Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ############# OldCombatMechanics Plugin by kernitus and Rayzr522 #############
- # #
- # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ #
- # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
- # GitHub Page: https://github.com/kernitus/BukkitOldCombatMechanics/ #
- # #
- #############################################################################
- # This is to toggle the update checker
- update-checker:
- enabled: true
- # Enable the oldcombatmechanics.toggle permission
- # for players to individually /ocm toggle their cooldown
- enableIndividualToggle: false
- # List of interactive blocks that right clicking on will be ignored
- # This is for modules such as sword blocking and disable-elytra
- interactive: [crafting_table,enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box,barrel]
- worlds-is-blacklist: false
- # To use the per-world feature you must specify a list of worlds in square brackets []
- # If empty, will be enabled in all worlds. Otherwise acts as whitelist / blacklist
- # A few examples:
- # worlds: [world,survival,creative,SkyWars]
- # worlds: [bestWorld]
- disable-attack-cooldown:
- # This is to disable the attack cooldown
- enabled: true
- worlds: []
- # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
- generic-attack-speed: 24
- disable-player-collisions:
- # This is to disable player collisions
- # This is now compatible with scoreboard and tablist-editing plugins
- enabled: true
- worlds: []
- disable-sword-sweep:
- # This is to disable the sword sweep attack
- # Particle effect is also now removed
- enabled: true
- worlds: []
- disable-attack-sounds:
- enabled: false
- worlds: []
- # The sounds that will be blocked by this module
- blocked-sounds:
- - "minecraft:entity.player.attack.strong"
- - "minecraft:entity.player.attack.sweep"
- - "minecraft:entity.player.attack.nodamage"
- - "minecraft:entity.player.attack.knockback"
- - "minecraft:entity.player.attack.crit"
- - "minecraft:entity.player.attack.weak"
- disable-crafting:
- # Disable the crafting of specified items
- enabled: true
- worlds: []
- # List of denied items
- denied: [shield]
- # Show the user a message if they try to craft a blacklisted item
- showMessage: true
- message: "&cYou cannot craft that item!"
- disable-offhand:
- # Disable the usage of the offhand
- # Won't affect sword-blocking module
- enabled: true
- worlds: []
- # Whether the following list allows items or blocks them
- whitelist: false
- # List of items that should be allowed/blocked
- # Example: [diamond_sword,BOW]
- items: []
- old-brewing-stand:
- # Automatically refuels brewing stands
- enabled: true
- worlds: []
- no-lapis-enchantments:
- # Automatically adds lapis to enchantment tables upon opening
- enabled: false
- worlds: []
- # Whether to only allow this for players with oldcombatmechanics.nolapis permission
- usePermission: false
- disable-elytra:
- # Do not allow players to wear elytra
- enabled: false
- worlds: []
- disable-enderpearl-cooldown:
- # Disables enderpearl cooldown
- enabled: true
- worlds: []
- # The cooldown, in seconds
- cooldown: 0
- # Show the user a message if they try to use an enderpearl and the cooldown has not expired yet
- showMessage: true
- message: "&cYou must wait &7%ds&c before using an enderpearl again!"
