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  1. # Configuration file
  2.  
  3. "assorted parameters" {
  4. # Use more random generators, better behaved rivers, and larger rare climates
  5. B:"0.5 generation"=true
  6.  
  7. # Use 1.6 compatibility mode
  8. B:1.6Compatibility=false
  9.  
  10. # place little islands near shore rather than in deep ocean
  11. B:"Allow Derpy Islands"=true
  12.  
  13. # Biome size, exponential: 4 is regular and 6 is large biomes
  14. I:"Biome Size"=4
  15.  
  16. # per thousand; vanilla is 10
  17. I:"Mushroom Island Incidence"=10
  18.  
  19. # generate as if CC weren't on; for loading pre-existing worlds or just preventing chunk boundaries
  20. B:"No Generation Changes"=true
  21.  
  22. # suppress Bop sub-biome generation
  23. B:NoBoPSubBiomes=true
  24.  
  25. # Percentage of rivers prevented; changes cause chunk boundaries at some rivers
  26. I:PercentRiverReduction=0
  27.  
  28. # increase smoothing steps; also shrinks unusual biomes some; changing produces occaisional chunk walls
  29. B:"Smoother Coastlines"=true
  30.  
  31. # add testing routines and crash in suspicious circumstances
  32. B:TestingMode=false
  33. B:VanillaBiomesOn=true
  34.  
  35. # Generate land masses and climate zones similar to vanilla 1.7
  36. B:VanillaLandAndClimate=false
  37.  
  38. # True for triple-width rivers
  39. B:WiderRivers=false
  40.  
  41. # impose Climate Control generation on the Biomes o' Plenty world type
  42. B:alterBoPWorlds=false
  43.  
  44. # impose Climate Control generation on Highlands world types
  45. B:alterHighlandsWorlds=false
  46.  
  47. # biomes not saved on edges; more than 3 has no effect; -1 deactivates saving biomes
  48. I:biomeRingsNotSaved=3
  49.  
  50. # Number of Chunk Biome layouts cached. Above 500 is ignored. 0 or below shuts off chunk info caching
  51. I:cacheSize=0
  52.  
  53. # climate not saved on edges; -1 deactivates saving climates
  54. I:climateRingsNotSaved=3
  55.  
  56. # Have Climate Control set the biomes for village generation; may be incompatible with village mods
  57. B:controlVillageBiomes=false
  58.  
  59. # Comma-delimited list of externalBiome Names. No quotes or line returnsYou will have to reload Minecraft after changing this.Names not in the list aren't removed from the configs but they have no effect
  60. S:externalBiomeNames=
  61.  
  62. # force small continent near origin
  63. B:forceStartContinent=true
  64.  
  65. # max height value for allowing rivers; 10.0 allows everything; 0.75 is plains but no hills
  66. D:maxChasm=10.0
  67.  
  68. # Maximum Number of Rescue attempts. Negative numbers mean no limit
  69. I:rescueLimit=-1
  70.  
  71. # subbiomes not saved on edges, default 3, -1 deactivates saving sub-biomes
  72. I:subBiomeRingsNotSaved=-1
  73.  
  74. # suppress Climate Control generation in default, large biomes, and amplified worlds
  75. B:suppressInStandardWorlds=false
  76.  
  77. # True for double-width beaches
  78. B:wideBeaches=false
  79. }
  80.  
  81.  
  82. ##########################################################################################################
  83. # climate incidences
  84. #--------------------------------------------------------------------------------------------------------#
  85. # Blocks of land are randomly assigned to each zone with a frequency proportional to the incidence. Processing eliminates some extreme climates later, especially for quarter size zones. Consider doubling hot and snowy incidences for quarter size zones.
  86. ##########################################################################################################
  87.  
  88. "climate incidences" {
  89. # relative incidence of cool zones like forest/plains/hills/taiga/roofed forest
  90. I:"Cool Zone Incidence"=1
  91.  
  92. # relative incidence of hot zones like savanna/desert/plains/mesa
  93. I:"Hot Zone Incidence"=2
  94.  
  95. # relative incidence of snowy zones
  96. I:"Snowy Zone Incidence"=2
  97.  
  98. # relative incidence of warm zones like forest/plains/hills/jungle/swamp
  99. I:"Warm Zone Incidence"=1
  100. }
  101.  
  102.  
  103. ##########################################################################################################
  104. # climate zone parameters
  105. #--------------------------------------------------------------------------------------------------------#
  106. # Full-size is similar to 1.7 defaults. Half-size creates zones similar to pre-1.7 snowy zones. Quarter-size creates fairly small zones but the hot and snowy incidences are limited
  107. ##########################################################################################################
  108.  
  109. "climate zone parameters" {
  110. # True freezes oceans in snowy latitudes. Only used with latitudinal climates.
  111. B:"Frozen Icecaps"=false
  112.  
  113. # half the climate zone size from vanilla, unless quartering
  114. B:"Half Zone Size"=true
  115.  
  116. # Place mountains in chains
  117. B:"Mountains in Mountain Chains"=false
  118.  
  119. # quarter the climate zone size from vanilla
  120. B:"Quarter Zone Size"=false
  121.  
  122. # ignore climate zones altogether
  123. B:"Random Biomes"=false
  124.  
  125. # Number of climate zones to shift the band from the default of the warm - to - cool transition at 0. Positive numbers shift the bands up.
  126. I:bandedClimateOffset=0
  127.  
  128. # Width of banded climates (climate depends on latitude). 0 or less for normal rules. Width is in terms of climate zones, whatever they are
  129. I:bandedClimateWidth=-1
  130.  
  131. # X offset for initial spawn search in blocks
  132. I:xSpawnOffset=0
  133.  
  134. # Z offset for initial spawn search in blocks
  135. I:zSpawnOffset=0
  136. }
  137.  
  138.  
  139. ##########################################################################################################
  140. # ocean control parameters
  141. #--------------------------------------------------------------------------------------------------------#
  142. # Frequencies are x per thousand but a little goes a very long way because seeds grow a lot. SeparateLandmasses = true makes an oceanic world with these settings andSeparateLandmasses = false makes a continental world
  143. ##########################################################################################################
  144.  
  145. "ocean control parameters" {
  146. # frequency of large continent seeds, about 8000x16000
  147. I:"Incidence of Continents,Large"=40
  148.  
  149. # frequency of medium continent seeds, about 4000x8000
  150. I:"Incidence of Continents,Medium"=80
  151.  
  152. # frequency of small continent seeds, about 2000x4000
  153. I:"Incidence of Continents,Small"=120
  154.  
  155. # frequency of large island seeds, about 500x1000
  156. I:"Incidence of Islands,Large"=60
  157.  
  158. # frequency of medium island seeds, about 250x500, but they tend to break up into archipelagos
  159. I:"Incidence of Islands,Medium"=30
  160.  
  161. # True mostly stops landmasses merging.With default settings you will get an oceanic world if true and a continental world if false
  162. B:SeparateLandmasses=false
  163. }
  164.  
  165.  
  166. ##########################################################################################################
  167. # oceanbiomeclimates
  168. #--------------------------------------------------------------------------------------------------------#
  169. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
  170. ##########################################################################################################
  171.  
  172. oceanbiomeclimates {
  173. S:"DeepOcean climate"=DEEP_OCEAN
  174. S:"Ocean climate"=OCEAN
  175. }
  176.  
  177.  
  178. oceanbiomeids {
  179. I:"DeepOcean ID"=24
  180. I:"Ocean ID"=0
  181. }
  182.  
  183.  
  184. oceanbiomeincidences {
  185. I:"DeepOcean Incidence"=100
  186. I:"Ocean Incidence"=100
  187. }
  188.  
  189.  
  190. oceanbiomevillages {
  191. B:"DeepOcean hasVillages"=false
  192. B:"Ocean hasVillages"=false
  193. }
  194.  
  195.  
  196. ##########################################################################################################
  197. # vanillabiomeclimates
  198. #--------------------------------------------------------------------------------------------------------#
  199. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
  200. ##########################################################################################################
  201.  
  202. vanillabiomeclimates {
  203. S:"Birch Forest Hills M climate"=DEFAULT
  204. S:"Birch Forest Hills climate"=DEFAULT
  205. S:"Birch Forest M climate"=DEFAULT
  206. S:"Birch Forest climate"=Warm
  207. S:"Cold Taiga Hills climate"=DEFAULT
  208. S:"Cold Taiga M climate"=DEFAULT
  209. S:"Cold Taiga climate"=Snowy
  210. S:"Desert Hills climate"=DEFAULT
  211. S:"Desert M climate"=DEFAULT
  212. S:"Desert climate"=Hot
  213. S:"Extreme Hills M climate"=DEFAULT
  214. S:"Extreme Hills climate"=MEDIUM
  215. S:"Extreme Hills+ M climate"=DEFAULT
  216. S:"Extreme Hills+ climate"=DEFAULT
  217. S:"Flower Forest climate"=DEFAULT
  218. S:"Forest Hills climate"=DEFAULT
  219. S:"Forest climate"=MEDIUM
  220. S:"Ice Mountains climate"=DEFAULT
  221. S:"Ice Plains Spikes climate"=DEFAULT
  222. S:"Ice Plains climate"=Snowy
  223. S:"Jungle Hills climate"=DEFAULT
  224. S:"Jungle M climate"=DEFAULT
  225. S:"Jungle climate"=Warm
  226. S:"Mega Spruce Taiga climate"=DEFAULT
  227. S:"Mega Taiga Hills climate"=DEFAULT
  228. S:"Mega Taiga climate"=Cool
  229. S:"Mesa (Bryce) climate"=DEFAULT
  230. S:"Mesa Plateau F M climate"=DEFAULT
  231. S:"Mesa Plateau F climate"=Hot
  232. S:"Mesa Plateau M climate"=DEFAULT
  233. S:"Mesa Plateau climate"=Hot
  234. S:"Mesa climate"=DEFAULT
  235. S:"Mushroom Island climate"=DEFAULT
  236. S:"Plains climate"=PLAINS
  237. S:"Roofed Forest M climate"=DEFAULT
  238. S:"Roofed Forest climate"=Cool
  239. S:"Savanna M climate"=DEFAULT
  240. S:"Savanna Plateau M climate"=DEFAULT
  241. S:"Savanna Plateau climate"=DEFAULT
  242. S:"Savanna climate"=Hot
  243. S:"Sunflower Plains climate"=DEFAULT
  244. S:"Swampland M climate"=DEFAULT
  245. S:"Swampland climate"=Warm
  246. S:"Taiga (snowless) M climate"=DEFAULT
  247. S:"Taiga (snowless) climate"=Cool
  248. S:"Taiga Hills climate"=DEFAULT
  249. }
  250.  
  251.  
  252. vanillabiomeids {
  253. I:"Birch Forest Hills ID"=28
  254. I:"Birch Forest Hills M ID"=156
  255. I:"Birch Forest ID"=27
  256. I:"Birch Forest M ID"=155
  257. I:"Cold Taiga Hills ID"=31
  258. I:"Cold Taiga ID"=30
  259. I:"Cold Taiga M ID"=158
  260. I:"Desert Hills ID"=17
  261. I:"Desert ID"=2
  262. I:"Desert M ID"=130
  263. I:"Extreme Hills ID"=3
  264. I:"Extreme Hills M ID"=131
  265. I:"Extreme Hills+ ID"=34
  266. I:"Extreme Hills+ M ID"=162
  267. I:"Flower Forest ID"=132
  268. I:"Forest Hills ID"=18
  269. I:"Forest ID"=4
  270. I:"Ice Mountains ID"=13
  271. I:"Ice Plains ID"=12
  272. I:"Ice Plains Spikes ID"=140
  273. I:"Jungle Hills ID"=22
  274. I:"Jungle ID"=21
  275. I:"Jungle M ID"=149
  276. I:"Mega Spruce Taiga ID"=160
  277. I:"Mega Taiga Hills ID"=33
  278. I:"Mega Taiga ID"=32
  279. I:"Mesa (Bryce) ID"=165
  280. I:"Mesa ID"=37
  281. I:"Mesa Plateau F ID"=38
  282. I:"Mesa Plateau F M ID"=166
  283. I:"Mesa Plateau ID"=39
  284. I:"Mesa Plateau M ID"=167
  285. I:"Mushroom Island ID"=14
  286. I:"Plains ID"=1
  287. I:"Roofed Forest ID"=29
  288. I:"Roofed Forest M ID"=157
  289. I:"Savanna ID"=35
  290. I:"Savanna M ID"=163
  291. I:"Savanna Plateau ID"=36
  292. I:"Savanna Plateau M ID"=164
  293. I:"Sunflower Plains ID"=129
  294. I:"Swampland ID"=6
  295. I:"Swampland M ID"=134
  296. I:"Taiga (snowless) ID"=5
  297. I:"Taiga (snowless) M ID"=133
  298. I:"Taiga Hills ID"=19
  299. }
  300.  
  301.  
  302. vanillabiomeincidences {
  303. I:"Birch Forest Incidence"=10
  304. I:"Cold Taiga Incidence"=10
  305. I:"Desert Incidence"=30
  306. I:"Extreme Hills Incidence"=20
  307. I:"Forest Incidence"=20
  308. I:"Ice Plains Incidence"=30
  309. I:"Jungle Incidence"=5
  310. I:"Mega Taiga Incidence"=5
  311. I:"Mesa Plateau F Incidence"=4
  312. I:"Mesa Plateau Incidence"=1
  313. I:"Plains Incidence"=30
  314. I:"Roofed Forest Incidence"=10
  315. I:"Savanna Incidence"=20
  316. I:"Swampland Incidence"=10
  317. I:"Taiga (snowless) Incidence"=10
  318. }
  319.  
  320.  
  321. vanillabiomevillages {
  322. B:"Birch Forest Hills M hasVillages"=false
  323. B:"Birch Forest Hills hasVillages"=false
  324. B:"Birch Forest M hasVillages"=false
  325. B:"Birch Forest hasVillages"=false
  326. B:"Cold Taiga Hills hasVillages"=false
  327. B:"Cold Taiga M hasVillages"=false
  328. B:"Cold Taiga hasVillages"=false
  329. B:"Desert Hills hasVillages"=false
  330. B:"Desert M hasVillages"=false
  331. B:"Desert hasVillages"=true
  332. B:"Extreme Hills M hasVillages"=false
  333. B:"Extreme Hills hasVillages"=false
  334. B:"Extreme Hills+ M hasVillages"=false
  335. B:"Extreme Hills+ hasVillages"=false
  336. B:"Flower Forest hasVillages"=false
  337. B:"Forest Hills hasVillages"=false
  338. B:"Forest hasVillages"=false
  339. B:"Ice Mountains hasVillages"=false
  340. B:"Ice Plains Spikes hasVillages"=false
  341. B:"Ice Plains hasVillages"=false
  342. B:"Jungle Hills hasVillages"=false
  343. B:"Jungle M hasVillages"=false
  344. B:"Jungle hasVillages"=false
  345. B:"Mega Spruce Taiga hasVillages"=false
  346. B:"Mega Taiga Hills hasVillages"=false
  347. B:"Mega Taiga hasVillages"=false
  348. B:"Mesa (Bryce) hasVillages"=false
  349. B:"Mesa Plateau F M hasVillages"=false
  350. B:"Mesa Plateau F hasVillages"=false
  351. B:"Mesa Plateau M hasVillages"=false
  352. B:"Mesa Plateau hasVillages"=false
  353. B:"Mesa hasVillages"=false
  354. B:"Mushroom Island hasVillages"=false
  355. B:"Plains hasVillages"=true
  356. B:"Roofed Forest M hasVillages"=false
  357. B:"Roofed Forest hasVillages"=false
  358. B:"Savanna M hasVillages"=false
  359. B:"Savanna Plateau M hasVillages"=false
  360. B:"Savanna Plateau hasVillages"=false
  361. B:"Savanna hasVillages"=true
  362. B:"Sunflower Plains hasVillages"=false
  363. B:"Swampland M hasVillages"=false
  364. B:"Swampland hasVillages"=false
  365. B:"Taiga (snowless) M hasVillages"=false
  366. B:"Taiga (snowless) hasVillages"=false
  367. B:"Taiga Hills hasVillages"=false
  368. }
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