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  1. BINARIZE rev.148762
  2. "C:\Program Files (x86)\Steam\steamapps\common\DayZ Tools\bin\binarize\binarize.exe" -texheader "Kuroakita\dayzplus" "Kuroakita\dayzplus"
  3. Binarize started
  4. Creating texture headers file
  5. 47 texture headers saved to file "Kuroakita\dayzplus\texHeaders.bin"
  6. FileServer StoreSize = 24167 MB
  7. FileServer MaxCacheSize = 24103 MB
  8. "</texheaders>"
  9. Kuroakita\dayzplus\basebuilding\weaponrack\config.bin
  10. 1 File(s) copied
  11. #define _ARMA_
  12.  
  13. //(12 Enums)
  14. enum {
  15. destructengine = 2,
  16. destructdefault = 6,
  17. destructwreck = 7,
  18. destructtree = 3,
  19. destructtent = 4,
  20. stabilizedinaxisx = 1,
  21. stabilizedinaxisy = 2,
  22. destructno = 0,
  23. stabilizedinaxesboth = 3,
  24. stabilizedinaxesnone = 0,
  25. destructman = 5,
  26. destructbuilding = 1
  27. };
  28. class CfgPatches
  29. {
  30. class Kuroakita_Dayzplus_Basebuilding_Gunrack
  31. {
  32. units[]={};
  33. weapons[]={};
  34. requiredVersion=0.1;
  35. requiredAddons[]=
  36. {
  37. "DZ_Data",
  38. "DZ_Gear_Containers"
  39. };
  40. };
  41. };
  42. class cfgWeapons
  43. {
  44. class RifleCore;
  45. class Mode_SemiAuto;
  46. class Mode_Burst;
  47. class Mode_FullAuto;
  48.  
  49. class Rifle_Base: RifleCore
  50. {
  51. scope=0;
  52. lootCategory="Rifles";
  53. storageCategory=1;
  54. targetCategory="loot";
  55. weaponInfoType="RscWeaponZeroing";
  56. rotationFlags=17;
  57. soundAttType="Rifle";
  58. cursor="aimGunGhost";
  59. cursorAim="aimPistol";
  60. SingleUseActions[]={558,559,579,580};
  61. itemSize[]={6,3};
  62. spawnDamageRange[]={0,0.60000002};
  63. damagePerShot=0.050000001;
  64. barrelArmor=400;
  65. unjamTime[]={6,10};
  66. autoReload=0;
  67. discreteDistance[]={50,100,200,300};
  68. discreteDistanceInitIndex=1;
  69. opticsZoomMin=0.414215;
  70. opticsZoomInit=0.57736999;
  71. opticsZoomMax=0.70021999;
  72. magazineSlot="magazine";
  73. inventorySlot[]=
  74. {
  75. "gun1",
  76. "gun2",
  77. "gun3",
  78. "gun4",
  79. "gun5",
  80. "gun6",
  81. "gun7",
  82. "gun8",
  83. "gun9",
  84. "gun10",
  85. "gun11",
  86. "gun12"
  87. };
  88. chamberedRound="";
  89. varQuantityInit=0;
  90. varQuantityMin=0;
  91. varQuantityMax=0;
  92. bullet1[]=
  93. {
  94. "dz\sounds\weapons\shells\5_56\asphlat_556_01",
  95. 0.17782794,
  96. 1,
  97. 15
  98. };
  99. bullet2[]=
  100. {
  101. "dz\sounds\weapons\shells\5_56\asphlat_556_02",
  102. 0.17782794,
  103. 1,
  104. 15
  105. };
  106. bullet3[]=
  107. {
  108. "dz\sounds\weapons\shells\5_56\asphlat_556_03",
  109. 0.17782794,
  110. 1,
  111. 15
  112. };
  113. bullet4[]=
  114. {
  115. "dz\sounds\weapons\shells\5_56\asphlat_556_04",
  116. 0.17782794,
  117. 1,
  118. 15
  119. };
  120. bullet5[]=
  121. {
  122. "dz\sounds\weapons\shells\5_56\asphlat_556_05",
  123. 0.31622776,
  124. 1,
  125. 15
  126. };
  127. bullet6[]=
  128. {
  129. "dz\sounds\weapons\shells\5_56\asphlat_556_06",
  130. 0.31622776,
  131. 1,
  132. 15
  133. };
  134. bullet7[]=
  135. {
  136. "dz\sounds\weapons\shells\5_56\dirt_556_01",
  137. 0.31622776,
  138. 1,
  139. 15
  140. };
  141. bullet8[]=
  142. {
  143. "dz\sounds\weapons\shells\5_56\dirt_556_02",
  144. 0.31622776,
  145. 1,
  146. 15
  147. };
  148. bullet9[]=
  149. {
  150. "dz\sounds\weapons\shells\5_56\dirt_556_03",
  151. 0.17782794,
  152. 1,
  153. 15
  154. };
  155. bullet10[]=
  156. {
  157. "dz\sounds\weapons\shells\5_56\dirt_556_04",
  158. 0.17782794,
  159. 1,
  160. 15
  161. };
  162. bullet11[]=
  163. {
  164. "dz\sounds\weapons\shells\5_56\dirt_556_05",
  165. 0.17782794,
  166. 1,
  167. 15
  168. };
  169. bullet12[]=
  170. {
  171. "dz\sounds\weapons\shells\5_56\dirt_556_06",
  172. 0.17782794,
  173. 1,
  174. 15
  175. };
  176. soundBullet[]=
  177. {
  178. "bullet1",
  179. 0.082999997,
  180. "bullet2",
  181. 0.082999997,
  182. "bullet3",
  183. 0.082999997,
  184. "bullet4",
  185. 0.082999997,
  186. "bullet5",
  187. 0.082999997,
  188. "bullet6",
  189. 0.082999997,
  190. "bullet7",
  191. 0.082999997,
  192. "bullet8",
  193. 0.082999997,
  194. "bullet9",
  195. 0.082999997,
  196. "bullet10",
  197. 0.082999997,
  198. "bullet11",
  199. 0.082999997,
  200. "bullet12",
  201. 0.082999997
  202. };
  203. class Single: Mode_SemiAuto
  204. {
  205. };
  206. class NoiseShoot
  207. {
  208. strength=100;
  209. type="shot";
  210. };
  211. class DamageSystem
  212. {
  213. class GlobalHealth
  214. {
  215. class Health
  216. {
  217. hitpoints=100;
  218. };
  219. };
  220. };
  221. class Reliability
  222. {
  223. ChanceToJam[]={0,0.001,0.0049999999,0.050000001,1};
  224. };
  225. };
  226. };
  227. class CfgVehicles
  228. {
  229. class Inventory_Base;
  230. class Container_Base;
  231. class Barrel_ColorBase;
  232. class GunRack_Base: Barrel_ColorBase
  233. {
  234. displayName="Rifle Rack";
  235. descriptionShort="A small rack to place rifles on.";
  236. model="\kuroakita\dayzplus\basebuilding\weaponrack\gunrack.p3d";
  237. overrideDrawArea="8.0";
  238. useEntityHierarchy = "true";
  239. attachments[]=
  240. {
  241. "gun1",
  242. "gun2",
  243. "gun3",
  244. "gun4",
  245. "gun5",
  246. "gun6",
  247. "gun7",
  248. "gun8",
  249. "gun9",
  250. "gun10",
  251. "gun11",
  252. "gun12"
  253. };
  254. destroyOnEmpty=0;
  255. varQuantityDestroyOnMin=0;
  256. quantityBar=1;
  257. SingleUseActions[] = {527};
  258. InteractActions[] = {};
  259. ContinuousActions[] = {155};
  260. carveNavmesh=1;
  261. canBeDigged=0;
  262. heavyItem=1;
  263. weight=10000;
  264. itemSize[]={10,16};
  265. itemBehaviour = 0;
  266. stackedUnit="ml";
  267. randomQuantity=2;
  268. liquidContainerType="";
  269. varQuantityInit=0;
  270. varQuantityMin=0;
  271. varQuantityMax=200000;
  272. absorbency=0.1;
  273. physLayer="item_large";
  274. allowOwnedCargoManipulation=1;
  275. lootTag[]=
  276. {
  277. "Work"
  278. };
  279. hiddenSelections[]=
  280. {
  281. "camoGround"
  282. };
  283. class Cargo
  284. {
  285. };
  286. class GUIInventoryAttachmentsProps
  287. {
  288. class Rifleslots
  289. {
  290. name="Rifles";
  291. description="";
  292. attachmentSlots[]=
  293. {
  294. "gun1",
  295. "gun2",
  296. "gun3",
  297. "gun4",
  298. "gun5",
  299. "gun6",
  300. "gun7",
  301. "gun8",
  302. "gun9",
  303. "gun10",
  304. "gun11",
  305. "gun12"
  306. };
  307. icon="missing";
  308. };
  309. };
  310. class AnimEvents
  311. {
  312. class SoundWeapon
  313. {
  314. class pickUpItem_Light
  315. {
  316. soundSet="pickUpBarrelLight_SoundSet";
  317. id=796;
  318. };
  319. class pickUpItem
  320. {
  321. soundSet="pickUpBarrel_SoundSet";
  322. id=797;
  323. };
  324. };
  325. };
  326. };
  327. class Gunrack: GunRack_Base
  328. {
  329. scope=2;
  330. color="Green";
  331. hiddenSelectionsTextures[]=
  332. {
  333. "\dz\gear\containers\data\barrel_green_co.paa"
  334. };
  335. hologramMaterial="Barrel";
  336. hologramMaterialPath="dz\gear\containers\data";
  337. class DamageSystem
  338. {
  339. class GlobalHealth
  340. {
  341. class Health
  342. {
  343. hitpoints=100;
  344. healthLevels[]=
  345. {
  346.  
