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  1. # Mupen64Plus Configuration File
  2. # This file is automatically read and written by the Mupen64Plus Core library
  3.  
  4. [64DD]
  5.  
  6. # Filename of the 64DD IPL ROM
  7. IPL-ROM = ""
  8. # Filename of the disk to load into Disk Drive
  9. Disk = ""
  10.  
  11.  
  12. [Audio-OMX]
  13.  
  14. Version = 1
  15. OUTPUT_PORT = "1"
  16. # Frequency which is used if rom doesn't want to change it
  17. DEFAULT_FREQUENCY = 33600
  18. # Swaps left and right channels
  19. SWAP_CHANNELS = False
  20. # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency
  21. DEFAULT_MODE = 0
  22.  
  23.  
  24. [Audio-SDL]
  25.  
  26. Version = 1
  27. RESAMPLE = "src-sinc-fastest"
  28. txHiresEnable = True
  29.  
  30.  
  31. [Core]
  32.  
  33. # Mupen64Plus Core config parameter set version number. Please don't change this version number.
  34. Version = 1.010000
  35. # Draw on-screen display if True, otherwise don't draw OSD
  36. OnScreenDisplay = False
  37. # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
  38. R4300Emulator = 2
  39. # Disable compiled jump commands in dynamic recompiler (should be set to False)
  40. NoCompiledJump = False
  41. # Disable 4MB expansion RAM pack. May be necessary for some games
  42. DisableExtraMem = False
  43. # Increment the save state slot after each save operation
  44. AutoStateSlotIncrement = False
  45. # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
  46. EnableDebugger = False
  47. # Save state slot (0-9) to use when saving/loading the emulator state
  48. CurrentStateSlot = 0
  49. # Path to directory where screenshots are saved. If this is blank, the default value of ${UserDataPath}/screenshot will be used
  50. ScreenshotPath = ""
  51. # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserDataPath}/save will be used
  52. SaveStatePath = ""
  53. # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserDataPath}/save will be used
  54. SaveSRAMPath = ""
  55. # Path to a directory to search when looking for shared data files
  56. SharedDataPath = "/opt/retropie/configs/n64"
  57. # Force number of cycles per emulated instruction
  58. CountPerOp = 0
  59. # Disable speculative precompilation in new dynarec
  60. DisableSpecRecomp = True
  61. # Randomize PI/SI Interrupt Timing
  62. RandomizeInterrupt = True
  63. # Duration of SI DMA (-1: use per game settings)
  64. SiDmaDuration = -1
  65. # Gameboy Camera Video Capture backend
  66. GbCameraVideoCaptureBackend1 = ""
  67.  
  68.  
  69. [CoreEvents]
  70.  
  71. # Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.
  72. Version = 1.000000
  73. # SDL keysym for stopping the emulator
  74. Kbd Mapping Stop = 27
  75. # SDL keysym for switching between fullscreen/windowed modes
  76. Kbd Mapping Fullscreen = 0
  77. # SDL keysym for saving the emulator state
  78. Kbd Mapping Save State = 286
  79. # SDL keysym for loading the emulator state
  80. Kbd Mapping Load State = 288
  81. # SDL keysym for advancing the save state slot
  82. Kbd Mapping Increment Slot = 0
  83. # SDL keysym for resetting the emulator
  84. Kbd Mapping Reset = 290
  85. # SDL keysym for slowing down the emulator
  86. Kbd Mapping Speed Down = 291
  87. # SDL keysym for speeding up the emulator
  88. Kbd Mapping Speed Up = 292
  89. # SDL keysym for taking a screenshot
  90. Kbd Mapping Screenshot = 293
  91. # SDL keysym for pausing the emulator
  92. Kbd Mapping Pause = 112
  93. # SDL keysym for muting/unmuting the sound
  94. Kbd Mapping Mute = 109
  95. # SDL keysym for increasing the volume
  96. Kbd Mapping Increase Volume = 93
  97. # SDL keysym for decreasing the volume
  98. Kbd Mapping Decrease Volume = 91
  99. # SDL keysym for temporarily going really fast
  100. Kbd Mapping Fast Forward = 102
  101. # SDL keysym for advancing by one frame when paused
  102. Kbd Mapping Frame Advance = 47
  103. # SDL keysym for pressing the game shark button
  104. Kbd Mapping Gameshark = 103
  105. # Joystick event string for stopping the emulator
  106. Joy Mapping Stop = "J0B8/B9,J1B4/B9"
  107. # Joystick event string for switching between fullscreen/windowed modes
  108. Joy Mapping Fullscreen = ""
  109. # Joystick event string for saving the emulator state
  110. Joy Mapping Save State = "J0B8/B5,J1B4/B5"
