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anti aim src

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Nov 14th, 2019
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C++ 1.33 KB | None | 0 0
  1. void RageAimbot::DoAntiaim(CUserCmd* cmd, C_BaseCombatWeapon* Weapon, bool& bSendPacket)
  2. {
  3.     if (!g_LocalPlayer ||
  4.         !g_LocalPlayer->IsAlive() ||
  5.         !Weapon ||
  6.         Weapon->IsKnife() && cmd->buttons & IN_ATTACK ||
  7.         !Weapon->IsGrenade() && cmd->buttons & IN_ATTACK && Weapon->CanFire() ||
  8.         cmd->buttons & IN_USE ||
  9.         Weapon->IsGrenade() && Weapon->m_fThrowTime() > 0.f ||
  10.         g_LocalPlayer->m_nMoveType() == MOVETYPE_LADDER ||
  11.         g_LocalPlayer->m_nMoveType() == MOVETYPE_NOCLIP)
  12.         return;
  13.  
  14.     bool jitter_trash = false;
  15.  
  16.     cmd->viewangles.pitch = 89.f;
  17.  
  18.     if (Feature.rage_aa == 0) //static (meme)
  19.         cmd->viewangles.yaw = 73.f;
  20.     else if (Feature.rage_aa == 1) { // jitter
  21.         if (jitter_trash) {
  22.             cmd->viewangles.yaw -= 64.f;
  23.         }
  24.         else {
  25.             cmd->viewangles.yaw = 90.f;
  26.         }
  27.     }
  28.     else if (Feature.rage_aa == 2) // (lby trash
  29.     {
  30.         if (LbyUpdate()) {
  31.             cmd->viewangles.yaw += 90.f;
  32.         }
  33.         else {
  34.             cmd->viewangles.yaw = 38.f;
  35.         }
  36.     }
  37.     else if (Feature.rage_aa == 3) // experimental static xD
  38.     {
  39.         cmd->viewangles.yaw = 54.f;
  40.     }
  41.  
  42.     if (LbyUpdate())
  43.     {
  44.         bSendPacket = false;
  45.         cmd->viewangles.yaw -= 125.f;
  46.         jitter_trash = false;
  47.         return;
  48.     }
  49.     if (bSendPacket) {
  50.         cmd->viewangles.yaw += g_LocalPlayer->MaxDesyncDelta();
  51.         jitter_trash = true;
  52.     }
  53.  
  54.     cmd->buttons &= ~(IN_FORWARD | IN_BACK | IN_MOVERIGHT | IN_MOVELEFT);
  55. }
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