- old-tool-damage:
- # This is to set the tool damage as in pre-1.9
- # IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand
- # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
- enabled: true
- worlds: []
- # Damage values shown in 1.9 representation (actual damage)
- # In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below
- damages:
- # Axe damages
- GOLD_AXE: 4
- WOOD_AXE: 4
- STONE_AXE: 5
- IRON_AXE: 6
- DIAMOND_AXE: 7
- NETHERITE_AXE: 8
- # Shovel damages
- GOLD_SPADE: 2
- WOOD_SPADE: 2
- STONE_SPADE: 3
- IRON_SPADE: 4
- DIAMOND_SPADE: 5
- NETHERITE_SPADE: 6
- # Sword damages
- GOLD_SWORD: 5
- WOOD_SWORD: 5
- STONE_SWORD: 6
- IRON_SWORD: 7
- DIAMOND_SWORD: 8
- NETHERITE_SWORD: 9
- # Pickaxe damages
- GOLD_PICKAXE: 3
- WOOD_PICKAXE: 3
- STONE_PICKAXE: 4
- IRON_PICKAXE: 5
- DIAMOND_PICKAXE: 6
- NETHERITE_PICKAXE: 7
- # Hoe damages
- GOLD_HOE: 1
- WOOD_HOE: 1
- STONE_HOE: 1
- IRON_HOE: 1
- DIAMOND_HOE: 1
- NETHERITE_HOE: 1
- sword-blocking:
- # This is to allow players to block with swords again, by getting a shield while they hold right click with a sword
- enabled: false
- worlds: []
- # How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not
- # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
- # If this is too slow players will have a shield in their hand well after they've stopped blocking
- # 20 ticks = 1 second
- restoreDelay: 40
- # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
- noBlockingItems: []
- # Whether the above list should act as a blacklist (i.e. only items listed stop the blocking mechanic)
- blacklist: true
- shield-damage-reduction:
- # This module allows changing the damage reduction behaviour of shields
- enabled: true
- # How much damage blocking should reduce
- # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
- # 1.8 default: (damage - 1) * 50% 1.9 default: 33%
- # Damage reduction = (damage - damageReductionAmount) * damageReductionPercentage
- generalDamageReductionAmount: 1
- generalDamageReductionPercentage: 50
- # This value works the same but is exclusively for projectile damage
- projectileDamageReductionAmount: 1
- projectileDamageReductionPercentage: 50
- old-golden-apples:
- # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
- # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
- enabled: true
- worlds: []
- # Cooldown between eating the apples, in seconds
- cooldown:
- # The cooldown for normal golden apples
- normal: 0
- # Message when user tries to eat golden apple during cooldown. Leave empty to disable.
- message-normal: "&ePlease wait %seconds%s before eating another golden apple."
- # The cooldown for enchanted golden apples
- enchanted: 0
- # Message when user tries to eat enchanted golden apple during cooldown. Leave empty to disable.
- message-enchanted: "&ePlease wait %seconds%s before eating another enchanted golden apple."
- # Whether the two apple types share a cooldown.
- # If this is true:
- # 1. Eating any apple resets both cooldowns
- # 2. Each apple type can only be eaten when its cooldown time is over
- # This means that when you eat *any* apple you start two parallel cooldowns: One for enchanted and one
- # for normal apples. Each type can only be eaten when its cooldown is over.
- # Once any apple is eaten, both cooldowns are restarted, so you can not eat either type again
- # before its full cooldown is over.
- # 3. To have the plugin treat normal and enchanted golden apples as having the same cooldown,
- # then set the same cooldown time and enable shared mode. (This was the old mode)
- # If this is false:
- # Eating an enchanted apple will prevent any *enchanted* apple type from being eaten before the cooldown is over
- # Eating a normal apple will prevent any *normal* apple type from being eaten before the normal cooldown is over
- is-shared: false
- # If you want to allow enchanted golden apple crafting
- enchanted-golden-apple-crafting: true
- # Enabling this makes the potion effects gained by eating golden apples
- # and enchanted golden apples the same as it was in pre-1.9
- old-potion-effects: true
- # Potion effects golden apples should apply
- # Duration is in ticks (20 ticks = 1 second)
- # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
- gapple-effects:
- regeneration:
- duration: 100
- amplifier: 1
- absorption:
- duration: 2400
- amplifier: 0
- # Potion effects enchanted golden apples should apply
- napple-effects:
- regeneration:
- duration: 600
- amplifier: 4
- damage_resistance:
- duration: 6000
- amplifier: 0
- fire_resistance:
- duration: 6000
- amplifier: 0
- absorption:
- duration: 2400
- amplifier: 0
- # Enable this if you have another plugin which adds a crafting recipe for
- # enchanted golden apples (requires server restart)
- no-conflict-mode: false
- old-fishing-knockback:
- # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
- enabled: true
- worlds: []
- # This makes OCM check if other plugins are stopping the rod damage and follow their choice
- # Set to false to always have rod damage
- checkCancelled: false
- # This is the damage done by the fishing rod attack
- damage: 0.0001
- # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
- # Set to true when using plugins like NCP that check range
- useEntityDamageEvent: false
- # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
- # Options: all, players, mobs, none. players allows compatibility with WorldGuard pvp-deny regions
- cancelDraggingIn: players
- # Whether to also give knockback on non-player living entities (e.g. mobs)
- knockbackNonPlayerEntities: false
- # This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down
- hitCooldown: 1000
- fishing-rod-velocity:
- # In 1.9+ fishing rods go 8 blocks instead of 12 blocks
- # This is due to both gravity and initial launch speed
- # Set to true to revert back to the old calculations and gravity
- enabled: true
- worlds: []
- projectile-knockback:
- # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
- # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
- enabled: true
- worlds: []
- # This is the damage done by each projectile
- damage:
- snowball: 0.0001
- egg: 0.0001
- ender_pearl: 0.0001
- old-player-knockback:
- # This is to change knockback players receive from attacks. Default values are as in 1.8.
