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- NOTES
- - All calcs assume Hitmontop, Geodude and Clamperl target Espeon. Adapt if AI is shifted
- - Damage ranges:
- - Triple Kick: ~36-63 (Croc)
- - Shadow Rush: 39-63 (Espeon)
- - Waterfall: 17-31 (Croc), 25-37 (Espeon)
- - Counter: 40-48 (-1 SR)
- - Mirror Coat:
- > 50% Surf: 44-52
- > 50% Torrent (or +1) Surf: 64-76
- > Bite: 70-84
- > 100% Surf: Always dead
- -----
- High HP
- Hitmontop/Geodude
- 1: X Special Espeon+Confusion Geodude
- 2: X Special Espeon+Confusion Hitmontop (option to SR+Confusion at high HP)
- 3: SR Wynaut+Confusion Clamperl
- 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage)
- Hitmontop/Clamperl
- - Doesn't seem possible?
- Hitmontop/Wynaut
- 1: X Special Espeon+Confusion Hitmontop (unfavorable range)
- 2: SR Wynaut+Confusion Hitmontop
- 3: SR Wynaut+Confusion Clamperl
- 4: SR+Confusion Geodude
- Geodude/Clamperl
- NOTE: Low HP strat is better if you can afford using 2 X Specs (gets Waterfall instead of Hitmontop turn)
- 1: X Special Espeon+Confusion Geodude
- 2: SR Hitmontop+Confusion Clamperl
- 3: SR Wynaut+Confusion Hitmontop
- 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage)
- Geodude/Wynaut
- NOTE: Can use low HP strat and Return/Confusion Croc on last turn if HP is especially high
- 1: X Special Espeon+Confusion Geodude
- 2: SR Wynaut+Confusion Hitmontop (unfavorable range)
- 3: SR Wynaut+Confusion Hitmontop
- 4: SR+Confusion Clamperl
- Clamperl/Wynaut
- 1: X Special Espeon+Confusion Clamperl
- 2: SR Wynaut+Confusion Hitmontop (unfavorable range)
- 3: SR Wynaut+Confusion Hitmontop
- 4: SR+Confusion Geodude
- -----
- Low HP (but not in Waterfall range)
- Hitmontop/Geodude
- 1: X Special Espeon+Confusion Geodude (Croc dies, send out Meditite)
- 2: X Special Espeon+Confusion Hitmontop (option to SR+Confusion with fast Meditite/high HP)
- 3: SR Wynaut+Confusion Clamperl
- 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage)
- Hitmontop/Clamperl
- - Doesn't seem possible?
- Hitmontop/Wynaut
- 1: X Special Espeon+Confusion Hitmontop (unfavorable range)
- 2: SR Wynaut+Confusion Hitmontop
- 3: SR Wynaut+Confusion Clamperl
- 4: SR+Confusion Geodude
- Geodude/Clamperl
- 1: X Special Espeon+Confusion Geodude
- 2: X Special Espeon+Confusion Hitmontop
- 3: SR Wynaut+Confusion Clamperl
- 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage)
- Geodude/Wynaut
- 1: SR+Confusion Geodude
- 2: X Special Espeon+Confusion Hitmontop
- 3: SR Wynaut+Confusion Clamperl
- 4: SR+Confusion Wynaut (Return/call/heal on Espeon's turn if want to take recoil damage)
- Clamperl/Wynaut
- 1: X Special Espeon+Confusion Clamperl
- 2: X Special Espeon+Confusion Hitmontop
- 3: SR Wynaut+Confusion Geodude
- 4: SR+Confusion Wynaut (Call/heal Espeon if want to take recoil damage)
- -----
- Non-Hyper Mode (high HP) (pre-glitch)
- Hitmontop/Geodude
- 1: Surf+Confusion Hitmontop
- 2: Bite+Confusion Hitmontop
- IF YOU CAN TAKE SURF MC BUT NOT BITE:
- 3: Surf+Confusion Clamperl
- 4: Surf+HH (if Clamperl lived, SR Wynaut+Return Clamperl)
- IF YOU CAN TAKE BITE MC:
- 3: Bite Wynaut+X Special
- 4: SR Wynaut+Confusion Clamperl (if got flinch, Bite Wynaut again)
- 5: Surf+HH
- IF YOU CAN TAKE NEITHER MC:
- 3: SR Wynaut+X Special
- 4: SR Wynaut+Confusion Clamperl
- 5: Surf+Confusion Wynaut
- Hitmontop/Clamperl
- (Doesn't seem possible?)
