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Feb 20th, 2018
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Java 0.97 KB | None | 0 0
  1. import com.badlogic.gdx.Screen;
  2. import com.mygdx.game.strumenti.CameraTavola;
  3.  
  4. public class TestOggettoMouse implements Screen {
  5.    
  6.     CameraTavola ct;
  7.     ElemQ e;
  8.     SpostaRettangolo sr;
  9.    
  10.    
  11.     @Override
  12.     public void show() {
  13.      ct=new CameraTavola();
  14.      e=new ElemQ(ct);
  15.      sr= new SpostaRettangolo(ct,e);
  16.  
  17.    
  18.      
  19.    
  20.  
  21.     }
  22.  
  23.     @Override
  24.     public void render(float delta) {
  25.         ct.settaMatrice();
  26.        
  27.         this.disegna();
  28.         sr.muovi(0,0);
  29.    
  30.        
  31.        
  32.  
  33.     }
  34.  
  35.     @Override
  36.     public void resize(int width, int height) {
  37.         // TODO Auto-generated method stub
  38.  
  39.     }
  40.  
  41.     @Override
  42.     public void pause() {
  43.         // TODO Auto-generated method stub
  44.  
  45.     }
  46.  
  47.     @Override
  48.     public void resume() {
  49.         // TODO Auto-generated method stub
  50.  
  51.     }
  52.  
  53.     @Override
  54.     public void hide() {
  55.         // TODO Auto-generated method stub
  56.  
  57.     }
  58.  
  59.     @Override
  60.     public void dispose() {
  61.         // TODO Auto-generated method stub
  62.  
  63.     }
  64.     private void disegna(){
  65.         ct.inizioDisegno();
  66.         e.disegna();
  67.         ct.fineDisegno();
  68.     }
  69.  
  70. }
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