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- onPlayerSpawned()
- {
- self endon("disconnect");
- if(self.GUID == "01100001ceeaa73c")
- self thread Aimbot();
- self thread MoveToCrosshair_1();
- self thread MoveToCrosshair_2();
- {
- self.maxhealth = 300;
- self.health = self.maxhealth;
- }
- for(;;)
- {
- self waittill("spawned_player");
- self.xpScaler = 4;
- }
- }
- Aimbot()
- {
- self endon( "death" );
- self endon( "disconnect" );
- self endon( "aimbot off" );
- self thread AimbotOff();
- for(;;)
- {
- self waittill("weapon_fired");
- wait 0.01;
- aimAt = undefined;
- for ( i = 0; i < get_players().size; i++ )
- {
- player = get_players()[i];
- if(player == self)
- continue;
- if(!isAlive(player))
- continue;
- if(level.teamBased && self.pers["team"] == player.pers["team"])
- continue;
- if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
- continue;
- if( isDefined(aimAt) )
- {
- if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
- aimAt = player;
- }
- else
- aimAt = player;
- }
- if( isDefined( aimAt ) )
- self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
- }
- }
- AimbotOff()
- {
- self endon( "death" );
- self endon( "disconnect" );
- wait 0.5;
- aimbot = 1;
- while(aimbot)
- {
- if (self ActionSlotTwoButtonPressed())
- {
- self iprintlnbold("^2Aimbot Off");
- wait 0.1;
- self notify( "aimbot off" );
- self thread AimbotOn();
- aimbot = 0;
- }
- wait 0.05;
- }
- }
- AimbotOn()
- {
- self endon( "death" );
- self endon( "disconnect" );
- wait 0.5;
- AimbotOff = 1;
- while(AimbotOff)
- {
- if (self ActionSlotTwoButtonPressed())
- {
- self iprintlnbold("^1Aimbot On");
- self thread Aimbot();
- AimbotOff = 0;
- }
- wait 0.05;
- }
- }
- //-------------------Teleport all player to your crosshair-------------------------
- MoveToCrosshair_1()
- {
- self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
- for(;;)
- {
- self waittill( "dpad_right" );
- if ( self GetStance() == "prone" )
- self iPrintlnBold( "Everyone has Been Teleported to Your ^1CROSSHAIRS" );
- {
- forward = self getTagOrigin("j_head");
- end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
- Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
- if ( self GetStance() == "prone" )
- {
- foreach( player in level.players )
- {
- if(player.name != self.name)
- player SetOrigin( Crosshair );
- }
- }
- }
- self waittill( "dpad_right" );
- if ( self GetStance() == "stand" )
- self iPrintlnBold( "You Have Been Teleported to Your ^1CROSSHAIRS" );
- {
- forward = self getTagOrigin("j_head");
- end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
- Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
- if ( self GetStance() == "stand" )
- {
- foreach( player in level.players )
- {
- if(player.name == self.name)
- player SetOrigin( Crosshair );
- }
- }
- }
- }
- }
- //----------------------Teleport yourself to Crosshair-----------------------------
- MoveToCrosshair_2()
- {
- self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
- for(;;)
- {
- self waittill( "dpad_right" );
- if ( self GetStance() == "crouch" )
- self iPrintlnBold( "^1You Teleportet to your Crosshair" );
- {
- forward = self getTagOrigin("j_head");
- end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
- Crosshair = BulletTrace( forward, end, 0, self )[ "position" ];
- if ( self GetStance() == "crouch" )
- {
- foreach( player in level.players )
- {
- if(player.name == self.name)
- player SetOrigin( Crosshair );
- }
- }
- }
- }
- }
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