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- Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
- [Subsystems] Discovering subsystems at path D:/games/steamity/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
- Vendor:
- VRAM: 3955 MB
- Driver: 30.0.14.9613
- D3D11 device created for Microsoft Media Foundation video decoding.
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
- (Filename: Line: 334)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (WFX_LightCurves) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'Point light') is missing!
- (Filename: Line: 334)
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- [Instantiation] Loaded Serializers:
- PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
- SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
- DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
- RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
- DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
- StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
- RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
- StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
- VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
- RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
- ConstantRotation - Generated.ConstantRotationSerializerGenerated
- SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
- SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
- ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
- TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
- RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
- ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
- RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
- FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
- FT_LineRender - Generated.FT_LineRenderSerializerGenerated
- StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
- MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
- CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
- StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
- StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
- UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
- UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
- UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
- UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Caching.Serialization:GetSerializers()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'ChatTextTagged') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2337)
- The referenced script (RuntimeDevMode) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 2337)
- The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GUI') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'SceneLoader') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GeneralGameManager') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'AbilityManager') is missing!
- (Filename: Line: 334)
- UnloadTime: 10.088900 ms
- game version: 0.8.4f
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GameVersionManager:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script (NetworkedDebug) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'NetworkedDebugManager') is missing!
- (Filename: Line: 334)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 606)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: Line: 606)
- IMGUI OnEnable
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ImGuiNET.Unity.DearImGui:OnEnable()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'WelcomePanel') is missing!
- (Filename: Line: 334)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
- UnloadTime: 6.795600 ms
- Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 666437.
- Total: 765.656500 ms (FindLiveObjects: 29.620800 ms CreateObjectMapping: 36.909800 ms MarkObjects: 697.183700 ms DeleteObjects: 1.941900 ms)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'cm') is missing!
- (Filename: Line: 334)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at FootstepSoundEmitter.OnSceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- Input Mode : Mouse & Keyboard
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- EpochInputManager:set_IsControllerActive(Boolean)
- <Start>d__58:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 'filter' is null!
- Did you add the 'DomainManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Deactivating main camera
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <disableMainCameraAfterDelay>d__12:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- full path | C:/Users/syste/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
- GlobalDataTracker:Awake()
- UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
- UnityEngine.Object:Instantiate(T, Vector3, Quaternion)
- LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion)
- ActorData:spawn(Vector3, Single, NetworkingPlayer, GameObject)
- PlayerUtility:InstantiatePlayerActor(ActorData, NetworkingPlayer)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: EoT
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.7233238
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- CharacterDataTracker:InitializeCharacter()
- CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
- LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
- LocalCharacterSlots:LoadCharacterByData(CharacterData)
- CharacterSelect:LoadCharacterClick()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
- Joining the default global chat channel
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController)
- PixelCrushers.DialogueSystem.EndConversationDelegate:Invoke(ConversationController)
- NaturalAbilityEndAction:Invoke()
- AccelByte.Core.<RunCallbacks>d__10:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1062 unused Assets to reduce memory usage. Loaded Objects now: 720948.
- Total: 926.610900 ms (FindLiveObjects: 42.855800 ms CreateObjectMapping: 36.585200 ms MarkObjects: 845.536600 ms DeleteObjects: 1.632800 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene EoT
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load EoT 1.94 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 27 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 9.259500 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 737354.
- Total: 951.651800 ms (FindLiveObjects: 36.842000 ms CreateObjectMapping: 45.152900 ms MarkObjects: 866.819600 ms DeleteObjects: 2.836800 ms)
- 'filter' is null!
- Did you add the 'CapitalizationManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- 'filter' is null!
- Did you add the 'PunctuationManager' to the current scene?