- #
- # Practice servers tend to use lower knockback, for example:
- # knockback-horizontal: 0.35
- # knockback-vertical: 0.35
- # knockback-vertical-limit: 0.4
- # knockback-extra-horizontal: 0.425
- # knockback-extra-vertical: 0.085
- #
- # Minigame servers use higher vertical knockback and lower horizontal knockback, exact values are unknown.
- enabled: true
- worlds: []
- # Horizontal knockback is reduced by 40% for every successful attack by the player, with no limit
- # Increase to make clicking more important, decrease to make it less important
- knockback-horizontal: 0.4
- # Vertical knockback is not reduced by clicking faster
- # Increase to make clicking less important, decrease to make clicking more important
- knockback-vertical: 0.4
- # Vertical knockback limit is applied after base vertical knockback
- # This limit can be exceeded by sprint hitting or knockback enchantments, from the extra vertical knockback
- knockback-vertical-limit: 0.4
- # Extra horizontal knockback is applied for each level of knockback enchant, and for sprinting
- # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
- # Increase to make clicking more important, decrease to make clicking less important
- knockback-extra-horizontal: 0.5
- # Extra vertical knockback is applied for each level of knockback enchant, and for sprinting
- # Increase to make sprint resetting (w-tapping) more important, decrease to make it less important
- # Increase to make clicking less important, decrease to make clicking more important
- knockback-extra-vertical: 0.1
- # Should knockback resistance be enabled? (e.g. netherite armour knockback resistance)
- enable-knockback-resistance: false
- old-player-regen:
- # This is to make players' regeneration act mostly like it did in pre-1.9
- # Based on https://minecraft.gamepedia.com/Hunger?oldid=948685
- enabled: true
- worlds: []
- # How often a player should regenerate health, in milliseconds (In 1.8: 4 seconds)
- # The foodTickerTimer might not be perfectly accurate so we give it ~10ms of leeway
- interval: 3990
- # How many half-hearts the player should heal by, every seconds specified above
- amount: 1
- # How much exhaustion the player should get from healing. In 1.8: 3 In 1.9: 4 In 1.11: 6
- # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
- # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
- exhaustion: 3
- old-armour-strength:
- # This is to make armour calculations like in 1.8
- # Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187
- enabled: true
- worlds: []
- old-armour-durability:
- # This makes armour take a constant amount of durability damage (except for explosions)
- enabled: true
- worlds: []
- # By how much to reduce durability every attack. 1.8 default is 1
- reduction: 1
- disable-projectile-randomness:
- # This is to remove projectile randomness while firing arrows with a bow
- # This is actually a very old feature and has been in the game for quite some time
- enabled: false
- worlds: []
- # This is the threshold between projectiles' (X,Z) values before they're considered the same and straightened
- # This value is only useful for multishot. The default of 0.1 works at all but extremely shallow angles,
- # where arrows end up bunched together. Set to 1 if you want multishots to all follow the same path.
