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- Last updated: 2015-01-11
- TL;DR: Should be stock
- ----------------------
- Stock Bug Fix Modules
- AntennaRange
- Improved Chase Camera
- Ferram Aerospace Research
- Deadly Reentry Continued
- Kerbal Alarm Clock
- Mk2 Cockpit Internals
- Procedural Fairings
- Kerbal Attachment System
- Kerbal Engineer Redux
- Enhanced Navball
- Navball docking alignment indicator
- Reflective Ambient Light
- StageRecovery
- Trajectories
- SCANsat
- Environmental Visual Enhancements
- Infernal Robotics
- Sounding Rockets
- Better Buoyancy
- Parts
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- Active Texture Management is recommended for large part libraries, otherwise you'll hit the 4GB memory limit and get crashes.
- Cacteye Telescope - Modular telescope with EVA-upgradeable parts
- Infernal Robotics - Motors, hinges etc. for making movable parts, arms, robots, craft which can fold up into fairings etc.
- BoxSat - Modular satellite with EVA-swappable parts
- Kerbonov Kn-2 - WWII-esque cockpit, grid fins, probe radial decouplers, probe rcs, RATO boosters
- Procedural Fairings - Automatically sized and shaped aerodynamic payload coverings
- Procedural Wings - Custom sizable and shapable wings and fins
- KSP Interstellar - Advanced technology engines, reactors, power and heat management. Undergoing billification under new management
- B9 Aerospace - Sleek futuristic aircraft and rocket parts, jet and sabre engines
- Firespitter - Propeller and jet aircraft parts, WWI and WWII fighters and bombers, VTOL, helicopter parts, flaps, slats, air brakes, seaplane floats, electronic displays, sound and graphical effects
- KW Rocketry (KWR) - Tons of rocket parts with high-quality textures
- Wolf Aerospace - launch escape systems, aerodynamic sepratrons
- RLA - Stockalike electric engines, monoprop engines, angled RCS, radial stack extenders
- TT's Mod releases - Car, truck and aircraft wheels, rover ASAS, joystick-controllable VTOL engines, Mk3 cockpit IVA, manned fuselage parts
- USI Kolonization systems (MKS/OKS) - more fully-functional and self-sufficient bases with life support
- Kerbin Shuttle Orbiter System - Stock-alike manned payload fairing, ground vehicles, firetrucks, tankers, police cars
- Taurus HCV - Mostly stock-alike 7-kerbal command pod for the large ARM pack parts
- Kerbal Aircraft Expansion (KAX) - Modern stockalike propeller engines, taller landing gear
- Near Future Propulsion (NFP) - Real-world current and future engines, solar panels etc. VASMIR, ion, hall effect engines, reactors
- PorkWorks - Stock-alike inflatable parts, centrifuges, Mk2 fuselage parts
- Goodspeed Aerospace Parts - Stock-alike soyuz boosters, spherical tanks, hollow girders
- Wetworks Crew tanks - Fuel tank that can be converted to habitation after use
- Modular Kolonization System - NASA-style Mars habitation parts
- Ion Hybrid Electric Pack - Sci-fi-style larger and radial ion engines
- Aviation Lights - Coloured and flashing aircraft-style navlights
- Surface Mounted Stock-Alike Lights - Small lights for lighting up the surface of craft for night visibility
- Space Plane Plus - Sleek Mk2-sized aircraft parts, cargo bays. Will be stock in 0.25
- Asteroid Cities - Parts for attaching living areas to asteroids, mining water
- Smart Parts - Parts with action group triggers for fuel crossflow, fuel dumping, tank-empty auto staging, flameout auto staging, timers
- Sounding Rockets - Adds small unmanned sounding rockets and science parts for the start of the tech tree
- Performance
- -----------
- Active Texture Management (ATM) - Reduce RAM usage
- Loading textures only as required - DX hack to reduce memory usage and loading times (Windows only)
- IVA (In Vehicle Activity view)
- ------------------------------
- Mk2 Cockpit Internals - Adds an IVA for the
- TT's Mod releases Mk3 cockpit IVA - Adds an IVA for the shuttle command pod
- Raster Prop Monitor - Interactive in-craft screens for glass-cockpit IVA, more features added by many other mods
- Kerbal Space Industries - Glass cockpit info displays for Raster Prop Monitor
- Probe control room - IVA (from mission control's perspective) for unmanned craft
- Vessel view - Wireframe craft screen for info right click access when flying IVA only
- KerbTrack - Use a webcam to make your head movements look around in-game
- KerbQuake - Adds screen shake during engine burns, decoupling, crashing etc.