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at LE.UI.Login.UnityUI.ErrorPanel.LE.UI.IPanel.get_IsActive () [0x00000] in <00000000000000000000000000000000>:0
- at LE.UI.Login.LoginController.OnSubmit (Rewired.InputActionEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at pZoDLROoNCEbMKYDwgWOmGCbZGq.nQGvvIzlIvlFpfMNMFcuPWgBnjw (VcgtdQJxxtTDLNlQVPzcCVeMgGk , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at cdrEpkcfqcxTrJErjbjwlbSGwwU.NbhLzItgkNwvEZPHZAvsnKTICXh (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at cdrEpkcfqcxTrJErjbjwlbSGwwU.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.Update () [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2019.4.23f1
- Rewired version: 1.1.38.4.U2019
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: True
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogErrorNow(Object, Boolean)
- Rewired.Logger:LogError(Object, Boolean)
- pZoDLROoNCEbMKYDwgWOmGCbZGq:nQGvvIzlIvlFpfMNMFcuPWgBnjw(VcgtdQJxxtTDLNlQVPzcCVeMgGk, UpdateLoopType)
- cdrEpkcfqcxTrJErjbjwlbSGwwU:NbhLzItgkNwvEZPHZAvsnKTICXh(UpdateLoopType)
- cdrEpkcfqcxTrJErjbjwlbSGwwU:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
- Rewired.ReInput:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- Rewired.InputManager_Base:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- critical success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- bonus upgrade affix id | 13
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at LE.UI.Login.UnityUI.ErrorPanel.LE.UI.IPanel.get_IsActive () [0x00000] in <00000000000000000000000000000000>:0
- at LE.UI.Login.LoginController.OnSubmit (Rewired.InputActionEventData data) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at pZoDLROoNCEbMKYDwgWOmGCbZGq.nQGvvIzlIvlFpfMNMFcuPWgBnjw (VcgtdQJxxtTDLNlQVPzcCVeMgGk , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at cdrEpkcfqcxTrJErjbjwlbSGwwU.NbhLzItgkNwvEZPHZAvsnKTICXh (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at cdrEpkcfqcxTrJErjbjwlbSGwwU.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.qXwDYyKCyFfTgcusxrpGHxgdnQbT (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.Update () [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2019.4.23f1
- Rewired version: 1.1.38.4.U2019
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: True
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogErrorNow(Object, Boolean)
- Rewired.Logger:LogError(Object, Boolean)
- pZoDLROoNCEbMKYDwgWOmGCbZGq:nQGvvIzlIvlFpfMNMFcuPWgBnjw(VcgtdQJxxtTDLNlQVPzcCVeMgGk, UpdateLoopType)
- cdrEpkcfqcxTrJErjbjwlbSGwwU:NbhLzItgkNwvEZPHZAvsnKTICXh(UpdateLoopType)
- cdrEpkcfqcxTrJErjbjwlbSGwwU:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
- Rewired.ReInput:qXwDYyKCyFfTgcusxrpGHxgdnQbT(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- Rewired.InputManager_Base:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: MonolithHub
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.0002746582
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- UIWaypointStandard:LoadWaypointScene()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 1328 unused Assets to reduce memory usage. Loaded Objects now: 760483.
- Total: 1028.801000 ms (FindLiveObjects: 43.592500 ms CreateObjectMapping: 42.886300 ms MarkObjects: 940.143500 ms DeleteObjects: 2.178100 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene MonolithHub
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load MonolithHub 1.05 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 46 Unused Serialized files (Serialized files now loaded: 10)
- UnloadTime: 16.801500 ms
- Unloading 772 unused Assets to reduce memory usage. Loaded Objects now: 776746.
- Total: 1108.857800 ms (FindLiveObjects: 40.255400 ms CreateObjectMapping: 50.232800 ms MarkObjects: 1013.677200 ms DeleteObjects: 4.692000 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 776746.
- Total: 1215.024900 ms (FindLiveObjects: 52.046300 ms CreateObjectMapping: 49.697700 ms MarkObjects: 1112.106000 ms DeleteObjects: 1.174100 ms)
- [FMOD] Event not found: sfx_ui_monolithlaunch
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: M_M170
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Processing Monolith RNG, Seed: 867028905
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 334)
- Finished Load Scene References, Time Taken: 4.755951
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 816558.
- Total: 1038.454400 ms (FindLiveObjects: 41.737800 ms CreateObjectMapping: 46.357100 ms MarkObjects: 949.306200 ms DeleteObjects: 1.053200 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene M_M170
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load M_M170 5.85 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 30 Unused Serialized files (Serialized files now loaded: 14)
- UnloadTime: 24.247100 ms
- Unloading 759 unused Assets to reduce memory usage. Loaded Objects now: 917042.
- Total: 1087.335000 ms (FindLiveObjects: 53.340200 ms CreateObjectMapping: 61.502600 ms MarkObjects: 970.309100 ms DeleteObjects: 2.182700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 917042.
- Total: 1037.443000 ms (FindLiveObjects: 45.676300 ms CreateObjectMapping: 48.570900 ms MarkObjects: 942.082900 ms DeleteObjects: 1.112400 ms)
- Shrine spawn rate multiplier from zone size | 0.61548
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:spawnShrines(Boolean)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
- (Filename: Line: 199)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
- (Filename: Line: 334)
- PreLoading Scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.0001831055
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 6910 unused Assets to reduce memory usage. Loaded Objects now: 1049118.
- Total: 1135.268300 ms (FindLiveObjects: 55.290500 ms CreateObjectMapping: 47.770500 ms MarkObjects: 1024.353400 ms DeleteObjects: 7.853900 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load M_Rest 1.17 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 14)
- UnloadTime: 186.136600 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 1356 unused Assets to reduce memory usage. Loaded Objects now: 814049.
- Total: 1043.361400 ms (FindLiveObjects: 39.939700 ms CreateObjectMapping: 44.590000 ms MarkObjects: 955.866100 ms DeleteObjects: 2.965100 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 14)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 814049.
- Total: 1047.618200 ms (FindLiveObjects: 42.781600 ms CreateObjectMapping: 44.057400 ms MarkObjects: 959.696800 ms DeleteObjects: 1.081900 ms)
- PreLoading Scene: M_M200
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Processing Monolith RNG, Seed: 867174835
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 2.200989
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 814257.
- Total: 1073.906500 ms (FindLiveObjects: 41.158100 ms CreateObjectMapping: 48.253100 ms MarkObjects: 983.072200 ms DeleteObjects: 1.422700 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene M_M200
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load M_M200 3.30 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 37 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 12.286600 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 962227.
- Total: 1071.826600 ms (FindLiveObjects: 47.117300 ms CreateObjectMapping: 50.371300 ms MarkObjects: 972.364100 ms DeleteObjects: 1.973600 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 962227.
- Total: 1071.333700 ms (FindLiveObjects: 46.882100 ms CreateObjectMapping: 49.464900 ms MarkObjects: 973.838200 ms DeleteObjects: 1.148100 ms)
- Uploading Crash Report
- NullReferenceException: Object reference not set to an instance of an object.
- at ShrinePlacementManager.spawnShrines (System.Boolean presetEraOnShrineVisualCreators) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
- (Filename: Line: 813)
- Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
- (Filename: Line: 813)
- [FMOD] Event not found:
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
- (Filename: Line: 813)
- PreLoading Scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.0001220703
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 992695.
- Total: 1117.827600 ms (FindLiveObjects: 57.402100 ms CreateObjectMapping: 48.588700 ms MarkObjects: 1008.814600 ms DeleteObjects: 3.022000 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load M_Rest 1.14 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 17)
- UnloadTime: 125.200400 ms
- Unloading 726 unused Assets to reduce memory usage. Loaded Objects now: 818249.
- Total: 1066.403700 ms (FindLiveObjects: 44.060600 ms CreateObjectMapping: 46.282000 ms MarkObjects: 972.135300 ms DeleteObjects: 3.925300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 17)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 818249.
- Total: 1068.894500 ms (FindLiveObjects: 44.340000 ms CreateObjectMapping: 45.647500 ms MarkObjects: 977.811600 ms DeleteObjects: 1.094600 ms)
- PreLoading Scene: M_F80
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Processing Monolith RNG, Seed: 867365095
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
- Finished Load Scene References, Time Taken: 1.90918
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseEchoIsland(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:travelButtonClicked()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 831485.
- Total: 1072.340500 ms (FindLiveObjects: 47.273800 ms CreateObjectMapping: 46.237100 ms MarkObjects: 977.511000 ms DeleteObjects: 1.318400 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene M_F80
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load M_F80 3.01 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 54 Unused Serialized files (Serialized files now loaded: 16)
- UnloadTime: 10.339400 ms
- Unloading 10593 unused Assets to reduce memory usage. Loaded Objects now: 908876.
- Total: 1132.535300 ms (FindLiveObjects: 49.904100 ms CreateObjectMapping: 51.770000 ms MarkObjects: 1021.725500 ms DeleteObjects: 9.135400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 908876.
- Total: 1149.476900 ms (FindLiveObjects: 66.390800 ms CreateObjectMapping: 63.275200 ms MarkObjects: 1018.709700 ms DeleteObjects: 1.100500 ms)
- Shrine spawn rate multiplier from zone size | 0.7798071
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ShrinePlacementManager:spawnShrines(Boolean)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 0.0001220703
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- PlayFab.Events.PlayFabRequestEvent`1:Invoke(TRequest)
- ConditionHandler:TryTriggerInteraction(GameObject)
- WorldObjectClickListener:ObjectClick(GameObject)
- EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean)
- EpochInputManager:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
- Unloading 5636 unused Assets to reduce memory usage. Loaded Objects now: 986592.
- Total: 1137.816600 ms (FindLiveObjects: 57.032000 ms CreateObjectMapping: 48.753400 ms MarkObjects: 1020.819800 ms DeleteObjects: 11.211200 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene M_Rest
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load M_Rest 1.16 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 31 Unused Serialized files (Serialized files now loaded: 15)
- UnloadTime: 102.441100 ms
- Failed to create agent because it is not close enough to the NavMesh
- (Filename: Line: 648)
- Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 824974.
- Total: 1073.775900 ms (FindLiveObjects: 44.633500 ms CreateObjectMapping: 46.111000 ms MarkObjects: 976.824100 ms DeleteObjects: 6.206500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 15)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 824974.
- Total: 1067.870100 ms (FindLiveObjects: 47.596700 ms CreateObjectMapping: 46.452600 ms MarkObjects: 972.476200 ms DeleteObjects: 1.343900 ms)
- critical success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- bonus upgrade affix id | 55
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- critical success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- bonus upgrade affix id | 55
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- critical success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- bonus upgrade affix id | 56
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- critical success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- critical success
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- bonus upgrade affix id | 55
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- CraftingSlotManager:Forge()
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- PreLoading Scene: R2Q10
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:chooseQuestEcho(Int32)
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:chooseQuestEcho(Int32)
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Unload Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:chooseQuestEcho(Int32)
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Attempting Load Scene References
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:chooseQuestEcho(Int32)
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Processing Monolith RNG, Seed: 868064770
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.Gameplay.Monolith.MonolithRNGManager:GatherNextLevel(MonolithInformation, MonolithRun)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:chooseQuestEcho(Int32)
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Finished Load Scene References, Time Taken: 1.919067
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:chooseQuestEcho(Int32)
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unload scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- SceneLoader:RecursiveSceneQueueLoading()
- MonolithRunsManager:chooseQuestEcho(TimelineID, Int32, Int32)
- MonolithTimelinePanelManager:chooseQuestEcho(Int32)
- NaturalAbilityEndAction:Invoke()
- UnityEngine.Events.InvokableCall:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- System.Xml.XmlNodeChangedEventHandler:Invoke(Object, XmlNodeChangedEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 680 unused Assets to reduce memory usage. Loaded Objects now: 844308.
- Total: 1124.152300 ms (FindLiveObjects: 50.664300 ms CreateObjectMapping: 55.311000 ms MarkObjects: 1016.200400 ms DeleteObjects: 1.976300 ms)
- Unload assets/previous scene complete
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Loading Scene R2Q10
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Time to load R2Q10 3.08 s
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- <LoadScene>d__32:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'TouchReactSystem') is missing!
- (Filename: Line: 334)
- The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
- (Filename: Line: 334)
- Unloading 50 Unused Serialized files (Serialized files now loaded: 16)
- UnloadTime: 11.083900 ms
- Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 907323.
- Total: 1159.169300 ms (FindLiveObjects: 52.567300 ms CreateObjectMapping: 52.892900 ms MarkObjects: 1051.270500 ms DeleteObjects: 2.438300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 907323.
- Total: 1125.826600 ms (FindLiveObjects: 50.972800 ms CreateObjectMapping: 52.223600 ms MarkObjects: 1021.415900 ms DeleteObjects: 1.214100 ms)
- <color=#DE88AA>Monolith RNG Manager Current State Objective Type is None, defaulting to None</color>
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- MonolithZoneManager:initialise(MonolithRun, StatefulQuestList)
- InitialisesUsingMonolithDataOnStart:Start()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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