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Any% with Cleft with safe Hallway

Sep 23rd, 2021 (edited)
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  1. Any% with Cleft with safe Hallway Bowser
  2.  
  3. Last Update: 9/18/2021
  4.  
  5. --Prologue--
  6.  
  7. - Jr. Troopa Skip
  8. - Playground 10 coin Block [10 coins]
  9. - Coin block [11 coins]
  10. - 4 Trampoline coins [15 coins]
  11. - Equip Power Jump
  12. - Goomnut
  13. - 2 Block coins [17 coins]
  14. - Get Close Call
  15.  
  16. Red and Blue Goomba:
  17. T1: Power Jump Red; Headbonk Red [3FP]
  18. T2: Power Jump Blue; Do Nothing [1FP]
  19. T3: Fire Flower [Up 1]
  20.  
  21. - Eat Goomnut [Mash A] [4FP]
  22.  
  23. Goomba King:
  24. T1: Power Jump King; Headbonk Tree
  25. T2: Power Jump King; Headbonk King
  26.  
  27. Magikoopa:
  28. T1: Power Jump; Headbonk x2
  29. T2: Jump x2
  30.  
  31. -- Chapter 1 --
  32.  
  33. - 1 Block coin [18 coins]
  34. - POW Block
  35. - 10 coin Block [28 coins]
  36.  
  37. Fuzzy Shell Fight:
  38. T1: POW Block [Mash A]; Untimed Power Shell
  39.  
  40. - Bush coin [29 coins]
  41. - 5 coins on the path [34 coins]
  42. - Shell Toss the Thunder Bolt
  43. - Hidden Fire Flower
  44. - Hit the Heart Block
  45.  
  46. First strike the Koopa with Jump
  47. Koopa fight 1: Key
  48. T1: Power Jump Koopa; Shell Toss untimed
  49.  
  50. - Get Power Bounce
  51. - Staircase Skip
  52. - Get Bombette
  53.  
  54. Jail Fight: 9 Coins
  55. T1: Fire Flower [Mash A]; Body Slam
  56.  
  57. - Collect 9 coins after fight [43 coins]
  58. - Honey Syrup
  59. - Log Skip
  60. - Get 1st Flower Seed in south room from the Bul-ulb (Flower Person)
  61. - Bomb the rock; take train to Chapter 2
  62.  
  63. -- Blue House Skip --
  64.  
  65. - Get 2 Whacka Bumps
  66. - Rock climb
  67. - Left Letter
  68. - Right Letter
  69.  
  70. ~ First Strike with Bomb
  71. Cleft:
  72. T1: Bomb
  73. ~ If you miss the first strike use the Thunder Bolt [Up 1]
  74.  
  75. Level Up: FP
  76. 10, 10, 3
  77.  
  78. - Get 5-7 coins from Cleft [48-50 coins]
  79. - Get 2nd Flower Seed Early
  80. - Switch to Kooper while doing Early Seed remap [Up 1]
  81. - Middle Letter
  82. - Get Parakarry
  83. - Get Speedy Spin
  84. - Take off Power Jump
  85. - Equip Speedy Spin and Power Bounce
  86. - Blue House Skip, Odd Key
  87. - Switch to Parakarry [Down 1]
  88.  
  89. Blooper: 30 HP
  90. T1: Bounce; Shell Shot
  91. T2: Bounce; Sky Dive
  92.  
  93. -- Chapter 5 --
  94.  
  95. ~ You can get Fire Shield now or during Peach Warp 1 or 2, it is slightly faster to grab it while doing Peach Warps, but if you grab it while in chapter 5, it removes any risk of failing Glower jumps
  96. - Get Life Shroom
  97. - Get Ultra Hammer
  98. - Upgrade Parakarry [Up 1]
  99. - Take off Power Bounce
  100. - Equip Power Jump and Close Call
  101. - Get Maple Syrup from 2nd block
  102.  
  103. Peach Scene: 1, 1, 1, 1, 1, 1, 1, 1, 1, 2
  104.  
  105. -- Enter Flower Fields --
  106.  
  107. - Get Jammin' Jelly
  108. - Get Volcano Vase
  109. - Talk to Kolorado to get 3rd Seed from him
  110. - Go to Forever Forest
  111.  
  112. Forever Forest:
  113. - Right 2x
  114. - Left 1x
  115. - Left 1x
  116. - Go left for Flower Seed 4
  117. From the Seed:
  118. - Right 1x
  119. - Give all seeds to Toad girl
  120.  
  121. -- Flower Fields --
  122.  
  123. - Early Lakilester
  124. - Shooting Star
  125. - Bomb rock
  126. - Talk to the Sun
  127. - Switch to Parakarry [Down 1]
  128.  
  129. Spike Fight: 50 HP - Block (2/4) ~ It's 12 frames faster to block than to not block
  130. T1: Power Jump; Shell Shot [7, 5] [40]
  131. T2: Power Jump; Shell Shot [4, 0] [30]
  132. T3: Whacka [Up 3]; Shell Shot [7, 7] [24]
  133. T4: T. Bolt [Up 1]; Shell Shot [4, 4] [13]
  134. T5: Shell Shot; Star Storm [0]
  135.  
  136. - Go to Volcano and Peach Warp (Get Ultra Boots if you're going risky, don't forget hidden Life Shroom)
  137.  
  138. Peach Scene: Sneaky Parasol
  139.  
  140. -- Chapter 7 --
  141.  
  142. - Get S. Jump Charge
  143. - Get Ultra Boots (or don't if you have them already)
  144. - Get hidden Life Shroom
  145. - Go to Volcano and Peach Warp
  146. - Get Fire Shield
  147.  
  148. Peach Scene: Hold B
  149.  
  150. -- Chapter 8 --
  151.  
