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- ** Executing...
- ** Command: "D:\Steam1\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam1\steamapps\common\Team Fortress 2\tf" "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.vmf"
- Valve Software - vbsp.exe (Oct 14 2017)
- 8 threads
- materialPath: D:\Steam1\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop mudslipperyslime for material BA_JAIL_MINECART/MCLAVA, using default
- Can't find surfaceprop mudslipperyslime for material /MCLAVA, using default
- fixing up env_cubemap materials on brush sides...
- Material mcwater is depending on itself through materialvar $bottommaterial! Ignoring...
- Material BA_JAIL_MINECART/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
- Material MClava is depending on itself through materialvar $bottommaterial! Ignoring...
- Material ENNERGY/MINECRAFT/WATER is depending on itself through materialvar $bottommaterial! Ignoring...
- Material CC/MCWATERANIMATED is depending on itself through materialvar $bottommaterial! Ignoring...
- Material cc/mcwateranimated is depending on itself through materialvar $bottommaterial! Ignoring...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
- Can't find surfaceprop mudslipperyslime for material MClava, using default
- done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1898 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final//mclava_depth_28, using default
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_136, using default
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_60, using default
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_124, using default
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final//mclava_depth_32, using default
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_192, using default
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_92, using default
- done (1)
- writing D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.prt...Building visibility clusters...
- done (0)
- Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_28, using default
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (2897061 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6966 texinfos to 4448
- Reduced 247 texdatas to 220 (7190 bytes to 6002)
- Writing D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.bsp
- Wrote ZIP buffer, estimated size 9350, actual size 6590
- 6 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam1\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam1\steamapps\common\Team Fortress 2\tf" "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL"
- Valve Software - vvis.exe (Oct 14 2017)
- 8 threads
- reading d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
- reading d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.prt
- 1688 portalclusters
- 5361 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (689)
- Optimized: 6628 visible clusters (1.02%)
- Total clusters visible: 651272
- Average clusters visible: 385
- Building PAS...
- Average clusters audible: 890
- visdatasize:383289 compressed from 729216
- writing d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
- 11 minutes, 29 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam1\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Steam1\steamapps\common\Team Fortress 2\tf" "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL"
- Valve Software - vrad.exe SSE (Oct 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
- Setting up ray-trace acceleration structure... Done (1.06 seconds)
- 30683 faces
- 2 degenerate faces
- 3597396 square feet [518025088.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 30681 patches before subdivision
- 243217 patches after subdivision
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- can't solve quadratic for light 200.000000 200.000000
- sun extent from map=0.087156
- 222 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (34)
- transfers 31902289, max 3151
- transfer lists: 243.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(1450433, 1502605, 940112)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(344564, 285136, 191758)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(122448, 96371, 68024)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(47848, 37354, 28080)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(21446, 17009, 12754)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(10116, 8174, 6090)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(5044, 4106, 2947)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(2590, 2116, 1463)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(1360, 1106, 726)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #10 added RGB(727, 586, 366)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(393, 312, 184)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(214, 168, 94)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(118, 91, 48)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(65, 49, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(36, 27, 13)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(20, 15, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(11, 8, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(6, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #19 added RGB(4, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #20 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #21 added RGB(1, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #22 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0434 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1002/1024 48096/49152 (97.9%) VERY FULL!
- brushes 7183/8192 86196/98304 (87.7%) VERY FULL!
- brushsides 55217/65536 441736/524288 (84.3%) VERY FULL!
- planes 40440/65536 808800/1310720 (61.7%)
- vertexes 52893/65536 634716/786432 (80.7%) VERY FULL!
- nodes 15360/65536 491520/2097152 (23.4%)
- texinfos 4448/12288 320256/884736 (36.2%)
- texdata 220/2048 7040/65536 (10.7%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 30683/65536 1718248/3670016 (46.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 23210/65536 1299760/3670016 (35.4%)
- leaves 16363/65536 523616/2097152 (25.0%)
- leaffaces 36200/65536 72400/131072 (55.2%)
- leafbrushes 12684/65536 25368/131072 (19.4%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 239560/512000 958240/2048000 (46.8%)
- edges 146380/256000 585520/1024000 (57.2%)
- LDR worldlights 222/8192 19536/720896 ( 2.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 21/32768 252/393216 ( 0.1%)
- waterstrips 3401/32768 34010/327680 (10.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 62772/65536 125544/131072 (95.8%) VERY FULL!
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 125/512 44000/180224 (24.4%)
- LDR lightdata [variable] 5493896/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 383289/16777216 ( 2.3%)
- entdata [variable] 602452/393216 (153.2%) VERY FULL!
- LDR ambient table 16363/65536 65452/262144 (25.0%)
- HDR ambient table 16363/65536 65452/262144 (25.0%)
- LDR leaf ambient 62884/65536 1760752/1835008 (96.0%) VERY FULL!
- HDR leaf ambient 16363/65536 458164/1835008 (25.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/1680 ( 0.1%)
- pakfile [variable] 6590/0 ( 0.0%)
- physics [variable] 2897061/4194304 (69.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 84989
- Writing d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
- 1 minute, 44 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.bsp" "D:\Steam1\steamapps\common\Team Fortress 2\tf\maps\JB_Qbus_MC_FINAL.bsp"
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