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Player.log

Jan 1st, 2022
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  1. Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
  2. [Subsystems] Discovering subsystems at path D:/games/steamity/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
  7. Vendor:
  8. VRAM: 3955 MB
  9. Driver: 30.0.14.9613
  10. D3D11 device created for Microsoft Media Foundation video decoding.
  11. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  12. (Filename: Line: 334)
  13.  
  14. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  15. (Filename: Line: 334)
  16.  
  17. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  18. (Filename: Line: 199)
  19.  
  20. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  21. (Filename: Line: 199)
  22.  
  23. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  24. (Filename: Line: 334)
  25.  
  26. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  27. (Filename: Line: 334)
  28.  
  29. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  30. [Instantiation] Loaded Serializers:
  31. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  32. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  33. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  34. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  35. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  36. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  37. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  38. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  39. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  40. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  41. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  42. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  43. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  44. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  45. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  46. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  47. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  48. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  49. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  50. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  51. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  52. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  53. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  54. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  55. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  56. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  57. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  58. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  59. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  60.  
  61. UnityEngine.Logger:Log(LogType, Object)
  62. UnityEngine.Debug:Log(Object)
  63. LE.Caching.Serialization:GetSerializers()
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  66.  
  67. <RI> Initializing input.
  68.  
  69. <RI> Input initialized.
  70.  
  71. <RI> Initialized touch support.
  72.  
  73. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  74. (Filename: Line: 199)
  75.  
  76. The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing!
  77. (Filename: Line: 334)
  78.  
  79. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  80. (Filename: Line: 334)
  81.  
  82. A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  83. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  84. (Filename: Line: 2337)
  85.  
  86. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  87. (Filename: Line: 199)
  88.  
  89. The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
  90. (Filename: Line: 199)
  91.  
  92. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  93. (Filename: Line: 334)
  94.  
  95. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  96. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  97. (Filename: Line: 2337)
  98.  
  99. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  100. (Filename: Line: 334)
  101.  
  102. The referenced script on this Behaviour (Game Object 'GUI') is missing!
  103. (Filename: Line: 334)
  104.  
  105. The referenced script on this Behaviour (Game Object 'SceneLoader') is missing!
  106. (Filename: Line: 334)
  107.  
  108. The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
  109. (Filename: Line: 334)
  110.  
  111. The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing!
  112. (Filename: Line: 334)
  113.  
  114. The referenced script on this Behaviour (Game Object 'AbilityManager') is missing!
  115. (Filename: Line: 334)
  116.  
  117. UnloadTime: 10.088900 ms
  118. game version: 0.8.4f
  119. UnityEngine.Logger:Log(LogType, Object)
  120. UnityEngine.Debug:Log(Object)
  121. GameVersionManager:Awake()
  122.  
  123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  124.  
  125. The referenced script (NetworkedDebug) on this Behaviour is missing!
  126. (Filename: Line: 199)
  127.  
  128. The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing!
  129. (Filename: Line: 334)
  130.  
  131. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  132. (Filename: Line: 606)
  133.  
  134. The referenced script on this Behaviour (Game Object '<null>') is missing!
  135. (Filename: Line: 334)
  136.  
  137. The referenced script on this Behaviour (Game Object '<null>') is missing!
  138. (Filename: Line: 334)
  139.  
  140. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  141. (Filename: Line: 606)
  142.  
  143. IMGUI OnEnable
  144. UnityEngine.Logger:Log(LogType, Object)
  145. UnityEngine.Debug:Log(Object)
  146. ImGuiNET.Unity.DearImGui:OnEnable()
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  149.  
  150. The referenced script on this Behaviour (Game Object 'WelcomePanel') is missing!
  151. (Filename: Line: 334)
  152.  
  153. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  154. UnloadTime: 6.795600 ms
  155.  
  156. Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 666437.
  157. Total: 765.656500 ms (FindLiveObjects: 29.620800 ms CreateObjectMapping: 36.909800 ms MarkObjects: 697.183700 ms DeleteObjects: 1.941900 ms)
  158.  
  159. The referenced script on this Behaviour (Game Object 'cm') is missing!
  160. (Filename: Line: 334)
  161.  
  162. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  163. (Filename: Line: 334)
  164.  
  165. The referenced script on this Behaviour (Game Object 'cm') is missing!
  166. (Filename: Line: 334)
  167.  
  168. The referenced script on this Behaviour (Game Object 'cm') is missing!
  169. (Filename: Line: 334)
  170.  
  171. The referenced script on this Behaviour (Game Object 'cm') is missing!
  172. (Filename: Line: 334)
  173.  
  174. The referenced script on this Behaviour (Game Object 'cm') is missing!
  175. (Filename: Line: 334)
  176.  
  177. The referenced script on this Behaviour (Game Object 'cm') is missing!
  178. (Filename: Line: 334)
  179.  
  180. The referenced script on this Behaviour (Game Object 'cm') is missing!
  181. (Filename: Line: 334)
  182.  
  183. The referenced script on this Behaviour (Game Object 'cm') is missing!
  184. (Filename: Line: 334)
  185.  
  186. Uploading Crash Report
  187. NullReferenceException: Object reference not set to an instance of an object.
  188. at FootstepSoundEmitter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
  189. at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
  190. at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
  191.  
  192. (Filename: currently not available on il2cpp Line: -1)
  193.  
  194. Input Mode : Mouse & Keyboard
  195. UnityEngine.Logger:Log(LogType, Object)
  196. UnityEngine.Debug:Log(Object)
  197. EpochInputManager:set_IsControllerActive(Boolean)
  198. <Start>d__58:MoveNext()
  199. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  200.  
  201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  202.  
  203. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  205.  
  206. 'filter' is null!
  207. Did you add the 'DomainManager' to the current scene?
  208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  209.  
  210. Deactivating main camera
  211. UnityEngine.Logger:Log(LogType, Object)
  212. UnityEngine.Debug:Log(Object)
  213. <disableMainCameraAfterDelay>d__12:MoveNext()
  214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  217.  
  218. Failed to create agent because it is not close enough to the NavMesh
  219. (Filename: Line: 648)
  220.  
  221. full path | C:/Users/syste/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
  222. UnityEngine.Logger:Log(LogType, Object)
  223. UnityEngine.Debug:Log(Object)
  224. GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
  225. GlobalDataTracker:Awake()
  226. UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
  227. UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
  228. LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
  229. ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject)
  230. PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
  231. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  232. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  233. CharacterSelect:LoadCharacterClick()
  234. NaturalAbilityEndAction:Invoke()
  235. UnityEngine.Events.InvokableCall:Invoke()
  236. UnityEngine.Events.UnityEvent:Invoke()
  237. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  238. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  239. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  240. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  241. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  242. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  243. UnityEngine.EventSystems.EventSystem:Update()
  244.  
  245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  246.  
  247. PreLoading Scene: EoT
  248. UnityEngine.Logger:Log(LogType, Object)
  249. UnityEngine.Debug:Log(Object)
  250. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  251. <LoadScene>d__32:MoveNext()
  252. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  253. SceneLoader:RecursiveSceneQueueLoading()
  254. CharacterDataTracker:InitializeCharacter()
  255. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  256. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  257. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  258. CharacterSelect:LoadCharacterClick()
  259. NaturalAbilityEndAction:Invoke()
  260. UnityEngine.Events.InvokableCall:Invoke()
  261. UnityEngine.Events.UnityEvent:Invoke()
  262. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  263. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  264. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  265. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  266. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  267. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  268. UnityEngine.EventSystems.EventSystem:Update()
  269.  
  270. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  271.  
  272. Attempting Unload Scene References
  273. UnityEngine.Logger:Log(LogType, Object)
  274. UnityEngine.Debug:Log(Object)
  275. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  276. <LoadScene>d__32:MoveNext()
  277. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  278. SceneLoader:RecursiveSceneQueueLoading()
  279. CharacterDataTracker:InitializeCharacter()
  280. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  281. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  282. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  283. CharacterSelect:LoadCharacterClick()
  284. NaturalAbilityEndAction:Invoke()
  285. UnityEngine.Events.InvokableCall:Invoke()
  286. UnityEngine.Events.UnityEvent:Invoke()
  287. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  288. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  289. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  290. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  291. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  292. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  293. UnityEngine.EventSystems.EventSystem:Update()
  294.  
  295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  296.  
  297. Finished Unload Scene References
  298. UnityEngine.Logger:Log(LogType, Object)
  299. UnityEngine.Debug:Log(Object)
  300. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  301. <LoadScene>d__32:MoveNext()
  302. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  303. SceneLoader:RecursiveSceneQueueLoading()
  304. CharacterDataTracker:InitializeCharacter()
  305. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  306. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  307. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  308. CharacterSelect:LoadCharacterClick()
  309. NaturalAbilityEndAction:Invoke()
  310. UnityEngine.Events.InvokableCall:Invoke()
  311. UnityEngine.Events.UnityEvent:Invoke()
  312. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  313. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  314. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  315. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  316. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  317. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  318. UnityEngine.EventSystems.EventSystem:Update()
  319.  
  320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  321.  
  322. Attempting Load Scene References
  323. UnityEngine.Logger:Log(LogType, Object)
  324. UnityEngine.Debug:Log(Object)
  325. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  326. <LoadScene>d__32:MoveNext()
  327. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  328. SceneLoader:RecursiveSceneQueueLoading()
  329. CharacterDataTracker:InitializeCharacter()
  330. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  331. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  332. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  333. CharacterSelect:LoadCharacterClick()
  334. NaturalAbilityEndAction:Invoke()
  335. UnityEngine.Events.InvokableCall:Invoke()
  336. UnityEngine.Events.UnityEvent:Invoke()
  337. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  338. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  339. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  340. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  341. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  342. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  343. UnityEngine.EventSystems.EventSystem:Update()
  344.  
