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  1. # These are all the configurable messages that can be configured (Set the message "" to disable).
  2. messages:
  3. usage: "&cUsage: /ptg <reload>"
  4. reloaded: "&aAll configurations have been reloaded for PhysicsToGo."
  5. no-permission: "&cYou don't have permission to use this."
  6.  
  7. hooks-options:
  8. # Here is where you can customize all options about the WorldGuard hook.
  9. world-guard:
  10. # This toggles the WorldGuard hook.
  11. use-hook: true
  12. # I this option is enabled, the region list will act as a blacklist, otherwise it will act as a whitelist.
  13. blacklist: false
  14. # Regions within this list will allow or prevent PTG to perform its magic inside each of them. Depending on the
  15. # option above.
  16. region-list:
  17. - "spawn"
  18. feudal:
  19. # If this is enabled, physics to go features will not work within claimed land.
  20. use-hook: true
  21. factions:
  22. # If this is enabled, physics to go features will not work within claimed land.
  23. use-factions: false
  24. # If this is enabled, the hook will use Factions UUID over Massive Core.
  25. factions-uuid: false
  26. grief-preventation:
  27. # If this is enabled, physics to go features will not work within claimed land.
  28. use-grief-preventation: false
  29. askyblock:
  30. # If this is enabled, physics to go features will not work on islands.
  31. use-askyblock: false
  32. kingdoms:
  33. # If this is enabled, physics to go features will not work within kingdom claimed land.
  34. use-kingdoms: false
  35. residence:
  36. # If this is enabled, physics to go features will not work within residence land.
  37. use-residence: false
  38. towny:
  39. # If this is enabled, physics to go features will not work within town blocks.
  40. use-towny: false
  41. lands:
  42. # If this is enabled, physics to go features will not work within land claims.
  43. use-lands: false
  44.  
  45. explosive-options:
  46. # If this is enabled blocks will not be effected by explosions.
  47. block-damage: true
  48. # When blocks are damaged from explosions, should all effected blocks be tossed in different directions?
  49. block-physics: true
  50. # When blocks are damaged from explosions, should they be effected by PTG's regeneration effects?
  51. block-regeneration: true
  52. # If this is enabled falling blocks will form upon contact.
  53. block-physics-form: false
  54. # If this is enabled falling blocks that are formed will be removed after the defined delay.
  55. block-physics-removal: true
  56. # This is the delay in which formed blocks are removed (Note: 20 ticks equals 1 second.)
  57. block-physics-removal-delay: 60
  58. # Here is where you can customize options that effect the block regeneration.
  59. block-regeneration-options:
  60. # This option is how fast each block is regenerated in ticks (Note: 20 ticks equals 1 second.)
  61. speed: 5
  62. # This option is how long before the regeneration process takes place in ticks (Note: 20 ticks equals 1 second.)
  63. delay: 20
  64. # Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions.
  65. # (Note: Set the durability to -1 to ignore durability)
  66. effected-material-blacklist:
  67. - "MOB_SPAWNER:-1"
  68. - "BEDROCK:-1"
  69. - "WOODEN_DOOR:-1"
  70. - "OAK_DOOR:-1"
  71. - "ACACIA_DOOR:-1"
  72. - "BIRCH_DOOR:-1"
  73. - "DARK_OAK_DOOR:-1"
  74. - "IRON_DOOR:-1"
  75. - "JUNGLE_DOOR:-1"
  76. - "SPRUCE_DOOR:-1"
  77. # If a material is placed in this list the block directly under the material will be saved as well to prevent damage from default physics.
  78. # (Note: Set the durability to -1 to ignore durability)
  79. help-needed-material:
  80. - "WOODEN_DOOR:-1"
  81. - "OAK_DOOR:-1"
  82. - "ACACIA_DOOR:-1"
  83. - "BIRCH_DOOR:-1"
  84. - "DARK_OAK_DOOR:-1"
  85. - "IRON_DOOR:-1"
  86. - "JUNGLE_DOOR:-1"
  87. - "SPRUCE_DOOR:-1"
  88. - "CROPS:-1"
  89. - "SUGAR_CANE_BLOCK:-1"
  90. - "SUGAR_CANE:-1"
  91. - "CACTUS:-1"
  92. - "CARROTS:-1"
  93. - "POTATOES:-1"
  94. - "WHEAT:-1"
  95. - "BEETROOTS:-1"
  96. - "GRASS:-1"
  97. - "LONG_GRASS:-1"
  98. - "SEAGRASS:-1"
  99. - "TALL_SEAGRASS:-1"
  100. - "SWEET_BERRY_BUSH:-1"
  101. # When blocks are damaged from explosions, should the effected blocks drop their relative items?
  102. block-drops: false
  103. # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  104. block-restoration-memory: true
  105. # Should destroyed containers drop their items?
  106. # (Note: The items will be restored inside the container if the above option is enabled.)
  107. container-drops: false
  108. # This is the fuse set for TNT handled inside of the explosive radius.
  109. tnt-fuse: 0
  110. # The worlds inside the list below will not be effected by any explosive modification made by PTG.
  111. blacklisted-worlds:
  112. - "world_the_end"
  113. # Entity types inside the list bellow will be effected by any explosive modification made by PTG.
  114. entity-explosion-blacklist: []
  115. # If this is enabled, regeneration effect will only occur above the set regeneration height.
  116. regeneration-above-height: false
  117. # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  118. regeneration-height: -1
  119.  
  120. block-break-options:
  121. # If this is enabled PTG will listen when a player breaks a block and perform effects.
  122. block-break-event: false
  123. # When blocks are damaged by players, should the blocks be regenerated?
  124. block-regeneration: true
  125. # Here is where you can customize options that effect the block regeneration.
