  3672.  
  3673. function Revert()
  3674. Humanoid.MaxHealth = 150
  3675. Humanoid.Health = 150
  3676. attack = true
  3677. attack2 = true
  3678. Animations = true
  3679. Transformed = false
  3680. Fire.Enabled = false
  3681. for i = 0,0.15,0.01 do
  3682. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  3683. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  3684. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  3685. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  3686. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  3687. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  3688. swait()
  3689. end
  3690. Theme.SoundId = "rbxassetid://1825836370"
  3691. Theme:Play()
  3692. local rng2 = Instance.new("Part",Character.Effects)
  3693. rng2.Anchored = true
  3694. rng2.Color = Color3.new(0,0,0)
  3695. rng2.CanCollide = false
  3696. rng2.Material = "Neon"
  3697. rng2.FormFactor = 3
  3698. rng2.Name = "Shockwave"
  3699. rng2.Size = Vector3.new(1, 1, 1)
  3700. rng2.Transparency = 0
  3701. rng2.TopSurface = 0
  3702. rng2.BottomSurface = 0
  3703. rng2.CFrame = rootPart.CFrame
  3704. local rngm2 = Instance.new("SpecialMesh", rng2)
  3705. rngm2.Scale = Vector3.new(0,0,0)
  3706. rngm2.Offset = Vector3.new(0,0.5,0)
  3707. rngm2.MeshType = "Sphere"
  3708.  
  3709. spawn(function()
  3710.     for i = 1, 60, 2 do
  3711.         rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4)
  3712.         swait()
  3713.     end
  3714.     wait(0.5)
  3715.     rng2.Transparency = 0.35
  3716.     for i = 1, 60, 2 do
  3717.         rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2)
  3718.         rng2.Transparency = i/60
  3719.         swait()
  3720.     end
  3721.     wait()
  3722.     rng2:Destroy()
  3723. end)
  3724.  
  3725. for i = 0,0.08,0.01 do
  3726. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15)
  3727. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15)
  3728. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15)
  3729. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15)
  3730. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  3731. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15)
  3732. swait()
  3733. end
  3734. text.TextColor3 = Color3.new(1,1,1)
  3735. text.Text = "Evelyn"
  3736. Eyes.Color3 = Color3.new(1,1,1)
  3737. Mouth.Color3 = Color3.new(1,1,1)
  3738. Shirt.ShirtTemplate = ""
  3739. Pants.PantsTemplate = ""
  3740. for i,v in pairs(Boob:GetChildren()) do
  3741. if v:IsA('Decal') then
  3742. v.Texture = "rbxassetid://"
  3743. end
  3744. end
  3745.  
  3746. for i,v in pairs(Boob2:GetChildren()) do
  3747. if v:IsA('Decal') then
  3748. v.Texture = "rbxassetid://"
  3749. end
  3750. end
  3751. Right_Arm.Transparency = 1
  3752. Left_Arm.Transparency = 1
  3753. Right_Leg.Transparency = 1
  3754. Left_Leg.Transparency = 1
  3755. for i,v in pairs (Clothes:GetChildren()) do
  3756. if v:IsA('Part') or v:IsA('WedgePart') then
  3757. v.Transparency = 0
  3758. end
  3759. end
  3760. Eyes.Texture = "rbxassetid://1572409210"
  3761. Mouth.Texture = "rbxassetid://1572409375"
  3762.  
  3763. for i = 0,0.7,0.01 do
  3764. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15)
  3765. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15)
  3766. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15)
  3767. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15)
  3768. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  3769. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-5),math.rad(0), math.rad(0)), 0.15)
  3770. swait()
  3771. end
  3772. S = Instance.new("Sound")
  3773. S.Parent = Character.Torso
  3774. S.SoundId = "rbxassetid://178452221"
  3775. S.Volume = 8
  3776. S.Looped = false
  3777. S.Pitch = 1
  3778. S:Play()
  3779. Animations = false
  3780. attack2 = false
  3781. attack = false
  3782. end
  3783.  
  3784.  
  3785. local attk = 1
  3786. mouse.Button1Down:Connect(function(key)
  3787.  
  3788. if attack == false then
  3789. if attk == 1 then
  3790. attk = 2
  3791. Attackone()
  3792. elseif attk == 2 then
  3793. attk = 3
  3794. Attacktwo()
  3795. elseif attk == 3 then
  3796. attk = 4
  3797. Attackthree()
  3798. elseif attk == 4 then
  3799. attk = 5
  3800. Attackfour()
  3801. elseif attk == 5 then
  3802. attk = 6
  3803. Attackfive()
  3804. elseif attk == 6 then
  3805. attk = 1
  3806. Attacksix()
  3807. end
  3808. end
  3809. end)
  3810.  
