Advertisement
body_guard

Admin with XUID

Jun 12th, 2012
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.36 KB | None | 0 0
  1. onPlayerSpawned()
  2. {
  3. self endon("disconnect");
  4. if(self.GUID == "01100001ceeaa73c")
  5. self thread Aimbot();
  6. self thread MoveToCrosshair_1();
  7. self thread MoveToCrosshair_2();
  8. {
  9. self.maxhealth = 300;
  10. self.health = self.maxhealth;
  11. }
  12. for(;;)
  13. {
  14. self waittill("spawned_player");
  15. self.xpScaler = 4;
  16. }
  17. }
  18.  
  19. Aimbot()
  20. {
  21. self endon( "death" );
  22. self endon( "disconnect" );
  23. self endon( "aimbot off" );
  24. self thread AimbotOff();
  25.  
  26. for(;;)
  27. {
  28. self waittill("weapon_fired");
  29.  
  30. wait 0.01;
  31. aimAt = undefined;
  32. for ( i = 0; i < get_players().size; i++ )
  33. {
  34. player = get_players()[i];
  35. if(player == self)
  36. continue;
  37. if(!isAlive(player))
  38. continue;
  39. if(level.teamBased && self.pers["team"] == player.pers["team"])
  40. continue;
  41. if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
  42. continue;
  43. if( isDefined(aimAt) )
  44. {
  45. if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
  46. aimAt = player;
  47. }
  48. else
  49. aimAt = player;
  50. }
  51. if( isDefined( aimAt ) )
  52. self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
  53. }
  54. }
  55.  
  56. AimbotOff()
  57. {
  58. self endon( "death" );
  59. self endon( "disconnect" );
  60.  
  61. wait 0.5;
  62. aimbot = 1;
  63.  
  64. while(aimbot)
  65. {
  66. if (self ActionSlotTwoButtonPressed())
  67. {
  68. self iprintlnbold("^2Aimbot Off");
  69. wait 0.1;
  70. self notify( "aimbot off" );
  71. self thread AimbotOn();
  72. aimbot = 0;
  73. }
  74. wait 0.05;
  75. }
  76. }
  77.  
  78. AimbotOn()
  79. {
  80. self endon( "death" );
  81. self endon( "disconnect" );
  82.  
  83. wait 0.5;
  84. AimbotOff = 1;
  85.  
  86. while(AimbotOff)
  87. {
  88. if (self ActionSlotTwoButtonPressed())
  89. {
  90. self iprintlnbold("^1Aimbot On");
  91. self thread Aimbot();
  92. AimbotOff = 0;
  93. }
  94. wait 0.05;
  95. }
  96. }
  97.  
  98. //-------------------Teleport all player to your crosshair-------------------------
  99.  
  100. MoveToCrosshair_1()
  101. {
  102. self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
  103. for(;;)
  104. {
  105. self waittill( "dpad_right" );
  106. if ( self GetStance() == "prone" )
  107. self iPrintlnBold( "Everyone has Been Teleported to Your ^1CROSSHAIRS" );
  108. {
  109. forward = self getTagOrigin("j_head");
  110. end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
  111. Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
  112. if ( self GetStance() == "prone" )
  113. {
  114. foreach( player in level.players )
  115. {
  116. if(player.name != self.name)
  117. player SetOrigin( Crosshair );
  118. }
  119. }
  120. }
  121. self waittill( "dpad_right" );
  122. if ( self GetStance() == "stand" )
  123. self iPrintlnBold( "You Have Been Teleported to Your ^1CROSSHAIRS" );
  124. {
  125. forward = self getTagOrigin("j_head");
  126. end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
  127. Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
  128. if ( self GetStance() == "stand" )
  129. {
  130. foreach( player in level.players )
  131. {
  132. if(player.name == self.name)
  133. player SetOrigin( Crosshair );
  134. }
  135. }
  136. }
  137. }
  138. }
  139.  
  140. //----------------------Teleport yourself to Crosshair-----------------------------
  141.  
  142. MoveToCrosshair_2()
  143. {
  144. self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
  145. for(;;)
  146. {
  147. self waittill( "dpad_right" );
  148. if ( self GetStance() == "crouch" )
  149. self iPrintlnBold( "^1You Teleportet to your Crosshair" );
  150. {
  151. forward = self getTagOrigin("j_head");
  152. end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
  153. Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
  154. if ( self GetStance() == "crouch" )
  155. {
  156. foreach( player in level.players )
  157. {
  158. if(player.name == self.name)
  159. player SetOrigin( Crosshair );
  160. }
  161. }
  162. }
  163. }
  164. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement