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- -- Combat settings
- -- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced"
- worldType = "pvp"
- hotkeyAimbotEnabled = true
- protectionLevel = 1
- killsToRedSkull = 3
- killsToBlackSkull = 6
- pzLocked = 60000
- removeChargesFromRunes = true
- removeChargesFromPotions = true
- removeWeaponAmmunition = true
- removeWeaponCharges = true
- timeToDecreaseFrags = 24 * 60 * 60
- whiteSkullTime = 15 * 60
- stairJumpExhaustion = 2000
- experienceByKillingPlayers = false
- expFromPlayersLevelRange = 75
- -- Connection Config
- -- NOTE: maxPlayers set to 0 means no limit
- -- NOTE: allowWalkthrough is only applicable to players
- -- NOTE: two-factor auth requires token and timestamp in session key
- ip = "xxxx"
- bindOnlyGlobalAddress = false
- loginProtocolPort = 7171
- gameProtocolPort = 7172
- statusProtocolPort = 7171
- maxPlayers = 0
- onePlayerOnlinePerAccount = true
- allowClones = false
- allowWalkthrough = true
- serverName = "Forgotten"
- statusTimeout = 5000
- replaceKickOnLogin = true
- maxPacketsPerSecond = 25
- enableTwoFactorAuth = true
- -- Deaths
- -- NOTE: Leave deathLosePercent as -1 if you want to use the default
- -- death penalty formula. For the old formula, set it to 10. For
- -- no skill/experience loss, set it to 0.
- deathLosePercent = -1
- -- Houses
- -- NOTE: set housePriceEachSQM to -1 to disable the ingame buy house functionality
- -- NOTE: valid values for houseRentPeriod are: "daily", "weekly", "monthly", "yearly"
- -- use any other value to disable the rent system
- housePriceEachSQM = 1000
- houseRentPeriod = "never"
- houseOwnedByAccount = false
- houseDoorShowPrice = true
- onlyInvitedCanMoveHouseItems = true
- -- Item Usage
- timeBetweenActions = 200
- timeBetweenExActions = 1000
- -- Map
- -- NOTE: set mapName WITHOUT .otbm at the end
- mapName = "forgotten"
- mapAuthor = "Komic"
- -- Market
- marketOfferDuration = 30 * 24 * 60 * 60
- premiumToCreateMarketOffer = true
- checkExpiredMarketOffersEachMinutes = 60
- maxMarketOffersAtATimePerPlayer = 100
- -- Misc.
- -- NOTE: classicAttackSpeed set to true makes players constantly attack at regular
- -- intervals regardless of other actions such as item (potion) use. This setting
- -- may cause high CPU usage with many players and potentially affect performance!
- -- NOTE: forceMonsterTypesOnLoad loads all monster types on startup to validate them.
- -- You can disable it to save some memory if you don't see any errors at startup.
- -- checkDuplicateStorageKeys checks the values stored in the variables for duplicates.
- allowChangeOutfit = true
- freePremium = true
- kickIdlePlayerAfterMinutes = 15
- maxMessageBuffer = 4
- emoteSpells = false
- classicEquipmentSlots = false
- classicAttackSpeed = false
- showScriptsLogInConsole = false
- showOnlineStatusInCharlist = false
- yellMinimumLevel = 2
- yellAlwaysAllowPremium = false
- minimumLevelToSendPrivate = 1
- premiumToSendPrivate = false
- forceMonsterTypesOnLoad = true
- cleanProtectionZones = false
- checkDuplicateStorageKeys = false
- -- VIP and Depot limits
- -- NOTE: you can set custom limits per group in data/XML/groups.xml
- vipFreeLimit = 20
- vipPremiumLimit = 100
- depotFreeLimit = 2000
- depotPremiumLimit = 15000
- mysqlHost = "127.0.0.1"
- mysqlUser = "xxx"
- mysqlPass = "xxx"
- mysqlDatabase = "xxx"
- mysqlPort = 3306
- mysqlSock = "/var/run/mysqld/mysqld.sock"
- -- Quest Tracker limits
- questTrackerFreeLimit = 10
- questTrackerPremiumLimit = 15
- -- World Light
- -- NOTE: if defaultWorldLight is set to true the world light algorithm will
- -- be handled in the sources. set it to false to avoid conflicts if you wish
- -- to make use of the function setWorldLight(level, color)
- defaultWorldLight = true
- -- Server Save
- -- NOTE: serverSaveNotifyDuration in minutes
- serverSaveNotifyMessage = true
- serverSaveNotifyDuration = 5
- serverSaveCleanMap = false
- serverSaveClose = false
- serverSaveShutdown = true
- -- Experience stages
- -- NOTE: to use a flat experience multiplier, set experienceStages to nil
- -- minlevel and multiplier are MANDATORY
- -- maxlevel is OPTIONAL, but is considered infinite by default
- -- to disable stages, create a stage with minlevel 1 and no maxlevel
- experienceStages = {
- { minlevel = 1, maxlevel = 8, multiplier = 7 },
- { minlevel = 9, maxlevel = 20, multiplier = 6 },
- { minlevel = 21, maxlevel = 50, multiplier = 5 },
- { minlevel = 51, maxlevel = 100, multiplier = 4 },
- { minlevel = 101, multiplier = 3 }
- }
- -- Rates
- -- NOTE: rateExp is not used if you have enabled stages above
- rateExp = 5
- rateSkill = 3
- rateLoot = 2
- rateMagic = 3
- rateSpawn = 1
- -- Breakable Mana Shield
- useBreakableManaShield = true
- -- Monster Despawn Config
- -- despawnRange is the amount of floors a monster can be from its spawn position
- -- despawnRadius is how many tiles away it can be from its spawn position
- -- removeOnDespawn will remove the monster if true or teleport it back to its spawn position if false
- -- walkToSpawnRadius is the allowed distance that the monster will stay away from spawn position when left with no targets, 0 to disable
- -- monsterOverspawn can be used instead of removeOnDespawn option, this will start respawn process of the monster when it goes out of deSpawn* boundaries.
- -- Setting both removeOnDespawn and monsterOverspawn to true prioritizes the latter.
- deSpawnRange = 2
- deSpawnRadius = 50
- removeOnDespawn = true
- walkToSpawnRadius = 15
- monsterOverspawn = false
- -- Stamina
- staminaSystem = true
- timeToRegenMinuteStamina = 3 * 60
- timeToRegenMinutePremiumStamina = 6 * 60
- -- Scripts
- warnUnsafeScripts = true
- convertUnsafeScripts = true
- -- Startup
- -- NOTE: defaultPriority only works on Windows and sets process
- -- priority, valid values are: "normal", "above-normal", "high"
- defaultPriority = "high"
- startupDatabaseOptimization = false
- -- Status Server Information
- ownerName = ""
- ownerEmail = ""
- url = "https://otland.net/"
- location = "Poland"
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