- 1: Bite Clamperl+Confusion Hitmontop
- 2: Bite+Confusion Hitmontop
- IF YOU CAN TAKE BITE MC:
- 3: Bite+Confusion Clamperl
- 4: Surf+Confusion Geodude (Surf+Call if got flinch)
- IF NOT:
- 3: Surf+Confusion Clamperl
- 4: Surf+Confusion Wynaut
- Hitmontop/Wynaut
- IF YOU CAN TAKE BITE MC:
- 1: Bite Wynaut+Confusion Hitmontop
- 2: SR Wynaut+Confusion Hitmontop (if got flinch, Bite Wynaut again)
- 3: Bite+Confusion Clamperl
- 4: Surf+Confusion Geodude
- IF NOT:
- 1: SR Wynaut+Confusion Hitmontop
- 2: Bite+Confusion Hitmontop
- IF TURN 1 COUNTER:
- 3: X Special+Confusion Clamperl
- 4: Surf+Confusion Geodude
- IF TURN 1 MC:
- 3: Surf+Confusion Clamperl
- 4: Surf+Return Wynaut
- Geodude/Clamperl
- 1: Surf+Confusion Clamperl
- 2: Bite Clamperl+Confusion Hitmontop
- IF YOU CAN TAKE BITE MC:
- 3: Bite Wynaut+Confusion Hitmontop
- 4: Surf+HH (if got flinch, Bite+Return Wynaut)
- IF NOT:
- 3: Surf+Confusion Hitmontop (intentional Croc death; send out Meditite)
- 4: SR+Confusion Wynaut
- Geodude/Wynaut
- IF YOU CAN TAKE +1 SURF MC:
- 1: X Special+Confusion Geodude
- 2: Surf+X Special
- 3: Call+Confusion Hitmontop
- 4: Surf+Confusion Clamperl
- IF NOT:
- 1: Call+Confusion Geodude
- 2: Surf+X Special
- 3: X Special+Confusion Hitmontop
- 4: Surf+Confusion Clamperl
- Clamperl/Wynaut
- IF YOU CAN TAKE BITE MC:
- 1: Bite Wynaut+X Special
- IF TURN 1 COUNTER/FLINCH:
- 2: Surf+Confusion Clamperl
- 3: X Special+Confusion Hitmontop (Call+Confusion if in Torrent)
- 4: Surf+Confusion Geodude
- IF TURN 1 MC:
- 2: SR+Confusion Clamperl
- 3: X Special+Confusion Hitmontop
- 4: Surf+Confusion Geodude
- IF NOT:
- 1: SR Wynaut+X Special
- 2: Surf+Confusion Clamperl
- 3: Surf+Confusion Hitmontop
- 4: Surf+Confusion Wynaut
- -----
- Non-Hyper Mode (but not in Waterfall range) (pre-glitch)
- Hitmontop/Geodude
- 1: Heal Croc to full+Confusion Geodude
- 2: Bite Clamperl+Confusion Hitmontop
- 3: Bite+Confusion Hitmontop
- 4: Bite Wynaut+Confusion Clamperl
- 5: Bite+Return Wynaut (if got flinch, Surf+Confusion Croc)
- Hitmontop/Clamperl
- (Doesn't seem possible?)
- 1: Heal Croc to 50 HP+Confusion Hitmontop
- 2: Bite Clamperl+Confusion Hitmontop
- 3: Surf+Confusion Clamperl
- 4: Surf+HH
- Hitmontop/Wynaut
- 1: Heal Croc to 50 HP+Confusion Hitmontop
- 2: Bite+Confusion Hitmontop
- 3: Surf+Confusion Clamperl
- 4: Surf+HH
- Geodude/Clamperl
- 1: Heal Croc to full+X Special
- 2: Surf+Confusion Clamperl
- 3: Bite Wynaut+Confusion Hitmontop
- 4: Surf+HH (if got flinch, Bite+Return Wynaut)
- Geodude/Wynaut
- 1: Heal Croc to 55 HP+Confusion Geodude
- 2: Surf+X Special
- 3: X Special+Confusion Hitmontop
- 4: Surf+Confusion Clamperl
- Clamperl/Wynaut
- 1: Heal Croc to 70 HP+X Special
- 2: Surf+Confusion Clamperl
- IF TURN 2 COUNTER:
- 3: Surf+Confusion Hitmontop
- 4: Surf+Confusion Wynaut
- IF TURN 2 MC:
- 3: SR Wynaut+Confusion Hitmontop
- 4: Surf+Confusion Wynaut
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