Ryzen

General Rogue Mulligans & Strategy

Jul 3rd, 2016
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  1. GENERAL ROGUE MULLIGANS & STRATEGY
  2.  
  3.  
  4. Warrior
  5. Backstab
  6. Deadly Poison
  7. Eviscerate
  8. Shadow Strike
  9. Earthen Ring Farseer
  10. SI:7 Agent
  11. Tomb Pillager
  12.  
  13. Dragon Aggro Warrior (Hard): Remove as much as possible. As soon as you establish board control keep it for the rest of the game.
  14.  
  15.  
  16. Shaman
  17. Backstab
  18. Preparation
  19. Deadly Poison
  20. Eviscerate
  21. Shadow Strike
  22. Earthen Ring Farseer
  23. SI:7 Agent
  24.  
  25. Aggro/Mid-Range Shaman (Hard): Remove as much as possible. Play around Lightning Storm if they're playing Mid-Range.
  26.  
  27.  
  28. Rogue
  29. Backstab
  30. Shadow Strike
  31. Tomb Pillager
  32. Violet Teacher
  33. Azure Drake
  34. Gadgetzan Auctioneer
  35.  
  36. Miracle Rogue (50/50): Get Tomb Pillager out as soon as possible. Plan out a significant Tempo Swing Turn during the Mid-Game.
  37.  
  38.  
  39. Paladin
  40. Backstab
  41. Fan of Knives
  42. Earthen Ring Farseer
  43. SI:7 Agent
  44. Tomb Pillager
  45.  
  46. Secret Paladin (Favored): You're most likely going to save sap for Mysterious Challenger. Try to get a valuable fan if possible.
  47.  
  48.  
  49. Hunter
  50. Backstab
  51. Eviscerate
  52. Shadow Strike
  53. Earthen Ring Farseer
  54. SI:7 Agent
  55.  
  56. Mid-Range Hunter (Favored): Establish the board as much as you can before Turn 8 because of Call of the Wild. Sap Savannah Highmane if possible.
  57.  
  58.  
  59. Druid
  60. Backstab
  61. Deadly Poison
  62. Sap
  63. Fan of Knives
  64. Shadow Strike
  65. Earthen Ring Farseer
  66. SI:7 Agent
  67. Tomb Pillager
  68. Violet Teacher
  69.  
  70. Token Druid (Favored): Have a good curve while removing their minions. The game is usually decided on turns 4-6 with a Minion + Spell play. Save fan for after they flood the board.
  71.  
  72.  
  73. Warlock
  74. Backstab
  75. Preparation
  76. Deadly Poison
  77. Eviscerate
  78. Fan of Knives
  79. Shadow Strike
  80. Earthen Ring Farseer
  81. SI:7 Agent
  82.  
  83. Zoo (50/50): Remove as much as possible. Try to save fan for Forbidden Ritual.
  84.  
  85.  
  86. Mage
  87. Backstab
  88. Preparation
  89. Deadly Poison
  90. Eviscerate
  91. Shadow Strike
  92. Earthen Ring Farseer
  93. SI:7 Agent
  94.  
  95. Tempo Mage (50/50): Remove as much as possible. Be wary of your HP because Mage has plenty Direct Damage Spells (Frostbolt, Fireball, Forgotten Torch, etc.).
  96.  
  97.  
  98. Priest
  99. Shadow Strike
  100. Tomb Pillager
  101. Azure Drake
  102. Gadgetzan Auctioneer
  103.  
  104. Control Priest (Easy): You can be as greedy as you want against a Priest because we have all the time in the world to set up a good Gadgetzan Auctioneer turn or a Damage Burst turn.
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