  345. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  346.  
  347. Finished Load Scene References, Time Taken: 0.7233238
  348. UnityEngine.Logger:Log(LogType, Object)
  349. UnityEngine.Debug:Log(Object)
  350. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  351. <LoadScene>d__32:MoveNext()
  352. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  353. SceneLoader:RecursiveSceneQueueLoading()
  354. CharacterDataTracker:InitializeCharacter()
  355. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  356. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  357. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  358. CharacterSelect:LoadCharacterClick()
  359. NaturalAbilityEndAction:Invoke()
  360. UnityEngine.Events.InvokableCall:Invoke()
  361. UnityEngine.Events.UnityEvent:Invoke()
  362. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  363. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  364. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  365. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  366. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  367. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  368. UnityEngine.EventSystems.EventSystem:Update()
  369.  
  370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  371.  
  372. Unload scene complete
  373. UnityEngine.Logger:Log(LogType, Object)
  374. UnityEngine.Debug:Log(Object)
  375. <LoadScene>d__32:MoveNext()
  376. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  377. SceneLoader:RecursiveSceneQueueLoading()
  378. CharacterDataTracker:InitializeCharacter()
  379. CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
  380. LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
  381. LocalCharacterSlots:LoadCharacterByData(CharacterData)
  382. CharacterSelect:LoadCharacterClick()
  383. NaturalAbilityEndAction:Invoke()
  384. UnityEngine.Events.InvokableCall:Invoke()
  385. UnityEngine.Events.UnityEvent:Invoke()
  386. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  387. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  388. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  389. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  390. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  391. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  392. UnityEngine.EventSystems.EventSystem:Update()
  393.  
  394. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  395.  
  396. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  397. Joining the default global chat channel
  398. UnityEngine.Logger:Log(LogType, Object)
  399. UnityEngine.Debug:Log(Object)
  400. PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController)
  401. PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController)
  402. NaturalAbilityEndAction:Invoke()
  403. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  404. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  405.  
  406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  407.  
  408.  
  409. Unloading 1062 unused Assets to reduce memory usage. Loaded Objects now: 720948.
  410. Total: 926.610900 ms (FindLiveObjects: 42.855800 ms CreateObjectMapping: 36.585200 ms MarkObjects: 845.536600 ms DeleteObjects: 1.632800 ms)
  411.  
  412. Unload assets/previous scene complete
  413. UnityEngine.Logger:Log(LogType, Object)
  414. UnityEngine.Debug:Log(Object)
  415. <LoadScene>d__32:MoveNext()
  416. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  417.  
  418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  419.  
  420. Loading Scene EoT
  421. UnityEngine.Logger:Log(LogType, Object)
  422. UnityEngine.Debug:Log(Object)
  423. <LoadScene>d__32:MoveNext()
  424. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  427.  
  428. Time to load EoT 1.94 s
  429. UnityEngine.Logger:Log(LogType, Object)
  430. UnityEngine.Debug:Log(Object)
  431. <LoadScene>d__32:MoveNext()
  432. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  435.  
  436. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  437. (Filename: Line: 334)
  438.  
  439. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  440. (Filename: Line: 334)
  441.  
  442. Unloading 27 Unused Serialized files (Serialized files now loaded: 10)
  443. UnloadTime: 9.259500 ms
  444. Failed to create agent because it is not close enough to the NavMesh
  445. (Filename: Line: 648)
  446.  
  447.  
  448. Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 737354.
  449. Total: 951.651800 ms (FindLiveObjects: 36.842000 ms CreateObjectMapping: 45.152900 ms MarkObjects: 866.819600 ms DeleteObjects: 2.836800 ms)
  450.  
  451. 'filter' is null!
  452. Did you add the 'CapitalizationManager' to the current scene?
  453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  454.  
  455. 'filter' is null!
  456. Did you add the 'PunctuationManager' to the current scene?
  457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  458.  
  459. [ERROR] An exception occurred inside an event handler or callback.
  460. Source: Player input event callback
  461.  
  462. This happens if your event handler/callback code throws an exception. This means the error in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  463.  
  464. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  465.  
  466. Exception:
  467. System.NullReferenceException: Object reference not set to an instance of an object.
  468. at LE.UI.Login.UnityUI.ErrorPanel.LE.UI.IPanel.get_IsActive () [0x00000] in <00000000000000000000000000000000>:0
  469. at LE.UI.Login.LoginController.OnSubmit (Rewired.InputActionEventData data) [0x00000] in <00000000000000000000000000000000>:0
  470. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  471. at pZoDLROoNCEbMKYDwgWOmGCbZGq.nQGvvIzlIvlFpfMNMFcuPWgBnjw (VcgtdQJxxtTDLNlQVPzcCVeMgGk , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  472. at cdrEpkcfqcxTrJErjbjwlbSGwwU.NbhLzItgkNwvEZPHZAvsnKTICXh (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  473. at cdrEpkcfqcxTrJErjbjwlbSGwwU.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  474. at Rewired.ReInput.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  475. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  476. at Rewired.InputManager_Base.Update () [0x00000] in <00000000000000000000000000000000>:0
  477. ------- Rewired System Info -------
  478. Unity version: 2019.4.23f1
  479. Rewired version: 1.1.38.4.U2019
  480. Platform: Windows
  481. Using Unity input: False
  482. Primary input source: RawInput
  483. Use XInput: True
  484. Native mouse handling: True
  485. Enhanced device support: True
  486.  
  487. UnityEngine.Logger:Log(LogType, Object)
  488. UnityEngine.Debug:LogError(Object)
  489. Rewired.Logger:LogErrorNow(Object, Boolean)
  490. Rewired.Logger:LogError(Object, Boolean)
  491. pZoDLROoNCEbMKYDwgWOmGCbZGq:nQGvvIzlIvlFpfMNMFcuPWgBnjw(VcgtdQJxxtTDLNlQVPzcCVeMgGk, UpdateLoopType)
  492. cdrEpkcfqcxTrJErjbjwlbSGwwU:NbhLzItgkNwvEZPHZAvsnKTICXh(UpdateLoopType)
  493. cdrEpkcfqcxTrJErjbjwlbSGwwU:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
  494. Rewired.ReInput:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
  495. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  496. Rewired.InputManager_Base:Update()
  497.  
  498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  499.  
  500. critical success
  501. UnityEngine.Logger:Log(LogType, Object)
  502. UnityEngine.Debug:Log(Object)
  503. CraftingSlotManager:Forge()
  504. NaturalAbilityEndAction:Invoke()
  505. UnityEngine.Events.InvokableCall:Invoke()
  506. UnityEngine.Events.UnityEvent:Invoke()
  507. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  508. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  509. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  510. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  511. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  512. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  513. UnityEngine.EventSystems.EventSystem:Update()
  514.  
  515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  516.  
  517. bonus upgrade affix id | 13
  518. UnityEngine.Logger:Log(LogType, Object)
  519. UnityEngine.Debug:Log(Object)
  520. CraftingSlotManager:Forge()
  521. NaturalAbilityEndAction:Invoke()
  522. UnityEngine.Events.InvokableCall:Invoke()
  523. UnityEngine.Events.UnityEvent:Invoke()
  524. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  525. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  526. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  527. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  528. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  529. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  530. UnityEngine.EventSystems.EventSystem:Update()
  531.  
  532. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  533.  
  534. [ERROR] An exception occurred inside an event handler or callback.
  535. Source: Player input event callback
  536.  
  537. This happens if your event handler/callback code throws an exception. This means the error in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  538.  
  539. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  540.  
  541. Exception:
  542. System.NullReferenceException: Object reference not set to an instance of an object.
  543. at LE.UI.Login.UnityUI.ErrorPanel.LE.UI.IPanel.get_IsActive () [0x00000] in <00000000000000000000000000000000>:0
  544. at LE.UI.Login.LoginController.OnSubmit (Rewired.InputActionEventData data) [0x00000] in <00000000000000000000000000000000>:0
  545. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  546. at pZoDLROoNCEbMKYDwgWOmGCbZGq.nQGvvIzlIvlFpfMNMFcuPWgBnjw (VcgtdQJxxtTDLNlQVPzcCVeMgGk , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  547. at cdrEpkcfqcxTrJErjbjwlbSGwwU.NbhLzItgkNwvEZPHZAvsnKTICXh (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  548. at cdrEpkcfqcxTrJErjbjwlbSGwwU.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  549. at Rewired.ReInput.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  550. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  551. at Rewired.InputManager_Base.Update () [0x00000] in <00000000000000000000000000000000>:0
  552. ------- Rewired System Info -------
  553. Unity version: 2019.4.23f1
  554. Rewired version: 1.1.38.4.U2019
  555. Platform: Windows
  556. Using Unity input: False
  557. Primary input source: RawInput
  558. Use XInput: True
  559. Native mouse handling: True
  560. Enhanced device support: True
  561.  
  562. UnityEngine.Logger:Log(LogType, Object)
  563. UnityEngine.Debug:LogError(Object)
  564. Rewired.Logger:LogErrorNow(Object, Boolean)
  565. Rewired.Logger:LogError(Object, Boolean)
  566. pZoDLROoNCEbMKYDwgWOmGCbZGq:nQGvvIzlIvlFpfMNMFcuPWgBnjw(VcgtdQJxxtTDLNlQVPzcCVeMgGk, UpdateLoopType)
  567. cdrEpkcfqcxTrJErjbjwlbSGwwU:NbhLzItgkNwvEZPHZAvsnKTICXh(UpdateLoopType)
  568. cdrEpkcfqcxTrJErjbjwlbSGwwU:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
  569. Rewired.ReInput:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
  570. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  571. Rewired.InputManager_Base:Update()
  572.  
  573. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  574.  
  575. PreLoading Scene: MonolithHub
  576. UnityEngine.Logger:Log(LogType, Object)
  577. UnityEngine.Debug:Log(Object)
  578. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  579. <LoadScene>d__32:MoveNext()
  580. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  581. SceneLoader:RecursiveSceneQueueLoading()
  582. UIWaypointStandard:LoadWaypointScene()
  583. NaturalAbilityEndAction:Invoke()
  584. UnityEngine.Events.InvokableCall:Invoke()
  585. UnityEngine.Events.UnityEvent:Invoke()
  586. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  587. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  588. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  589. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  590. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  591. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  592. UnityEngine.EventSystems.EventSystem:Update()
  593.  
  594. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  595.  
  596. Attempting Unload Scene References
  597. UnityEngine.Logger:Log(LogType, Object)
  598. UnityEngine.Debug:Log(Object)
  599. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  600. <LoadScene>d__32:MoveNext()
  601. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  602. SceneLoader:RecursiveSceneQueueLoading()
  603. UIWaypointStandard:LoadWaypointScene()
  604. NaturalAbilityEndAction:Invoke()
  605. UnityEngine.Events.InvokableCall:Invoke()
  606. UnityEngine.Events.UnityEvent:Invoke()
  607. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  608. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  609. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  610. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  611. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  612. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  613. UnityEngine.EventSystems.EventSystem:Update()
  614.  
  615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  616.  
  617. Finished Unload Scene References
  618. UnityEngine.Logger:Log(LogType, Object)
  619. UnityEngine.Debug:Log(Object)
  620. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  621. <LoadScene>d__32:MoveNext()
  622. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  623. SceneLoader:RecursiveSceneQueueLoading()
  624. UIWaypointStandard:LoadWaypointScene()
  625. NaturalAbilityEndAction:Invoke()
  626. UnityEngine.Events.InvokableCall:Invoke()
  627. UnityEngine.Events.UnityEvent:Invoke()
  628. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  629. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  630. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  631. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  632. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  633. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  634. UnityEngine.EventSystems.EventSystem:Update()
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  637.  
  638. Attempting Load Scene References
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  642. <LoadScene>d__32:MoveNext()
  643. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  644. SceneLoader:RecursiveSceneQueueLoading()
  645. UIWaypointStandard:LoadWaypointScene()
  646. NaturalAbilityEndAction:Invoke()
  647. UnityEngine.Events.InvokableCall:Invoke()
  648. UnityEngine.Events.UnityEvent:Invoke()
  649. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  650. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  651. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  652. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  653. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  654. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  655. UnityEngine.EventSystems.EventSystem:Update()
  656.  
  657. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  658.  
  659. Finished Load Scene References, Time Taken: 0.0002746582
  660. UnityEngine.Logger:Log(LogType, Object)
  661. UnityEngine.Debug:Log(Object)
  662. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  663. <LoadScene>d__32:MoveNext()
  664. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  665. SceneLoader:RecursiveSceneQueueLoading()
  666. UIWaypointStandard:LoadWaypointScene()
  667. NaturalAbilityEndAction:Invoke()
  668. UnityEngine.Events.InvokableCall:Invoke()
  669. UnityEngine.Events.UnityEvent:Invoke()
  670. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  671. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  672. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  673. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  674. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  675. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  676. UnityEngine.EventSystems.EventSystem:Update()
  677.  
  678. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  679.  
  680. Unload scene complete
  681. UnityEngine.Logger:Log(LogType, Object)
  682. UnityEngine.Debug:Log(Object)
  683. <LoadScene>d__32:MoveNext()
  684. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  685. SceneLoader:RecursiveSceneQueueLoading()
  686. UIWaypointStandard:LoadWaypointScene()
  687. NaturalAbilityEndAction:Invoke()
  688. UnityEngine.Events.InvokableCall:Invoke()
  689. UnityEngine.Events.UnityEvent:Invoke()
  690. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  691. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  692. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  693. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  694. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  695. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  696. UnityEngine.EventSystems.EventSystem:Update()
  697.  
  698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  699.  
  700. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  701.  
  702. Unloading 1328 unused Assets to reduce memory usage. Loaded Objects now: 760483.
  703. Total: 1028.801000 ms (FindLiveObjects: 43.592500 ms CreateObjectMapping: 42.886300 ms MarkObjects: 940.143500 ms DeleteObjects: 2.178100 ms)
  704.  
  705. Unload assets/previous scene complete
  706. UnityEngine.Logger:Log(LogType, Object)
  707. UnityEngine.Debug:Log(Object)
  708. <LoadScene>d__32:MoveNext()
  709. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  710.  
  711. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  712.  
  713. Loading Scene MonolithHub
  714. UnityEngine.Logger:Log(LogType, Object)
  715. UnityEngine.Debug:Log(Object)
  716. <LoadScene>d__32:MoveNext()
  717. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  718.  
  719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  720.  
  721. Time to load MonolithHub 1.05 s
  722. UnityEngine.Logger:Log(LogType, Object)
  723. UnityEngine.Debug:Log(Object)
  724. <LoadScene>d__32:MoveNext()
  725. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  726.  
  727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  728.  
  729. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  730. (Filename: Line: 334)
  731.  
  732. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  733. (Filename: Line: 334)
  734.  
  735. Unloading 46 Unused Serialized files (Serialized files now loaded: 10)
  736. UnloadTime: 16.801500 ms
  737.  
  738. Unloading 772 unused Assets to reduce memory usage. Loaded Objects now: 776746.
  739. Total: 1108.857800 ms (FindLiveObjects: 40.255400 ms CreateObjectMapping: 50.232800 ms MarkObjects: 1013.677200 ms DeleteObjects: 4.692000 ms)
  740.  
  741. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  742.  
  743. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 776746.
  744. Total: 1215.024900 ms (FindLiveObjects: 52.046300 ms CreateObjectMapping: 49.697700 ms MarkObjects: 1112.106000 ms DeleteObjects: 1.174100 ms)
  745.  
  746. [FMOD] Event not found: sfx_ui_monolithlaunch
  747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  748.  
  749. PreLoading Scene: M_M170
  750. UnityEngine.Logger:Log(LogType, Object)
  751. UnityEngine.Debug:Log(Object)
  752. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  753. <LoadScene>d__32:MoveNext()
  754. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  755. SceneLoader:RecursiveSceneQueueLoading()
  756. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  757. MonolithTimelinePanelManager:travelButtonClicked()
  758. NaturalAbilityEndAction:Invoke()
  759. UnityEngine.Events.InvokableCall:Invoke()
  760. UnityEngine.Events.UnityEvent:Invoke()
  761. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  762. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  763. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  764. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  765. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  766. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  767. UnityEngine.EventSystems.EventSystem:Update()
  768.  
  769. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  770.  
  771. Attempting Unload Scene References
  772. UnityEngine.Logger:Log(LogType, Object)
  773. UnityEngine.Debug:Log(Object)
  774. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  775. <LoadScene>d__32:MoveNext()
  776. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  777. SceneLoader:RecursiveSceneQueueLoading()
  778. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  779. MonolithTimelinePanelManager:travelButtonClicked()
  780. NaturalAbilityEndAction:Invoke()
  781. UnityEngine.Events.InvokableCall:Invoke()
  782. UnityEngine.Events.UnityEvent:Invoke()
  783. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  784. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  785. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  786. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  787. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  788. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  789. UnityEngine.EventSystems.EventSystem:Update()
  790.  
  791. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  792.  
  793. Finished Unload Scene References
  794. UnityEngine.Logger:Log(LogType, Object)
  795. UnityEngine.Debug:Log(Object)
  796. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  797. <LoadScene>d__32:MoveNext()
  798. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  799. SceneLoader:RecursiveSceneQueueLoading()
  800. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  801. MonolithTimelinePanelManager:travelButtonClicked()
  802. NaturalAbilityEndAction:Invoke()
  803. UnityEngine.Events.InvokableCall:Invoke()
  804. UnityEngine.Events.UnityEvent:Invoke()
  805. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  806. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  807. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  808. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  809. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  810. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  811. UnityEngine.EventSystems.EventSystem:Update()
  812.  
  813. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  814.  
  815. Attempting Load Scene References
  816. UnityEngine.Logger:Log(LogType, Object)
  817. UnityEngine.Debug:Log(Object)
  818. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  819. <LoadScene>d__32:MoveNext()
  820. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  821. SceneLoader:RecursiveSceneQueueLoading()
  822. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  823. MonolithTimelinePanelManager:travelButtonClicked()
  824. NaturalAbilityEndAction:Invoke()
  825. UnityEngine.Events.InvokableCall:Invoke()
  826. UnityEngine.Events.UnityEvent:Invoke()
  827. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  828. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  829. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  830. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  831. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  832. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  833. UnityEngine.EventSystems.EventSystem:Update()
  834.  
  835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  836.  
  837. Processing Monolith RNG, Seed: 867028905
  838. UnityEngine.Logger:Log(LogType, Object)
  839. UnityEngine.Debug:Log(Object)
  840. LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
  841. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  842. <LoadScene>d__32:MoveNext()
  843. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  844. SceneLoader:RecursiveSceneQueueLoading()
  845. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  846. MonolithTimelinePanelManager:travelButtonClicked()
  847. NaturalAbilityEndAction:Invoke()
  848. UnityEngine.Events.InvokableCall:Invoke()
  849. UnityEngine.Events.UnityEvent:Invoke()
  850. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  851. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  852. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  853. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  854. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  855. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  856. UnityEngine.EventSystems.EventSystem:Update()
  857.  
  858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  859.  
  860. The referenced script on this Behaviour (Game Object '<null>') is missing!
  861. (Filename: Line: 334)
  862.  
  863. Finished Load Scene References, Time Taken: 4.755951
  864. UnityEngine.Logger:Log(LogType, Object)
  865. UnityEngine.Debug:Log(Object)
  866. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  867. <LoadScene>d__32:MoveNext()
  868. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  869. SceneLoader:RecursiveSceneQueueLoading()
  870. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  871. MonolithTimelinePanelManager:travelButtonClicked()
  872. NaturalAbilityEndAction:Invoke()
  873. UnityEngine.Events.InvokableCall:Invoke()
  874. UnityEngine.Events.UnityEvent:Invoke()
  875. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  876. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  877. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  878. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  879. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  880. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  881. UnityEngine.EventSystems.EventSystem:Update()
  882.  
  883. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  884.  
  885. Unload scene complete
  886. UnityEngine.Logger:Log(LogType, Object)
  887. UnityEngine.Debug:Log(Object)
  888. <LoadScene>d__32:MoveNext()
  889. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  890. SceneLoader:RecursiveSceneQueueLoading()
  891. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  892. MonolithTimelinePanelManager:travelButtonClicked()
  893. NaturalAbilityEndAction:Invoke()
  894. UnityEngine.Events.InvokableCall:Invoke()
  895. UnityEngine.Events.UnityEvent:Invoke()
  896. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  897. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  898. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  899. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  900. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  901. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  902. UnityEngine.EventSystems.EventSystem:Update()
  903.  
  904. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  905.  
  906. Unloading 2 Unused Serialized files (Serialized files now loaded: 14)
  907.  
  908. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 816558.
  909. Total: 1038.454400 ms (FindLiveObjects: 41.737800 ms CreateObjectMapping: 46.357100 ms MarkObjects: 949.306200 ms DeleteObjects: 1.053200 ms)
  910.  
  911. Unload assets/previous scene complete
  912. UnityEngine.Logger:Log(LogType, Object)
  913. UnityEngine.Debug:Log(Object)
  914. <LoadScene>d__32:MoveNext()
  915. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  916.  
  917. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  918.  
  919. Loading Scene M_M170
  920. UnityEngine.Logger:Log(LogType, Object)
  921. UnityEngine.Debug:Log(Object)
  922. <LoadScene>d__32:MoveNext()
  923. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  924.  
  925. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  926.  
  927. Time to load M_M170 5.85 s
  928. UnityEngine.Logger:Log(LogType, Object)
  929. UnityEngine.Debug:Log(Object)
  930. <LoadScene>d__32:MoveNext()
  931. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  932.  
  933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  934.  
  935. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  936. (Filename: Line: 334)
  937.  
  938. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  939. (Filename: Line: 334)
  940.  
  941. Unloading 30 Unused Serialized files (Serialized files now loaded: 14)
  942. UnloadTime: 24.247100 ms
  943.  
  944. Unloading 759 unused Assets to reduce memory usage. Loaded Objects now: 917042.
  945. Total: 1087.335000 ms (FindLiveObjects: 53.340200 ms CreateObjectMapping: 61.502600 ms MarkObjects: 970.309100 ms DeleteObjects: 2.182700 ms)
  946.  
  947. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  948.  
  949. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 917042.
  950. Total: 1037.443000 ms (FindLiveObjects: 45.676300 ms CreateObjectMapping: 48.570900 ms MarkObjects: 942.082900 ms DeleteObjects: 1.112400 ms)
  951.  
  952. Shrine spawn rate multiplier from zone size | 0.61548
  953. UnityEngine.Logger:Log(LogType, Object)
  954. UnityEngine.Debug:Log(Object)
  955. ShrinePlacementManager:spawnShrines(Boolean)
  956.  
  957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  958.  
  959. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  960. (Filename: Line: 199)
  961.  
  962. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  963. (Filename: Line: 334)
  964.  
  965. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  966. (Filename: Line: 334)
  967.  
  968. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  969. (Filename: Line: 199)
  970.  
  971. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  972. (Filename: Line: 334)
  973.  
  974. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  975. (Filename: Line: 334)
  976.  
  977. Failed to create agent because it is not close enough to the NavMesh
  978. (Filename: Line: 648)
  979.  
  980. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  981. (Filename: Line: 199)
  982.  
  983. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  984. (Filename: Line: 334)
  985.  
  986. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  987. (Filename: Line: 334)
  988.  
  989. PreLoading Scene: M_Rest
  990. UnityEngine.Logger:Log(LogType, Object)
  991. UnityEngine.Debug:Log(Object)
  992. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  993. <LoadScene>d__32:MoveNext()
  994. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  995. SceneLoader:RecursiveSceneQueueLoading()
  996. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  997. ConditionHandler:TryTriggerInteraction(GameObject)
  998. WorldObjectClickListener:ObjectClick(GameObject)
  999. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1000. EpochInputManager:Update()
  1001.  
  1002. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1003.  
  1004. Attempting Unload Scene References
  1005. UnityEngine.Logger:Log(LogType, Object)
  1006. UnityEngine.Debug:Log(Object)
  1007. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1008. <LoadScene>d__32:MoveNext()
  1009. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1010. SceneLoader:RecursiveSceneQueueLoading()
  1011. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1012. ConditionHandler:TryTriggerInteraction(GameObject)
  1013. WorldObjectClickListener:ObjectClick(GameObject)
  1014. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1015. EpochInputManager:Update()
  1016.  
  1017. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1018.  
  1019. Finished Unload Scene References
  1020. UnityEngine.Logger:Log(LogType, Object)
  1021. UnityEngine.Debug:Log(Object)
  1022. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1023. <LoadScene>d__32:MoveNext()
  1024. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1025. SceneLoader:RecursiveSceneQueueLoading()
  1026. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1027. ConditionHandler:TryTriggerInteraction(GameObject)
  1028. WorldObjectClickListener:ObjectClick(GameObject)
  1029. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1030. EpochInputManager:Update()
  1031.  
  1032. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1033.  
  1034. Attempting Load Scene References
  1035. UnityEngine.Logger:Log(LogType, Object)
  1036. UnityEngine.Debug:Log(Object)
  1037. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1038. <LoadScene>d__32:MoveNext()
  1039. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1040. SceneLoader:RecursiveSceneQueueLoading()
  1041. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1042. ConditionHandler:TryTriggerInteraction(GameObject)
  1043. WorldObjectClickListener:ObjectClick(GameObject)
  1044. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1045. EpochInputManager:Update()
  1046.  
  1047. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1048.  
  1049. Finished Load Scene References, Time Taken: 0.0001831055
  1050. UnityEngine.Logger:Log(LogType, Object)
  1051. UnityEngine.Debug:Log(Object)
  1052. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1053. <LoadScene>d__32:MoveNext()
  1054. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1055. SceneLoader:RecursiveSceneQueueLoading()
  1056. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1057. ConditionHandler:TryTriggerInteraction(GameObject)
  1058. WorldObjectClickListener:ObjectClick(GameObject)
  1059. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1060. EpochInputManager:Update()
  1061.  
  1062. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1063.  
  1064. Unload scene complete
  1065. UnityEngine.Logger:Log(LogType, Object)
  1066. UnityEngine.Debug:Log(Object)
  1067. <LoadScene>d__32:MoveNext()
  1068. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1069. SceneLoader:RecursiveSceneQueueLoading()
  1070. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1071. ConditionHandler:TryTriggerInteraction(GameObject)
  1072. WorldObjectClickListener:ObjectClick(GameObject)
  1073. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1074. EpochInputManager:Update()
  1075.  
  1076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1077.  
  1078. Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
  1079.  
  1080. Unloading 6910 unused Assets to reduce memory usage. Loaded Objects now: 1049118.
  1081. Total: 1135.268300 ms (FindLiveObjects: 55.290500 ms CreateObjectMapping: 47.770500 ms MarkObjects: 1024.353400 ms DeleteObjects: 7.853900 ms)
  1082.  
  1083. Unload assets/previous scene complete
  1084. UnityEngine.Logger:Log(LogType, Object)
  1085. UnityEngine.Debug:Log(Object)
  1086. <LoadScene>d__32:MoveNext()
  1087. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1088.  
  1089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1090.  
  1091. Loading Scene M_Rest
  1092. UnityEngine.Logger:Log(LogType, Object)
  1093. UnityEngine.Debug:Log(Object)
  1094. <LoadScene>d__32:MoveNext()
  1095. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1096.  
  1097. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1098.  
  1099. Time to load M_Rest 1.17 s
  1100. UnityEngine.Logger:Log(LogType, Object)
  1101. UnityEngine.Debug:Log(Object)
  1102. <LoadScene>d__32:MoveNext()
  1103. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1104.  
  1105. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1106.  
  1107. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1108. (Filename: Line: 334)
  1109.  
  1110. Unloading 31 Unused Serialized files (Serialized files now loaded: 14)
  1111. UnloadTime: 186.136600 ms
  1112. Failed to create agent because it is not close enough to the NavMesh
  1113. (Filename: Line: 648)
  1114.  
  1115. Failed to create agent because it is not close enough to the NavMesh
  1116. (Filename: Line: 648)
  1117.  
  1118. Failed to create agent because it is not close enough to the NavMesh
  1119. (Filename: Line: 648)
  1120.  
  1121. Failed to create agent because it is not close enough to the NavMesh
  1122. (Filename: Line: 648)
  1123.  
  1124. Failed to create agent because it is not close enough to the NavMesh
  1125. (Filename: Line: 648)
  1126.  
  1127.  
  1128. Unloading 1356 unused Assets to reduce memory usage. Loaded Objects now: 814049.
  1129. Total: 1043.361400 ms (FindLiveObjects: 39.939700 ms CreateObjectMapping: 44.590000 ms MarkObjects: 955.866100 ms DeleteObjects: 2.965100 ms)
  1130.  
  1131. Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
  1132.  
  1133. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 814049.
  1134. Total: 1047.618200 ms (FindLiveObjects: 42.781600 ms CreateObjectMapping: 44.057400 ms MarkObjects: 959.696800 ms DeleteObjects: 1.081900 ms)
  1135.  
  1136. PreLoading Scene: M_M200
  1137. UnityEngine.Logger:Log(LogType, Object)
  1138. UnityEngine.Debug:Log(Object)
  1139. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1140. <LoadScene>d__32:MoveNext()
  1141. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1142. SceneLoader:RecursiveSceneQueueLoading()
  1143. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1144. MonolithTimelinePanelManager:travelButtonClicked()
  1145. NaturalAbilityEndAction:Invoke()
  1146. UnityEngine.Events.InvokableCall:Invoke()
  1147. UnityEngine.Events.UnityEvent:Invoke()
  1148. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1149. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1150. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1151. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1152. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1153. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1154. UnityEngine.EventSystems.EventSystem:Update()
  1155.  
  1156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1157.  
  1158. Attempting Unload Scene References
  1159. UnityEngine.Logger:Log(LogType, Object)
  1160. UnityEngine.Debug:Log(Object)
  1161. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1162. <LoadScene>d__32:MoveNext()
  1163. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1164. SceneLoader:RecursiveSceneQueueLoading()
  1165. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1166. MonolithTimelinePanelManager:travelButtonClicked()
  1167. NaturalAbilityEndAction:Invoke()
  1168. UnityEngine.Events.InvokableCall:Invoke()
  1169. UnityEngine.Events.UnityEvent:Invoke()
  1170. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1171. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1172. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1173. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1174. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1175. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1176. UnityEngine.EventSystems.EventSystem:Update()
  1177.  
  1178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1179.  
  1180. Finished Unload Scene References
  1181. UnityEngine.Logger:Log(LogType, Object)
  1182. UnityEngine.Debug:Log(Object)
  1183. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1184. <LoadScene>d__32:MoveNext()
  1185. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1186. SceneLoader:RecursiveSceneQueueLoading()
  1187. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1188. MonolithTimelinePanelManager:travelButtonClicked()
  1189. NaturalAbilityEndAction:Invoke()
  1190. UnityEngine.Events.InvokableCall:Invoke()
  1191. UnityEngine.Events.UnityEvent:Invoke()
  1192. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1193. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1194. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1195. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1196. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1197. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1198. UnityEngine.EventSystems.EventSystem:Update()
  1199.  
  1200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1201.  
  1202. Attempting Load Scene References
  1203. UnityEngine.Logger:Log(LogType, Object)
  1204. UnityEngine.Debug:Log(Object)
  1205. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1206. <LoadScene>d__32:MoveNext()
  1207. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1208. SceneLoader:RecursiveSceneQueueLoading()
  1209. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1210. MonolithTimelinePanelManager:travelButtonClicked()
  1211. NaturalAbilityEndAction:Invoke()
  1212. UnityEngine.Events.InvokableCall:Invoke()
  1213. UnityEngine.Events.UnityEvent:Invoke()
  1214. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1215. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1216. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1217. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1218. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1219. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1220. UnityEngine.EventSystems.EventSystem:Update()
  1221.  
  1222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1223.  
  1224. Processing Monolith RNG, Seed: 867174835
  1225. UnityEngine.Logger:Log(LogType, Object)
  1226. UnityEngine.Debug:Log(Object)
  1227. LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
  1228. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1229. <LoadScene>d__32:MoveNext()
  1230. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1231. SceneLoader:RecursiveSceneQueueLoading()
  1232. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1233. MonolithTimelinePanelManager:travelButtonClicked()
  1234. NaturalAbilityEndAction:Invoke()
  1235. UnityEngine.Events.InvokableCall:Invoke()
  1236. UnityEngine.Events.UnityEvent:Invoke()
  1237. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1238. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1239. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1240. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1241. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1242. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1243. UnityEngine.EventSystems.EventSystem:Update()
  1244.  
  1245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1246.  
  1247. Finished Load Scene References, Time Taken: 2.200989
  1248. UnityEngine.Logger:Log(LogType, Object)
  1249. UnityEngine.Debug:Log(Object)
  1250. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1251. <LoadScene>d__32:MoveNext()
  1252. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1253. SceneLoader:RecursiveSceneQueueLoading()
  1254. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1255. MonolithTimelinePanelManager:travelButtonClicked()
  1256. NaturalAbilityEndAction:Invoke()
  1257. UnityEngine.Events.InvokableCall:Invoke()
  1258. UnityEngine.Events.UnityEvent:Invoke()
  1259. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1260. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1261. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1262. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1263. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1264. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1265. UnityEngine.EventSystems.EventSystem:Update()
  1266.  
  1267. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1268.  
  1269. Unload scene complete
  1270. UnityEngine.Logger:Log(LogType, Object)
  1271. UnityEngine.Debug:Log(Object)
  1272. <LoadScene>d__32:MoveNext()
  1273. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1274. SceneLoader:RecursiveSceneQueueLoading()
  1275. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1276. MonolithTimelinePanelManager:travelButtonClicked()
  1277. NaturalAbilityEndAction:Invoke()
  1278. UnityEngine.Events.InvokableCall:Invoke()
  1279. UnityEngine.Events.UnityEvent:Invoke()
  1280. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1281. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1282. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1283. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1284. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1285. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1286. UnityEngine.EventSystems.EventSystem:Update()
  1287.  
  1288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1289.  
  1290. Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
  1291.  
  1292. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 814257.
  1293. Total: 1073.906500 ms (FindLiveObjects: 41.158100 ms CreateObjectMapping: 48.253100 ms MarkObjects: 983.072200 ms DeleteObjects: 1.422700 ms)
  1294.  
  1295. Unload assets/previous scene complete
  1296. UnityEngine.Logger:Log(LogType, Object)
  1297. UnityEngine.Debug:Log(Object)
  1298. <LoadScene>d__32:MoveNext()
  1299. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1300.  
  1301. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1302.  
  1303. Loading Scene M_M200
  1304. UnityEngine.Logger:Log(LogType, Object)
  1305. UnityEngine.Debug:Log(Object)
  1306. <LoadScene>d__32:MoveNext()
  1307. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1308.  
  1309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1310.  
  1311. Time to load M_M200 3.30 s
  1312. UnityEngine.Logger:Log(LogType, Object)
  1313. UnityEngine.Debug:Log(Object)
  1314. <LoadScene>d__32:MoveNext()
  1315. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1316.  
  1317. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1318.  
  1319. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1320. (Filename: Line: 334)
  1321.  
  1322. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1323. (Filename: Line: 334)
  1324.  
  1325. Unloading 37 Unused Serialized files (Serialized files now loaded: 17)
  1326. UnloadTime: 12.286600 ms
  1327. Failed to create agent because it is not close enough to the NavMesh
  1328. (Filename: Line: 648)
  1329.  
  1330.  
  1331. Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 962227.
  1332. Total: 1071.826600 ms (FindLiveObjects: 47.117300 ms CreateObjectMapping: 50.371300 ms MarkObjects: 972.364100 ms DeleteObjects: 1.973600 ms)
  1333.  
  1334. Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
  1335.  
  1336. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 962227.
  1337. Total: 1071.333700 ms (FindLiveObjects: 46.882100 ms CreateObjectMapping: 49.464900 ms MarkObjects: 973.838200 ms DeleteObjects: 1.148100 ms)
  1338.  
  1339. Uploading Crash Report
  1340. NullReferenceException: Object reference not set to an instance of an object.
  1341. at ShrinePlacementManager.spawnShrines (System.Boolean presetEraOnShrineVisualCreators) [0x00000] in <00000000000000000000000000000000>:0
  1342.  
  1343. (Filename: currently not available on il2cpp Line: -1)
  1344.  
  1345. [FMOD] Event not found:
  1346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1347.  
  1348. [FMOD] Event not found:
  1349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1350.  
  1351. [FMOD] Event not found:
  1352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1353.  
  1354. [FMOD] Event not found:
  1355. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1356.  
  1357. [FMOD] Event not found:
  1358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1359.  
  1360. [FMOD] Event not found:
  1361. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1362.  
  1363. Failed to create agent because it is not close enough to the NavMesh
  1364. (Filename: Line: 648)
  1365.  
  1366. [FMOD] Event not found:
  1367. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1368.  
  1369. [FMOD] Event not found:
  1370. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1371.  
  1372. Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
  1373.  
  1374. (Filename: Line: 813)
  1375.  
  1376. Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
  1377.  
  1378. (Filename: Line: 813)
  1379.  
  1380. [FMOD] Event not found:
  1381. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1382.  
  1383. Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
  1384.  
  1385. (Filename: Line: 813)
  1386.  
  1387. PreLoading Scene: M_Rest
  1388. UnityEngine.Logger:Log(LogType, Object)
  1389. UnityEngine.Debug:Log(Object)
  1390. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1391. <LoadScene>d__32:MoveNext()
  1392. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1393. SceneLoader:RecursiveSceneQueueLoading()
  1394. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1395. ConditionHandler:TryTriggerInteraction(GameObject)
  1396. WorldObjectClickListener:ObjectClick(GameObject)
  1397. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1398. EpochInputManager:Update()
  1399.  
  1400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1401.  
  1402. Attempting Unload Scene References
  1403. UnityEngine.Logger:Log(LogType, Object)
  1404. UnityEngine.Debug:Log(Object)
  1405. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1406. <LoadScene>d__32:MoveNext()
  1407. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1408. SceneLoader:RecursiveSceneQueueLoading()
  1409. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1410. ConditionHandler:TryTriggerInteraction(GameObject)
  1411. WorldObjectClickListener:ObjectClick(GameObject)
  1412. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1413. EpochInputManager:Update()
  1414.  
  1415. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1416.  
  1417. Finished Unload Scene References
  1418. UnityEngine.Logger:Log(LogType, Object)
  1419. UnityEngine.Debug:Log(Object)
  1420. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1421. <LoadScene>d__32:MoveNext()
  1422. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1423. SceneLoader:RecursiveSceneQueueLoading()
  1424. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1425. ConditionHandler:TryTriggerInteraction(GameObject)
  1426. WorldObjectClickListener:ObjectClick(GameObject)
  1427. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1428. EpochInputManager:Update()
  1429.  
  1430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1431.  
  1432. Attempting Load Scene References
  1433. UnityEngine.Logger:Log(LogType, Object)
  1434. UnityEngine.Debug:Log(Object)
  1435. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1436. <LoadScene>d__32:MoveNext()
  1437. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1438. SceneLoader:RecursiveSceneQueueLoading()
  1439. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1440. ConditionHandler:TryTriggerInteraction(GameObject)
  1441. WorldObjectClickListener:ObjectClick(GameObject)
  1442. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1443. EpochInputManager:Update()
  1444.  
  1445. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1446.  
  1447. Finished Load Scene References, Time Taken: 0.0001220703
  1448. UnityEngine.Logger:Log(LogType, Object)
  1449. UnityEngine.Debug:Log(Object)
  1450. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1451. <LoadScene>d__32:MoveNext()
  1452. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1453. SceneLoader:RecursiveSceneQueueLoading()
  1454. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1455. ConditionHandler:TryTriggerInteraction(GameObject)
  1456. WorldObjectClickListener:ObjectClick(GameObject)
  1457. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1458. EpochInputManager:Update()
  1459.  
  1460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1461.  
  1462. Unload scene complete
  1463. UnityEngine.Logger:Log(LogType, Object)
  1464. UnityEngine.Debug:Log(Object)
  1465. <LoadScene>d__32:MoveNext()
  1466. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1467. SceneLoader:RecursiveSceneQueueLoading()
  1468. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1469. ConditionHandler:TryTriggerInteraction(GameObject)
  1470. WorldObjectClickListener:ObjectClick(GameObject)
  1471. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1472. EpochInputManager:Update()
  1473.  
  1474. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1475.  
  1476. Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
  1477.  
  1478. Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 992695.
  1479. Total: 1117.827600 ms (FindLiveObjects: 57.402100 ms CreateObjectMapping: 48.588700 ms MarkObjects: 1008.814600 ms DeleteObjects: 3.022000 ms)
  1480.  
  1481. Unload assets/previous scene complete
  1482. UnityEngine.Logger:Log(LogType, Object)
  1483. UnityEngine.Debug:Log(Object)
  1484. <LoadScene>d__32:MoveNext()
  1485. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1486.  
  1487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1488.  
  1489. Loading Scene M_Rest
  1490. UnityEngine.Logger:Log(LogType, Object)
  1491. UnityEngine.Debug:Log(Object)
  1492. <LoadScene>d__32:MoveNext()
  1493. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1494.  
  1495. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1496.  
  1497. Time to load M_Rest 1.14 s
  1498. UnityEngine.Logger:Log(LogType, Object)
  1499. UnityEngine.Debug:Log(Object)
  1500. <LoadScene>d__32:MoveNext()
  1501. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1502.  
  1503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1504.  
  1505. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1506. (Filename: Line: 334)
  1507.  
  1508. Unloading 31 Unused Serialized files (Serialized files now loaded: 17)
  1509. UnloadTime: 125.200400 ms
  1510.  
  1511. Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 818249.
  1512. Total: 1066.403700 ms (FindLiveObjects: 44.060600 ms CreateObjectMapping: 46.282000 ms MarkObjects: 972.135300 ms DeleteObjects: 3.925300 ms)
  1513.  
  1514. Unloading 0 Unused Serialized files (Serialized files now loaded: 17)
  1515.  
  1516. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 818249.
  1517. Total: 1068.894500 ms (FindLiveObjects: 44.340000 ms CreateObjectMapping: 45.647500 ms MarkObjects: 977.811600 ms DeleteObjects: 1.094600 ms)
  1518.  
  1519. PreLoading Scene: M_F80
  1520. UnityEngine.Logger:Log(LogType, Object)
  1521. UnityEngine.Debug:Log(Object)
  1522. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1523. <LoadScene>d__32:MoveNext()
  1524. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1525. SceneLoader:RecursiveSceneQueueLoading()
  1526. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1527. MonolithTimelinePanelManager:travelButtonClicked()
  1528. NaturalAbilityEndAction:Invoke()
  1529. UnityEngine.Events.InvokableCall:Invoke()
  1530. UnityEngine.Events.UnityEvent:Invoke()
  1531. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1532. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1533. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1534. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1535. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1536. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1537. UnityEngine.EventSystems.EventSystem:Update()
  1538.  
  1539. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1540.  
  1541. Attempting Unload Scene References
  1542. UnityEngine.Logger:Log(LogType, Object)
  1543. UnityEngine.Debug:Log(Object)
  1544. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1545. <LoadScene>d__32:MoveNext()
  1546. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1547. SceneLoader:RecursiveSceneQueueLoading()
  1548. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1549. MonolithTimelinePanelManager:travelButtonClicked()
  1550. NaturalAbilityEndAction:Invoke()
  1551. UnityEngine.Events.InvokableCall:Invoke()
  1552. UnityEngine.Events.UnityEvent:Invoke()
  1553. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1554. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1555. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1556. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1557. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1558. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1559. UnityEngine.EventSystems.EventSystem:Update()
  1560.  
  1561. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1562.  
  1563. Finished Unload Scene References
  1564. UnityEngine.Logger:Log(LogType, Object)
  1565. UnityEngine.Debug:Log(Object)
  1566. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1567. <LoadScene>d__32:MoveNext()
  1568. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1569. SceneLoader:RecursiveSceneQueueLoading()
  1570. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1571. MonolithTimelinePanelManager:travelButtonClicked()
  1572. NaturalAbilityEndAction:Invoke()
  1573. UnityEngine.Events.InvokableCall:Invoke()
  1574. UnityEngine.Events.UnityEvent:Invoke()
  1575. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1576. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1577. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1578. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1579. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1580. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1581. UnityEngine.EventSystems.EventSystem:Update()
  1582.  
  1583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1584.  
  1585. Attempting Load Scene References
  1586. UnityEngine.Logger:Log(LogType, Object)
  1587. UnityEngine.Debug:Log(Object)
  1588. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1589. <LoadScene>d__32:MoveNext()
  1590. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1591. SceneLoader:RecursiveSceneQueueLoading()
  1592. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1593. MonolithTimelinePanelManager:travelButtonClicked()
  1594. NaturalAbilityEndAction:Invoke()
  1595. UnityEngine.Events.InvokableCall:Invoke()
  1596. UnityEngine.Events.UnityEvent:Invoke()
  1597. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1598. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1599. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1600. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1601. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1602. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1603. UnityEngine.EventSystems.EventSystem:Update()
  1604.  
  1605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1606.  
  1607. Processing Monolith RNG, Seed: 867365095
  1608. UnityEngine.Logger:Log(LogType, Object)
  1609. UnityEngine.Debug:Log(Object)
  1610. LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
  1611. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1612. <LoadScene>d__32:MoveNext()
  1613. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1614. SceneLoader:RecursiveSceneQueueLoading()
  1615. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1616. MonolithTimelinePanelManager:travelButtonClicked()
  1617. NaturalAbilityEndAction:Invoke()
  1618. UnityEngine.Events.InvokableCall:Invoke()
  1619. UnityEngine.Events.UnityEvent:Invoke()
  1620. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1621. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1622. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1623. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1624. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1625. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1626. UnityEngine.EventSystems.EventSystem:Update()
  1627.  
  1628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1629.  
  1630. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  1631. Finished Load Scene References, Time Taken: 1.90918
  1632. UnityEngine.Logger:Log(LogType, Object)
  1633. UnityEngine.Debug:Log(Object)
  1634. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1635. <LoadScene>d__32:MoveNext()
  1636. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1637. SceneLoader:RecursiveSceneQueueLoading()
  1638. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1639. MonolithTimelinePanelManager:travelButtonClicked()
  1640. NaturalAbilityEndAction:Invoke()
  1641. UnityEngine.Events.InvokableCall:Invoke()
  1642. UnityEngine.Events.UnityEvent:Invoke()
  1643. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1644. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1645. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1646. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1647. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1648. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1649. UnityEngine.EventSystems.EventSystem:Update()
  1650.  
  1651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1652.  
  1653. Unload scene complete
  1654. UnityEngine.Logger:Log(LogType, Object)
  1655. UnityEngine.Debug:Log(Object)
  1656. <LoadScene>d__32:MoveNext()
  1657. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1658. SceneLoader:RecursiveSceneQueueLoading()
  1659. MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
  1660. MonolithTimelinePanelManager:travelButtonClicked()
  1661. NaturalAbilityEndAction:Invoke()
  1662. UnityEngine.Events.InvokableCall:Invoke()
  1663. UnityEngine.Events.UnityEvent:Invoke()
  1664. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1665. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1666. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1667. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1668. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1669. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1670. UnityEngine.EventSystems.EventSystem:Update()
  1671.  
  1672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1673.  
  1674. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  1675.  
  1676. Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 831485.
  1677. Total: 1072.340500 ms (FindLiveObjects: 47.273800 ms CreateObjectMapping: 46.237100 ms MarkObjects: 977.511000 ms DeleteObjects: 1.318400 ms)
  1678.  
  1679. Unload assets/previous scene complete
  1680. UnityEngine.Logger:Log(LogType, Object)
  1681. UnityEngine.Debug:Log(Object)
  1682. <LoadScene>d__32:MoveNext()
  1683. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1684.  
  1685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1686.  
  1687. Loading Scene M_F80
  1688. UnityEngine.Logger:Log(LogType, Object)
  1689. UnityEngine.Debug:Log(Object)
  1690. <LoadScene>d__32:MoveNext()
  1691. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1692.  
  1693. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1694.  
  1695. Time to load M_F80 3.01 s
  1696. UnityEngine.Logger:Log(LogType, Object)
  1697. UnityEngine.Debug:Log(Object)
  1698. <LoadScene>d__32:MoveNext()
  1699. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1700.  
  1701. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1702.  
  1703. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  1704. (Filename: Line: 334)
  1705.  
  1706. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1707. (Filename: Line: 334)
  1708.  
  1709. Unloading 54 Unused Serialized files (Serialized files now loaded: 16)
  1710. UnloadTime: 10.339400 ms
  1711.  
  1712. Unloading 10593 unused Assets to reduce memory usage. Loaded Objects now: 908876.
  1713. Total: 1132.535300 ms (FindLiveObjects: 49.904100 ms CreateObjectMapping: 51.770000 ms MarkObjects: 1021.725500 ms DeleteObjects: 9.135400 ms)
  1714.  
  1715. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  1716.  
  1717. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 908876.
  1718. Total: 1149.476900 ms (FindLiveObjects: 66.390800 ms CreateObjectMapping: 63.275200 ms MarkObjects: 1018.709700 ms DeleteObjects: 1.100500 ms)
  1719.  
  1720. Shrine spawn rate multiplier from zone size | 0.7798071
  1721. UnityEngine.Logger:Log(LogType, Object)
  1722. UnityEngine.Debug:Log(Object)
  1723. ShrinePlacementManager:spawnShrines(Boolean)
  1724.  
  1725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1726.  
  1727. PreLoading Scene: M_Rest
  1728. UnityEngine.Logger:Log(LogType, Object)
  1729. UnityEngine.Debug:Log(Object)
  1730. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1731. <LoadScene>d__32:MoveNext()
  1732. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1733. SceneLoader:RecursiveSceneQueueLoading()
  1734. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1735. ConditionHandler:TryTriggerInteraction(GameObject)
  1736. WorldObjectClickListener:ObjectClick(GameObject)
  1737. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1738. EpochInputManager:Update()
  1739.  
  1740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1741.  
  1742. Attempting Unload Scene References
  1743. UnityEngine.Logger:Log(LogType, Object)
  1744. UnityEngine.Debug:Log(Object)
  1745. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1746. <LoadScene>d__32:MoveNext()
  1747. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1748. SceneLoader:RecursiveSceneQueueLoading()
  1749. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1750. ConditionHandler:TryTriggerInteraction(GameObject)
  1751. WorldObjectClickListener:ObjectClick(GameObject)
  1752. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1753. EpochInputManager:Update()
  1754.  
  1755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1756.  
  1757. Finished Unload Scene References
  1758. UnityEngine.Logger:Log(LogType, Object)
  1759. UnityEngine.Debug:Log(Object)
  1760. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1761. <LoadScene>d__32:MoveNext()
  1762. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1763. SceneLoader:RecursiveSceneQueueLoading()
  1764. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1765. ConditionHandler:TryTriggerInteraction(GameObject)
  1766. WorldObjectClickListener:ObjectClick(GameObject)
  1767. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1768. EpochInputManager:Update()
  1769.  
  1770. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1771.  
  1772. Attempting Load Scene References
  1773. UnityEngine.Logger:Log(LogType, Object)
  1774. UnityEngine.Debug:Log(Object)
  1775. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1776. <LoadScene>d__32:MoveNext()
  1777. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1778. SceneLoader:RecursiveSceneQueueLoading()
  1779. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1780. ConditionHandler:TryTriggerInteraction(GameObject)
  1781. WorldObjectClickListener:ObjectClick(GameObject)
  1782. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1783. EpochInputManager:Update()
  1784.  
  1785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1786.  
  1787. Finished Load Scene References, Time Taken: 0.0001220703
  1788. UnityEngine.Logger:Log(LogType, Object)
  1789. UnityEngine.Debug:Log(Object)
  1790. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  1791. <LoadScene>d__32:MoveNext()
  1792. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1793. SceneLoader:RecursiveSceneQueueLoading()
  1794. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1795. ConditionHandler:TryTriggerInteraction(GameObject)
  1796. WorldObjectClickListener:ObjectClick(GameObject)
  1797. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1798. EpochInputManager:Update()
  1799.  
  1800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1801.  
  1802. Unload scene complete
  1803. UnityEngine.Logger:Log(LogType, Object)
  1804. UnityEngine.Debug:Log(Object)
  1805. <LoadScene>d__32:MoveNext()
  1806. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1807. SceneLoader:RecursiveSceneQueueLoading()
  1808. PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
  1809. ConditionHandler:TryTriggerInteraction(GameObject)
  1810. WorldObjectClickListener:ObjectClick(GameObject)
  1811. EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
  1812. EpochInputManager:Update()
  1813.  
  1814. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1815.  
  1816. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  1817.  
  1818. Unloading 5636 unused Assets to reduce memory usage. Loaded Objects now: 986592.
  1819. Total: 1137.816600 ms (FindLiveObjects: 57.032000 ms CreateObjectMapping: 48.753400 ms MarkObjects: 1020.819800 ms DeleteObjects: 11.211200 ms)
  1820.  
  1821. Unload assets/previous scene complete
  1822. UnityEngine.Logger:Log(LogType, Object)
  1823. UnityEngine.Debug:Log(Object)
  1824. <LoadScene>d__32:MoveNext()
  1825. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1826.  
  1827. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1828.  
  1829. Loading Scene M_Rest
  1830. UnityEngine.Logger:Log(LogType, Object)
  1831. UnityEngine.Debug:Log(Object)
  1832. <LoadScene>d__32:MoveNext()
  1833. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1834.  
  1835. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1836.  
  1837. Time to load M_Rest 1.16 s
  1838. UnityEngine.Logger:Log(LogType, Object)
  1839. UnityEngine.Debug:Log(Object)
  1840. <LoadScene>d__32:MoveNext()
  1841. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1842.  
  1843. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1844.  
  1845. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  1846. (Filename: Line: 334)
  1847.  
  1848. Unloading 31 Unused Serialized files (Serialized files now loaded: 15)
  1849. UnloadTime: 102.441100 ms
  1850. Failed to create agent because it is not close enough to the NavMesh
  1851. (Filename: Line: 648)
  1852.  
  1853.  
  1854. Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 824974.
  1855. Total: 1073.775900 ms (FindLiveObjects: 44.633500 ms CreateObjectMapping: 46.111000 ms MarkObjects: 976.824100 ms DeleteObjects: 6.206500 ms)
  1856.  
  1857. Unloading 0 Unused Serialized files (Serialized files now loaded: 15)
  1858.  
  1859. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 824974.
  1860. Total: 1067.870100 ms (FindLiveObjects: 47.596700 ms CreateObjectMapping: 46.452600 ms MarkObjects: 972.476200 ms DeleteObjects: 1.343900 ms)
  1861.  
  1862. critical success
  1863. UnityEngine.Logger:Log(LogType, Object)
  1864. UnityEngine.Debug:Log(Object)
  1865. CraftingSlotManager:Forge()
  1866. NaturalAbilityEndAction:Invoke()
  1867. UnityEngine.Events.InvokableCall:Invoke()
  1868. UnityEngine.Events.UnityEvent:Invoke()
  1869. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1870. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1871. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1872. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1873. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1874. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1875. UnityEngine.EventSystems.EventSystem:Update()
  1876.  
  1877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1878.  
  1879. bonus upgrade affix id | 55
  1880. UnityEngine.Logger:Log(LogType, Object)
  1881. UnityEngine.Debug:Log(Object)
  1882. CraftingSlotManager:Forge()
  1883. NaturalAbilityEndAction:Invoke()
  1884. UnityEngine.Events.InvokableCall:Invoke()
  1885. UnityEngine.Events.UnityEvent:Invoke()
  1886. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1887. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1888. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1889. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1890. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1891. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1892. UnityEngine.EventSystems.EventSystem:Update()
  1893.  
  1894. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1895.  
  1896. critical success
  1897. UnityEngine.Logger:Log(LogType, Object)
  1898. UnityEngine.Debug:Log(Object)
  1899. CraftingSlotManager:Forge()
  1900. NaturalAbilityEndAction:Invoke()
  1901. UnityEngine.Events.InvokableCall:Invoke()
  1902. UnityEngine.Events.UnityEvent:Invoke()
  1903. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1904. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1905. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1906. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1907. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1908. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1909. UnityEngine.EventSystems.EventSystem:Update()
  1910.  
  1911. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1912.  
  1913. bonus upgrade affix id | 55
  1914. UnityEngine.Logger:Log(LogType, Object)
  1915. UnityEngine.Debug:Log(Object)
  1916. CraftingSlotManager:Forge()
  1917. NaturalAbilityEndAction:Invoke()
  1918. UnityEngine.Events.InvokableCall:Invoke()
  1919. UnityEngine.Events.UnityEvent:Invoke()
  1920. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1921. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1922. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1923. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1924. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1925. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1926. UnityEngine.EventSystems.EventSystem:Update()
  1927.  
  1928. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1929.  
  1930. critical success
  1931. UnityEngine.Logger:Log(LogType, Object)
  1932. UnityEngine.Debug:Log(Object)
  1933. CraftingSlotManager:Forge()
  1934. NaturalAbilityEndAction:Invoke()
  1935. UnityEngine.Events.InvokableCall:Invoke()
  1936. UnityEngine.Events.UnityEvent:Invoke()
  1937. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1938. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1939. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1940. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1941. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1942. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1943. UnityEngine.EventSystems.EventSystem:Update()
  1944.  
  1945. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1946.  
  1947. bonus upgrade affix id | 56
  1948. UnityEngine.Logger:Log(LogType, Object)
  1949. UnityEngine.Debug:Log(Object)
  1950. CraftingSlotManager:Forge()
  1951. NaturalAbilityEndAction:Invoke()
  1952. UnityEngine.Events.InvokableCall:Invoke()
  1953. UnityEngine.Events.UnityEvent:Invoke()
  1954. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1955. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1956. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1957. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1958. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1959. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1960. UnityEngine.EventSystems.EventSystem:Update()
  1961.  
  1962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1963.  
  1964. critical success
  1965. UnityEngine.Logger:Log(LogType, Object)
  1966. UnityEngine.Debug:Log(Object)
  1967. CraftingSlotManager:Forge()
  1968. NaturalAbilityEndAction:Invoke()
  1969. UnityEngine.Events.InvokableCall:Invoke()
  1970. UnityEngine.Events.UnityEvent:Invoke()
  1971. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1972. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1973. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1974. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1975. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1976. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1977. UnityEngine.EventSystems.EventSystem:Update()
  1978.  
  1979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1980.  
  1981. critical success
  1982. UnityEngine.Logger:Log(LogType, Object)
  1983. UnityEngine.Debug:Log(Object)
  1984. CraftingSlotManager:Forge()
  1985. NaturalAbilityEndAction:Invoke()
  1986. UnityEngine.Events.InvokableCall:Invoke()
  1987. UnityEngine.Events.UnityEvent:Invoke()
  1988. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  1989. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1990. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1991. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  1992. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  1993. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  1994. UnityEngine.EventSystems.EventSystem:Update()
  1995.  
  1996. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  1997.  
  1998. bonus upgrade affix id | 55
  1999. UnityEngine.Logger:Log(LogType, Object)
  2000. UnityEngine.Debug:Log(Object)
  2001. CraftingSlotManager:Forge()
  2002. NaturalAbilityEndAction:Invoke()
  2003. UnityEngine.Events.InvokableCall:Invoke()
  2004. UnityEngine.Events.UnityEvent:Invoke()
  2005. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2006. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2007. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2008. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2009. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2010. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2011. UnityEngine.EventSystems.EventSystem:Update()
  2012.  
  2013. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2014.  
  2015. PreLoading Scene: R2Q10
  2016. UnityEngine.Logger:Log(LogType, Object)
  2017. UnityEngine.Debug:Log(Object)
  2018. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2019. <LoadScene>d__32:MoveNext()
  2020. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2021. SceneLoader:RecursiveSceneQueueLoading()
  2022. MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
  2023. MonolithTimelinePanelManager:chooseQuestEcho(Int32)
  2024. NaturalAbilityEndAction:Invoke()
  2025. UnityEngine.Events.InvokableCall:Invoke()
  2026. UnityEngine.Events.UnityEvent:Invoke()
  2027. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2028. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2029. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2030. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2031. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2032. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2033. UnityEngine.EventSystems.EventSystem:Update()
  2034.  
  2035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2036.  
  2037. Attempting Unload Scene References
  2038. UnityEngine.Logger:Log(LogType, Object)
  2039. UnityEngine.Debug:Log(Object)
  2040. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2041. <LoadScene>d__32:MoveNext()
  2042. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2043. SceneLoader:RecursiveSceneQueueLoading()
  2044. MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
  2045. MonolithTimelinePanelManager:chooseQuestEcho(Int32)
  2046. NaturalAbilityEndAction:Invoke()
  2047. UnityEngine.Events.InvokableCall:Invoke()
  2048. UnityEngine.Events.UnityEvent:Invoke()
  2049. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2050. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2051. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2052. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2053. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2054. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2055. UnityEngine.EventSystems.EventSystem:Update()
  2056.  
  2057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2058.  
  2059. Finished Unload Scene References
  2060. UnityEngine.Logger:Log(LogType, Object)
  2061. UnityEngine.Debug:Log(Object)
  2062. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2063. <LoadScene>d__32:MoveNext()
  2064. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2065. SceneLoader:RecursiveSceneQueueLoading()
  2066. MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
  2067. MonolithTimelinePanelManager:chooseQuestEcho(Int32)
  2068. NaturalAbilityEndAction:Invoke()
  2069. UnityEngine.Events.InvokableCall:Invoke()
  2070. UnityEngine.Events.UnityEvent:Invoke()
  2071. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2072. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2073. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2074. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2075. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2076. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2077. UnityEngine.EventSystems.EventSystem:Update()
  2078.  
  2079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2080.  
  2081. Attempting Load Scene References
  2082. UnityEngine.Logger:Log(LogType, Object)
  2083. UnityEngine.Debug:Log(Object)
  2084. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2085. <LoadScene>d__32:MoveNext()
  2086. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2087. SceneLoader:RecursiveSceneQueueLoading()
  2088. MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
  2089. MonolithTimelinePanelManager:chooseQuestEcho(Int32)
  2090. NaturalAbilityEndAction:Invoke()
  2091. UnityEngine.Events.InvokableCall:Invoke()
  2092. UnityEngine.Events.UnityEvent:Invoke()
  2093. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2094. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2095. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2096. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2097. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2098. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2099. UnityEngine.EventSystems.EventSystem:Update()
  2100.  
  2101. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2102.  
  2103. Processing Monolith RNG, Seed: 868064770
  2104. UnityEngine.Logger:Log(LogType, Object)
  2105. UnityEngine.Debug:Log(Object)
  2106. LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
  2107. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2108. <LoadScene>d__32:MoveNext()
  2109. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2110. SceneLoader:RecursiveSceneQueueLoading()
  2111. MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
  2112. MonolithTimelinePanelManager:chooseQuestEcho(Int32)
  2113. NaturalAbilityEndAction:Invoke()
  2114. UnityEngine.Events.InvokableCall:Invoke()
  2115. UnityEngine.Events.UnityEvent:Invoke()
  2116. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2117. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2118. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2119. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2120. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2121. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2122. UnityEngine.EventSystems.EventSystem:Update()
  2123.  
  2124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2125.  
  2126. Finished Load Scene References, Time Taken: 1.919067
  2127. UnityEngine.Logger:Log(LogType, Object)
  2128. UnityEngine.Debug:Log(Object)
  2129. LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
  2130. <LoadScene>d__32:MoveNext()
  2131. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2132. SceneLoader:RecursiveSceneQueueLoading()
  2133. MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
  2134. MonolithTimelinePanelManager:chooseQuestEcho(Int32)
  2135. NaturalAbilityEndAction:Invoke()
  2136. UnityEngine.Events.InvokableCall:Invoke()
  2137. UnityEngine.Events.UnityEvent:Invoke()
  2138. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2139. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2140. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2141. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2142. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2143. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2144. UnityEngine.EventSystems.EventSystem:Update()
  2145.  
  2146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2147.  
  2148. Unload scene complete
  2149. UnityEngine.Logger:Log(LogType, Object)
  2150. UnityEngine.Debug:Log(Object)
  2151. <LoadScene>d__32:MoveNext()
  2152. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2153. SceneLoader:RecursiveSceneQueueLoading()
  2154. MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
  2155. MonolithTimelinePanelManager:chooseQuestEcho(Int32)
  2156. NaturalAbilityEndAction:Invoke()
  2157. UnityEngine.Events.InvokableCall:Invoke()
  2158. UnityEngine.Events.UnityEvent:Invoke()
  2159. System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
  2160. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2161. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2162. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  2163. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  2164. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  2165. UnityEngine.EventSystems.EventSystem:Update()
  2166.  
  2167. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2168.  
  2169. Unloading 2 Unused Serialized files (Serialized files now loaded: 16)
  2170.  
  2171. Unloading 680 unused Assets to reduce memory usage. Loaded Objects now: 844308.
  2172. Total: 1124.152300 ms (FindLiveObjects: 50.664300 ms CreateObjectMapping: 55.311000 ms MarkObjects: 1016.200400 ms DeleteObjects: 1.976300 ms)
  2173.  
  2174. Unload assets/previous scene complete
  2175. UnityEngine.Logger:Log(LogType, Object)
  2176. UnityEngine.Debug:Log(Object)
  2177. <LoadScene>d__32:MoveNext()
  2178. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2179.  
  2180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2181.  
  2182. Loading Scene R2Q10
  2183. UnityEngine.Logger:Log(LogType, Object)
  2184. UnityEngine.Debug:Log(Object)
  2185. <LoadScene>d__32:MoveNext()
  2186. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2187.  
  2188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2189.  
  2190. Time to load R2Q10 3.08 s
  2191. UnityEngine.Logger:Log(LogType, Object)
  2192. UnityEngine.Debug:Log(Object)
  2193. <LoadScene>d__32:MoveNext()
  2194. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2195.  
  2196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2197.  
  2198. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  2199. (Filename: Line: 334)
  2200.  
  2201. The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing!
  2202. (Filename: Line: 334)
  2203.  
  2204. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  2205. (Filename: Line: 334)
  2206.  
  2207. Unloading 50 Unused Serialized files (Serialized files now loaded: 16)
  2208. UnloadTime: 11.083900 ms
  2209.  
  2210. Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 907323.
  2211. Total: 1159.169300 ms (FindLiveObjects: 52.567300 ms CreateObjectMapping: 52.892900 ms MarkObjects: 1051.270500 ms DeleteObjects: 2.438300 ms)
  2212.  
  2213. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  2214.  
  2215. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 907323.
  2216. Total: 1125.826600 ms (FindLiveObjects: 50.972800 ms CreateObjectMapping: 52.223600 ms MarkObjects: 1021.415900 ms DeleteObjects: 1.214100 ms)
  2217.  
  2218. <color=#DE88AA>Monolith RNG Manager Current State Objective Type is None, defaulting to None</color>
  2219. UnityEngine.Logger:Log(LogType, Object)
  2220. UnityEngine.Debug:Log(Object)
  2221. MonolithZoneManager:initialise(MonolithRun, StatefulQuestList)
  2222. InitialisesUsingMonolithDataOnStart:Start()
  2223.  
  2224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  2225.  
  2226.  
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