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  1. database:
  2.  # Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   # MySQL database host
  5.   mySQLHost: localhost
  6.   # MySQL connection port number
  7.   mySQLPort: 3306
  8.   # MySQL database name
  9.   mySQLDatabase: db
  10.   # MySQL database user
  11.   mySQLUser: root
  12.   # MySQL user's password
  13.   mySQLPassword: ""
  14.   # MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. # Types of economies which will be enabled and possible to use within shops.
  19. # Supported economies:
  20. #  - EXP (default Minecraft experience points)
  21. #  - EXP_LEVELS (default Minecraft experience levels; integer prices recommended, prices are rounded down)
  22. #  - VAULT (requires https://www.spigotmc.org/resources/vault.34315/)
  23. #  - GEMS_ECONOMY (requires https://www.spigotmc.org/resources/gemseconomy.19655/)
  24. #  - GRINGOTTS (requires https://www.spigotmc.org/resources/gringotts.42071/)
  25. #  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  26. #  - PLAYER_POINTS (requires https://www.spigotmc.org/resources/playerpoints.80745/)
  27. #  - TOKEN_ENCHANT (requires https://www.spigotmc.org/resources/tokenenchant.2287/)
  28. #  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  29. #  - VOTING_PLUGIN (requires https://www.spigotmc.org/resources/votingplugin.15358/)
  30. #  - COINS_ENGINE (requires https://www.spigotmc.org/resources/coinsengine.84121/)
  31. # First position will be the default economy for all shops.
  32. economyTypes:
  33.  - VAULT
  34. # Name of the main GUI
  35. shopMenuName: "&3&lShop menu"
  36. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  37. shopMenuSize: 45
  38. # Choose an item to fill the empty slots of menu with
  39. shopMenuFillItem:
  40.   material: BLACK_STAINED_GLASS_PANE
  41.   name: " "
  42. # Define whether selling all with middle mouse button is enabled
  43. enableSellAll: true
  44. # Define whether the buy GUI with option to select quantity is enabled
  45. enableBuyGUI: true
  46. # Define whether the sell GUI with option to select quantity is enabled
  47. enableSellGUI: true
  48. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  49. enableSellGUISellAll: true
  50. # Define whether after closing/buying/selling the shop GUI should be opened again
  51. returnToShop: true
  52. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  53. quickBuySell: false
  54. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  55. hideBuyPriceForUnbuyable: true
  56. # Choose placeholder for the price when hideBuyPriceForUnbuyable is disabled
  57. buyPriceForUnsellablePlaceholder: "-"
  58. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  59. hideSellPriceForUnsellable: true
  60. # Choose placeholder for the price when hideSellPriceForUnsellable is disabled
  61. sellPriceForUnsellablePlaceholder: "-"
  62. # Choose actions for mouse clicks inside shops
  63. # Supported click types: all from ClickType enum (https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/ClickType.html)
  64. # Supported actions: BUY, SELL, SELL_ALL, NONE
  65. clickActions:
  66.   LEFT: BUY
  67.   RIGHT: SELL
  68.   SHIFT_RIGHT: SELL_ALL
  69.   MIDDLE: SELL_ALL
  70. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  71. maxEnchantments: 3
  72. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  73. limitEnchantmentLevelDiff: false
  74. # Define whether the amount selection double click bug fix should be enabled
  75. enableAmountSelectionFix: true
  76. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  77. allowAllSellAllStackSizes: false
  78. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  79. roundPrices: none
  80. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  81. disableMainMenu: false
  82. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  83. useDifferentMessagesForFreeItems: true
  84. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  85. capitalizeItemNames: true
  86. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  87. priceModifiersType: BOTH
  88. # Choose if the gui shall be closed after using the Sell All feature
  89. closeGuiAfterSellAll: false
  90. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  91. openBulkGuiImmediately: false
  92. # Choose if players who have the shop opened by console with /shop [player] should be able to access all shops regardless of permissions they have
  93. sudoAllowAllShopsAccess: false
  94. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  95. # Format is same as for regular items in shops yaml
  96. itemStackSizeCappedAt:
  97.   1:
  98.     material: ENDER_PEARL
  99.     size: 16
  100.   2:
  101.     material: SNOWBALL
  102.     size: 16
  103.   3:
  104.     material: EGG
  105.     size: 16
  106.   4:
  107.     material: BUCKET
  108.     size: 1
  109. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  110. disableShopsInGamemodes:
  111.  - ADVENTURE
  112.   - CREATIVE
  113.   - SPECTATOR
  114. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  115. disableShopsInWorlds: [ ]
  116.  
  117. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  118. displayPriceModifiersInPercents: true
  119.  
  120. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  121. disableSudoWorldPermissionCheck: false
  122.  
  123. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  124. disableSudoShopPermissionCheck: false
  125.  
  126. # Choose whether the Enchantment Item Types are allowed to enchant items with unsafe enchants. (eg. Sticks with Sharpness 25)
  127. disableUnsafeEnchantmentCheck: false
  128.  
  129. # Choose sounds for certain GUI actions. Full list is available at https://docs.brcdev.net/#/sounds
  130. sounds:
  131.   MAIN_MENU_OPEN: UI_BUTTON_CLICK
  132.   SHOP_OPEN: UI_BUTTON_CLICK
  133.   SHOP_SELECT_ITEM: UI_BUTTON_CLICK
  134.   SHOP_SWITCH_PAGE: ITEM_BOOK_PAGE_TURN
  135.   SELL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  136.   SELL_ALL_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  137.   BUY_ITEM: ENTITY_EXPERIENCE_ORB_PICKUP
  138.  
  139. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops yaml)
  140. defaultItemSettings:
  141.  # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  142.   compareMeta: false
  143.   # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  144.   stripItemMeta: false
  145.   # Choose whether item model should be compared when players attempt to sell an item
  146.   compareModel: true
  147.   # Choose whether item damage/durability should be compared when players attempt to sell an item
  148.   compareDamage: false
  149.   # Choose whether item NBT data should be compared when players attempt to sell an item
  150.   compareNbt: false
  151.  
  152. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  153. shopItemLoreFormat:
  154.  # This lore will be applied to items
  155.   item:
  156.     - "&7Buy price: &c%buy%"
  157.     - "&7Sell price: &a%sell%"
  158.     - "&9Click with MMB to sell all"
  159.   # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  160.   itemBuyGUI:
  161.     - "&7Buy price: &c%buy%"
  162.   # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  163.   itemSellGUI:
  164.     - "&7Sell price: &a%sell%"
  165.   # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  166.   itemSellGUISellAll:
  167.     - "&7Sell all for: &a%sell%"
  168.   # This one to permissions
  169.   permission:
  170.     - "&7Buy price: &c%buy%"
  171.   # And this one to enchantments
  172.   enchantment:
  173.     - "&7Buy price: &c%buy%"
  174.   # And the last one to commands
  175.   command:
  176.     - "&7Buy price: &c%buy%"
  177.  
  178. # Logging settings
  179. log:
  180.  # Define whether transactions will be logged to the console/main server log
  181.   toConsole: true
  182.   # Define whether transactions will be logged to a separate log
  183.   toFile: false
  184.   # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  185.   formatDate: "yyyy/MM/dd HH:mm:ss"
  186.   # Log message for bought command
  187.   formatBuyCommand: "%player% bought %amount% x %command% command for %price% from %shop% shop"
  188.   # Log message for bought enchantment
  189.   formatBuyEnchantment: "%player% bought %enchantment% enchantment for %price% from %shop% shop"
  190.   # Log message for bought permission
  191.   formatBuyPermission: "%player% bought %permission% permission for %price% from %shop% shop"
  192.   # Log message for bought items
  193.   formatBuy: "%player% bought %amount% x %item% for %price% from %shop% shop"
  194.   # Log message for sold items
  195.   formatSell: "%player% sold %amount% x %item% for %price% to %shop% shop"
  196.   # Log message for sold all items
  197.   formatSellAll: "%player% sold all %amount% x %item% for %price% to %shop% shop"
  198.  
  199. # Sell hand command settings
  200. sellHand:
  201.  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  202.   allowAllQuantities: true
  203.   # When set to true, /sell hand will work same way as /sell handall does
  204.   sellsAllItems: false
  205.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell hand and /sell handall
  206.   excludeFreeItems: true
  207.   # When set to true, items in armor slots will be excluded from being sold using /sell hand and /sell handall
  208.   excludeArmorSlots: true
  209.   # When set to true, items in the off-hand slot will be excluded from being sold using /sell hand and handall
  210.   excludeOffHand: false
  211.  
  212. # Sell all command settings
  213. sellAll:
  214.  # When set to true, players will get a detailed summary with prices of each item stack sold
  215.   detailedSummary: false
  216.   # Choose if maximal sell price of an item across all shops should be chosen in sell all. Enabling this may affect sell command performance when having lots of shops/items
  217.   findMaxSellPrice: true
  218.   # When set to true, free items (with sell price of $0) will be excluded from being sold using /sell all
  219.   excludeFreeItems: true
  220.   # When set to true, items in armor slots will be excluded from being sold using /sell all
  221.   excludeArmorSlots: true
  222.   # When set to true, items in the off-hand slot will be excluded from being sold using /sell all
  223.   excludeOffHand: false
  224.  
  225. buttons:
  226.  # "Go back button"
  227.   goBack:
  228.     item:
  229.      # Material name, full list can be found here: https://docs.brcdev.net/#/materials
  230.       material: BARRIER
  231.       # Amount of the item
  232.       amount: 1
  233.       # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  234.       damage: 0
  235.       # (optional) Custom name
  236.       name: "&c&lGo back to categories"
  237.       # (optional) Lore, can contain multiple lines
  238.       lore:
  239.        - "&7Click here to return"
  240.         - "&7to the main menu"
  241.     # Slot in each shop's GUI
  242.     slot: 49
  243.   # "Previous page" button
  244.   previousPage:
  245.     item:
  246.       material: PAPER
  247.       quantity: 1
  248.       name: "&e&lPrevious page"
  249.     slot: 48
  250.   # "Next page" button
  251.   nextPage:
  252.     item:
  253.       material: PAPER
  254.       quantity: 1
  255.       name: "&e&lNext page"
  256.     slot: 50
  257.  
  258. # Elements of the bulk buy GUI
  259. amountSelectionGUIBulkBuy:
  260.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  261.   size: 18
  262.   # Fill item
  263.   fillItem:
  264.     material: BLACK_STAINED_GLASS_PANE
  265.     name: " "
  266.   # Choose if buttons type should be replaced with the bought item's type
  267.   replaceButtonsType: true
  268.   # Buttons
  269.   buttons:
  270.    # "Buy 1 stack" button
  271.     buy1:
  272.       item:
  273.         material: CHEST
  274.         quantity: 1
  275.         name: "&aBuy 1 stack"
  276.         lore:
  277.           - "&7Price: &c%buy%"
  278.       # Value indicated the amount of stacks
  279.       value: 1
  280.       slot: 0
  281.     # "Buy 2 stacks" button
  282.     buy2:
  283.       item:
  284.         material: CHEST
  285.         quantity: 2
  286.         name: "&aBuy 2 stacks"
  287.         lore:
  288.           - "&7Price: &c%buy%"
  289.       value: 2
  290.       slot: 1
  291.     # "Buy 3 stacks" button
  292.     buy3:
  293.       item:
  294.         material: CHEST
  295.         quantity: 3
  296.         name: "&aBuy 3 stacks"
  297.         lore:
  298.           - "&7Price: &c%buy%"
  299.       value: 3
  300.       slot: 2
  301.     # "Buy 4 stacks" button
  302.     buy4:
  303.       item:
  304.         material: CHEST
  305.         quantity: 4
  306.         name: "&aBuy 4 stacks"
  307.         lore:
  308.           - "&7Price: &c%buy%"
  309.       value: 4
  310.       slot: 3
  311.     # "Buy 5 stacks" button
  312.     buy5:
  313.       item:
  314.         material: CHEST
  315.         quantity: 5
  316.         name: "&aBuy 5 stacks"
  317.         lore:
  318.           - "&7Price: &c%buy%"
  319.       value: 5
  320.       slot: 4
  321.     # "Buy 6 stacks" button
  322.     buy6:
  323.       item:
  324.         material: CHEST
  325.         quantity: 6
  326.         name: "&aBuy 6 stacks"
  327.         lore:
  328.           - "&7Price: &c%buy%"
  329.       value: 6
  330.       slot: 5
  331.     # "Buy 7 stacks" button
  332.     buy7:
  333.       item:
  334.         material: CHEST
  335.         quantity: 7
  336.         name: "&aBuy 7 stacks"
  337.         lore:
  338.           - "&7Price: &c%buy%"
  339.       value: 7
  340.       slot: 6
  341.     # "Buy 8 stacks" button
  342.     buy8:
  343.       item:
  344.         material: CHEST
  345.         quantity: 8
  346.         name: "&aBuy 8 stacks"
  347.         lore:
  348.           - "&7Price: &c%buy%"
  349.       value: 8
  350.       slot: 7
  351.     # "Buy 9 stacks" button
  352.     buy9:
  353.       item:
  354.         material: CHEST
  355.         quantity: 9
  356.         name: "&aBuy 9 stacks"
  357.         lore:
  358.           - "&7Price: &c%buy%"
  359.       value: 9
  360.       slot: 8
  361.     # "Cancel" button
  362.     cancel:
  363.       item:
  364.         material: RED_STAINED_GLASS
  365.         quantity: 1
  366.         name: "&c&lCancel"
  367.       slot: 13
  368.  
  369. # Elements of the bulk buy GUI
  370. amountSelectionGUIBulkSell:
  371.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  372.   size: 18
  373.   # Fill item
  374.   fillItem:
  375.     material: BLACK_STAINED_GLASS_PANE
  376.     name: " "
  377.   # Choose if buttons type should be replaced with the sold item's type
  378.   replaceButtonsType: true
  379.   # Buttons
  380.   buttons:
  381.    # "Sell 1 stack" button
  382.     sell1:
  383.       item:
  384.         material: CHEST
  385.         quantity: 1
  386.         name: "&aSell 1 stack"
  387.         lore:
  388.           - "&7Price: &c%sell%"
  389.       # Value indicated the amount of stacks
  390.       value: 1
  391.       slot: 0
  392.     # "Sell 2 stacks" button
  393.     sell2:
  394.       item:
  395.         material: CHEST
  396.         quantity: 2
  397.         name: "&aSell 2 stacks"
  398.         lore:
  399.           - "&7Price: &c%sell%"
  400.       value: 2
  401.       slot: 1
  402.     # "Sell 3 stacks" button
  403.     sell3:
  404.       item:
  405.         material: CHEST
  406.         quantity: 3
  407.         name: "&aSell 3 stacks"
  408.         lore:
  409.           - "&7Price: &c%sell%"
  410.       value: 3
  411.       slot: 2
  412.     # "Sell 4 stacks" button
  413.     sell4:
  414.       item:
  415.         material: CHEST
  416.         quantity: 4
  417.         name: "&aSell 4 stacks"
  418.         lore:
  419.           - "&7Price: &c%sell%"
  420.       value: 4
  421.       slot: 3
  422.     # "Sell 5 stacks" button
  423.     sell5:
  424.       item:
  425.         material: CHEST
  426.         quantity: 5
  427.         name: "&aSell 5 stacks"
  428.         lore:
  429.           - "&7Price: &c%sell%"
  430.       value: 5
  431.       slot: 4
  432.     # "Sell 6 stacks" button
  433.     sell6:
  434.       item:
  435.         material: CHEST
  436.         quantity: 6
  437.         name: "&aSell 6 stacks"
  438.         lore:
  439.           - "&7Price: &c%sell%"
  440.       value: 6
  441.       slot: 5
  442.     # "Sell 7 stacks" button
  443.     sell7:
  444.       item:
  445.         material: CHEST
  446.         quantity: 7
  447.         name: "&aSell 7 stacks"
  448.         lore:
  449.           - "&7Price: &c%sell%"
  450.       value: 7
  451.       slot: 6
  452.     # "Sell 8 stacks" button
  453.     sell8:
  454.       item:
  455.         material: CHEST
  456.         quantity: 8
  457.         name: "&aSell 8 stacks"
  458.         lore:
  459.           - "&7Price: &c%sell%"
  460.       value: 8
  461.       slot: 7
  462.     # "Sell 9 stacks" button
  463.     sell9:
  464.       item:
  465.         material: CHEST
  466.         quantity: 9
  467.         name: "&aSell 9 stacks"
  468.         lore:
  469.           - "&7Price: &c%sell%"
  470.       value: 9
  471.       slot: 8
  472.     # "Cancel" button
  473.     cancel:
  474.       item:
  475.         material: RED_STAINED_GLASS
  476.         quantity: 1
  477.         name: "&c&lCancel"
  478.       slot: 13
  479.  