- epsilon: 0.1
- disable-bow-boost:
- # This is to stop players from boosting themselves forward by hitting themselves
- # while running with a punch II arrow from their bow
- # This module simply stops them from hitting themselves with arrows entirely
- enabled: false
- worlds: []
- old-potion-effects:
- # This is to restore the 1.8 potion effects and duration
- enabled: true
- worlds: []
- ### DURATION: (in seconds)
- potion-durations:
- regen: # Regeneration
- drinkable:
- base: 45
- II: 22
- extended: 120
- splash:
- base: 33
- II: 16
- extended: 90
- speed: # Swiftness
- drinkable:
- base: 180
- II: 90
- extended: 480
- splash:
- base: 135
- II: 67
- extended: 360
- fire_resistance:
- drinkable:
- base: 180
- extended: 480
- splash:
- base: 135
- extended: 360
- poison:
- drinkable:
- base: 45
- II: 22
- extended: 120
- splash:
- base: 33
- II: 16
- extended: 90
- night_vision:
- drinkable:
- base: 180
- extended: 480
- splash:
- base: 180
- extended: 480
- weakness:
- drinkable:
- base: 90
- extended: 240
- splash:
- base: 90
- extended: 240
- strength:
- drinkable:
- base: 180
- II: 90
- extended: 480
- splash:
- base: 135
- II: 67
- extended: 360
- slowness:
- drinkable:
- base: 90
- extended: 240
- splash:
- base: 67
- extended: 180
- jump: # Leaping
- drinkable:
- base: 180
- II: 90
- extended: 480
- splash:
- base: 135
- II: 67
- extended: 360
- water_breathing:
- drinkable:
- base: 180
- extended: 480
- splash:
- base: 135
- extended: 360
- invisibility:
- drinkable:
- base: 180
- extended: 480
- splash:
- base: 135
- extended: 360
- # 1.9+ potions
- # Turtle Master potion currently incompatible, will just work like default
- luck:
- drinkable:
- base: 300
- splash:
- base: 300
- slow_falling:
- drinkable:
- base: 90
- extended: 240
- splash:
- base: 90
- extended: 240
- # EFFECTS
- # If 'multiplier' is true value is multiplied by base tool damage. If false it is added.
- # If both true it is first increased by 1 then multiplied (same as +xx%)
- # Strength potion
- # 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260%
- strength:
- modifier: 1.3
- multiplier: true
- addend: true
- # Weakness potion
- # 1.9 value: -4 1.8 value: -0.5
- weakness:
- modifier: -0.5
- multiplier: false
- chorus-fruit:
- # This makes the chorus fruit behaviour configurable
- enabled: false
- worlds: []
- # The maximum distance the fruit can teleport the player. This a PER AXIS value, so this outlines a cube with
- # 2 * max-teleportation-distance as the side length
- # Vanilla default is 8.
- # Setting this to 0 disables chorus fruit teleport.
- # Setting this to a value greater than 8 MIGHT CAUSE CONFLICTS with bukkit's internal anti cheat
- # and *potentially* any other anti-cheat you use. Please make sure this is not an issue before increasing
- # this value.
- max-teleportation-distance: 8
- # Whether to prevent eating the fruit completely. This also prevents the teleportation.
- prevent-eating: false
- # The saturation value of the chorus fruit.
- # Vanilla default is 2.4
- saturation-value: 2.4
- # The hunger value of the chorus fruit.
- # Vanilla default is 4 (2 bars)
- hunger-value: 4
- old-burn-delay:
- # This makes it so entities will immediately start to burn when entering fire
- enabled: false
- worlds: []
- # How long, in ticks, entities should be on fire for after not being in direct contact anymore
- fire-ticks: 120
- attack-frequency:
- # Allows changing the player invulnerability between hits
- enabled: false
- worlds: []
- # The hit delay to apply. Default for 1.9+ is 20 ticks (1 second)
- playerDelay: 18
- mobDelay: 16
- old-critical-hits:
- # Makes critical hits work like in 1.8
- # In 1.8 damage would be increased by 0% to 50%, rounded down, plus one heart
- # In 1.9 critical hits are always +50%
- enabled: true
- world: []
- # What the damage, after applying potions effects, is multiplied by
- multiplier: 1.5
- # Whether the multiplier is a random decimal between 1 and multiplier
- is-multiplier-random: true
- # What is added to the damage, after applying potions effects and multiplying
- addend: 1
- # Whether to round damage down to nearest integer (1.8 default: true)
- round-down: true
- # Whether to allow crits while sprinting. 1.8: true, 1.9: false
- allow-sprinting: true
- ################################
- #### SUPPORT SETTINGS BELOW ####
- ################################
- support:
- spartan-cancel-ticks: 1
- ################################
- #### SPECIAL SETTINGS BELOW ####
- ################################
- # This enables debug messages, only enable when troubleshooting
- debug:
- enabled: false
- # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
- config-version: 53
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement