modochan

SR

Oct 13th, 2020 (edited)
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  1. XM500-Ⅱ:
  2. Item_Information:
  3. Item_Name: "&7XM500-&7Ⅱ"
  4. Item_Type: 278
  5. Item_Lore: "&7Type &8: &7Sniper|&7・攻撃 &8: &6S|&7・装填 &8: &7D |&7・弾速 &8: &7S|&7・連射 &8: &7C|&7・精度 &8: &7A+|&7・制御 &8: &7B|&7・HeadShot &8: &7+8|&7---------------&c説明&7---------------|&7XM500の次世代仮想狙撃銃 |&72点バースト射撃を行う。|&7----------------------------------"
  6. Melee_Mode: false
  7. Skip_Name_Check: false
  8. Remove_Unused_Tag: false
  9. Skip_Name_Check: false
  10. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  11. Hidden_From_List: false
  12. Shooting:
  13. Disable: false
  14. Dual_Wield: false
  15. Right_Click_To_Shoot: true
  16. Cancel_Left_Click_Block_Damage: true
  17. Cancel_Right_Click_Interactions: true
  18. Delay_Between_Shots: 65
  19. Recoil_Amount: 0
  20. Projectile_Amount: 1
  21. Projectile_Type: energy
  22. Projectile_Subtype: 100-0.3-1-1
  23. Remove_Arrows_On_Impact: false
  24. Remove_Bullet_Drop: true
  25. Removal_Or_Drag_Delay: false
  26. Projectile_Speed: 30
  27. Projectile_Damage: 9
  28. Projectile_Flames: false
  29. Projectile_Incendiary:
  30. Enable: false
  31. Duration: 0
  32. Bullet_Spread: 3
  33. Reset_Fall_Distance: true
  34. Sounds_Shoot: ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_SKELETON_HURT-1-0.8-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
  35. Fully_Automatic:
  36. Enable: false
  37. Fire_Rate: 13
  38. Sneak:
  39. Enable: true
  40. No_Recoil: false
  41. Bullet_Spread: 1
  42. Sneak_Before_Shooting: false
  43. Burstfire:
  44. Enable: true
  45. Shots_Per_Burst: 2
  46. Delay_Between_Shots_In_Burst: 3
  47. Ammo:
  48. Enable: true
  49. Ammo_Item_ID: 371
  50. Take_Ammo_Per_Shot: true
  51. Ammo_Name_Check: "&eAmmo"
  52. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  53. Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
  54. Reload:
  55. Enable: true
  56. Reload_Amount: 8
  57. Reload_With_Mouse: false
  58. Starting_Amount: 8
  59. Reload_Bullets_Individually: false
  60. Take_Ammo_On_Reload: false
  61. Take_Ammo_As_Magazine: false
  62. Reload_Duration: 200
  63. Reload_Shoot_Delay: 10
  64. Destroy_When_Empty: false
  65. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  66. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
  67. Scope:
  68. Enable: true
  69. Night_Vision: true
  70. Zoom_Amount: 8
  71. Zoom_Bullet_Spread: 0.05
  72. Zoom_Before_Shooting: false
  73. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
  74. Custom_Death_Message:
  75. Normal: "&9<shooter>&r &6&l》&7&l[&7&lXM500-Ⅱ&7&l] &6&l》&r&c<victim> "
  76. Headshot:
  77. Enable: true
  78. Bonus_Damage: 8
  79. Sounds_Shooter: BLOCK_ANVIL_PLACE-0.5-1-0
  80. Abilities:
  81. Reset_Hit_Cooldown: true
  82. No_Vertical_Recoil: true
  83. Knockback: 2
  84. Extras:
  85. Run_Console_Command: "hoge <shooter> 8"
  86. Run_Command:
  87. "@direction <shooter> 1.1 -5.5"
  88. Hit_Events:
  89. Enable: true
  90. Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
  91. Particles:
  92. Enable: true
  93. Particle_Terrain: true
  94. Particle_Player_Shoot: SMOKE
  95.  