  126. block-regeneration-options:
  127. # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
  128. delay: 20
  129. # Materials inside the list below will be avoided by any regeneration or physics effects involved with block breaking.
  130. effected-material-blacklist:
  131. - "OBSIDIAN:0"
  132. - "BEDROCK:0"
  133. # When blocks are damaged from players, should the effected blocks drop their relative items?
  134. block-drops: false
  135. # If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
  136. block-restoration-memory: true
  137. # Should destroyed containers drop their items?
  138. # (Note: The items will be restored inside the container if the above option is enabled.)
  139. container-drops: false
  140. # The worlds inside the list below will not be effected by any player block damage modified by PTG.
  141. blacklisted-worlds:
  142. - "world_the_end"
  143. # If this is enabled, regeneration effect will only occur above the set regeneration height.
  144. regeneration-above-height: false
  145. # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  146. regeneration-height: -1
  147.  
  148. tree-physic-options:
  149. # If this is enabled, tree physics will be enabled.
  150. tree-physics: true
  151. # For performance, tree physics goes from current location to max height and around the broken block with radius below.
  152. # This being said, note that blocks attached to other trees within this radius will be effected (Recommended value is 5).
  153. tree-physics-radius: 5
  154. # If this is enabled, falling tree blocks will form on the ground.
  155. physics-form: false
  156. # If this is enabled, falling tree blocks will drop their correct material drops upon impact (Natural drops). (This requires "physics-form" to be disabled).
  157. # THIS IS NOT THE SAME AS "physics-drops".
  158. tree-drops: true
  159. # If this is enabled, falling tree block entities will drop their items if harmed ("physics-form" must be enabled).
  160. physics-drops: false
  161. # If this enabled, formed falling blocks will be removed after the duration defined below.
  162. physics-removal: false
  163. # This is the formed falling block removal delay in ticks (20 ticks = 1 second).
  164. physics-removal-delay: 20
  165. # Here is where tree regeneration can be configured.
  166. tree-regeneration:
  167. # If this is enabled, tree physics will be regenerated.
  168. regeneration: true
  169. # This option is how fast each block is regenerated in ticks (Note: 20 ticks equals 1 second.)
  170. speed: 20
  171. # This option is how long before the regeneration process takes place in ticks (Note: 20 ticks equals 1 second.)
  172. delay: 20
  173. # When an effected break material is destroyed the materials in this list will be effected by physics and dropped to
  174. # the ground if attached to the broken block (Format: <Material>:<Durability>). Use -1 for all durabilities.
  175. effected-physic-materials:
  176. - "ACACIA_LEAVES:-1"
  177. - "BIRCH_LEAVES:-1"
  178. - "DARK_OAK_LEAVES:-1"
  179. - "JUNGLE_LEAVES:-1"
  180. - "OAK_LEAVES:-1"
  181. - "SPRUCE_LEAVES:-1"
  182. - "LEAVES:-1"
  183. - "LEAVES_2:-1"
  184. - "ACACIA_LOG:-1"
  185. - "BIRCH_LOG:-1"
  186. - "DARK_OAK_LOG:-1"
  187. - "JUNGLE_LOG:-1"
  188. - "OAK_LOG:-1"
  189. - "SPRUCE_LOG:-1"
  190. - "STRIPPED_ACACIA_LOG:-1"
  191. - "STRIPPED_BIRCH_LOG:-1"
  192. - "STRIPPED_DARK_OAK_LOG:-1"
  193. - "STRIPPED_JUNGLE_LOG:-1"
  194. - "STRIPPED_OAK_LOG:-1"
  195. - "STRIPPED_SPRUCE_LOG:-1"
  196. - "LOG:-1"
  197. - "LOG_2:-1"
  198. # These are the materials that will begin tree physics when broken. (Format: <Material>:<Durability>). Use -1 for all durabilities.
  199. effected-break-materials:
  200. - "ACACIA_LOG:-1"
  201. - "BIRCH_LOG:-1"
  202. - "DARK_OAK_LOG:-1"
  203. - "JUNGLE_LOG:-1"
  204. - "OAK_LOG:-1"
  205. - "SPRUCE_LOG:-1"
  206. - "STRIPPED_ACACIA_LOG:-1"
  207. - "STRIPPED_BIRCH_LOG:-1"
  208. - "STRIPPED_DARK_OAK_LOG:-1"
  209. - "STRIPPED_JUNGLE_LOG:-1"
  210. - "STRIPPED_OAK_LOG:-1"
  211. - "STRIPPED_SPRUCE_LOG:-1"
  212. - "LOG:-1"
  213. - "LOG_2:-1"
  214.  
  215. block-place-options:
  216. # If this is enabled PTG will listen when a player places a block and perform effects.
  217. block-place-event: false
  218. # If this is enabled block placing will be cancelled. (Note: This will avoid the 'block-reversion' feature.)
  219. block-place-cancel: false
  220. # When blocks are damaged by players, should the blocks be regenerated?
  221. block-reversion: true
  222. # Here is where you can customize options that effect the block regeneration.
  223. block-reversion-options:
  224. # This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
  225. delay: 20
  226. # Materials inside the list below will be avoided by any reversion or physics effects involved with block placing.
  227. effected-material-blacklist:
  228. - "OBSIDIAN:0"
  229. - "BEDROCK:0"
  230. # The worlds inside the list below will not be effected by any player placement modifications by PTG.
  231. blacklisted-worlds:
  232. - "world_the_end"
  233. # If this is enabled, reversion effect will only occur above the set reversion height.
  234. reversion-above-height: false
  235. # This tells PTG to regenerate block only if they are below the defined Y-axis below.
  236. # (Note: For block placing blocks will not be 'reverted' unless below/equal to the defined height below.)
  237. reversion-height: -1
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