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jb_qbus_mc

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Nov 2nd, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam1\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam1\steamapps\common\Team Fortress 2\tf" "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 8 threads
  8. materialPath: D:\Steam1\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop mudslipperyslime for material BA_JAIL_MINECART/MCLAVA, using default
  12. Can't find surfaceprop mudslipperyslime for material /MCLAVA, using default
  13. fixing up env_cubemap materials on brush sides...
  14. Material mcwater is depending on itself through materialvar $bottommaterial! Ignoring...
  15. Material BA_JAIL_MINECART/MCLAVA is depending on itself through materialvar $bottommaterial! Ignoring...
  16. Material MClava is depending on itself through materialvar $bottommaterial! Ignoring...
  17. Material ENNERGY/MINECRAFT/WATER is depending on itself through materialvar $bottommaterial! Ignoring...
  18. Material CC/MCWATERANIMATED is depending on itself through materialvar $bottommaterial! Ignoring...
  19. Material cc/mcwateranimated is depending on itself through materialvar $bottommaterial! Ignoring...
  20. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. Processing areas...done (0)
  23. Building Faces...error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  24. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  25. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  26. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  27. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  28. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  29. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  30. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  31. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  32. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  33. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  34. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  35. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  36. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  37. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  38. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  39. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  40. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  41. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  42. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  43. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  44. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  45. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  46. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  47. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  48. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  49. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  50. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  51. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  52. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  53. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  54. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  55. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  56. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  57. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  58. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  59. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  60. error: material ENNERGY/MINECRAFT/OBSIDIAN doesn't have a $bottommaterial
  61. Can't find surfaceprop mudslipperyslime for material MClava, using default
  62. done (0)
  63. Chop Details...done (0)
  64. Find Visible Detail Sides...
  65. Merged 1898 detail faces...done (1)
  66. Merging details...done (0)
  67. FixTjuncs...
  68. PruneNodes...
  69. WriteBSP...
  70. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final//mclava_depth_28, using default
  71. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_136, using default
  72. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_60, using default
  73. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_124, using default
  74. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final//mclava_depth_32, using default
  75. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_192, using default
  76. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_92, using default
  77. done (1)
  78. writing D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.prt...Building visibility clusters...
  79. done (0)
  80. Can't find surfaceprop mudslipperyslime for material maps/jb_qbus_mc_final/ba_jail_minecart/mclava_depth_28, using default
  81. *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
  82. Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
  83. *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
  84. Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
  85. Finding displacement neighbors...
  86. Finding lightmap sample positions...
  87. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  88. Building Physics collision data...
  89. done (1) (2897061 bytes)
  90. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  91. Compacting texture/material tables...
  92. Reduced 6966 texinfos to 4448
  93. Reduced 247 texdatas to 220 (7190 bytes to 6002)
  94. Writing D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.bsp
  95. Wrote ZIP buffer, estimated size 9350, actual size 6590
  96. 6 seconds elapsed
  97.  
  98. ** Executing...
  99. ** Command: "D:\Steam1\steamapps\common\Team Fortress 2\bin\vvis.exe"
  100. ** Parameters: -game "D:\Steam1\steamapps\common\Team Fortress 2\tf" "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL"
  101.  
  102. Valve Software - vvis.exe (Oct 14 2017)
  103. 8 threads
  104. reading d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
  105. reading d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.prt
  106. 1688 portalclusters
  107. 5361 numportals
  108. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (689)
  110. Optimized: 6628 visible clusters (1.02%)
  111. Total clusters visible: 651272
  112. Average clusters visible: 385
  113. Building PAS...
  114. Average clusters audible: 890
  115. visdatasize:383289 compressed from 729216
  116. writing d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
  117. 11 minutes, 29 seconds elapsed
  118.  
  119. ** Executing...
  120. ** Command: "D:\Steam1\steamapps\common\Team Fortress 2\bin\vrad.exe"
  121. ** Parameters: -game "D:\Steam1\steamapps\common\Team Fortress 2\tf" "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL"
  122.  
  123. Valve Software - vrad.exe SSE (Oct 14 2017)
  124.  
  125. Valve Radiosity Simulator
  126. 8 threads
  127. [Reading texlights from 'lights.rad']
  128. unknown light specifier type - lights
  129.  
  130. [56 texlights parsed from 'lights.rad']
  131.  
  132. Loading d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
  133. Setting up ray-trace acceleration structure... Done (1.06 seconds)
  134. 30683 faces
  135. 2 degenerate faces
  136. 3597396 square feet [518025088.00 square inches]
  137. 0 Displacements
  138. 0 Square Feet [0.00 Square Inches]
  139. 30681 patches before subdivision
  140. 243217 patches after subdivision
  141. can't solve quadratic for light 200.000000 200.000000
  142. can't solve quadratic for light 200.000000 200.000000
  143. can't solve quadratic for light 200.000000 200.000000
  144. can't solve quadratic for light 200.000000 200.000000
  145. can't solve quadratic for light 200.000000 200.000000
  146. can't solve quadratic for light 200.000000 200.000000
  147. can't solve quadratic for light 200.000000 200.000000
  148. can't solve quadratic for light 200.000000 200.000000
  149. can't solve quadratic for light 200.000000 200.000000
  150. can't solve quadratic for light 200.000000 200.000000
  151. can't solve quadratic for light 200.000000 200.000000
  152. can't solve quadratic for light 200.000000 200.000000
  153. can't solve quadratic for light 200.000000 200.000000
  154. can't solve quadratic for light 200.000000 200.000000
  155. can't solve quadratic for light 200.000000 200.000000
  156. can't solve quadratic for light 200.000000 200.000000
  157. can't solve quadratic for light 200.000000 200.000000
  158. can't solve quadratic for light 200.000000 200.000000
  159. can't solve quadratic for light 200.000000 200.000000
  160. can't solve quadratic for light 200.000000 200.000000
  161. can't solve quadratic for light 200.000000 200.000000
  162. can't solve quadratic for light 200.000000 200.000000
  163. can't solve quadratic for light 200.000000 200.000000
  164. can't solve quadratic for light 200.000000 200.000000
  165. can't solve quadratic for light 200.000000 200.000000
  166. can't solve quadratic for light 200.000000 200.000000
  167. can't solve quadratic for light 200.000000 200.000000
  168. can't solve quadratic for light 200.000000 200.000000
  169. can't solve quadratic for light 200.000000 200.000000
  170. can't solve quadratic for light 200.000000 200.000000
  171. can't solve quadratic for light 200.000000 200.000000
  172. can't solve quadratic for light 200.000000 200.000000
  173. can't solve quadratic for light 200.000000 200.000000
  174. can't solve quadratic for light 200.000000 200.000000
  175. sun extent from map=0.087156
  176. 222 direct lights
  177. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (41)
  178. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (34)
  179. transfers 31902289, max 3151
  180. transfer lists: 243.4 megs
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #1 added RGB(1450433, 1502605, 940112)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #2 added RGB(344564, 285136, 191758)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #3 added RGB(122448, 96371, 68024)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #4 added RGB(47848, 37354, 28080)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #5 added RGB(21446, 17009, 12754)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #6 added RGB(10116, 8174, 6090)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #7 added RGB(5044, 4106, 2947)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #8 added RGB(2590, 2116, 1463)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #9 added RGB(1360, 1106, 726)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  200. Bounce #10 added RGB(727, 586, 366)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #11 added RGB(393, 312, 184)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #12 added RGB(214, 168, 94)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #13 added RGB(118, 91, 48)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  208. Bounce #14 added RGB(65, 49, 24)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #15 added RGB(36, 27, 13)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  212. Bounce #16 added RGB(20, 15, 6)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. Bounce #17 added RGB(11, 8, 3)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  216. Bounce #18 added RGB(6, 4, 2)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #19 added RGB(4, 2, 1)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  220. Bounce #20 added RGB(2, 1, 0)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #21 added RGB(1, 1, 0)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #22 added RGB(1, 0, 0)
  225. Build Patch/Sample Hash Table(s).....Done<0.0434 sec>
  226. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
  227. FinalLightFace Done
  228. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  229. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  230. Writing leaf ambient...done
  231. Ready to Finish
  232.  