- Construction
- ------------
- SelectRoot - Allows you to change the root part of a vessel
- Quartermaster - Adds a small search box to the parts library to filter by name or manufacturer
- Editor Extensions (EdTools) - More symmetry levels, more precise angle snapping, vertical part snapping
- Editor Part Highlighter - Makes parts behind others visible when adjusting staging. Useful for construction with fairings and asparagus
- Tweakable parameters - In-game cfg modification
- RCS Build Aid (RBA) - Improved CoM and CoT markers that show when thrusters will rotate instead of translating the craft. Shows CoM-when-emtpy marker
- Kerbal Engineer Redux - Shows craft performance information, ∆v, ISP etc.
- Graphical
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- Texture Replacer - Change game textures
- The Write Stuff - Allows adding text and pictures to the side of your rockets, including painting them on during EVA
- Environmental Visual Enhancements (EVE) - Clouds on atmospheric planets, city lights on the dark side of Kerbin, volumetric clouds
- Better Atmospheres - Improved clouds for Environmental Visual Enhancements
- Distant Object Enhancement - See light glinting from satellites in orbit, see light from bright planets
- HotRockets - Customisable engine particle effects, better smoke
- CoolRockets - Condensation clouds falling from unstarted cryogenic engines, ice cracking off cryogenic tanks on launch
- Reflection Plugin Continued - Lets you make reflective parts
- TweakScale/TweakableEverything - Lets you resize parts, with their performance being adjusted appropriately
- Reflective Ambient Light - Adds diffuse colored lighting reflected from planet surfaces. Subtle but atmospheric
- Collision FX - Adds sparks when skidding along the ground or bumping off other craft
- Sound
- -----
- Chatterer - Communication between kerbals and ground control, ambience
- Soundtrack editor (StEd) - Replace the stock music with your own
- Atmospheric Sound Enhancement (ASE) - Dulled/no sound in space, sonic booms
- Rover wheel sounds - motor sounds for rovers
- RCS sound effects - Adds sounds and a light effect to firing RCS engines
- Collision FX - Adds sparks when skidding along the ground or bumping off other craft
- Flight Info
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- Kerbal Engineer Redux - Craft information: ∆v, ISP etc.
