AlieN_Adriano

Robô Gigante

Nov 24th, 2019
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  1. Robo Gigante (By AlieN_ Aka AdrianO).
  2.  
  3. About convertFFS
  4. convertFFS is arguably the best object and vehicle converter out there for the GTA: San Andreas modifications SA-MP and MTA. (Read more)
  5.  
  6. Click here for our changelogContact convertFFS
  7. Found a bug? Have an idea?
  8. PM Haydz on the SA-MP forums!
  9.  
  10. convertFFS statistics
  11. 1,337 conversions today
  12. 1,337 conversions this week
  13. 13,371,337 conversions since November 2014
  14. Average of 1337 conversions a minute!
  15. Select all of the output
  16. CreateObject(10281,2113.6001000,1901.5000000,10.5000000,272.0000000,0.0000000,196.0000000); //object(michsign_sfe) (1)
  17. CreateObject(10281,2113.6001000,1902.7000000,10.5000000,272.0000000,0.0000000,15.9970000); //object(michsign_sfe) (2)
  18. CreateObject(10281,2113.6001000,1907.4000000,10.5000000,272.0000000,0.0000000,195.9960000); //object(michsign_sfe) (3)
  19. CreateObject(10281,2113.6001000,1908.6000000,10.5000000,272.0000000,0.0000000,15.9960000); //object(michsign_sfe) (4)
  20. CreateObject(10281,2112.7002000,1902.2998000,12.9000000,0.0000000,75.9980000,90.0000000); //object(michsign_sfe) (5)
  21. CreateObject(10281,2112.7000000,1902.6000000,14.6000000,0.0000000,89.9980000,90.0000000); //object(michsign_sfe) (7)
  22. CreateObject(10281,2112.7000000,1907.7000000,12.9000000,0.0000000,253.9980000,90.0000000); //object(michsign_sfe) (8)
  23. CreateObject(10281,2112.7000000,1907.4000000,14.6000000,0.0000000,239.9960000,90.0000000); //object(michsign_sfe) (9)
  24. CreateObject(10281,2112.8000000,1904.9000000,16.1000000,0.0000000,165.9980000,90.0000000); //object(michsign_sfe) (12)
  25. CreateObject(10281,2112.8000000,1904.9000000,17.1000000,0.0000000,165.9980000,90.0000000); //object(michsign_sfe) (13)
  26. CreateObject(10281,2112.8000000,1904.1000000,18.4000000,0.0000000,73.9930000,90.0000000); //object(michsign_sfe) (15)
  27. CreateObject(10281,2112.7998000,1905.5996000,18.4000000,0.0000000,255.9920000,90.0000000); //object(michsign_sfe) (16)
  28. CreateObject(18248,2116.8999000,1900.4000000,23.4000000,0.0000000,0.0000000,82.0000000); //object(cuntwjunk01) (1)
  29. CreateObject(2889,2112.1001000,1904.8000000,19.8000000,0.0000000,195.9980000,0.0000000); //object(a51_spotbase) (1)
  30. CreateObject(10281,2110.7000000,1902.6000000,15.8000000,358.7140000,50.0120000,271.5320000); //object(michsign_sfe) (11)
  31. CreateObject(10281,2110.8000000,1902.4000000,14.0000000,359.2420000,68.0030000,271.8500000); //object(michsign_sfe) (17)
  32. CreateObject(10281,2110.7000000,1902.4000000,10.6000000,359.6480000,79.9970000,271.9670000); //object(michsign_sfe) (18)
  33. CreateObject(10281,2111.0000000,1907.0000000,15.8000000,0.0000000,267.9960000,274.0000000); //object(michsign_sfe) (19)
  34. CreateObject(10281,2111.0000000,1907.5000000,12.6000000,0.0000000,257.9950000,273.9990000); //object(michsign_sfe) (20)
  35. CreateObject(4642,2110.8999000,1907.3000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(paypark_lan) (1)
  36. CreateObject(4642,2110.8999000,1902.4000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(paypark_lan) (2)
