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- Hotfix 1.1.5 – December 21st, 2018
- 21 DICEMBRE
- Hello everyone!
- Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
- Quests
- During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.
- Areas
- Kanerah and Kalille didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.
- Kingdom
- Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
- The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.
- User Interfaces
- Tieflings portraits were available without unlocked DLC. Resolution: fixed.
- Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.
- Classes & Mechanics
- Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
- Wild talent "Fire's Fury" for kineticist class now correctly works with fire-based blasts.
- "Foxfire Infusion" now correctly gives the kineticist "Foxfire Infusion" ability.
- Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
- Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
- The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
- Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
- "Dark Elementalist" kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
- "Kinetic Knight" archetype feature - "Kinetic Warrior" - correctly counts as Combat Expertise for combat feats now.
- Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
- Kineticist's "Elemental Overflow" abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
- "Knight's Resolve" ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.
- Items
- Blade of the Merciful disappeared after use. Resolution: fixed.
- Miscellaneous
- Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.
- ***********************************************************************************************
- Hotfix 1.1.4 – December 19th, 2018
- 19 DICEMBRE
- Hello everyone!
- Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
- Quests
- Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
- The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.
- Areas
- Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
- The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
- Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
- Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
- In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
- There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.
- Kingdom
- Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
- The camera focus at Towns UI was adjusted.
- User Interfaces
- Animal companion equipment UI became available. Resolution: fixed.
- Added notifications about the reasons why the spell casting failed from the Action panel.
- Classes & Mechanics
- Druids could not wear Bonemail armor. Resolution: fixed.
- Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
- In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
- Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
- Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
- "Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
- "Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
- Kalikke and Kanerah alignments were adjusted.
- Miscellaneous
- New item icons added.
- Additional encyclopedia strings are localized.
- System
- DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.
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