  152. - Upgrade Bombette [Down 2] - [Down + R]
  153. - Get Repel Gel behind tree
  154. - Go to Shooting Star Summit
  155.  
  156. -- Bowser's Castle --
  157.  
  158. Koopatrols:
  159. T1: Shooting Star [Down 2]; Power Bomb
  160.  
  161. - Get Tasty Tonic
  162. - Get Jail Life Shroom
  163. - Island Life Shroom
  164. - Quiz answers: 1, 1, 2, 1, 1
  165.  
  166. Item Duplication:
  167. - Hit the Maple Syrup out of the block (Mario will face Left)
  168. - Jump on Lakilester
  169. - Eat Honey Syrup [Up 1]
  170. - Throw Repel Gel
  171. - Pick up Repel Gel
  172.  
  173. - Maze Hallway: Up, Down, Down, Up, Down, Up
  174.  
  175. Duplighosts: Block (3/4)
  176. T1: Power Shell; Switch to Bombette [Down 1]
  177. T2: Power Bomb; Star Storm
  178.  
  179. ~ You need at least one to transform
  180. ~ If all transform into Bombette just Power Bomb them
  181.  
  182. Level Up: BP
  183. 10, 10, 6
  184.  
  185. - Take off Power Jump
  186. - Equip S. Jump Charge and Power Bounce
  187. - Switch to Parakarry [Down 1]
  188.  
  189. Jr Troopa:
  190. T1: Charge; Shell Shot
  191. T2: Shell Shot; Whacka [Up 1]
  192. T3: Charge; Shell Shot
  193. T4: Shell Shot; Maple Syrup [Up 2]
  194. T5: Charge; Do Nothing
  195. T6: Bounce x6; Shell Shot if 5 capped
  196. T7: Star Storm if 4 capped
  197.  
  198. - Eat Maple Syrup [Up 2]
  199. - Eat Ultra Shroom if you're at 3 HP (Skip if at 10HP)
  200. - Get Last Stand in the right room bottom floor in chest
  201.  
  202. Library:
  203. - Get Life Shroom
  204. - Get Power Rush
  205. - Take off S. Jump Charge and Power Bounce
  206. - Equip Last Stand, Power Rush, and Fire Shield
  207.  
  208. Hallway Bowser: block all
  209. T1: Star Storm; Sky Dive [4hp, 10fp] [41]
  210. T2: Jump x2; Sky Dive [4hp, 10fp] [31]
  211. T3: Star Beam; Shell Shot [4hp, 7fp] [26]
  212. T4: Jump x2; Shell Shot [4hp, 4fp] [13]
  213. T5: Jump x2; Shell Shot [4hp, 1fp] [0]
  214.  
  215. Hallway Bowser: block all
  216. T1: Star Storm; Sky Dive [4hp, 10fp] [41]
  217. T2: Jump x2; Sky Dive [4hp, 10fp] [31]
  218. T3: Star Beam; Shell Shot [4hp, 7fp] [26]
  219. T4: Jump x2; Shell Shot [4hp, 4fp] [13] - Star Shield
  220. T5: Star Beam; Do Nothing [4hp, 4fp] [13] - Do Nothing with Parakarry on this turn only if at 5 HP
  221. T6: Jump x2; Shell Shot
  222.  
  223. - If turn 1 5HP + Close Call turn 3 + turn 4 Star Shield, Do Nothing with Parakarry turn 4 or else he heals
  224.  
  225. Hallway Bowser: block all - Turn 1 Fire, no Close Call x2
  226. T1: Star Storm; Sky Dive [4hp, 10fp] [41]
  227. T2: Jump x2; Sky Dive [4hp, 10fp] [31]
  228. T3: Star Beam; Shell Shot [4hp, 7fp] [26]
  229. T4: Jump x2; Shell Shot [10hp, 4fp] [13] - Life Shroom
  230. T5: Star Storm; Shell Shot [4hp, 1fp] [1] - hope for no heal
  231. T6: Hammer if Star Shield / Jump x1 if attacked
  232.  
  233. Level Up: FP
  234. 10, 15, 6
  235.  
  236. - Take off Speedy Spin, Fire Shield, and Last Stand
  237. - Equip Power Bounce and S. Jump Charge
  238. ~ Jammin' Jelly is always [Up 2]
  239.  
  240. Final Bowser: Phase 1
  241. T1: Charge; Shell Shot [95]
  242. T2: Bounce x3; Shell Shot (Purposely fail on 3 bounces) [76]
  243. T3: Star Beam
  244.  
  245. Refer to this sheet for the different variations. Warning: Do not do a run without studying this sheet first, you won't be able to react fast enough if you don't have the sheet on the correct part. In general this is how the fight should go.
  246. FINAL BOWSER:
  247. https://docs.google.com/document/d/1ehgg-aUJyZJHTKnYjoLmThrSYDmlwLFqfCm0OLx3xiY/edit?usp=sharing
  248. For the item list during this fight look here:
  249. https://docs.google.com/document/d/11DRHctthFluIy-WWYVdTAoKX7f6vfvxTnCxGtkHZXeM/edit?usp=sharing
  250.  
  251. Turn 1 Peach Beam:
  252. T1: Peach Beam
  253. T2: Charge
  254. T3: Charge
  255. T4: Charge
  256. T5: Repel Gel [Mash A]
  257. T6: Jammin' Jelly [Down 1]
  258. T7: Charge
  259. T8: Repel Gel [Mash A]
  260. T9: Charge
  261. T10: Peach Beam
  262. T11: Bounce x5; Shell Shot
  263. T12: Jump x2 if danger / Star Storm if not in danger
  264.  
  265. - Take off anything for Speedy Spin
  266.  
  267. - Luigi Skip :)
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