  111. # Joystick event string for loading the emulator state
  112. Joy Mapping Load State = "J0B8/B4,J1B4/"
  113. # Joystick event string for advancing the save state slot
  114. Joy Mapping Increment Slot = ""
  115. # Joystick event string for taking a screenshot
  116. Joy Mapping Screenshot = ""
  117. # Joystick event string for pausing the emulator
  118. Joy Mapping Pause = ""
  119. # Joystick event string for muting/unmuting the sound
  120. Joy Mapping Mute = ""
  121. # Joystick event string for increasing the volume
  122. Joy Mapping Increase Volume = ""
  123. # Joystick event string for decreasing the volume
  124. Joy Mapping Decrease Volume = ""
  125. # Joystick event string for fast-forward
  126. Joy Mapping Fast Forward = ""
  127. # Joystick event string for pressing the game shark button
  128. Joy Mapping Gameshark = ""
  129. # Joystick event string for resetting the emulator
  130. Joy Mapping Reset = ""
  131. # Joystick event string for slowing down the emulator
  132. Joy Mapping Speed Down = ""
  133. # Joystick event string for speeding up the emulator
  134. Joy Mapping Speed Up = ""
  135. # Joystick event string for advancing by one frame when paused
  136. Joy Mapping Frame Advance = ""
  137.  
  138.  
  139. [Input-SDL-Control1]
  140.  
  141. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  142. version = 2.000000
  143. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  144. mode = 2
  145. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  146. device = 0
  147. # SDL joystick name (or Keyboard)
  148. name = "USB Gamepad "
  149. # Specifies whether this controller is 'plugged in' to the simulated N64
  150. plugged = True
  151. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  152. plugin = "2"
  153. # If True, then mouse buttons may be used with this controller
  154. mouse = False
  155. # Scaling factor for mouse movements. For X, Y axes.
  156. MouseSensitivity = "2.00,2.00"
  157. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  158. AnalogDeadzone = "4096,4096"
  159. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  160. AnalogPeak = "32768,32768"
  161. # Digital button configuration mappings
  162. DPad R = "hat(0 Right)"
  163. DPad L = "hat(0 Left)"
  164. DPad D = "hat(0 Down)"
  165. DPad U = "hat(0 Up)"
  166. Start = "button(9)"
  167. Z Trig = "button(4)"
  168. B Button = "button(3)"
  169. A Button = "button(2)"
  170. C Button R = ""
  171. C Button L = ""
  172. C Button D = "button(1)"
  173. C Button U = "button(0)"
  174. R Trig = "button(5)"
  175. L Trig = ""
  176. Mempak switch = ""
  177. Rumblepak switch = ""
  178. # Analog axis configuration mappings
  179. X Axis = "axis(0-, 0+)"
  180. Y Axis = "axis(1-, 1+)"
  181.  
  182.  
  183. [Input-SDL-Control2]
  184.  
  185. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  186. version = 2.000000
  187. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  188. mode = 2
  189. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  190. device = 1
  191. # SDL joystick name (or Keyboard)
  192. name = "DragonRise Inc. Generic USB Joystick "
  193. # Specifies whether this controller is 'plugged in' to the simulated N64
  194. plugged = True
  195. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  196. plugin = "2"
  197. # If True, then mouse buttons may be used with this controller
  198. mouse = False
  199. # Scaling factor for mouse movements. For X, Y axes.
  200. MouseSensitivity = "2.00,2.00"
  201. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  202. AnalogDeadzone = "4096,4096"
  203. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  204. AnalogPeak = "32768,32768"
  205. # Digital button configuration mappings
  206. DPad R = "axis(0+)"
  207. DPad L = "axis(0-)"
  208. DPad D = "axis(1+)"
  209. DPad U = "axis(1-)"
  210. Start = "button(9)"
  211. Z Trig = "button(8)"
  212. B Button = "button(4)"
  213. A Button = "button(5)"
  214. C Button R = "button(1)"
  215. C Button L = "button(3)"
  216. C Button D = "button(2)"
  217. C Button U = "button(0)"
  218. R Trig = "button(7)"
  219. L Trig = "button(6)"
  220. Mempak switch = ""
  221. Rumblepak switch = ""
  222. # Analog axis configuration mappings
  223. X Axis = "axis(0-, 0+)"
  224. Y Axis = "axis(1-, 1+)"
  225.  
