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smc_gamer

SML - Editor Tilesheet Config rev. 1

Jul 7th, 2012
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  1. ; SML Level/World Editor Tileset Config
  2. ; Tilesheets are drawn to Windows.Forms.ImageBoxes on the editor selection window
  3. ; You click a tile on this sheet and it selects that tile
  4. ; This file keeps track of what tiles are where on the tilesheet
  5. ; Revision 1 by Celarix (7/7/2012)
  6.  
  7. [editor_tileset]
  8. game    =   Super Mario Bros. 3 ; The game in which the tiles first appeared
  9. name    =   Grass Tiles (World 1)   ; The name of the specific tilesheet
  10. path    =   resources\editor\world\smb3-grass.png   ; The path to the tilesheet
  11. tilesize=   16,16   ; The default size of a tile (if not specified, this size will be used)
  12.  
  13. [tiles]
  14. 0,0,1   ; X-position, Y-position, the tile's internal ID
  15. 16,0,2
  16. 32,0,3
  17. 48,0,32,32,4 ; X-position, Y-position, tile width, tile height, internal ID
  18. 64,0,32,32,5
  19. 80,0,/custom/my_custom_wtile.cfg    ; X-position, Y-position, path to custom tile config
  20. 96,0,/custom/this_is_a_wtile.cfg
  21. 112,0,32,32,/custom/example_of_custom_sized_tile.cfg
  22. 128,0,32,32,/custom/rule_of_two_(or_is_it_three).cfg
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