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May 4th, 2016
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  1. Mogorith
  2. Male awakened tyrannosaurus bloodrager 20 (CR 20)
  3. N Gargantuan magical beast (augmented animal)
  4.  
  5. ==Defense==
  6.  
  7. AC 53, touch 15, flat-footed 47 (+11 armor, +5 deflection, +5 Dex, +1 dodge, +23 natural, -2 bloodrage, +4 shield. -4 size)
  8. hp (41 HD; 21d8+20d10)
  9. —593 (+389, normal)
  10. —778 (+574, bloodrage)
  11. Fort +28, Ref +24, Will +19 (normal)
  12. Fort +32, Ref +24, Will +23 (bloodrage)
  13. Defensive Abilities: blood sanctuary, evasion, ferocity, improved uncanny dodge, indomitable will
  14. DR 5/—
  15. Immune: fire, flanking, paralysis, sleep
  16.  
  17. ==Offense==
  18.  
  19. Speed: 50ft, fly 80ft (good)
  20. Melee: +5 impact bite +54 (8d6+43 plus grab/19-20), 2 +5 impact claws +54 (4d8+24 plus 1d6 fire/19-20)
  21. Space 20ft; reach 20ft (10ft with claws)
  22. Special Attacks: bloodrage 51 rounds/day (+8 Str, +8 Con, +4 Will), breath weapon 3/day (60ft line, 20d6 fire, Ref DC 33), swallow whole (2d8+20, AC 11, 77 hp)
  23.  
  24. ==Tactics==
  25.  
  26. Before Combat: If he thinks that danger is approaching, Mogorith casts Long Arm, Haste, and See Invisibility. The moment combat starts, he begins bloodraging, casting Shield as he does so.
  27. During Combat: Mogorix uses his Juggernaut’s Pauldrons to increase his size to Colossal. He usually uses Whirlwind Attack to bite all enemies within 30 feet; his claws are a last resort weapon. When reduced to half his hit points (390), he uses his quicken metamagic rod to cast a quickened Detonate, dealing fire damage.
  28. Morale: If reduced to 200 hit points, Mogorith ends his bloodrage and attempts to flee. The awakened dinosaur holds grudges, though, and will usually attempt to strike back at those that shamed him. In defense of his home, family, and allies, he fights to the death.
  29.  
  30. Statistics: Use the following statistics once Mogorith uses his Juggernaut’s Pauldrons and casts Long Arm.
  31. —Str 50, Dex 19
  32. —CMB +61, CMD 79
  33. —AC 48, touch 10, flat-footed 42 (+4 Dex, -8 size)
  34. —Ref +23
  35. —Melee: bite +51 (12d6+45 plus grab/19-20), 2 claws +51 (6d8+25 plus 1d6 fire/19-20)
  36. —Space 30ft; reach 30ft (15ft with claws)
  37. —Fly +34, Stealth +41
  38.  
  39. ==Statistics==
  40.  
  41. Str 40, Dex 21, Con 29, Int 22, Wis 21, Cha 23 (normal)
  42. Str 48, Dex 21, Con 37, Int 22, Wis 21, Cha 23 (bloodrage)
  43. BAB +33, CMB +56, CMD 75
  44. Feats
  45. —Racial: Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (natural), Improved Initiative, Iron Will, Run, Skill Focus (Perception), Improved Natural Attack (bite)
  46. —Class: Medium Armor Proficiency, Multiattack, Powerful Maneuvers, Toughness, Lightning Reflexes, Dazzling Display, Great Fortitude, Stealthy, Skill Focus (Fly), Skill Focus (Stealth), Dodge, Blind-Fight, Spring Attack, Cleave, Whirlwind Attack
  47. Skills: Acrobatics +28, Climb +41, Fly +36, Handle Animal +29, Intimidate +50, Knowledge (arcana) +29, Knowledge (nature) +26, Perception +55, Spellcraft +29, Stealth +45, Survival +49, Swim +53
  48. Languages: Common, Draconic, Sylvan
  49. SQ: fast movement, mighty bloodrage, powerful bite, power of wyrms, short claws
  50.  
  51. ==Equipment==
  52.  
  53. —Head: iron circlet of guarded souls
  54. —Neck: +5 impact amulet of mighty fists
  55. —Shoulders: juggernaut’s pauldrons
  56. —Body: gorgon belt
  57. —Ring 1: evasion
  58. —Ring 2: freedom of movement
  59. —Armor: +5 creeping mithral breastplate barding
  60. —Other: greater quicken metamagic rod
  61.  
  62. ==Magic==
  63.  
  64. Bloodline: Draconic (brass)
  65.  
  66. Bloodrager Spells Known (CL 20th, concentration +26)
  67.  
  68. —4th (3/day, DC 20): Bestow Curse, Confusion, Detonate, Fear, Stoneskin, Wall of Fire
  69.  
  70. —3rd (4/day, DC 19): Countless Eyes, Fly, Haste, Paragon Surge, Protection from Energy, Slow, Water Breathing
  71.  
  72. —2nd (6/day, DC 18): Blindness/Deafness, Glitterdust, Resist Energy, See Invisibility, Sonic Scream, Spider Climb, Stone Call
  73.  
  74. —1st (6/day, DC 17): Enlarge Self, Feather Fall, Long Arm, Magic Missile, Shield, Shocking Grasp, True Strike
  75.  
  76. ==Special Abilities==
  77.  
  78. Short Claws: While Mogorix has claws from his bloodline, he still has the underdeveloped and almost-useless arms typical to tyrannosaurs. Because of this, his claws have a natural reach of only 5 feet; he usually casts Long Arm and activates his Juggernaut’s Pauldrons before combat to at least partially rectify this problem.
  79.  
  80. ========
  81.  
  82. Mogorith never learned why that goblin had given him his brutal intellect; only that goblins tasted foul. He remains in his forest, content with hunting and raising his offspring (young advanced tyrannosaurs with the sorcerer creature or barbarian creature simple templatesMC). Those who make peace with the brazen predator have his protection when they travel through his ever-expanding territory. It is folly to mistake his isolation for apathy; Mogorith brings the full might of his draconic heritage on those foolish enough to harm the few he considers his friends.
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