  233. Object names Objects/Maxobjs Memory / Maxmem Fullness
  234. ------------ --------------- --------------- --------
  235. models 1002/1024 48096/49152 (97.9%) VERY FULL!
  236. brushes 7183/8192 86196/98304 (87.7%) VERY FULL!
  237. brushsides 55217/65536 441736/524288 (84.3%) VERY FULL!
  238. planes 40440/65536 808800/1310720 (61.7%)
  239. vertexes 52893/65536 634716/786432 (80.7%) VERY FULL!
  240. nodes 15360/65536 491520/2097152 (23.4%)
  241. texinfos 4448/12288 320256/884736 (36.2%)
  242. texdata 220/2048 7040/65536 (10.7%)
  243. dispinfos 0/0 0/0 ( 0.0%)
  244. disp_verts 0/0 0/0 ( 0.0%)
  245. disp_tris 0/0 0/0 ( 0.0%)
  246. disp_lmsamples 0/0 0/0 ( 0.0%)
  247. faces 30683/65536 1718248/3670016 (46.8%)
  248. hdr faces 0/65536 0/3670016 ( 0.0%)
  249. origfaces 23210/65536 1299760/3670016 (35.4%)
  250. leaves 16363/65536 523616/2097152 (25.0%)
  251. leaffaces 36200/65536 72400/131072 (55.2%)
  252. leafbrushes 12684/65536 25368/131072 (19.4%)
  253. areas 6/256 48/2048 ( 2.3%)
  254. surfedges 239560/512000 958240/2048000 (46.8%)
  255. edges 146380/256000 585520/1024000 (57.2%)
  256. LDR worldlights 222/8192 19536/720896 ( 2.7%)
  257. HDR worldlights 0/8192 0/720896 ( 0.0%)
  258. leafwaterdata 21/32768 252/393216 ( 0.1%)
  259. waterstrips 3401/32768 34010/327680 (10.4%)
  260. waterverts 0/65536 0/786432 ( 0.0%)
  261. waterindices 62772/65536 125544/131072 (95.8%) VERY FULL!
  262. cubemapsamples 1/1024 16/16384 ( 0.1%)
  263. overlays 125/512 44000/180224 (24.4%)
  264. LDR lightdata [variable] 5493896/0 ( 0.0%)
  265. HDR lightdata [variable] 0/0 ( 0.0%)
  266. visdata [variable] 383289/16777216 ( 2.3%)
  267. entdata [variable] 602452/393216 (153.2%) VERY FULL!
  268. LDR ambient table 16363/65536 65452/262144 (25.0%)
  269. HDR ambient table 16363/65536 65452/262144 (25.0%)
  270. LDR leaf ambient 62884/65536 1760752/1835008 (96.0%) VERY FULL!
  271. HDR leaf ambient 16363/65536 458164/1835008 (25.0%)
  272. occluders 0/0 0/0 ( 0.0%)
  273. occluder polygons 0/0 0/0 ( 0.0%)
  274. occluder vert ind 0/0 0/0 ( 0.0%)
  275. detail props [variable] 1/12 ( 8.3%)
  276. static props [variable] 1/1680 ( 0.1%)
  277. pakfile [variable] 6590/0 ( 0.0%)
  278. physics [variable] 2897061/4194304 (69.1%)
  279. physics terrain [variable] 2/1048576 ( 0.0%)
  280.  
  281. Level flags = 0
  282.  
  283. Total triangle count: 84989
  284. Writing d:\mega\jb_minecraft_night_final_v3\v4 final może\JB_Qbus_MC_FINAL.bsp
  285. 1 minute, 44 seconds elapsed
  286.  
  287. ** Executing...
  288. ** Command: Copy File
  289. ** Parameters: "D:\MEGA\jb_minecraft_night_final_v3\v4 Final może\JB_Qbus_MC_FINAL.bsp" "D:\Steam1\steamapps\common\Team Fortress 2\tf\maps\JB_Qbus_MC_FINAL.bsp"
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