  226.  
  227. [Input-SDL-Control3]
  228.  
  229. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  230. version = 2.000000
  231. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  232. mode = 2
  233. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  234. device = -1
  235. # SDL joystick name (or Keyboard)
  236. name = ""
  237. # Specifies whether this controller is 'plugged in' to the simulated N64
  238. plugged = False
  239. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  240. plugin = 2
  241. # If True, then mouse buttons may be used with this controller
  242. mouse = False
  243. # Scaling factor for mouse movements. For X, Y axes.
  244. MouseSensitivity = "2.00,2.00"
  245. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  246. AnalogDeadzone = "4096,4096"
  247. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  248. AnalogPeak = "32768,32768"
  249. # Digital button configuration mappings
  250. DPad R = ""
  251. DPad L = ""
  252. DPad D = ""
  253. DPad U = ""
  254. Start = ""
  255. Z Trig = ""
  256. B Button = ""
  257. A Button = ""
  258. C Button R = ""
  259. C Button L = ""
  260. C Button D = ""
  261. C Button U = ""
  262. R Trig = ""
  263. L Trig = ""
  264. Mempak switch = ""
  265. Rumblepak switch = ""
  266. # Analog axis configuration mappings
  267. X Axis = ""
  268. Y Axis = ""
  269.  
  270.  
  271. [Input-SDL-Control4]
  272.  
  273. # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.
  274. version = 2.000000
  275. # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
  276. mode = 2
  277. # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
  278. device = -1
  279. # SDL joystick name (or Keyboard)
  280. name = ""
  281. # Specifies whether this controller is 'plugged in' to the simulated N64
  282. plugged = False
  283. # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 4=Transfer pak, 5=Rumble pak
  284. plugin = 2
  285. # If True, then mouse buttons may be used with this controller
  286. mouse = False
  287. # Scaling factor for mouse movements. For X, Y axes.
  288. MouseSensitivity = "2.00,2.00"
  289. # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.
  290. AnalogDeadzone = "4096,4096"
  291. # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
  292. AnalogPeak = "32768,32768"
  293. # Digital button configuration mappings
  294. DPad R = ""
  295. DPad L = ""
  296. DPad D = ""
  297. DPad U = ""
  298. Start = ""
  299. Z Trig = ""
  300. B Button = ""
  301. A Button = ""
  302. C Button R = ""
  303. C Button L = ""
  304. C Button D = ""
  305. C Button U = ""
  306. R Trig = ""
  307. L Trig = ""
  308. Mempak switch = ""
  309. Rumblepak switch = ""
  310. # Analog axis configuration mappings
  311. X Axis = ""
  312. Y Axis = ""
  313.  
  314.  
  315. [Rsp-HLE]
  316.  
  317. # Mupen64Plus RSP HLE Plugin config parameter version number
  318. Version = 1.000000
  319. # Path to a RSP plugin which will be used when encountering an unknown ucode.You can disable this by letting an empty string.
  320. RspFallback = ""
  321. # Send display lists to the graphics plugin
  322. DisplayListToGraphicsPlugin = True
  323. # Send audio lists to the audio plugin
  324. AudioListToAudioPlugin = False
  325.  
  326.  
  327. [Transferpak]
  328.  
  329. # Filename of the GB ROM to load into transferpak 1
  330. GB-rom-1 = ""
  331. # Filename of the GB RAM to load into transferpak 1
  332. GB-ram-1 = ""
  333. # Filename of the GB ROM to load into transferpak 2
  334. GB-rom-2 = ""
  335. # Filename of the GB RAM to load into transferpak 2
  336. GB-ram-2 = ""
  337. # Filename of the GB ROM to load into transferpak 3
  338. GB-rom-3 = ""
  339. # Filename of the GB RAM to load into transferpak 3
  340. GB-ram-3 = ""
  341. # Filename of the GB ROM to load into transferpak 4
  342. GB-rom-4 = ""
  343. # Filename of the GB RAM to load into transferpak 4
  344. GB-ram-4 = ""
  345.  
  346.  
  347. [UI-Console]
  348.  
  349. # Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.