  347. {
  348. 1,
  349.  
  350. {
  351. "DZ\gear\containers\data\Barrel_green.rvmat"
  352. }
  353. },
  354.  
  355. {
  356. 0.69999999,
  357. {}
  358. },
  359.  
  360. {
  361. 0.5,
  362.  
  363. {
  364. "DZ\gear\containers\data\Barrel_green_damage.rvmat"
  365. }
  366. },
  367.  
  368. {
  369. 0.30000001,
  370. {}
  371. },
  372.  
  373. {
  374. 0,
  375.  
  376. {
  377. "DZ\gear\containers\data\Barrel_green_destruct.rvmat"
  378. }
  379. }
  380. };
  381. };
  382. };
  383. };
  384. };
  385. };
  386. class CfgNonAIVehicles
  387. {
  388. class ProxyAttachment;
  389. class Proxyspawnweapon1: ProxyAttachment
  390. {
  391. scope=2;
  392. inventorySlot="gun1";
  393. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon1.p3d";
  394. };
  395. class Proxyspawnweapon2: ProxyAttachment
  396. {
  397. scope=2;
  398. inventorySlot="gun2";
  399. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon2.p3d";
  400. };
  401. class Proxyspawnweapon3: ProxyAttachment
  402. {
  403. scope=2;
  404. inventorySlot="gun3";
  405. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon3.p3d";
  406. };
  407. class Proxyspawnweapon4: ProxyAttachment
  408. {
  409. scope=2;
  410. inventorySlot="gun4";
  411. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon4.p3d";
  412. };
  413. class Proxyspawnweapon5: ProxyAttachment
  414. {
  415. scope=2;
  416. inventorySlot="gun5";
  417. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon5.p3d";
  418. };
  419. class Proxyspawnweapon6: ProxyAttachment
  420. {
  421. scope=2;
  422. inventorySlot="gun6";
  423. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon6.p3d";
  424. };
  425. class Proxyspawnweapon7: ProxyAttachment
  426. {
  427. scope=2;
  428. inventorySlot="gun7";
  429. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon7.p3d";
  430. };
  431. class Proxyspawnweapon8: ProxyAttachment
  432. {
  433. scope=2;
  434. inventorySlot="gun8";
  435. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon8.p3d";
  436. };
  437. class Proxyspawnweapon9: ProxyAttachment
  438. {
  439. scope=2;
  440. inventorySlot="gun9";
  441. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon9.p3d";
  442. };
  443. class Proxyspawnweapon10: ProxyAttachment
  444. {
  445. scope=2;
  446. inventorySlot="gun10";
  447. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon10.p3d";
  448. };
  449. class Proxyspawnweapon11: ProxyAttachment
  450. {
  451. scope=2;
  452. inventorySlot="gun11";
  453. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon11.p3d";
  454. };
  455. class Proxyspawnweapon12: ProxyAttachment
  456. {
  457. scope=2;
  458. inventorySlot="gun12";
  459. model="\Kuroakita\dayzplus\basebuilding\weaponrack\proxies\spawnWeapon12.p3d";
  460. };
  461. };
  462. Warning: rapWarning: **********missing file(s)***************
  463. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 84: dz\sounds\weapons\shells\5_56\asphlat_556_01
  464. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 91: dz\sounds\weapons\shells\5_56\asphlat_556_02
  465. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 98: dz\sounds\weapons\shells\5_56\asphlat_556_03
  466. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 105: dz\sounds\weapons\shells\5_56\asphlat_556_04
  467. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 112: dz\sounds\weapons\shells\5_56\asphlat_556_05
  468. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 119: dz\sounds\weapons\shells\5_56\asphlat_556_06
  469. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 126: dz\sounds\weapons\shells\5_56\dirt_556_01
  470. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 133: dz\sounds\weapons\shells\5_56\dirt_556_02
  471. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 140: dz\sounds\weapons\shells\5_56\dirt_556_03
  472. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 147: dz\sounds\weapons\shells\5_56\dirt_556_04
  473. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 154: dz\sounds\weapons\shells\5_56\dirt_556_05
  474. Warning: Kuroakita\dayzplus\basebuilding\weaponrack\config.cpp circa Line 161: dz\sounds\weapons\shells\5_56\dirt_556_06
  475. rapify x64UnicodeVersion 1.79, Dll 7.02 "config.cpp"
  476. rapWarning: **********missing file(s)***************
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