- Transfer Window Planner - information to plan your interplanetary missions to use the least dV and pull off a grand tour
- Trajectories - Shows the correct orbit path for aerobraking, and the landing point
- ScienceAlert - Popup when you change biome to one with science available
- Enhanced Navball - Shows rad in/out and normal/antinormal markers on the navball, as well as ghosts for markers that are off the edge
- Navball docking alignment indicator - Adds a marker to the navball to show when you are parallel to and rotated in line with the selected docking port
- Sliding Nav Ball - Lets you move the nav ball around the screen
- Simple Trim Indicators - Displays the current trim setting as a different arrow
- NavUtilities - Adds realistic instrument landing system (ILS) and horizontal situation indicator (HSI) displays with audio cues
- Planets
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- Planet Factory - Replacement solar system
- Alternis Kerbol - Recreates the solar system with alternate planets and better lighting effects
- Buildings
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- Kerbin Side - Adds new airfields around kerbin, a replica of Arecibo Observatory
- Kerbal Space Centre++ (KSC++) - Adds buildings, roads and trees around the space centre
- Gameplay
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- Stock Bug Fix Modules - Fixes for various bugs in the game
- Fine Print - Adds a wider variety of contracts: Aerial surveys, commercial satellites, rover missions, station and ground base construction
- Deadly Reentry Continued - Heatshields, parts burn up on reentry
- Time Control - Slow motion (fractional timewarp), customisable timewarp levels
- SCANsat - planetary mapping satellites, easter egg hunting
- RemoteTech - Communication networks with to provide line of sight transmission via satellites to Kerbin
- Kerbal Attachment System - Construction, repair, lifting and moving things around on EVA
- Timewarp Rotation Fix - Stops timewarping killing rotation, rotate while warping
- TAC Life Support - Oxygen, food, water and electricity are needed for kerbals to survive
- Real Solar System (RSS) - Replaces Kerbin and system with Earth and the rest of our system
- Ferram Aerospace Research (FAR) - More realistic aerodynamic handling, stalling, G-force loading and destruction
- NEAR - FAR but with easier supersonic handling and no aerodynamic failures
- Stock Drag Fix - Updates the stock aerodynamic system so that drag is not mass based
- Advanced Jet Engine (AJE) - More realistic jet engines, no intake spam, afterburners, no using turbojets to Mach 5 because overheating
- Final Frontier - Stats tracking ribbons for kerbals: First on moon etc.
- kOS - Write programs to control craft
- StageRecovery - Simulates the recovery of parts with parachutes decoupled that land outside the physics bubble
- Karbonite - Resource mining, fuel generation
- Kethane - Resource mining, fuel generation
- AntennaRange - Adds range limitations to stock antennae
- Kerbal Joint Reinforcement (KJR) - Less wobbly rockets
- Better than starting manned (BTSM) - Career mode rebalance, adds hardmode mods
- Custom Asteroids - Places ARM pack asteroids in an asteroid belt
- Runway PAPI array - adds airport-style approach path light indicators to show your approach angle
- RealChute - Fixes stock parachute bugs, adds combined multi-parachute parts, drag landing chutes
- Burn Together - Transmit your inputs to multiple ships at once for formation flying
- Dark Multiplayer (DMP) - Multiplayer, rewrite of KMP
- Kessler chaos - Randomly spawns clouds of shrapnel that collide with your craft
- Extraplanetary Launchpads (EPL) - Mine resources, use them to build and launch craft on distant bodies
- Persistent Trails - Record the path a craft took, display it on map view, replay the path as a ghost to race or whatever
- Custom Biomes - Add biomes to any body
- InfiniteDice ICE - Aircraft engines can be unreliable if treated badly, needing their oil and air filters changed
- Hullcam VDS - External cameras
- Rover Science - Adds a science system for rovers
- Orbital Science: Probe and Rover Science Pack - Adds science parts: Magnetometers, drills, lasers, plasma scanners
- Alternate Resource Panel (ARP) - Clearer information in the resources window, low fuel/power alarms
- Throttle Controlled Avionics - Gimbals engines to thrust through the CoM to allow flying manned fairings, engine-out scenarios, VTOLs and other asymmetric loads
- Gimbal Auto Trim - Same as above
- Telemachus - Rocket telemetry via a web browser for extra screens or remote mission control
- Through The Eyes of a Kerbal - First person EVA
- Improved Chase Camera - Can switch the chase camera to follow the prograde marker for a smoother view
- Dang It - Parts wear out and break, can be fixed on EVA
- Add Physics (forum thread 88645) - Config file that adds physics (mass and drag) to all parts that don't have it already
- Kerbal Construction time - Vessels take time to construct depending on their complexity, researching nodes takes time, adds the ability to simulate launches
- Better Buoyancy - Improves water, makes part destruction depend on vertical impact speed not horizontal
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