  350. Version = 1.000000
  351. # Directory in which to search for plugins
  352. PluginDir = "./"
  353. # Filename of video plugin
  354. VideoPlugin = "mupen64plus-video-n64.so"
  355. # Filename of audio plugin
  356. AudioPlugin = "mupen64plus-audio-omx.so"
  357. # Filename of input plugin
  358. InputPlugin = "mupen64plus-input-sdl.so"
  359. # Filename of RSP plugin
  360. RspPlugin = "mupen64plus-rsp-hle.so"
  361.  
  362.  
  363. [Video-General]
  364.  
  365. Fullscreen = False
  366. ScreenWidth = 320
  367. ScreenHeight = 240
  368. # If true, activate the SDL_GL_SWAP_CONTROL attribute
  369. VerticalSync = False
  370. # If true, use correct aspect ratio, if false, stretch to fullscreen
  371. AspectRatio = True
  372.  
  373.  
  374. [Video-GLideN64]
  375.  
  376. configVersion = 26
  377. bilinearMode = 1
  378. CacheSize = 50
  379. EnableFBEmulation = True
  380. UseNativeResolutionFactor = 1
  381. EnableLegacyBlending = True
  382. ShowFPS = True
  383. fontSize = 14
  384. fontColor = "1F1F1F"
  385. # Enable threaded video backend
  386. ThreadedVideo = False
  387. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  388. MultiSampling = 0
  389. # Enable/Disable Fast Approximate Anti-Aliasing FXAA
  390. FXAA = False
  391. # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
  392. AspectRatio = 1
  393. # Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)
  394. BufferSwapMode = 0
  395. # Remove halos around filtered textures.
  396. enableHalosRemoval = False
  397. # Max level of Anisotropic Filtering, 0 for off
  398. MaxAnisotropy = 0
  399. # Enable color noise emulation.
  400. EnableNoise = True
  401. # Enable LOD emulation.
  402. EnableLOD = True
  403. # Enable hardware per-pixel lighting.
  404. EnableHWLighting = False
  405. # Use persistent storage for compiled shaders.
  406. EnableShadersStorage = True
  407. # Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.
  408. EnableFragmentDepthWrite = True
  409. # Use GLideN64 per-game settings.
  410. EnableCustomSettings = True
  411. # Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)
  412. CorrectTexrectCoords = 0
  413. # Render 2D texrects in native resolution to fix misalignment between parts of 2D image.
  414. EnableNativeResTexrects = False
  415. # Render backgrounds mode (HLE only). (0=One piece (fast), 1=Stripped (precise))
  416. BackgroundsMode = 1
  417. # Copy auxiliary buffers to RDRAM
  418. EnableCopyAuxiliaryToRDRAM = False
  419. # Enable N64 depth compare instead of OpenGL standard one. Experimental.
  420. EnableN64DepthCompare = False
  421. # Force depth buffer clear. Hack. Needed for Eikou no Saint Andrews.
  422. ForceDepthBufferClear = False
  423. # Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.
  424. DisableFBInfo = True
  425. # Read color buffer by 4kb chunks (strict follow to FBRead specification)
  426. FBInfoReadColorChunk = False
  427. # Read depth buffer by 4kb chunks (strict follow to FBRead specification)
  428. FBInfoReadDepthChunk = True
  429. # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=Double Buffer, 3=Triple Buffer)
  430. EnableCopyColorToRDRAM = 2
  431. # Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)
  432. EnableCopyDepthToRDRAM = 2
  433. # Enable color buffer copy from RDRAM.
  434. EnableCopyColorFromRDRAM = False
  435. # Enable resulted image crop by Overscan.
  436. EnableOverscan = False
  437. # PAL mode. Left bound of Overscan
  438. OverscanPalLeft = 0
  439. # PAL mode. Right bound of Overscan
  440. OverscanPalRight = 0
  441. # PAL mode. Top bound of Overscan
  442. OverscanPalTop = 0
  443. # PAL mode. Bottom bound of Overscan
  444. OverscanPalBottom = 0
  445. # NTSC mode. Left bound of Overscan
  446. OverscanNtscLeft = 0
  447. # NTSC mode. Right bound of Overscan
  448. OverscanNtscRight = 0
  449. # NTSC mode. Top bound of Overscan
  450. OverscanNtscTop = 0
  451. # NTSC mode. Bottom bound of Overscan
  452. OverscanNtscBottom = 0
  453. # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
  454. txFilterMode = 0
  455. # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
  456. txEnhancementMode = 0
  457. # Deposterize texture before enhancement.
  458. txDeposterize = False
  459. # Don't filter background textures.
  460. txFilterIgnoreBG = False
  461. # Size of filtered textures cache in megabytes.
  462. txCacheSize = 100
  463. # Use high-resolution texture packs if available.
  464. txHiresEnable = True
  465. # Allow to use alpha channel of high-res texture fully.
  466. txHiresFullAlphaChannel = True
  467. # Use alternative method of paletted textures CRC calculation.
  468. txHresAltCRC = False
  469. # Enable dump of loaded N64 textures.
  470. txDump = False
  471. # Zip textures cache.
  472. txCacheCompression = True
  473. # Force use 16bit texture formats for HD textures.
  474. txForce16bpp = False
  475. # Save texture cache to hard disk.
  476. txSaveCache = True
  477. # Path to folder with hi-res texture packs.
  478. txPath = "/home/pi/.local/share/mupen64plus/hires_texture"
  479. # Path to folder where plugin saves texture cache files.
  480. txCachePath = "/home/pi/.cache/mupen64plus/cache"
  481. # Path to folder where plugin saves dumped textures.
  482. txDumpPath = "/home/pi/.cache/mupen64plus/texture_dump"
  483. # File name of True Type Font for text messages.
  484. fontName = "FreeSans.ttf"
  485. # Force gamma correction.
  486. ForceGammaCorrection = False
  487. # Gamma correction level.
  488. GammaCorrectionLevel = 2.000000
  489. # Show VI/S counter.
  490. ShowVIS = False
  491. # Show percent counter.
  492. ShowPercent = False
  493. # Show internal resolution.
  494. ShowInternalResolution = False
  495. # Show rendering resolution.
  496. ShowRenderingResolution = False
  497. # Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)
  498. CountersPos = 8
  499.  
  500.  
  501. [Video-Rice]
  502.  
  503. LoadHiResTextures = True
  504. # Frame Buffer Emulation (0=ROM default, 1=disable)
  505. FrameBufferSetting = 0
  506. # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
  507. FrameBufferWriteBackControl = 1
  508. # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
  509. RenderToTexture = 0
  510. # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
  511. ScreenUpdateSetting = 7
  512. # Force to use normal alpha blender
  513. NormalAlphaBlender = False
  514. # Use a faster algorithm to speed up texture loading and CRC computation
  515. FastTextureLoading = False
  516. # Use different texture coordinate clamping code
  517. AccurateTextureMapping = True
  518. # Force emulated frame buffers to be in N64 native resolution
  519. InN64Resolution = False
  520. # Try to reduce Video RAM usage (should never be used)
  521. SaveVRAM = False
  522. # Enable this option to have better render-to-texture quality
  523. DoubleSizeForSmallTxtrBuf = False
  524. # Force to use normal color combiner
  525. DefaultCombinerDisable = False
  526. # Enable game-specific settings from INI file
  527. EnableHacks = True
  528. # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
  529. WinFrameMode = False
  530. # N64 Texture Memory Full Emulation (may fix some games, may break others)
  531. FullTMEMEmulation = False
  532. # Enable vertex clipper for fog operations
  533. OpenGLVertexClipper = False
  534. # Enable/Disable SSE optimizations for capable CPUs
  535. EnableSSE = True
  536. # Use GPU vertex shader
  537. EnableVertexShader = False
  538. # If this option is enabled, the plugin will skip every other frame
  539. SkipFrame = False
  540. # If enabled, texture enhancement will be done only for TxtRect ucode
  541. TexRectOnly = False
  542. # If enabled, texture enhancement will be done only for textures width+height<=128
  543. SmallTextureOnly = False
  544. # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
  545. LoadHiResCRCOnly = True
  546. # Enable texture dumping
  547. DumpTexturesToFiles = False
  548. # Display On-screen FPS
  549. ShowFPS = True
  550. # Widescreen hack
  551. WideScreenHack = False
  552. # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
  553. Mipmapping = 2
  554. # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
  555. FogMethod = 1
  556. # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
  557. ForceTextureFilter = 2
  558. # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
  559. TextureEnhancement = 6
  560. # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
  561. TextureEnhancementControl = 0
  562. # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
  563. TextureQuality = 0
  564. # Z-buffer depth (only 16 or 32)
  565. OpenGLDepthBufferSetting = 16
  566. # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
  567. MultiSampling = 0
  568. # Color bit depth for rendering window (0=32 bits, 1=16 bits)
  569. ColorQuality = 0
  570. # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)
  571. OpenGLRenderSetting = 0
  572. # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
  573. AnisotropicFiltering = 0
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