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- 0.11.0
- + Added
- - TexFix 2.4.0
- + Removed
- - BedBugs - Succeeded by the BedPatch in SproutPatcher (also available as a standalone mod for those interested)
- - RandomRestockableCrates - Was yet to be used, and since this is final 1.10 version, might as well trim a little fat
- - Biometweaker - Same as RRC
- + Updated
- - Forge 12.18.3.2511
- - AmbientSounds 2.2.1
- - Animania 1.4.3
- - Chisel 0.1.1.39
- - CompatLayer 0.3.0
- - CyclopsCore 0.10.10
- - DynamicSurroundings 3.4.8.1
- - Extra Utilities 1.7.2
- - Forgelin 1.6.0
- - InControl 3.6.3
- - Iron Backpacks 2.2.36
- - ItemPhysic 1.4.10
- - JourneyMap 5.5.2
- - Loottweaker 0.0.6.6
- - McjtyLib 2.5.1
- - Minecolonies 0.8.4908
- - Railcraft 10.3.1
- - ReAuth 3.5.2.1
- - RFTools 7.16
- - RFTools Control 1.7.0
- - SproutPatcher 3.0
- - Village Names 2.0
- + Structures
- - Added villageRecruiter - spawns in villages, houses the Recruiter NPC. Name kinda says it all
- - Slightly increased spawn weighting of bigalBlacksmith (the Armourer NPC's house)
- + NPCS
- - Frank: Now respawns after 10 minutes.
- - Added the Recruiter, along with alternate versions of ~10 existing NPCs that you can recruit to place at your base/colony.
- + Configs
- - Terraqueous: Disabled Trickster Bloom's ability to turn hostile mobs passive
- - DungeonTactics: Removed ExU2 Builders wand from tool bags
- - Terraqueous: Disabled Cactus Pears to try and avoid the crashes caused by animania mobs walking into them
- - CyclopsCore: Disabled Version Checker, since it was insisting 0.10.9 was newer than 0.10.10 (Yay for not thinking that checker through properly!)
- - VillageNames: Disabled signs with name of village at well, since ToroQuest also randomly assigns names to villages, having 2 different names visible for each village could be kinda confusing
- + Scripts
- - Tweaked the normal mode basic capacitor recipe to require restonia crystal. This should've been the case in 0.10, but slipped through the cracks
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