  480. # Elements of the regular buy/sell GUI
  481. amountSelectionGUI:
  482.  # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  483.   size: 54
  484.   # Fill item
  485.   fillItem:
  486.     material: BLACK_STAINED_GLASS_PANE
  487.     name: " "
  488.   # Slot of the item being bought/sold
  489.   itemSlot: 22
  490.   # Buttons
  491.   buttons:
  492.    # "Set to 1" button
  493.     set1:
  494.       item:
  495.         material: RED_STAINED_GLASS_PANE
  496.         quantity: 1
  497.         name: "&c&lSet to 1"
  498.       slot: 18
  499.     # "Remove 10" button
  500.     remove10:
  501.       item:
  502.         material: RED_STAINED_GLASS_PANE
  503.         quantity: 10
  504.         name: "&c&lRemove 10"
  505.       slot: 19
  506.     # "Remove 1" button
  507.     remove1:
  508.       item:
  509.         material: RED_STAINED_GLASS_PANE
  510.         quantity: 1
  511.         name: "&c&lRemove 1"
  512.       slot: 20
  513.     # "Add 1" button
  514.     add1:
  515.       item:
  516.         material: LIME_STAINED_GLASS_PANE
  517.         quantity: 1
  518.         name: "&a&lAdd 1"
  519.       slot: 24
  520.     # "Add 10" button
  521.     add10:
  522.       item:
  523.         material: LIME_STAINED_GLASS_PANE
  524.         quantity: 10
  525.         name: "&a&lAdd 10"
  526.       slot: 25
  527.     # "Set to 16" button
  528.     set16:
  529.       item:
  530.         material: LIME_STAINED_GLASS_PANE
  531.         quantity: 16
  532.         name: "&a&lSet to 16"
  533.       slot: 26
  534.     # "Set to 64" button
  535.     set64:
  536.       item:
  537.         material: LIME_STAINED_GLASS_PANE
  538.         quantity: 64
  539.         name: "&a&lSet to 64"
  540.       slot: 26
  541.     # "Confirm" button
  542.     confirm:
  543.       item:
  544.         material: LIME_STAINED_GLASS
  545.         quantity: 1
  546.         name: "&a&lConfirm"
  547.       slot: 39
  548.     # "Sell all" button
  549.     sellAll:
  550.       item:
  551.         material: LIME_STAINED_GLASS
  552.         quantity: 1
  553.         name: "&a&lSell all"
  554.       slot: 40
  555.     # "Buy more" button
  556.     buyMore:
  557.       item:
  558.         material: LIME_STAINED_GLASS
  559.         quantity: 64
  560.         name: "&a&lBuy more"
  561.       slot: 49
  562.     # "Sell more" button
  563.     sellMore:
  564.       item:
  565.         material: LIME_STAINED_GLASS
  566.         quantity: 64
  567.         name: "&a&lSell more"
  568.       slot: 49
  569.     # "Cancel" button
  570.     cancel:
  571.       item:
  572.         material: RED_STAINED_GLASS
  573.         quantity: 1
  574.         name: "&c&lCancel"
  575.       slot: 41
  576.  
  577. shopMenuItems:
  578.  # Has to be unique, value doesn't matter
  579.   1:
  580.     item:
  581.      # The same rules apply for material, amount, damage and lore as for goBackButton
  582.       material: GRASS_BLOCK
  583.       quantity: 1
  584.       name: "&9&lBlocks"
  585.     # Shop ID from shops yaml
  586.     shop: "blocks"
  587.     # Slot in shops menu, counting from 0 to 53
  588.     slot: 11
  589.   2:
  590.     item:
  591.       material: COOKED_CHICKEN
  592.       quantity: 1
  593.       damage: 0
  594.       name: "&2&lFood"
  595.       lore:
  596.        - "&7Get some yummy food here!"
  597.     shop: "food"
  598.     slot: 12
  599.   3:
  600.     item:
  601.       material: GOLD_INGOT
  602.       quantity: 1
  603.       damage: 0
  604.       name: "&3&lOres"
  605.     shop: "ores"
  606.     slot: 13
  607.   4:
  608.     item:
  609.       material: IRON_PICKAXE
  610.       quantity: 1
  611.       name: "&8&lTools"
  612.     shop: "tools"
  613.     slot: 14
  614.   5:
  615.     item:
  616.       material: DIAMOND_CHESTPLATE
  617.       quantity: 1
  618.       name: "&4&lArmor"
  619.     shop: "armor"
  620.     slot: 15
  621.   6:
  622.     item:
  623.       material: WHEAT
  624.       quantity: 1
  625.       name: "&5&lFarming"
  626.     shop: "farming"
  627.     slot: 21
  628.   7:
  629.     item:
  630.       material: SPIDER_EYE
  631.       quantity: 1
  632.       name: "&9&lMob drops"
  633.     shop: "drops"
  634.     slot: 22
  635.   8:
  636.     item:
  637.       material: LIGHT_BLUE_DYE
  638.       quantity: 1
  639.       name: "&2&lDyes"
  640.     shop: "dyes"
  641.     slot: 23
  642.   9:
  643.     item:
  644.       material: SADDLE
  645.       quantity: 1
  646.       name: "&3&lMiscellaneous"
  647.     shop: "miscellaneous"
  648.     slot: 31
  649.   10:
  650.     type: special
  651.     special: balance
  652.     slot: 34
  653.  
  654. specialElements:
  655.   balance:
  656.     item:
  657.       material: GOLD_INGOT
  658.       quantity: 1
  659.       name: "&6&lYour balance"
  660.       lore:
  661.        - "&7%balance%"
  662.  
  663. # Format numbers within your messages using these options.
  664. numberFormat:
  665.  # Change the character used for separating decimals in figures which may not be whole numbers
  666.   decimalSeparator: "."
  667.   # Change the character using for separating commas in figures which are larger numbers
  668.   groupingSeparator: ","
  669.   # Specify the minimum number of digits shown for integer numbers
  670.   minimumIntegerDigits: 1
  671.   # Specify the maximum number of digits shown for integer numbers
  672.   maximumIntegerDigits: 32
  673.   # Specify the minimum number of decimal places shown for fractional numbers
  674.   minimumFractionDigits: 0
  675.   # Specify the maximum number of decimal places shown for fractional numbers
  676.   maximumFractionDigits: 8
  677.   # Specify whether you would like the ending decimal digits to be removed when not applicable. This will change $100.00 to $100
  678.   hideFraction: true
  679.   shortScale:
  680.    # Specify whether you would like the number shown in messages to be converted in short-scale above a certain number. This will convert "1,000,000" to "1 million"
  681.     enableShortScaleNumbering: false
  682.     # Specify the limit at which short-scale number formatting will start from. Any number above this limit will be converted to short-scale number formatting
  683.     shortScaleLimit: 1000000
  684.     # Specify the maximum number of decimal place figures shown when showing the decimal part of the large, short-hand number. (Will truncate the figure to 2 d.p by default)
  685.     shortHandDecimalLimit: 2
  686.     # Specify the maximum number of digits shown in larger short-hand numbers. (Will truncate the figure to 32 digits by default)
  687.     shortHandNumberLimit: 32
  688.  
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