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- XM500-Ⅱ:
- Item_Information:
- Item_Name: "&7XM500-&7Ⅱ"
- Item_Type: 278
- Item_Lore: "&7Type &8: &7Sniper|&7・攻撃 &8: &6S|&7・装填 &8: &7D |&7・弾速 &8: &7S|&7・連射 &8: &7C|&7・精度 &8: &7A+|&7・制御 &8: &7B|&7・HeadShot &8: &7+8|&7---------------&c説明&7---------------|&7XM500の次世代仮想狙撃銃 |&72点バースト射撃を行う。|&7----------------------------------"
- Melee_Mode: false
- Skip_Name_Check: false
- Remove_Unused_Tag: false
- Skip_Name_Check: false
- Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
- Hidden_From_List: false
- Shooting:
- Disable: false
- Dual_Wield: false
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 65
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 100-0.3-1-1
- Remove_Arrows_On_Impact: false
- Remove_Bullet_Drop: true
- Removal_Or_Drag_Delay: false
- Projectile_Speed: 30
- Projectile_Damage: 9
- Projectile_Flames: false
- Projectile_Incendiary:
- Enable: false
- Duration: 0
- Bullet_Spread: 3
- Reset_Fall_Distance: true
- Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-0.8-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
- Fully_Automatic:
- Enable: false
- Fire_Rate: 13
- Sneak:
- Enable: true
- No_Recoil: false
- Bullet_Spread: 1
- Sneak_Before_Shooting: false
- Burstfire:
- Enable: true
- Shots_Per_Burst: 2
- Delay_Between_Shots_In_Burst: 3
- Ammo:
- Enable: true
- Ammo_Item_ID: 371
- Take_Ammo_Per_Shot: true
- Ammo_Name_Check: "&eAmmo"
- Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
- Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
- Reload:
- Enable: true
- Reload_Amount: 8
- Reload_With_Mouse: false
- Starting_Amount: 8
- Reload_Bullets_Individually: false
- Take_Ammo_On_Reload: false
- Take_Ammo_As_Magazine: false
- Reload_Duration: 200
- Reload_Shoot_Delay: 10
- Destroy_When_Empty: false
- Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
- Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 8
- Zoom_Bullet_Spread: 0.05
- Zoom_Before_Shooting: false
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
- Custom_Death_Message:
- Normal: "&9<shooter>&r &6&l》&7&l[&7&lXM500-Ⅱ&7&l] &6&l》&r&c<victim> "
- Headshot:
- Enable: true
- Bonus_Damage: 8
- Sounds_Shooter: BLOCK_ANVIL_PLACE-0.5-1-0
- Abilities:
- Reset_Hit_Cooldown: true
- No_Vertical_Recoil: true
- Knockback: 2
- Extras:
- Run_Console_Command: "hoge <shooter> 8"
- Run_Command:
- "@direction <shooter> 1.1 -5.5"
- Hit_Events:
- Enable: true
- Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
- Particles:
- Enable: true
- Particle_Terrain: true
- Particle_Player_Shoot: SMOKE
- barret3:
- Item_Information:
- Item_Name: "&8ばれっと"
- Item_Type: 257
- Item_Lore: "&7Type &8: &7SniperRifle|&7・攻撃 &8: &6S|&7・装填 &8: &7D|&7・弾速 &8: &6S|&7・連射 &8: &7B|&7・精度 &8: &7A+|&7・制御 &8: &7C+|&7・HeadShot &8: &7+10|&7・Critical &8: &710%&8/&7+5|&7・特殊 &8: &7範囲攻撃 1x2|&7---------------&c説明&7---------------|&7M82A1の近未来仕様 |&7エネルギー弾を採用している。|&7----------------------------------"
- Melee_Mode: false
- Skip_Name_Check: false
- Remove_Unused_Tag: false
- Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
- Hidden_From_List: false
- Shooting:
- Disable: false
- Dual_Wield: false
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 85
- Recoil_Amount: 6
- Projectile_Amount: 1
- Projectile_Type: energy
- Projectile_Subtype: 100-0.3-1-1
- Remove_Arrows_On_Impact: false
- Remove_Bullet_Drop: true
- Removal_Or_Drag_Delay: false
- Projectile_Speed: 85
- Projectile_Damage: 16
- Projectile_Flames: false
- Projectile_Incendiary:
- Enable: false
- Duration: 0
- Bullet_Spread: 3
- Reset_Fall_Distance: true
- Sounds_Shoot: ENTITY_GENERIC_EXPLODE-2-1-0,ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
- Sneak:
- Enable: true
- No_Recoil: false
- Bullet_Spread: 2
- Sneak_Before_Shooting: false
- Burstfire:
- Enable: false
- Shots_Per_Burst: 1
- Delay_Between_Shots_In_Burst: 10
- Ammo:
- Enable: true
- Ammo_Item_ID: 371
- Take_Ammo_Per_Shot: true
- Ammo_Name_Check: "&eAmmo"
- Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
- Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
- Reload:
- Enable: true
- Reload_Amount: 5
- Reload_With_Mouse: false
- Starting_Amount: 5
- Reload_Bullets_Individually: false
- Take_Ammo_On_Reload: false
- Take_Ammo_As_Magazine: false
- Reload_Duration: 240
- Reload_Shoot_Delay: 30
- Destroy_When_Empty: false
- Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
- Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 8
- Zoom_Bullet_Spread: 0.05
- Zoom_Before_Shooting: false
- Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
- Custom_Death_Message:
- Normal: "&9<shooter>&r &6&l》&7&l[&7&lばれっと&7&l] &6&l》&r&c<victim> "
- Headshot:
- Enable: true
- Bonus_Damage: 10
- Sounds_Shooter: BLOCK_ANVIL_PLACE-0.5-1-0
- Abilities:
- Reset_Hit_Cooldown: true
- No_Vertical_Recoil: true
- Knockback: 8
- Hit_Events:
- Enable: true
- Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
- Extras:
- Run_Console_Command: "hoge <shooter> 20"
- Run_Command:
- "@direction <shooter> -1.5 -6.5"
- Critical_Hits:
- Enable: true
- Bonus_Damage: 5
- Chance: 10
- Message_Shooter: "&8CriticalHit &c- &8+5 Damage"
- Particles:
- Enable: true
- Particle_Terrain: true
- Particle_Player_Shoot: SMOKE
- Fireworks:
- Enable: true
- Firework_Headshot: BALL-true-true-255-128-64
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