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- Spiral-Stick-Shoot:
- Skills:
- ### Converts caster's yaw to radians for use in determining y rotation for the ring targeter.
- - setvariable{var=caster.orbital_y_rotation;value=-<caster.l.yaw>*3.141/180;type=FLOAT} @self
- - setvariable{var=caster.orbital_x_rotation;value=0;type=FLOAT} @self ~onSpawn
- - projectile{d=200;i=1;v=10;sE=false;hP=false;hr=1;oT=Spiral-Stick-Tick} @forward{f=99}
- Spiral-Stick-Tick:
- Skills:
- ### Adds forward spin to the ring. Change variableadd to variablesubtract for backwards spin instead.
- - variableadd{var=caster.orbital_x_rotation;amount=0.35} @self
- - effect:particles{particle=REDDUST;amount=1;hS=0;vS=0;speed=0.0;size=1} @RingAroundOrigin{r=1;p=48;yOffset=1;rotY=<caster.var.orbital_y_rotation>;rotX=<caster.var.orbital_x_rotation>}
- - damage{a=1;pkb=true} @EntitiesNearOrigin{r=2}
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