  96. barret3:
  97. Item_Information:
  98. Item_Name: "&8ばれっと"
  99. Item_Type: 257
  100. Item_Lore: "&7Type &8: &7SniperRifle|&7・攻撃 &8: &6S|&7・装填 &8: &7D|&7・弾速 &8: &6S|&7・連射 &8: &7B|&7・精度 &8: &7A+|&7・制御 &8: &7C+|&7・HeadShot &8: &7+10|&7・Critical &8: &710%&8/&7+5|&7・特殊 &8: &7範囲攻撃 1x2|&7---------------&c説明&7---------------|&7M82A1の近未来仕様 |&7エネルギー弾を採用している。|&7----------------------------------"
  101. Melee_Mode: false
  102. Skip_Name_Check: false
  103. Remove_Unused_Tag: false
  104. Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-1-0
  105. Hidden_From_List: false
  106. Shooting:
  107. Disable: false
  108. Dual_Wield: false
  109. Right_Click_To_Shoot: true
  110. Cancel_Left_Click_Block_Damage: true
  111. Cancel_Right_Click_Interactions: true
  112. Delay_Between_Shots: 85
  113. Recoil_Amount: 6
  114. Projectile_Amount: 1
  115. Projectile_Type: energy
  116. Projectile_Subtype: 100-0.3-1-1
  117. Remove_Arrows_On_Impact: false
  118. Remove_Bullet_Drop: true
  119. Removal_Or_Drag_Delay: false
  120. Projectile_Speed: 85
  121. Projectile_Damage: 16
  122. Projectile_Flames: false
  123. Projectile_Incendiary:
  124. Enable: false
  125. Duration: 0
  126. Bullet_Spread: 3
  127. Reset_Fall_Distance: true
  128. Sounds_Shoot: ENTITY_GENERIC_EXPLODE-2-1-0,ENTITY_IRONGOLEM_HURT-1-2-0,ENTITY_ZOMBIE_BREAK_DOOR_WOOD-1-2-0
  129. Sneak:
  130. Enable: true
  131. No_Recoil: false
  132. Bullet_Spread: 2
  133. Sneak_Before_Shooting: false
  134. Burstfire:
  135. Enable: false
  136. Shots_Per_Burst: 1
  137. Delay_Between_Shots_In_Burst: 10
  138. Ammo:
  139. Enable: true
  140. Ammo_Item_ID: 371
  141. Take_Ammo_Per_Shot: true
  142. Ammo_Name_Check: "&eAmmo"
  143. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  144. Sounds_Shoot_With_No_Ammo: ENTITY_ITEM_BREAK-1-1-0
  145. Reload:
  146. Enable: true
  147. Reload_Amount: 5
  148. Reload_With_Mouse: false
  149. Starting_Amount: 5
  150. Reload_Bullets_Individually: false
  151. Take_Ammo_On_Reload: false
  152. Take_Ammo_As_Magazine: false
  153. Reload_Duration: 240
  154. Reload_Shoot_Delay: 30
  155. Destroy_When_Empty: false
  156. Sounds_Out_Of_Ammo: ENTITY_ITEM_BREAK-1-1-0
  157. Sounds_Reloading: ITEM_FLINTANDSTEEL_USE-1-1-4,BLOCK_WOODEN_DOOR_OPEN-1-2-6,ITEM_FLINTANDSTEEL_USE-1-1-36,HURT_FLESH-1-0-37,ENTITY_WOODEN_DOOR_CLOSE-1-2-38
  158. Scope:
  159. Enable: true
  160. Night_Vision: true
  161. Zoom_Amount: 8
  162. Zoom_Bullet_Spread: 0.05
  163. Zoom_Before_Shooting: false
  164. Sounds_Toggle_Zoom: ENTITY_ENDERDRAGON_WINGS-1-2-0
  165. Custom_Death_Message:
  166. Normal: "&9<shooter>&r &6&l》&7&l[&7&lばれっと&7&l] &6&l》&r&c<victim> "
  167. Headshot:
  168. Enable: true
  169. Bonus_Damage: 10
  170. Sounds_Shooter: BLOCK_ANVIL_PLACE-0.5-1-0
  171. Abilities:
  172. Reset_Hit_Cooldown: true
  173. No_Vertical_Recoil: true
  174. Knockback: 8
  175. Hit_Events:
  176. Enable: true
  177. Sounds_Shooter: ENTITY_ARROW_HIT_PLAYER-1-1-0
  178. Extras:
  179. Run_Console_Command: "hoge <shooter> 20"
  180. Run_Command:
  181. "@direction <shooter> -1.5 -6.5"
  182. Critical_Hits:
  183. Enable: true
  184. Bonus_Damage: 5
  185. Chance: 10
  186. Message_Shooter: "&8CriticalHit &c- &8+5 Damage"
  187. Particles:
  188. Enable: true
  189. Particle_Terrain: true
  190. Particle_Player_Shoot: SMOKE
  191. Fireworks:
  192. Enable: true
  193. Firework_Headshot: BALL-true-true-255-128-64
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