  37. CreateObject(10281,2112.8000000,1904.9000000,19.5000000,0.0000000,165.9980000,90.0000000); //object(michsign_sfe) (23)
  38. CreateObject(10281,2112.6001000,1901.4000000,19.0000000,0.0000000,73.9980000,90.0000000); //object(michsign_sfe) (25)
  39. CreateObject(10281,2112.5000000,1908.1000000,19.0000000,0.0000000,253.9930000,90.0000000); //object(michsign_sfe) (27)
  40. CreateObject(2889,2112.2000000,1902.7000000,10.4000000,358.0200000,171.9910000,359.7210000); //object(a51_spotbase) (2)
  41. CreateObject(2889,2112.2000000,1903.2000000,12.4000000,358.0170000,171.9910000,359.7200000); //object(a51_spotbase) (3)
  42. CreateObject(2889,2112.2000000,1907.5000000,10.4000000,5.9390000,171.9520000,0.8370000); //object(a51_spotbase) (5)
  43. CreateObject(2889,2112.2000000,1907.0000000,12.1000000,5.9380000,171.9470000,0.8350000); //object(a51_spotbase) (6)
  44. CreateObject(2889,2112.1001000,1901.7000000,10.1000000,358.0170000,171.9910000,359.7200000); //object(a51_spotbase) (7)
  45. CreateObject(2889,2112.1001000,1900.8000000,12.7000000,338.2230000,171.3760000,356.7780000); //object(a51_spotbase) (8)
  46. CreateObject(2889,2111.8999000,1901.6000000,13.9000000,338.2200000,171.3760000,356.7760000); //object(a51_spotbase) (9)
  47. CreateObject(2889,2112.3999000,1908.7000000,10.4000000,7.8750000,169.9000000,1.3970000); //object(a51_spotbase) (10)
  48. CreateObject(2889,2112.5000000,1909.2000000,13.2000000,31.2140000,165.9230000,7.4020000); //object(a51_spotbase) (11)
  49. CreateObject(3528,2112.8000000,1898.7000000,18.7000000,0.0000000,346.0000000,302.0000000); //object(vgsedragon) (1)
  50. CreateObject(3528,2113.3999000,1909.7000000,18.7000000,0.0000000,345.9980000,31.9980000); //object(vgsedragon) (2)
  51. CreateObject(3528,2115.0000000,1911.1000000,17.5000000,0.0000000,345.9980000,15.9980000); //object(vgsedragon) (3)
  52. CreateObject(3528,2115.5000000,1897.7000000,17.7000000,0.0000000,329.9980000,357.9980000); //object(vgsedragon) (4)
  53. CreateObject(3534,2113.6001000,1904.4000000,23.2000000,0.0000000,10.0000000,0.0000000); //object(trdlamp01) (1)
  54. CreateObject(3534,2113.6001000,1905.1000000,23.2000000,0.0000000,9.9980000,0.0000000); //object(trdlamp01) (2)
  55. CreateObject(2889,2126.6001000,1895.3000000,10.0000000,288.4310000,12.7600000,188.1220000); //object(a51_spotbase) (13)
  56. CreateObject(2889,2126.5000000,1892.8000000,10.0000000,288.4300000,12.7550000,188.1190000); //object(a51_spotbase) (14)
  57. CreateObject(2889,2126.3999000,1890.2000000,10.0000000,288.4300000,12.7550000,188.1190000); //object(a51_spotbase) (15)
  58. CreateObject(2889,2126.1001000,1887.1000000,10.0000000,288.4300000,12.7550000,188.1190000); //object(a51_spotbase) (16)
  59. CreateObject(3054,2117.8000000,1904.2000000,27.6000000,0.0000000,0.0000000,0.0000000); //object(dyn_wreking_ball) (1)
  60.  
  61. /*
  62. Objects converted: 44
  63. Vehicles converted: 0
  64. Vehicle models found: 0
  65. ----------------------
  66. In the time this conversion took to finish 0 micro-fortnights have passed!
  67. */
  68.  
  69. Object Conversion Tool Hosted by diamondzxd. Outlook will be changed soon..
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