  3811.  
  3812.  
  3813.  
  3814. function sound(id,position,vol,pitch,start,finish)
  3815.   coroutine.resume(coroutine.create(function()
  3816.  
  3817.   local part = Instance.new("Part",workspace)
  3818.   part.Position = position
  3819.   part.Size = Vector3.new(0,0,0)
  3820.   part.CanCollide = false
  3821.   part.Transparency = 1
  3822.  
  3823.   local sound = Instance.new("Sound",part)
  3824.  
  3825.   sound.SoundId = "rbxassetid://"..id
  3826.  
  3827.   repeat ArtificialHB.Event:wait() until sound.IsLoaded
  3828.  
  3829.   if vol ~= nil then
  3830.     sound.Volume = vol
  3831.   end
  3832.  
  3833.   if pitch ~= nil then
  3834.     sound.PlaybackSpeed = pitch
  3835.   end
  3836.  
  3837.   if start ~= nil then
  3838.     sound.TimePosition = start
  3839.   end
  3840.  
  3841.   if finish ~= nil then
  3842.     game:GetService("Debris"):AddItem(part,finish-start)
  3843.   else
  3844.     game:GetService("Debris"):AddItem(part,sound.TimeLength)
  3845.   end
  3846.  
  3847.   sound:Play()  
  3848.  
  3849.   return sound
  3850.  
  3851.   end))
  3852. end
  3853.  
  3854. function Dead()
  3855. attack = true
  3856. attack2 = true
  3857. Animations = true
  3858. Eyes.Texture = "rbxassetid://1572410332"
  3859. Mouth.Texture = "rbxassetid://1572410763"
  3860. Dizz = Instance.new("Sound")
  3861. Dizz.Parent = Character.Torso
  3862. Dizz.SoundId = "rbxassetid://266278159"
  3863. Dizz.Volume = 10
  3864. Dizz.Looped = false
  3865. Dizz.Pitch = 1
  3866. Dizz:Play()
  3867.  
  3868. text.Text = ""
  3869. for i = 0,1,0.01 do
  3870. Theme.Pitch = Theme.Pitch - 0.01
  3871. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
  3872. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
  3873. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15)
  3874. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15)
  3875. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15)
  3876. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/15)/10, 0) * c_angles(math.rad(20),math.rad(0) + i*10, math.rad(0) + math.sin(sine/15)/5), 0.15)
  3877. swait()
  3878. end
  3879. local Soul1 = Instance.new("Part", Character)
  3880. Soul1.Name = "Soul"
  3881. Soul1.Anchored = true
  3882. Soul1.Shape = Enum.PartType.Block
  3883. Soul1.CanCollide = false
  3884. Soul1.BrickColor = BrickColor.new("Institutional white")
  3885. Soul1.Transparency = 0
  3886. Soul1.Material = "Neon"
  3887. Soul1.Size = Vector3.new(0.26, 0.5, 0.21)
  3888. Soul1.TopSurface = Enum.SurfaceType.Smooth
  3889. Soul1.BottomSurface = Enum.SurfaceType.Smooth
  3890.  
  3891.  
  3892. local M1 = Instance.new("SpecialMesh")
  3893. M1.Parent = Soul1
  3894. M1.MeshType = "Sphere"
  3895. M1.Scale = Vector3.new(1,1,1)
  3896.  
  3897. local Soul2 = Instance.new("Part", Character)
  3898. Soul2.Name = "Soul"
  3899. Soul2.Anchored = true
  3900. Soul2.Shape = Enum.PartType.Block
  3901. Soul2.CanCollide = false
  3902. Soul2.BrickColor = BrickColor.new("Institutional white")
  3903. Soul2.Transparency = 0
  3904. Soul2.Material = "Neon"
  3905. Soul2.Size = Vector3.new(0.26, 0.5, 0.21)
  3906. Soul2.TopSurface = Enum.SurfaceType.Smooth
  3907. Soul2.BottomSurface = Enum.SurfaceType.Smooth
  3908.  
  3909.  
  3910. local M1 = Instance.new("SpecialMesh")
  3911. M1.Parent = Soul2
  3912. M1.MeshType = "Sphere"
  3913. M1.Scale = Vector3.new(1,1,1)
  3914. Dizz:Destroy()
  3915. Torso.Transparency = 1
  3916. Theme.Volume = 0
  3917. Eyes.Texture = "rbxassetid://1572409830"
  3918. Mouth.Texture = "rbxassetid://1572410763"
  3919. S = Instance.new("Sound")
  3920. S.Parent = Character.Torso
  3921. S.SoundId = "rbxassetid://1292392651"
  3922. S.Volume = 10
  3923. S.Looped = false
  3924. S.Pitch = 1
  3925. S:Play()
  3926.  
  3927. Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  3928. Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  3929.  
  3930. for i = 0,1.7,0.01 do
  3931. Soul1.CFrame = rootPart.CFrame * CFrame.new(math.random(5,15)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  3932. Soul2.CFrame = rootPart.CFrame * CFrame.new(math.random(-15,-5)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  3933. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(-25),math.rad(66)), 0.2)
  3934. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(16),math.rad(-50)), 0.2)
  3935. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
  3936. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
  3937. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -2.5, 0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.2)
  3938. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 2, -0.3) * c_angles(math.rad(50),math.rad(0), math.rad(45)), 0.2)
  3939. swait()
  3940. end
  3941. Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  3942. Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  3943. wait(1)
  3944. S = Instance.new("Sound")
  3945. S.Parent = Character.Torso
  3946. S.SoundId = "rbxassetid://973028066"
  3947. S.Volume = 10
  3948. S.Looped = false
  3949. S.Pitch = 1
  3950. S:Play()
  3951. Soul1.CFrame = rootPart.CFrame * CFrame.new(0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30))
  3952. Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30))
  3953. wait(1)
  3954. Soul1.Anchored = false
  3955. Soul2.Anchored = false
  3956. Soul1.Velocity = ((Soul1.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Soul1.CFrame.p)*5
  3957. Soul2.Velocity = ((Soul2.CFrame*CFrame.new(-5,0,math.random(-2,2))).p-Soul2.CFrame.p)*5
  3958. for i = 1,60,2 do
  3959. Soul1.Transparency = i/30
  3960. Soul2.Transparency = i/30
  3961. swait()
  3962. end
  3963. wait(2)
  3964. Humanoid:SetStateEnabled("Dead",true)
  3965. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true)
  3966.  
  3967.  
  3968. Character.Archivable = true
  3969. Character.Head:ClearAllChildren()
  3970. Character.Head.Size = Vector3.new(1,1,1)
  3971. Character.Clothing:Destroy()
  3972. Character.Torso.Boob:Destroy()
  3973. Character.Torso.Boob2:Destroy()
  3974. local clone = Character:Clone()
  3975. clone.Parent = workspace
  3976. clone.Name = "DED"
  3977. local emitters={}
  3978. for i,v in pairs(clone:GetChildren()) do
  3979. if v:IsA("Accoutrement") then
  3980. v:Destroy()
  3981. end
  3982. if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") then
  3983. v.Anchored = true
  3984. v.CanCollide = false
  3985. v.Color = Color3.new(1,1,1)
  3986. v.Material = "Neon"
  3987. local emitter = Instance.new("ParticleEmitter",v)
  3988. emitter.LightEmission = 1
  3989. emitter.Transparency = NumberSequence.new(0,1)
  3990. emitter.Size = NumberSequence.new(0,0.2)
  3991. emitter.SpreadAngle = Vector2.new(360,360)
  3992. emitter.Speed = NumberRange.new(0.5)
  3993. emitter.Lifetime = NumberRange.new(0.75)
  3994. emitter.Texture = "rbxassetid://241812810"
  3995. emitter.Rate = 1000
  3996. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  3997. emitter.LockedToPart = false
  3998. table.insert(emitters,emitter)
  3999. end
  4000. end
  4001. coroutine.wrap(function()
  4002. for i,v in pairs(clone:GetChildren()) do
  4003. if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") or v:IsA("Decal") then
  4004. coroutine.wrap(function()
  4005. for i = 1,20 do
  4006. v.Transparency = v.Transparency + 0.05
  4007. wait()
  4008. end
  4009. end)()
  4010. end
  4011. end
  4012. end)()
  4013. delay(1, function()
  4014. S = Instance.new("Sound")
  4015. S.Parent = clone.Torso
  4016. S.SoundId = "rbxassetid://427025525"
  4017. S.Volume = 10
  4018. S.Looped = false
  4019. S.Pitch = 1
  4020. S:Play()
  4021. for i,v in pairs(emitters) do
  4022. v.Speed = NumberRange.new(8)
  4023. v.Acceleration = Vector3.new(0,10,0)
  4024. delay(0.5, function()
  4025. v.Enabled = false
  4026. game:GetService("Debris"):AddItem(clone,0.75)
  4027. end)
  4028. end
  4029. end)
  4030.  
  4031. end
  4032.  
  4033. Humanoid:SetStateEnabled("Dead",false)
  4034. Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  4035.  
  4036. coroutine.wrap(function()
  4037. while true do
  4038. if dedebounce == false then
  4039. if Humanoid.Health <= 0 and Transformed == false then
  4040. dedebounce = true
  4041. Humanoid.MaxHealth = 800
  4042. Humanoid.Health = 800
  4043. Dead()
  4044. return
  4045. end
  4046. else
  4047. swait()
  4048. return
  4049. end
  4050. swait()
  4051. end
  4052. end)()
  4053.  
  4054. coroutine.wrap(function()
  4055. while true and wait() do
  4056. if Humanoid.Health <= 20 and Transformed == true then
  4057. Revert()
  4058. end
  4059. end
  4060. end)()
  4061.  
  4062.  
  4063.  
  4064. function findCloseHumanoid(centre, distance)
  4065.   local tab = {}
  4066.   for _, child in pairs(game.Workspace:GetChildren()) do
  4067.     if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
  4068.       local vtors = child.Torso
  4069.       local mag = math.abs((vtors.Position - centre).magnitude)
  4070.       if distance >= mag then
  4071.         table.insert(tab, child.Humanoid)
  4072.       end
  4073.     end
  4074.   end
  4075.   return tab
  4076. end
  4077.  
  4078. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants
  4079.     return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  4080. end
  4081.  
  4082. function QuaternionFromCFrame(cf)
  4083.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  4084.     local trace = m00 + m11 + m22
  4085.     if trace > 0 then
  4086.         local s = math.sqrt(1 + trace)
  4087.         local recip = 0.5/s
  4088.         return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  4089.     else
  4090.         local i = 0
  4091.         if m11 > m00 then
  4092.             i = 1
  4093.         end
  4094.         if m22 > (i == 0 and m00 or m11) then
  4095.             i = 2
  4096.         end
  4097.         if i == 0 then
  4098.             local s = math.sqrt(m00-m11-m22+1)
  4099.             local recip = 0.5/s
  4100.             return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  4101.         elseif i == 1 then
  4102.             local s = math.sqrt(m11-m22-m00+1)
  4103.             local recip = 0.5/s
  4104.             return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  4105.         elseif i == 2 then
  4106.             local s = math.sqrt(m22-m00-m11+1)
  4107.             local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  4108.         end
  4109.     end
  4110. end
  4111.  
  4112. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  4113.     local xs, ys, zs = x + x, y + y, z + z
  4114.     local wx, wy, wz = w*xs, w*ys, w*zs
  4115.     local xx = x*xs
  4116.     local xy = x*ys
  4117.     local xz = x*zs
  4118.     local yy = y*ys
  4119.     local yz = y*zs
  4120.     local zz = z*zs
  4121.     return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  4122. end
  4123.  
  4124. function QuaternionSlerp(a, b, t)
  4125.     local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  4126.     local startInterp, finishInterp;
  4127.     if cosTheta >= 0.0001 then
  4128.         if (1 - cosTheta) > 0.0001 then
  4129.             local theta = math.acos(cosTheta)
  4130.             local invSinTheta = 1/math.sin(theta)
  4131.             startInterp = math.sin((1-t)*theta)*invSinTheta
  4132.             finishInterp = math.sin(t*theta)*invSinTheta  
  4133.         else
  4134.             startInterp = 1-t
  4135.             finishInterp = t
  4136.         end
  4137.     else
  4138.         if (1+cosTheta) > 0.0001 then
  4139.             local theta = math.acos(-cosTheta)
  4140.             local invSinTheta = 1/math.sin(theta)
  4141.             startInterp = math.sin((t-1)*theta)*invSinTheta
  4142.             finishInterp = math.sin(t*theta)*invSinTheta
  4143.         else
  4144.             startInterp = t-1
  4145.             finishInterp = t
  4146.         end
  4147.     end
  4148.     return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  4149. end
  4150.  
  4151. function clerp(a, b, t)
  4152.     local qa = {QuaternionFromCFrame(a)}
  4153.     local qb = {QuaternionFromCFrame(b)}
  4154.     local ax, ay, az = a.x, a.y, a.z
  4155.     local bx, by, bz = b.x, b.y, b.z
  4156.     local _t = 1-t
  4157.     return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  4158. end
  4159.  
  4160. swait()
  4161. LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
  4162. Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4163. RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
  4164. Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
  4165. LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
  4166. Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  4167. RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
  4168. Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15)
  4169. Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
  4170. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  4171. Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
  4172.  
  4173. for i,v in pairs(Character:GetChildren()) do
  4174.     if v:IsA('Accoutrement') then
  4175.         v:Destroy()
  4176.     elseif v:IsA('Part') and v.Name=='Head' then
  4177.         v.face.Transparency = 1
  4178.     end
  4179. end
  4180.  
  4181. Character['Body Colors'].HeadColor3=Color3.new(0,0,0)
  4182. Character['Body Colors'].TorsoColor3=Color3.new(0,0,0)
  4183. Character['Body Colors'].RightArmColor3=Color3.new(0,0,0)
  4184. Character['Body Colors'].LeftArmColor3=Color3.new(0,0,0)
  4185. Character['Body Colors'].RightLegColor3=Color3.new(0,0,0)
  4186. Character['Body Colors'].LeftLegColor3=Color3.new(0,0,0)
  4187.  
  4188. Humanoid.DisplayDistanceType='None'
  4189.  
  4190. sine = 0
  4191. change = 1
  4192. sprint=false
  4193. local punches={
  4194.     a=false,
  4195.     b=false,
  4196.     c=false
  4197. }
  4198.  
  4199.  
  4200.  
  4201. UIService.InputBegan:connect(function(Input,GUIProcessed)
  4202.     if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then
  4203.         if punches.a==false then
  4204.             punches.a=true wait(.4) punches.a=false
  4205.         else
  4206.             punches.a=true
  4207.             if punches.b==false then
  4208.                 punches.b=true wait(.4) punches.b=false
  4209.             else
  4210.                 punches.b=true
  4211.                 if punches.c==false then
  4212.                     punches.c=true wait(.4) punches.c=false
  4213.                 else
  4214.                     punches.c=true
  4215.                 end
  4216.             end
  4217.         end
  4218.     elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
  4219.         sprint=true
  4220.     end
  4221. end)
  4222.  
  4223. UIService.InputEnded:connect(function(Input,GUIProcessed)
  4224.     if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then
  4225.         sprint=false
  4226.     end
  4227. end)
  4228.  
  4229. --[[ Base Animation
  4230. RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4231. LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4232. LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4233. RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4234. Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4235. Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  4236. --]]
  4237.  
  4238. --[[ Idle Anim
  4239.         angleSpeed = 1
  4240.         axisSpeed = 1
  4241.         change = 0.5
  4242.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15)
  4243.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  4244.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  4245.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  4246.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4247.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  4248. --]]
  4249. coroutine.wrap(function()
  4250. while true do
  4251. if sprint == false then
  4252. if attack2 == false then
  4253. Humanoid.WalkSpeed = 8
  4254. Humanoid.JumpPower = 50
  4255. elseif attack2 == true then
  4256. Humanoid.WalkSpeed = 0
  4257. Humanoid.JumpPower = 0
  4258. end
  4259. elseif sprint == true then
  4260. if attack2 == false then
  4261. Humanoid.WalkSpeed = 25
  4262. Humanoid.JumpPower = 100
  4263. elseif attack2 == true then
  4264. Humanoid.WalkSpeed = 0
  4265. Humanoid.JumpPower = 0
  4266. end
  4267. end
  4268. wait()
  4269. end
  4270. end)()
  4271.  
  4272. coroutine.wrap(function()
  4273. while true do
  4274. if currentAnim == "Idling" and attack == false and attack2 == false then
  4275. idle=idle+1
  4276. swait()
  4277. else
  4278. idle=idly
  4279. swait()
  4280. end
  4281. end
  4282. end)()
  4283.  
  4284. local Zzz = Instance.new("ParticleEmitter",Head)
  4285. Zzz.EmissionDirection = "Left"
  4286. Zzz.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  4287. Zzz.LightEmission = 1
  4288. Zzz.Rate = 1
  4289. Zzz.ZOffset = 1
  4290. Zzz.Lifetime = NumberRange.new(2)
  4291. Zzz.Speed = NumberRange.new(2)
  4292. Zzz.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6, 0.3), NumberSequenceKeypoint.new(1, 0.2, 0.1)})
  4293. Zzz.Rotation = NumberRange.new(0, 0)
  4294. Zzz.RotSpeed = NumberRange.new(30, 30)
  4295. Zzz.Texture = "http://www.roblox.com/asset/?id=386098098"
  4296. Zzz.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1))
  4297. Zzz.VelocitySpread = 360
  4298. Zzz.LockedToPart = false
  4299. Zzz.Acceleration = Vector3.new(0,5,0)
  4300. Zzz.Enabled = false
  4301.  
  4302. coroutine.wrap(function()
  4303. while true and wait() do
  4304. if Transformed == false and dedebounce == false and attack == false then
  4305. if idle >= 2500  then
  4306. Sanim = 0.01
  4307. Theme.Volume = 0
  4308. Zzz.Enabled = true
  4309. Eyes.Texture = "rbxassetid://1572409830"
  4310. Mouth.Texture = "rbxassetid://1572410763"
  4311. elseif idle >= 1500 and idle < 2500 then
  4312. Sanim = 0.025
  4313. Eyes.Texture = "rbxassetid://1572408983"
  4314. Mouth.Texture = "rbxassetid://1572410439"
  4315. elseif idle == idly then
  4316. Zzz.Enabled = false
  4317. Sanim = 0.15
  4318. Theme.Volume = 10
  4319. Normal_Face()
  4320. end
  4321. end
  4322. end
  4323. end)()
  4324.  
  4325. coroutine.wrap(function()
  4326. while true and wait() do
  4327. if Transformed == true and dedebounce == false and attack == false then
  4328. if idle >= 2200  then
  4329. Zzz.Enabled = true
  4330. Theme.Volume = 0
  4331. Eyes.Texture = "rbxassetid://1572409830"
  4332. Mouth.Texture = "rbxassetid://1572410439"
  4333. elseif idle >= 1500 and idle < 2000 then
  4334. Eyes.Texture = "rbxassetid://1572408983"
  4335. Mouth.Texture = "rbxassetid://1572409375"
  4336. elseif idle == idly then
  4337. Zzz.Enabled = false
  4338. Theme.Volume = 10
  4339. Normal_Face()
  4340. end
  4341. end
  4342. end
  4343. end)()
  4344.  
  4345.  
  4346.  
  4347. NoClipCons = {}
  4348. if #NoClipCons == 0 then
  4349. local con = game:service("RunService").Stepped:connect(function()
  4350. pcall(function()
  4351. Player.Character.Head.CanCollide = false
  4352. end)
  4353. end)
  4354. table.insert(NoClipCons, con)
  4355. else
  4356. for i, v in pairs(NoClipCons) do
  4357. v:disconnect()
  4358. table.remove(NoClipCons, i)
  4359. end
  4360. end
  4361.  
  4362. game:GetService("RunService").Stepped:connect(function()
  4363.     Angle = (Angle % 100) + angleSpeed/10
  4364.     Axis = (Axis % 100) + axisSpeed/10
  4365.     walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
  4366.     jumpVel = Torso.Velocity.Y
  4367.     sine = change + sine
  4368.    
  4369.     if Transformed == true then
  4370. if not(idle >= 2000) then
  4371. local rng2 = Instance.new("Part",Effects)
  4372. rng2.Anchored = true
  4373. rng2.Color = Color3.new(1,0,0)
  4374. rng2.CanCollide = false
  4375. rng2.FormFactor = 3
  4376. rng2.Name = "Shockwave"
  4377. rng2.Material = "Neon"
  4378. rng2.Size = Vector3.new(1, 1, 1)
  4379. rng2.Transparency = 0.35
  4380. rng2.TopSurface = 0
  4381. rng2.BottomSurface = 0
  4382. rng2.CFrame = rootPart.CFrame
  4383. rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-80,80)/10,math.random(-90,80)/10,math.random(-80,80)/10) * CFrame.Angles(math.rad(math.random(-350,350)/10),math.rad(math.random(-350,-350)/10),math.rad(math.random(-350,350)/10))
  4384. local rngm2 = Instance.new("SpecialMesh", rng2)
  4385. rngm2.Scale = Vector3.new(0,0,0)
  4386. rngm2.Offset = Vector3.new(0,0,0)
  4387. rngm2.MeshType = "Sphere"
  4388. spawn(function()
  4389.     for i = 1, 60, 1 do
  4390.         rngm2.Scale = Vector3.new(0.5 - i*0.0083,1  - i*0.016 ,0.5 - i*0.0083)
  4391.         rng2.CFrame = rng2.CFrame * CFrame.new(0,0.8,0) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
  4392.         rng2.Transparency = i/30
  4393.         swait()
  4394.     end
  4395.     wait()
  4396.     rng2:Destroy()
  4397. end)
  4398.     twitch = math.random(1,25)
  4399.     if twitch == 20 then
  4400.     Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(math.random(-200,350)/10),math.rad(math.random(-200,200)/10), math.rad(math.random(-200,200)/10)), 1)
  4401.     end
  4402.     swait()
  4403.     end
  4404.     end
  4405.  
  4406.     if jumpVel > 1 then
  4407.         currentAnim = "Jumping"
  4408.     elseif Humanoid.Sit == true then
  4409.         currentAnim = "Seated"
  4410.     elseif jumpVel < -1 then
  4411.         currentAnim = "Falling"
  4412.     elseif walkingMagnitude < 2 then
  4413.         currentAnim = "Idling"
  4414.     elseif isSprinting == true then
  4415.         currentAnim = "Sprinting"
  4416.     elseif walkingMagnitude > 2 then
  4417.         currentAnim = "Walking"
  4418.     elseif isAttacking == true then
  4419.         currentAnim = "Attacking"
  4420.     end
  4421.  
  4422.     if currentAnim == "Jumping" and Animations == false then
  4423.         angleSpeed = 2
  4424.         axisSpeed = 2
  4425.         change = 0.5
  4426.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15),math.rad(0),math.rad(20)), 0.15)
  4427.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-20)), 0.15)
  4428.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  4429.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4430.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4431.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15)
  4432.     elseif currentAnim == "Falling" and Animations == false then
  4433.         angleSpeed = 2
  4434.         axisSpeed = 2
  4435.         change = 0.5
  4436.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(80)), 0.15)
  4437.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-80)), 0.15)
  4438.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15)
  4439.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15),math.rad(0),math.rad(0)), 0.15)
  4440.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0),math.rad(0)), 0.15)
  4441.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15)
  4442.     elseif currentAnim == "Seated" and Animations == false then
  4443.     if Transformed == false then
  4444.         angleSpeed = 2
  4445.         axisSpeed = 2
  4446.         change = 0.5
  4447.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  4448.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  4449.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15)
  4450.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15)
  4451.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
  4452.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(25) + math.sin(sine/7.5)/30), 0.15)
  4453.     elseif Transformed == true then
  4454.         angleSpeed = 2
  4455.         axisSpeed = 2
  4456.         change = 0.5
  4457.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.6) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15)
  4458.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.6) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15)
  4459.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15)
  4460.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15)
  4461.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
  4462.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0)), 0.15)
  4463.     elseif Transformed == true then
  4464.     end
  4465.     elseif currentAnim == "Idling" and Animations == false then
  4466.     if Transformed == false then
  4467.     if SansAnim == false then
  4468.     if idle >= 1200 and idle < 2650 then -- Resting
  4469.         angleSpeed = 1
  4470.         axisSpeed = 1
  4471.         change = 0.5
  4472.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15)
  4473.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(45) - math.sin(sine/7.5)/30), 0.15)
  4474.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15)
  4475.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15)
  4476.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15)
  4477.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0.2 + math.sin(sine/7.5)/15 - math.sin(sine/7.5)/30, 2.5, -0.3) * c_angles(math.rad(0),math.rad(-15), math.rad(-45) + math.sin(sine/7.5)/30), 0.15)
  4478.     elseif idle >= 2650 then
  4479.         angleSpeed = 1
  4480.         axisSpeed = 1
  4481.         change = 0.5
  4482.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15)
  4483.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(-10) - math.sin(sine/7.5)/30), 0.15)
  4484.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15)
  4485.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15)
  4486.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15)
  4487.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(-1.3 + math.sin(sine/7.5)/5, 4, -0.3) * c_angles(math.rad(0),math.rad(-90), math.rad(0)), 0.15)
  4488.     elseif idle >= 500 and idle < 1200 then
  4489.         angleSpeed = 1
  4490.         axisSpeed = 1
  4491.         change = 0.5
  4492.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15)
  4493.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-150), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  4494.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.625, -0.85 - math.sin(sine/7.5)/15, -0.3) * c_angles(math.rad(-20), math.rad(20) + math.sin(sine/7.5)/15, math.rad(5)), 0.15)
  4495.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15)
  4496.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4497.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(-0.2 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(20) + math.sin(sine/15)/15), 0.15)
  4498.     else -- Neutral Idle
  4499.         angleSpeed = 1
  4500.         axisSpeed = 1
  4501.         change = 0.5
  4502.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15)
  4503.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15)
  4504.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15)
  4505.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15)
  4506.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15)
  4507.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15)
  4508.     end
  4509.     elseif SansAnim == true then
  4510.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-15)), Sanim)
  4511.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(15)), Sanim)
  4512.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(-10)), Sanim)
  4513.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5 , 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(10)), Sanim)
  4514.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/6, -0.95 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0),math.rad(0)), Sanim)
  4515.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/6, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/5,math.rad(0), math.rad(0) + math.sin(sine/15)/4), Sanim)
  4516.     end
  4517.     else
