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/kspg/ mod list

pzo
Apr 15th, 2014
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  1. Last updated: 2015-01-11
  2.  
  3. TL;DR: Should be stock
  4. ----------------------
  5. Stock Bug Fix Modules
  6. AntennaRange
  7. Improved Chase Camera
  8. Ferram Aerospace Research
  9. Deadly Reentry Continued
  10. Kerbal Alarm Clock
  11. Mk2 Cockpit Internals
  12. Procedural Fairings
  13. Kerbal Attachment System
  14. Kerbal Engineer Redux
  15. Enhanced Navball
  16. Navball docking alignment indicator
  17. Reflective Ambient Light
  18. StageRecovery
  19. Trajectories
  20. SCANsat
  21. Environmental Visual Enhancements
  22. Infernal Robotics
  23. Sounding Rockets
  24. Better Buoyancy
  25.  
  26. Parts
  27. -----
  28. Active Texture Management is recommended for large part libraries, otherwise you'll hit the 4GB memory limit and get crashes.
  29. Cacteye Telescope - Modular telescope with EVA-upgradeable parts
  30. Infernal Robotics - Motors, hinges etc. for making movable parts, arms, robots, craft which can fold up into fairings etc.
  31. BoxSat - Modular satellite with EVA-swappable parts
  32. Kerbonov Kn-2 - WWII-esque cockpit, grid fins, probe radial decouplers, probe rcs, RATO boosters
  33. Procedural Fairings - Automatically sized and shaped aerodynamic payload coverings
  34. Procedural Wings - Custom sizable and shapable wings and fins
  35. KSP Interstellar - Advanced technology engines, reactors, power and heat management. Undergoing billification under new management
  36. B9 Aerospace - Sleek futuristic aircraft and rocket parts, jet and sabre engines
  37. Firespitter - Propeller and jet aircraft parts, WWI and WWII fighters and bombers, VTOL, helicopter parts, flaps, slats, air brakes, seaplane floats, electronic displays, sound and graphical effects
  38. KW Rocketry (KWR) - Tons of rocket parts with high-quality textures
  39. Wolf Aerospace - launch escape systems, aerodynamic sepratrons
  40. RLA - Stockalike electric engines, monoprop engines, angled RCS, radial stack extenders
  41. TT's Mod releases - Car, truck and aircraft wheels, rover ASAS, joystick-controllable VTOL engines, Mk3 cockpit IVA, manned fuselage parts
  42. USI Kolonization systems (MKS/OKS) - more fully-functional and self-sufficient bases with life support
  43. Kerbin Shuttle Orbiter System - Stock-alike manned payload fairing, ground vehicles, firetrucks, tankers, police cars
  44. Taurus HCV - Mostly stock-alike 7-kerbal command pod for the large ARM pack parts
  45. Kerbal Aircraft Expansion (KAX) - Modern stockalike propeller engines, taller landing gear
  46. Near Future Propulsion (NFP) - Real-world current and future engines, solar panels etc. VASMIR, ion, hall effect engines, reactors
  47. PorkWorks - Stock-alike inflatable parts, centrifuges, Mk2 fuselage parts
  48. Goodspeed Aerospace Parts - Stock-alike soyuz boosters, spherical tanks, hollow girders
  49. Wetworks Crew tanks - Fuel tank that can be converted to habitation after use
  50. Modular Kolonization System - NASA-style Mars habitation parts
  51. Ion Hybrid Electric Pack - Sci-fi-style larger and radial ion engines
  52. Aviation Lights - Coloured and flashing aircraft-style navlights
  53. Surface Mounted Stock-Alike Lights - Small lights for lighting up the surface of craft for night visibility
  54. Space Plane Plus - Sleek Mk2-sized aircraft parts, cargo bays. Will be stock in 0.25
  55. Asteroid Cities - Parts for attaching living areas to asteroids, mining water
  56. Smart Parts - Parts with action group triggers for fuel crossflow, fuel dumping, tank-empty auto staging, flameout auto staging, timers
  57. Sounding Rockets - Adds small unmanned sounding rockets and science parts for the start of the tech tree
  58.  
  59. Performance
  60. -----------
  61. Active Texture Management (ATM) - Reduce RAM usage
  62. Loading textures only as required - DX hack to reduce memory usage and loading times (Windows only)
  63.  
  64. IVA (In Vehicle Activity view)
  65. ------------------------------
  66. Mk2 Cockpit Internals - Adds an IVA for the
  67. TT's Mod releases Mk3 cockpit IVA - Adds an IVA for the shuttle command pod
  68. Raster Prop Monitor - Interactive in-craft screens for glass-cockpit IVA, more features added by many other mods
  69. Kerbal Space Industries - Glass cockpit info displays for Raster Prop Monitor
  70. Probe control room - IVA (from mission control's perspective) for unmanned craft
  71. Vessel view - Wireframe craft screen for info right click access when flying IVA only
  72. KerbTrack - Use a webcam to make your head movements look around in-game
  73. KerbQuake - Adds screen shake during engine burns, decoupling, crashing etc.
  74.  
  75. Construction
  76. ------------
  77. SelectRoot - Allows you to change the root part of a vessel
  78. Quartermaster - Adds a small search box to the parts library to filter by name or manufacturer
  79. Editor Extensions (EdTools) - More symmetry levels, more precise angle snapping, vertical part snapping
  80. Editor Part Highlighter - Makes parts behind others visible when adjusting staging. Useful for construction with fairings and asparagus
  81. Tweakable parameters - In-game cfg modification
  82. RCS Build Aid (RBA) - Improved CoM and CoT markers that show when thrusters will rotate instead of translating the craft. Shows CoM-when-emtpy marker
  83. Kerbal Engineer Redux - Shows craft performance information, ∆v, ISP etc.
  84.  
  85. Graphical
  86. ---------
  87. Texture Replacer - Change game textures
  88. The Write Stuff - Allows adding text and pictures to the side of your rockets, including painting them on during EVA
  89. Environmental Visual Enhancements (EVE) - Clouds on atmospheric planets, city lights on the dark side of Kerbin, volumetric clouds
  90. Better Atmospheres - Improved clouds for Environmental Visual Enhancements
  91. Distant Object Enhancement - See light glinting from satellites in orbit, see light from bright planets
  92. HotRockets - Customisable engine particle effects, better smoke
  93. CoolRockets - Condensation clouds falling from unstarted cryogenic engines, ice cracking off cryogenic tanks on launch
  94. Reflection Plugin Continued - Lets you make reflective parts
  95. TweakScale/TweakableEverything - Lets you resize parts, with their performance being adjusted appropriately
  96. Reflective Ambient Light - Adds diffuse colored lighting reflected from planet surfaces. Subtle but atmospheric
  97. Collision FX - Adds sparks when skidding along the ground or bumping off other craft
  98.  
  99. Sound
  100. -----
  101. Chatterer - Communication between kerbals and ground control, ambience
  102. Soundtrack editor (StEd) - Replace the stock music with your own
  103. Atmospheric Sound Enhancement (ASE) - Dulled/no sound in space, sonic booms
  104. Rover wheel sounds - motor sounds for rovers
  105. RCS sound effects - Adds sounds and a light effect to firing RCS engines
  106. Collision FX - Adds sparks when skidding along the ground or bumping off other craft
  107.  
  108. Flight Info
  109. -----------
  110. Kerbal Engineer Redux - Craft information: ∆v, ISP etc.
  111. Transfer Window Planner - information to plan your interplanetary missions to use the least dV and pull off a grand tour
  112. Trajectories - Shows the correct orbit path for aerobraking, and the landing point
  113. ScienceAlert - Popup when you change biome to one with science available
  114. Enhanced Navball - Shows rad in/out and normal/antinormal markers on the navball, as well as ghosts for markers that are off the edge
  115. Navball docking alignment indicator - Adds a marker to the navball to show when you are parallel to and rotated in line with the selected docking port
  116. Sliding Nav Ball - Lets you move the nav ball around the screen
  117. Simple Trim Indicators - Displays the current trim setting as a different arrow
  118. NavUtilities - Adds realistic instrument landing system (ILS) and horizontal situation indicator (HSI) displays with audio cues
  119.  
  120. Planets
  121. -------
  122. Planet Factory - Replacement solar system
  123. Alternis Kerbol - Recreates the solar system with alternate planets and better lighting effects
  124.  
  125. Buildings
  126. ---------
  127. Kerbin Side - Adds new airfields around kerbin, a replica of Arecibo Observatory
  128. Kerbal Space Centre++ (KSC++) - Adds buildings, roads and trees around the space centre
  129.  
  130. Gameplay
  131. --------
  132. Stock Bug Fix Modules - Fixes for various bugs in the game
  133. Fine Print - Adds a wider variety of contracts: Aerial surveys, commercial satellites, rover missions, station and ground base construction
  134. Deadly Reentry Continued - Heatshields, parts burn up on reentry
  135. Time Control - Slow motion (fractional timewarp), customisable timewarp levels
  136. SCANsat - planetary mapping satellites, easter egg hunting
  137. RemoteTech - Communication networks with to provide line of sight transmission via satellites to Kerbin
  138. Kerbal Attachment System - Construction, repair, lifting and moving things around on EVA
  139. Timewarp Rotation Fix - Stops timewarping killing rotation, rotate while warping
  140. TAC Life Support - Oxygen, food, water and electricity are needed for kerbals to survive
  141. Real Solar System (RSS) - Replaces Kerbin and system with Earth and the rest of our system
  142. Ferram Aerospace Research (FAR) - More realistic aerodynamic handling, stalling, G-force loading and destruction
  143. NEAR - FAR but with easier supersonic handling and no aerodynamic failures
  144. Stock Drag Fix - Updates the stock aerodynamic system so that drag is not mass based
  145. Advanced Jet Engine (AJE) - More realistic jet engines, no intake spam, afterburners, no using turbojets to Mach 5 because overheating
  146. Final Frontier - Stats tracking ribbons for kerbals: First on moon etc.
  147. kOS - Write programs to control craft
  148. StageRecovery - Simulates the recovery of parts with parachutes decoupled that land outside the physics bubble
  149. Karbonite - Resource mining, fuel generation
  150. Kethane - Resource mining, fuel generation
  151. AntennaRange - Adds range limitations to stock antennae
  152. Kerbal Joint Reinforcement (KJR) - Less wobbly rockets
  153. Better than starting manned (BTSM) - Career mode rebalance, adds hardmode mods
  154. Custom Asteroids - Places ARM pack asteroids in an asteroid belt
  155. Runway PAPI array - adds airport-style approach path light indicators to show your approach angle
  156. RealChute - Fixes stock parachute bugs, adds combined multi-parachute parts, drag landing chutes
  157. Burn Together - Transmit your inputs to multiple ships at once for formation flying
  158. Dark Multiplayer (DMP) - Multiplayer, rewrite of KMP
  159. Kessler chaos - Randomly spawns clouds of shrapnel that collide with your craft
  160. Extraplanetary Launchpads (EPL) - Mine resources, use them to build and launch craft on distant bodies
  161. Persistent Trails - Record the path a craft took, display it on map view, replay the path as a ghost to race or whatever
  162. Custom Biomes - Add biomes to any body
  163. InfiniteDice ICE - Aircraft engines can be unreliable if treated badly, needing their oil and air filters changed
  164. Hullcam VDS - External cameras
  165. Rover Science - Adds a science system for rovers
  166. Orbital Science: Probe and Rover Science Pack - Adds science parts: Magnetometers, drills, lasers, plasma scanners
  167. Alternate Resource Panel (ARP) - Clearer information in the resources window, low fuel/power alarms
  168. Throttle Controlled Avionics - Gimbals engines to thrust through the CoM to allow flying manned fairings, engine-out scenarios, VTOLs and other asymmetric loads
  169. Gimbal Auto Trim - Same as above
  170. Telemachus - Rocket telemetry via a web browser for extra screens or remote mission control
  171. Through The Eyes of a Kerbal - First person EVA
  172. Improved Chase Camera - Can switch the chase camera to follow the prograde marker for a smoother view
  173. Dang It - Parts wear out and break, can be fixed on EVA
  174. Add Physics (forum thread 88645) - Config file that adds physics (mass and drag) to all parts that don't have it already
  175. Kerbal Construction time - Vessels take time to construct depending on their complexity, researching nodes takes time, adds the ability to simulate launches
  176. Better Buoyancy - Improves water, makes part destruction depend on vertical impact speed not horizontal
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