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- ; SML Level/World Editor Tileset Config
- ; Tilesheets are drawn to Windows.Forms.ImageBoxes on the editor selection window
- ; You click a tile on this sheet and it selects that tile
- ; This file keeps track of what tiles are where on the tilesheet
- ; Revision 1 by Celarix (7/7/2012)
- [editor_tileset]
- game = Super Mario Bros. 3 ; The game in which the tiles first appeared
- name = Grass Tiles (World 1) ; The name of the specific tilesheet
- path = resources\editor\world\smb3-grass.png ; The path to the tilesheet
- tilesize= 16,16 ; The default size of a tile (if not specified, this size will be used)
- [tiles]
- 0,0,1 ; X-position, Y-position, the tile's internal ID
- 16,0,2
- 32,0,3
- 48,0,32,32,4 ; X-position, Y-position, tile width, tile height, internal ID
- 64,0,32,32,5
- 80,0,/custom/my_custom_wtile.cfg ; X-position, Y-position, path to custom tile config
- 96,0,/custom/this_is_a_wtile.cfg
- 112,0,32,32,/custom/example_of_custom_sized_tile.cfg
- 128,0,32,32,/custom/rule_of_two_(or_is_it_three).cfg
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