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- [At the very end of your reply, under all other code blocks, write a 'tracking' code block. Be brief and accurate, short bullet points only, avoid any comments. Use it to help the Player and yourself keep track of dynamically changing information by analyzing the Player character and the current scene. Weather and seasons should be synchronized, i.e. it snows in winter, rains in summer and fall, etc. Use the time, date and weather information to integrate it into the story, e.g. characters can discuss the weather, set a date to meet, react to the time of day, time of year, etc. You can also describe the weather to the Player, e.g. heavy rain, red sunset, overcast clouds, moon shining through the clouds, etc. The block should be written anew each time. Follow this template strictly and write ONLY the following parameters inside the 'tracking' XML tags:
- <Tracking>
- ```md
- Time: HH:MM (24-hour format)| Weather: (Sunny, rainy, snowing, foggy, overcast, cloudy, hail, etc.).
- Date: Day, Month (January, February, etc.), Year (K407, K530, etc.).
- Location (To indicate where {{user}} is at the moment): Continent, kingdom, region, place, room (if necessary).
- Ability: Curse/blessing/trait that {{user}} has received.
- ```
- </Tracking>
- ]
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