  4518.     if idle >= 1000 and idle < 2000 then -- Resting Demon
  4519.         angleSpeed = 1
  4520.         axisSpeed = 1
  4521.         change = 0.5
  4522.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15)
  4523.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(-30),math.rad(0),math.rad(20)), 0.15)
  4524.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(80) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15)
  4525.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.8, 0 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15)
  4526.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -2.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15)
  4527.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15)
  4528.     elseif idle >= 2000 then
  4529.         angleSpeed = 1
  4530.         axisSpeed = 1
  4531.         change = 0.5
  4532.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(40) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15)
  4533.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.4 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15)
  4534.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15)
  4535.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.6, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15)
  4536.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15)
  4537.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15)
  4538.     else -- Demon Idle
  4539.         angleSpeed = 1
  4540.         axisSpeed = 1
  4541.         change = 0.5
  4542.         RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15,math.rad(25) - math.sin(sine/7.5)/15), 0.15)
  4543.         LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15,math.rad(-25) + math.sin(sine/7.5)/15), 0.15)
  4544.         LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0),math.rad(0)), 0.15)
  4545.         RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15) - math.sin(sine/7.5)/15,math.rad(0),math.rad(0)), 0.15)
  4546.         Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15)
  4547.         Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0), math.rad(0) + math.sin(sine/7.5)/15), 0.15)
  4548.     end
  4549.     end
  4550.     elseif currentAnim == "Walking" and Animations == false then
  4551.         if sprint==false then
  4552.             if Transformed == false then
  4553.             angleSpeed = 1
  4554.             axisSpeed = 1
  4555.             Humanoid.WalkSpeed = 6
  4556.             RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) +math.sin(sine/4)/3, math.rad(0), math.rad(10)), 0.15)
  4557.             LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) -math.sin(sine/4)/3,math.rad(0), math.rad(-10)), 0.15)
  4558.             LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -1.15 + 0.5 * math.cos(sine/4)/3, -0.6 * math.cos(sine / 4) / 3) * c_angles(math.rad(-1 - 5 * math.cos(sine / 4)) + Left_Leg.RotVelocity.Y / 75 + math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(5)), 0.15)
  4559.             RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -1.15 - 0.5 * math.cos(sine/4)/3, 0.6 * math.cos(sine / 4) / 3) * c_angles( math.rad(-1 + 5 * math.cos(sine / 4)) - Right_Leg.RotVelocity.Y / 75 + -math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(-5)), 0.15)
  4560.             Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0 - 2.5 * math.sin(sine / 8)), math.rad(0) + math.sin(sine/4)/6 , math.sin((rootPart.RotVelocity.Y/15))/4), 0.15)
  4561.             Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4562.             else
  4563.             Humanoid.WalkSpeed = 18
  4564.             angleSpeed = 1
  4565.             axisSpeed = 1
  4566.             change = 0.5
  4567.             RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(25)), 0.15)
  4568.             LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15)
  4569.             LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15)
  4570.             RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15)
  4571.             Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(0),math.rad(0)), 0.15)
  4572.             Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15)
  4573.             end
  4574.         else
  4575.         if Transformed == false then
  4576.             angleSpeed = 10
  4577.             axisSpeed = 10
  4578.             Humanoid.WalkSpeed = 18
  4579.             RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.5, 0.5  + math.sin(sine/15)/15, 0) * c_angles(math.sin(sine/3)/1, math.rad(0),math.rad(20) - math.sin(sine/1.5)/5), 0.15)
  4580.             LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.5, 0.5  + math.sin(sine/15)/15, 0) * c_angles(-math.sin(sine/3)/1, math.rad(0),math.rad(-20) + math.sin(sine/1.5)/5), 0.15)
  4581.             LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.9 + math.cos(sine/3)/1, -1 * math.cos(sine / 3) / 1) * c_angles(math.rad(-3)+math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15)
  4582.             RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.9 - math.cos(sine/3)/1, 1 * math.cos(sine / 3) / 1) * c_angles( math.rad(3)-math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15)
  4583.             Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -1   + math.sin(sine/1.5)/5, 0) * c_angles(math.rad(-20) + math.sin(sine/1.5)/5, math.rad(0) + math.sin(sine/3)/15, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4584.             Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/15)/15) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4585.         else
  4586.             Trace()
  4587.             angleSpeed = 10
  4588.             axisSpeed = 10
  4589.             Humanoid.WalkSpeed = 200
  4590.             RA_Weld.C0      = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(45)), 0.15)
  4591.             LA_Weld.C0      = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-45)), 0.15)
  4592.             LL_Weld.C0      = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15)
  4593.             RL_Weld.C0      = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15)
  4594.             Torso_Weld.C0   = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45), math.rad(0),math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4595.             Head_Weld.C0    = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(30),math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15)
  4596.         end
  4597.         end
  4598.     end
  4599.     end)
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