Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import com.badlogic.gdx.Screen;
- import com.mygdx.game.strumenti.CameraTavola;
- public class TestOggettoMouse implements Screen {
- CameraTavola ct;
- ElemQ e;
- SpostaRettangolo sr;
- @Override
- public void show() {
- ct=new CameraTavola();
- e=new ElemQ(ct);
- sr= new SpostaRettangolo(ct,e);
- }
- @Override
- public void render(float delta) {
- ct.settaMatrice();
- this.disegna();
- sr.muovi(0,0);
- }
- @Override
- public void resize(int width, int height) {
- // TODO Auto-generated method stub
- }
- @Override
- public void pause() {
- // TODO Auto-generated method stub
- }
- @Override
- public void resume() {
- // TODO Auto-generated method stub
- }
- @Override
- public void hide() {
- // TODO Auto-generated method stub
- }
- @Override
- public void dispose() {
- // TODO Auto-generated method stub
- }
- private void disegna(){
- ct.inizioDisegno();
- e.disegna();
- ct.fineDisegno();
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement