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idkwhatiam

mini notive idc about dis leak it idk

Jun 10th, 2019
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  1.  
  2. -->Made By XDavodioX<--
  3.  
  4. --mini notive edit by youngmacka123--
  5.  
  6. --:Notive_Memer:--
  7.  
  8. --//No leak\\--
  9.  
  10.  
  11.  
  12. warn([[
  13. all of the commands of my script
  14. l - victory if t-pose eat chips
  15. k - kill urself but if t-pose drink soda
  16. j- what huh and if t-pose laugh
  17. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  18. g- that was fun
  19. f- Xd
  20. r- AAH oh my god aah
  21. t- squat
  22. y- laugh and if t-pose think
  23. u- ooh boi and if t-pose is chew 5 gum
  24. i- fbi open up
  25. o- no u
  26. p - bug
  27. v- game over
  28. c- REEE and if tpose then change music
  29. x- dude shut up and if tpose then waiting
  30. z- dab
  31. e- wtf
  32. q- ur screwed
  33. m- to stop squat,think,waiting,wtf instantly
  34.  
  35. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  36. ]])
  37.  
  38. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  39. local Player,game,owner = owner,game
  40. local RealPlayer = Player
  41. do
  42.     warn("Notive_Memeboi Made by XDavodioX")
  43.     local rp = RealPlayer
  44.     script.Parent = rp.Character
  45.    
  46.     --RemoteEvent for communicating
  47.     local Event = Instance.new("RemoteEvent")
  48.     Event.Name = "UserInput_Event"
  49.  
  50.     --Fake event to make stuff like Mouse.KeyDown work
  51.     local function fakeEvent()
  52.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  53.         t.connect = t.Connect
  54.         return t
  55.     end
  56.  
  57.     --Creating fake input objects with fake variables
  58.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  59.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  60.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  61.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  62.     end}
  63.     --Merged 2 functions into one by checking amount of arguments
  64.     CAS.UnbindAction = CAS.BindAction
  65.  
  66.     --This function will trigger the events that have been :Connect()'ed
  67.     local function te(self,ev,...)
  68.         local t = m[ev]
  69.         if t and t._fakeEvent then
  70.             for _,f in pairs(t.Functions) do
  71.                 f(...)
  72.             end
  73.         end
  74.     end
  75.     m.TrigEvent = te
  76.     UIS.TrigEvent = te
  77.  
  78.     Event.OnServerEvent:Connect(function(plr,io)
  79.         if plr~=rp then return end
  80.         m.Target = io.Target
  81.         m.Hit = io.Hit
  82.         if not io.isMouse then
  83.             local b = io.UserInputState == Enum.UserInputState.Begin
  84.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  85.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  86.             end
  87.             for _,t in pairs(CAS.Actions) do
  88.                 for _,k in pairs(t.Keys) do
  89.                     if k==io.KeyCode then
  90.                         t.Function(t.Name,io.UserInputState,io)
  91.                     end
  92.                 end
  93.             end
  94.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  95.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  96.         end
  97.     end)
  98.     Event.Parent = NLS([==[
  99.     local Player = game:GetService("Players").LocalPlayer
  100.     local Event = script:WaitForChild("UserInput_Event")
  101.  
  102.     local Mouse = Player:GetMouse()
  103.     local UIS = game:GetService("UserInputService")
  104.     local input = function(io,a)
  105.         if a then return end
  106.         --Since InputObject is a client-side instance, we create and pass table instead
  107.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  108.     end
  109.     UIS.InputBegan:Connect(input)
  110.     UIS.InputEnded:Connect(input)
  111.  
  112.     local h,t
  113.     --Give the server mouse data 30 times every second, but only if the values changed
  114.     --If player is not moving their mouse, client won't fire events
  115.     while wait(1/30) do
  116.         if h~=Mouse.Hit or t~=Mouse.Target then
  117.             h,t=Mouse.Hit,Mouse.Target
  118.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  119.         end
  120.     end]==],Player.Character)
  121.  
  122.     ----Sandboxed game object that allows the usage of client-side methods and services
  123.     --Real game object
  124.     local _rg = game
  125.  
  126.     --Metatable for fake service
  127.     local fsmt = {
  128.         __index = function(self,k)
  129.             local s = rawget(self,"_RealService")
  130.             if s then return s[k] end
  131.         end,
  132.         __newindex = function(self,k,v)
  133.             local s = rawget(self,"_RealService")
  134.             if s then s[k]=v end
  135.         end,
  136.         __call = function(self,...)
  137.             local s = rawget(self,"_RealService")
  138.             if s then return s(...) end
  139.         end
  140.     }
  141.     local function FakeService(t,RealService)
  142.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  143.         return setmetatable(t,fsmt)
  144.     end
  145.  
  146.     --Fake game object
  147.     local g = {
  148.         GetService = function(self,s)
  149.             return self[s]
  150.         end,
  151.         Players = FakeService({
  152.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  153.         },"Players"),
  154.         UserInputService = FakeService(UIS,"UserInputService"),
  155.         ContextActionService = FakeService(CAS,"ContextActionService"),
  156.     }
  157.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  158.     g.service = g.GetService
  159.    
  160.     g.RunService = FakeService({
  161.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  162.         BindToRenderStep = function(self,name,_,fun)
  163.  
  164.         end,
  165.         UnbindFromRenderStep = function(self,name)
  166.             self._btrs[name]:Disconnect()
  167.         end,
  168.     },"RunService")
  169.  
  170.     setmetatable(g,{
  171.         __index=function(self,s)
  172.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  173.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  174.         end,
  175.         __newindex = fsmt.__newindex,
  176.         __call = fsmt.__call
  177.     })
  178.     --Changing owner to fake player object to support owner:GetMouse()
  179.     game,owner = g,g.Players.LocalPlayer
  180. end
  181. print("Good sir do not leak this.")
  182. print("Don't u dare report the audio.")
  183.  
  184. local cansilence = true
  185.  
  186. function SHUTUPXDD()
  187.     if cansilence then
  188.         cansilence = false
  189.         local function search(instance)
  190.             for i,v in pairs(instance:GetChildren()) do
  191.                 search(v)
  192.                 if v.ClassName == "Sound" then
  193.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  194.                         v.Volume = 0
  195.                     end
  196.                 end
  197.             end
  198.         end
  199.         search(workspace)
  200.         wait(3)
  201.         cansilence = false
  202.     end
  203. end
  204.  
  205. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  206.  
  207. Player_Size = 0.5 --Size of the player.
  208.  
  209. wait()
  210. local Player = owner
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://620619801"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242.  
  243. local forcefield = Instance.new("ForceField",char)
  244. forcefield.Name = "feaqurmam"
  245. forcefield.Visible = false
  246. -----------------------------------------------------------
  247. h = char.Head
  248. t = char.Torso
  249. rs = t["Right Shoulder"]
  250. ls = t["Left Shoulder"]
  251. rh = t["Right Hip"]
  252. lh = t["Left Hip"]
  253. nec = t.Neck
  254. rut = char.HumanoidRootPart
  255. rutj = rut.RootJoint
  256. it = Instance.new
  257.  
  258. local txt = Instance.new("BillboardGui", char)
  259. txt.Adornee = char.Head
  260. txt.Name = "_status"
  261. txt.Size = UDim2.new(2, 0, 1.2, 0)
  262. txt.StudsOffset = Vector3.new(-9, 8, 0)
  263. local text = Instance.new("TextLabel", txt)
  264. text.Size = UDim2.new(10, 0, 7, 0)
  265. text.FontSize = "Size24"
  266. text.TextScaled = true
  267. text.TextTransparency = 0
  268. text.BackgroundTransparency = 1
  269. text.TextTransparency = 0
  270. text.TextStrokeTransparency = 1
  271. text.Font = "Cartoon"
  272. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  273. v = Instance.new("Part")
  274. v.Name = "ColorBrick"
  275. v.Parent = Player.Character
  276. v.FormFactor = "Symmetric"
  277. v.Anchored = true
  278. v.CanCollide = false
  279. v.BottomSurface = "Smooth"
  280. v.TopSurface = "Smooth"
  281. v.Size = Vector3.new(10, 5, 3)
  282. v.Transparency = 1
  283. v.CFrame = char.Torso.CFrame
  284. v.BrickColor = BrickColor.new("Really black")
  285. v.Transparency = 1
  286. v.Shape = "Block"
  287. spawn(function()
  288. local TweenService = game:GetService("TweenService")
  289. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  290. local Int = 0
  291. while wait(0.5) do
  292.     if Int == #Colours then Int = 0 end
  293.     Int = Int+1
  294.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  295. end
  296. end)
  297. text.Text = "Noti˅ɐ "
  298.  
  299.  
  300. local txtd = Instance.new("BillboardGui", char)
  301. txtd.Adornee = char.Head
  302. txtd.Name = "_status"
  303. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  304. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  305. local texth = Instance.new("TextLabel", txtd)
  306. texth.Size = UDim2.new(10, 0, 7, 0)
  307. texth.FontSize = "Size24"
  308. texth.TextScaled = true
  309. texth.TextTransparency = 0
  310. texth.BackgroundTransparency = 1
  311. texth.TextTransparency = 0
  312. texth.TextStrokeTransparency = 1
  313. texth.Font = "Cartoon"
  314. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  315. v = Instance.new("Part")
  316. v.Name = "ColorBrick"
  317. v.Parent = Player.Character
  318. v.FormFactor = "Symmetric"
  319. v.Anchored = true
  320. v.CanCollide = false
  321. v.BottomSurface = "Smooth"
  322. v.TopSurface = "Smooth"
  323. v.Size = Vector3.new(10, 5, 3)
  324. v.Transparency = 1
  325. v.CFrame = char.Torso.CFrame
  326. v.BrickColor = BrickColor.new("Really black")
  327. v.Transparency = 1
  328. v.Shape = "Block"
  329. spawn(function()
  330. local TweenService = game:GetService("TweenService")
  331. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  332. local Intt = 0
  333. while wait(0.2) do
  334.     if Intt == #Colourss then Intt = 0 end
  335.     Intt = Intt+1
  336.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  337. end
  338. end)
  339. texth.Text = ""
  340.  
  341.  
  342. spawn(function()
  343.     while wait() do
  344.         Head.BrickColor = BrickColor.new("Bright yellow")
  345.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  346.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  347.         Torso.BrickColor = BrickColor.new("Shamrock")
  348.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  349.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  350.     end
  351. end)
  352. for i,v in pairs(Character:children()) do
  353.     if v:IsA("Hat") then
  354.         v:Destroy()
  355.     end
  356. end
  357. for i,v in pairs(Character:children()) do
  358.     if v:IsA("Accessory") then
  359.         v:Destroy()
  360.     end
  361. end
  362. for i,v in pairs(Character:children()) do
  363.     if v:IsA("Hair") then
  364.         v:Destroy()
  365.     end
  366. end
  367. for i,v in pairs(Character:children()) do
  368.     if v:IsA("Shirt") then
  369.         v:Destroy()
  370.     end
  371. end
  372. for i,v in pairs(Character:children()) do
  373.     if v:IsA("Pants") then
  374.         v:Destroy()
  375.     end
  376. end
  377. for i,v in pairs(Character:children()) do
  378.     if v:IsA("Graphic Shirt") then
  379.         v:Destroy()
  380.     end
  381. end
  382. for i,v in pairs(Character:children()) do
  383.     if v:IsA("GraphicShirt") then
  384.         v:Destroy()
  385.     end
  386. end
  387.  
  388. for _,v in pairs(Character:children()) do
  389. if v:IsA("Shirt") then
  390. v.ShirtTemplate = "rbxassetid://0"
  391. elseif v:IsA("Pants") then
  392. v.PantsTemplate = "rbxassetid://0"
  393. elseif v:IsA("ShirtGraphic") then
  394. v:Remove()
  395. wait(.1)
  396. Torso.roblox:Remove()
  397. elseif v:IsA("Accessory") then
  398. v:Remove()
  399. end
  400. end
  401.  
  402. local Hair = Instance.new("Part")
  403. Hair.Parent = char
  404. Hair.Name = "GreenTopHat"
  405. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  406. Hair.CFrame = char.Head.CFrame
  407. Hair:BreakJoints()
  408. Hair.CanCollide = false
  409. Hair.BrickColor = BrickColor.new("Medium Stone")
  410. Hair.TopSurface = "Smooth"
  411. Hair.BottomSurface = "Smooth"
  412. Weld = Instance.new("Weld")
  413. Weld.Name = "Weld"
  414. Weld.Part0 = char.Head
  415. Weld.Part1 = Hair
  416. Weld.Parent = char.Head
  417. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  418. Mesh = Instance.new("SpecialMesh")
  419. Mesh.Parent = Hair
  420. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  421. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  422. Mesh.Scale = Vector3.new(1, 1, 1)
  423. -------------------------------------------------------
  424. --Start Good Stuff--
  425. -------------------------------------------------------
  426. CF = CFrame.new
  427. angles = CFrame.Angles
  428. attack = false
  429. timetofly = true
  430. Euler = CFrame.fromEulerAnglesXYZ
  431. Rad = math.rad
  432. IT = Instance.new
  433. BrickC = BrickColor.new
  434. Cos = math.cos
  435. Acos = math.acos
  436. Sin = math.sin
  437. Asin = math.asin
  438. Abs = math.abs
  439. Mrandom = math.random
  440. Floor = math.floor
  441. random = math.random
  442. radian = math.rad
  443. Vec3 = Vector3.new
  444. cFrame = CFrame.new
  445. Euler = CFrame.fromEulerAnglesXYZ
  446. -------------------------------------------------------
  447. --End Good Stuff--
  448. -------------------------------------------------------
  449. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  450. RSH, LSH = nil, nil
  451. RW = Instance.new("Weld")
  452. LW = Instance.new("Weld")
  453. RH = tors["Right Hip"]
  454. LH = tors["Left Hip"]
  455. RSH = tors["Right Shoulder"]
  456. LSH = tors["Left Shoulder"]
  457. RSH.Parent = nil
  458. LSH.Parent = nil
  459. RW.Name = "RW"
  460. RW.Part0 = tors
  461. RW.C0 = CF(1.5, 0.5, 0)
  462. RW.C1 = CF(0, 0.5, 0)
  463. RW.Part1 = ra
  464. RW.Parent = tors
  465. LW.Name = "LW"
  466. LW.Part0 = tors
  467. LW.C0 = CF(-1.5, 0.5, 0)
  468. LW.C1 = CF(0, 0.5, 0)
  469. LW.Part1 = la
  470. LW.Parent = tors
  471. Effects = {}
  472.  
  473. BTAUNT = Instance.new("Sound", tors)
  474. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  475. BTAUNT.Volume = 10
  476. BTAUNT.Pitch = 1
  477. BTAUNT.Looped = false
  478. BTAUNT.TimePosition = 0.2
  479.  
  480. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  481.  
  482. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  483. bat.Size = Vector3.new(1, 1, 5)
  484. bat.CanCollide = false
  485. bat:BreakJoints()
  486.  
  487. LeDrink = it("Model")
  488. LeDrink.Parent = char
  489. LeDrink.Name = "LeDrink"
  490. RHe = it("Part")
  491. RHe.Parent = LeDrink
  492. RHe.BrickColor = BrickColor.new("Really black")
  493. RHe.Locked = true
  494. RHe.CanCollide = false
  495. RHe.Transparency = 1
  496. PMesh = it("SpecialMesh")
  497. RHe.formFactor =  "Symmetric"
  498. PMesh.MeshType = "FileMesh"
  499. PMesh.MeshId = "rbxassetid://10470609"
  500. PMesh.TextureId = "rbxassetid://111405256"
  501. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  502. PMesh.Parent = RHe
  503. local RWeld = it("Weld")
  504. RWeld.Parent = RHe
  505. RWeld.Part0 = RHe
  506. RWeld.Part1 = ra
  507. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  508.  
  509. LeChips = it("Model")
  510. LeChips.Parent = char
  511. LeChips.Name = "LeChips"
  512. RHk = it("Part")
  513. RHk.Parent = LeChips
  514. RHk.BrickColor = BrickColor.new("Really black")
  515. RHk.Locked = true
  516. RHk.CanCollide = false
  517. RHk.Transparency = 1
  518. PMeshe = it("SpecialMesh")
  519. RHk.formFactor =  "Symmetric"
  520. PMeshe.MeshType = "FileMesh"
  521. PMeshe.MeshId = "rbxassetid://19106014"
  522. PMeshe.TextureId = "rbxassetid://342435650"
  523. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  524. PMeshe.Parent = RHk
  525. local RWelds = it("Weld")
  526. RWelds.Parent = RHk
  527. RWelds.Part0 = RHk
  528. RWelds.Part1 = ra
  529. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  530.  
  531. local LeDrink = "wiplolnotyet"
  532. local LeChips = "wipaswelllol"
  533. local Sitt = false
  534.  
  535. -------------------------------------------------------
  536. --Start HeartBeat--
  537. -------------------------------------------------------
  538. ArtificialHB = Instance.new("BindableEvent", script)
  539. ArtificialHB.Name = "Heartbeat"
  540. script:WaitForChild("Heartbeat")
  541.  
  542. frame = 1 / 60
  543. tf = 0
  544. allowframeloss = false
  545. tossremainder = false
  546.  
  547.  
  548. lastframe = tick()
  549. script.Heartbeat:Fire()
  550.  
  551.  
  552. game:GetService("RunService").Heartbeat:connect(function(s, p)
  553.     tf = tf + s
  554.     if tf >= frame then
  555.         if allowframeloss then
  556.             script.Heartbeat:Fire()
  557.             lastframe = tick()
  558.         else
  559.             for i = 1, math.floor(tf / frame) do
  560.                 script.Heartbeat:Fire()
  561.             end
  562.             lastframe = tick()
  563.         end
  564.         if tossremainder then
  565.             tf = 0
  566.         else
  567.             tf = tf - frame * math.floor(tf / frame)
  568.         end
  569.     end
  570. end)
  571. -------------------------------------------------------
  572. --End HeartBeat--
  573. -------------------------------------------------------
  574.  
  575.  
  576. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  577.     coroutine.resume(coroutine.create(function()
  578.         local intensity = 1 * Intensity
  579.         local rotM = 0.01 * Intensity
  580.         for i = 0, Length, 0.1 do
  581.             swait()
  582.             intensity = intensity - 0.05 * Intensity / Length
  583.             rotM = rotM - 5.0E-4 * Intensity / Length
  584.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  585.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  586.         end
  587.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  588.     end))
  589. end
  590.  
  591.         local joyemoji = Instance.new('ParticleEmitter', tors)
  592.         joyemoji.VelocitySpread = 2000
  593.         joyemoji.Lifetime = NumberRange.new(1)
  594.         joyemoji.Speed = NumberRange.new(40)
  595. joy= {}
  596. for i=0, 19 do
  597.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  598. end
  599. joyemoji.Size = NumberSequence.new(joy)
  600.         joyemoji.Rate = 0
  601.         joyemoji.LockedToPart = false
  602.         joyemoji.LightEmission = 0
  603.         joyemoji.Texture = "rbxassetid://1176402123"
  604.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  605.  
  606.  
  607.         local LIT = Instance.new('ParticleEmitter', tors)
  608.         LIT.VelocitySpread = 2000
  609.         LIT.Lifetime = NumberRange.new(1)
  610.         LIT.Speed = NumberRange.new(45)
  611. nani= {}
  612. for i=0, 19 do
  613.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  614. end
  615. LIT.Size = NumberSequence.new(nani)
  616.         LIT.Rate = 0
  617.         LIT.LockedToPart = false
  618.         LIT.LightEmission = 0
  619.         LIT.Texture = "rbxassetid://1492670151"
  620.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  621.  
  622.         local toast = Instance.new('ParticleEmitter', tors)
  623.         toast.VelocitySpread = 2000
  624.         toast.Lifetime = NumberRange.new(1)
  625.         toast.Speed = NumberRange.new(60)
  626. toasterstoasttoast= {}
  627. for i=0, 19 do
  628.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  629. end
  630. toast.Size = NumberSequence.new(toasterstoasttoast)
  631.         toast.Rate = 0
  632.         toast.LockedToPart = false
  633.         toast.LightEmission = 0
  634.         toast.Texture = "rbxassetid://436096230"
  635.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  636.  
  637.         local ok = Instance.new('ParticleEmitter', tors)
  638.         ok.VelocitySpread = 2000
  639.         ok.Lifetime = NumberRange.new(1)
  640.         ok.Speed = NumberRange.new(50)
  641. cool= {}
  642. for i=0, 19 do
  643.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  644. end
  645. ok.Size = NumberSequence.new(cool)
  646.         ok.Rate = 0
  647.         ok.LockedToPart = false
  648.         ok.LightEmission = 0
  649.         ok.Texture = "rbxassetid://636768448"
  650.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  651.  
  652. maincolor = BrickC("Really red")
  653. -------------------------------------------------------
  654. --Start Kyu's shitty stuff--
  655. -------------------------------------------------------
  656. function un_fun()
  657.         attack = true
  658.     hum.WalkSpeed = 0
  659.         BTAUNT:Play()
  660.         repeat
  661.         swait()
  662.         BTAUNT.Parent = tors
  663.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  664.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  665.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  666.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  667.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  668.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  669.     until BTAUNT.Playing == false
  670.         attack = false
  671.     hum.WalkSpeed = 40
  672. end
  673.  
  674. function Tauntmelon()
  675.     attack = true
  676.     hum.WalkSpeed = 0
  677.         CreateSound("1486343908", tors, 10, 1)
  678.     for i = 0, 9, 0.1 do
  679.         swait()
  680.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  681.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  682.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  683.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  684.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  685.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  686.     end
  687.     attack = false
  688.     hum.WalkSpeed = 40
  689. end
  690.  
  691. function fbiopenup()
  692.     attack = true
  693.     hum.WalkSpeed = 6
  694.         CreateSound("2156386052", tors, 10, 1)
  695.         Character.Head.face.Texture = "rbxassetid://12117740"
  696.     for i = 0, 5.56, 0.1 do
  697.         swait()
  698.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  699.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  700.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  701.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  702.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  703.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  704.     end
  705.     for i = 0,1.57,0.1 do
  706.         swait()
  707.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  708.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  709.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  710.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  711.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  712.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  713.     end
  714.     for i = 0,1.2,0.1 do
  715.         swait()
  716.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  717.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  718.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  719.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  720.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  721.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  722.     end
  723.     for i = 0,1.2,0.1 do
  724.         swait()
  725.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  726.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  727.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  728.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  729.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  730.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  731.     end
  732.     for i = 0,1.2,0.1 do
  733.         swait()
  734.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  735.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  736.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  737.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  738.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  739.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  740.     end
  741.     for i = 0,1.2,0.1 do
  742.         swait()
  743.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  744.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  745.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  746.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  747.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  748.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  749.     end
  750.     for i = 0,1,0.1 do
  751.         swait()
  752.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  753.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  754.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  755.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  756.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  757.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  758.     end
  759.     for i = 0,1,0.1 do
  760.         swait()
  761.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  762.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  763.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  764.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  765.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  766.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  767.     end
  768.     attack = false
  769.         Character.Head.face.Texture = "rbxassetid://620619801"
  770.     hum.WalkSpeed = 40
  771. end
  772.  
  773. function FindNearestHead(Position, Distance, SinglePlayer)
  774.     if SinglePlayer then
  775.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  776.     end
  777.     local List = {}
  778.     for i, v in pairs(workspace:GetChildren()) do
  779.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  780.             table.insert(List, v)
  781.         end
  782.     end
  783.     return List
  784. end
  785.  
  786. function SoulSteal(dude)
  787. if dude.Name ~= char then
  788. local bgf = IT("BodyGyro", dude.Head)
  789. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  790. local val = IT("BoolValue", dude)
  791. val.Name = "IsHit"
  792. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  793. local soulst = coroutine.wrap(function()
  794. local soul = Instance.new("Part",dude)
  795. soul.Size = Vector3.new(1,1,1)
  796. soul.CanCollide = false
  797. soul.Anchored = false
  798. soul.Position = torso.Position
  799. soul.Transparency = 1
  800. local PartEmmit1 = IT("ParticleEmitter", soul)
  801. PartEmmit1.LightEmission = 1
  802. PartEmmit1.Texture = "rbxassetid://569507414"
  803. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  804. PartEmmit1.Rate = 250
  805. PartEmmit1.Lifetime = NumberRange.new(1.6)
  806. PartEmmit1.Size = NumberSequence.new({
  807.     NumberSequenceKeypoint.new(0, 1, 0),
  808.     NumberSequenceKeypoint.new(1, 0, 0)
  809. })
  810. PartEmmit1.Transparency = NumberSequence.new({
  811.     NumberSequenceKeypoint.new(0, 0, 0),
  812.     NumberSequenceKeypoint.new(1, 1, 0)
  813. })
  814. PartEmmit1.Speed = NumberRange.new(0, 0)
  815. PartEmmit1.VelocitySpread = 30000
  816. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  817. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  818. local BodPoss = IT("BodyPosition", soul)
  819. BodPoss.P = 3000
  820. BodPoss.D = 1000
  821. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  822. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  823. wait(1.6)
  824. soul.Touched:connect(function(hit)
  825.     if hit.Parent == char then
  826.     soul:Destroy()
  827.     end
  828. end)
  829. wait(1.2)
  830. while soul do
  831.     swait()
  832.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  833.     BodPoss.Position = tors.Position
  834. end
  835. end)
  836.     soulst()
  837.     end
  838. end
  839. function FaceMouse()
  840. local   Cam = workspace.CurrentCamera
  841.     return {
  842.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  843.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  844.     }
  845. end
  846.  
  847. function Eviscerate(dude)
  848.     if dude.Name ~= char then
  849.         local bgf = IT("BodyGyro", dude.Head)
  850.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  851.         local val = IT("BoolValue", dude)
  852.         val.Name = "IsHit"
  853.         local ds = coroutine.wrap(function()
  854.             dude:WaitForChild("Head"):BreakJoints()
  855.             wait(0.5)
  856.             target = nil
  857.             coroutine.resume(coroutine.create(function()
  858.                 for i, v in pairs(dude:GetChildren()) do
  859.                     if v:IsA("Accessory") then
  860.                         v:Destroy()
  861.                     end
  862.                     if v:IsA("Humanoid") then
  863.                         v:Destroy()
  864.                     end
  865.                     if v:IsA("CharacterMesh") then
  866.                         v:Destroy()
  867.                     end
  868.                     if v:IsA("Model") then
  869.                         v:Destroy()
  870.                     end
  871.                     if v:IsA("Part") or v:IsA("MeshPart") then
  872.                         for x, o in pairs(v:GetChildren()) do
  873.                             if o:IsA("Decal") then
  874.                                 o:Destroy()
  875.                             end
  876.                         end
  877.                         coroutine.resume(coroutine.create(function()
  878.                             v.Material = "Neon"
  879.                             v.CanCollide = false
  880.                             local PartEmmit1 = IT("ParticleEmitter", v)
  881.                             PartEmmit1.LightEmission = 1
  882.                             PartEmmit1.Texture = "rbxassetid://284205403"
  883.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  884.                             PartEmmit1.Rate = 150
  885.                             PartEmmit1.Lifetime = NumberRange.new(1)
  886.                             PartEmmit1.Size = NumberSequence.new({
  887.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  888.                                 NumberSequenceKeypoint.new(1, 0, 0)
  889.                             })
  890.                             PartEmmit1.Transparency = NumberSequence.new({
  891.                                 NumberSequenceKeypoint.new(0, 0, 0),
  892.                                 NumberSequenceKeypoint.new(1, 1, 0)
  893.                             })
  894.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  895.                             PartEmmit1.VelocitySpread = 30000
  896.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  897.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  898.                             local BodPoss = IT("BodyPosition", v)
  899.                             BodPoss.P = 3000
  900.                             BodPoss.D = 1000
  901.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  902.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  903.                             v.Color = maincolor.Color
  904.                             coroutine.resume(coroutine.create(function()
  905.                                 for i = 0, 49 do
  906.                                     swait(1)
  907.                                     v.Transparency = v.Transparency + 0.08
  908.                                 end
  909.                                 wait(0.5)
  910.                                 PartEmmit1.Enabled = false
  911.                                 wait(3)
  912.                                 v:Destroy()
  913.                                 dude:Destroy()
  914.                             end))
  915.                         end))
  916.                     end
  917.                 end
  918.             end))
  919.         end)
  920.         ds()
  921.     end
  922. end
  923.  
  924. function ragdoll(model)
  925.     local char = model
  926.     torso = char.HumanoidRootPart
  927.     torso2 = char.Torso
  928.     LW.Parent = nil
  929.     RW.Parent = nil
  930.     LH.Parent = nil
  931.     RH.Parent = nil
  932.         if hum ~= nil then
  933.         hum.PlatformStand = true
  934.         end
  935.  
  936.         local Head = char:FindFirstChild("Head")
  937.         if Head then
  938.             local Neck = Instance.new("Weld")
  939.             Neck.Name = "Neck"
  940.             Neck.Part0 = torso
  941.             Neck.Part1 = Head
  942.             Neck.C0 = CFrame.new(0, 1.5, 0)
  943.             Neck.C1 = CFrame.new()
  944.             Neck.Parent = torso
  945.         end
  946.         local Limb = char:FindFirstChild("Right Arm")
  947.         if Limb then
  948.  
  949.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  950.             local Joint = Instance.new("Glue")
  951.             Joint.Name = "RightShoulder"
  952.             Joint.Part0 = torso
  953.             Joint.Part1 = Limb
  954.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  955.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  956.             Joint.Parent = torso
  957.  
  958.             local B = Instance.new("Part")
  959.             B.TopSurface = 0
  960.             B.BottomSurface = 0
  961.             B.formFactor = "Symmetric"
  962.             B.Size = Vector3.new(1, 1, 1)
  963.             B.Transparency = 1
  964.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  965.             B.Parent = char
  966.             local W = Instance.new("Weld")
  967.             W.Part0 = Limb
  968.             W.Part1 = B
  969.             W.C0 = CFrame.new(0, -0.5, 0)
  970.             W.Parent = Limb
  971.  
  972.         end
  973.         local Limb = char:FindFirstChild("Left Arm")
  974.         if Limb then
  975.  
  976.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  977.             local Joint = Instance.new("Glue")
  978.             Joint.Name = "LeftShoulder"
  979.             Joint.Part0 = torso
  980.             Joint.Part1 = Limb
  981.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  982.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  983.             Joint.Parent = torso
  984.  
  985.             local B = Instance.new("Part")
  986.             B.TopSurface = 0
  987.             B.BottomSurface = 0
  988.             B.formFactor = "Symmetric"
  989.             B.Size = Vector3.new(1, 1, 1)
  990.             B.Transparency = 1
  991.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  992.             B.Parent = char
  993.             local W = Instance.new("Weld")
  994.             W.Part0 = Limb
  995.             W.Part1 = B
  996.             W.C0 = CFrame.new(0, -0.5, 0)
  997.             W.Parent = Limb
  998.  
  999.         end
  1000.         local Limb = char:FindFirstChild("Right Leg")
  1001.         if Limb then
  1002.  
  1003.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1004.             local Joint = Instance.new("Glue")
  1005.             Joint.Name = "RightHip"
  1006.             Joint.Part0 = torso
  1007.             Joint.Part1 = Limb
  1008.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1009.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1010.             Joint.Parent = torso
  1011.  
  1012.             local B = Instance.new("Part")
  1013.             B.TopSurface = 0
  1014.             B.BottomSurface = 0
  1015.             B.formFactor = "Symmetric"
  1016.             B.Size = Vector3.new(1, 1, 1)
  1017.             B.Transparency = 1
  1018.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1019.             B.Parent = char
  1020.             local W = Instance.new("Weld")
  1021.             W.Part0 = Limb
  1022.             W.Part1 = B
  1023.             W.C0 = CFrame.new(0, -0.5, 0)
  1024.             W.Parent = Limb
  1025.  
  1026.         end
  1027.         local Limb = char:FindFirstChild("Left Leg")
  1028.         if Limb then
  1029.  
  1030.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1031.             local Joint = Instance.new("Glue")
  1032.             Joint.Name = "LeftHip"
  1033.             Joint.Part0 = torso
  1034.             Joint.Part1 = Limb
  1035.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1036.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1037.             Joint.Parent = torso
  1038.  
  1039.             local B = Instance.new("Part")
  1040.             B.TopSurface = 0
  1041.             B.BottomSurface = 0
  1042.             B.formFactor = "Symmetric"
  1043.             B.Size = Vector3.new(1, 1, 1)
  1044.             B.Transparency = 1
  1045.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1046.             B.Parent = char
  1047.             local W = Instance.new("Weld")
  1048.             W.Part0 = Limb
  1049.             W.Part1 = B
  1050.             W.C0 = CFrame.new(0, -0.5, 0)
  1051.             W.Parent = Limb
  1052.  
  1053.         end
  1054.         --[
  1055.         local Bar = Instance.new("Part")
  1056.         Bar.TopSurface = 0
  1057.         Bar.BottomSurface = 0
  1058.         Bar.formFactor = "Symmetric"
  1059.         Bar.Size = Vector3.new(1, 1, 1)
  1060.         Bar.Transparency = 1
  1061.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1062.         Bar.Parent = char
  1063.         local Weld = Instance.new("Weld")
  1064.         Weld.Part0 = torso
  1065.         Weld.Part1 = Bar
  1066.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1067.         Weld.Parent = torso
  1068.         --]]
  1069.  
  1070. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1071.  
  1072. end
  1073.  
  1074. -------------------------------------------------------
  1075. --End Kyu's shitty stuff--
  1076. -------------------------------------------------------
  1077.  
  1078. -------------------------------------------------------
  1079. --Start Important Functions--
  1080. -------------------------------------------------------
  1081. function swait(num)
  1082.     if num == 0 or num == nil then
  1083.         game:service("RunService").Stepped:wait(0)
  1084.     else
  1085.         for i = 0, num do
  1086.             game:service("RunService").Stepped:wait(0)
  1087.         end
  1088.     end
  1089. end
  1090. function thread(f)
  1091.     coroutine.resume(coroutine.create(f))
  1092. end
  1093. function clerp(a, b, t)
  1094.     local qa = {
  1095.         QuaternionFromCFrame(a)
  1096.     }
  1097.     local qb = {
  1098.         QuaternionFromCFrame(b)
  1099.     }
  1100.     local ax, ay, az = a.x, a.y, a.z
  1101.     local bx, by, bz = b.x, b.y, b.z
  1102.     local _t = 1 - t
  1103.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1104. end
  1105. function QuaternionFromCFrame(cf)
  1106.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1107.     local trace = m00 + m11 + m22
  1108.     if trace > 0 then
  1109.         local s = math.sqrt(1 + trace)
  1110.         local recip = 0.5 / s
  1111.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1112.     else
  1113.         local i = 0
  1114.         if m00 < m11 then
  1115.             i = 1
  1116.         end
  1117.         if m22 > (i == 0 and m00 or m11) then
  1118.             i = 2
  1119.         end
  1120.         if i == 0 then
  1121.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1122.             local recip = 0.5 / s
  1123.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1124.         elseif i == 1 then
  1125.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1126.             local recip = 0.5 / s
  1127.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1128.         elseif i == 2 then
  1129.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1130.             local recip = 0.5 / s
  1131.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1132.         end
  1133.     end
  1134. end
  1135. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1136.     local xs, ys, zs = x + x, y + y, z + z
  1137.     local wx, wy, wz = w * xs, w * ys, w * zs
  1138.     local xx = x * xs
  1139.     local xy = x * ys
  1140.     local xz = x * zs
  1141.     local yy = y * ys
  1142.     local yz = y * zs
  1143.     local zz = z * zs
  1144.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1145. end
  1146. function QuaternionSlerp(a, b, t)
  1147.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1148.     local startInterp, finishInterp
  1149.     if cosTheta >= 1.0E-4 then
  1150.         if 1 - cosTheta > 1.0E-4 then
  1151.             local theta = math.acos(cosTheta)
  1152.             local invSinTheta = 1 / Sin(theta)
  1153.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1154.             finishInterp = Sin(t * theta) * invSinTheta
  1155.         else
  1156.             startInterp = 1 - t
  1157.             finishInterp = t
  1158.         end
  1159.     elseif 1 + cosTheta > 1.0E-4 then
  1160.         local theta = math.acos(-cosTheta)
  1161.         local invSinTheta = 1 / Sin(theta)
  1162.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1163.         finishInterp = Sin(t * theta) * invSinTheta
  1164.     else
  1165.         startInterp = t - 1
  1166.         finishInterp = t
  1167.     end
  1168.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1169. end
  1170. function rayCast(Position, Direction, Range, Ignore)
  1171.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1172. end
  1173. local RbxUtility = LoadLibrary("RbxUtility")
  1174. local Create = RbxUtility.Create
  1175. local insta = true
  1176.  
  1177. -------------------------------------------------------
  1178. --Start Damage Function--
  1179. -------------------------------------------------------
  1180. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1181.     if hit.Parent == nil then
  1182.         return
  1183.     end
  1184.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1185.     for _, v in pairs(hit.Parent:children()) do
  1186.         if v:IsA("Humanoid") then
  1187.             h = v
  1188.         end
  1189.     end
  1190.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1191.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1192.          end
  1193.  
  1194.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1195.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1196.             if hit.Parent.DebounceHit.Value == true then
  1197.                 return
  1198.             end
  1199.         end
  1200.          if insta == true then
  1201.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1202.          end
  1203.         local c = Create("ObjectValue"){
  1204.             Name = "creator",
  1205.             Value = game:service("Players").LocalPlayer,
  1206.             Parent = h,
  1207.         }
  1208.         game:GetService("Debris"):AddItem(c, .5)
  1209.         CreateSound("958257111", hit, 10, 1)
  1210.         local Damage = math.random(minim, maxim)
  1211.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1212.         local blocked = false
  1213.         local block = hit.Parent:findFirstChild("Block")
  1214.         if block ~= nil then
  1215.             if block.className == "IntValue" then
  1216.                 if block.Value > 0 then
  1217.                     blocked = true
  1218.                     block.Value = block.Value - 1
  1219.                 end
  1220.             end
  1221.         end
  1222.         if blocked == false then
  1223.             h.Health = h.Health - Damage
  1224.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1225.         else
  1226.             h.Health = h.Health - (Damage / 2)
  1227.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1228.         end
  1229.         if Type == "Knockdown" then
  1230.             local hum = hit.Parent.Humanoid
  1231.             hum.PlatformStand = true
  1232.             coroutine.resume(coroutine.create(function(HHumanoid)
  1233.                 swait(1)
  1234.                 HHumanoid.PlatformStand = false
  1235.             end), hum)
  1236.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1237.             local bodvol = Create("BodyVelocity"){
  1238.                 velocity = angle * knockback,
  1239.                 P = 5000,
  1240.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1241.                 Parent = hit,
  1242.             }
  1243.             local rl = Create("BodyAngularVelocity"){
  1244.                 P = 3000,
  1245.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1246.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1247.                 Parent = hit,
  1248.             }
  1249.             game:GetService("Debris"):AddItem(bodvol, .5)
  1250.             game:GetService("Debris"):AddItem(rl, .5)
  1251.         elseif Type == "Normal" then
  1252.             local vp = Create("BodyVelocity"){
  1253.                 P = 500,
  1254.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1255.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1256.             }
  1257.             if knockback > 0 then
  1258.                 vp.Parent = hit.Parent.Torso
  1259.             end
  1260.             game:GetService("Debris"):AddItem(vp, .5)
  1261.         elseif Type == "Up" then
  1262.             local bodyVelocity = Create("BodyVelocity"){
  1263.                 velocity = Vector3.new(0, 20, 0),
  1264.                 P = 5000,
  1265.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1266.                 Parent = hit,
  1267.             }
  1268.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1269.         elseif Type == "DarkUp" then
  1270.             coroutine.resume(coroutine.create(function()
  1271.                 for i = 0, 1, 0.1 do
  1272.                     swait()
  1273.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1274.                 end
  1275.             end))
  1276.             local bodyVelocity = Create("BodyVelocity"){
  1277.                 velocity = Vector3.new(0, 20, 0),
  1278.                 P = 5000,
  1279.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1280.                 Parent = hit,
  1281.             }
  1282.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1283.         elseif Type == "Snare" then
  1284.             local bp = Create("BodyPosition"){
  1285.                 P = 2000,
  1286.                 D = 100,
  1287.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1288.                 position = hit.Parent.Torso.Position,
  1289.                 Parent = hit.Parent.Torso,
  1290.             }
  1291.             game:GetService("Debris"):AddItem(bp, 1)
  1292.         elseif Type == "Freeze" then
  1293.             local BodPos = Create("BodyPosition"){
  1294.                 P = 50000,
  1295.                 D = 1000,
  1296.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1297.                 position = hit.Parent.Torso.Position,
  1298.                 Parent = hit.Parent.Torso,
  1299.             }
  1300.             local BodGy = Create("BodyGyro") {
  1301.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1302.                 P = 20e+003,
  1303.                 Parent = hit.Parent.Torso,
  1304.                 cframe = hit.Parent.Torso.CFrame,
  1305.             }
  1306.             hit.Parent.Torso.Anchored = true
  1307.             coroutine.resume(coroutine.create(function(Part)
  1308.                 swait(1.5)
  1309.                 Part.Anchored = false
  1310.             end), hit.Parent.Torso)
  1311.             game:GetService("Debris"):AddItem(BodPos, 3)
  1312.             game:GetService("Debris"):AddItem(BodGy, 3)
  1313.         end
  1314.         local debounce = Create("BoolValue"){
  1315.             Name = "DebounceHit",
  1316.             Parent = hit.Parent,
  1317.             Value = true,
  1318.         }
  1319.         game:GetService("Debris"):AddItem(debounce, Delay)
  1320.         c = Create("ObjectValue"){
  1321.             Name = "creator",
  1322.             Value = Player,
  1323.             Parent = h,
  1324.         }
  1325.         game:GetService("Debris"):AddItem(c, .5)
  1326.     end
  1327. end
  1328. -------------------------------------------------------
  1329. --End Damage Function--
  1330. -------------------------------------------------------
  1331.  
  1332. -------------------------------------------------------
  1333. --Start Damage Function Customization--
  1334. -------------------------------------------------------
  1335. function ShowDamage(Pos, Text, Time, Color)
  1336.     local Rate = (1 / 30)
  1337.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1338.     local Text = (Text or "")
  1339.     local Time = (Time or 2)
  1340.     local Color = (Color or Color3.new(1, 0, 1))
  1341.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1342.     EffectPart.Anchored = true
  1343.     local BillboardGui = Create("BillboardGui"){
  1344.         Size = UDim2.new(3, 0, 3, 0),
  1345.         Adornee = EffectPart,
  1346.         Parent = EffectPart,
  1347.     }
  1348.     local TextLabel = Create("TextLabel"){
  1349.         BackgroundTransparency = 1,
  1350.         Size = UDim2.new(1, 0, 1, 0),
  1351.         Text = Text,
  1352.         Font = "Bodoni",
  1353.         TextColor3 = Color,
  1354.         TextScaled = true,
  1355.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1356.         Parent = BillboardGui,
  1357.     }
  1358.     game.Debris:AddItem(EffectPart, (Time))
  1359.     EffectPart.Parent = game:GetService("Workspace")
  1360.     delay(0, function()
  1361.         local Frames = (Time / Rate)
  1362.         for Frame = 1, Frames do
  1363.             wait(Rate)
  1364.             local Percent = (Frame / Frames)
  1365.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1366.             TextLabel.TextTransparency = Percent
  1367.         end
  1368.         if EffectPart and EffectPart.Parent then
  1369.             EffectPart:Destroy()
  1370.         end
  1371.     end)
  1372. end
  1373. -------------------------------------------------------
  1374. --End Damage Function Customization--
  1375. -------------------------------------------------------
  1376.  
  1377. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1378.   for _, c in pairs(workspace:children()) do
  1379.     local hum = c:findFirstChild("Humanoid")
  1380.     if hum ~= nil then
  1381.       local head = c:findFirstChild("Head")
  1382.       if head ~= nil then
  1383.         local targ = head.Position - Part.Position
  1384.         local mag = targ.magnitude
  1385.         if magni >= mag and c.Name ~= plr.Name then
  1386.            
  1387.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1388.         end
  1389.       end
  1390.     end
  1391.   end
  1392. end
  1393.  
  1394.  
  1395. CFuncs = {
  1396.     Part = {
  1397.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1398.             local Part = Create("Part")({
  1399.                 Parent = Parent,
  1400.                 Reflectance = Reflectance,
  1401.                 Transparency = Transparency,
  1402.                 CanCollide = false,
  1403.                 Locked = true,
  1404.                 BrickColor = BrickColor.new(tostring(BColor)),
  1405.                 Name = Name,
  1406.                 Size = Size,
  1407.                 Material = Material
  1408.             })
  1409.             RemoveOutlines(Part)
  1410.             return Part
  1411.         end
  1412.     },
  1413.     Mesh = {
  1414.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1415.             local Msh = Create(Mesh)({
  1416.                 Parent = Part,
  1417.                 Offset = OffSet,
  1418.                 Scale = Scale
  1419.             })
  1420.             if Mesh == "SpecialMesh" then
  1421.                 Msh.MeshType = MeshType
  1422.                 Msh.MeshId = MeshId
  1423.             end
  1424.             return Msh
  1425.         end
  1426.     },
  1427.     Mesh = {
  1428.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1429.             local Msh = Create(Mesh)({
  1430.                 Parent = Part,
  1431.                 Offset = OffSet,
  1432.                 Scale = Scale
  1433.             })
  1434.             if Mesh == "SpecialMesh" then
  1435.                 Msh.MeshType = MeshType
  1436.                 Msh.MeshId = MeshId
  1437.             end
  1438.             return Msh
  1439.         end
  1440.     },
  1441.     Weld = {
  1442.         Create = function(Parent, Part0, Part1, C0, C1)
  1443.             local Weld = Create("Weld")({
  1444.                 Parent = Parent,
  1445.                 Part0 = Part0,
  1446.                 Part1 = Part1,
  1447.                 C0 = C0,
  1448.                 C1 = C1
  1449.             })
  1450.             return Weld
  1451.         end
  1452.     },
  1453.     Sound = {
  1454.         Create = function(id, par, vol, pit)
  1455.             coroutine.resume(coroutine.create(function()
  1456.                 local S = Create("Sound")({
  1457.                     Volume = vol,
  1458.                     Pitch = pit or 1,
  1459.                     SoundId = id,
  1460.                     Parent = par or workspace
  1461.                 })
  1462.                 wait()
  1463.                 S:play()
  1464.                 game:GetService("Debris"):AddItem(S, 6)
  1465.             end))
  1466.         end
  1467.     },
  1468.     ParticleEmitter = {
  1469.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1470.             local fp = Create("ParticleEmitter")({
  1471.                 Parent = Parent,
  1472.                 Color = ColorSequence.new(Color1, Color2),
  1473.                 LightEmission = LightEmission,
  1474.                 Size = Size,
  1475.                 Texture = Texture,
  1476.                 Transparency = Transparency,
  1477.                 ZOffset = ZOffset,
  1478.                 Acceleration = Accel,
  1479.                 Drag = Drag,
  1480.                 LockedToPart = LockedToPart,
  1481.                 VelocityInheritance = VelocityInheritance,
  1482.                 EmissionDirection = EmissionDirection,
  1483.                 Enabled = Enabled,
  1484.                 Lifetime = LifeTime,
  1485.                 Rate = Rate,
  1486.                 Rotation = Rotation,
  1487.                 RotSpeed = RotSpeed,
  1488.                 Speed = Speed,
  1489.                 VelocitySpread = VelocitySpread
  1490.             })
  1491.             return fp
  1492.         end
  1493.     }
  1494. }
  1495. function RemoveOutlines(part)
  1496.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1497. end
  1498. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1499.     local Part = Create("Part")({
  1500.         formFactor = FormFactor,
  1501.         Parent = Parent,
  1502.         Reflectance = Reflectance,
  1503.         Transparency = Transparency,
  1504.         CanCollide = false,
  1505.         Locked = true,
  1506.         BrickColor = BrickColor.new(tostring(BColor)),
  1507.         Name = Name,
  1508.         Size = Size,
  1509.         Material = Material
  1510.     })
  1511.     RemoveOutlines(Part)
  1512.     return Part
  1513. end
  1514. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1515.     local Msh = Create(Mesh)({
  1516.         Parent = Part,
  1517.         Offset = OffSet,
  1518.         Scale = Scale
  1519.     })
  1520.     if Mesh == "SpecialMesh" then
  1521.         Msh.MeshType = MeshType
  1522.         Msh.MeshId = MeshId
  1523.     end
  1524.     return Msh
  1525. end
  1526. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1527.     local Weld = Create("Weld")({
  1528.         Parent = Parent,
  1529.         Part0 = Part0,
  1530.         Part1 = Part1,
  1531.         C0 = C0,
  1532.         C1 = C1
  1533.     })
  1534.     return Weld
  1535. end
  1536.  
  1537. -------------------------------------------------------
  1538. --Start Effect Function--
  1539. -------------------------------------------------------
  1540. EffectModel = Instance.new("Model", char)
  1541. Effects = {
  1542.   Block = {
  1543.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1544.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1545.       prt.Anchored = true
  1546.       prt.CFrame = cframe
  1547.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1548.       game:GetService("Debris"):AddItem(prt, 10)
  1549.       if Type == 1 or Type == nil then
  1550.         table.insert(Effects, {
  1551.           prt,
  1552.           "Block1",
  1553.           delay,
  1554.           x3,
  1555.           y3,
  1556.           z3,
  1557.           msh
  1558.         })
  1559.       elseif Type == 2 then
  1560.         table.insert(Effects, {
  1561.           prt,
  1562.           "Block2",
  1563.           delay,
  1564.           x3,
  1565.           y3,
  1566.           z3,
  1567.           msh
  1568.         })
  1569.       else
  1570.         table.insert(Effects, {
  1571.           prt,
  1572.           "Block3",
  1573.           delay,
  1574.           x3,
  1575.           y3,
  1576.           z3,
  1577.           msh
  1578.         })
  1579.       end
  1580.     end
  1581.   },
  1582.   Sphere = {
  1583.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1584.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1585.       prt.Anchored = true
  1586.       prt.CFrame = cframe
  1587.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1588.       game:GetService("Debris"):AddItem(prt, 10)
  1589.       table.insert(Effects, {
  1590.         prt,
  1591.         "Cylinder",
  1592.         delay,
  1593.         x3,
  1594.         y3,
  1595.         z3,
  1596.         msh
  1597.       })
  1598.     end
  1599.   },
  1600.   Cylinder = {
  1601.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1602.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1603.       prt.Anchored = true
  1604.       prt.CFrame = cframe
  1605.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1606.       game:GetService("Debris"):AddItem(prt, 10)
  1607.       table.insert(Effects, {
  1608.         prt,
  1609.         "Cylinder",
  1610.         delay,
  1611.         x3,
  1612.         y3,
  1613.         z3,
  1614.         msh
  1615.       })
  1616.     end
  1617.   },
  1618.   Wave = {
  1619.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1620.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1621.       prt.Anchored = true
  1622.       prt.CFrame = cframe
  1623.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1624.       game:GetService("Debris"):AddItem(prt, 10)
  1625.       table.insert(Effects, {
  1626.         prt,
  1627.         "Cylinder",
  1628.         delay,
  1629.         x3 / 60,
  1630.         y3 / 60,
  1631.         z3 / 60,
  1632.         msh
  1633.       })
  1634.     end
  1635.   },
  1636.   Ring = {
  1637.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1638.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1639.       prt.Anchored = true
  1640.       prt.CFrame = cframe
  1641.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1642.       game:GetService("Debris"):AddItem(prt, 10)
  1643.       table.insert(Effects, {
  1644.         prt,
  1645.         "Cylinder",
  1646.         delay,
  1647.         x3,
  1648.         y3,
  1649.         z3,
  1650.         msh
  1651.       })
  1652.     end
  1653.   },
  1654.   Break = {
  1655.     Create = function(brickcolor, cframe, x1, y1, z1)
  1656.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1657.       prt.Anchored = true
  1658.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1659.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1660.       local num = math.random(10, 50) / 1000
  1661.       game:GetService("Debris"):AddItem(prt, 10)
  1662.       table.insert(Effects, {
  1663.         prt,
  1664.         "Shatter",
  1665.         num,
  1666.         prt.CFrame,
  1667.         math.random() - math.random(),
  1668.         0,
  1669.         math.random(50, 100) / 100
  1670.       })
  1671.     end
  1672.   },
  1673. Spiral = {
  1674.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1675.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1676.       prt.Anchored = true
  1677.       prt.CFrame = cframe
  1678.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1679.       game:GetService("Debris"):AddItem(prt, 10)
  1680.       table.insert(Effects, {
  1681.         prt,
  1682.         "Cylinder",
  1683.         delay,
  1684.         x3,
  1685.         y3,
  1686.         z3,
  1687.         msh
  1688.       })
  1689.     end
  1690.   },
  1691. Push = {
  1692.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1693.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1694.       prt.Anchored = true
  1695.       prt.CFrame = cframe
  1696.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1697.       game:GetService("Debris"):AddItem(prt, 10)
  1698.       table.insert(Effects, {
  1699.         prt,
  1700.         "Cylinder",
  1701.         delay,
  1702.         x3,
  1703.         y3,
  1704.         z3,
  1705.         msh
  1706.       })
  1707.     end
  1708.   }
  1709. }
  1710. -------------------------------------------------------
  1711. --End Effect Function--
  1712. -------------------------------------------------------
  1713.  
  1714. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1715.     local NSound = nil
  1716.     coroutine.resume(coroutine.create(function()
  1717.         NSound = Instance.new("Sound", PARENT)
  1718.         NSound.Volume = VOLUME
  1719.         NSound.Pitch = PITCH
  1720.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1721.         swait()
  1722.         NSound:play()
  1723.         game:GetService("Debris"):AddItem(NSound, 10)
  1724.     end))
  1725.     return NSound
  1726. end
  1727.  
  1728.  
  1729. coroutine.resume(coroutine.create(function()
  1730.     while text ~= nil do
  1731.         swait()
  1732.         text.Rotation = math.random(-1.8,1.8)
  1733.     end
  1734. end))
  1735.  
  1736. angery = false
  1737.  
  1738.  
  1739. -------------------------------------------------------
  1740. --End Important Functions--
  1741. -------------------------------------------------------
  1742.  
  1743. lul = Instance.new("Sound", tors) --le musice
  1744. lul.Pitch = 1
  1745.  
  1746. local mu = math.random(1,14)
  1747. if mu == 1 then
  1748.     lul.SoundId = "rbxassetid://193889412"
  1749. end
  1750. if mu == 2 then
  1751.     lul.SoundId = "rbxassetid://274690929"
  1752. end
  1753. if mu == 3 then
  1754.     lul.SoundId = "rbxassetid://1241998626"
  1755. end
  1756. if mu == 4 then
  1757.     lul.SoundId = "rbxassetid://1878962648"
  1758. end
  1759. if mu == 5 then
  1760.     lul.SoundId = "rbxassetid://185117072"
  1761. end
  1762. if mu == 6 then
  1763.     lul.SoundId = "rbxassetid://295856024"
  1764. end
  1765. if mu == 7 then
  1766.     lul.SoundId = "rbxassetid://2054013600"
  1767. end
  1768. if mu == 8 then
  1769.     lul.SoundId = "rbxassetid://1463709693"
  1770.     lul.Pitch = 1.4
  1771. end
  1772. if mu == 9 then
  1773.     lul.SoundId = "rbxassetid://575705300"
  1774. end
  1775. if mu == 10 then
  1776.     lul.SoundId = "rbxassetid://142924062"
  1777. end
  1778. if mu == 11 then
  1779.     lul.SoundId = "rbxassetid://251072363"
  1780. end
  1781. if mu == 12 then
  1782.     lul.SoundId = "rbxassetid://731061980"
  1783. end
  1784. if mu == 13 then
  1785.     lul.SoundId = "rbxassetid://455682677"
  1786. end
  1787. if mu == 14 then
  1788.     lul.SoundId = "rbxassetid://1283123885"
  1789. end
  1790.  
  1791. lul.Volume = 4.7
  1792. lul.TimePosition = 0
  1793. lul.Looped = true
  1794. lul:Play()
  1795.  
  1796. NEWS = Instance.new("Sound", tors) --O NO
  1797. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1798. NEWS.Volume = 100
  1799. NEWS.Pitch = 1
  1800. NEWS.Looped = false
  1801. NEWS.TimePosition = 1
  1802.  
  1803. AAAAA = Instance.new("Sound", tors) --aaa
  1804. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1805. AAAAA.Volume = 10
  1806. AAAAA.Pitch = 1
  1807. AAAAA.Looped = false
  1808. AAAAA.TimePosition = 1
  1809.  
  1810. MERKIO = Instance.new("Sound", tors) --why
  1811. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1812. MERKIO.Volume = 10
  1813. MERKIO.Pitch = 1
  1814. MERKIO.Looped = false
  1815. MERKIO.TimePosition = 0
  1816.  
  1817. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1818. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1819. MERKIO2.Volume = 10
  1820. MERKIO2.Pitch = 1
  1821. MERKIO2.Looped = false
  1822. MERKIO2.TimePosition = 0
  1823.  
  1824. thonks = Instance.new("Sound", tors) --wat?
  1825. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1826. thonks.Volume = 10
  1827. thonks.Pitch = 1
  1828. thonks.Looped = false
  1829. thonks.TimePosition = 0
  1830.  
  1831. gudsong = Instance.new("Sound", tors) --seizure time
  1832. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1833. gudsong.Volume = 10
  1834. gudsong.Pitch = 1
  1835. gudsong.Looped = true
  1836. gudsong.TimePosition = 6.6
  1837.  
  1838. -------------------------------------------------------
  1839. --Start Music Option--
  1840. -------------------------------------------------------
  1841. ;
  1842. -------------------------------------------------------
  1843. --End Music Option--
  1844. -------------------------------------------------------
  1845. --hi fat >:)
  1846. -------------------------------------------------------
  1847. --Start Attacks N Stuff--
  1848. -------------------------------------------------------
  1849.  
  1850. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1851.     attack = true
  1852.  
  1853.     hum.WalkSpeed = 40
  1854.     lul:Pause()
  1855.         Character.Head.face.Texture = "rbxassetid://620619801"
  1856.         NEWS:Play()
  1857.         repeat
  1858.                 NEWS.Parent = tors
  1859.         swait()
  1860.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1861.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1862.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1863.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1864.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1865.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1866.     until NEWS.Playing == false
  1867.         local S = Instance.new("Explosion",workspace)    
  1868.         S.Position = tors.Position
  1869.         S.BlastPressure = 999
  1870.         S.BlastRadius = 45
  1871.         S.ExplosionType = 0
  1872.     attack = false
  1873.     hum.WalkSpeed = 40
  1874.     lul:Resume()
  1875.         Character.Head.face.Texture = "rbxassetid://620619801"
  1876.     attack = false
  1877.     hum.WalkSpeed = 40
  1878. end
  1879.  
  1880. function sneakonehundred()
  1881.     attack = true
  1882.     hum.WalkSpeed = 0.03
  1883.         Character.Head.face.Texture = "rbxassetid://1667792"
  1884.         CreateSound("1542642349", tors, 10, 1.05)
  1885.     for i = 0,20,0.1 do
  1886.         swait()
  1887.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1888.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1889.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1890.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1891.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1892.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1893.     end
  1894.         CreateSound("753450324", tors, 10, 1.05)
  1895.         wait(0.25)
  1896.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1897.     for i = 0,7,0.1 do
  1898.         swait()
  1899.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1900.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1901.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1902.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1903.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1904.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1905.     end
  1906.         Character.Head.face.Texture = "rbxassetid://620619801"
  1907.     attack = false
  1908.     hum.WalkSpeed = 40
  1909. end
  1910.  
  1911. function WRY() --WRYYYYYYY
  1912.     attack = true
  1913.     hum.WalkSpeed = 0.30
  1914.     CreateSound("794081034", hed, 10, 1)
  1915.         Character.Head.face.Texture = "rbxassetid://396389196"
  1916.     for i = 0,2,0.1 do
  1917.         swait()
  1918.         CameraEnshaking(1, 2)
  1919.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1920.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1921.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1922.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1923.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1924.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1925.     end
  1926.     for i = 0,14.7,0.1 do
  1927.         swait()
  1928.         CameraEnshaking(1, 3)
  1929.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1930.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1931.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1932.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1933.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1934.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1935.     end
  1936.     attack = false
  1937.         Character.Head.face.Texture = "rbxassetid://620619801"
  1938.     hum.WalkSpeed = 40
  1939. end
  1940.  
  1941. function DANCEFORME()
  1942.     attack = true
  1943.     texth.Text = "Squɑƚing."
  1944.     text.Text = ""
  1945.     lul:Pause()
  1946.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1947.         MERKIO:Play()
  1948.         repeat
  1949.     for i = 0,0.37,0.03 do
  1950.         swait()
  1951.                 MERKIO.Parent = tors
  1952.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1953.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1954.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1955.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1956.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1957.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1958.     end
  1959.         for i = 0,0.37,0.03 do
  1960.                 swait()
  1961.                 MERKIO.Parent = tors
  1962.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1963.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1964.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1965.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1966.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1967.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1968.         end
  1969.         until MERKIO.Playing == false
  1970.         MERKIO:Stop()
  1971.         Character.Head.face.Texture = "rbxassetid://620619801"
  1972.     attack = false
  1973.     lul:Resume()
  1974.     texth.Text = ""
  1975.     hum.WalkSpeed = 40
  1976. end
  1977.  
  1978. function takethat()
  1979.         attack = true
  1980.         hum.WalkSpeed = 0
  1981.         CreateSound("1238240145", tors, 10, 1.05)
  1982.     for i = 0,8.3,0.1 do
  1983.         swait()
  1984.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1985.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1986.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1987.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1988.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1989.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1990.         end
  1991.         CreateSound("135165859", tors, 10, 1.05)
  1992.     for i = 0,6,0.1 do
  1993.         swait()
  1994.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1995.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1996.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1997.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1998.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1999.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2000.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2001.         end
  2002.         attack = false
  2003.         Character.Head.face.Texture = "rbxassetid://620619801"
  2004.         hum.WalkSpeed = 40
  2005. end
  2006. function thonki()
  2007.         attack = true
  2008.     text.Text = "Thinking..."
  2009.         hum.WalkSpeed = 6.5
  2010.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2011.         thonks:Play()
  2012.     lul:Pause()
  2013.         repeat
  2014.     for i = 0,8.3,0.1 do
  2015.         swait()
  2016.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2017.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2018.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2019.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2020.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2021.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2022.         end
  2023.         until thonks.Playing == false
  2024.         thonks:Stop()
  2025.         attack = false
  2026.     text.Text = "Noti˅ɐ "
  2027.         Character.Head.face.Texture = "rbxassetid://620619801"
  2028.     lul:Resume()
  2029.         hum.WalkSpeed = 40
  2030. end
  2031. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2032. attack = true
  2033.         Character.Head.face.Texture = "rbxassetid://266304560"
  2034.     for i = 0,6,0.1 do
  2035.         swait()
  2036.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2037.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2038.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2039.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2041.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2042.     end
  2043.     CreateSound("1093102664", hed, 10, 1)
  2044.     CameraEnshaking(3, 8)
  2045.     for i = 0,2,0.1 do
  2046.         swait()
  2047.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2048.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2049.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2050.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2051.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2052.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2053.     end
  2054. Character.Head.face.Texture = "rbxassetid://30128383"
  2055. hum.MaxHealth = 0
  2056. ragdoll(char)
  2057. CreateSound("534269232", hed, 5, 1)
  2058. end
  2059.  
  2060. function dead()
  2061.     attack = true
  2062.     hum.WalkSpeed = 0.20
  2063.     CreateSound("137225991", hed, 10, 1)
  2064.         Character.Head.face.Texture = "rbxassetid://297512410"
  2065.     for i = 0,1.1,0.1 do
  2066.         swait()
  2067.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2069.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2070.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2071.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2072.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2073.     end
  2074.     for i = 0,1.1,0.1 do
  2075.         swait()
  2076.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2077.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2078.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2079.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2080.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2081.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2082.     end
  2083.     for i = 0,1.1,0.1 do
  2084.         swait()
  2085.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2086.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2087.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2088.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2089.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2090.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2091.     end
  2092.     for i = 0,1.1,0.1 do
  2093.         swait()
  2094.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2095.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2096.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2097.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2098.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2099.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2100.     end
  2101.     for i = 0,1.1,0.1 do
  2102.         swait()
  2103.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2104.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2105.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2106.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2107.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2108.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2109.     end
  2110.     for i = 0,1.1,0.1 do
  2111.         swait()
  2112.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2113.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2114.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2115.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2116.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2117.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2118.     end
  2119.     for i = 0,1.1,0.1 do
  2120.         swait()
  2121.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2122.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2123.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2124.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2125.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2126.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2127.     end
  2128.     for i = 0,1.1,0.1 do
  2129.         swait()
  2130.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2131.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2132.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2133.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2134.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2135.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2136.     end
  2137.     for i = 0,1.1,0.1 do
  2138.         swait()
  2139.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2140.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2141.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2142.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2143.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2144.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2145.     end
  2146.         Character.Head.face.Texture = "rbxassetid://273309187"
  2147.     for i = 0,9,0.1 do
  2148.         swait()
  2149.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2150.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2151.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2153.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2154.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2155.     end
  2156.     attack = false
  2157.         Character.Head.face.Texture = "rbxassetid://620619801"
  2158.     hum.WalkSpeed = 40
  2159. end
  2160.  
  2161. function ShutTheHellUp()
  2162.     attack = true
  2163.     hum.WalkSpeed = 2.01
  2164.     CreateSound("336377340", hed, 10, 1)
  2165.     for i = 0,3,0.1 do
  2166.         swait()
  2167.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2168.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2169.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2171.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2172.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2173.     end
  2174.     for i = 0,1.2,0.1 do
  2175.         swait()
  2176.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2177.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2178.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2181.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2182.     end
  2183.     for i = 0,1.2,0.1 do
  2184.         swait()
  2185.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2186.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2187.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2190.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2191.     end
  2192.     for i = 0,1.2,0.1 do
  2193.         swait()
  2194.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2195.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2196.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2198.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2199.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2200.     end
  2201.     for i = 0,1.2,0.1 do
  2202.         swait()
  2203.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2204.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2205.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2208.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2209.     end
  2210.     for i = 0,2,0.1 do
  2211.         swait()
  2212.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2214.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2217.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2218.     end
  2219.     for i = 0,2,0.1 do
  2220.         swait()
  2221.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2222.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2223.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2226.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2227.     end
  2228.     hum.WalkSpeed = 40
  2229.     attack = false
  2230. end
  2231.  
  2232. function NO_U()
  2233.     attack = true
  2234.     hum.WalkSpeed = 4.01
  2235.         Character.Head.face.Texture = "rbxassetid://304904077"
  2236.     CreateSound("1543318456", hed, 10, 1)
  2237.     for i = 0,6,0.1 do
  2238.         swait()
  2239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2244.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2245.     end
  2246.     for i = 0,3.2,0.1 do
  2247.         swait()
  2248.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2249.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2250.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2251.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2252.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2253.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2254.     end
  2255.     hum.WalkSpeed = 40
  2256.         Character.Head.face.Texture = "rbxassetid://620619801"
  2257.     attack = false
  2258. end
  2259.  
  2260. function EndMySufferingV2()
  2261.     attack = true
  2262.     hum.WalkSpeed = 1.01
  2263.     CreateSound("577475178", hed, 10, 1)
  2264.     for i = 0,18,0.1 do
  2265.         swait()
  2266.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2267.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2268.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2269.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2270.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2271.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2272.     end
  2273.     attack = false
  2274.     hum.WalkSpeed = 40
  2275. end
  2276.  
  2277. function Victory()
  2278.     attack = true
  2279.     hum.WalkSpeed = 1.01
  2280.         Character.Head.face.Texture = "rbxassetid://616284160"
  2281.         Humanoid.Jump = true
  2282.         CreateSound("130834939", hed, 10, 1)
  2283.         for i = 0,3.7,0.1 do
  2284.         swait()
  2285.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2286.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2287.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2288.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2289.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2290.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2291.         end
  2292.         Humanoid.Jump = true
  2293.         for i = 0,3.7,0.1 do
  2294.         swait()
  2295.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2296.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2297.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2298.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2299.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2300.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2301.         end
  2302.         Humanoid.Jump = true
  2303.         for i = 0,3.7,0.1 do
  2304.         swait()
  2305.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2307.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2308.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2309.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2310.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2311.         end
  2312.         Humanoid.Jump = true
  2313.         for i = 0,3.7,0.1 do
  2314.         swait()
  2315.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2316.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2317.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2318.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2319.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2320.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2321.         end
  2322.         Humanoid.Jump = true
  2323.         for i = 0,3.7,0.1 do
  2324.         swait()
  2325.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2326.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2327.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2328.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2329.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2330.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2331.         end
  2332.     attack = false
  2333.         Character.Head.face.Texture = "rbxassetid://620619801"
  2334.     hum.WalkSpeed = 40
  2335. end
  2336.  
  2337. function WhatHuh()
  2338.     attack = true
  2339.     hum.WalkSpeed = 1.01
  2340.     CreateSound("130766865", hed, 10, 1)
  2341.         Character.Head.face.Texture = "rbxassetid://276732672"
  2342.     for i = 0,4,0.1 do
  2343.         swait()
  2344.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2345.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2346.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2349.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2350.     end
  2351.     for i = 0,6.7,0.1 do
  2352.         swait()
  2353.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2354.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2355.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2357.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2358.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2359.     end
  2360.     for i = 0,8.1,0.1 do
  2361.         swait()
  2362.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2363.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2364.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2365.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2366.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2367.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2368.     end
  2369.     for i = 0,1,0.1 do
  2370.         swait()
  2371.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2372.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2373.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2375.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2376.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2377.     end
  2378.     for i = 0,1,0.1 do
  2379.         swait()
  2380.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2381.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2382.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2383.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2384.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2385.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2386.     end
  2387.     for i = 0,4,0.1 do
  2388.         swait()
  2389.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2390.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2391.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2392.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2393.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2394.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2395.     end
  2396.     attack = false
  2397.         Character.Head.face.Texture = "rbxassetid://620619801"
  2398.     hum.WalkSpeed = 40
  2399. end
  2400.  
  2401. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2402. attack = true
  2403.         Character.Head.face.Texture = "rbxassetid://266304560"
  2404.     for i = 0,6,0.1 do
  2405.         swait()
  2406.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2407.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2408.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2409.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2410.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2411.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2412.     end
  2413.     CreateSound("1093102664", hed, 10, 1)
  2414.     CameraEnshaking(3, 8)
  2415.     for i = 0,2,0.1 do
  2416.         swait()
  2417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2421.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2422.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2423.     end
  2424. Character.Head.face.Texture = "rbxassetid://30128383"
  2425. hum.MaxHealth = 0
  2426. ragdoll(char)
  2427. CreateSound("534269232", hed, 5, 1)
  2428. end
  2429.  
  2430. function AnotherOne() --WhAT ANOTHER ONE
  2431.     attack = true
  2432.     hum.WalkSpeed = 1.01
  2433.     local icri = CreateSound("1205111204", hed, 10, 1)
  2434.     swait(165)
  2435.     local FRAME = tors.CFrame
  2436.     repeat
  2437.         swait()
  2438.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2439.         CameraEnshaking(1, 10)
  2440.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2441.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2442.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2443.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2444.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2445.         tors.CFrame = FRAME * CF(0,1,0)
  2446.         swait()
  2447.         tors.CFrame = FRAME
  2448.     until icri.Playing == false
  2449.         Character.Head.face.Texture = "rbxassetid://620619801"
  2450.     attack = false
  2451.     hum.WalkSpeed = 40
  2452. end
  2453.  
  2454.  
  2455. function NEN()
  2456.     attack = true
  2457.     hum.WalkSpeed = 1.01
  2458.     CreateSound("230292011", hed, 10, 1)
  2459.         Character.Head.face.Texture = "rbxassetid://705269463"
  2460.     for i = 0,4,0.1 do
  2461.         swait()
  2462.         CameraEnshaking(1, 3)
  2463.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2465.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2468.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2469.     end
  2470.     attack = false
  2471.         Character.Head.face.Texture = "rbxassetid://620619801"
  2472.     hum.WalkSpeed = 40
  2473. end
  2474.  
  2475. function Ashes() --Straight from... Whatever it was called.
  2476.         attack = true
  2477.     hum.WalkSpeed = 1.01
  2478.         Character.Head.face.Texture = "rbxassetid://360687027"
  2479.     CreateSound("290084602", tors, 10, 1)
  2480.     for i = 0,6.2,0.1 do
  2481.             swait()
  2482.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2484.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2485.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2486.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2487.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2488.     end
  2489.     for i = 0,6.2,0.1 do
  2490.             swait()
  2491.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2492.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2493.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2494.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2495.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2496.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2497.     end
  2498.     attack = false
  2499.         Character.Head.face.Texture = "rbxassetid://620619801"
  2500.     hum.WalkSpeed = 40
  2501. end
  2502.  
  2503.  
  2504. function BOI()
  2505.     attack = true
  2506.     hum.WalkSpeed = 1.01
  2507.     CreateSound("390901873", hed, 10, 1)
  2508.         Character.Head.face.Texture = "rbxassetid://282463320"
  2509.     for i = 0,4,0.1 do
  2510.         swait()
  2511.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2512.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2513.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2514.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2516.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2517.     end
  2518.     for i = 0,4,0.1 do
  2519.         swait()
  2520.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2521.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2522.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2523.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2524.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2525.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2526.     end
  2527.     attack = false
  2528.         Character.Head.face.Texture = "rbxassetid://620619801"
  2529.     hum.WalkSpeed = 40
  2530. end
  2531.  
  2532. function DrinkdaDrink()
  2533.     attack = true
  2534.     RHe.Transparency = 0
  2535.     hum.WalkSpeed = 3
  2536.     local Munch = CreateSound("554208103", hed, 5, 1)
  2537.     swait(2)
  2538.     repeat
  2539.     for i = 0,6,0.1 do
  2540.         swait()
  2541.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2542.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2543.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2544.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2545.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2546.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2547.     end
  2548.     until Munch.Playing == false
  2549.     hum.WalkSpeed = 40
  2550.     RHe.Transparency = 1
  2551.     attack = false
  2552. end
  2553.  
  2554. function EatdaChips()
  2555.     attack = true
  2556.     RHk.Transparency = 0
  2557.     hum.WalkSpeed = 3
  2558.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2559.     swait(2)
  2560.     repeat
  2561.     for i = 0,6,0.1 do
  2562.         swait()
  2563.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2564.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2565.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2566.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2567.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2568.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2569.     end
  2570.     until Muncha.Playing == false
  2571.     hum.WalkSpeed = 40
  2572.     RHk.Transparency = 1
  2573.     attack = false
  2574. end
  2575.  
  2576. function Sittyboi()
  2577.     attack = true
  2578.         lul:Pause()
  2579.     text.Text = "Waiting..."
  2580.         AAAAA.SoundId = "rbxassetid://1239136800"
  2581.         AAAAA.TimePosition = 0
  2582.         AAAAA:Play()
  2583.     hum.WalkSpeed = 0
  2584.     repeat
  2585.     swait()
  2586.     for i = 0, 1, 0.1 do
  2587.         swait()
  2588.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2589.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2590.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2591.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2592.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2593.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2594.     end
  2595.     until AAAAA.Playing == false
  2596.     attack = false
  2597.         AAAAA:Stop()
  2598.         lul:Resume()
  2599.     text.Text = "Noti˅ɐ "
  2600.     hum.WalkSpeed = 40
  2601. end
  2602.  
  2603. function HELP()
  2604.     attack = true
  2605.     hum.WalkSpeed = 1.01
  2606.         Character.Head.face.Texture = "rbxassetid://307972876"
  2607.     CreateSound("1123321019", hed, 10, 1)
  2608.     for i = 0,15,0.1 do
  2609.         swait()
  2610.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2612.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2615.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2616.     end
  2617.     CreateSound("198462271", hed, 10, 1)
  2618.     for i = 0,8,0.1 do
  2619.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2620.         swait()
  2621.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2622.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2623.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2624.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2625.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2626.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2627.     end
  2628.     for i = 0,8,0.1 do
  2629.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2630.         swait()
  2631.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2632.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2633.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2636.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2637.     end
  2638.     CreateSound("948494432", hed, 10, 1)
  2639.     for i = 0,7.5,0.1 do
  2640.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2641.         swait()
  2642.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2643.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2644.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2647.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2648.     end
  2649.     CreateSound("1542642349", hed, 10, 1)
  2650.     for i = 0,10,0.1 do
  2651.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2652.         swait()
  2653.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2654.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2655.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2656.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2658.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2659.     end
  2660.     CreateSound("269597232", hed, 10, 1)
  2661.     for i = 0,6,0.1 do
  2662.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2663.         swait()
  2664.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2665.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2666.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2667.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2668.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2669.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2670.     end
  2671.     attack = false
  2672.         Character.Head.face.Texture = "rbxassetid://620619801"
  2673.     hum.WalkSpeed = 40
  2674. end
  2675.  
  2676. danci = false
  2677.  
  2678. function dingidongo() --my head burns
  2679.     attack = true
  2680.     danci = true
  2681.     hum.WalkSpeed = 27.6
  2682.     texth.Text = "Having a Seizure."
  2683.     text.Text = ""
  2684.         gudsong:Play()
  2685.         lul:Pause()
  2686.     gudsong.TimePosition = 6.6
  2687.         Character.Head.face.Texture = "rbxassetid://315792941"
  2688.         repeat
  2689.     for i = 0,1.87,0.23 do
  2690.         swait()
  2691.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2692.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2693.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2694.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2695.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2696.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2697.     end
  2698.     if gudsong.TimePosition == 11.937 then
  2699.         gudsong.TimePosition = 6.6
  2700.     end
  2701.         for i = 0,1.87,0.23 do
  2702.                 swait()
  2703.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2704.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2705.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2706.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2707.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2708.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2709.         end
  2710.         until danci == false
  2711.         gudsong:Stop()
  2712.     attack = false
  2713.     lul:Resume()
  2714.     texth.Text = ""
  2715.     text.Text = "Noti˅ɐ "
  2716.     attack = false
  2717.         Character.Head.face.Texture = "rbxassetid://620619801"
  2718.     hum.WalkSpeed = 40
  2719. end
  2720.  
  2721. function hap() --much hap
  2722.     attack = true
  2723.     hum.WalkSpeed = 0.10
  2724.     CreateSound("363808674", hed, 10, 1)
  2725.         Character.Head.face.Texture = "rbxassetid://315792941"
  2726.     for i = 0,12,0.1 do
  2727.         swait()
  2728.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2729.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2730.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2732.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2733.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2734.     end
  2735.     CreateSound("233168827", hed, 10, 1)
  2736.         Character.Head.face.Texture = "rbxassetid://335761015"
  2737.     for i = 0,10,0.1 do
  2738.         swait()
  2739.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2740.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2741.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2742.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2743.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2744.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2745.     end
  2746.         CreateSound("363808674", hed, 10, 1)
  2747.     attack = false
  2748.         Character.Head.face.Texture = "rbxassetid://620619801"
  2749.     hum.WalkSpeed = 40
  2750. end
  2751.  
  2752. function Gumilol()
  2753.     attack = true
  2754.     hum.WalkSpeed = 0
  2755.     local Senses = CreateSound("605297168", hed, 6, 1)
  2756.     swait(2)
  2757.     repeat
  2758.         swait()
  2759.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2760.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2761.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2762.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2763.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2764.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2765.     until Senses.TimePosition > 2.7
  2766.     for i = 0, 3, 0.1 do
  2767.         swait()
  2768.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2769.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2770.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2771.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2772.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2773.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2774.     end
  2775.     root.Anchored = true
  2776.     repeat
  2777.         swait()
  2778.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2779.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2780.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2781.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2782.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2783.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2784.     until Senses.Playing == false
  2785.     hum.WalkSpeed = 40
  2786.     attack = false
  2787.     root.Anchored = false
  2788. end
  2789. function oofmyass()
  2790.     attack = true
  2791.     hum.WalkSpeed = 0
  2792.     CreateSound("663306786", tors, 3, 1)
  2793.     for i = 0, 12, 0.1 do
  2794.         swait()
  2795.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2796.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2797.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2798.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2799.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2800.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2801.     end
  2802.     CreateSound("663307468", tors, 6, 1)
  2803.     for i = 0, 6, 0.1 do
  2804.         swait()
  2805.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2806.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2807.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2808.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2809.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2810.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2811.     end
  2812.     hum.WalkSpeed = 40
  2813.     attack = false
  2814. end
  2815. function WoodyGotWood()
  2816.     attack = true
  2817.     hum.WalkSpeed = 0
  2818.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2819.     swait(2)
  2820.     repeat
  2821.         swait()
  2822.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2823.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2824.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2825.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2826.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2827.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2828.     until Woodlenny.TimePosition > 3.6
  2829.     root.Anchored = true
  2830.     repeat
  2831.         swait()
  2832.         for i = 0, 2, 0.1 do
  2833.             swait()
  2834.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2835.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2836.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2837.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2838.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2839.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2840.         end
  2841.         for i = 0, 1.6, 0.1 do
  2842.             swait()
  2843.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2844.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2845.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2846.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2847.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2848.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2849.         end
  2850.     until Woodlenny.Playing == false
  2851.     hum.WalkSpeed = 40
  2852.     attack = false
  2853.     root.Anchored = false
  2854. end
  2855.  
  2856. function LeChange()
  2857.     attack = true
  2858.     hum.WalkSpeed = 40
  2859.     lul.Pitch = 1
  2860.         lul:Stop()
  2861.     local mue = math.random(1,14)
  2862.     if mue == 1 then
  2863.         lul.SoundId = "rbxassetid://193889412"
  2864.     end
  2865.     if mue == 2 then
  2866.         lul.SoundId = "rbxassetid://274690929"
  2867.     end
  2868.     if mue == 3 then
  2869.         lul.SoundId = "rbxassetid://1241998626"
  2870.     end
  2871.     if mue == 4 then
  2872.         lul.SoundId = "rbxassetid://1878962648"
  2873.     end
  2874.     if mue == 5 then
  2875.         lul.SoundId = "rbxassetid://185117072"
  2876.     end
  2877.     if mue == 6 then
  2878.         lul.SoundId = "rbxassetid://295856024"
  2879.     end
  2880.     if mue == 7 then
  2881.         lul.SoundId = "rbxassetid://2054013600"
  2882.     end
  2883.     if mue == 8 then
  2884.         lul.SoundId = "rbxassetid://1463709693"
  2885.         lul.Pitch = 1.4
  2886.     end
  2887.     if mue == 9 then
  2888.         lul.SoundId = "rbxassetid://575705300"
  2889.     end
  2890.     if mue == 10 then
  2891.         lul.SoundId = "rbxassetid://142924062"
  2892.     end
  2893.     if mue == 11 then
  2894.         lul.SoundId = "rbxassetid://251072363"
  2895.     end
  2896.     if mue == 12 then
  2897.         lul.SoundId = "rbxassetid://731061980"
  2898.     end
  2899.     if mue == 13 then
  2900.         lul.SoundId = "rbxassetid://455682677"
  2901.     end
  2902.     if mue == 14 then
  2903.         lul.SoundId = "rbxassetid://1283123885"
  2904.     end
  2905.     hum.WalkSpeed = 40
  2906.         lul:Play()
  2907.     attack = false
  2908.     root.Anchored = false
  2909. end
  2910.  
  2911. function SCREAM()
  2912.     attack = true
  2913.     hum.WalkSpeed = 70
  2914.     lul:Pause()
  2915.         Character.Head.face.Texture = "rbxassetid://1667792"
  2916.         local A = math.random(1,83)
  2917.         if A == 1 then
  2918.             AAAAA.SoundId = "rbxassetid://580806904"
  2919.             AAAAA.TimePosition = 0
  2920.         end
  2921.         if A == 2 then
  2922.             AAAAA.SoundId = "rbxassetid://569124237"
  2923.             AAAAA.TimePosition = 0
  2924.         end
  2925.         if A == 3 then
  2926.             AAAAA.SoundId = "rbxassetid://824995694"
  2927.             AAAAA.TimePosition = 0
  2928.         end
  2929.         if A == 4 then
  2930.             AAAAA.SoundId = "rbxassetid://619398081"
  2931.             AAAAA.TimePosition = 0
  2932.         end
  2933.         if A == 5 then
  2934.             AAAAA.SoundId = "rbxassetid://561567000"
  2935.             AAAAA.TimePosition = 0
  2936.         end
  2937.         if A == 6 then
  2938.             AAAAA.SoundId = "rbxassetid://780544434"
  2939.             AAAAA.TimePosition = 0
  2940.         end
  2941.         if A == 7 then
  2942.             AAAAA.SoundId = "rbxassetid://1127778994"
  2943.             AAAAA.TimePosition = 0
  2944.         end
  2945.         if A == 8 then
  2946.             AAAAA.SoundId = "rbxassetid://2016152738"
  2947.             AAAAA.TimePosition = 0
  2948.         end
  2949.         if A == 9 then
  2950.             AAAAA.SoundId = "rbxassetid://1649268255"
  2951.             AAAAA.TimePosition = 0
  2952.         end
  2953.         if A == 10 then
  2954.             AAAAA.SoundId = "rbxassetid://318925857"
  2955.             AAAAA.TimePosition = 0
  2956.         end
  2957.         if A == 11 then
  2958.             AAAAA.SoundId = "rbxassetid://1231447409"
  2959.             AAAAA.TimePosition = 0
  2960.         end
  2961.         if A == 12 then
  2962.             AAAAA.SoundId = "rbxassetid://1173662546"
  2963.             AAAAA.TimePosition = 0
  2964.         end
  2965.         if A == 13 then
  2966.             AAAAA.SoundId = "rbxassetid://1731102335"
  2967.             AAAAA.TimePosition = 0
  2968.         end
  2969.         if A == 14 then
  2970.             AAAAA.SoundId = "rbxassetid://597084853"
  2971.             AAAAA.TimePosition = 0
  2972.         end
  2973.         if A == 15 then
  2974.             AAAAA.SoundId = "rbxassetid://255219578"
  2975.             AAAAA.TimePosition = 0
  2976.         end
  2977.         if A == 16 then
  2978.             AAAAA.SoundId = "rbxassetid://968042399"
  2979.             AAAAA.TimePosition = 0
  2980.         end
  2981.         if A == 17 then
  2982.             AAAAA.SoundId = "rbxassetid://2088388847"
  2983.             AAAAA.TimePosition = 0
  2984.         end
  2985.         if A == 18 then
  2986.             AAAAA.SoundId = "rbxassetid://1958305455"
  2987.             AAAAA.TimePosition = 0
  2988.         end
  2989.         if A == 19 then
  2990.             AAAAA.SoundId = "rbxassetid://1171758804"
  2991.             AAAAA.TimePosition = 0
  2992.         end
  2993.         if A == 20 then
  2994.             AAAAA.SoundId = "rbxassetid://1453459167"
  2995.             AAAAA.TimePosition = 0
  2996.         end
  2997.         if A == 21 then
  2998.             AAAAA.SoundId = "rbxassetid://2000897208"
  2999.             AAAAA.TimePosition = 0
  3000.         end
  3001.         if A == 22 then
  3002.             AAAAA.SoundId = "rbxassetid://841541884"
  3003.             AAAAA.TimePosition = 0
  3004.         end
  3005.         if A == 23 then
  3006.             AAAAA.SoundId = "rbxassetid://839044936"
  3007.             AAAAA.TimePosition = 0
  3008.         end
  3009.         if A == 24 then
  3010.             AAAAA.SoundId = "rbxassetid://520168377"
  3011.             AAAAA.TimePosition = 0
  3012.         end
  3013.         if A == 25 then
  3014.             AAAAA.SoundId = "rbxassetid://655669511"
  3015.             AAAAA.TimePosition = 0
  3016.         end
  3017.         if A == 26 then
  3018.             AAAAA.SoundId = "rbxassetid://1125711065"
  3019.             AAAAA.TimePosition = 0
  3020.         end
  3021.         if A == 27 then
  3022.             AAAAA.SoundId = "rbxassetid://482886779"
  3023.             AAAAA.TimePosition = 0
  3024.         end
  3025.         if A == 28 then
  3026.             AAAAA.SoundId = "rbxassetid://470406966"
  3027.             AAAAA.TimePosition = 0
  3028.         end
  3029.         if A == 29 then
  3030.             AAAAA.SoundId = "rbxassetid://363239413"
  3031.             AAAAA.TimePosition = 0
  3032.         end
  3033.         if A == 30 then
  3034.             AAAAA.SoundId = "rbxassetid://1183260037"
  3035.             AAAAA.TimePosition = 0
  3036.         end
  3037.         if A == 31 then
  3038.             AAAAA.SoundId = "rbxassetid://644321050"
  3039.             AAAAA.TimePosition = 0
  3040.         end
  3041.         if A == 32 then
  3042.             AAAAA.SoundId = "rbxassetid://962124783"
  3043.             AAAAA.TimePosition = 0
  3044.         end
  3045.         if A == 33 then
  3046.             AAAAA.SoundId = "rbxassetid://328782098"
  3047.             AAAAA.TimePosition = 0
  3048.         end
  3049.         if A == 34 then
  3050.             AAAAA.SoundId = "rbxassetid://1868475933"
  3051.             AAAAA.TimePosition = 0
  3052.         end
  3053.         if A == 35 then
  3054.             AAAAA.SoundId = "rbxassetid://606775826"
  3055.             AAAAA.TimePosition = 0
  3056.         end
  3057.         if A == 36 then
  3058.             AAAAA.SoundId = "rbxassetid://299132320"
  3059.             AAAAA.TimePosition = 0
  3060.         end
  3061.         if A == 37 then
  3062.             AAAAA.SoundId = "rbxassetid://153109732"
  3063.             AAAAA.TimePosition = 0
  3064.         end
  3065.         if A == 37 then
  3066.             AAAAA.SoundId = "rbxassetid://457506669"
  3067.             AAAAA.TimePosition = 0
  3068.         end
  3069.         if A == 38 then
  3070.             AAAAA.SoundId = "rbxassetid://335628150"
  3071.             AAAAA.TimePosition = 0
  3072.         end
  3073.         if A == 39 then
  3074.             AAAAA.SoundId = "rbxassetid://488032404"
  3075.             AAAAA.TimePosition = 0
  3076.         end
  3077.         if A == 40 then
  3078.             AAAAA.SoundId = "rbxassetid://1375131348"
  3079.             AAAAA.TimePosition = 0
  3080.         end
  3081.         if A == 41 then
  3082.             AAAAA.SoundId = "rbxassetid://1314602285"
  3083.             AAAAA.TimePosition = 0
  3084.         end
  3085.         if A == 42 then
  3086.             AAAAA.SoundId = "rbxassetid://744281932"
  3087.             AAAAA.TimePosition = 0
  3088.         end
  3089.         if A == 43 then
  3090.             AAAAA.SoundId = "rbxassetid://434976383"
  3091.             AAAAA.TimePosition = 0
  3092.         end
  3093.         if A == 44 then
  3094.             AAAAA.SoundId = "rbxassetid://1842306658"
  3095.             AAAAA.TimePosition = 0
  3096.         end
  3097.         if A == 45 then
  3098.             AAAAA.SoundId = "rbxassetid://643472343"
  3099.             AAAAA.TimePosition = 0
  3100.         end
  3101.         if A == 46 then
  3102.             AAAAA.SoundId = "rbxassetid://221258319"
  3103.             AAAAA.TimePosition = 0
  3104.         end
  3105.         if A == 47 then
  3106.             AAAAA.SoundId = "rbxassetid://1679015957"
  3107.             AAAAA.TimePosition = 0
  3108.         end
  3109.         if A == 48 then
  3110.             AAAAA.SoundId = "rbxassetid://567908972"
  3111.             AAAAA.TimePosition = 0
  3112.         end
  3113.         if A == 49 then
  3114.             AAAAA.SoundId = "rbxassetid://717014037"
  3115.             AAAAA.TimePosition = 0
  3116.         end
  3117.         if A == 50 then
  3118.             AAAAA.SoundId = "rbxassetid://744323533"
  3119.             AAAAA.TimePosition = 0
  3120.         end
  3121.         if A == 51 then
  3122.             AAAAA.SoundId = "rbxassetid://889774006"
  3123.             AAAAA.TimePosition = 0
  3124.         end
  3125.         if A == 52 then
  3126.             AAAAA.SoundId = "rbxassetid://167137736"
  3127.             AAAAA.TimePosition = 0
  3128.         end
  3129.         if A == 53 then
  3130.             AAAAA.SoundId = "rbxassetid://251074756"
  3131.             AAAAA.TimePosition = 0
  3132.         end
  3133.         if A == 54 then
  3134.             AAAAA.SoundId = "rbxassetid://977558364"
  3135.             AAAAA.TimePosition = 0
  3136.         end
  3137.         if A == 55 then
  3138.             AAAAA.SoundId = "rbxassetid://328728034"
  3139.             AAAAA.TimePosition = 0
  3140.         end
  3141.         if A == 56 then
  3142.             AAAAA.SoundId = "rbxassetid://1266243649"
  3143.             AAAAA.TimePosition = 0
  3144.         end
  3145.         if A == 57 then
  3146.             AAAAA.SoundId = "rbxassetid://964618925"
  3147.             AAAAA.TimePosition = 0
  3148.         end
  3149.         if A == 58 then
  3150.             AAAAA.SoundId = "rbxassetid://1803630339"
  3151.             AAAAA.TimePosition = 0
  3152.         end
  3153.         if A == 59 then
  3154.             AAAAA.SoundId = "rbxassetid://840189092"
  3155.             AAAAA.TimePosition = 0
  3156.         end
  3157.         if A == 60 then
  3158.             AAAAA.SoundId = "rbxassetid://1559029429"
  3159.             AAAAA.TimePosition = 0
  3160.         end
  3161.         if A == 61 then
  3162.             AAAAA.SoundId = "rbxassetid://1638542850"
  3163.             AAAAA.TimePosition = 0
  3164.         end
  3165.         if A == 62 then
  3166.             AAAAA.SoundId = "rbxassetid://803576871"
  3167.             AAAAA.TimePosition = 0
  3168.         end
  3169.         if A == 63 then
  3170.             AAAAA.SoundId = "rbxassetid://698882646"
  3171.             AAAAA.TimePosition = 0
  3172.         end
  3173.         if A == 64 then
  3174.             AAAAA.SoundId = "rbxassetid://1151976352"
  3175.             AAAAA.TimePosition = 0
  3176.         end
  3177.         if A == 65 then
  3178.             AAAAA.SoundId = "rbxassetid://406116544"
  3179.             AAAAA.TimePosition = 0
  3180.         end
  3181.         if A == 66 then
  3182.             AAAAA.SoundId = "rbxassetid://316022829"
  3183.             AAAAA.TimePosition = 0
  3184.         end
  3185.         if A == 67 then
  3186.             AAAAA.SoundId = "rbxassetid://171914461"
  3187.             AAAAA.TimePosition = 0
  3188.         end
  3189.         if A == 68 then
  3190.             AAAAA.SoundId = "rbxassetid://287491840"
  3191.             AAAAA.TimePosition = 0
  3192.         end
  3193.         if A == 69 then
  3194.             AAAAA.SoundId = "rbxassetid://430752531"
  3195.             AAAAA.TimePosition = 0
  3196.         end
  3197.         if A == 70 then
  3198.             AAAAA.SoundId = "rbxassetid://531023877"
  3199.             AAAAA.TimePosition = 0
  3200.         end
  3201.         if A == 71 then
  3202.             AAAAA.SoundId = "rbxassetid://271588868"
  3203.             AAAAA.TimePosition = 0
  3204.         end
  3205.         if A == 72 then
  3206.             AAAAA.SoundId = "rbxassetid://602958674"
  3207.             AAAAA.TimePosition = 0
  3208.         end
  3209.         if A == 73 then
  3210.             AAAAA.SoundId = "rbxassetid://899472110"
  3211.             AAAAA.TimePosition = 0
  3212.         end
  3213.         if A == 74 then
  3214.             AAAAA.SoundId = "rbxassetid://793986125"
  3215.             AAAAA.TimePosition = 0
  3216.         end
  3217.         if A == 75 then
  3218.             AAAAA.SoundId = "rbxassetid://317643401"
  3219.             AAAAA.TimePosition = 0
  3220.         end
  3221.         if A == 76 then
  3222.             AAAAA.SoundId = "rbxassetid://427265119"
  3223.             AAAAA.TimePosition = 0
  3224.         end
  3225.         if A == 77 then
  3226.             AAAAA.SoundId = "rbxassetid://318250043"
  3227.             AAAAA.TimePosition = 0
  3228.         end
  3229.         if A == 78 then
  3230.             AAAAA.SoundId = "rbxassetid://272135781"
  3231.             AAAAA.TimePosition = 0
  3232.         end
  3233.         if A == 79 then
  3234.             AAAAA.SoundId = "rbxassetid://302662929"
  3235.             AAAAA.TimePosition = 0
  3236.         end
  3237.         if A == 80 then
  3238.             AAAAA.SoundId = "rbxassetid://1226918619"
  3239.             AAAAA.TimePosition = 0
  3240.         end
  3241.         if A == 81 then
  3242.             AAAAA.SoundId = "rbxassetid://973891000"
  3243.             AAAAA.TimePosition = 0
  3244.         end
  3245.         if A == 82 then
  3246.             AAAAA.SoundId = "rbxassetid://1002843959"
  3247.             AAAAA.TimePosition = 0
  3248.         end
  3249.         if A == 83 then
  3250.             AAAAA.SoundId = "rbxassetid://1441494988"
  3251.             AAAAA.TimePosition = 0
  3252.         end
  3253.         AAAAA:Play()
  3254.         repeat
  3255.         swait()
  3256.                 AAAAA.Parent = tors
  3257.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3258.     until AAAAA.Playing == false
  3259.     hum.WalkSpeed = 40
  3260.     attack = false
  3261.     lul:Resume()
  3262.     Character.Head.face.Texture = "rbxassetid://620619801"
  3263.     hum.WalkSpeed = 40
  3264. end
  3265.  
  3266. lolxdtest = false --dont remove or script wont work
  3267. MoreTaunts = false
  3268. mouse.KeyDown:connect(function(key)
  3269.     if key == 'm' then
  3270.         MERKIO:Stop()
  3271.         AAAAA:Stop()
  3272.         thonks:Stop()
  3273.         danci = false
  3274.     elseif key == 'n' and angery == true then
  3275.         angery = false
  3276.         MoreTaunts = false
  3277.         print"Back to normal Taunts"
  3278.     end
  3279.     if attack == false then
  3280.         if lolxdtest == false then
  3281.         if key == 'q' then
  3282.             THEBESTOVERUSEDJOKEEVER()
  3283.         elseif key == 'e' then
  3284.             SCREAM()
  3285.         elseif key == 'b' and angery == false then
  3286.             angery = true
  3287.             MoreTaunts = true
  3288.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3289.         elseif key == 'n' and angery == true then
  3290.             angery = false
  3291.         elseif key == 'r' then
  3292.                         sneakonehundred()
  3293.         elseif key == 't' then
  3294.                         DANCEFORME()
  3295.         elseif key == 'y' and MoreTaunts == false then
  3296.                         takethat()
  3297.         elseif key == 'f' then
  3298.                         Tauntmelon()
  3299.         elseif key == 'z' then
  3300.             EndMySufferingV2()
  3301.         elseif key == 'g' then
  3302.                         un_fun()
  3303.                 elseif key == 'p' then
  3304.                         HELP()
  3305.                 elseif key == 'u' and MoreTaunts == false then
  3306.                         BOI()
  3307.                 elseif key == 'o' then
  3308.                         NO_U()
  3309.                 elseif key == 'f' then
  3310.                         Ashes()
  3311.         elseif key == 'h' and MoreTaunts == false then
  3312.             NEN()
  3313.                 elseif key == 'g' then
  3314.                         AnotherOne()
  3315.                 elseif key == 'k' and MoreTaunts == false then
  3316.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3317.                 elseif key == 'j' and MoreTaunts == false then
  3318.                         WhatHuh()
  3319.                 elseif key == 'i' then
  3320.                         fbiopenup()
  3321.                 elseif key == 'l' and MoreTaunts == false then
  3322.                         Victory()
  3323.         elseif key == 'z' then
  3324.             EndMySufferingV2()
  3325.         elseif key == 'x' and MoreTaunts == false then
  3326.             ShutTheHellUp()
  3327.         elseif key == 'v' then
  3328.             dead()
  3329.                 elseif key == 'c' and MoreTaunts == false then
  3330.                         WRY()
  3331.         elseif key == "y" and MoreTaunts == true then
  3332.             thonki()
  3333.         elseif key == "u" and MoreTaunts == true then
  3334.             Gumilol()
  3335.         elseif key == "j" and MoreTaunts == true then
  3336.             WoodyGotWood()
  3337.         elseif key == "h" and MoreTaunts == true then
  3338.             oofmyass()
  3339.         elseif key == "k" and MoreTaunts == true then
  3340.             DrinkdaDrink()
  3341.         elseif key == "l" and MoreTaunts == true then
  3342.             EatdaChips()
  3343.         elseif key == "x" and MoreTaunts == true then
  3344.             Sittyboi()
  3345.         elseif key == "c" and MoreTaunts == true then
  3346.             LeChange()
  3347.         end
  3348.         end
  3349.         end
  3350.     end)
  3351.  
  3352. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3353.   local Hitboxpart = Instance.new("Part", EffectModel)
  3354.   RemoveOutlines(Hitboxpart)
  3355.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3356.   Hitboxpart.CanCollide = false
  3357.   Hitboxpart.Transparency = 1
  3358.   Hitboxpart.Anchored = true
  3359.   Hitboxpart.CFrame = Pose
  3360.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3361.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3362. end
  3363. wait2 = false
  3364. combo = 1
  3365.  
  3366.  
  3367.  
  3368.  
  3369. mouse.Button1Down:connect(function(key)
  3370.   if attack == false then
  3371.     attack = true
  3372.     hum.WalkSpeed = 3.01
  3373.     if combo == 1 then
  3374.     for i = 0, 1.2, 0.1 do
  3375.         swait()
  3376.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3377.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3378.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3379.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3380.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3381.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3382.           end
  3383.         CreateSound("608537390", ra, 3, .8)
  3384.         local sude = Instance.new("Part", ra)
  3385.         sude.Size = Vector3.new(1, 1, 1)
  3386.         sude:BreakJoints()
  3387.         sude.Transparency = 1
  3388.         sude.CanCollide = false
  3389.         local dmgweld = Instance.new("Weld", sude)
  3390.         dmgweld.Part0 = ra
  3391.         dmgweld.Part1 = sude
  3392.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3393.             local function death(part)
  3394.                 local tor = part.Parent:findFirstChild("Torso")
  3395.                 if tor ~= nil then
  3396.                     CreateSound("1615641704", ra, 7, 1)
  3397.                     local heds = part.Parent:findFirstChild("Head")
  3398.                     local vel = Instance.new("BodyVelocity", tor)
  3399.                     vel.Velocity = tor.CFrame.lookVector * -754
  3400.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3401.                     local vels = Instance.new("BodyVelocity", heds)
  3402.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3403.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3404.                     tor:BreakJoints()
  3405.                     if tor then
  3406.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3407.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3408.                     end
  3409.                     wait(1.4)
  3410.                     sude:destroy()
  3411.                 end
  3412.             end
  3413.             sude.Touched:connect(death)
  3414.       for i = 0, 1.2, 0.1 do
  3415.         swait()
  3416.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3417.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3418.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3419.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3420.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3421.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3422.       end
  3423.     end
  3424.     hum.WalkSpeed = 40
  3425.     wait2 = false
  3426.     attack = false
  3427.     end
  3428. end)
  3429.  
  3430. -------------------------------------------------------
  3431. --End Attacks N Stuff--
  3432. -------------------------------------------------------
  3433.  
  3434.  
  3435. while jumping do
  3436.  Humanoid.Jump = true
  3437.  wait(0.9)
  3438. end
  3439.  
  3440.  
  3441.  
  3442.  
  3443. -------------------------------------------------------
  3444. --Start Animations--
  3445. -------------------------------------------------------
  3446. local PlayerSize = 0.5
  3447. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3448. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3449. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3450. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3451. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3452. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3453.  
  3454.  
  3455. local equipped = false
  3456. local idle = 0
  3457. local change = 1
  3458. local val = 0
  3459. local toim = 0
  3460. local idleanim = 0.4
  3461. hum.Animator.Parent = nil
  3462. while true do
  3463.     swait()
  3464.     sine = sine + change
  3465.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3466.     local velderp = root.Velocity.y
  3467.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3468.     if equipped == true or equipped == false then
  3469.         if attack == false then
  3470.             idle = idle + 1
  3471.         else
  3472.             idle = 0
  3473.         end
  3474.         if 1 < root.Velocity.y and hitfloor == nil then
  3475.             Anim = "Jump"
  3476.             if attack == false then
  3477.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3478.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3479.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3480.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3481.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3482.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3483.             end
  3484.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3485.             Anim = "Fall"
  3486.             if attack == false then
  3487.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3488.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3489.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3490.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3491.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3492.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3493.             end
  3494.         elseif torvel < 1 and hitfloor ~= nil then
  3495.             Anim = "Idle"
  3496.             change = .5
  3497.             if attack == false then
  3498. if angery == false then
  3499. VALUE1 = false
  3500.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3501.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3502.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3503.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3504.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3505.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3506. if VALUE1 == false and math.random(1,200) == 1 then
  3507.                 coroutine.resume(coroutine.create(function()
  3508.                     VALUE1 = true
  3509.                 for i = 1, 25 do
  3510.                         swait()
  3511.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3512.                     end
  3513.                     VALUE1 = false
  3514.                    
  3515.                 end))
  3516. end
  3517. elseif angery == true then
  3518.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3519.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3520.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3521.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3522.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3523.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3524. if VALUE1 == false and math.random(1,200) == 1 then
  3525.                 coroutine.resume(coroutine.create(function()
  3526.                     VALUE1 = true
  3527.                     for i = 1, 25 do
  3528.                         swait()
  3529.         FT.Parent = tors
  3530.         RA.Parent = ra
  3531.         LA.Parent = la
  3532.         RL.Parent = rl
  3533.         LL.Parent = ll
  3534.         for _,v in next, char:GetDescendants() do
  3535.             if(v:IsA'DataModelMesh')then
  3536.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3537.             end
  3538.         end
  3539.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3540.                     end
  3541.                     VALUE1 = false
  3542.         FT.Parent = nil
  3543.         RA.Parent = nil
  3544.         LA.Parent = nil
  3545.         RL.Parent = nil
  3546.         LL.Parent = nil
  3547.         for _,v in next, char:GetDescendants() do
  3548.             if(v:IsA'DataModelMesh')then
  3549.                 v.Offset = Vector3.new(0,0,0)
  3550.             end
  3551.         end
  3552.                    
  3553.                 end))
  3554.     end
  3555. end
  3556. end
  3557.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3558.             Anim = "Walk"
  3559.             change = 1
  3560.             if attack == false then
  3561.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3562.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3563.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3564.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3565.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3566.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3567.             end
  3568.         end
  3569.     end
  3570.     if 0 < #Effects then
  3571.         for e = 1, #Effects do
  3572.             if Effects[e] ~= nil then
  3573.                 local Thing = Effects[e]
  3574.                 if Thing ~= nil then
  3575.                     local Part = Thing[1]
  3576.                     local Mode = Thing[2]
  3577.                     local Delay = Thing[3]
  3578.                     local IncX = Thing[4]
  3579.                     local IncY = Thing[5]
  3580.                     local IncZ = Thing[6]
  3581.                     if 1 >= Thing[1].Transparency then
  3582.                         if Thing[2] == "Block1" then
  3583.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3584.                             local Mesh = Thing[1].Mesh
  3585.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3586.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3587.                         elseif Thing[2] == "Block2" then
  3588.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3589.                             local Mesh = Thing[7]
  3590.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3591.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3592.                         elseif Thing[2] == "Block3" then
  3593.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3594.                             local Mesh = Thing[7]
  3595.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3596.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3597.                         elseif Thing[2] == "Cylinder" then
  3598.                             local Mesh = Thing[1].Mesh
  3599.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3600.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3601.                         elseif Thing[2] == "Blood" then
  3602.                             local Mesh = Thing[7]
  3603.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3604.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3605.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3606.                         elseif Thing[2] == "Elec" then
  3607.                             local Mesh = Thing[1].Mesh
  3608.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3609.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610.                         elseif Thing[2] == "Disappear" then
  3611.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3612.                         elseif Thing[2] == "Shatter" then
  3613.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3614.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3615.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3616.                             Thing[6] = Thing[6] + Thing[5]
  3617.                         end
  3618.                     else
  3619.                         Part.Parent = nil
  3620.                         table.remove(Effects, e)
  3621.                     end
  3622.                 end
  3623.             end
  3624.         end
  3625.     end
  3626. end
  3627. -------------------------------------------------------
  3628. --End Animations And Script--
  3629. -------------------------------------------------------
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